declare module BABYLON { class PerlinNoiseProceduralTexture extends ProceduralTexture { time: number; speed: number; translationSpeed: number; private _currentTranslation; constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean); updateShaderUniforms(): void; render(useCameraPostProcess?: boolean): void; resize(size: any, generateMipMaps: any): void; } }