/// declare module NODEEDITOR { export class BlockTools { static GetBlockFromString(data: string): BABYLON.BonesBlock | BABYLON.InstancesBlock | BABYLON.MorphTargetsBlock | BABYLON.AlphaTestBlock | BABYLON.ImageProcessingBlock | BABYLON.ColorMergerBlock | BABYLON.VectorMergerBlock | BABYLON.ColorSplitterBlock | BABYLON.VectorSplitterBlock | BABYLON.TextureBlock | BABYLON.ReflectionTextureBlock | BABYLON.LightBlock | BABYLON.FogBlock | BABYLON.VertexOutputBlock | BABYLON.FragmentOutputBlock | BABYLON.AddBlock | BABYLON.ClampBlock | BABYLON.ScaleBlock | BABYLON.CrossBlock | BABYLON.DotBlock | BABYLON.MultiplyBlock | BABYLON.TransformBlock | BABYLON.TrigonometryBlock | BABYLON.RemapBlock | BABYLON.NormalizeBlock | BABYLON.FresnelBlock | BABYLON.LerpBlock | BABYLON.DivideBlock | BABYLON.SubtractBlock | BABYLON.StepBlock | BABYLON.OppositeBlock | BABYLON.ViewDirectionBlock | BABYLON.LightInformationBlock | BABYLON.MaxBlock | BABYLON.MinBlock | BABYLON.InputBlock | null; static GetColorFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string; static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeMaterialBlockConnectionPointTypes.Float | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector2 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Matrix | BABYLON.NodeMaterialBlockConnectionPointTypes.AutoDetect; static GetStringFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix" | "Color3" | "Color4" | ""; } } declare module NODEEDITOR { export class DataStorage { private static _InMemoryStorage; static ReadBoolean(key: string, defaultValue: boolean): boolean; static StoreBoolean(key: string, value: boolean): void; static ReadNumber(key: string, defaultValue: number): number; static StoreNumber(key: string, value: number): void; } } declare module NODEEDITOR { interface ITextLineComponentProps { label: string; value: string; color?: string; underline?: boolean; onLink?: () => void; } export class TextLineComponent extends React.Component { constructor(props: ITextLineComponentProps); onLink(): void; renderContent(): JSX.Element; render(): JSX.Element; } } declare module NODEEDITOR { interface ILineContainerComponentProps { title: string; children: any[] | any; closed?: boolean; } export class LineContainerComponent extends React.Component { constructor(props: ILineContainerComponentProps); switchExpandedState(): void; renderHeader(): JSX.Element; render(): JSX.Element; } } declare module NODEEDITOR { export class PropertyChangedEvent { object: any; property: string; value: any; initialValue: any; } } declare module NODEEDITOR { interface ITextInputLineComponentProps { label: string; globalState: GlobalState; target?: any; propertyName?: string; value?: string; onChange?: (value: string) => void; onPropertyChangedObservable?: BABYLON.Observable; } export class TextInputLineComponent extends React.Component { private _localChange; constructor(props: ITextInputLineComponentProps); shouldComponentUpdate(nextProps: ITextInputLineComponentProps, nextState: { value: string; }): boolean; raiseOnPropertyChanged(newValue: string, previousValue: string): void; updateValue(value: string, raisePropertyChanged: boolean): void; render(): JSX.Element; } } declare module NODEEDITOR { export interface ICheckBoxLineComponentProps { label: string; target?: any; propertyName?: string; isSelected?: () => boolean; onSelect?: (value: boolean) => void; onValueChanged?: () => void; onPropertyChangedObservable?: BABYLON.Observable; } export class CheckBoxLineComponent extends React.Component { private static _UniqueIdSeed; private _uniqueId; private _localChange; constructor(props: ICheckBoxLineComponentProps); shouldComponentUpdate(nextProps: ICheckBoxLineComponentProps, nextState: { isSelected: boolean; }): boolean; onChange(): void; render(): JSX.Element; } } declare module NODEEDITOR { /** * Generic node model which stores information about a node editor block */ export class GenericNodeModel