using Autodesk.Max; namespace Max2Babylon { public class Descriptor : Autodesk.Max.Plugins.ClassDesc2 { public override object Create(bool loading) { return new GlobalUtility(); } public override bool IsPublic { get { return true; } } public override string ClassName { get { return "Babylon File Exporter"; } } public override SClass_ID SuperClassID { get { return SClass_ID.Gup; } } public override IClass_ID ClassID { get { return Loader.Class_ID; } } public override string Category { get { return "Babylon"; } } } }