using System.Runtime.Serialization; namespace GLTFExport.Entities { [DataContract] public class GLTFPBRMetallicRoughness : GLTFProperty { [DataMember(EmitDefaultValue = false)] public float[] baseColorFactor { get; set; } [DataMember(EmitDefaultValue = false)] public GLTFTextureInfo baseColorTexture { get; set; } [DataMember(EmitDefaultValue = false)] public float? metallicFactor { get; set; } [DataMember(EmitDefaultValue = false)] public float? roughnessFactor { get; set; } [DataMember(EmitDefaultValue = false)] public GLTFTextureInfo metallicRoughnessTexture { get; set; } } }