var __extends = (this && this.__extends) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; var BABYLON; (function (BABYLON) { var Rectangle2DRenderCache = (function (_super) { __extends(Rectangle2DRenderCache, _super); function Rectangle2DRenderCache(engine, modelKey, isTransparent) { _super.call(this, engine, modelKey, isTransparent); } Rectangle2DRenderCache.prototype.render = function (instanceInfo, context) { // Do nothing if the shader is still loading/preparing if ((this.effectFill && !this.effectFill.isReady()) || (this.effectBorder && !this.effectBorder.isReady())) { return false; } var engine = instanceInfo._owner.owner.engine; var depthFunction = 0; if (this.effectFill && this.effectBorder) { depthFunction = engine.getDepthFunction(); engine.setDepthFunctionToLessOrEqual(); } var cur; if (this.isTransparent) { cur = engine.getAlphaMode(); engine.setAlphaMode(BABYLON.Engine.ALPHA_COMBINE); } if (this.effectFill) { var partIndex = instanceInfo._partIndexFromId.get(BABYLON.Shape2D.SHAPE2D_FILLPARTID.toString()); engine.enableEffect(this.effectFill); engine.bindBuffers(this.fillVB, this.fillIB, [1], 4, this.effectFill); var count = instanceInfo._instancesPartsData[partIndex].usedElementCount; if (instanceInfo._owner.owner.supportInstancedArray) { if (!this.instancingFillAttributes) { // Compute the offset locations of the attributes in the vertex shader that will be mapped to the instance buffer data this.instancingFillAttributes = this.loadInstancingAttributes(BABYLON.Shape2D.SHAPE2D_FILLPARTID, this.effectFill); } engine.updateAndBindInstancesBuffer(instanceInfo._instancesPartsBuffer[partIndex], null, this.instancingFillAttributes); engine.draw(true, 0, this.fillIndicesCount, count); engine.unBindInstancesBuffer(instanceInfo._instancesPartsBuffer[partIndex], this.instancingFillAttributes); } else { for (var i = 0; i < count; i++) { this.setupUniforms(this.effectFill, partIndex, instanceInfo._instancesPartsData[partIndex], i); engine.draw(true, 0, this.fillIndicesCount); } } } if (this.effectBorder) { var partIndex = instanceInfo._partIndexFromId.get(BABYLON.Shape2D.SHAPE2D_BORDERPARTID.toString()); engine.enableEffect(this.effectBorder); engine.bindBuffers(this.borderVB, this.borderIB, [1], 4, this.effectBorder); var count = instanceInfo._instancesPartsData[partIndex].usedElementCount; if (instanceInfo._owner.owner.supportInstancedArray) { if (!this.instancingBorderAttributes) { this.instancingBorderAttributes = this.loadInstancingAttributes(BABYLON.Shape2D.SHAPE2D_BORDERPARTID, this.effectBorder); } engine.updateAndBindInstancesBuffer(instanceInfo._instancesPartsBuffer[partIndex], null, this.instancingBorderAttributes); engine.draw(true, 0, this.borderIndicesCount, count); engine.unBindInstancesBuffer(instanceInfo._instancesPartsBuffer[partIndex], this.instancingBorderAttributes); } else { for (var i = 0; i < count; i++) { this.setupUniforms(this.effectBorder, partIndex, instanceInfo._instancesPartsData[partIndex], i); engine.draw(true, 0, this.borderIndicesCount); } } } if (this.isTransparent) { engine.setAlphaMode(cur); } if (this.effectFill && this.effectBorder) { engine.setDepthFunction(depthFunction); } return true; }; Rectangle2DRenderCache.prototype.dispose = function () { if (!