/// var BABYLON; (function (BABYLON) { var GLTFLoaderCoordinateSystemMode; (function (GLTFLoaderCoordinateSystemMode) { // Automatically convert the glTF right-handed data to the appropriate system based on the current coordinate system mode of the scene (scene.useRightHandedSystem). // NOTE: When scene.useRightHandedSystem is false, an additional transform will be added to the root to transform the data from right-handed to left-handed. GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["AUTO"] = 0] = "AUTO"; // The glTF right-handed data is not transformed in any form and is loaded directly. GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["PASS_THROUGH"] = 1] = "PASS_THROUGH"; // Sets the useRightHandedSystem flag on the scene. GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["FORCE_RIGHT_HANDED"] = 2] = "FORCE_RIGHT_HANDED"; })(GLTFLoaderCoordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode || (BABYLON.GLTFLoaderCoordinateSystemMode = {})); var GLTFFileLoader = (function () { function GLTFFileLoader() { // V2 options this.coordinateSystemMode = GLTFLoaderCoordinateSystemMode.AUTO; this.name = "gltf"; this.extensions = { ".gltf": { isBinary: false }, ".glb": { isBinary: true } }; } GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onProgress, onError) { var loaderData = GLTFFileLoader._parse(data, onError); if (!loaderData) { return; } var loader = this._getLoader(loaderData, onError); if (!loader) { return; } loader.importMeshAsync(meshesNames, scene, loaderData, rootUrl, onSuccess, onProgress, onError); }; GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) { var loaderData = GLTFFileLoader._parse(data, onError); if (!loaderData) { return; } var loader = this._getLoader(loaderData, onError); if (!loader) { return; } return loader.loadAsync(scene, loaderData, rootUrl, onSuccess, onProgress, onError); }; GLTFFileLoader.prototype.canDirectLoad = function (data) { return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1)); }; GLTFFileLoader._parse = function (data, onError) { if (data instanceof ArrayBuffer) { return GLTFFileLoader._parseBinary(data, onError); } try { return { json: JSON.parse(data), bin: null }; } catch (e) { onError(e.message); return null; } }; GLTFFileLoader.prototype._getLoader = function (loaderData, onError) { var loaderVersion = { major: 2, minor: 0 }; var asset = loaderData.json.asset || {}; var version = GLTFFileLoader._parseVersion(asset.version); if (!version) { onError("Invalid version: " + asset.version); return null; } if (asset.minVersion !== undefined) { var minVersion = GLTFFileLoader._parseVersion(asset.minVersion); if (!minVersion) { onError("Invalid minimum version: " + asset.minVersion); return null; } if (GLTFFileLoader._compareVersion(minVersion, loaderVersion) > 0) { onError("Incompatible minimum version: " + asset.minVersion); return null; } } var createLoaders = { 1: GLTFFileLoader.CreateGLTFLoaderV1, 2: GLTFFileLoader.CreateGLTFLoaderV2 }; var createLoader = createLoaders[version.major]; if (!createLoader) { onError("Unsupported version: " + asset.version); return null; } return createLoader(this); }; GLTFFileLoader._parseBinary = function (data, onError) { var Binary = { Magic: 0x46546C67 }; var binaryReader = new BinaryReader(data); var magic = binaryReader.readUint32(); if (magic !== Binary.Magic) { onError("Unexpected magic: " + magic); return null; } var version = binaryReader.readUint32(); switch (version) { case 1: return GLTFFileLoader._parseV1(binaryReader, onError); case 2: return GLTFFileLoader._parseV2(binaryReader, onError); } onError("Unsupported version: " + version); return null; }; GLTFFileLoader._parseV1 = function (binaryReader, onError) { var ContentFormat = { JSON: 0 }; var length = binaryReader.readUint32(); if (length != binaryReader.getLength()) { onError("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength()); return null; } var contentLength = binaryReader.readUint32(); var contentFormat = binaryReader.readUint32(); var content; switch (contentFormat) { case ContentFormat.JSON: content = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(contentLength))); break; default: onError("Unexpected content format: " + contentFormat); return null; } var bytesRemaining = binaryReader.getLength() - binaryReader.getPosition(); var body = binaryReader.readUint8Array(bytesRemaining); return { json: content, bin: body }; }; GLTFFileLoader._parseV2 = function (binaryReader, onError) { var ChunkFormat = { JSON: 0x4E4F534A, BIN: 0x004E4942 }; var length = binaryReader.readUint32(); if (length !== binaryReader.getLength()) { onError("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength()); return null; } // JSON chunk var chunkLength = binaryReader.readUint32(); var chunkFormat = binaryReader.readUint32(); if (chunkFormat !== ChunkFormat.JSON) { onError("First chunk format is not JSON"); return null; } var json = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(chunkLength))); // Look for BIN chunk var bin = null; while (binaryReader.getPosition() < binaryReader.getLength()) { chunkLength = binaryReader.readUint32(); chunkFormat = binaryReader.readUint32(); switch (chunkFormat) { case ChunkFormat.JSON: onError("Unexpected JSON chunk"); return null; case ChunkFormat.BIN: bin = binaryReader.readUint8Array(chunkLength); break; default: // ignore unrecognized chunkFormat binaryReader.skipBytes(chunkLength); break; } } return { json: json, bin: bin }; }; GLTFFileLoader._parseVersion = function (version) { if (!version) { return null; } var parts = version.split("."); if (parts.length != 2) { return null; } var major = +parts[0]; if (isNaN(major)) { return null; } var minor = +parts[1]; if (isNaN(minor)) { return null; } return { major: major, minor: minor }; }; GLTFFileLoader._compareVersion = function (a, b) { if (a.major > b.major) return 1; if (a.major < b.major) return -1; if (a.minor > b.minor) return 1; if (a.minor < b.minor) return -1; return 0; }; GLTFFileLoader._decodeBufferToText = function (view) { var result = ""; var length = view.byteLength; for (var i = 0; i < length; ++i) { result += String.fromCharCode(view[i]); } return result; }; // V1 options GLTFFileLoader.HomogeneousCoordinates = false; GLTFFileLoader.IncrementalLoading = true; return GLTFFileLoader; }()); BABYLON.GLTFFileLoader = GLTFFileLoader; var BinaryReader = (function () { function BinaryReader(arrayBuffer) { this._arrayBuffer = arrayBuffer; this._dataView = new DataView(arrayBuffer); this._byteOffset = 0; } BinaryReader.prototype.getPosition = function () { return this._byteOffset; }; BinaryReader.prototype.getLength = function () { return this._arrayBuffer.byteLength; }; BinaryReader.prototype.readUint32 = function () { var value = this._dataView.getUint32(this._byteOffset, true); this._byteOffset += 4; return value; }; BinaryReader.prototype.readUint8Array = function (length) { var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length); this._byteOffset += length; return value; }; BinaryReader.prototype.skipBytes = function (length) { this._byteOffset += length; }; return BinaryReader; }()); if (BABYLON.SceneLoader) { BABYLON.SceneLoader.RegisterPlugin(new GLTFFileLoader()); } })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFFileLoader.