/// module BABYLON { class SkyMaterialDefines extends MaterialDefines { public CLIPPLANE = false; public POINTSIZE = false; public FOG = false; public VERTEXCOLOR = false; public VERTEXALPHA = false; constructor() { super(); this._keys = Object.keys(this); } } export class SkyMaterial extends Material { // Public members @serialize() public luminance: number = 1.0; @serialize() public turbidity: number = 10.0; @serialize() public rayleigh: number = 2.0; @serialize() public mieCoefficient: number = 0.005; @serialize() public mieDirectionalG: number = 0.8; public distance: number = 500; @serialize() public inclination: number = 0.49; @serialize() public azimuth: number = 0.25; // Private members private _sunPosition: Vector3 = Vector3.Zero(); private _renderId: number; private _defines = new SkyMaterialDefines(); private _cachedDefines = new SkyMaterialDefines(); constructor(name: string, scene: Scene) { super(name, scene); } public needAlphaBlending(): boolean { return (this.alpha < 1.0); } public needAlphaTesting(): boolean { return false; } public getAlphaTestTexture(): BaseTexture { return null; } // Methods private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean { if (!mesh) { return true; } if (mesh._materialDefines && mesh._materialDefines.isEqual(this._defines)) { return true; } return false; } public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean { if (this.checkReadyOnlyOnce) { if (this._wasPreviouslyReady) { return true; } } var scene = this.getScene(); if (!this.checkReadyOnEveryCall) { if (this._renderId === scene.getRenderId()) { if (this._checkCache(scene, mesh, useInstances)) { return true; } } } var engine = scene.getEngine(); this._defines.reset(); // Effect if (scene.clipPlane) { this._defines.CLIPPLANE = true; } // Point size if (this.pointsCloud || scene.forcePointsCloud) { this._defines.POINTSIZE = true; } // Fog if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) { this._defines.FOG = true; } // Attribs if (mesh) { if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) { this._defines.VERTEXCOLOR = true; if (mesh.hasVertexAlpha) { this._defines.VERTEXALPHA = true; } } } // Get correct effect if (!this._defines.isEqual(this._cachedDefines) || !this._effect) { this._defines.cloneTo(this._cachedDefines); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new EffectFallbacks(); if (this._defines.FOG) { fallbacks.addFallback(1, "FOG"); } //Attributes var attribs = [VertexBuffer.PositionKind]; if (this._defines.VERTEXCOLOR) { attribs.push(VertexBuffer.ColorKind); } // Legacy browser patch var shaderName = "sky"; var join = this._defines.toString(); this._effect = scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view", "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition" ], [], join, fallbacks, this.onCompiled, this.onError); } if (!this._effect.isReady()) { return false; } this._renderId = scene.getRenderId(); this._wasPreviouslyReady = true; if (mesh) { if (!mesh._materialDefines) { mesh._materialDefines = new SkyMaterialDefines(); } this._defines.cloneTo(mesh._materialDefines); } return true; } public bindOnlyWorldMatrix(world: Matrix): void { this._effect.setMatrix("world", world); } public bind(world: Matrix, mesh?: Mesh): void { var scene = this.getScene(); // Matrices this.bindOnlyWorldMatrix(world); this._effect.setMatrix("viewProjection", scene.getTransformMatrix()); if (scene.getCachedMaterial() !== this) { // Clip plane if (scene.clipPlane) { var clipPlane = scene.clipPlane; this._effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d); } // Point size if (this.pointsCloud) { this._effect.setFloat("pointSize", this.pointSize); } } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) { this._effect.setMatrix("view", scene.getViewMatrix()); } // Fog MaterialHelper.BindFogParameters(scene, mesh, this._effect); // Sky this._effect.setFloat("luminance", this.luminance); this._effect.setFloat("turbidity", this.turbidity); this._effect.setFloat("rayleigh", this.rayleigh); this._effect.setFloat("mieCoefficient", this.mieCoefficient); this._effect.setFloat("mieDirectionalG", this.mieDirectionalG); var theta = Math.PI * (this.inclination - 0.5); var phi = 2 * Math.PI * (this.azimuth - 0.5); this._sunPosition.x = this.distance * Math.cos( phi ); this._sunPosition.y = this.distance * Math.sin( phi ) * Math.sin( theta ); this._sunPosition.z = this.distance * Math.sin( phi ) * Math.cos( theta ); this._effect.setVector3("sunPosition", this._sunPosition); super.bind(world, mesh); } public getAnimatables(): IAnimatable[] { return []; } public dispose(forceDisposeEffect?: boolean): void { super.dispose(forceDisposeEffect); } public clone(name: string): SkyMaterial { return SerializationHelper.Clone(() => new SkyMaterial(name, this.getScene()), this); } public serialize(): any { var serializationObject = super.serialize(); serializationObject.customType = "BABYLON.SkyMaterial"; serializationObject.luminance = this.luminance; serializationObject.turbidity = this.turbidity; serializationObject.rayleigh = this.rayleigh; serializationObject.mieCoefficient = this.mieCoefficient; serializationObject.mieDirectionalG = this.mieDirectionalG; serializationObject.distance = this.distance; serializationObject.inclination = this.inclination; serializationObject.azimuth = this.azimuth; return serializationObject; } public static Parse(source: any, scene: Scene, rootUrl: string): SkyMaterial { var material = new SkyMaterial(source.name, scene); material.alpha = source.alpha; material.id = source.id; Tags.AddTagsTo(material, source.tags); material.backFaceCulling = source.backFaceCulling; material.wireframe = source.wireframe; if (source.checkReadyOnlyOnce) { material.checkReadyOnlyOnce = source.checkReadyOnlyOnce; } material.luminance = source.luminance; material.turbidity = source.turbidity; material.rayleigh = source.rayleigh; material.mieCoefficient = source.mieCoefficient; material.mieDirectionalG = source.mieDirectionalG; material.distance = source.distance; material.inclination = source.inclination; material.azimuth = source.azimuth; return material; } } }