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All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABLITY OR NON-INFRINGEMENT. See the Apache Version 2.0 License for specific language governing permissions and limitations under the License. ***************************************************************************** */ var o=function(t,e){return(o=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var n in e)e.hasOwnProperty(n)&&(t[n]=e[n])})(t,e)};function i(t,e){function n(){this.constructor=t}o(t,e),t.prototype=null===e?Object.create(e):(n.prototype=e.prototype,new n)}function r(t,e,n,o){var i,r=arguments.length,a=r<3?e:null===o?o=Object.getOwnPropertyDescriptor(e,n):o;if("object"==typeof Reflect&&"function"==typeof Reflect.decorate)a=Reflect.decorate(t,e,n,o);else for(var l=t.length-1;l>=0;l--)(i=t[l])&&(a=(r<3?i(a):r>3?i(e,n,a):i(e,n))||a);return r>3&&a&&Object.defineProperty(e,n,a),a}},function(t,e,n){"use strict";n.r(e);var o=n(1),i=n(0),r="\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D digitalRainFont;\n\nuniform vec4 digitalRainFontInfos;\nuniform vec4 digitalRainOptions;\nuniform mat4 matrixSpeed;\nuniform float cosTimeZeroOne;\n\nfloat getLuminance(vec3 color)\n{\nreturn clamp(dot(color,vec3(0.2126,0.7152,0.0722)),0.,1.);\n}\n\nvoid main(void)\n{\nfloat caracterSize=digitalRainFontInfos.x;\nfloat numChar=digitalRainFontInfos.y-1.0;\nfloat fontx=digitalRainFontInfos.z;\nfloat fonty=digitalRainFontInfos.w;\nfloat screenx=digitalRainOptions.x;\nfloat screeny=digitalRainOptions.y;\nfloat ratio=screeny/fonty;\nfloat columnx=float(floor((gl_FragCoord.x)/caracterSize));\nfloat tileX=float(floor((gl_FragCoord.x)/caracterSize))*caracterSize/screenx;\nfloat tileY=float(floor((gl_FragCoord.y)/caracterSize))*caracterSize/screeny;\nvec2 tileUV=vec2(tileX,tileY);\nvec4 tileColor=texture2D(textureSampler,tileUV);\nvec4 baseColor=texture2D(textureSampler,vUV);\nfloat tileLuminance=getLuminance(tileColor.rgb);\nint st=int(mod(columnx,4.0));\nfloat speed=cosTimeZeroOne*(sin(tileX*314.5)*0.5+0.6);\nfloat x=float(mod(gl_FragCoord.x,caracterSize))/fontx;\nfloat y=float(mod(speed+gl_FragCoord.y/screeny,1.0));\ny*=ratio;\nvec4 finalColor=texture2D(digitalRainFont,vec2(x,1.0-y));\nvec3 high=finalColor.rgb*(vec3(1.2,1.2,1.2)*pow(1.0-y,30.0));\nfinalColor.rgb*=vec3(pow(tileLuminance,5.0),pow(tileLuminance,1.5),pow(tileLuminance,3.0));\nfinalColor.rgb+=high;\nfinalColor.rgb=clamp(finalColor.rgb,0.,1.);\nfinalColor.a=1.0;\nfinalColor=mix(finalColor,tileColor,digitalRainOptions.w);\nfinalColor=mix(finalColor,baseColor,digitalRainOptions.z);\ngl_FragColor=finalColor;\n}";i.Effect.ShadersStore.digitalrainPixelShader=r;var a=function(t){function e(e,n,o,r){void 0===r&&(r=null);var a=t.call(this,r)||this;if(!(r=a.getScene()))return a;a.name=e,a._text,a._font,a.wrapU=i.Texture.CLAMP_ADDRESSMODE,a.wrapV=i.Texture.CLAMP_ADDRESSMODE;var l=a.getFontHeight(n),f=a.getFontWidth(n);a._charSize=Math.max(l.height,f);var c=a._charSize,u=Math.ceil(a._charSize*o.length);a._texture=r.getEngine().createDynamicTexture(c,u,!1,i.Texture.NEAREST_SAMPLINGMODE);var d=a.getSize(),s=document.createElement("canvas");s.width=d.width,s.height=d.height;var g=s.getContext("2d");g.textBaseline="top",g.font=n,g.fillStyle="white",g.imageSmoothingEnabled=!1;for(var h=0;h