///
declare module NODEEDITOR {
export class BlockTools {
static GetBlockFromString(data: string): BABYLON.BonesBlock | BABYLON.InstancesBlock | BABYLON.MorphTargetsBlock | BABYLON.AlphaTestBlock | BABYLON.ImageProcessingBlock | BABYLON.ColorMergerBlock | BABYLON.VectorMergerBlock | BABYLON.ColorSplitterBlock | BABYLON.VectorSplitterBlock | BABYLON.TextureBlock | BABYLON.ReflectionTextureBlock | BABYLON.LightBlock | BABYLON.FogBlock | BABYLON.VertexOutputBlock | BABYLON.FragmentOutputBlock | BABYLON.AddBlock | BABYLON.ClampBlock | BABYLON.ScaleBlock | BABYLON.CrossBlock | BABYLON.DotBlock | BABYLON.MultiplyBlock | BABYLON.TransformBlock | BABYLON.TrigonometryBlock | BABYLON.RemapBlock | BABYLON.NormalizeBlock | BABYLON.FresnelBlock | BABYLON.LerpBlock | BABYLON.DivideBlock | BABYLON.SubtractBlock | BABYLON.StepBlock | BABYLON.OppositeBlock | BABYLON.ViewDirectionBlock | BABYLON.LightInformationBlock | BABYLON.MaxBlock | BABYLON.MinBlock | BABYLON.InputBlock | null;
static GetColorFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeMaterialBlockConnectionPointTypes.Float | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector2 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Matrix | BABYLON.NodeMaterialBlockConnectionPointTypes.AutoDetect;
static GetStringFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix" | "Color3" | "Color4" | "";
}
}
declare module NODEEDITOR {
export class DataStorage {
private static _InMemoryStorage;
static ReadBoolean(key: string, defaultValue: boolean): boolean;
static StoreBoolean(key: string, value: boolean): void;
static ReadNumber(key: string, defaultValue: number): number;
static StoreNumber(key: string, value: number): void;
}
}
declare module NODEEDITOR {
interface ITextLineComponentProps {
label: string;
value: string;
color?: string;
underline?: boolean;
onLink?: () => void;
}
export class TextLineComponent extends React.Component {
constructor(props: ITextLineComponentProps);
onLink(): void;
renderContent(): JSX.Element;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
interface ILineContainerComponentProps {
title: string;
children: any[] | any;
closed?: boolean;
}
export class LineContainerComponent extends React.Component {
constructor(props: ILineContainerComponentProps);
switchExpandedState(): void;
renderHeader(): JSX.Element;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
export class PropertyChangedEvent {
object: any;
property: string;
value: any;
initialValue: any;
}
}
declare module NODEEDITOR {
interface ITextInputLineComponentProps {
label: string;
globalState: GlobalState;
target?: any;
propertyName?: string;
value?: string;
onChange?: (value: string) => void;
onPropertyChangedObservable?: BABYLON.Observable;
}
export class TextInputLineComponent extends React.Component {
private _localChange;
constructor(props: ITextInputLineComponentProps);
shouldComponentUpdate(nextProps: ITextInputLineComponentProps, nextState: {
value: string;
}): boolean;
raiseOnPropertyChanged(newValue: string, previousValue: string): void;
updateValue(value: string, raisePropertyChanged: boolean): void;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
export interface ICheckBoxLineComponentProps {
label: string;
target?: any;
propertyName?: string;
isSelected?: () => boolean;
onSelect?: (value: boolean) => void;
onValueChanged?: () => void;
onPropertyChangedObservable?: BABYLON.Observable;
}
export class CheckBoxLineComponent extends React.Component {
private static _UniqueIdSeed;
private _uniqueId;
private _localChange;
constructor(props: ICheckBoxLineComponentProps);
shouldComponentUpdate(nextProps: ICheckBoxLineComponentProps, nextState: {
isSelected: boolean;
}): boolean;
onChange(): void;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
/**
* Generic node model which stores information about a node editor block
*/
export class GenericNodeModel extends DefaultNodeModel {
/**
