///
module BABYLON {
var maxSimultaneousLights = 4;
class FireMaterialDefines extends MaterialDefines {
public DIFFUSE = false;
public CLIPPLANE = false;
public ALPHATEST = false;
public POINTSIZE = false;
public FOG = false;
public UV1 = false;
public VERTEXCOLOR = false;
public VERTEXALPHA = false;
public BonesPerMesh = 0;
public NUM_BONE_INFLUENCERS = 0;
public INSTANCES = false;
constructor() {
super();
this._keys = Object.keys(this);
}
}
export class FireMaterial extends Material {
@serializeAsTexture()
public diffuseTexture: BaseTexture;
@serializeAsTexture()
public distortionTexture: BaseTexture;
@serializeAsTexture()
public opacityTexture: BaseTexture;
@serialize("diffuseColor")
public diffuseColor = new Color3(1, 1, 1);
@serialize()
public speed = 1.0;
private _scaledDiffuse = new Color3();
private _renderId: number;
private _defines = new FireMaterialDefines();
private _cachedDefines = new FireMaterialDefines();
private _lastTime: number = 0;
constructor(name: string, scene: Scene) {
super(name, scene);
this._cachedDefines.BonesPerMesh = -1;
}
public needAlphaBlending(): boolean {
return (this.alpha < 1.0);
}
public needAlphaTesting(): boolean {
return false;
}
public getAlphaTestTexture(): BaseTexture {
return null;
}
// Methods
private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean {
if (!mesh) {
return true;
}
if (this._defines.INSTANCES !== useInstances) {
return false;
}
if (mesh._materialDefines && mesh._materialDefines.isEqual(this._defines)) {
return true;
}
return false;
}
public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean {
if (this.checkReadyOnlyOnce) {
if (this._wasPreviouslyReady) {
return true;
}
}
var scene = this.getScene();
if (!this.checkReadyOnEveryCall) {
if (this._renderId === scene.getRenderId()) {
if (this._checkCache(scene, mesh, useInstances)) {
return true;
}
}
}
var engine = scene.getEngine();
var needNormals = false;
var needUVs = false;
this._defines.reset();
// Textures
if (scene.texturesEnabled) {
if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
if (!this.diffuseTexture.isReady()) {
return false;
} else {
needUVs = true;
this._defines.DIFFUSE = true;
}
}
}
// Effect
if (scene.clipPlane) {
this._defines.CLIPPLANE = true;
}
this._defines.ALPHATEST = true;
// Point size
if (this.pointsCloud || scene.forcePointsCloud) {
this._defines.POINTSIZE = true;
}
// Fog
if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
this._defines.FOG = true;
}
// Attribs
if (mesh) {
if (needUVs) {
if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
this._defines.UV1 = true;
}
}
if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
this._defines.VERTEXCOLOR = true;
if (mesh.hasVertexAlpha) {
this._defines.VERTEXALPHA = true;
}
}
if (mesh.useBones && mesh.computeBonesUsingShaders) {
this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers;
this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
}
// Instances
if (useInstances) {
this._defines.INSTANCES = true;
}
}
// Get correct effect
if (!this._defines.isEqual(this._cachedDefines)) {
this._defines.cloneTo(this._cachedDefines);
scene.resetCachedMaterial();
// Fallbacks
var fallbacks = new EffectFallbacks();
if (this._defines.FOG) {
fallbacks.addFallback(1, "FOG");
}
if (this._defines.NUM_BONE_INFLUENCERS > 0) {
fallbacks.addCPUSkinningFallback(0, mesh);
}
//Attributes
var attribs = [VertexBuffer.PositionKind];
if (this._defines.UV1) {
attribs.push(VertexBuffer.UVKind);
}
if (this._defines.VERTEXCOLOR) {
attribs.push(VertexBuffer.ColorKind);
}
MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks);
MaterialHelper.PrepareAttributesForInstances(attribs, this._defines);
// Legacy browser patch
var shaderName = "fire";
var join = this._defines.toString();
this._effect = scene.getEngine().createEffect(shaderName,
attribs,
["world", "view", "viewProjection", "vEyePosition",
"vFogInfos", "vFogColor", "pointSize",
"vDiffuseInfos",
"mBones",
"vClipPlane", "diffuseMatrix",
// Fire
"time", "speed"
],
["diffuseSampler",
// Fire
"distortionSampler", "opacitySampler"
],
