var BABYLON; (function (BABYLON) { var OimoJSPlugin = (function () { function OimoJSPlugin() { this._registeredMeshes = []; /** * Update the body position according to the mesh position * @param mesh */ this.updateBodyPosition = function (mesh) { for (var index = 0; index < this._registeredMeshes.length; index++) { var registeredMesh = this._registeredMeshes[index]; if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) { var body = registeredMesh.body.body; mesh.computeWorldMatrix(true); var center = mesh.getBoundingInfo().boundingBox.center; body.setPosition(new OIMO.Vec3(center.x, center.y, center.z)); body.setRotation(new OIMO.Vec3(mesh.rotation.x, mesh.rotation.y, mesh.rotation.z)); body.sleeping = false; return; } // Case where the parent has been updated if (registeredMesh.mesh.parent === mesh) { mesh.computeWorldMatrix(true); registeredMesh.mesh.computeWorldMatrix(true); var absolutePosition = registeredMesh.mesh.getAbsolutePosition(); var absoluteRotation = mesh.rotation; body = registeredMesh.body.body; body.setPosition(new OIMO.Vec3(absolutePosition.x, absolutePosition.y, absolutePosition.z)); body.setRotation(new OIMO.Vec3(absoluteRotation.x, absoluteRotation.y, absoluteRotation.z)); body.sleeping = false; return; } } }; } OimoJSPlugin.prototype._checkWithEpsilon = function (value) { return value < BABYLON.PhysicsEngine.Epsilon ? BABYLON.PhysicsEngine.Epsilon : value; }; OimoJSPlugin.prototype.initialize = function (iterations) { this._world = new OIMO.World(); this._world.clear(); }; OimoJSPlugin.prototype.setGravity = function (gravity) { this._world.gravity = gravity; }; OimoJSPlugin.prototype.registerMesh = function (mesh, impostor, options) { var body = null; this.unregisterMesh(mesh); mesh.computeWorldMatrix(true); var initialRotation = null; if (mesh.rotationQuaternion) { initialRotation = mesh.rotationQuaternion.clone(); mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1); mesh.computeWorldMatrix(true); } var bbox = mesh.getBoundingInfo().boundingBox; // The delta between the mesh position and the mesh bounding box center var deltaPosition = mesh.position.subtract(bbox.center); // Transform delta position with the rotation if (initialRotation) { var m = new BABYLON.Matrix(); initialRotation.toRotationMatrix(m); deltaPosition = BABYLON.Vector3.TransformCoordinates(deltaPosition, m); } // register mesh switch (impostor) { case BABYLON.PhysicsEngine.SphereImpostor: var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x; var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y; var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z; var size = Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2; body = new OIMO.Body({ type: 'sphere', size: [size], pos: [bbox.center.x, bbox.center.y, bbox.center.z], rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD], move: options.mass != 0, config: [options.mass, options.friction, options.restitution], world: this._world }); break; case BABYLON.PhysicsEngine.PlaneImpostor: //Oimo "fakes" a cylinder as a box, so why don't we! case BABYLON.PhysicsEngine.CylinderImpostor: case BABYLON.PhysicsEngine.BoxImpostor: var min = bbox.minimumWorld; var max = bbox.maximumWorld; var box = max.subtract(min); var sizeX = this._checkWithEpsilon(box.x); var sizeY = this._checkWithEpsilon(box.y); var sizeZ = this._checkWithEpsilon(box.z); body = new OIMO.Body({ type: 'box', size: [sizeX, sizeY, sizeZ], pos: [bbox.center.x, bbox.center.y, bbox.center.z], rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD], move: options.mass != 0, config: [options.mass, options.friction, options.restitution], world: this._world }); break; } //If quaternion was set as the rotation of the object if (initialRotation) { //We have to access the rigid body's properties to set the quaternion. //The setQuaternion function of Oimo only sets the newOrientation that is only set after an impulse is given or a collision. body.body.orientation = new OIMO.Quat(initialRotation.w, initialRotation.x, initialRotation.y, initialRotation.z); //update the internal rotation matrix body.body.syncShapes(); } this._registeredMeshes.push({ mesh: mesh, body: body, delta: deltaPosition }); return body; }; OimoJSPlugin.prototype.registerMeshesAsCompound = function (parts, options) { var types = [], sizes = [], positions = [], rotations = []; var initialMesh = parts[0].mesh; for (var index = 0; index < parts.length; index++) { var part = parts[index]; var bodyParameters = this._createBodyAsCompound(part, options, initialMesh); types.push(bodyParameters.type); sizes.push.apply(sizes, bodyParameters.size); positions.push.apply(positions, bodyParameters.pos); rotations.push.apply(rotations, bodyParameters.rot); } var body = new OIMO.Body({ type: types, size: sizes, pos: positions, rot: rotations, move: options.mass != 0, config: [options.mass, options.friction, options.restitution], world: this._world }); this._registeredMeshes.push({ mesh: initialMesh, body: body }); return body; }; OimoJSPlugin.prototype._createBodyAsCompound = function (part, options, initialMesh) { var bodyParameters = null; var mesh = part.mesh; // We need the bounding box/sphere info to compute the physics body mesh.computeWorldMatrix(); switch (part.impostor) { case BABYLON.PhysicsEngine.SphereImpostor: var bbox = mesh.getBoundingInfo().boundingBox; var radiusX = bbox.maximumWorld.x - bbox.minimumWorld.x; var radiusY = bbox.maximumWorld.y - bbox.minimumWorld.y; var radiusZ = bbox.maximumWorld.z - bbox.minimumWorld.z; var size = Math.max(this._checkWithEpsilon(radiusX), this._checkWithEpsilon(radiusY), this._checkWithEpsilon(radiusZ)) / 2; bodyParameters = { type: 'sphere', /* bug with oimo : sphere needs 3 sizes in this case */ size: [size, -1, -1], pos: [mesh.position.x, mesh.position.y, mesh.position.z], rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD] }; break; case BABYLON.PhysicsEngine.PlaneImpostor: case BABYLON.PhysicsEngine.BoxImpostor: bbox = mesh.getBoundingInfo().boundingBox; var min = bbox.minimumWorld; var max = bbox.maximumWorld; var box = max.subtract(min); var sizeX = this._checkWithEpsilon(box.x); var sizeY = this._checkWithEpsilon(box.y); var sizeZ = this._checkWithEpsilon(box.z); var relativePosition = mesh.position; bodyParameters = { type: 'box', size: [sizeX, sizeY, sizeZ], pos: [relativePosition.x, relativePosition.y, relativePosition.z], rot: [mesh.rotation.x / OIMO.TO_RAD, mesh.rotation.y / OIMO.TO_RAD, mesh.rotation.z / OIMO.TO_RAD] }; break; } return bodyParameters; }; OimoJSPlugin.prototype.unregisterMesh = function (mesh) { for (var index = 0; index < this._registeredMeshes.length; index++) { var registeredMesh = this._registeredMeshes[index]; if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) { if (registeredMesh.body) { this._world.removeRigidBody(registeredMesh.body.body); this._unbindBody(registeredMesh.body); } this._registeredMeshes.splice(index, 1); return; } } }; OimoJSPlugin.prototype._unbindBody = function (body) { for (var index = 0; index < this._registeredMeshes.length; index++) { var registeredMesh = this._registeredMeshes[index]; if (registeredMesh.body === body) { registeredMesh.body = null; } } }; OimoJSPlugin.prototype.applyImpulse = function (mesh, force, contactPoint) { for (var index = 0; index < this._registeredMeshes.length; index++) { var registeredMesh = this._registeredMeshes[index]; if (registeredMesh.mesh === mesh || registeredMesh.mesh === mesh.parent) { // Get object mass to have a behaviour similar to cannon.js var mass = registeredMesh.body.body.massInfo.mass; // The force is scaled with the mass of object registeredMesh.body.body.applyImpulse(contactPoint.scale(OIMO.INV_SCALE), force.scale(OIMO.INV_SCALE * mass)); return; } } }; OimoJSPlugin.prototype.createLink = function (mesh1, mesh2, pivot1, pivot2, options) { var body1 = null, body2 = null; for (var index = 0; index < this._registeredMeshes.length; index++) { var registeredMesh = this._registeredMeshes[index]; if (registeredMesh.mesh === mesh1) { body1 = registeredMesh.body.body; } else if (registeredMesh.mesh === mesh2) { body2 = registeredMesh.body.body; } } if (!body1 || !body2) { return false; } if (!options) { options = {}; } new OIMO.Link({ type: options.type, body1: body1, body2: body2, min: options.min, max: options.max, axe1: options.axe1, axe2: options.axe2, pos1: [pivot1.x, pivot1.y, pivot1.z], pos2: [pivot2.x, pivot2.y, pivot2.z], collision: options.collision, spring: options.spring, world: this._world }); return true; }; OimoJSPlugin.prototype.dispose = function () { this._world.clear(); while (this._registeredMeshes.length) { this.unregisterMesh(this._registeredMeshes[0].mesh); } }; OimoJSPlugin.prototype.isSupported = function () { return OIMO !== undefined; }; OimoJSPlugin.prototype._getLastShape = function (body) { var lastShape = body.shapes; while (lastShape.next) { lastShape = lastShape.next; } return lastShape; }; OimoJSPlugin.prototype.runOneStep = function (time) { this._world.step(); // Update the position of all registered meshes var i = this._registeredMeshes.length; var m; while (i--) { var body = this._registeredMeshes[i].body.body; var mesh = this._registeredMeshes[i].mesh; var delta = this._registeredMeshes[i].delta; if (!body.sleeping) { if (body.shapes.next) { var parentShape = this._getLastShape(body); mesh.position.x = parentShape.position.x * OIMO.WORLD_SCALE; mesh.position.y = parentShape.position.y * OIMO.WORLD_SCALE; mesh.position.z = parentShape.position.z * OIMO.WORLD_SCALE; var mtx = BABYLON.Matrix.FromArray(body.getMatrix()); if (!mesh.rotationQuaternion) { mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1); } mesh.rotationQuaternion.fromRotationMatrix(mtx); mesh.computeWorldMatrix(); } else { m = body.getMatrix(); mtx = BABYLON.Matrix.FromArray(m); // Body position var bodyX = mtx.m[12], bodyY = mtx.m[13], bodyZ = mtx.m[14]; if (!delta) { mesh.position.x = bodyX; mesh.position.y = bodyY; mesh.position.z = bodyZ; } else { mesh.position.x = bodyX + delta.x; mesh.position.y = bodyY + delta.y; mesh.position.z = bodyZ + delta.z; } if (!mesh.rotationQuaternion) { mesh.rotationQuaternion = new BABYLON.Quaternion(0, 0, 0, 1); } BABYLON.Quaternion.FromRotationMatrixToRef(mtx, mesh.rotationQuaternion); mesh.computeWorldMatrix(); } } } }; return OimoJSPlugin; })(); BABYLON.OimoJSPlugin = OimoJSPlugin; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.oimoJSPlugin.js.map