* BABYLON.Vector2 for the node if it exists
*/
vector2: BABYLON.Nullable;
/**
* BABYLON.Vector3 for the node if it exists
*/
vector3: BABYLON.Nullable;
/**
* BABYLON.Vector4 for the node if it exists
*/
vector4: BABYLON.Nullable;
/**
* BABYLON.Matrix for the node if it exists
*/
matrix: BABYLON.Nullable;
/**
* Constructs the node model
*/
constructor();
prepare(options: NodeCreationOptions, nodes: Array, model: DiagramModel, graphEditor: GraphEditor): void;
renderProperties(globalState: GlobalState): JSX.Element;
}
}
declare module NODEEDITOR {
export class AdvancedLinkModel extends DefaultLinkModel {
constructor();
}
}
declare module NODEEDITOR {
/**
* Port model
*/
export class DefaultPortModel extends PortModel {
/**
* If the port is input or output
*/
position: string | "input" | "output";
/**
* What the port is connected to
*/
connection: BABYLON.Nullable;
defaultValue: any;
static idCounter: number;
constructor(name: string, type?: string);
canLinkToPort(port: DefaultPortModel): boolean;
syncWithNodeMaterialConnectionPoint(connection: BABYLON.NodeMaterialConnectionPoint): void;
getNodeModel(): DefaultNodeModel;
link(outPort: DefaultPortModel): LinkModel;
createLinkModel(): LinkModel;
static SortInputOutput(a: BABYLON.Nullable, b: BABYLON.Nullable): {
input: DefaultPortModel;
output: DefaultPortModel;
} | null;
}
}
declare module NODEEDITOR {
export interface IDefaultPortWidgetProps extends BaseWidgetProps {
name: string;
node: NodeModel;
style: any;
}
export class DefaultPortWidget extends BaseWidget {
constructor(props: IDefaultPortWidgetProps);
getClassName(): string;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
export class PortHelper {
private static _GetPortTypeIndicator;
static _GetPortStyle(type: BABYLON.NodeMaterialBlockConnectionPointTypes): {
background: string;
};
static GenerateOutputPorts(node: BABYLON.Nullable, ignoreLabel: boolean): JSX.Element[];
static GenerateInputPorts(node: BABYLON.Nullable, includeOnly?: string[], ignoreLabel?: boolean): JSX.Element[];
}
}
declare module NODEEDITOR {
/**
* GenericNodeWidgetProps
*/
export interface GenericNodeWidgetProps {
node: BABYLON.Nullable;
globalState: GlobalState;
}
/**
* GenericNodeWidgetState
*/
export interface GenericNodeWidgetState {
}
/**
* Used to display a node block for the node editor
*/
export class GenericNodeWidget extends React.Component {
/**
* Creates a GenericNodeWidget
* @param props
*/
constructor(props: GenericNodeWidgetProps);
render(): JSX.Element;
}
}
declare module NODEEDITOR {
/**
* Node factory which creates editor nodes
*/
export class GenericNodeFactory extends SRD.AbstractNodeFactory {
private _globalState;
/**
* Constructs a GenericNodeFactory
*/
constructor(globalState: GlobalState);
/**
* Generates a node widget
* @param diagramEngine diagram engine
* @param node node to generate
* @returns node widget jsx
*/
generateReactWidget(diagramEngine: SRD.DiagramEngine, node: GenericNodeModel): JSX.Element;
/**
* Gets a new instance of a node model
* @returns generic node model
*/
getNewInstance(): GenericNodeModel;
}
}
declare module NODEEDITOR {
export interface IButtonLineComponentProps {
data: string;
}
export class DraggableLineComponent extends React.Component {
constructor(props: IButtonLineComponentProps);
render(): JSX.Element;
}
}
declare module NODEEDITOR {
interface INodeListComponentProps {
globalState: GlobalState;
}
export class NodeListComponent extends React.Component {
constructor(props: INodeListComponentProps);
filterContent(filter: string): void;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
export interface IButtonLineComponentProps {
label: string;
onClick: () => void;
}
export class ButtonLineComponent extends React.Component {
constructor(props: IButtonLineComponentProps);
render(): JSX.Element;
}
}
declare module NODEEDITOR {
export class StringTools {
/**
* Gets the base math type of node material block connection point.
