/// module BABYLON { var maxSimultaneousLights = 4; class TerrainMaterialDefines extends MaterialDefines { public DIFFUSE = false; public BUMP = false; public CLIPPLANE = false; public ALPHATEST = false; public POINTSIZE = false; public FOG = false; public SPECULARTERM = false; public NORMAL = false; public UV1 = false; public UV2 = false; public VERTEXCOLOR = false; public VERTEXALPHA = false; public NUM_BONE_INFLUENCERS = 0; public BonesPerMesh = 0; public INSTANCES = false; constructor() { super(); this.rebuild(); } } export class TerrainMaterial extends Material { @serializeAsTexture() public mixTexture: BaseTexture; @serializeAsTexture() public diffuseTexture1: Texture; @serializeAsTexture() public diffuseTexture2: Texture; @serializeAsTexture() public diffuseTexture3: Texture; @serializeAsTexture() public bumpTexture1: Texture; @serializeAsTexture() public bumpTexture2: Texture; @serializeAsTexture() public bumpTexture3: Texture; @serializeAsColor3() public diffuseColor = new Color3(1, 1, 1); @serializeAsColor3() public specularColor = new Color3(0, 0, 0); @serialize() public specularPower = 64; @serialize() public disableLighting = false; @serialize() public maxSimultaneousLights = 4; private _worldViewProjectionMatrix = Matrix.Zero(); private _renderId: number; private _defines = new TerrainMaterialDefines(); private _cachedDefines = new TerrainMaterialDefines(); constructor(name: string, scene: Scene) { super(name, scene); this._cachedDefines.BonesPerMesh = -1; } public needAlphaBlending(): boolean { return (this.alpha < 1.0); } public needAlphaTesting(): boolean { return false; } public getAlphaTestTexture(): BaseTexture { return null; } // Methods private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean { if (!mesh) { return true; } if (this._defines.INSTANCES !== useInstances) { return false; } if (mesh._materialDefines && mesh._materialDefines.isEqual(this._defines)) { return true; } return false; } public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean { if (this.checkReadyOnlyOnce) { if (this._wasPreviouslyReady) { return true; } } var scene = this.getScene(); if (!this.checkReadyOnEveryCall) { if (this._renderId === scene.getRenderId()) { if (this._checkCache(scene, mesh, useInstances)) { return true; } } } var engine = scene.getEngine(); var needNormals = false; var needUVs = false; this._defines.reset(); // Effect if (scene.clipPlane) { this._defines.CLIPPLANE = true; } if (engine.getAlphaTesting()) { this._defines.ALPHATEST = true; } // Point size if (this.pointsCloud || scene.forcePointsCloud) { this._defines.POINTSIZE = true; } // Fog if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) { this._defines.FOG = true; } // Lights if (scene.lightsEnabled && !this.disableLighting) { needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, this._defines, this.maxSimultaneousLights); } // Textures if (scene.texturesEnabled) { if (this.mixTexture && StandardMaterial.DiffuseTextureEnabled) { if (!this.mixTexture.isReady()) { return false; } else { needUVs = true; this._defines.DIFFUSE = true; } } if ((this.bumpTexture1 || this.bumpTexture2 || this.bumpTexture3) && StandardMaterial.BumpTextureEnabled) { needUVs = true; needNormals = true; this._defines.BUMP = true; } } // Attribs if (mesh) { if (needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) { this._defines.NORMAL = true; } if (needUVs) { if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) { this._defines.UV1 = true; } if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) { this._defines.UV2 = true; } } if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) { this._defines.VERTEXCOLOR = true; if (mesh.hasVertexAlpha) { this._defines.VERTEXALPHA = true; } } if (mesh.useBones && mesh.computeBonesUsingShaders) { this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers; this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1); } // Instances if (useInstances) { this._defines.INSTANCES = true; } } // Get correct effect if (!this._defines.isEqual(this._cachedDefines)) { this._defines.cloneTo(this._cachedDefines); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new EffectFallbacks(); if (this._defines.FOG) { fallbacks.addFallback(1, "FOG"); } MaterialHelper.HandleFallbacksForShadows(this._defines, fallbacks, this.maxSimultaneousLights); if (this._defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [VertexBuffer.PositionKind]; if (this._defines.NORMAL) { attribs.push(VertexBuffer.NormalKind); } if (this._defines.UV1) { attribs.push(VertexBuffer.UVKind); } if (this._defines.UV2) { attribs.push(VertexBuffer.UV2Kind); } if (this._defines.VERTEXCOLOR) { attribs.push(VertexBuffer.ColorKind); } MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks); MaterialHelper.PrepareAttributesForInstances(attribs, this._defines); // Legacy browser patch var shaderName = "terrain"; var join = this._defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor", "vFogInfos", "vFogColor", "pointSize", "vTextureInfos", "mBones", "vClipPlane", "textureMatrix", "diffuse1Infos", "diffuse2Infos", "diffuse3Infos" ]; var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "bump1Sampler", "bump2Sampler", "bump3Sampler" ]; MaterialHelper.PrepareUniformsAndSamplersList(uniforms, samplers, this._defines, this.maxSimultaneousLights); this._effect = scene.getEngine().createEffect(shaderName, attribs, uniforms, samplers, join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: this.maxSimultaneousLights }); } if (!this._effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; if (mesh) { if (!mesh._materialDefines) { mesh._materialDefines = new TerrainMaterialDefines(); } this._defines.cloneTo(mesh._materialDefines); } return true; } public bindOnlyWorldMatrix(world: Matrix): void { this._effect.setMatrix("world", world); } public bind(world: Matrix, mesh?: Mesh): void { var scene = this.getScene(); // Matrices this.bindOnlyWorldMatrix(world); this._effect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones MaterialHelper.BindBonesParameters(mesh, this._effect); if (scene.getCachedMaterial() !== this) { // Textures if (this.mixTexture) { this._effect.setTexture("textureSampler", this.mixTexture); this._effect.setFloat2("vTextureInfos", this.mixTexture.coordinatesIndex, this.mixTexture.level); this._effect.setMatrix("textureMatrix", this.mixTexture.getTextureMatrix()); if (StandardMaterial.DiffuseTextureEnabled) { if (this.diffuseTexture1) { this._effect.setTexture("diffuse1Sampler", this.diffuseTexture1); this._effect.setFloat2("diffuse1Infos", this.diffuseTexture1.uScale, this.diffuseTexture1.vScale); } if (this.diffuseTexture2) { this._effect.setTexture("diffuse2Sampler", this.diffuseTexture2); this._effect.setFloat2("diffuse2Infos", this.diffuseTexture2.uScale, this.diffuseTexture2.vScale); } if (this.diffuseTexture3) { this._effect.setTexture("diffuse3Sampler", this.diffuseTexture3); this._effect.setFloat2("diffuse3Infos", this.diffuseTexture3.uScale, this.diffuseTexture3.vScale); } } if (StandardMaterial.BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) { if (this.bumpTexture1) { this._effect.setTexture("bump1Sampler", this.bumpTexture1); } if (this.bumpTexture2) { this._effect.setTexture("bump2Sampler", this.bumpTexture2); } if (this.bumpTexture3) { this._effect.setTexture("bump3Sampler", this.bumpTexture3); } } } // Clip plane MaterialHelper.BindClipPlane(this._effect, scene); // Point size if (this.pointsCloud) { this._effect.setFloat("pointSize", this.pointSize); } this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position); } this._effect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility); if (this._defines.SPECULARTERM) { this._effect.setColor4("vSpecularColor", this.specularColor, this.specularPower); } if (scene.lightsEnabled && !this.disableLighting) { MaterialHelper.BindLights(scene, mesh, this._effect, this._defines, this.maxSimultaneousLights); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) { this._effect.setMatrix("view", scene.getViewMatrix()); } // Fog MaterialHelper.BindFogParameters(scene, mesh, this._effect); super.bind(world, mesh); } public getAnimatables(): IAnimatable[] { var results = []; if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) { results.push(this.mixTexture); } return results; } public dispose(forceDisposeEffect?: boolean): void { if (this.mixTexture) { this.mixTexture.dispose(); } super.dispose(forceDisposeEffect); } public clone(name: string): TerrainMaterial { return SerializationHelper.Clone(() => new TerrainMaterial(name, this.getScene()), this); } public serialize(): any { var serializationObject = SerializationHelper.Serialize(this); serializationObject.customType = "BABYLON.TerrainMaterial"; return serializationObject; } // Statics public static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial { return SerializationHelper.Parse(() => new TerrainMaterial(source.name, scene), source, scene, rootUrl); } } }