var CreatePostProcessBloomTestScene = function (engine) { var scene = new BABYLON.Scene(engine); var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene); var light = new BABYLON.DirectionalLight("dir01", new BABYLON.Vector3(0, -1, -0.2), scene); var light2 = new BABYLON.DirectionalLight("dir02", new BABYLON.Vector3(-1, -2, -1), scene); light.position = new BABYLON.Vector3(0, 30, 0); light2.position = new BABYLON.Vector3(10, 20, 10); light.intensity = 0.6; light2.intensity = 0.6; camera.setPosition(new BABYLON.Vector3(-40, 40, 0)); camera.lowerBetaLimit = (Math.PI / 2) * 0.9; // Skybox var skybox = BABYLON.Mesh.CreateBox("skyBox", 1000.0, scene); var skyboxMaterial = new BABYLON.StandardMaterial("skyBox", scene); skyboxMaterial.backFaceCulling = false; skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("Scenes/Customs/skybox/snow", scene); skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE; skyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0); skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0); skybox.material = skyboxMaterial; // Spheres var sphere0 = BABYLON.Mesh.CreateSphere("Sphere0", 16, 10, scene); var sphere1 = BABYLON.Mesh.CreateSphere("Sphere1", 16, 10, scene); var sphere2 = BABYLON.Mesh.CreateSphere("Sphere2", 16, 10, scene); var cube = BABYLON.Mesh.CreateBox("Cube", 10.0, scene); sphere0.material = new BABYLON.StandardMaterial("white", scene); sphere0.material.diffuseColor = new BABYLON.Color3(0, 0, 0); sphere0.material.specularColor = new BABYLON.Color3(0, 0, 0); sphere0.material.emissiveColor = new BABYLON.Color3(1.0, 1.0, 1.0); sphere1.material = sphere0.material; sphere2.material = sphere0.material; cube.material = new BABYLON.StandardMaterial("red", scene); cube.material.diffuseColor = new BABYLON.Color3(0, 0, 0); cube.material.specularColor = new BABYLON.Color3(0, 0, 0); cube.material.emissiveColor = new BABYLON.Color3(1.0, 0, 0); // Post-process var blurWidth = 1.0; var postProcess0 = new BABYLON.PassPostProcess("Scene copy", 1.0, camera); var postProcess1 = new BABYLON.PostProcess("Down sample", "./Scenes/Customs/postprocesses/downsample", ["screenSize", "highlightThreshold"], null, 0.25, camera, BABYLON.Texture.BILINEAR_SAMPLINGMODE); postProcess1.onApply = function (effect) { effect.setFloat2("screenSize", postProcess1.width, postProcess1.height); effect.setFloat("highlightThreshold", 0.90); }; var postProcess2 = new BABYLON.BlurPostProcess("Horizontal blur", new BABYLON.Vector2(1.0, 0), blurWidth, 0.25, camera); var postProcess3 = new BABYLON.BlurPostProcess("Vertical blur", new BABYLON.Vector2(0, 1.0), blurWidth, 0.25, camera); var postProcess4 = new BABYLON.PostProcess("Final compose", "./Scenes/Customs/postprocesses/compose", ["sceneIntensity", "glowIntensity", "highlightIntensity"], ["sceneSampler"], 1, camera); postProcess4.onApply = function (effect) { effect.setTextureFromPostProcess("sceneSampler", postProcess0); effect.setFloat("sceneIntensity", 0.5); effect.setFloat("glowIntensity", 0.4); effect.setFloat("highlightIntensity", 1.0); }; // Animations var alpha = 0; scene.registerBeforeRender(function() { sphere0.position = new BABYLON.Vector3(20 * Math.sin(alpha), 0, 20 * Math.cos(alpha)); sphere1.position = new BABYLON.Vector3(20 * Math.sin(alpha), 0, -20 * Math.cos(alpha)); sphere2.position = new BABYLON.Vector3(20 * Math.cos(alpha), 0, 20 * Math.sin(alpha)); cube.rotation.y += 0.01; cube.rotation.z += 0.01; alpha += 0.01; }); return scene; };