* @param type Type to parse.
*/
static GetBaseType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
/**
* Download a string into a file that will be saved locally by the browser
* @param content defines the string to download locally as a file
*/
static DownloadAsFile(document: HTMLDocument, content: string, filename: string): void;
}
}
declare module NODEEDITOR {
interface IFileButtonLineComponentProps {
label: string;
onClick: (file: File) => void;
accept: string;
}
export class FileButtonLineComponent extends React.Component {
constructor(props: IFileButtonLineComponentProps);
onChange(evt: any): void;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
export interface INodeLocationInfo {
blockId: number;
x: number;
y: number;
}
}
declare module NODEEDITOR {
export class SerializationTools {
static Serialize(material: BABYLON.NodeMaterial, globalState: GlobalState): string;
static Deserialize(serializationObject: any, globalState: GlobalState): void;
}
}
declare module NODEEDITOR {
interface IPropertyTabComponentProps {
globalState: GlobalState;
}
export class PropertyTabComponent extends React.Component;
}> {
constructor(props: IPropertyTabComponentProps);
componentDidMount(): void;
load(file: File): void;
save(): void;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
interface IPortalProps {
globalState: GlobalState;
}
export class Portal extends React.Component {
render(): React.ReactPortal;
}
}
declare module NODEEDITOR {
interface ITexturePropertyTabComponentProps {
globalState: GlobalState;
node: TextureNodeModel;
}
export class TexturePropertyTabComponent extends React.Component {
updateAftertextureLoad(): void;
/**
* Replaces the texture of the node
* @param file the file of the texture to use
*/
replaceTexture(file: File): void;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
/**
* Texture node model which stores information about a node editor block
*/
export class TextureNodeModel extends DefaultNodeModel {
private _block;
/**
* Texture for the node if it exists
*/
texture: BABYLON.Nullable;
/**
* Constructs the node model
*/
constructor();
renderProperties(globalState: GlobalState): JSX.Element;
prepare(options: NodeCreationOptions, nodes: Array, model: DiagramModel, graphEditor: GraphEditor): void;
}
}
declare module NODEEDITOR {
interface ITextureLineComponentProps {
texture: BABYLON.BaseTexture;
width: number;
height: number;
globalState?: any;
hideChannelSelect?: boolean;
}
export class TextureLineComponent extends React.Component {
constructor(props: ITextureLineComponentProps);
shouldComponentUpdate(nextProps: ITextureLineComponentProps, nextState: {
displayRed: boolean;
displayGreen: boolean;
displayBlue: boolean;
displayAlpha: boolean;
face: number;
}): boolean;
componentDidMount(): void;
componentDidUpdate(): void;
updatePreview(): void;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
/**
* GenericNodeWidgetProps
*/
export interface ITextureNodeWidgetProps {
node: BABYLON.Nullable;
globalState: GlobalState;
}
/**
* Used to display a node block for the node editor
*/
export class TextureNodeWidget extends React.Component {
/**
* Creates a GenericNodeWidget
* @param props
*/
constructor(props: ITextureNodeWidgetProps);
render(): JSX.Element;
}
}
declare module NODEEDITOR {
/**
* Node factory which creates editor nodes
*/
export class TextureNodeFactory extends SRD.AbstractNodeFactory {
private _globalState;
/**
* Constructs a TextureNodeFactory
*/
constructor(globalState: GlobalState);
/**
* Generates a node widget
* @param diagramEngine diagram engine
* @param node node to generate
* @returns node widget jsx
*/
generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TextureNodeModel): JSX.Element;
/**
* Gets a new instance of a node model
* @returns texture node model
*/
getNewInstance(): TextureNodeModel;
}
}
declare module NODEEDITOR {
interface INumericInputComponentProps {
label: string;
value: number;
step?: number;
