(function webpackUniversalModuleDefinition(root, factory) { if(typeof exports === 'object' && typeof module === 'object') module.exports = factory(require("babylonjs")); else if(typeof define === 'function' && define.amd) define("babylonjs-materials", ["babylonjs"], factory); else if(typeof exports === 'object') exports["babylonjs-materials"] = factory(require("babylonjs")); else root["MATERIALS"] = factory(root["BABYLON"]); })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) { return /******/ (function(modules) { // webpackBootstrap /******/ // The module cache /******/ var installedModules = {}; /******/ /******/ // The require function /******/ function __webpack_require__(moduleId) { /******/ /******/ // Check if module is in cache /******/ if(installedModules[moduleId]) { /******/ return installedModules[moduleId].exports; /******/ } /******/ // Create a new module (and put it into the cache) /******/ var module = installedModules[moduleId] = { /******/ i: moduleId, /******/ l: false, /******/ exports: {} /******/ }; /******/ /******/ // Execute the module function /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); /******/ /******/ // Flag the module as loaded /******/ module.l = true; /******/ /******/ // Return the exports of the module /******/ return module.exports; /******/ } /******/ /******/ /******/ // expose the modules object (__webpack_modules__) /******/ __webpack_require__.m = modules; /******/ /******/ // expose the module cache /******/ __webpack_require__.c = installedModules; /******/ /******/ // define getter function for harmony exports /******/ __webpack_require__.d = function(exports, name, getter) { /******/ if(!__webpack_require__.o(exports, name)) { /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter }); /******/ } /******/ }; /******/ /******/ // define __esModule on exports /******/ __webpack_require__.r = function(exports) { /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) { /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' }); /******/ } /******/ Object.defineProperty(exports, '__esModule', { value: true }); /******/ }; /******/ /******/ // create a fake namespace object /******/ // mode & 1: value is a module id, require it /******/ // mode & 2: merge all properties of value into the ns /******/ // mode & 4: return value when already ns object /******/ // mode & 8|1: behave like require /******/ __webpack_require__.t = function(value, mode) { /******/ if(mode & 1) value = __webpack_require__(value); /******/ if(mode & 8) return value; /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value; /******/ var ns = Object.create(null); /******/ __webpack_require__.r(ns); /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value }); /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key)); /******/ return ns; /******/ }; /******/ /******/ // getDefaultExport function for compatibility with non-harmony modules /******/ __webpack_require__.n = function(module) { /******/ var getter = module && module.__esModule ? /******/ function getDefault() { return module['default']; } : /******/ function getModuleExports() { return module; }; /******/ __webpack_require__.d(getter, 'a', getter); /******/ return getter; /******/ }; /******/ /******/ // Object.prototype.hasOwnProperty.call /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); }; /******/ /******/ // __webpack_public_path__ /******/ __webpack_require__.p = ""; /******/ /******/ /******/ // Load entry module and return exports /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-sky.ts"); /******/ }) /************************************************************************/ /******/ ({ /***/ "../../node_modules/tslib/tslib.es6.js": /*!***********************************************************!*\ !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***! \***********************************************************/ /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; }); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; }); /*! ***************************************************************************** Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABLITY OR NON-INFRINGEMENT. See the Apache Version 2.0 License for specific language governing permissions and limitations under the License. ***************************************************************************** */ /* global Reflect, Promise */ var extendStatics = function(d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; function __extends(d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); } var __assign = function() { __assign = Object.assign || function __assign(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; } return __assign.apply(this, arguments); } function __rest(s, e) { var t = {}; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0) t[p] = s[p]; if (s != null && typeof Object.getOwnPropertySymbols === "function") for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0) t[p[i]] = s[p[i]]; return t; } function __decorate(decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; } function __param(paramIndex, decorator) { return function (target, key) { decorator(target, key, paramIndex); } } function __metadata(metadataKey, metadataValue) { if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue); } function __awaiter(thisArg, _arguments, P, generator) { return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); } function __generator(thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } } function __exportStar(m, exports) { for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p]; } function __values(o) { var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0; if (m) return m.call(o); return { next: function () { if (o && i >= o.length) o = void 0; return { value: o && o[i++], done: !o }; } }; } function __read(o, n) { var m = typeof