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { /** * Enums */ var EComponentType; (function (EComponentType) { EComponentType[EComponentType["BYTE"] = 5120] = "BYTE"; EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE"; EComponentType[EComponentType["SHORT"] = 5122] = "SHORT"; EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT"; EComponentType[EComponentType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT"; EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT"; })(EComponentType = GLTF2.EComponentType || (GLTF2.EComponentType = {})); var EMeshPrimitiveMode; (function (EMeshPrimitiveMode) { EMeshPrimitiveMode[EMeshPrimitiveMode["POINTS"] = 0] = "POINTS"; EMeshPrimitiveMode[EMeshPrimitiveMode["LINES"] = 1] = "LINES"; EMeshPrimitiveMode[EMeshPrimitiveMode["LINE_LOOP"] = 2] = "LINE_LOOP"; EMeshPrimitiveMode[EMeshPrimitiveMode["LINE_STRIP"] = 3] = "LINE_STRIP"; EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLES"] = 4] = "TRIANGLES"; EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLE_STRIP"] = 5] = "TRIANGLE_STRIP"; EMeshPrimitiveMode[EMeshPrimitiveMode["TRIANGLE_FAN"] = 6] = "TRIANGLE_FAN"; })(EMeshPrimitiveMode = GLTF2.EMeshPrimitiveMode || (GLTF2.EMeshPrimitiveMode = {})); var ETextureMagFilter; (function (ETextureMagFilter) { ETextureMagFilter[ETextureMagFilter["NEAREST"] = 9728] = "NEAREST"; ETextureMagFilter[ETextureMagFilter["LINEAR"] = 9729] = "LINEAR"; })(ETextureMagFilter = GLTF2.ETextureMagFilter || (GLTF2.ETextureMagFilter = {})); var ETextureMinFilter; (function (ETextureMinFilter) { ETextureMinFilter[ETextureMinFilter["NEAREST"] = 9728] = "NEAREST"; ETextureMinFilter[ETextureMinFilter["LINEAR"] = 9729] = "LINEAR"; ETextureMinFilter[ETextureMinFilter["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST"; ETextureMinFilter[ETextureMinFilter["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST"; ETextureMinFilter[ETextureMinFilter["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR"; ETextureMinFilter[ETextureMinFilter["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR"; })(ETextureMinFilter = GLTF2.ETextureMinFilter || (GLTF2.ETextureMinFilter = {})); var ETextureWrapMode; (function (ETextureWrapMode) { ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE"; ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT"; ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT"; })(ETextureWrapMode = GLTF2.ETextureWrapMode || (GLTF2.ETextureWrapMode = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var GLTFLoader = (function () { function GLTFLoader(parent) { this._renderReady = false; this._disposed = false; this._blockPendingTracking = false; // Observable with boolean indicating success or error. this._renderReadyObservable = new BABYLON.Observable(); // Count of pending work that needs to complete before the asset is rendered. this._renderPendingCount = 0; // Count of pending work that needs to complete before the loader is cleared. this._loaderPendingCount = 0; this._parent = parent; } GLTFLoader.RegisterExtension = function (extension) { if (GLTFLoader.Extensions[extension.name]) { BABYLON.Tools.Error("Extension with the same name '" + extension.name + "' already exists"); return; } GLTFLoader.Extensions[extension.name] = extension; // Keep the order of registration so that extensions registered first are called first. GLTF2.GLTFLoaderExtension._Extensions.push(extension); }; Object.defineProperty(GLTFLoader.prototype, "gltf", { get: function () { return this._gltf; }, enumerable: true, configurable: true }); Object.defineProperty(GLTFLoader.prototype, "babylonScene", { get: function () { return this._babylonScene; }, enumerable: true, configurable: true }); GLTFLoader.prototype.executeWhenRenderReady = function (func) { if (this._renderReady) { func(); } else { this._renderReadyObservable.add(func); } }; GLTFLoader.prototype.dispose = function () { if (this._disposed) { return; } this._disposed = true; // Revoke object urls created during load if (this._gltf.textures) { this._gltf.textures.forEach(function (texture) { if (texture.url) { URL.revokeObjectURL(texture.url); } }); } this._gltf = undefined; this._babylonScene = undefined; this._rootUrl = undefined; this._defaultMaterial = undefined; this._successCallback = undefined; this._errorCallback = undefined; this._renderReady = false; this._renderReadyObservable.clear(); this._renderPendingCount = 0; this._loaderPendingCount = 0; }; GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onProgress, onError) { var _this = this; this._loadAsync(meshesNames, scene, data, rootUrl, function () { onSuccess(_this._getMeshes(), null, _this._getSkeletons()); }, onProgress, onError); }; GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) { this._loadAsync(null, scene, data, rootUrl, onSuccess, onProgress, onError); }; GLTFLoader.prototype._loadAsync = function (nodeNames, scene, data, rootUrl, onSuccess, onProgress, onError) { this._loadData(data); this._babylonScene = scene; this._rootUrl = rootUrl; this._successCallback = onSuccess; this._progressCallback = onProgress; this._errorCallback = onError; this.addPendingData(this); this._loadScene(nodeNames); this._loadAnimations(); this.removePendingData(this); }; GLTFLoader.prototype._onError = function (message) { this._errorCallback(message); this.dispose(); }; GLTFLoader.prototype._onProgress = function (event) { this._progressCallback(event); }; GLTFLoader.prototype._onRenderReady = function () { switch (this._parent.coordinateSystemMode) { case BABYLON.GLTFLoaderCoordinateSystemMode.AUTO: if (!this._babylonScene.useRightHandedSystem) { this._addRightHandToLeftHandRootTransform(); } break; case BABYLON.GLTFLoaderCoordinateSystemMode.PASS_THROUGH: // do nothing break; case BABYLON.GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED: this._babylonScene.useRightHandedSystem = true; break; default: BABYLON.Tools.Error("Invalid coordinate system mode (" + this._parent.coordinateSystemMode + ")"); break; } this._showMeshes(); this._startAnimations(); this._successCallback(); this._renderReadyObservable.notifyObservers(this); }; GLTFLoader.prototype._onLoaderComplete = function () { if (this._parent.onComplete) { this._parent.onComplete(); } }; GLTFLoader.prototype._onLoaderFirstLODComplete = function () { if (this._parent.onFirstLODComplete) { this._parent.onFirstLODComplete(); } }; GLTFLoader.prototype._loadData = function (data) { this._gltf = data.json; var binaryBuffer; var buffers = this._gltf.buffers; if (buffers && buffers[0].uri === undefined) { binaryBuffer = buffers[0]; } if (data.bin) { if (binaryBuffer) { if (binaryBuffer.byteLength != data.bin.byteLength) { BABYLON.Tools.Warn("Binary buffer length (" + binaryBuffer.byteLength + ") from JSON does not match chunk length (" + data.bin.byteLength + ")"); } } else { BABYLON.Tools.Warn("Unexpected BIN chunk"); } binaryBuffer.loadedData = data.bin; } }; GLTFLoader.prototype._addRightHandToLeftHandRootTransform = function () { var rootMesh = new BABYLON.Mesh("root", this._babylonScene); rootMesh.scaling = new BABYLON.Vector3(1, 1, -1); rootMesh.rotation.y = Math.PI; var nodes = this._gltf.nodes; if (nodes) { for (var i = 0; i < nodes.length; i++) { var mesh = nodes[i].babylonMesh; if (mesh && !mesh.parent) { mesh.parent = rootMesh; } } } }; GLTFLoader.prototype._getMeshes = function () { var meshes = []; var nodes = this._gltf.nodes; if (nodes) { nodes.forEach(function (node) { if (node.babylonMesh) { meshes.push(node.babylonMesh); } }); } return meshes; }; GLTFLoader.prototype._getSkeletons = function () { var skeletons = []; var skins = this._gltf.skins; if (skins) { skins.forEach(function (skin) { if (skin.babylonSkeleton instanceof BABYLON.Skeleton) { skeletons.push(skin.babylonSkeleton); } }); } return skeletons; }; GLTFLoader.prototype._getAnimationTargets = function () { var targets = []; var animations = this._gltf.animations; if (animations) { animations.forEach(function (animation) { targets.push.apply(targets, animation.targets); }); } return targets; }; GLTFLoader.prototype._showMeshes = function () { this._getMeshes().forEach(function (mesh) { return mesh.isVisible = true; }); }; GLTFLoader.prototype._startAnimations = function () { var _this = this; this._getAnimationTargets().forEach(function (target) { return _this._babylonScene.beginAnimation(target, 0, Number.MAX_VALUE, true); }); }; GLTFLoader.prototype._loadScene = function (nodeNames) { var _this = this; var scene = this._gltf.scenes[this._gltf.scene || 0]; var nodeIndices = scene.nodes; this._traverseNodes(nodeIndices, function (node, index, parentNode) { node.index = index; node.parent = parentNode; return true; }); var materials = this._gltf.materials; if (materials) { materials.forEach(function (material, index) { return material.index = index; }); } if (nodeNames) { if (!(nodeNames instanceof Array)) { nodeNames = [nodeNames]; } var filteredNodeIndices = new Array(); this._traverseNodes(nodeIndices, function (node) { if (nodeNames.indexOf(node.name) === -1) { return true; } filteredNodeIndices.push(node.index); return false; }); nodeIndices = filteredNodeIndices; } this._traverseNodes(nodeIndices, function (node) { return _this._loadSkin(node); }); this._traverseNodes(nodeIndices, function (node) { return _this._loadMesh(node); }); }; GLTFLoader.prototype._loadSkin = function (node) { var _this = this; if (node.skin !== undefined) { var skin = this._gltf.skins[node.skin]; var skeletonId = "skeleton" + node.skin; skin.babylonSkeleton = new BABYLON.Skeleton(skin.name || skeletonId, skeletonId, this._babylonScene); skin.index = node.skin; for (var i = 0; i < skin.joints.length; i++) { this._createBone(this._gltf.nodes[skin.joints[i]], skin); } if (skin.skeleton === undefined) { // TODO: handle when skeleton is not defined throw new Error("Not implemented"); } if (skin.inverseBindMatrices === undefined) { // TODO: handle when inverse bind matrices are not defined throw new Error("Not implemented"); } var accessor = this._gltf.accessors[skin.inverseBindMatrices]; this._loadAccessorAsync(accessor, function (data) { _this._traverseNode(skin.skeleton, function (node, index, parent) { return _this._updateBone(node, parent, skin, data); }); }); } return true; }; GLTFLoader.prototype._updateBone = function (node, parentNode, skin, inverseBindMatrixData) { var jointIndex = skin.joints.indexOf(node.index); if (jointIndex === -1) { this._createBone(node, skin); } var babylonBone = node.babylonSkinToBones[skin.index]; // TODO: explain the math var matrix = jointIndex === -1 ? BABYLON.Matrix.Identity() : BABYLON.Matrix.FromArray(inverseBindMatrixData, jointIndex * 16); matrix.invertToRef(matrix); if (parentNode) { babylonBone.setParent(parentNode.babylonSkinToBones[skin.index], false); matrix.multiplyToRef(babylonBone.getParent().getInvertedAbsoluteTransform(), matrix); } babylonBone.updateMatrix(matrix); return true; }; GLTFLoader.prototype._createBone = function (node, skin) { var babylonBone = new BABYLON.Bone(node.name || "bone" + node.index, skin.babylonSkeleton); node.babylonSkinToBones = node.babylonSkinToBones || {}; node.babylonSkinToBones[skin.index] = babylonBone; node.babylonAnimationTargets = node.babylonAnimationTargets || []; node.babylonAnimationTargets.push(babylonBone); return babylonBone; }; GLTFLoader.prototype._loadMesh = function (node) { var babylonMesh = new BABYLON.Mesh(node.name || "mesh" + node.index, this._babylonScene); babylonMesh.isVisible = false; this._loadTransform(node, babylonMesh); if (node.mesh !== undefined) { var mesh = this._gltf.meshes[node.mesh]; this._loadMeshData(node, mesh, babylonMesh); } babylonMesh.parent = node.parent ? node.parent.babylonMesh : null; node.babylonMesh = babylonMesh; node.babylonAnimationTargets = node.babylonAnimationTargets || []; node.babylonAnimationTargets.push(node.babylonMesh); if (node.skin !== undefined) { var skin = this._gltf.skins[node.skin]; babylonMesh.skeleton = skin.babylonSkeleton; } if (node.camera !== undefined) { // TODO: handle cameras } return true; }; GLTFLoader.prototype._loadMeshData = function (node, mesh, babylonMesh) { var _this = this; babylonMesh.name = mesh.name || babylonMesh.name; var babylonMultiMaterial = new BABYLON.MultiMaterial(babylonMesh.name, this._babylonScene); babylonMesh.material = babylonMultiMaterial; var geometry = new BABYLON.Geometry(babylonMesh.name, this._babylonScene, null, false, babylonMesh); var vertexData = new BABYLON.VertexData(); vertexData.positions = []; vertexData.indices = []; var subMeshInfos = []; var loadedPrimitives = 0; var totalPrimitives = mesh.primitives.length; var _loop_1 = function (i) { var primitive = mesh.primitives[i]; if (primitive.mode && primitive.mode !