extends DefaultNodeModel { /** * BABYLON.Vector2 for the node if it exists */ vector2: BABYLON.Nullable; /** * BABYLON.Vector3 for the node if it exists */ vector3: BABYLON.Nullable; /** * BABYLON.Vector4 for the node if it exists */ vector4: BABYLON.Nullable; /** * BABYLON.Matrix for the node if it exists */ matrix: BABYLON.Nullable; /** * Constructs the node model */ constructor(); prepare(options: NodeCreationOptions, nodes: Array, model: DiagramModel, graphEditor: GraphEditor): void; renderProperties(globalState: GlobalState): JSX.Element; } } declare module NODEEDITOR { export class AdvancedLinkModel extends DefaultLinkModel { constructor(); } } declare module NODEEDITOR { /** * Port model */ export class DefaultPortModel extends PortModel { /** * If the port is input or output */ position: string | "input" | "output"; /** * What the port is connected to */ connection: BABYLON.Nullable; defaultValue: any; static idCounter: number; constructor(name: string, type?: string); canLinkToPort(port: DefaultPortModel): boolean; syncWithNodeMaterialConnectionPoint(connection: BABYLON.NodeMaterialConnectionPoint): void; getNodeModel(): DefaultNodeModel; link(outPort: DefaultPortModel): LinkModel; createLinkModel(): LinkModel; static SortInputOutput(a: BABYLON.Nullable, b: BABYLON.Nullable): { input: DefaultPortModel; output: DefaultPortModel; } | null; } } declare module NODEEDITOR { export interface IDefaultPortWidgetProps extends BaseWidgetProps { name: string; node: NodeModel; style: any; } export class DefaultPortWidget extends BaseWidget { constructor(props: IDefaultPortWidgetProps); getClassName(): string; render(): JSX.Element; } } declare module NODEEDITOR { export class PortHelper { private static _GetPortTypeIndicator; static _GetPortStyle(type: BABYLON.NodeMaterialBlockConnectionPointTypes): { background: string; }; static GenerateOutputPorts(node: BABYLON.Nullable, ignoreLabel: boolean): JSX.Element[]; static GenerateInputPorts(node: BABYLON.Nullable, includeOnly?: string[], ignoreLabel?: boolean): JSX.Element[]; } } declare module NODEEDITOR { /** * GenericNodeWidgetProps */ export interface GenericNodeWidgetProps { node: BABYLON.Nullable; globalState: GlobalState; } /** * GenericNodeWidgetState */ export interface GenericNodeWidgetState { } /** * Used to display a node block for the node editor */ export class GenericNodeWidget extends React.Component { /** * Creates a GenericNodeWidget * @param props */ constructor(props: GenericNodeWidgetProps); render(): JSX.Element; } } declare module NODEEDITOR { /** * Node factory which creates editor nodes */ export class GenericNodeFactory extends SRD.AbstractNodeFactory { private _globalState; /** * Constructs a GenericNodeFactory */ constructor(globalState: GlobalState); /** * Generates a node widget * @param diagramEngine diagram engine * @param node node to generate * @returns node widget jsx */ generateReactWidget(diagramEngine: SRD.DiagramEngine, node: GenericNodeModel): JSX.Element; /** * Gets a new instance of a node model * @returns generic node model */ getNewInstance(): GenericNodeModel; } } declare module NODEEDITOR { export interface IButtonLineComponentProps { data: string; } export class DraggableLineComponent extends React.Component { constructor(props: IButtonLineComponentProps); render(): JSX.Element; } } declare module NODEEDITOR { interface INodeListComponentProps { globalState: GlobalState; } export class NodeListComponent extends React.Component { constructor(props: INodeListComponentProps); filterContent(filter: string): void; render(): JSX.Element; } } declare module NODEEDITOR { export interface IButtonLineComponentProps { label: string; onClick: () => void; } export class ButtonLineComponent extends React.Component { constructor(props: IButtonLineComponentProps); render(): JSX.Element; } } declare module NODEEDITOR { export class StringTools { /** * Gets the base math type of node material block connection