_super.prototype.dispose.call(this)) { return false; } if (this.fillVB) { this._engine._releaseBuffer(this.fillVB); this.fillVB = null; } if (this.fillIB) { this._engine._releaseBuffer(this.fillIB); this.fillIB = null; } if (this.effectFill) { this._engine._releaseEffect(this.effectFill); this.effectFill = null; } if (this.borderVB) { this._engine._releaseBuffer(this.borderVB); this.borderVB = null; } if (this.borderIB) { this._engine._releaseBuffer(this.borderIB); this.borderIB = null; } if (this.effectBorder) { this._engine._releaseEffect(this.effectBorder); this.effectBorder = null; } return true; }; return Rectangle2DRenderCache; })(BABYLON.ModelRenderCache); BABYLON.Rectangle2DRenderCache = Rectangle2DRenderCache; var Rectangle2DInstanceData = (function (_super) { __extends(Rectangle2DInstanceData, _super); function Rectangle2DInstanceData(partId) { _super.call(this, partId, 1); } Object.defineProperty(Rectangle2DInstanceData.prototype, "properties", { get: function () { return null; }, enumerable: true, configurable: true }); __decorate([ BABYLON.instanceData() ], Rectangle2DInstanceData.prototype, "properties", null); return Rectangle2DInstanceData; })(BABYLON.Shape2DInstanceData); BABYLON.Rectangle2DInstanceData = Rectangle2DInstanceData; var Rectangle2D = (function (_super) { __extends(Rectangle2D, _super); function Rectangle2D() { _super.apply(this, arguments); } Object.defineProperty(Rectangle2D.prototype, "actualSize", { get: function () { return this.size; }, enumerable: true, configurable: true }); Object.defineProperty(Rectangle2D.prototype, "size", { get: function () { return this._size; }, set: function (value) { this._size = value; }, enumerable: true, configurable: true }); Object.defineProperty(Rectangle2D.prototype, "notRounded", { get: function () { return this._notRounded; }, set: function (value) { this._notRounded = value; }, enumerable: true, configurable: true }); Object.defineProperty(Rectangle2D.prototype, "roundRadius", { get: function () { return this._roundRadius; }, set: function (value) { this._roundRadius = value; this.notRounded = value === 0; }, enumerable: true, configurable: true }); Rectangle2D.prototype.levelIntersect = function (intersectInfo) { // If we got there it mean the boundingInfo intersection succeed, if the rectangle has not roundRadius, it means it succeed! if (this.notRounded) { return true; } // Well, for now we neglect the area where the pickPosition could be outside due to the roundRadius... // TODO make REAL intersection test here! return true; }; Rectangle2D.prototype.updateLevelBoundingInfo = function () { BABYLON.BoundingInfo2D.CreateFromSizeToRef(this.size, this._levelBoundingInfo, this.origin); }; Rectangle2D.prototype.setupRectangle2D = function (owner, parent, id, position, size, roundRadius, fill, border, borderThickness) { if (roundRadius === void 0) { roundRadius = 0; } if (borderThickness === void 0) { borderThickness = 1; } this.setupShape2D(owner, parent, id, position, true, fill, border, borderThickness); this.size = size; this.notRounded = !roundRadius; this.roundRadius = roundRadius; }; Rectangle2D.Create = function (parent, id, x, y, width, height, fill, border) { BABYLON.Prim2DBase.CheckParent(parent); var rect = new Rectangle2D(); rect.setupRectangle2D(parent.owner, parent, id, new BABYLON.Vector2(x, y), new BABYLON.Size(width, height), null); rect.fill = fill; rect.border = border; return rect; }; Rectangle2D.CreateRounded = function (parent, id, x, y, width, height, roundRadius, fill, border) { if (roundRadius === void 0) { roundRadius = 0; } BABYLON.Prim2DBase.CheckParent(parent); var rect = new Rectangle2D(); rect.setupRectangle2D(parent.owner, parent, id, new BABYLON.Vector2(x, y), new BABYLON.Size(width, height), roundRadius); rect.fill = fill || BABYLON.Canvas2D.GetSolidColorBrushFromHex("#FFFFFFFF"); rect.border = border; return rect; }; Rectangle2D.prototype.createModelRenderCache = function (modelKey, isTransparent) { var renderCache = new Rectangle2DRenderCache(this.owner.engine, modelKey, isTransparent); return renderCache; }; Rectangle2D.prototype.setupModelRenderCache = function (modelRenderCache) { var renderCache = modelRenderCache; var engine = this.owner.engine; // Need to create WebGL resources for fill part? if (this.fill) { var vbSize = ((this.notRounded ? 