== GLTF2.EMeshPrimitiveMode.TRIANGLES) { // TODO: handle other primitive modes throw new Error("Not implemented"); } this_1._createMorphTargets(node, mesh, primitive, babylonMesh); this_1._loadVertexDataAsync(primitive, function (subVertexData) { _this._loadMorphTargetsData(mesh, primitive, subVertexData, babylonMesh); subMeshInfos.push({ materialIndex: i, verticesStart: vertexData.positions.length, verticesCount: subVertexData.positions.length, indicesStart: vertexData.indices.length, indicesCount: subVertexData.indices.length, loadMaterial: function () { if (primitive.material === undefined) { babylonMultiMaterial.subMaterials[i] = _this._getDefaultMaterial(); } else { var material = _this._gltf.materials[primitive.material]; _this.loadMaterial(material, function (babylonMaterial, isNew) { if (isNew && _this._parent.onMaterialLoaded) { _this._parent.onMaterialLoaded(babylonMaterial); } if (_this._parent.onBeforeMaterialReadyAsync) { _this.addLoaderPendingData(material); _this._parent.onBeforeMaterialReadyAsync(babylonMaterial, babylonMesh, babylonMultiMaterial.subMaterials[i] != null, function () { babylonMultiMaterial.subMaterials[i] = babylonMaterial; _this.removeLoaderPendingData(material); }); } else { babylonMultiMaterial.subMaterials[i] = babylonMaterial; } }); } } }); vertexData.merge(subVertexData); if (++loadedPrimitives === totalPrimitives) { geometry.setAllVerticesData(vertexData, false); subMeshInfos.forEach(function (info) { return info.loadMaterial(); }); // TODO: optimize this so that sub meshes can be created without being overwritten after setting vertex data. // Sub meshes must be cleared and created after setting vertex data because of mesh._createGlobalSubMesh. babylonMesh.subMeshes = []; subMeshInfos.forEach(function (info) { return new BABYLON.SubMesh(info.materialIndex, info.verticesStart, info.verticesCount, info.indicesStart, info.indicesCount, babylonMesh); }); } }); }; var this_1 = this; for (var i = 0; i < totalPrimitives; i++) { _loop_1(i); } }; GLTFLoader.prototype._loadVertexDataAsync = function (primitive, onSuccess) { var _this = this; var attributes = primitive.attributes; if (!attributes) { this._onError("Primitive has no attributes"); return; } var vertexData = new BABYLON.VertexData(); var loadedAttributes = 0; var totalAttributes = Object.keys(attributes).length; var _loop_2 = function (semantic) { accessor = this_2._gltf.accessors[attributes[semantic]]; this_2._loadAccessorAsync(accessor, function (data) { switch (semantic) { case "NORMAL": vertexData.normals = data; break; case "POSITION": vertexData.positions = data; break; case "TANGENT": vertexData.tangents = data; break; case "TEXCOORD_0": vertexData.uvs = data; break; case "TEXCOORD_1": vertexData.uvs2 = data; break; case "JOINTS_0": vertexData.matricesIndices = new Float32Array(Array.prototype.slice.apply(data)); break; case "WEIGHTS_0": vertexData.matricesWeights = data; break; case "COLOR_0": vertexData.colors = data; break; default: BABYLON.Tools.Warn("Ignoring unrecognized semantic '" + semantic + "'"); break; } if (++loadedAttributes === totalAttributes) { var indicesAccessor = _this._gltf.accessors[primitive.indices]; if (indicesAccessor) { _this._loadAccessorAsync(indicesAccessor, function (data) { vertexData.indices = data; onSuccess(vertexData); }); } else { vertexData.indices = new Uint32Array(vertexData.positions.length / 3); vertexData.indices.forEach(function (v, i) { return vertexData.indices[i] = i; }); onSuccess(vertexData); } } }); }; var this_2 = this, accessor; for (var semantic in attributes) { _loop_2(semantic); } }; GLTFLoader.prototype._createMorphTargets = function (node, mesh, primitive, babylonMesh) { var targets = primitive.targets; if (!targets) { return; } if (!babylonMesh.morphTargetManager) { babylonMesh.morphTargetManager = new BABYLON.MorphTargetManager(); } for (var index = 0; index < targets.length; index++) { var weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0; babylonMesh.morphTargetManager.addTarget(new BABYLON.MorphTarget("morphTarget" + index, weight)); } }; GLTFLoader.prototype._loadMorphTargetsData = function (mesh, primitive, vertexData, babylonMesh) { var targets = primitive.targets; if (!targets) { return; } var _loop_3 = function () { var babylonMorphTarget = babylonMesh.morphTargetManager.getTarget(index); attributes = targets[index]; var _loop_4 = function (semantic) { accessor = this_3._gltf.accessors[attributes[semantic]]; this_3._loadAccessorAsync(accessor, function (data) { if (accessor.name) { babylonMorphTarget.name = accessor.name; } // glTF stores morph target information as deltas while babylon.js expects the final data. // As a result we have to add the original data to the delta to calculate the final data. var values = data; switch (semantic) { case "NORMAL": GLTF2.GLTFUtils.ForEach(values, function (v, i) { return values[i] += vertexData.normals[i]; }); babylonMorphTarget.setNormals(values); break; case "POSITION": GLTF2.GLTFUtils.ForEach(values, function (v, i) { return values[i] += vertexData.positions[i]; }); babylonMorphTarget.setPositions(values); break; case "TANGENT": // Tangent data for morph targets is stored as xyz delta. // The vertexData.tangent is stored as xyzw. // So we need to skip every fourth vertexData.tangent. for (var i = 0, j = 0; i < values.length; i++, j++) { values[i] += vertexData.tangents[j]; if ((i + 1) % 3 == 0) { j++; } } babylonMorphTarget.setTangents(values); break; default: BABYLON.Tools.Warn("Ignoring unrecognized semantic '" + semantic + "'"); break; } }); }; for (var semantic in attributes) { _loop_4(semantic); } }; var this_3 = this, attributes, accessor; for (var index = 0; index < targets.length; index++) { _loop_3(); } }; GLTFLoader.prototype._loadTransform = function (node, babylonMesh) { var position = BABYLON.Vector3.Zero(); var rotation = BABYLON.Quaternion.Identity(); var scaling = BABYLON.Vector3.One(); if (node.matrix) { var mat = BABYLON.Matrix.FromArray(node.matrix); mat.decompose(scaling, rotation, position); } else { if (node.translation) position = BABYLON.Vector3.FromArray(node.translation); if (node.rotation) rotation = BABYLON.Quaternion.FromArray(node.rotation); if (node.scale) scaling = BABYLON.Vector3.FromArray(node.scale); } babylonMesh.position = position; babylonMesh.rotationQuaternion = rotation; babylonMesh.scaling = scaling; }; GLTFLoader.prototype._traverseNodes = function (indices, action, parentNode) { if (parentNode === void 0) { parentNode = null; } for (var i = 0; i < indices.length; i++) { this._traverseNode(indices[i], action, parentNode); } }; GLTFLoader.prototype._traverseNode = function (index, action, parentNode) { if (parentNode === void 0) { parentNode = null; } var node = this._gltf.nodes[index]; if (!action(node, index, parentNode)) { return; } if (node.children) { for (var i = 0; i < node.children.length; i++) { this._traverseNode(node.children[i], action, node); } } }; GLTFLoader.prototype._loadAnimations = function () { var animations = this._gltf.animations; if (!animations || animations.length === 0) { return; } for (var animationIndex = 0; animationIndex < animations.length; animationIndex++) { var animation = animations[animationIndex]; for (var channelIndex = 0; channelIndex < animation.channels.length; channelIndex++) { this._loadAnimationChannel(animation, animationIndex, channelIndex); } } }; GLTFLoader.prototype._loadAnimationChannel = function (animation, animationIndex, channelIndex) { var channel = animation.channels[channelIndex]; var samplerIndex = channel.sampler; var sampler = animation.samplers[samplerIndex]; var targetNode = this._gltf.nodes[channel.target.node]; if (!targetNode) { BABYLON.Tools.Warn("Animation channel target node (" + channel.target.node + ") does not exist"); return; } var targetPath = { "translation": "position", "rotation": "rotationQuaternion", "scale": "scaling", "weights": "influence" }[channel.target.path]; if (!targetPath) { BABYLON.Tools.Warn("Animation channel target path '" + channel.target.path + "' is not valid"); return; } var animationType = { "position": BABYLON.Animation.ANIMATIONTYPE_VECTOR3, "rotationQuaternion": BABYLON.Animation.ANIMATIONTYPE_QUATERNION, "scaling": BABYLON.Animation.ANIMATIONTYPE_VECTOR3, "influence": BABYLON.Animation.ANIMATIONTYPE_FLOAT, }[targetPath]; var inputData; var outputData; var checkSuccess = function () { if (!inputData || !outputData) { return; } var outputBufferOffset = 0; var getNextOutputValue = { "position": function () { var value = BABYLON.Vector3.FromArray(outputData, outputBufferOffset); outputBufferOffset += 3; return value; }, "rotationQuaternion": function () { var value = BABYLON.Quaternion.FromArray(outputData, outputBufferOffset); outputBufferOffset += 4; return value; }, "scaling": function () { var value = BABYLON.Vector3.FromArray(outputData, outputBufferOffset); outputBufferOffset += 3; return value; }, "influence": function () { var numTargets = targetNode.babylonMesh.morphTargetManager.numTargets; var value = new Array(numTargets); for (var i = 0; i < numTargets; i++) { value[i] = outputData[outputBufferOffset++]; } return value; }, }[targetPath]; var getNextKey = { "LINEAR": function (frameIndex) { return ({ frame: inputData[frameIndex], value: getNextOutputValue() }); }, "CUBICSPLINE": function (frameIndex) { return ({ frame: inputData[frameIndex], inTangent: getNextOutputValue(), value: getNextOutputValue(), outTangent: getNextOutputValue() }); }, }[sampler.interpolation]; var keys = new Array(inputData.length); for (var frameIndex = 0; frameIndex < inputData.length; frameIndex++) { keys[frameIndex] = getNextKey(frameIndex); } animation.targets = animation.targets || []; if (targetPath === "influence") { var morphTargetManager = targetNode.babylonMesh.morphTargetManager; for (var targetIndex = 0; targetIndex < morphTargetManager.numTargets; targetIndex++) { var morphTarget = morphTargetManager.getTarget(targetIndex); var animationName = (animation.name || "anim" + animationIndex) + "_" + targetIndex; var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType); babylonAnimation.setKeys(keys.map(function (key) { return ({ frame: key.frame, inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined, value: key.value[targetIndex], outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined }); })); morphTarget.animations.push(babylonAnimation); animation.targets.push(morphTarget); } } else { var animationName = animation.name || "anim" + animationIndex; var babylonAnimation = new BABYLON.Animation(animationName, targetPath, 1, animationType); babylonAnimation.setKeys(keys); for (var i = 0; i < targetNode.babylonAnimationTargets.length; i++) { var target = targetNode.babylonAnimationTargets[i]; target.animations.push(babylonAnimation.clone()); animation.targets.push(target); } } }; this._loadAccessorAsync(this._gltf.accessors[sampler.input], function (data) { inputData = data; checkSuccess(); }); this._loadAccessorAsync(this._gltf.accessors[sampler.output], function (data) { outputData = data; checkSuccess(); }); }; GLTFLoader.prototype._loadBufferAsync = function (index, onSuccess) { var _this = this; var buffer = this._gltf.buffers[index]; this.addPendingData(buffer); if (buffer.loadedData) { setTimeout(function () { onSuccess(buffer.loadedData); _this.removePendingData(buffer); }); } else if (GLTF2.GLTFUtils.IsBase64(buffer.uri)) { var data = GLTF2.GLTFUtils.DecodeBase64(buffer.uri); buffer.loadedData = new Uint8Array(data); setTimeout(function () { onSuccess(buffer.loadedData); _this.removePendingData(buffer); }); } else if (buffer.loadedObservable) { buffer.loadedObservable.add(function (buffer) { onSuccess(buffer.loadedData); _this.removePendingData(buffer); }); } else { buffer.loadedObservable = new BABYLON.Observable(); buffer.loadedObservable.add(function (buffer) { onSuccess(buffer.loadedData); _this.removePendingData(buffer); }); BABYLON.Tools.LoadFile(this._rootUrl + buffer.uri, function (data) { buffer.loadedData = new Uint8Array(data); buffer.loadedObservable.notifyObservers(buffer); buffer.loadedObservable = null; }, function (event) { if (!_this._disposed) { _this._onProgress(event); } }, this._babylonScene.database, true, function (request) { if (!_this._disposed) { _this._onError("Failed to load file '" + buffer.uri + "': " + request.status + " " + request.statusText); _this.removePendingData(buffer); } }); } }; GLTFLoader.prototype._buildInt8ArrayBuffer = function (buffer, byteOffset, byteLength, byteStride, bytePerComponent) { if (!byteStride) { return new Int8Array(buffer, byteOffset, byteLength); } var sourceBuffer = new Int8Array(buffer, byteOffset); var targetBuffer = new Int8Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length); return targetBuffer; }; GLTFLoader.prototype._buildUint8ArrayBuffer = function (buffer, byteOffset, byteLength, byteStride, bytePerComponent) { if (!byteStride) { return new Uint8Array(buffer, byteOffset, byteLength); } var sourceBuffer = new Uint8Array(buffer, byteOffset); var targetBuffer = new Uint8Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride, targetBuffer.length); return targetBuffer; }; GLTFLoader.prototype._buildInt16ArrayBuffer = function (buffer, byteOffset, byteLength, byteStride, bytePerComponent) { if (!byteStride) { return new Int16Array(buffer, byteOffset, byteLength); } var sourceBuffer = new Int16Array(buffer, byteOffset); var targetBuffer = new Int16Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length); return targetBuffer; }; GLTFLoader.prototype._buildUint16ArrayBuffer = function (buffer, byteOffset, byteLength, byteStride, bytePerComponent) { if (!byteStride) { return new Uint16Array(buffer, byteOffset, byteLength); } var sourceBuffer = new Uint16Array(buffer, byteOffset); var targetBuffer = new Uint16Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 2, targetBuffer.length); return targetBuffer; }; GLTFLoader.prototype._buildUint32ArrayBuffer = function (buffer, byteOffset, byteLength, byteStride, bytePerComponent) { if (!byteStride) { return new Uint32Array(buffer, byteOffset, byteLength); } var sourceBuffer = new Uint32Array(buffer, byteOffset); var targetBuffer = new Uint32Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); return targetBuffer; }; GLTFLoader.prototype._buildFloat32ArrayBuffer = function (buffer, byteOffset, byteLength, byteStride, bytePerComponent) { if (!byteStride) { return new Float32Array(buffer, byteOffset, byteLength); } var sourceBuffer = new Float32Array(buffer, byteOffset); var targetBuffer = new Float32Array(byteLength); this._extractInterleavedData(sourceBuffer, targetBuffer, bytePerComponent, byteStride / 4, targetBuffer.length); return targetBuffer; }; GLTFLoader.prototype._extractInterleavedData = function (sourceBuffer, targetBuffer, bytePerComponent, stride, length) { var tempIndex = 0; var sourceIndex = 0; var storageSize = bytePerComponent; while (tempIndex < length) { for (var cursor = 0; cursor < storageSize; cursor++) { targetBuffer[tempIndex] = sourceBuffer[sourceIndex + cursor]; tempIndex++; } sourceIndex += stride; } }; GLTFLoader.prototype._loadBufferViewAsync = function (bufferView, byteOffset, byteLength, bytePerComponent, componentType, onSuccess) { var _this = this; byteOffset += (bufferView.byteOffset || 0); this._loadBufferAsync(bufferView.buffer, function (bufferData) { if (byteOffset + byteLength > bufferData.byteLength) { _this._onError("Buffer access is out of range"); return; } var buffer = bufferData.buffer; byteOffset += bufferData.byteOffset; var bufferViewData; switch (componentType) { case GLTF2.EComponentType.BYTE: bufferViewData = _this._buildInt8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); break; case GLTF2.EComponentType.UNSIGNED_BYTE: bufferViewData = _this._buildUint8ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); break; case GLTF2.EComponentType.SHORT: bufferViewData = _this._buildInt16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); break; case GLTF2.EComponentType.UNSIGNED_SHORT: bufferViewData = _this._buildUint16ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); break; case GLTF2.EComponentType.UNSIGNED_INT: bufferViewData = _this._buildUint32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); break; case GLTF2.EComponentType.FLOAT: bufferViewData = _this._buildFloat32ArrayBuffer(buffer, byteOffset, byteLength, bufferView.byteStride, bytePerComponent); break; default: _this._onError("Invalid component type (" + componentType + ")"); return; } onSuccess(bufferViewData); }); }; GLTFLoader.prototype._loadAccessorAsync = function (accessor, onSuccess) { var bufferView = this._gltf.bufferViews[accessor.bufferView]; var byteOffset = accessor.byteOffset || 0; var bytePerComponent = this._getByteStrideFromType(accessor); var byteLength = accessor.count * bytePerComponent; this._loadBufferViewAsync(bufferView, byteOffset, byteLength, bytePerComponent, accessor.componentType, onSuccess); }; GLTFLoader.prototype._getByteStrideFromType = function (accessor) { switch (accessor.type) { case "SCALAR": return 1; case "VEC2": return 2; case "VEC3": return 3; case "VEC4": return 4; case "MAT2": return 4; case "MAT3": return 9; case "MAT4": return 16; default: this._onError("Invalid accessor type (" + accessor.type + ")"); return 0; } }; Object.defineProperty(GLTFLoader.prototype, "blockPendingTracking", { set: function (value) { this._blockPendingTracking = value; }, enumerable: true, configurable: true }); GLTFLoader.prototype.addPendingData = function (data) { if (!this._renderReady) { this._renderPendingCount++; } this.addLoaderPendingData(data); }; GLTFLoader.prototype.removePendingData = function (data) { if (!this._renderReady) { if (--this._renderPendingCount === 0) { this._renderReady = true; this._onRenderReady(); } } this.removeLoaderPendingData(data); }; GLTFLoader.prototype.addLoaderNonBlockingPendingData = function (data) { if (!this._nonBlockingData) { this._nonBlockingData = new Array(); } this._nonBlockingData.push(data); }; GLTFLoader.prototype.addLoaderPendingData = function (data) { if (this._blockPendingTracking) { this.addLoaderNonBlockingPendingData(data); return; } this._loaderPendingCount++; }; GLTFLoader.prototype.removeLoaderPendingData = function (data) { var indexInPending = this._nonBlockingData ? this._nonBlockingData.indexOf(data) : -1; if (indexInPending !== -1) { this._nonBlockingData.splice(indexInPending, 1); } else if (--this._loaderPendingCount === 0) { this._onLoaderFirstLODComplete(); } if ((!this._nonBlockingData || this._nonBlockingData.length === 0) && this._loaderPendingCount === 0) { this._onLoaderComplete(); this.dispose(); } }; GLTFLoader.prototype._getDefaultMaterial = function () { if (!this._defaultMaterial) { var id = "__gltf_default"; var material = this._babylonScene.getMaterialByName(id); if (!material) { material = new BABYLON.PBRMaterial(id, this._babylonScene); material.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation; material.metallic = 1; material.roughness = 1; } this._defaultMaterial = material; } return this._defaultMaterial; }; GLTFLoader.prototype._loadMaterialMetallicRoughnessProperties = function (material) { var babylonMaterial = material.babylonMaterial; // Ensure metallic workflow babylonMaterial.metallic = 1; babylonMaterial.roughness = 1; var properties = material.pbrMetallicRoughness; if (!properties) { return; } babylonMaterial.albedoColor = properties.baseColorFactor ? BABYLON.Color3.FromArray(properties.baseColorFactor) : new BABYLON.Color3(1, 1, 1); babylonMaterial.metallic = properties.metallicFactor === undefined ? 1 : properties.metallicFactor; babylonMaterial.roughness = properties.roughnessFactor === undefined ? 1 : properties.roughnessFactor; if (properties.baseColorTexture) { babylonMaterial.albedoTexture = this.loadTexture(properties.baseColorTexture); } if (properties.metallicRoughnessTexture) { babylonMaterial.metallicTexture = this.loadTexture(properties.metallicRoughnessTexture); babylonMaterial.useMetallnessFromMetallicTextureBlue = true; babylonMaterial.useRoughnessFromMetallicTextureGreen = true; babylonMaterial.useRoughnessFromMetallicTextureAlpha = false; } this.loadMaterialAlphaProperties(material, properties.baseColorFactor); }; GLTFLoader.prototype.loadMaterial = function (material, assign) { if (material.babylonMaterial) { assign(material.babylonMaterial, false); return; } if (GLTF2.GLTFLoaderExtension.LoadMaterial(this, material, assign)) { return; } this.createPbrMaterial(material); this.loadMaterialBaseProperties(material); this._loadMaterialMetallicRoughnessProperties(material); assign(material.babylonMaterial, true); }; GLTFLoader.prototype.createPbrMaterial = function (material) { var babylonMaterial = new BABYLON.PBRMaterial(material.name || "mat" + material.index, this._babylonScene); babylonMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation; material.babylonMaterial = babylonMaterial; }; GLTFLoader.prototype.loadMaterialBaseProperties = function (material) { var babylonMaterial = material.babylonMaterial; babylonMaterial.emissiveColor = material.emissiveFactor ? BABYLON.Color3.FromArray(material.emissiveFactor) : new BABYLON.Color3(0, 0, 0); if (material.doubleSided) { babylonMaterial.backFaceCulling = false; babylonMaterial.twoSidedLighting = true; } if (material.normalTexture) { babylonMaterial.bumpTexture = this.loadTexture(material.normalTexture); babylonMaterial.invertNormalMapX = true; babylonMaterial.invertNormalMapY = false; if (material.normalTexture.scale !