onChange: (value: number) => void;
}
export class NumericInputComponent extends React.Component {
static defaultProps: {
step: number;
};
private _localChange;
constructor(props: INumericInputComponentProps);
shouldComponentUpdate(nextProps: INumericInputComponentProps, nextState: {
value: string;
}): boolean;
updateValue(evt: any): void;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
interface IVector2LineComponentProps {
label: string;
target: any;
propertyName: string;
step?: number;
onChange?: (newvalue: BABYLON.Vector2) => void;
onPropertyChangedObservable?: BABYLON.Observable;
}
export class Vector2LineComponent extends React.Component {
static defaultProps: {
step: number;
};
private _localChange;
constructor(props: IVector2LineComponentProps);
shouldComponentUpdate(nextProps: IVector2LineComponentProps, nextState: {
isExpanded: boolean;
value: BABYLON.Vector2;
}): boolean;
switchExpandState(): void;
raiseOnPropertyChanged(previousValue: BABYLON.Vector2): void;
updateStateX(value: number): void;
updateStateY(value: number): void;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
interface IVector2PropertyTabComponentProps {
globalState: GlobalState;
inputBlock: BABYLON.InputBlock;
}
export class Vector2PropertyTabComponent extends React.Component {
render(): JSX.Element;
}
}
declare module NODEEDITOR {
interface IVector3LineComponentProps {
label: string;
target: any;
propertyName: string;
step?: number;
onChange?: (newvalue: BABYLON.Vector3) => void;
onPropertyChangedObservable?: BABYLON.Observable;
}
export class Vector3LineComponent extends React.Component {
static defaultProps: {
step: number;
};
private _localChange;
constructor(props: IVector3LineComponentProps);
shouldComponentUpdate(nextProps: IVector3LineComponentProps, nextState: {
isExpanded: boolean;
value: BABYLON.Vector3;
}): boolean;
switchExpandState(): void;
raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
updateVector3(): void;
updateStateX(value: number): void;
updateStateY(value: number): void;
updateStateZ(value: number): void;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
interface IVector3PropertyTabComponentProps {
globalState: GlobalState;
inputBlock: BABYLON.InputBlock;
}
export class Vector3PropertyTabComponent extends React.Component {
render(): JSX.Element;
}
}
declare module NODEEDITOR {
class ListLineOption {
label: string;
value: number | string;
}
interface IOptionsLineComponentProps {
label: string;
target: any;
propertyName?: string;
options: ListLineOption[];
noDirectUpdate?: boolean;
onSelect?: (value: number | string) => void;
onPropertyChangedObservable?: BABYLON.Observable;
valuesAreStrings?: boolean;
defaultIfNull?: number;
getSelection?: (target: any) => number;
}
export class OptionsLineComponent extends React.Component {
private _localChange;
private _getValue;
constructor(props: IOptionsLineComponentProps);
shouldComponentUpdate(nextProps: IOptionsLineComponentProps, nextState: {
value: number;
}): boolean;
raiseOnPropertyChanged(newValue: number | string, previousValue: number | string): void;
updateValue(valueString: string): void;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
export interface IColor3LineComponentProps {
label: string;
target: any;
propertyName: string;
onPropertyChangedObservable?: BABYLON.Observable;
onChange?: () => void;
}
export class Color3LineComponent extends React.Component {
private _localChange;
constructor(props: IColor3LineComponentProps);
shouldComponentUpdate(nextProps: IColor3LineComponentProps, nextState: {
color: BABYLON.Color3;
}): boolean;
onChange(newValue: string): void;
switchExpandState(): void;
raiseOnPropertyChanged(previousValue: BABYLON.Color3): void;
updateStateR(value: number): void;
updateStateG(value: number): void;
updateStateB(value: number): void;
copyToClipboard(): void;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
interface IColor3PropertyTabComponentProps {
globalState: GlobalState;
