// Gulp Tools var gulp = require("gulp"); var webpack = require('webpack'); var webpackStream = require("webpack-stream"); var dtsBundle = require('dts-bundle'); var merge2 = require("merge2"); var path = require("path"); // Gulp Helpers var processShaders = require("../helpers/gulp-processShaders"); var uncommentShaders = require('../helpers/gulp-removeShaderComments'); var processDeclaration = require('../helpers/gulp-processTypescriptDeclaration'); var rmDir = require("../helpers/gulp-rmDir"); // Import Build Config var config = require("../config.json"); /** * Create shader ts files. */ var buildShaders = function(settings) { return gulp.src(settings.build.srcDirectory + "**/*.fx") .pipe(uncommentShaders()) .pipe(processShaders()); } /** * Build a single library (one of the material of mat lib) from a module (materialsLibrary for instance) */ var buildExternalLibrary = function(library, settings, cb) { const sequence = []; var outputDirectory = config.build.outputDirectory + settings.build.distOutputDirectory; // Webpack Config. var wpConfig = require(settings.build.webpack); wpConfig.entry = { 'main': path.resolve(wpConfig.context, library.entry), }; wpConfig.output.filename = library.output; // Generate minified file. let wpBuildMin = webpackStream(wpConfig, webpack); let buildEventMin = wpBuildMin.pipe(gulp.dest(outputDirectory)); sequence.push(buildEventMin); // Generate unminified file. wpConfig.mode = "development"; wpConfig.output.filename = wpConfig.output.filename.replace(".min", ""); let wpBuildMax = webpackStream(wpConfig, webpack); let buildEventMax = wpBuildMax.pipe(gulp.dest(outputDirectory)); sequence.push(buildEventMax); return merge2(sequence) .on("end", function() { // TODO. Generate all d.ts if (!library.preventLoadLibrary) { dtsBundle.bundle(settings.build.dtsBundle); let fileLocation = path.join(outputDirectory, settings.build.processDeclaration.filename); processDeclaration(fileLocation, settings.build.processDeclaration); } cb(); }); } /** * Dynamic module creation In Serie for WebPack leaks. */ function buildExternalLibraries(settings) { // Clean up old build files. rmDir(settings.build.dtsBundle.baseDir); // Creates the required tasks. var tasks = []; for (var library of settings.libraries) { var shaders = function() { return buildShaders(settings); }; var build = function(cb) { return buildExternalLibrary(library, settings, cb) }; tasks.push(shaders, build); } return gulp.series.apply(this, tasks); } /** * Dynamic module creation. */ config.modules.map(function(module) { const settings = config[module]; gulp.task(module, buildExternalLibraries(settings)); });