== undefined) { babylonMaterial.bumpTexture.level = material.normalTexture.scale; } } if (material.occlusionTexture) { babylonMaterial.ambientTexture = this.loadTexture(material.occlusionTexture); babylonMaterial.useAmbientInGrayScale = true; if (material.occlusionTexture.strength !== undefined) { babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength; } } if (material.emissiveTexture) { babylonMaterial.emissiveTexture = this.loadTexture(material.emissiveTexture); } }; GLTFLoader.prototype.loadMaterialAlphaProperties = function (material, colorFactor) { var babylonMaterial = material.babylonMaterial; var alphaMode = material.alphaMode || "OPAQUE"; switch (alphaMode) { case "OPAQUE": // default is opaque break; case "MASK": case "BLEND": if (colorFactor) { babylonMaterial.alpha = colorFactor[3]; } if (babylonMaterial.albedoTexture) { babylonMaterial.albedoTexture.hasAlpha = true; babylonMaterial.useAlphaFromAlbedoTexture = (alphaMode === "BLEND"); } break; default: BABYLON.Tools.Warn("Invalid alpha mode '" + material.alphaMode + "'"); break; } babylonMaterial.alphaCutOff = material.alphaCutoff === undefined ? 0.5 : material.alphaCutoff; }; GLTFLoader.prototype.loadTexture = function (textureInfo) { var _this = this; var texture = this._gltf.textures[textureInfo.index]; var texCoord = textureInfo.texCoord || 0; if (!texture || texture.source === undefined) { return null; } var source = this._gltf.images[texture.source]; var sampler = (texture.sampler === undefined ? {} : this._gltf.samplers[texture.sampler]); var noMipMaps = (sampler.minFilter === GLTF2.ETextureMinFilter.NEAREST || sampler.minFilter === GLTF2.ETextureMinFilter.LINEAR); var samplingMode = GLTF2.GLTFUtils.GetTextureSamplingMode(sampler.magFilter, sampler.minFilter); this.addPendingData(texture); var babylonTexture = new BABYLON.Texture(null, this._babylonScene, noMipMaps, false, samplingMode, function () { if (!_this._disposed) { _this.removePendingData(texture); } }, function () { if (!_this._disposed) { _this._onError("Failed to load texture '" + source.uri + "'"); _this.removePendingData(texture); } }); if (texture.url) { babylonTexture.updateURL(texture.url); } else if (texture.dataReadyObservable) { texture.dataReadyObservable.add(function (texture) { babylonTexture.updateURL(texture.url); }); } else { texture.dataReadyObservable = new BABYLON.Observable(); texture.dataReadyObservable.add(function (texture) { babylonTexture.updateURL(texture.url); }); var setTextureData = function (data) { texture.url = URL.createObjectURL(new Blob([data], { type: source.mimeType })); texture.dataReadyObservable.notifyObservers(texture); }; if (!source.uri) { var bufferView = this._gltf.bufferViews[source.bufferView]; this._loadBufferViewAsync(bufferView, 0, bufferView.byteLength, 1, GLTF2.EComponentType.UNSIGNED_BYTE, setTextureData); } else if (GLTF2.GLTFUtils.IsBase64(source.uri)) { setTextureData(new Uint8Array(GLTF2.GLTFUtils.DecodeBase64(source.uri))); } else { BABYLON.Tools.LoadFile(this._rootUrl + source.uri, setTextureData, function (event) { if (!_this._disposed) { _this._onProgress(event); } }, this._babylonScene.database, true, function (request) { _this._onError("Failed to load file '" + source.uri + "': " + request.status + " " + request.statusText); }); } } babylonTexture.coordinatesIndex = texCoord; babylonTexture.wrapU = GLTF2.GLTFUtils.GetTextureWrapMode(sampler.wrapS); babylonTexture.wrapV = GLTF2.GLTFUtils.GetTextureWrapMode(sampler.wrapT); babylonTexture.name = texture.name || "texture" + textureInfo.index; if (this._parent.onTextureLoaded) { this._parent.onTextureLoaded(babylonTexture); } return babylonTexture; }; GLTFLoader.Extensions = {}; return GLTFLoader; }()); GLTF2.GLTFLoader = GLTFLoader; BABYLON.GLTFFileLoader.CreateGLTFLoaderV2 = function (parent) { return new GLTFLoader(parent); }; })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoader.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { /** * Utils functions for GLTF */ var GLTFUtils = (function () { function GLTFUtils() { } /** * If the uri is a base64 string * @param uri: the uri to test */ GLTFUtils.IsBase64 = function (uri) { return uri.length < 5 ? false : uri.substr(0, 5) === "data:"; }; /** * Decode the base64 uri * @param uri: the uri to decode */ GLTFUtils.DecodeBase64 = function (uri) { var decodedString = atob(uri.split(",")[1]); var bufferLength = decodedString.length; var bufferView = new Uint8Array(new ArrayBuffer(bufferLength)); for (var i = 0; i < bufferLength; i++) { bufferView[i] = decodedString.charCodeAt(i); } return bufferView.buffer; }; GLTFUtils.ForEach = function (view, func) { for (var index = 0; index < view.length; index++) { func(view[index], index); } }; GLTFUtils.GetTextureWrapMode = function (mode) { // Set defaults if undefined mode = mode === undefined ? GLTF2.ETextureWrapMode.REPEAT : mode; switch (mode) { case GLTF2.ETextureWrapMode.CLAMP_TO_EDGE: return BABYLON.Texture.CLAMP_ADDRESSMODE; case GLTF2.ETextureWrapMode.MIRRORED_REPEAT: return BABYLON.Texture.MIRROR_ADDRESSMODE; case GLTF2.ETextureWrapMode.REPEAT: return BABYLON.Texture.WRAP_ADDRESSMODE; default: BABYLON.Tools.Warn("Invalid texture wrap mode (" + mode + ")"); return BABYLON.Texture.WRAP_ADDRESSMODE; } }; GLTFUtils.GetTextureSamplingMode = function (magFilter, minFilter) { // Set defaults if undefined magFilter = magFilter === undefined ? GLTF2.ETextureMagFilter.LINEAR : magFilter; minFilter = minFilter === undefined ? GLTF2.ETextureMinFilter.LINEAR_MIPMAP_NEAREST : minFilter; if (magFilter === GLTF2.ETextureMagFilter.LINEAR) { switch (minFilter) { case GLTF2.ETextureMinFilter.NEAREST: return BABYLON.Texture.LINEAR_NEAREST; case GLTF2.ETextureMinFilter.LINEAR: return BABYLON.Texture.LINEAR_LINEAR; case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.LINEAR_NEAREST_MIPNEAREST; case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_NEAREST: return BABYLON.Texture.LINEAR_LINEAR_MIPNEAREST; case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_LINEAR: return BABYLON.Texture.LINEAR_NEAREST_MIPLINEAR; case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR; default: BABYLON.Tools.Warn("Invalid texture minification filter (" + minFilter + ")"); return BABYLON.Texture.LINEAR_LINEAR_MIPLINEAR; } } else { if (magFilter !