inputBlock: BABYLON.InputBlock;
}
export class Color3PropertyTabComponent extends React.Component {
render(): JSX.Element;
}
}
declare module NODEEDITOR {
interface IFloatLineComponentProps {
label: string;
target: any;
propertyName: string;
onChange?: (newValue: number) => void;
isInteger?: boolean;
onPropertyChangedObservable?: BABYLON.Observable;
additionalClass?: string;
step?: string;
digits?: number;
}
export class FloatLineComponent extends React.Component {
private _localChange;
private _store;
constructor(props: IFloatLineComponentProps);
shouldComponentUpdate(nextProps: IFloatLineComponentProps, nextState: {
value: string;
}): boolean;
raiseOnPropertyChanged(newValue: number, previousValue: number): void;
updateValue(valueString: string): void;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
interface IFloatPropertyTabComponentProps {
globalState: GlobalState;
inputBlock: BABYLON.InputBlock;
}
export class FloatPropertyTabComponent extends React.Component {
render(): JSX.Element;
}
}
declare module NODEEDITOR {
interface IInputPropertyTabComponentProps {
globalState: GlobalState;
inputNode: InputNodeModel;
}
export class InputPropertyTabComponentProps extends React.Component {
constructor(props: IInputPropertyTabComponentProps);
renderValue(globalState: GlobalState): JSX.Element | null;
setDefaultValue(): void;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
/**
* Generic node model which stores information about a node editor block
*/
export class InputNodeModel extends DefaultNodeModel {
readonly inputBlock: BABYLON.InputBlock;
/**
* Constructs the node model
*/
constructor();
renderProperties(globalState: GlobalState): JSX.Element;
}
}
declare module NODEEDITOR {
/**
* GenericNodeWidgetProps
*/
export interface IInputNodeWidgetProps {
node: BABYLON.Nullable;
globalState: GlobalState;
}
/**
* Used to display a node block for the node editor
*/
export class InputNodeWidget extends React.Component {
/**
* Creates a GenericNodeWidget
* @param props
*/
constructor(props: IInputNodeWidgetProps);
renderValue(value: string): JSX.Element | null;
render(): JSX.Element | null;
}
}
declare module NODEEDITOR {
/**
* Node factory which creates editor nodes
*/
export class InputNodeFactory extends SRD.AbstractNodeFactory {
private _globalState;
/**
* Constructs a GenericNodeFactory
*/
constructor(globalState: GlobalState);
/**
* Generates a node widget
* @param diagramEngine diagram engine
* @param node node to generate
* @returns node widget jsx
*/
generateReactWidget(diagramEngine: SRD.DiagramEngine, node: InputNodeModel): JSX.Element;
/**
* Gets a new instance of a node model
* @returns input node model
*/
getNewInstance(): InputNodeModel;
}
}
declare module NODEEDITOR {
interface ILogComponentProps {
globalState: GlobalState;
}
export class LogEntry {
message: string;
isError: boolean;
constructor(message: string, isError: boolean);
}
export class LogComponent extends React.Component {
constructor(props: ILogComponentProps);
componentDidMount(): void;
componentDidUpdate(): void;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
interface ILightPropertyTabComponentProps {
globalState: GlobalState;
node: LightNodeModel;
}
export class LightPropertyTabComponent extends React.Component {
render(): JSX.Element;
}
}
declare module NODEEDITOR {
/**
* BABYLON.Light node model which stores information about a node editor block
*/
export class LightNodeModel extends DefaultNodeModel {
private _block;
/**
* BABYLON.Light for the node if it exists
*/
light: BABYLON.Nullable;
/**
* Constructs the node model
*/
constructor();
renderProperties(globalState: GlobalState): JSX.Element;
prepare(options: NodeCreationOptions, nodes: Array, model: DiagramModel, graphEditor: GraphEditor): void;
}
}
declare module NODEEDITOR {
/**
* GenericNodeWidgetProps
*/
export interface ILightNodeWidgetProps {
node: BABYLON.Nullable;
globalState: GlobalState;
}
/**
* Used to display a node block for the node editor
