import { PostProcess, PostProcessOptions } from "./postProcess"; import { Nullable } from "types"; import { Engine } from "Engine/engine"; import { Effect } from "Materials/effect"; import { Camera } from "Cameras/camera"; /** * The BloomMergePostProcess merges blurred images with the original based on the values of the circle of confusion. */ export class BloomMergePostProcess extends PostProcess { /** * Creates a new instance of @see BloomMergePostProcess * @param name The name of the effect. * @param originalFromInput Post process which's input will be used for the merge. * @param blurred Blurred highlights post process which's output will be used. * @param weight Weight of the bloom to be added to the original input. * @param options The required width/height ratio to downsize to before computing the render pass. * @param camera The camera to apply the render pass to. * @param samplingMode The sampling mode to be used when computing the pass. (default: 0) * @param engine The engine which the post process will be applied. (default: current engine) * @param reusable If the post process can be reused on the same frame. (default: false) * @param textureType Type of textures used when performing the post process. (default: 0) * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false) */ constructor(name: string, originalFromInput: PostProcess, blurred: PostProcess, /** Weight of the bloom to be added to the original input. */ public weight: number, options: number | PostProcessOptions, camera: Nullable, samplingMode?: number, engine?: Engine, reusable?: boolean, textureType: number = Engine.TEXTURETYPE_UNSIGNED_INT, blockCompilation = false) { super(name, "bloomMerge", ["bloomWeight"], ["circleOfConfusionSampler", "blurStep0", "blurStep1", "blurStep2", "bloomBlur"], options, camera, samplingMode, engine, reusable, null, textureType, undefined, null, true); this.onApplyObservable.add((effect: Effect) => { effect.setTextureFromPostProcess("textureSampler", originalFromInput); effect.setTextureFromPostProcessOutput("bloomBlur", blurred); effect.setFloat("bloomWeight", this.weight); }); if (!blockCompilation) { this.updateEffect(); } } }