///
module BABYLON {
class SkyMaterialDefines extends MaterialDefines {
public CLIPPLANE = false;
public POINTSIZE = false;
public FOG = false;
public VERTEXCOLOR = false;
public VERTEXALPHA = false;
constructor() {
super();
this._keys = Object.keys(this);
}
}
export class SkyMaterial extends Material {
// Public members
@serialize()
public luminance: number = 1.0;
@serialize()
public turbidity: number = 10.0;
@serialize()
public rayleigh: number = 2.0;
@serialize()
public mieCoefficient: number = 0.005;
@serialize()
public mieDirectionalG: number = 0.8;
public distance: number = 500;
@serialize()
public inclination: number = 0.49;
@serialize()
public azimuth: number = 0.25;
// Private members
private _sunPosition: Vector3 = Vector3.Zero();
private _renderId: number;
private _defines = new SkyMaterialDefines();
private _cachedDefines = new SkyMaterialDefines();
constructor(name: string, scene: Scene) {
super(name, scene);
}
public needAlphaBlending(): boolean {
return (this.alpha < 1.0);
}
public needAlphaTesting(): boolean {
return false;
}
public getAlphaTestTexture(): BaseTexture {
return null;
}
// Methods
private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean {
if (!mesh) {
return true;
}
if (mesh._materialDefines && mesh._materialDefines.isEqual(this._defines)) {
return true;
}
return false;
}
public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean {
if (this.checkReadyOnlyOnce) {
if (this._wasPreviouslyReady) {
return true;
}
}
var scene = this.getScene();
if (!this.checkReadyOnEveryCall) {
if (this._renderId === scene.getRenderId()) {
if (this._checkCache(scene, mesh, useInstances)) {
return true;
}
}
}
var engine = scene.getEngine();
this._defines.reset();
// Effect
if (scene.clipPlane) {
this._defines.CLIPPLANE = true;
}
// Point size
if (this.pointsCloud || scene.forcePointsCloud) {
this._defines.POINTSIZE = true;
}
// Fog
if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
this._defines.FOG = true;
}
// Attribs
if (mesh) {
if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
this._defines.VERTEXCOLOR = true;
if (mesh.hasVertexAlpha) {
this._defines.VERTEXALPHA = true;
}
}
}
// Get correct effect
if (!this._defines.isEqual(this._cachedDefines) || !this._effect) {
this._defines.cloneTo(this._cachedDefines);
scene.resetCachedMaterial();
// Fallbacks
var fallbacks = new EffectFallbacks();
if (this._defines.FOG) {
fallbacks.addFallback(1, "FOG");
}
//Attributes
var attribs = [VertexBuffer.PositionKind];
if (this._defines.VERTEXCOLOR) {
attribs.push(VertexBuffer.ColorKind);
}
// Legacy browser patch
var shaderName = "sky";
var join = this._defines.toString();
this._effect = scene.getEngine().createEffect(shaderName,
attribs,
["world", "viewProjection", "view",
"vFogInfos", "vFogColor", "pointSize", "vClipPlane",
"luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition"
],
[],
join, fallbacks, this.onCompiled, this.onError);
}
if (!this._effect.isReady()) {
return false;
}
this._renderId = scene.getRenderId();
this._wasPreviouslyReady = true;
if (mesh) {
if (!mesh._materialDefines) {
mesh._materialDefines = new SkyMaterialDefines();
}
this._defines.cloneTo(mesh._materialDefines);
}
return true;
}
public bindOnlyWorldMatrix(world: Matrix): void {
this._effect.setMatrix("world", world);
}
public bind(world: Matrix, mesh?: Mesh): void {
var scene = this.getScene();
// Matrices
this.bindOnlyWorldMatrix(world);
this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
if (scene.getCachedMaterial() !== this) {
// Clip plane
if (scene.clipPlane) {
var clipPlane = scene.clipPlane;
this._effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
}
// Point size
if (this.pointsCloud) {
this._effect.setFloat("pointSize", this.pointSize);
}
}
// View
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
this._effect.setMatrix("view", scene.getViewMatrix());
}
// Fog
MaterialHelper.BindFogParameters(scene, mesh, this._effect);
// Sky
this._effect.setFloat("luminance", this.luminance);
this._effect.setFloat("turbidity", this.turbidity);
this._effect.setFloat("rayleigh", this.rayleigh);
this._effect.setFloat("mieCoefficient", this.mieCoefficient);
this._effect.setFloat("mieDirectionalG", this.mieDirectionalG);
var theta = Math.PI * (this.inclination - 0.5);
var phi = 2 * Math.PI * (this.azimuth - 0.5);
this._sunPosition.x = this.distance * Math.cos( phi );
this._sunPosition.y = this.distance * Math.sin( phi ) * Math.sin( theta );
this._sunPosition.z = this.distance * Math.sin( phi ) * Math.cos( theta );
this._effect.setVector3("sunPosition", this._sunPosition);
super.bind(world, mesh);
}
public getAnimatables(): IAnimatable[] {
return [];
}
public dispose(forceDisposeEffect?: boolean): void {
super.dispose(forceDisposeEffect);
}
public clone(name: string): SkyMaterial {
return SerializationHelper.Clone(() => new SkyMaterial(name, this.getScene()), this);
}
public serialize(): any {
var serializationObject = super.serialize();
serializationObject.customType = "BABYLON.SkyMaterial";
serializationObject.luminance = this.luminance;
serializationObject.turbidity = this.turbidity;
serializationObject.rayleigh = this.rayleigh;
serializationObject.mieCoefficient = this.mieCoefficient;
serializationObject.mieDirectionalG = this.mieDirectionalG;
serializationObject.distance = this.distance;
serializationObject.inclination = this.inclination;
serializationObject.azimuth = this.azimuth;
return serializationObject;
}
public static Parse(source: any, scene: Scene, rootUrl: string): SkyMaterial {
var material = new SkyMaterial(source.name, scene);
material.alpha = source.alpha;
material.id = source.id;
Tags.AddTagsTo(material, source.tags);
material.backFaceCulling = source.backFaceCulling;
material.wireframe = source.wireframe;
if (source.checkReadyOnlyOnce) {
material.checkReadyOnlyOnce = source.checkReadyOnlyOnce;
}
material.luminance = source.luminance;
material.turbidity = source.turbidity;
material.rayleigh = source.rayleigh;
material.mieCoefficient = source.mieCoefficient;
material.mieDirectionalG = source.mieDirectionalG;
material.distance = source.distance;
material.inclination = source.inclination;
material.azimuth = source.azimuth;
return material;
}
}
}