Symbol === "function" && o[Symbol.iterator]; if (!m) return o; var i = m.call(o), r, ar = [], e; try { while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value); } catch (error) { e = { error: error }; } finally { try { if (r && !r.done && (m = i["return"])) m.call(i); } finally { if (e) throw e.error; } } return ar; } function __spread() { for (var ar = [], i = 0; i < arguments.length; i++) ar = ar.concat(__read(arguments[i])); return ar; } function __await(v) { return this instanceof __await ? (this.v = v, this) : new __await(v); } function __asyncGenerator(thisArg, _arguments, generator) { if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined."); var g = generator.apply(thisArg, _arguments || []), i, q = []; return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i; function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; } function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } } function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); } function fulfill(value) { resume("next", value); } function reject(value) { resume("throw", value); } function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); } } function __asyncDelegator(o) { var i, p; return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i; function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; } } function __asyncValues(o) { if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined."); var m = o[Symbol.asyncIterator], i; return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i); function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; } function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); } } function __makeTemplateObject(cooked, raw) { if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; } return cooked; }; function __importStar(mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k]; result.default = mod; return result; } function __importDefault(mod) { return (mod && mod.__esModule) ? mod : { default: mod }; } /***/ }), /***/ "../../node_modules/webpack/buildin/global.js": /*!***********************************!*\ !*** (webpack)/buildin/global.js ***! \***********************************/ /*! no static exports found */ /***/ (function(module, exports) { var g; // This works in non-strict mode g = (function() { return this; })(); try { // This works if eval is allowed (see CSP) g = g || new Function("return this")(); } catch (e) { // This works if the window reference is available if (typeof window === "object") g = window; } // g can still be undefined, but nothing to do about it... // We return undefined, instead of nothing here, so it's // easier to handle this case. if(!global) { ...} module.exports = g; /***/ }), /***/ "./legacy/legacy-sky.ts": /*!******************************!*\ !*** ./legacy/legacy-sky.ts ***! \******************************/ /*! exports provided: SkyMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _sky__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../sky */ "./sky/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _sky__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; }); /** * This is the entry point for the UMD module. * The entry point for a future ESM package should be index.ts */ var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined); if (typeof globalObject !== "undefined") { for (var key in _sky__WEBPACK_IMPORTED_MODULE_0__) { globalObject.BABYLON[key] = _sky__WEBPACK_IMPORTED_MODULE_0__[key]; } } /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js"))) /***/ }), /***/ "./sky/index.ts": /*!**********************!*\ !*** ./sky/index.ts ***! \**********************/ /*! exports provided: SkyMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _skyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./skyMaterial */ "./sky/skyMaterial.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _skyMaterial__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; }); /***/ }), /***/ "./sky/sky.fragment.ts": /*!*****************************!*\ !*** ./sky/sky.fragment.ts ***! \*****************************/ /*! exports provided: skyPixelShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'skyPixelShader'; var shader = "precision highp float;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n\nuniform vec3 cameraPosition;\nuniform vec3 cameraOffset;\nuniform float luminance;\nuniform float turbidity;\nuniform float rayleigh;\nuniform float mieCoefficient;\nuniform float mieDirectionalG;\nuniform vec3 sunPosition;\n\n#include\n\nconst float e=2.71828182845904523536028747135266249775724709369995957;\nconst float pi=3.141592653589793238462643383279502884197169;\nconst float n=1.0003;\nconst float N=2.545E25;\nconst float pn=0.035;\nconst vec3 lambda=vec3(680E-9,550E-9,450E-9);\nconst vec3 K=vec3(0.686,0.678,0.666);\nconst float v=4.0;\nconst float rayleighZenithLength=8.4E3;\nconst float mieZenithLength=1.25E3;\nconst vec3 up=vec3(0.0,1.0,0.0);\nconst float EE=1000.0;\nconst float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;\nconst float cutoffAngle=pi/1.95;\nconst float steepness=1.5;\nvec3 totalRayleigh(vec3 lambda)\n{\nreturn (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));\n}\nvec3 simplifiedRayleigh()\n{\nreturn 0.0005/vec3(94,40,18);\n}\nfloat rayleighPhase(float cosTheta)\n{\nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));\n}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{\nfloat c=(0.2*T )*10E-18;\nreturn 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;\n}\nfloat hgPhase(float cosTheta,float g)\n{\nreturn (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));\n}\nfloat sunIntensity(float zenithAngleCos)\n{\nreturn EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));\n}\nfloat A=0.15;\nfloat B=0.50;\nfloat C=0.10;\nfloat D=0.20;\nfloat EEE=0.02;\nfloat F=0.30;\nfloat W=1000.0;\nvec3 Uncharted2Tonemap(vec3 