*/
export class LightNodeWidget extends React.Component {
/**
* Creates a GenericNodeWidget
* @param props
*/
constructor(props: ILightNodeWidgetProps);
render(): JSX.Element;
}
}
declare module NODEEDITOR {
/**
* Node factory which creates editor nodes
*/
export class LightNodeFactory extends SRD.AbstractNodeFactory {
private _globalState;
/**
* Constructs a LightNodeFactory
*/
constructor(globalState: GlobalState);
/**
* Generates a node widget
* @param diagramEngine diagram engine
* @param node node to generate
* @returns node widget jsx
*/
generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightNodeModel): JSX.Element;
/**
* Gets a new instance of a node model
* @returns light node model
*/
getNewInstance(): LightNodeModel;
}
}
declare module NODEEDITOR {
interface IMessageDialogComponentProps {
globalState: GlobalState;
}
export class MessageDialogComponent extends React.Component {
constructor(props: IMessageDialogComponentProps);
render(): JSX.Element | null;
}
}
declare module NODEEDITOR {
export class AdvancedLinkFactory extends DefaultLinkFactory {
constructor();
getNewInstance(initialConfig?: any): AdvancedLinkModel;
generateLinkSegment(model: AdvancedLinkModel, widget: DefaultLinkWidget, selected: boolean, path: string): JSX.Element;
}
}
declare module NODEEDITOR {
interface IRemapPropertyTabComponentProps {
globalState: GlobalState;
remapNode: RemapNodeModel;
}
export class RemapPropertyTabComponentProps extends React.Component {
constructor(props: IRemapPropertyTabComponentProps);
forceRebuild(): void;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
/**
* Generic node model which stores information about a node editor block
*/
export class RemapNodeModel extends DefaultNodeModel {
readonly remapBlock: BABYLON.RemapBlock;
/**
* Constructs the node model
*/
constructor();
renderProperties(globalState: GlobalState): JSX.Element;
}
}
declare module NODEEDITOR {
/**
* RemapNodeWidgetProps
*/
export interface RemapNodeWidgetProps {
node: BABYLON.Nullable;
globalState: GlobalState;
}
/**
* Used to display a node block for the node editor
*/
export class RemapNodeWidget extends React.Component {
/**
* Creates a GenericNodeWidget
* @param props
*/
constructor(props: RemapNodeWidgetProps);
renderValue(value: string): JSX.Element | null;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
/**
* Node factory which creates editor nodes
*/
export class RemapNodeFactory extends SRD.AbstractNodeFactory {
private _globalState;
/**
* Constructs a GenericNodeFactory
*/
constructor(globalState: GlobalState);
/**
* Generates a node widget
* @param diagramEngine diagram engine
* @param node node to generate
* @returns node widget jsx
*/
generateReactWidget(diagramEngine: SRD.DiagramEngine, node: RemapNodeModel): JSX.Element;
/**
* Gets a new instance of a node model
* @returns input node model
*/
getNewInstance(): RemapNodeModel;
}
}
declare module NODEEDITOR {
export class GraphHelper {
static DistributeGraph(model: DiagramModel): dagre.Node[];
private static _MapElements;
private static _MapEdges;
}
}
declare module NODEEDITOR {
export enum PreviewMeshType {
Sphere = 0,
Box = 1,
Torus = 2,
Cylinder = 3,
Plane = 4
}
}
declare module NODEEDITOR {
export class PreviewManager {
private _nodeMaterial;
private _onBuildObserver;
private _onPreviewMeshTypeChangedObserver;
private _onUpdateRequiredObserver;
private _engine;
private _scene;
private _light;
private _dummy;
private _camera;
private _material;
private _globalState;
constructor(targetCanvas: HTMLCanvasElement, globalState: GlobalState);
private _refreshPreviewMesh;
private _updatePreview;
dispose(): void;
}
}
declare module NODEEDITOR {
interface IPreviewMeshControlComponent {
globalState: GlobalState;
}
export class PreviewMeshControlComponent extends React.Component {
changeMeshType(newOne: PreviewMeshType): void;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
interface ITrigonometryTabComponentProps {