point. * @param type Type to parse. */ static GetBaseType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string; /** * Download a string into a file that will be saved locally by the browser * @param content defines the string to download locally as a file */ static DownloadAsFile(document: HTMLDocument, content: string, filename: string): void; } } declare module NODEEDITOR { interface IFileButtonLineComponentProps { label: string; onClick: (file: File) => void; accept: string; } export class FileButtonLineComponent extends React.Component { constructor(props: IFileButtonLineComponentProps); onChange(evt: any): void; render(): JSX.Element; } } declare module NODEEDITOR { export interface INodeLocationInfo { blockId: number; x: number; y: number; } } declare module NODEEDITOR { export class SerializationTools { static Serialize(material: BABYLON.NodeMaterial, globalState: GlobalState): string; static Deserialize(serializationObject: any, globalState: GlobalState): void; } } declare module NODEEDITOR { interface IPropertyTabComponentProps { globalState: GlobalState; } export class PropertyTabComponent extends React.Component; }> { constructor(props: IPropertyTabComponentProps); componentDidMount(): void; load(file: File): void; save(): void; render(): JSX.Element; } } declare module NODEEDITOR { interface IPortalProps { globalState: GlobalState; } export class Portal extends React.Component { render(): React.ReactPortal; } } declare module NODEEDITOR { interface ITexturePropertyTabComponentProps { globalState: GlobalState; node: TextureNodeModel; } export class TexturePropertyTabComponent extends React.Component { updateAftertextureLoad(): void; /** * Replaces the texture of the node * @param file the file of the texture to use */ replaceTexture(file: File): void; render(): JSX.Element; } } declare module NODEEDITOR { /** * Texture node model which stores information about a node editor block */ export class TextureNodeModel extends DefaultNodeModel { private _block; /** * Texture for the node if it exists */ texture: BABYLON.Nullable; /** * Constructs the node model */ constructor(); renderProperties(globalState: GlobalState): JSX.Element; prepare(options: NodeCreationOptions, nodes: Array, model: DiagramModel, graphEditor: GraphEditor): void; } } declare module NODEEDITOR { interface ITextureLineComponentProps { texture: BABYLON.BaseTexture; width: number; height: number; globalState?: any; hideChannelSelect?: boolean; } export class TextureLineComponent extends React.Component { constructor(props: ITextureLineComponentProps); shouldComponentUpdate(nextProps: ITextureLineComponentProps, nextState: { displayRed: boolean; displayGreen: boolean; displayBlue: boolean; displayAlpha: boolean; face: number; }): boolean; componentDidMount(): void; componentDidUpdate(): void; updatePreview(): void; render(): JSX.Element; } } declare module NODEEDITOR { /** * GenericNodeWidgetProps */ export interface ITextureNodeWidgetProps { node: BABYLON.Nullable; globalState: GlobalState; } /** * Used to display a node block for the node editor */ export class TextureNodeWidget extends React.Component { /** * Creates a GenericNodeWidget * @param props */ constructor(props: ITextureNodeWidgetProps); render(): JSX.Element; } } declare module NODEEDITOR { /** * Node factory which creates editor nodes */ export class TextureNodeFactory extends SRD.AbstractNodeFactory { private _globalState; /** * Constructs a TextureNodeFactory */ constructor(globalState: GlobalState); /** * Generates a node widget * @param diagramEngine diagram engine * @param node node to generate * @returns node widget jsx */ generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TextureNodeModel): JSX.Element; /** * Gets a new instance of a node model * @returns texture node model */ getNewInstance(): TextureNodeModel; } } declare module NODEEDITOR { interface INumericInputComponentProps { label: string; value: number; step?: number; onChange: (value: number) => void; } export class NumericInputComponent extends React.Component { static defaultProps: { step: number; }; private _localChange; constructor(props: INumericInputComponentProps); shouldComponentUpdate(nextProps: INumericInputComponentProps, nextState: { value: string; }): boolean; updateValue(evt: any): void; render(): JSX.Element; } } declare module NODEEDITOR { interface IVector2LineComponentProps { label: string; target: any; propertyName: string; step?: number; onChange?: (newvalue: BABYLON.Vector2) => void; onPropertyChangedObservable?: BABYLON.Observable; } export class Vector2LineComponent extends React.Component { static defaultProps: { step: number; }; private _localChange; constructor(props: IVector2LineComponentProps); shouldComponentUpdate(nextProps: IVector2LineComponentProps, nextState: { isExpanded: boolean; value: BABYLON.Vector2; }): boolean; switchExpandState(): void; raiseOnPropertyChanged(previousValue: BABYLON.Vector2): void; updateStateX(value: number): void; updateStateY(value: number): void; render(): JSX.Element; } } declare module NODEEDITOR { interface IVector2PropertyTabComponentProps { globalState: GlobalState; inputBlock: BABYLON.InputBlock; } export class Vector2PropertyTabComponent extends React.Component { render(): JSX.Element; } } declare module NODEEDITOR { interface IVector3LineComponentProps { label: string; target: any; propertyName: string; step?: number; onChange?: (newvalue: BABYLON.Vector3) => void; onPropertyChangedObservable?: BABYLON.Observable; } export class Vector3LineComponent extends React.Component { static defaultProps: { step: number; }; private _localChange; constructor(props: IVector3LineComponentProps); shouldComponentUpdate(nextProps: IVector3LineComponentProps, nextState: { isExpanded: boolean; value: BABYLON.Vector3; }): boolean; switchExpandState(): void; raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void; updateVector3(): void; updateStateX(value: number): void; updateStateY(value: number): void; updateStateZ(value: number): void; render(): JSX.Element; } } declare module NODEEDITOR { interface IVector3PropertyTabComponentProps { globalState: GlobalState; inputBlock: BABYLON.InputBlock; } export class Vector3PropertyTabComponent extends React.Component { render(): JSX.Element; } } declare module NODEEDITOR { class ListLineOption { label: string; value: number | string; } interface IOptionsLineComponentProps { label: string; target: any; propertyName?: string; options: ListLineOption[]; noDirectUpdate?: boolean; onSelect?: (value: number | string) => void; onPropertyChangedObservable?: BABYLON.Observable; valuesAreStrings?: boolean; defaultIfNull?: number; getSelection?: (target: any) => number; } export class OptionsLineComponent extends React.Component { private _localChange; private _getValue; constructor(props: IOptionsLineComponentProps); shouldComponentUpdate(nextProps: IOptionsLineComponentProps, nextState: { value: number; }): boolean; raiseOnPropertyChanged(newValue: number | string, previousValue: number | string): void; updateValue(valueString: string): void; render(): JSX.Element; } } declare module NODEEDITOR { export interface IColor3LineComponentProps { label: string; target: any; propertyName: string; onPropertyChangedObservable?: BABYLON.Observable; onChange?: () => void; } export class Color3LineComponent extends React.Component { private _localChange; constructor(props: IColor3LineComponentProps); shouldComponentUpdate(nextProps: IColor3LineComponentProps, nextState: { color: BABYLON.Color3; }): boolean; onChange(newValue: string): void; switchExpandState(): void; raiseOnPropertyChanged(previousValue: BABYLON.Color3): void; updateStateR(value: number): void; updateStateG(value: number): void; updateStateB(value: number): void; copyToClipboard(): void; render(): JSX.Element; } } declare module NODEEDITOR { interface IColor3PropertyTabComponentProps { globalState: GlobalState; inputBlock: BABYLON.InputBlock; } export class Color3PropertyTabComponent extends React.Component { render(): JSX.Element; } } declare module NODEEDITOR { interface IFloatLineComponentProps { label: string; target: any; propertyName: string; onChange?: (newValue: number) => void; isInteger?: boolean; onPropertyChangedObservable?: BABYLON.Observable; additionalClass?: string; step?: string; digits?: number; } export class FloatLineComponent extends React.Component { private _localChange; private _store; constructor(props: IFloatLineComponentProps); shouldComponentUpdate(nextProps: IFloatLineComponentProps, nextState: { value: string; }): boolean; raiseOnPropertyChanged(newValue: number, previousValue: number): void; updateValue(valueString: string): void; render(): JSX.Element; } } declare module NODEEDITOR { interface IFloatPropertyTabComponentProps { globalState: GlobalState; inputBlock: BABYLON.InputBlock; } export class FloatPropertyTabComponent extends React.Component { render(): JSX.Element; } } declare module NODEEDITOR { interface IInputPropertyTabComponentProps { globalState: GlobalState; inputNode: InputNodeModel; } export class InputPropertyTabComponentProps extends React.Component { constructor(props: IInputPropertyTabComponentProps); renderValue(globalState: GlobalState): JSX.Element | null; setDefaultValue(): void; render(): JSX.Element; } } declare module NODEEDITOR { /** * Generic node model which stores information about a node editor block */ export class InputNodeModel extends DefaultNodeModel { readonly inputBlock: BABYLON.InputBlock; /** * Constructs the node model */ constructor(); renderProperties(globalState: GlobalState): JSX.Element; } } declare module NODEEDITOR { /** * GenericNodeWidgetProps */ export interface IInputNodeWidgetProps { node: BABYLON.Nullable; globalState: GlobalState; } /** * Used to display a node block for the node editor */ export class InputNodeWidget extends React.Component { /** * Creates a GenericNodeWidget * @param props */ constructor(props: IInputNodeWidgetProps); renderValue(value: string): JSX.Element | null; render(): JSX.Element | null; } } declare module NODEEDITOR { /** * Node factory which creates editor nodes */ export class InputNodeFactory extends SRD.AbstractNodeFactory { private _globalState; /** * Constructs a GenericNodeFactory */ constructor(globalState: GlobalState); /** * Generates a node widget * @param diagramEngine diagram engine * @param node node to generate * @returns node widget jsx */ generateReactWidget(diagramEngine: SRD.DiagramEngine, node: InputNodeModel): JSX.Element; /** * Gets a new instance of a node model * @returns input node model */ getNewInstance(): InputNodeModel; } } declare module NODEEDITOR { interface ILogComponentProps { globalState: GlobalState; } export class LogEntry { message: string; isError: boolean; constructor(message: string, isError: boolean); } export class LogComponent extends React.Component { constructor(props: ILogComponentProps); componentDidMount(): void; componentDidUpdate(): void; render(): JSX.Element; } } declare module NODEEDITOR { interface ILightPropertyTabComponentProps { globalState: GlobalState; node: LightNodeModel; } export class LightPropertyTabComponent extends React.Component { render(): JSX.Element; } } declare module NODEEDITOR { /** * BABYLON.Light node model which stores information about a node editor block */ export class LightNodeModel extends DefaultNodeModel { private _block; /** * BABYLON.Light for the node if it exists */ light: BABYLON.Nullable; /** * Constructs the node model */ constructor(); renderProperties(globalState: GlobalState): JSX.Element; prepare(options: NodeCreationOptions, nodes: Array, model: DiagramModel, graphEditor: GraphEditor): void; } } declare module NODEEDITOR { /** * GenericNodeWidgetProps */ export interface ILightNodeWidgetProps { node: BABYLON.Nullable; globalState: GlobalState; } /** * Used to display a node