x)\n{\nreturn ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;\n}\nvoid main(void) {\n\n#include\n\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);\nfloat rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));\nvec3 sunDirection=normalize(sunPosition);\nfloat sunE=sunIntensity(dot(sunDirection,up));\nvec3 betaR=simplifiedRayleigh()*rayleighCoefficient;\nvec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;\nfloat zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));\nfloat sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nfloat sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nvec3 Fex=exp(-(betaR*sR+betaM*sM));\nfloat cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);\nfloat rPhase=rayleighPhase(cosTheta*0.5+0.5);\nvec3 betaRTheta=betaR*rPhase;\nfloat mPhase=hgPhase(cosTheta,mieDirectionalG);\nvec3 betaMTheta=betaM*mPhase;\nvec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));\nLin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));\nvec3 direction=normalize(vPositionW-cameraPosition);\nfloat theta=acos(direction.y);\nfloat phi=atan(direction.z,direction.x);\nvec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);\nvec3 L0=vec3(0.1)*Fex;\nfloat sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);\nL0+=(sunE*19000.0*Fex)*sundisk;\nvec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));\nvec3 texColor=(Lin+L0);\ntexColor*=0.04 ;\ntexColor+=vec3(0.0,0.001,0.0025)*0.3;\nfloat g_fMaxLuminance=1.0;\nfloat fLumScaled=0.1/luminance;\nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);\nfloat ExposureBias=fLumCompressed;\nvec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);\n\n\n\nvec3 retColor=curr*whiteScale;\n\n\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n\n#include\ngl_FragColor=color;\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var skyPixelShader = { name: name, shader: shader }; /***/ }), /***/ "./sky/sky.vertex.ts": /*!***************************!*\ !*** ./sky/sky.vertex.ts ***! \***************************/ /*! exports provided: skyVertexShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'skyVertexShader'; var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\nvoid main(void) {\ngl_Position=viewProjection*world*vec4(position,1.0);\nvec4 worldPos=world*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#include\n\n#include\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var skyVertexShader = { name: name, shader: shader }; /***/ }), /***/ "./sky/skyMaterial.ts": /*!****************************!*\ !*** ./sky/skyMaterial.ts ***! \****************************/ /*! exports provided: SkyMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__); /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts"); /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts"); /** @hidden */ var SkyMaterialDefines = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SkyMaterialDefines, _super); function SkyMaterialDefines() { var _this = _super.call(this) || this; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.POINTSIZE = false; _this.FOG = false; _this.VERTEXCOLOR = false; _this.VERTEXALPHA = false; _this.rebuild(); return _this; } return SkyMaterialDefines; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"])); /** * This is the sky material which allows to create dynamic and texture free effects for skyboxes. * @see https://doc.babylonjs.com/extensions/sky */ var SkyMaterial = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](SkyMaterial, _super); /** * Instantiates a new sky material. * This material allows to create dynamic and texture free * effects for skyboxes by taking care of the atmosphere state. * @see https://doc.babylonjs.com/extensions/sky * @param name Define the name of the material in the scene * @param scene Define the scene the material belong to */ function SkyMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; /** * Defines the overall luminance of sky in interval ]0, 1[. */ _this.luminance = 1.0; /** * Defines the amount (scattering) of haze as opposed to molecules in atmosphere. */ _this.turbidity = 10.0; /** * Defines the sky appearance (light intensity). */ _this.rayleigh = 2.0; /** * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG. */ _this.mieCoefficient = 0.005; /** * Defines the amount of haze particles following the Mie scattering theory. */ _this.mieDirectionalG = 0.8; /** * Defines the distance of the sun according to the active scene camera. */ _this.distance = 500; /** * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said * "inclined". */ _this.inclination = 0.49; /** * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between * an object direction and a reference direction. */ _this.azimuth = 0.25; /** * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then * the property is overriden by the inclination and the azimuth and can be read at any moment. */ _this.sunPosition = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 100, 0); /** * Defines if the sun position should be computed (inclination and azimuth) according to the given * .sunPosition property. */ _this.useSunPosition = false; /** * Defines an offset vector used to get a horizon offset. * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis */ _this.cameraOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(); // Private members _this._cameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(); return _this; } /** * Specifies if the material will require alpha blending * @returns a boolean specifying if alpha blending is needed */ SkyMaterial.prototype.needAlphaBlending = function () { return (this.alpha < 1.0); }; /** * Specifies if this material should be rendered in alpha test mode * @returns false as the sky material doesn't need alpha testing. */ SkyMaterial.prototype.needAlphaTesting = function () { return false; }; /** * Get the texture