globalState: GlobalState;
trigonometryNode: TrigonometryNodeModel;
}
export class TrigonometryPropertyTabComponentProps extends React.Component {
constructor(props: ITrigonometryTabComponentProps);
render(): JSX.Element;
}
}
declare module NODEEDITOR {
/**
* Generic node model which stores information about a node editor block
*/
export class TrigonometryNodeModel extends DefaultNodeModel {
readonly trigonometryBlock: BABYLON.TrigonometryBlock;
/**
* Constructs the node model
*/
constructor();
renderProperties(globalState: GlobalState): JSX.Element;
}
}
declare module NODEEDITOR {
/**
* GenericNodeWidgetProps
*/
export interface ITrigonometryNodeWidgetProps {
node: BABYLON.Nullable;
globalState: GlobalState;
}
/**
* Used to display a node block for the node editor
*/
export class TrigonometryNodeWidget extends React.Component {
/**
* Creates a GenericNodeWidget
* @param props
*/
constructor(props: ITrigonometryNodeWidgetProps);
render(): JSX.Element;
}
}
declare module NODEEDITOR {
/**
* Node factory which creates editor nodes
*/
export class TrigonometryNodeFactory extends SRD.AbstractNodeFactory {
private _globalState;
/**
* Constructs a GenericNodeFactory
*/
constructor(globalState: GlobalState);
/**
* Generates a node widget
* @param diagramEngine diagram engine
* @param node node to generate
* @returns node widget jsx
*/
generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TrigonometryNodeModel): JSX.Element;
/**
* Gets a new instance of a node model
* @returns input node model
*/
getNewInstance(): TrigonometryNodeModel;
}
}
declare module NODEEDITOR {
interface IClampPropertyTabComponentProps {
globalState: GlobalState;
remapNode: ClampNodeModel;
}
export class ClampPropertyTabComponentProps extends React.Component {
constructor(props: IClampPropertyTabComponentProps);
forceRebuild(): void;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
export class ClampNodeModel extends DefaultNodeModel {
readonly clampBlock: BABYLON.ClampBlock;
/**
* Constructs the node model
*/
constructor();
renderProperties(globalState: GlobalState): JSX.Element;
}
}
declare module NODEEDITOR {
export interface ClampNodeWidgetProps {
node: BABYLON.Nullable;
globalState: GlobalState;
}
export class ClampNodeWidget extends React.Component {
constructor(props: ClampNodeWidgetProps);
renderValue(value: string): JSX.Element | null;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
export class ClampNodeFactory extends SRD.AbstractNodeFactory {
private _globalState;
constructor(globalState: GlobalState);
generateReactWidget(diagramEngine: SRD.DiagramEngine, node: ClampNodeModel): JSX.Element;
getNewInstance(): ClampNodeModel;
}
}
declare module NODEEDITOR {
interface ILightPropertyTabComponentProps {
globalState: GlobalState;
node: LightInformationNodeModel;
}
export class LightInformationPropertyTabComponent extends React.Component {
render(): JSX.Element;
}
}
declare module NODEEDITOR {
export class LightInformationNodeModel extends DefaultNodeModel {
private _block;
/**
* BABYLON.Light for the node if it exists
*/
light: BABYLON.Nullable;
/**
* Constructs the node model
*/
constructor();
renderProperties(globalState: GlobalState): JSX.Element;
prepare(options: NodeCreationOptions, nodes: Array, model: DiagramModel, graphEditor: GraphEditor): void;
}
}
declare module NODEEDITOR {
/**
* GenericNodeWidgetProps
*/
export interface ILightInformationNodeWidgetProps {
node: BABYLON.Nullable;
globalState: GlobalState;
}
/**
* Used to display a node block for the node editor
*/
export class LightInformationNodeWidget extends React.Component {
/**
* Creates a GenericNodeWidget
* @param props
*/
constructor(props: ILightInformationNodeWidgetProps);
render(): JSX.Element;
}
}
declare module NODEEDITOR {
/**
* Node factory which creates editor nodes
*/
export class LightInformationNodeFactory extends SRD.AbstractNodeFactory {
private _globalState;
/**
* Constructs a LightNodeFactory
*/