block for the node editor */ export class LightNodeWidget extends React.Component { /** * Creates a GenericNodeWidget * @param props */ constructor(props: ILightNodeWidgetProps); render(): JSX.Element; } } declare module NODEEDITOR { /** * Node factory which creates editor nodes */ export class LightNodeFactory extends SRD.AbstractNodeFactory { private _globalState; /** * Constructs a LightNodeFactory */ constructor(globalState: GlobalState); /** * Generates a node widget * @param diagramEngine diagram engine * @param node node to generate * @returns node widget jsx */ generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightNodeModel): JSX.Element; /** * Gets a new instance of a node model * @returns light node model */ getNewInstance(): LightNodeModel; } } declare module NODEEDITOR { interface IMessageDialogComponentProps { globalState: GlobalState; } export class MessageDialogComponent extends React.Component { constructor(props: IMessageDialogComponentProps); render(): JSX.Element | null; } } declare module NODEEDITOR { export class AdvancedLinkFactory extends DefaultLinkFactory { constructor(); getNewInstance(initialConfig?: any): AdvancedLinkModel; generateLinkSegment(model: AdvancedLinkModel, widget: DefaultLinkWidget, selected: boolean, path: string): JSX.Element; } } declare module NODEEDITOR { interface IRemapPropertyTabComponentProps { globalState: GlobalState; remapNode: RemapNodeModel; } export class RemapPropertyTabComponentProps extends React.Component { constructor(props: IRemapPropertyTabComponentProps); forceRebuild(): void; render(): JSX.Element; } } declare module NODEEDITOR { /** * Generic node model which stores information about a node editor block */ export class RemapNodeModel extends DefaultNodeModel { readonly remapBlock: BABYLON.RemapBlock; /** * Constructs the node model */ constructor(); renderProperties(globalState: GlobalState): JSX.Element; } } declare module NODEEDITOR { /** * RemapNodeWidgetProps */ export interface RemapNodeWidgetProps { node: BABYLON.Nullable; globalState: GlobalState; } /** * Used to display a node block for the node editor */ export class RemapNodeWidget extends React.Component { /** * Creates a GenericNodeWidget * @param props */ constructor(props: RemapNodeWidgetProps); renderValue(value: string): JSX.Element | null; render(): JSX.Element; } } declare module NODEEDITOR { /** * Node factory which creates editor nodes */ export class RemapNodeFactory extends SRD.AbstractNodeFactory { private _globalState; /** * Constructs a GenericNodeFactory */ constructor(globalState: GlobalState); /** * Generates a node widget * @param diagramEngine diagram engine * @param node node to generate * @returns node widget jsx */ generateReactWidget(diagramEngine: SRD.DiagramEngine, node: RemapNodeModel): JSX.Element; /** * Gets a new instance of a node model * @returns input node model */ getNewInstance(): RemapNodeModel; } } declare module NODEEDITOR { export class GraphHelper { static DistributeGraph(model: DiagramModel): dagre.Node[]; private static _MapElements; private static _MapEdges; } } declare module NODEEDITOR { export enum PreviewMeshType { Sphere = 0, Box = 1, Torus = 2, Cylinder = 3, Plane = 4 } } declare module NODEEDITOR { export class PreviewManager { private _nodeMaterial; private _onBuildObserver; private _onPreviewMeshTypeChangedObserver; private _onUpdateRequiredObserver; private _engine; private _scene; private _light; private _dummy; private _camera; private _material; private _globalState; constructor(targetCanvas: HTMLCanvasElement, globalState: GlobalState); private _refreshPreviewMesh; private _updatePreview; dispose(): void; } } declare module NODEEDITOR { interface IPreviewMeshControlComponent { globalState: GlobalState; } export class PreviewMeshControlComponent extends React.Component { changeMeshType(newOne: PreviewMeshType): void; render(): JSX.Element; } } declare module NODEEDITOR { interface