1 : Rectangle2D.roundSubdivisions) * 4) + 1; var vb = new Float32Array(vbSize); for (var i = 0; i < vbSize; i++) { vb[i] = i; } renderCache.fillVB = engine.createVertexBuffer(vb); var triCount = vbSize - 1; var ib = new Float32Array(triCount * 3); for (var i = 0; i < triCount; i++) { ib[i * 3 + 0] = 0; ib[i * 3 + 2] = i + 1; ib[i * 3 + 1] = i + 2; } ib[triCount * 3 - 2] = 1; renderCache.fillIB = engine.createIndexBuffer(ib); renderCache.fillIndicesCount = triCount * 3; var ei = this.getDataPartEffectInfo(BABYLON.Shape2D.SHAPE2D_FILLPARTID, ["index"]); renderCache.effectFill = engine.createEffect({ vertex: "rect2d", fragment: "rect2d" }, ei.attributes, ei.uniforms, [], ei.defines, null, function (e) { // renderCache.setupUniformsLocation(e, ei.uniforms, Shape2D.SHAPE2D_FILLPARTID); }); } // Need to create WebGL resource for border part? if (this.border) { var vbSize = (this.notRounded ? 1 : Rectangle2D.roundSubdivisions) * 4 * 2; var vb = new Float32Array(vbSize); for (var i = 0; i < vbSize; i++) { vb[i] = i; } renderCache.borderVB = engine.createVertexBuffer(vb); var triCount = vbSize; var rs = triCount / 2; var ib = new Float32Array(triCount * 3); for (var i = 0; i < rs; i++) { var r0 = i; var r1 = (i + 1) % rs; ib[i * 6 + 0] = rs + r1; ib[i * 6 + 1] = rs + r0; ib[i * 6 + 2] = r0; ib[i * 6 + 3] = r1; ib[i * 6 + 4] = rs + r1; ib[i * 6 + 5] = r0; } renderCache.borderIB = engine.createIndexBuffer(ib); renderCache.borderIndicesCount = triCount * 3; var ei = this.getDataPartEffectInfo(BABYLON.Shape2D.SHAPE2D_BORDERPARTID, ["index"]); renderCache.effectBorder = engine.createEffect({ vertex: "rect2d", fragment: "rect2d" }, ei.attributes, ei.uniforms, [], ei.defines, null, function (e) { // renderCache.setupUniformsLocation(e, ei.uniforms, Shape2D.SHAPE2D_BORDERPARTID); }); } return renderCache; }; Rectangle2D.prototype.createInstanceDataParts = function () { var res = new Array(); if (this.border) { res.push(new Rectangle2DInstanceData(BABYLON.Shape2D.SHAPE2D_BORDERPARTID)); } if (this.fill) { res.push(new Rectangle2DInstanceData(BABYLON.Shape2D.SHAPE2D_FILLPARTID)); } return res; }; Rectangle2D.prototype.refreshInstanceDataPart = function (part) { if (!_super.prototype.refreshInstanceDataPart.call(this, part)) { return false; } if (part.id === BABYLON.Shape2D.SHAPE2D_BORDERPARTID) { var d = part; var size = this.size; d.properties = new BABYLON.Vector3(size.width, size.height, this.roundRadius || 0); } else if (part.id === BABYLON.Shape2D.SHAPE2D_FILLPARTID) { var d = part; var size = this.size; d.properties = new BABYLON.Vector3(size.width, size.height, this.roundRadius || 0); } return true; }; Rectangle2D.roundSubdivisions = 16; __decorate([ BABYLON.instanceLevelProperty(BABYLON.Shape2D.SHAPE2D_PROPCOUNT + 1, function (pi) { return Rectangle2D.sizeProperty = pi; }, false, true) ], Rectangle2D.prototype, "size", null); __decorate([ BABYLON.modelLevelProperty(BABYLON.Shape2D.SHAPE2D_PROPCOUNT + 2, function (pi) { return Rectangle2D.notRoundedProperty = pi; }) ], Rectangle2D.prototype, "notRounded", null); __decorate([ BABYLON.instanceLevelProperty(BABYLON.Shape2D.SHAPE2D_PROPCOUNT + 3, function (pi) { return Rectangle2D.roundRadiusProperty = pi; }) ], Rectangle2D.prototype, "roundRadius", null); Rectangle2D = __decorate([ BABYLON.className("Rectangle2D") ], Rectangle2D); return Rectangle2D; })(BABYLON.Shape2D); BABYLON.Rectangle2D = Rectangle2D; })(BABYLON || (BABYLON = {}));