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"WaterMaterial", function() { return _water__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; }); /** * This is the entry point for the UMD module. * The entry point for a future ESM package should be index.ts */ var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined); if (typeof globalObject !== "undefined") { for (var key in _water__WEBPACK_IMPORTED_MODULE_0__) { globalObject.BABYLON[key] = _water__WEBPACK_IMPORTED_MODULE_0__[key]; } } /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js"))) /***/ }), /***/ "./water/index.ts": /*!************************!*\ !*** ./water/index.ts ***! \************************/ /*! exports provided: WaterMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var 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babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'waterPixelShader'; var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include\n#include\n#include\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include\n#include\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include\n#include\n\n#include\nvoid main(void) {\n\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include\n#include\n\n\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#elif IMAGEPROCESSING\ncolor.rgb=toLinearSpace(color.rgb);\ncolor=applyImageProcessing(color);\n#endif\ngl_FragColor=color;\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var waterPixelShader = { name: name, shader: shader }; /***/ }), /***/ "./water/water.vertex.ts": /*!*******************************!*\ !*** ./water/water.vertex.ts ***! \*******************************/ /*! exports provided: waterVertexShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'waterVertexShader'; var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include\n#include\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include\n\n#include\n\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nvec3 p=position;\nfloat newY=(sin(((p.x/0.05)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/0.05)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var waterVertexShader = { name: name, shader: shader }; /***/ }), /***/ "./water/waterMaterial.ts": /*!********************************!*\ !*** ./water/waterMaterial.ts ***! \********************************/ /*! exports provided: WaterMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__); /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts"); /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts"); var WaterMaterialDefines = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](WaterMaterialDefines, _super); function WaterMaterialDefines() { var _this = _super.call(this) || this; _this.BUMP = false; _this.REFLECTION = false; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.ALPHATEST = false; _this.DEPTHPREPASS = false; _this.POINTSIZE = false; _this.FOG = false; _this.NORMAL = false; _this.UV1 = false; _this.UV2 = false; _this.VERTEXCOLOR = false; _this.VERTEXALPHA = false; _this.NUM_BONE_INFLUENCERS = 0; _this.BonesPerMesh = 0; _this.INSTANCES = false; _this.SPECULARTERM = false; _this.LOGARITHMICDEPTH = false; _this.FRESNELSEPARATE = false; _this.BUMPSUPERIMPOSE = false; _this.BUMPAFFECTSREFLECTION = false; _this.IMAGEPROCESSING = false; _this.VIGNETTE = false; _this.VIGNETTEBLENDMODEMULTIPLY = false; _this.VIGNETTEBLENDMODEOPAQUE = false; _this.TONEMAPPING = false; _this.TONEMAPPING_ACES = false; _this.CONTRAST = false; _this.EXPOSURE = false; _this.COLORCURVES = false; _this.COLORGRADING = false; _this.COLORGRADING3D = false; _this.SAMPLER3DGREENDEPTH = false; _this.SAMPLER3DBGRMAP = false; _this.IMAGEPROCESSINGPOSTPROCESS = false; _this.rebuild(); return _this; } return WaterMaterialDefines; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"])); var WaterMaterial = /** @class */ (function (_super) { tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](WaterMaterial, _super); /** * Constructor */ function WaterMaterial(name, scene, renderTargetSize) { if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); } var _this = _super.call(this, name, scene) || this; _this.renderTargetSize = renderTargetSize; _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1); _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0); _this.specularPower = 64; _this._disableLighting = false; _this._maxSimultaneousLights = 4; /** * @param {number}: Represents the wind force */ _this.windForce = 6; /** * @param {Vector2}: The direction of the wind in the plane (X, Z) */ _this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1); /** * @param {number}: Wave height, represents the height of the waves */ _this.waveHeight = 0.4; /** * @param {number}: Bump height, represents the bump height related to the bump map */ _this.bumpHeight = 0.4; /** * @param {boolean}: Add a smaller moving bump to less steady waves. */ _this._bumpSuperimpose = false; /** * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel. */ _this._fresnelSeparate = false; /** * @param {boolean}: bump Waves modify the reflection. */ _this._bumpAffectsReflection = false; /** * @param {number}: The water color blended with the refraction (near) */ _this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6); /** * @param {number}: The blend factor related to the water color */ _this.colorBlendFactor = 0.2; /** * @param {number}: The water color blended with the reflection (far) */ _this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6); /** * @param {number}: The blend factor related to the water color (reflection, far) */ _this.colorBlendFactor2 = 0.2; /** * @param {number}: Represents the maximum length of a wave */ _this.waveLength = 0.1; /** * @param {number}: Defines the waves speed */ _this.waveSpeed = 1.0; /** * Sets or gets wether or not automatic clipping should be enabled or not. Setting to true will save performances and * will avoid calculating useless pixels in the pixel shader of the water material. */ _this.disableClipPlane = false; _this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16); /* * Private members */ _this._mesh = null; _this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero(); _this._lastTime = 0; _this._lastDeltaTime = 0; _this._createRenderTargets(scene, renderTargetSize); // Create render targets _this.getRenderTargetTextures = function () { _this._renderTargets.reset(); _this._renderTargets.push(_this._reflectionRTT); _this._renderTargets.push(_this._refractionRTT); return _this._renderTargets; }; _this._imageProcessingConfiguration = _this.getScene().imageProcessingConfiguration; if (_this._imageProcessingConfiguration) { _this._imageProcessingObserver = _this._imageProcessingConfiguration.onUpdateParameters.add(function () { _this._markAllSubMeshesAsImageProcessingDirty(); }); } return _this; } Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", { /** * Gets a boolean indicating that current material needs to register RTT */ get: function () { return true; }, enumerable: true, configurable: true }); Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", { get: function () { return this._useLogarithmicDepth; }, set: function (value) { this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported; this._markAllSubMeshesAsMiscDirty(); }, enumerable: true, configurable: true }); Object.defineProperty(WaterMaterial.prototype, "refractionTexture", { // Get / Set get: function () { return this._refractionRTT; }, enumerable: true, configurable: true }); Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", { get: function () { return this._reflectionRTT; }, enumerable: true, configurable: true }); // Methods WaterMaterial.prototype.addToRenderList = function (node) { if (this._refractionRTT && this._refractionRTT.renderList) { this._refractionRTT.renderList.push(node); } if (this._reflectionRTT && this._reflectionRTT.renderList) { this._reflectionRTT.renderList.push(node); } }; WaterMaterial.prototype.enableRenderTargets = function (enable) { var refreshRate = enable ? 1 : 0; if (this._refractionRTT) { this._refractionRTT.refreshRate = refreshRate; } if (this._reflectionRTT) { this._reflectionRTT.refreshRate = refreshRate; } }; WaterMaterial.prototype.getRenderList = function () { return this._refractionRTT ? this._refractionRTT.renderList : []; }; Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", { get: function () { return !(this._refractionRTT && this._refractionRTT.refreshRate === 0); }, enumerable: true, configurable: true }); WaterMaterial.prototype.needAlphaBlending = function () { return (this.alpha < 1.0); }; WaterMaterial.prototype.needAlphaTesting = function () { return false; }; WaterMaterial.prototype.getAlphaTestTexture = function () { return null; }; WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (this._wasPreviouslyReady && subMesh.effect) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new WaterMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); // Textures if (defines._areTexturesDirty) { defines._needUVs = false; if (scene.texturesEnabled) { if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) { if (!this.bumpTexture.isReady()) { return false; } else { defines._needUVs = true; defines.BUMP = true; } } if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) { defines.REFLECTION = true; } } } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines); if (defines._areMiscDirty) { if (this._fresnelSeparate) { defines.FRESNELSEPARATE = true; } if (this._bumpSuperimpose) { defines.BUMPSUPERIMPOSE = true; } if (this._bumpAffectsReflection) { defines.BUMPAFFECTSREFLECTION = true; } } // Lights defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting); // Image processing if (defines._areImageProcessingDirty && this._imageProcessingConfiguration) { if (!this._imageProcessingConfiguration.isReady()) { return false; } this._imageProcessingConfiguration.prepareDefines(defines); defines.IS_REFLECTION_LINEAR = (this.reflectionTexture != null && !this.reflectionTexture.gammaSpace); defines.IS_REFRACTION_LINEAR = (this.refractionTexture != null && !this.refractionTexture.gammaSpace); } // Attribs babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true); // Configure this this._mesh = mesh; if (this._waitingRenderList) { for (var i = 0; i < this._waitingRenderList.length; i++) { this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i])); } this._waitingRenderList = null; } // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"](); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } if (defines.LOGARITHMICDEPTH) { fallbacks.addFallback(0, "LOGARITHMICDEPTH"); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind]; if (defines.NORMAL) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind); } if (defines.UV1) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind); } if (defines.UV2) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind); } if (defines.VERTEXCOLOR) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines); // Legacy browser patch var shaderName = "water"; var join = defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor", "vFogInfos", "vFogColor", "pointSize", "vNormalInfos", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "normalMatrix", "logarithmicDepthConstant", // Water "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce", "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed" ]; var samplers = ["normalSampler", // Water "refractionSampler", "reflectionSampler" ]; var uniformBuffers = new Array(); if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"]) { babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareUniforms(uniforms, defines); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareSamplers(samplers, defines); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: this.maxSimultaneousLights }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights } }, engine), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; return true; }; WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect || !this._mesh) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect); if (this._mustRebind(scene, effect)) { // Textures if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) { this._activeEffect.setTexture("normalSampler", this.bumpTexture); this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level); this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix()); } // Clip plane babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene); } this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility); if (defines.SPECULARTERM) { this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower); } if (scene.lightsEnabled && !this.disableLighting) { babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect); // Log. depth babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene); // Water if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) { this._activeEffect.setTexture("refractionSampler", this._refractionRTT); this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT); } var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix()); // Add delta time. Prevent adding delta time if it hasn't changed. var deltaTime = scene.getEngine().getDeltaTime(); if (deltaTime !== this._lastDeltaTime) { this._lastDeltaTime = deltaTime; this._lastTime += this._lastDeltaTime; } this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp); this._activeEffect.setVector2("windDirection", this.windDirection); this._activeEffect.setFloat("waveLength", this.waveLength); this._activeEffect.setFloat("time", this._lastTime / 100000); this._activeEffect.setFloat("windForce", this.windForce); this._activeEffect.setFloat("waveHeight", this.waveHeight); this._activeEffect.setFloat("bumpHeight", this.bumpHeight); this._activeEffect.setColor4("waterColor", this.waterColor, 1.0); this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor); this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0); this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2); this._activeEffect.setFloat("waveSpeed", this.waveSpeed); // image processing if (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess) { this._imageProcessingConfiguration.bind(this._activeEffect); } this._afterBind(mesh, this._activeEffect); }; WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) { var _this = this; // Render targets this._refractionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true); this._refractionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE; this._refractionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE; this._refractionRTT.ignoreCameraViewport = true; this._reflectionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true); this._reflectionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE; this._reflectionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE; this._reflectionRTT.ignoreCameraViewport = true; var isVisible; var clipPlane = null; var savedViewMatrix; var mirrorMatrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero(); this._refractionRTT.onBeforeRender = function () { if (_this._mesh) { isVisible = _this._mesh.isVisible; _this._mesh.isVisible = false; } // Clip plane if (!_this.disableClipPlane) { clipPlane = scene.clipPlane; var positiony = _this._mesh ? _this._mesh.position.y : 0.0; scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony + 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 1, 0)); } }; this._refractionRTT.onAfterRender = function () { if (_this._mesh) { _this._mesh.isVisible = isVisible; } // Clip plane if (!_this.disableClipPlane) { scene.clipPlane = clipPlane; } }; this._reflectionRTT.onBeforeRender = function () { if (_this._mesh) { isVisible = _this._mesh.isVisible; _this._mesh.isVisible = false; } // Clip plane if (!_this.disableClipPlane) { clipPlane = scene.clipPlane; var positiony = _this._mesh ? _this._mesh.position.y : 0.0; scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony - 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0)); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].ReflectionToRef(scene.clipPlane, mirrorMatrix); } // Transform savedViewMatrix = scene.getViewMatrix(); mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform); scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix()); scene.getEngine().cullBackFaces = false; scene._mirroredCameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].TransformCoordinates(scene.activeCamera.position, mirrorMatrix); }; this._reflectionRTT.onAfterRender = function () { if (_this._mesh) { _this._mesh.isVisible = isVisible; } // Clip plane scene.clipPlane = clipPlane; // Transform scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix()); scene.getEngine().cullBackFaces = true; scene._mirroredCameraPosition = null; }; }; WaterMaterial.prototype.getAnimatables = function () { var results = []; if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) { results.push(this.bumpTexture); } if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) { results.push(this._reflectionRTT); } if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) { results.push(this._refractionRTT); } return results; }; WaterMaterial.prototype.getActiveTextures = function () { var activeTextures = _super.prototype.getActiveTextures.call(this); if (this._bumpTexture) { activeTextures.push(this._bumpTexture); } return activeTextures; }; WaterMaterial.prototype.hasTexture = function (texture) { if (_super.prototype.hasTexture.call(this, texture)) { return true; } if (this._bumpTexture === texture) { return true; } return false; }; WaterMaterial.prototype.dispose = function (forceDisposeEffect) { if (this.bumpTexture) { this.bumpTexture.dispose(); } var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT); if (index != -1) { this.getScene().customRenderTargets.splice(index, 1); } index = -1; index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT); if (index != -1) { this.getScene().customRenderTargets.splice(index, 1); } if (this._reflectionRTT) { this._reflectionRTT.dispose(); } if (this._refractionRTT) { this._refractionRTT.dispose(); } // Remove image-processing observer if (this._imageProcessingConfiguration && this._imageProcessingObserver) { this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver); } _super.prototype.dispose.call(this, forceDisposeEffect); }; WaterMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this); }; WaterMaterial.prototype.serialize = function () { var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this); serializationObject.customType = "BABYLON.WaterMaterial"; serializationObject.renderList = []; if (this._refractionRTT && this._refractionRTT.renderList) { for (var i = 0; i < this._refractionRTT.renderList.length; i++) { serializationObject.renderList.push(this._refractionRTT.renderList[i].id); } } return serializationObject; }; WaterMaterial.prototype.getClassName = function () { return "WaterMaterial"; }; // Statics WaterMaterial.Parse = function (source, scene, rootUrl) { var mat = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl); mat._waitingRenderList = source.renderList; return mat; }; WaterMaterial.CreateDefaultMesh = function (name, scene) { var mesh = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Mesh"].CreateGround(name, 512, 512, 32, scene, false); return mesh; }; tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture") ], WaterMaterial.prototype, "_bumpTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], WaterMaterial.prototype, "bumpTexture", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], WaterMaterial.prototype, "diffuseColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], WaterMaterial.prototype, "specularColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "specularPower", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting") ], WaterMaterial.prototype, "_disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], WaterMaterial.prototype, "disableLighting", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights") ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], WaterMaterial.prototype, "maxSimultaneousLights", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "windForce", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])() ], WaterMaterial.prototype, "windDirection", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "waveHeight", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "bumpHeight", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpSuperimpose") ], WaterMaterial.prototype, "_bumpSuperimpose", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty") ], WaterMaterial.prototype, "bumpSuperimpose", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("fresnelSeparate") ], WaterMaterial.prototype, "_fresnelSeparate", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty") ], WaterMaterial.prototype, "fresnelSeparate", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpAffectsReflection") ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty") ], WaterMaterial.prototype, "bumpAffectsReflection", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], WaterMaterial.prototype, "waterColor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "colorBlendFactor", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], WaterMaterial.prototype, "waterColor2", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "colorBlendFactor2", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "waveLength", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "waveSpeed", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "disableClipPlane", void 0); tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"]([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], WaterMaterial.prototype, "useLogarithmicDepth", null); return WaterMaterial; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"])); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WaterMaterial"] = WaterMaterial; /***/ }), /***/ "babylonjs/Misc/decorators": /*!****************************************************************************************************!*\ !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***! \****************************************************************************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__; /***/ }) /******/ }); }); //# sourceMappingURL=babylon.waterMaterial.js.map