/// module BABYLON { export class DynamicTexture extends Texture { private _generateMipMaps: boolean; private _canvas: HTMLCanvasElement; private _context: CanvasRenderingContext2D; private _engine: Engine; constructor(name: string, options: any, scene: Scene, generateMipMaps: boolean, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE, format: number = Engine.TEXTUREFORMAT_RGBA) { super(null, scene, !generateMipMaps, undefined, samplingMode, undefined, undefined, undefined, undefined, format); this.name = name; this._engine = (this.getScene()).getEngine(); this.wrapU = Texture.CLAMP_ADDRESSMODE; this.wrapV = Texture.CLAMP_ADDRESSMODE; this._generateMipMaps = generateMipMaps; if (options.getContext) { this._canvas = options; this._texture = this._engine.createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode); } else { this._canvas = document.createElement("canvas"); if (options.width) { this._texture = this._engine.createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode); } else { this._texture = this._engine.createDynamicTexture(options, options, generateMipMaps, samplingMode); } } var textureSize = this.getSize(); this._canvas.width = textureSize.width; this._canvas.height = textureSize.height; this._context = this._canvas.getContext("2d"); } public get canRescale(): boolean { return true; } private _recreate(textureSize: ISize): void { this._canvas.width = textureSize.width; this._canvas.height = textureSize.height; this.releaseInternalTexture(); this._texture = this._engine.createDynamicTexture(textureSize.width, textureSize.height, this._generateMipMaps, this._samplingMode); } public scale(ratio: number): void { var textureSize = this.getSize(); textureSize.width *= ratio; textureSize.height *= ratio; this._recreate(textureSize); } public scaleTo(width: number, height: number): void { var textureSize = this.getSize(); textureSize.width = width; textureSize.height = height; this._recreate(textureSize); } public getContext(): CanvasRenderingContext2D { return this._context; } public clear(): void { var size = this.getSize(); this._context.fillRect(0, 0, size.width, size.height); } public update(invertY?: boolean): void { this._engine.updateDynamicTexture(this._texture, this._canvas, invertY === undefined ? true : invertY, undefined, this._format || undefined); } public drawText(text: string, x: number, y: number, font: string, color: string, clearColor: string, invertY?: boolean, update = true) { var size = this.getSize(); if (clearColor) { this._context.fillStyle = clearColor; this._context.fillRect(0, 0, size.width, size.height); } this._context.font = font; if (x === null || x === undefined) { var textSize = this._context.measureText(text); x = (size.width - textSize.width) / 2; } if (y === null || y === undefined) { var fontSize = parseInt((font.replace(/\D/g,'')));; y = (size.height /2) + (fontSize/3.65); } this._context.fillStyle = color; this._context.fillText(text, x, y); if (update) { this.update(invertY); } } public clone(): DynamicTexture { let scene = this.getScene(); if (!scene) { return this; } var textureSize = this.getSize(); var newTexture = new DynamicTexture(this.name, textureSize, scene, this._generateMipMaps); // Base texture newTexture.hasAlpha = this.hasAlpha; newTexture.level = this.level; // Dynamic Texture newTexture.wrapU = this.wrapU; newTexture.wrapV = this.wrapV; return newTexture; } public _rebuild(): void { this.update(); } } }