join, fallbacks, this.onCompiled, this.onError);
}
if (!this._effect.isReady()) {
return false;
}
this._renderId = scene.getRenderId();
this._wasPreviouslyReady = true;
if (mesh) {
if (!mesh._materialDefines) {
mesh._materialDefines = new FireMaterialDefines();
}
this._defines.cloneTo(mesh._materialDefines);
}
return true;
}
public bindOnlyWorldMatrix(world: Matrix): void {
this._effect.setMatrix("world", world);
}
public bind(world: Matrix, mesh?: Mesh): void {
var scene = this.getScene();
// Matrices
this.bindOnlyWorldMatrix(world);
this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
// Bones
MaterialHelper.BindBonesParameters(mesh, this._effect);
if (scene.getCachedMaterial() !== this) {
// Textures
if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
this._effect.setTexture("diffuseSampler", this.diffuseTexture);
this._effect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
this._effect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
this._effect.setTexture("distortionSampler", this.distortionTexture);
this._effect.setTexture("opacitySampler", this.opacityTexture);
}
// Clip plane
if (scene.clipPlane) {
var clipPlane = scene.clipPlane;
this._effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
}
// Point size
if (this.pointsCloud) {
this._effect.setFloat("pointSize", this.pointSize);
}
this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
}
this._effect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
// View
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
this._effect.setMatrix("view", scene.getViewMatrix());
}
// Fog
MaterialHelper.BindFogParameters(scene, mesh, this._effect);
// Time
this._lastTime += scene.getEngine().getDeltaTime();
this._effect.setFloat("time", this._lastTime);
// Speed
this._effect.setFloat("speed", this.speed);
super.bind(world, mesh);
}
public getAnimatables(): IAnimatable[] {
var results = [];
if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
results.push(this.diffuseTexture);
}
if (this.distortionTexture && this.distortionTexture.animations && this.distortionTexture.animations.length > 0) {
results.push(this.distortionTexture);
}
if (this.opacityTexture && this.opacityTexture.animations && this.opacityTexture.animations.length > 0) {
results.push(this.opacityTexture);
}
return results;
}
public dispose(forceDisposeEffect?: boolean): void {
if (this.diffuseTexture) {
this.diffuseTexture.dispose();
}
if (this.distortionTexture) {
this.distortionTexture.dispose();
}
super.dispose(forceDisposeEffect);
}
public clone(name: string): FireMaterial {
return SerializationHelper.Clone(() => new FireMaterial(name, this.getScene()), this);
}
public serialize(): any {
var serializationObject = super.serialize();
serializationObject.customType = "BABYLON.FireMaterial";
serializationObject.diffuseColor = this.diffuseColor.asArray();
serializationObject.speed = this.speed;
if (this.diffuseTexture) {
serializationObject.diffuseTexture = this.diffuseTexture.serialize();
}
if (this.distortionTexture) {
serializationObject.distortionTexture = this.distortionTexture.serialize();
}
if (this.opacityTexture) {
serializationObject.opacityTexture = this.opacityTexture.serialize();
}
return serializationObject;
}
public static Parse(source: any, scene: Scene, rootUrl: string): FireMaterial {
var material = new FireMaterial(source.name, scene);
material.diffuseColor = Color3.FromArray(source.diffuseColor);
material.speed = source.speed;
material.alpha = source.alpha;
material.id = source.id;
Tags.AddTagsTo(material, source.tags);
material.backFaceCulling = source.backFaceCulling;
material.wireframe = source.wireframe;
if (source.diffuseTexture) {
material.diffuseTexture = Texture.Parse(source.diffuseTexture, scene, rootUrl);
}
if (source.distortionTexture) {
material.distortionTexture = Texture.Parse(source.distortionTexture, scene, rootUrl);
}
if (source.opacityTexture) {
material.opacityTexture = Texture.Parse(source.opacityTexture, scene, rootUrl);
}
if (source.checkReadyOnlyOnce) {
material.checkReadyOnlyOnce = source.checkReadyOnlyOnce;
}
return material;
}
}
}