module BABYLON.Debug { export class AxesViewer { private _xline = [Vector3.Zero(), Vector3.Zero()]; private _yline = [Vector3.Zero(), Vector3.Zero()]; private _zline = [Vector3.Zero(), Vector3.Zero()]; private _xmesh: Nullable; private _ymesh: Nullable; private _zmesh: Nullable; public scene: Nullable; public scaleLines = 1; constructor(scene: Scene, scaleLines = 1) { this.scaleLines = scaleLines; this._xmesh = Mesh.CreateLines("xline", this._xline, scene, true); this._ymesh = Mesh.CreateLines("yline", this._yline, scene, true); this._zmesh = Mesh.CreateLines("zline", this._zline, scene, true); this._xmesh.renderingGroupId = 2; this._ymesh.renderingGroupId = 2; this._zmesh.renderingGroupId = 2; this._xmesh.material.checkReadyOnlyOnce = true; this._xmesh.color = new Color3(1, 0, 0); this._ymesh.material.checkReadyOnlyOnce = true; this._ymesh.color = new Color3(0, 1, 0); this._zmesh.material.checkReadyOnlyOnce = true; this._zmesh.color = new Color3(0, 0, 1); this.scene = scene; } public update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void { var scaleLines = this.scaleLines; if (this._xmesh) { this._xmesh.position.copyFrom(position); } if (this._ymesh) { this._ymesh.position.copyFrom(position); } if (this._zmesh) { this._zmesh.position.copyFrom(position); } var point2 = this._xline[1]; point2.x = xaxis.x * scaleLines; point2.y = xaxis.y * scaleLines; point2.z = xaxis.z * scaleLines; Mesh.CreateLines("", this._xline, null, false, this._xmesh); point2 = this._yline[1]; point2.x = yaxis.x * scaleLines; point2.y = yaxis.y * scaleLines; point2.z = yaxis.z * scaleLines; Mesh.CreateLines("", this._yline, null, false, this._ymesh); point2 = this._zline[1]; point2.x = zaxis.x * scaleLines; point2.y = zaxis.y * scaleLines; point2.z = zaxis.z * scaleLines; Mesh.CreateLines("", this._zline, null, false, this._zmesh); } public dispose() { if (this._xmesh) { this._xmesh.dispose(); } if (this._ymesh) { this._ymesh.dispose(); } if (this._zmesh) { this._zmesh.dispose(); } this._xmesh = null; this._ymesh = null; this._zmesh = null; this.scene = null; } } }