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} catch (e) { // This works if the window reference is available if (typeof window === "object") g = window; } // g can still be undefined, but nothing to do about it... // We return undefined, instead of nothing here, so it's // easier to handle this case. if(!global) { ...} module.exports = g; /***/ }), /***/ "./STL/index.ts": /*!**********************!*\ !*** ./STL/index.ts ***! \**********************/ /*! exports provided: STLFileLoader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony import */ var _stlFileLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./stlFileLoader */ "./STL/stlFileLoader.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "STLFileLoader", function() { return _stlFileLoader__WEBPACK_IMPORTED_MODULE_0__["STLFileLoader"]; }); /***/ }), /***/ "./STL/stlFileLoader.ts": /*!******************************!*\ !*** ./STL/stlFileLoader.ts ***! \******************************/ /*! exports provided: STLFileLoader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "STLFileLoader", function() { return STLFileLoader; }); /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/observable"); /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__); /** * STL file type loader. * This is a babylon scene loader plugin. */ var STLFileLoader = /** @class */ (function () { function STLFileLoader() { /** @hidden */ this.solidPattern = /solid (\S*)([\S\s]*?)endsolid[ ]*(\S*)/g; /** @hidden */ this.facetsPattern = /facet([\s\S]*?)endfacet/g; /** @hidden */ this.normalPattern = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g; /** @hidden */ this.vertexPattern = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g; /** * Defines the name of the plugin. */ this.name = "stl"; /** * Defines the extensions the stl loader is able to load. * force data to come in as an ArrayBuffer * we'll convert to string if it looks like it's an ASCII .stl */ this.extensions = { ".stl": { isBinary: true }, }; } /** * Import meshes into a scene. * @param meshesNames An array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported * @param scene The scene to import into * @param data The data to import * @param rootUrl The root url for scene and resources * @param meshes The meshes array to import into * @param particleSystems The particle systems array to import into * @param skeletons The skeletons array to import into * @param onError The callback when import fails * @returns True if successful or false otherwise */ STLFileLoader.prototype.importMesh = function (meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons) { var matches; if (typeof data !== "string") { if (this._isBinary(data)) { // binary .stl var babylonMesh = new babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Mesh"]("stlmesh", scene); this._parseBinary(babylonMesh, data); if (meshes) { meshes.push(babylonMesh); } return true; } // ASCII .stl // convert to string var array_buffer = new Uint8Array(data); var str = ''; for (var i = 0; i < data.byteLength; i++) { str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian } data = str; } //if arrived here, data is a string, containing the STLA data. while (matches = this.solidPattern.exec(data)) { var meshName = matches[1]; var meshNameFromEnd = matches[3]; if (meshName != meshNameFromEnd) { babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("Error in STL, solid name != endsolid name"); return false; } // check meshesNames if (meshesNames && meshName) { if (meshesNames instanceof Array) { if (!meshesNames.indexOf(meshName)) { continue; } } else { if (meshName !== meshesNames) { continue; } } } // stl mesh name can be empty as well meshName = meshName || "stlmesh"; var babylonMesh = new babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Mesh"](meshName, scene); this._parseASCII(babylonMesh, matches[2]); if (meshes) { meshes.push(babylonMesh); } } return true; }; /** * Load into a scene. * @param scene The scene to load into * @param data The data to import * @param rootUrl The root url for scene and resources * @param onError The callback when import fails * @returns true if successful or false otherwise */ STLFileLoader.prototype.load = function (scene, data, rootUrl) { var result = this.importMesh(null, scene, data, rootUrl, null, null, null); return result; }; /** * Load into an asset container. * @param scene The scene to load into * @param data The data to import * @param rootUrl The root url for scene and resources * @param onError The callback when import fails * @returns The loaded asset container */ STLFileLoader.prototype.loadAssetContainer = function (scene, data, rootUrl, onError) { var container = new babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["AssetContainer"](scene); scene._blockEntityCollection = true; this.importMesh(null, scene, data, rootUrl, container.meshes, null, null); scene._blockEntityCollection = false; return container; }; STLFileLoader.prototype._isBinary = function (data) { // check if file size is correct for binary stl var faceSize, nFaces, reader; reader = new DataView(data); faceSize = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8); nFaces = reader.getUint32(80, true); if (80 + (32 / 8) + (nFaces * faceSize) === reader.byteLength) { return true; } // check characters higher than ASCII to confirm binary var fileLength = reader.byteLength; for (var index = 0; index < fileLength; index++) { if (reader.getUint8(index) > 127) { return true; } } return false; }; STLFileLoader.prototype._parseBinary = function (mesh, data) { var reader = new DataView(data); var faces = reader.getUint32(80, true); var dataOffset = 84; var faceLength = 12 * 4 + 2; var offset = 0; var positions = new Float32Array(faces * 3 * 3); var normals = new Float32Array(faces * 3 * 3); var indices = new Uint32Array(faces * 3); var indicesCount = 0; for (var face = 0; face < faces; face++) { var start = dataOffset + face * faceLength; var normalX = reader.getFloat32(start, true); var normalY = reader.getFloat32(start + 4, true); var normalZ = reader.getFloat32(start + 8, true); for (var i = 1; i <= 3; i++) { var vertexstart = start + i * 12; // ordering is intentional to match ascii import positions[offset] = reader.getFloat32(vertexstart, true); positions[offset + 2] = reader.getFloat32(vertexstart + 4, true); positions[offset + 1] = reader.getFloat32(vertexstart + 8, true); normals[offset] = normalX; normals[offset + 2] = normalY; normals[offset + 1] = normalZ; offset += 3; } indices[indicesCount] = indicesCount++; indices[indicesCount] = indicesCount++; indices[indicesCount] = indicesCount++; } mesh.setVerticesData(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind, positions); mesh.setVerticesData(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind, normals); mesh.setIndices(indices); mesh.computeWorldMatrix(true); }; STLFileLoader.prototype._parseASCII = function (mesh, solidData) { var positions = []; var normals = []; var indices = []; var indicesCount = 0; //load facets, ignoring loop as the standard doesn't define it can contain more than vertices var matches; while (matches = this.facetsPattern.exec(solidData)) { var facet = matches[1]; //one normal per face var normalMatches = this.normalPattern.exec(facet); this.normalPattern.lastIndex = 0; if (!normalMatches) { continue; } var normal = [Number(normalMatches[1]), Number(normalMatches[5]), Number(normalMatches[3])]; var vertexMatch; while (vertexMatch = this.vertexPattern.exec(facet)) { positions.push(Number(vertexMatch[1]), Number(vertexMatch[5]), Number(vertexMatch[3])); normals.push(normal[0], normal[1], normal[2]); } indices.push(indicesCount++, indicesCount++, indicesCount++); this.vertexPattern.lastIndex = 0; } this.facetsPattern.lastIndex = 0; mesh.setVerticesData(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind, positions); mesh.setVerticesData(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind, normals); mesh.setIndices(indices); mesh.computeWorldMatrix(true); }; return STLFileLoader; }()); if (babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"]) { babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"].RegisterPlugin(new STLFileLoader()); } /***/ }), /***/ "./legacy/legacy-stlFileLoader.ts": /*!****************************************!*\ !*** ./legacy/legacy-stlFileLoader.ts ***! \****************************************/ /*! exports provided: STLFileLoader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _STL__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../STL */ "./STL/index.ts"); /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "STLFileLoader", function() { return _STL__WEBPACK_IMPORTED_MODULE_0__["STLFileLoader"]; }); /** * This is the entry point for the UMD module. * The entry point for a future ESM package should be index.ts */ var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined); if (typeof globalObject !== "undefined") { for (var key in _STL__WEBPACK_IMPORTED_MODULE_0__) { globalObject.BABYLON[key] = _STL__WEBPACK_IMPORTED_MODULE_0__[key]; } } /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js"))) /***/ }), /***/ "babylonjs/Misc/observable": /*!****************************************************************************************************!*\ !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***! \****************************************************************************************************/ /*! no static exports found */ /***/ (function(module, exports) { module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__; /***/ }) /******/ }); }); //# sourceMappingURL=babylon.stlFileLoader.js.map