///
module BABYLON {
class TerrainMaterialDefines extends MaterialDefines {
public DIFFUSE = false;
public BUMP = false;
public CLIPPLANE = false;
public ALPHATEST = false;
public POINTSIZE = false;
public FOG = false;
public SPECULARTERM = false;
public NORMAL = false;
public UV1 = false;
public UV2 = false;
public VERTEXCOLOR = false;
public VERTEXALPHA = false;
public NUM_BONE_INFLUENCERS = 0;
public BonesPerMesh = 0;
public INSTANCES = false;
public USERIGHTHANDEDSYSTEM = false;
constructor() {
super();
this.rebuild();
}
}
export class TerrainMaterial extends PushMaterial {
@serializeAsTexture("mixTexture")
private _mixTexture: BaseTexture;
@expandToProperty("_markAllSubMeshesAsTexturesDirty")
public mixTexture: BaseTexture;
@serializeAsTexture("diffuseTexture1")
private _diffuseTexture1: Texture;
@expandToProperty("_markAllSubMeshesAsTexturesDirty")
public diffuseTexture1: Texture;
@serializeAsTexture("diffuseTexture2")
private _diffuseTexture2: Texture;
@expandToProperty("_markAllSubMeshesAsTexturesDirty")
public diffuseTexture2: Texture;
@serializeAsTexture("diffuseTexture3")
private _diffuseTexture3: Texture;
@expandToProperty("_markAllSubMeshesAsTexturesDirty")
public diffuseTexture3: Texture;
@serializeAsTexture("bumpTexture1")
private _bumpTexture1: Texture;
@expandToProperty("_markAllSubMeshesAsTexturesDirty")
public bumpTexture1: Texture;
@serializeAsTexture("bumpTexture2")
private _bumpTexture2: Texture;
@expandToProperty("_markAllSubMeshesAsTexturesDirty")
public bumpTexture2: Texture;
@serializeAsTexture("bumpTexture3")
private _bumpTexture3: Texture;
@expandToProperty("_markAllSubMeshesAsTexturesDirty")
public bumpTexture3: Texture;
@serializeAsColor3()
public diffuseColor = new Color3(1, 1, 1);
@serializeAsColor3()
public specularColor = new Color3(0, 0, 0);
@serialize()
public specularPower = 64;
@serialize("disableLighting")
private _disableLighting = false;
@expandToProperty("_markAllSubMeshesAsLightsDirty")
public disableLighting: boolean;
@serialize("maxSimultaneousLights")
private _maxSimultaneousLights = 4;
@expandToProperty("_markAllSubMeshesAsLightsDirty")
public maxSimultaneousLights: number;
private _worldViewProjectionMatrix = Matrix.Zero();
private _renderId: number;
constructor(name: string, scene: Scene) {
super(name, scene);
}
public needAlphaBlending(): boolean {
return (this.alpha < 1.0);
}
public needAlphaTesting(): boolean {
return false;
}
public getAlphaTestTexture(): BaseTexture {
return null;
}
// Methods
public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {
if (this.isFrozen) {
if (this._wasPreviouslyReady && subMesh.effect) {
return true;
}
}
if (!subMesh._materialDefines) {
subMesh._materialDefines = new TerrainMaterialDefines();
}
var defines = subMesh._materialDefines;
var scene = this.getScene();
if (!this.checkReadyOnEveryCall && subMesh.effect) {
if (this._renderId === scene.getRenderId()) {
return true;
}
}
var engine = scene.getEngine();
// Textures
if (scene.texturesEnabled) {
if (this.mixTexture && StandardMaterial.DiffuseTextureEnabled) {
if (!this.mixTexture.isReady()) {
return false;
} else {
defines._needUVs = true;
defines.DIFFUSE = true;
}
}
if ((this.bumpTexture1 || this.bumpTexture2 || this.bumpTexture3) && StandardMaterial.BumpTextureEnabled) {
defines._needUVs = true;
defines._needNormals = true;
defines.BUMP = true;
}
}
// Misc.
MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, defines);
// Lights
defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
// Values that need to be evaluated on every frame
MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances);
// Attribs
MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
// Get correct effect
if (defines.isDirty) {
defines.markAsProcessed();
scene.resetCachedMaterial();
// Fallbacks
var fallbacks = new EffectFallbacks();
if (defines.FOG) {
fallbacks.addFallback(1, "FOG");
}
MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
if (defines.NUM_BONE_INFLUENCERS > 0) {
fallbacks.addCPUSkinningFallback(0, mesh);
}
//Attributes
var attribs = [VertexBuffer.PositionKind];
if (defines.NORMAL) {
attribs.push(VertexBuffer.NormalKind);
}
if (defines.UV1) {
attribs.push(VertexBuffer.UVKind);
}
if (defines.UV2) {
attribs.push(VertexBuffer.UV2Kind);
}
if (defines.VERTEXCOLOR) {
attribs.push(VertexBuffer.ColorKind);
}
MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
MaterialHelper.PrepareAttributesForInstances(attribs, defines);
// Legacy browser patch
var shaderName = "terrain";
var join = defines.toString();
var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
"vFogInfos", "vFogColor", "pointSize",
"vTextureInfos",
"mBones",
"vClipPlane", "textureMatrix",
"diffuse1Infos", "diffuse2Infos", "diffuse3Infos"
];
var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
"bump1Sampler", "bump2Sampler", "bump3Sampler"
];
var uniformBuffers = [];
MaterialHelper.PrepareUniformsAndSamplersList({
uniformsNames: uniforms,
uniformBuffersNames: uniformBuffers,
samplers: samplers,
defines: defines,
maxSimultaneousLights: this.maxSimultaneousLights
});
subMesh.setEffect(scene.getEngine().createEffect(shaderName,
{
attributes: attribs,
uniformsNames: uniforms,
uniformBuffersNames: uniformBuffers,
samplers: samplers,
defines: join,
fallbacks: fallbacks,
onCompiled: this.onCompiled,
onError: this.onError,
indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
}, engine), defines);
}
if (!subMesh.effect.isReady()) {
return false;
}
this._renderId = scene.getRenderId();
this._wasPreviouslyReady = true;
return true;
}
public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
var scene = this.getScene();
var defines = subMesh._materialDefines;
if (!defines) {
return;
}
var effect = subMesh.effect;
this._activeEffect = effect;
// Matrices
this.bindOnlyWorldMatrix(world);
this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
// Bones
MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
if (this._mustRebind(scene, effect)) {
// Textures
if (this.mixTexture) {
this._activeEffect.setTexture("textureSampler", this._mixTexture);
this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
if (StandardMaterial.DiffuseTextureEnabled) {
if (this._diffuseTexture1) {
this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
}
if (this._diffuseTexture2) {
this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
}
if (this._diffuseTexture3) {
this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
}
}
if (StandardMaterial.BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
if (this._bumpTexture1) {
this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
}
if (this._bumpTexture2) {
this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
}
if (this._bumpTexture3) {
this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
}
}
}
// Clip plane
MaterialHelper.BindClipPlane(this._activeEffect, scene);
// Point size
if (this.pointsCloud) {
this._activeEffect.setFloat("pointSize", this.pointSize);
}
this._activeEffect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
}
this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
if (defines.SPECULARTERM) {
this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
}
if (scene.lightsEnabled && !this.disableLighting) {
MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
}
// View
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
this._activeEffect.setMatrix("view", scene.getViewMatrix());
}
// Fog
MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
this._afterBind(mesh, this._activeEffect);
}
public getAnimatables(): IAnimatable[] {
var results = [];
if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
results.push(this.mixTexture);
}
return results;
}
public getActiveTextures(): BaseTexture[] {
var activeTextures = super.getActiveTextures();
if (this._mixTexture) {
activeTextures.push(this._mixTexture);
}
if (this._diffuseTexture1) {
activeTextures.push(this._diffuseTexture1);
}
if (this._diffuseTexture2) {
activeTextures.push(this._diffuseTexture2);
}
if (this._diffuseTexture3) {
activeTextures.push(this._diffuseTexture3);
}
if (this._bumpTexture1) {
activeTextures.push(this._bumpTexture1);
}
if (this._bumpTexture2) {
activeTextures.push(this._bumpTexture2);
}
if (this._bumpTexture3) {
activeTextures.push(this._bumpTexture3);
}
return activeTextures;
}
public dispose(forceDisposeEffect?: boolean): void {
if (this.mixTexture) {
this.mixTexture.dispose();
}
super.dispose(forceDisposeEffect);
}
public clone(name: string): TerrainMaterial {
return SerializationHelper.Clone(() => new TerrainMaterial(name, this.getScene()), this);
}
public serialize(): any {
var serializationObject = SerializationHelper.Serialize(this);
serializationObject.customType = "BABYLON.TerrainMaterial";
return serializationObject;
}
// Statics
public static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial {
return SerializationHelper.Parse(() => new TerrainMaterial(source.name, scene), source, scene, rootUrl);
}
}
}