constructor(globalState: GlobalState);
/**
* Generates a node widget
* @param diagramEngine diagram engine
* @param node node to generate
* @returns node widget jsx
*/
generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightInformationNodeModel): JSX.Element;
/**
* Gets a new instance of a node model
* @returns light node model
*/
getNewInstance(): LightInformationNodeModel;
}
}
declare module NODEEDITOR {
interface IGraphEditorProps {
globalState: GlobalState;
}
export class NodeCreationOptions {
nodeMaterialBlock: BABYLON.NodeMaterialBlock;
type?: string;
connection?: BABYLON.NodeMaterialConnectionPoint;
}
export class GraphEditor extends React.Component {
private readonly NodeWidth;
private _engine;
private _model;
private _startX;
private _moveInProgress;
private _leftWidth;
private _rightWidth;
private _nodes;
private _blocks;
private _previewManager;
private _copiedNodes;
private _mouseLocationX;
private _mouseLocationY;
private _onWidgetKeyUpPointer;
/** @hidden */
_toAdd: LinkModel[] | null;
/**
* Creates a node and recursivly creates its parent nodes from it's input
* @param nodeMaterialBlock
*/
createNodeFromObject(options: NodeCreationOptions): DefaultNodeModel;
addValueNode(type: string): DefaultNodeModel;
onWidgetKeyUp(evt: any): void;
componentDidMount(): void;
componentWillUnmount(): void;
constructor(props: IGraphEditorProps);
zoomToFit(retry?: number): void;
buildMaterial(): void;
applyFragmentOutputConstraints(rootInput: DefaultPortModel): void;
build(needToWait?: boolean, locations?: BABYLON.Nullable): void;
reOrganize(locations?: BABYLON.Nullable): void;
onPointerDown(evt: React.PointerEvent): void;
onPointerUp(evt: React.PointerEvent): void;
resizeColumns(evt: React.PointerEvent, forLeft?: boolean): void;
buildColumnLayout(): string;
emitNewBlock(event: React.DragEvent): void;
render(): JSX.Element;
}
}
declare module NODEEDITOR {
/**
* Generic node model which stores information about a node editor block
*/
export class DefaultNodeModel extends NodeModel {
/**
* The babylon block this node represents
*/
block: BABYLON.Nullable;
ports: {
[s: string]: DefaultPortModel;
};
/**
* Constructs the node model
*/
constructor(key: string);
prepare(options: NodeCreationOptions, nodes: Array, model: DiagramModel, graphEditor: GraphEditor): void;
renderProperties(globalState: GlobalState): JSX.Element | null;
}
}
declare module NODEEDITOR {
export class GlobalState {
nodeMaterial: BABYLON.NodeMaterial;
hostElement: HTMLElement;
hostDocument: HTMLDocument;
onSelectionChangedObservable: BABYLON.Observable>;
onRebuildRequiredObservable: BABYLON.Observable;
onResetRequiredObservable: BABYLON.Observable>;
onUpdateRequiredObservable: BABYLON.Observable;
onZoomToFitRequiredObservable: BABYLON.Observable;
onReOrganizedRequiredObservable: BABYLON.Observable;
onLogRequiredObservable: BABYLON.Observable;
onErrorMessageDialogRequiredObservable: BABYLON.Observable;
onPreviewMeshTypeChanged: BABYLON.Observable;
onGetNodeFromBlock: (block: BABYLON.NodeMaterialBlock) => NodeModel;
previewMeshType: PreviewMeshType;
blockKeyboardEvents: boolean;
customSave?: {
label: string;
action: (data: string) => void;
};
constructor();
}
}
declare module NODEEDITOR {
export class Popup {
static CreatePopup(title: string, windowVariableName: string, width?: number, height?: number): HTMLDivElement | null;
private static _CopyStyles;
}
}
declare module NODEEDITOR {
/**
* Interface used to specify creation options for the node editor
*/
export interface INodeEditorOptions {
nodeMaterial: BABYLON.NodeMaterial;
hostElement?: HTMLElement;
customSave?: {
label: string;
action: (data: string) => void;
};
customLoadObservable?: BABYLON.Observable;
}
/**
* Class used to create a node editor
*/
export class NodeEditor {
private static _CurrentState;
/**
* Show the node editor
* @param options defines the options to use to configure the node editor
*/
static Show(options: INodeEditorOptions): void;
}
}