ITrigonometryTabComponentProps { globalState: GlobalState; trigonometryNode: TrigonometryNodeModel; } export class TrigonometryPropertyTabComponentProps extends React.Component { constructor(props: ITrigonometryTabComponentProps); render(): JSX.Element; } } declare module NODEEDITOR { /** * Generic node model which stores information about a node editor block */ export class TrigonometryNodeModel extends DefaultNodeModel { readonly trigonometryBlock: BABYLON.TrigonometryBlock; /** * Constructs the node model */ constructor(); renderProperties(globalState: GlobalState): JSX.Element; } } declare module NODEEDITOR { /** * GenericNodeWidgetProps */ export interface ITrigonometryNodeWidgetProps { node: BABYLON.Nullable; globalState: GlobalState; } /** * Used to display a node block for the node editor */ export class TrigonometryNodeWidget extends React.Component { /** * Creates a GenericNodeWidget * @param props */ constructor(props: ITrigonometryNodeWidgetProps); render(): JSX.Element; } } declare module NODEEDITOR { /** * Node factory which creates editor nodes */ export class TrigonometryNodeFactory extends SRD.AbstractNodeFactory { private _globalState; /** * Constructs a GenericNodeFactory */ constructor(globalState: GlobalState); /** * Generates a node widget * @param diagramEngine diagram engine * @param node node to generate * @returns node widget jsx */ generateReactWidget(diagramEngine: SRD.DiagramEngine, node: TrigonometryNodeModel): JSX.Element; /** * Gets a new instance of a node model * @returns input node model */ getNewInstance(): TrigonometryNodeModel; } } declare module NODEEDITOR { interface IClampPropertyTabComponentProps { globalState: GlobalState; remapNode: ClampNodeModel; } export class ClampPropertyTabComponentProps extends React.Component { constructor(props: IClampPropertyTabComponentProps); forceRebuild(): void; render(): JSX.Element; } } declare module NODEEDITOR { export class ClampNodeModel extends DefaultNodeModel { readonly clampBlock: BABYLON.ClampBlock; /** * Constructs the node model */ constructor(); renderProperties(globalState: GlobalState): JSX.Element; } } declare module NODEEDITOR { export interface ClampNodeWidgetProps { node: BABYLON.Nullable; globalState: GlobalState; } export class ClampNodeWidget extends React.Component { constructor(props: ClampNodeWidgetProps); renderValue(value: string): JSX.Element | null; render(): JSX.Element; } } declare module NODEEDITOR { export class ClampNodeFactory extends SRD.AbstractNodeFactory { private _globalState; constructor(globalState: GlobalState); generateReactWidget(diagramEngine: SRD.DiagramEngine, node: ClampNodeModel): JSX.Element; getNewInstance(): ClampNodeModel; } } declare module NODEEDITOR { interface ILightPropertyTabComponentProps { globalState: GlobalState; node: LightInformationNodeModel; } export class LightInformationPropertyTabComponent extends React.Component { render(): JSX.Element; } } declare module NODEEDITOR { export class LightInformationNodeModel extends DefaultNodeModel { private _block; /** * BABYLON.Light for the node if it exists */ light: BABYLON.Nullable; /** * Constructs the node model */ constructor(); renderProperties(globalState: GlobalState): JSX.Element; prepare(options: NodeCreationOptions, nodes: Array, model: DiagramModel, graphEditor: GraphEditor): void; } } declare module NODEEDITOR { /** * GenericNodeWidgetProps */ export interface ILightInformationNodeWidgetProps { node: BABYLON.Nullable; globalState: GlobalState; } /** * Used to display a node block for the node editor */ export class LightInformationNodeWidget extends React.Component { /** * Creates a GenericNodeWidget * @param props */ constructor(props: ILightInformationNodeWidgetProps); render(): JSX.Element; } } declare module NODEEDITOR { /** * Node factory which creates editor nodes */ export class LightInformationNodeFactory extends SRD.AbstractNodeFactory { private _globalState; /** * Constructs a LightNodeFactory */ constructor(globalState: GlobalState); /** * Generates a node widget * @param diagramEngine diagram engine * @param node node to generate * @returns node widget jsx */ generateReactWidget(diagramEngine: SRD.DiagramEngine, node: LightInformationNodeModel): JSX.Element; /** * Gets a new instance of a node model * @returns light node model */ getNewInstance(): LightInformationNodeModel; } } declare module NODEEDITOR { interface IGraphEditorProps { globalState: GlobalState; } export class NodeCreationOptions { nodeMaterialBlock: BABYLON.NodeMaterialBlock; type?: string; connection?: BABYLON.NodeMaterialConnectionPoint; } export class GraphEditor extends React.Component { private readonly NodeWidth; private _engine; private _model; private _startX; private _moveInProgress; private _leftWidth; private _rightWidth; private _nodes; private _blocks; private _previewManager; private _copiedNodes; private _mouseLocationX; private _mouseLocationY; private _onWidgetKeyUpPointer; /** @hidden */ _toAdd: LinkModel[] | null; /** * Creates a node and recursivly creates its parent nodes from it's input * @param nodeMaterialBlock */ createNodeFromObject(options: NodeCreationOptions): DefaultNodeModel; addValueNode(type: string): DefaultNodeModel; onWidgetKeyUp(evt: any): void; componentDidMount(): void; componentWillUnmount(): void; constructor(props: IGraphEditorProps); zoomToFit(retry?: number): void; buildMaterial(): void; applyFragmentOutputConstraints(rootInput: DefaultPortModel): void; build(needToWait?: boolean, locations?: BABYLON.Nullable): void; reOrganize(locations?: BABYLON.Nullable): void; onPointerDown(evt: React.PointerEvent): void; onPointerUp(evt: React.PointerEvent): void; resizeColumns(evt: React.PointerEvent, forLeft?: boolean): void; buildColumnLayout(): string; emitNewBlock(event: React.DragEvent): void; render(): JSX.Element; } } declare module NODEEDITOR { /** * Generic node model which stores information about a node editor block */ export class DefaultNodeModel extends NodeModel { /** * The babylon block this node represents */ block: BABYLON.Nullable; ports: { [s: string]: DefaultPortModel; }; /** * Constructs the node model */ constructor(key: string); prepare(options: NodeCreationOptions, nodes: Array, model: DiagramModel, graphEditor: GraphEditor): void; renderProperties(globalState: GlobalState): JSX.Element | null; } } declare module NODEEDITOR { export class GlobalState { nodeMaterial: BABYLON.NodeMaterial; hostElement: HTMLElement; hostDocument: HTMLDocument; onSelectionChangedObservable: BABYLON.Observable>; onRebuildRequiredObservable: BABYLON.Observable; onResetRequiredObservable: BABYLON.Observable>; onUpdateRequiredObservable: BABYLON.Observable; onZoomToFitRequiredObservable: BABYLON.Observable; onReOrganizedRequiredObservable: BABYLON.Observable; onLogRequiredObservable: BABYLON.Observable; onErrorMessageDialogRequiredObservable: BABYLON.Observable; onPreviewMeshTypeChanged: BABYLON.Observable; onGetNodeFromBlock: (block: BABYLON.NodeMaterialBlock) => NodeModel; previewMeshType: PreviewMeshType; blockKeyboardEvents: boolean; customSave?: { label: string; action: (data: string) => void; }; constructor(); } } declare module NODEEDITOR { export class Popup { static CreatePopup(title: string, windowVariableName: string, width?: number, height?: number): HTMLDivElement | null; private static _CopyStyles; } } declare module NODEEDITOR { /** * Interface used to specify creation options for the node editor */ export interface INodeEditorOptions { nodeMaterial: BABYLON.NodeMaterial; hostElement?: HTMLElement; customSave?: { label: string; action: (data: string) => void; }; customLoadObservable?: BABYLON.Observable; } /** * Class used to create a node editor */ export class NodeEditor { private static _CurrentState; /** * Show the node editor * @param options defines the options to use to configure the node editor */ static Show(options: INodeEditorOptions): void; } }