import { Effect } from "babylonjs/Materials/effect"; let name = 'lodPixelShader'; let shader = ` #extension GL_EXT_shader_texture_lod : enable precision highp float; varying vec2 vUV; uniform sampler2D textureSampler; uniform float lod; uniform vec2 texSize; void main(void) { gl_FragColor = textureLod(textureSampler,vUV,lod); }`; Effect.ShadersStore[name] = shader; /** @hidden */ export var lodPixelShader = { name, shader };