== GLTF2.ETextureMagFilter.NEAREST) { BABYLON.Tools.Warn("Invalid texture magnification filter (" + magFilter + ")"); } switch (minFilter) { case GLTF2.ETextureMinFilter.NEAREST: return BABYLON.Texture.NEAREST_NEAREST; case GLTF2.ETextureMinFilter.LINEAR: return BABYLON.Texture.NEAREST_LINEAR; case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST; case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_LINEAR_MIPNEAREST; case GLTF2.ETextureMinFilter.NEAREST_MIPMAP_LINEAR: return BABYLON.Texture.NEAREST_NEAREST_MIPLINEAR; case GLTF2.ETextureMinFilter.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.NEAREST_LINEAR_MIPLINEAR; default: BABYLON.Tools.Warn("Invalid texture minification filter (" + minFilter + ")"); return BABYLON.Texture.NEAREST_NEAREST_MIPNEAREST; } } }; /** * Decodes a buffer view into a string * @param view: the buffer view */ GLTFUtils.DecodeBufferToText = function (view) { var result = ""; var length = view.byteLength; for (var i = 0; i < length; ++i) { result += String.fromCharCode(view[i]); } return result; }; return GLTFUtils; }()); GLTF2.GLTFUtils = GLTFUtils; })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoaderUtils.js.map /// var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var GLTFLoaderExtension = (function () { function GLTFLoaderExtension() { this.enabled = true; } GLTFLoaderExtension.prototype.loadMaterial = function (loader, material, assign) { return false; }; GLTFLoaderExtension.LoadMaterial = function (loader, material, assign) { return this._ApplyExtensions(function (extension) { return extension.loadMaterial(loader, material, assign); }); }; GLTFLoaderExtension._ApplyExtensions = function (action) { var extensions = GLTFLoaderExtension._Extensions; if (!extensions) { return; } for (var i = 0; i < extensions.length; i++) { var extension = extensions[i]; if (extension.enabled && action(extension)) { return true; } } return false; }; // // Utilities // GLTFLoaderExtension._Extensions = []; return GLTFLoaderExtension; }()); GLTF2.GLTFLoaderExtension = GLTFLoaderExtension; })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.glTFLoaderExtension.js.map /// var __extends = (this && this.__extends) || (function () { var extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var Extensions; (function (Extensions) { var MSFTLOD = (function (_super) { __extends(MSFTLOD, _super); function MSFTLOD() { return _super !== null && _super.apply(this, arguments) || this; } Object.defineProperty(MSFTLOD.prototype, "name", { get: function () { return "MSFT_lod"; }, enumerable: true, configurable: true }); MSFTLOD.prototype.loadMaterial = function (loader, material, assign) { if (!material.extensions) { return false; } var properties = material.extensions[this.name]; if (!properties) { return false; } // Clear out the extension so that it won't get loaded again. material.extensions[this.name] = undefined; // Tell the loader not to clear its state until the highest LOD is loaded. var materialLODs = [material.index].concat(properties.ids); loader.addLoaderPendingData(material); for (var index = 0; index < materialLODs.length; index++) { loader.addLoaderNonBlockingPendingData(index); } // Start with the lowest quality LOD. this.loadMaterialLOD(loader, material, materialLODs, materialLODs.length - 1, assign); return true; }; MSFTLOD.prototype.loadMaterialLOD = function (loader, material, materialLODs, lod, assign) { var _this = this; var materialLOD = loader.gltf.materials[materialLODs[lod]]; if (lod !== materialLODs.length - 1) { loader.blockPendingTracking = true; } loader.loadMaterial(materialLOD, function (babylonMaterial, isNew) { assign(babylonMaterial, isNew); loader.removeLoaderPendingData(lod); // Loading is considered complete if this is the lowest quality LOD. if (lod === materialLODs.length - 1) { loader.removeLoaderPendingData(material); } if (lod === 0) { loader.blockPendingTracking = false; return; } // Load the next LOD when the loader is ready to render and // all active material textures of the current LOD are loaded. loader.executeWhenRenderReady(function () { BABYLON.BaseTexture.WhenAllReady(babylonMaterial.getActiveTextures(), function () { setTimeout(function () { _this.loadMaterialLOD(loader, material, materialLODs, lod - 1, assign); }, MSFTLOD.MinimalLODDelay); }); }); }); }; /** * Specify the minimal delay between LODs in ms (default = 250) */ MSFTLOD.MinimalLODDelay = 250; return MSFTLOD; }(GLTF2.GLTFLoaderExtension)); Extensions.MSFTLOD = MSFTLOD; GLTF2.GLTFLoader.RegisterExtension(new MSFTLOD()); })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=MSFT_lod.js.map /// var __extends = (this && this.__extends) || (function () { var extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var BABYLON; (function (BABYLON) { var GLTF2; (function (GLTF2) { var Extensions; (function (Extensions) { var KHRMaterialsPbrSpecularGlossiness = (function (_super) { __extends(KHRMaterialsPbrSpecularGlossiness, _super); function KHRMaterialsPbrSpecularGlossiness() { return _super !== null && _super.apply(this, arguments) || this; } Object.defineProperty(KHRMaterialsPbrSpecularGlossiness.prototype, "name", { get: function () { return "KHR_materials_pbrSpecularGlossiness"; }, enumerable: true, configurable: true }); KHRMaterialsPbrSpecularGlossiness.prototype.loadMaterial = function (loader, material, assign) { if (!material.extensions) { return false; } var properties = material.extensions[this.name]; if (!properties) { return false; } loader.createPbrMaterial(material); loader.loadMaterialBaseProperties(material); this._loadSpecularGlossinessProperties(loader, material, properties); assign(material.babylonMaterial, true); return true; }; KHRMaterialsPbrSpecularGlossiness.prototype._loadSpecularGlossinessProperties = function (loader, material, properties) { var babylonMaterial = material.babylonMaterial; babylonMaterial.albedoColor = properties.diffuseFactor ? BABYLON.Color3.FromArray(properties.diffuseFactor) : new BABYLON.Color3(1, 1, 1); babylonMaterial.reflectivityColor = properties.specularFactor ? BABYLON.Color3.FromArray(properties.specularFactor) : new BABYLON.Color3(1, 1, 1); babylonMaterial.microSurface = properties.glossinessFactor === undefined ? 1 : properties.glossinessFactor; if (properties.diffuseTexture) { babylonMaterial.albedoTexture = loader.loadTexture(properties.diffuseTexture); } if (properties.specularGlossinessTexture) { babylonMaterial.reflectivityTexture = loader.loadTexture(properties.specularGlossinessTexture); babylonMaterial.reflectivityTexture.hasAlpha = true; babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true; } loader.loadMaterialAlphaProperties(material, properties.diffuseFactor); }; return KHRMaterialsPbrSpecularGlossiness; }(GLTF2.GLTFLoaderExtension)); Extensions.KHRMaterialsPbrSpecularGlossiness = KHRMaterialsPbrSpecularGlossiness; GLTF2.GLTFLoader.RegisterExtension(new KHRMaterialsPbrSpecularGlossiness()); })(Extensions = GLTF2.Extensions || (GLTF2.Extensions = {})); })(GLTF2 = BABYLON.GLTF2 || (BABYLON.GLTF2 = {})); })(BABYLON || (BABYLON = {})); //# sourceMappingURL=KHR_materials_pbrSpecularGlossiness.js.map