used for alpha test purpose. * @returns null as the sky material has no texture. */ SkyMaterial.prototype.getAlphaTestTexture = function () { return null; }; /** * Get if the submesh is ready to be used and all its information available. * Child classes can use it to update shaders * @param mesh defines the mesh to check * @param subMesh defines which submesh to check * @param useInstances specifies that instances should be used * @returns a boolean indicating that the submesh is ready or not */ SkyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new SkyMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines); // Attribs babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, false); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"](); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } //Attributes var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind]; if (defines.VERTEXCOLOR) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind); } var shaderName = "sky"; var join = defines.toString(); subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view", "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition", "cameraPosition", "cameraOffset" ], [], join, fallbacks, this.onCompiled, this.onError), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; /** * Binds the submesh to this material by preparing the effect and shader to draw * @param world defines the world transformation matrix * @param mesh defines the mesh containing the submesh * @param subMesh defines the submesh to bind the material to */ SkyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); if (this._mustRebind(scene, effect)) { babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect); // Sky var camera = scene.activeCamera; if (camera) { var cameraWorldMatrix = camera.getWorldMatrix(); this._cameraPosition.x = cameraWorldMatrix.m[12]; this._cameraPosition.y = cameraWorldMatrix.m[13]; this._cameraPosition.z = cameraWorldMatrix.m[14]; this._activeEffect.setVector3("cameraPosition", this._cameraPosition); } this._activeEffect.setVector3("cameraOffset", this.cameraOffset); if (this.luminance > 0) { this._activeEffect.setFloat("luminance", this.luminance); } this._activeEffect.setFloat("turbidity", this.turbidity); this._activeEffect.setFloat("rayleigh", this.rayleigh); this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient); this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG); if (!this.useSunPosition) { var theta = Math.PI * (this.inclination - 0.5); var phi = 2 * Math.PI * (this.azimuth - 0.5); this.sunPosition.x = this.distance * Math.cos(phi); this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta); this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta); } this._activeEffect.setVector3("sunPosition", this.sunPosition); this._afterBind(mesh, this._activeEffect); }; /** * Get the list of animatables in the material. * @returns the list of animatables object used in the material */ SkyMaterial.prototype.getAnimatables = function () { return []; }; /** * Disposes the material * @param forceDisposeEffect specifies if effects should be forcefully disposed */ SkyMaterial.prototype.dispose = function (forceDisposeEffect) { _super.prototype.dispose.call(this, forceDisposeEffect); }; /** * Makes a duplicate of the material, and gives it a new name * @param name defines the new name for the duplicated material * @returns the cloned material */ SkyMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SkyMaterial(name, _this.getScene()); }, this); }; /** * Serializes this material in a JSON representation * @returns the serialized material object */ SkyMaterial.prototype.serialize = function () { var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this); serializationObject.customType = "BABYLON.SkyMaterial"; return serializationObject; }; /** * Gets the current class name of the material e.g. "SkyMaterial" * Mainly use in serialization. * @returns the class name */ SkyMaterial.prototype.getClassName = function () { return "SkyMaterial"; }; /** * Creates a sky material from parsed material data * @param source defines the JSON representation of the material * @param scene defines the hosting scene * @param rootUrl defines the root URL to use to load textures and relative dependencies * @returns a new sky material */ SkyMaterial.Parse = function (source, scene, rootUrl) { return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SkyMaterial(source.name, scene); }, source, scene, rootUrl); }; tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "luminance", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "turbidity", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "rayleigh", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "mieCoefficient", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "mieDirectionalG", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "distance", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "inclination", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "azimuth", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])() ], SkyMaterial.prototype, "sunPosition", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "useSunPosition", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], SkyMaterial.prototype, "cameraOffset", void 0); return SkyMaterial; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"])); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SkyMaterial"] = SkyMaterial; /***/ }), /***/ "babylonjs/Misc/decorators": /*!****************************************************************************************************!*\ !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***! \****************************************************************************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__; /***/ }) /******/ }); }); //# sourceMappingURL=babylon.skyMaterial.js.map