module BABYLON { export enum PoseEnabledControllerType { VIVE, OCULUS, WINDOWS, GENERIC } export interface MutableGamepadButton { value: number; touched: boolean; pressed: boolean; } export interface ExtendedGamepadButton extends GamepadButton { readonly pressed: boolean; readonly touched: boolean; readonly value: number; } export class PoseEnabledControllerHelper { public static InitiateController(vrGamepad: any) { // Oculus Touch if (vrGamepad.id.indexOf('Oculus Touch') !== -1) { return new OculusTouchController(vrGamepad); } // Windows Mixed Reality controllers else if (vrGamepad.id.indexOf(WindowsMotionController.GAMEPAD_ID_PREFIX) === 0) { return new WindowsMotionController(vrGamepad); } // HTC Vive else if (vrGamepad.id.toLowerCase().indexOf('openvr') !== -1) { return new ViveController(vrGamepad); } // Generic else { return new GenericController(vrGamepad); } } } export class PoseEnabledController extends Gamepad implements PoseControlled { // Represents device position and rotation in room space. Should only be used to help calculate babylon space values private _deviceRoomPosition = Vector3.Zero(); private _deviceRoomRotationQuaternion = new Quaternion(); // Represents device position and rotation in babylon space public devicePosition = Vector3.Zero(); public deviceRotationQuaternion = new Quaternion(); deviceScaleFactor: number = 1; public position: Vector3; public rotationQuaternion: Quaternion; public controllerType: PoseEnabledControllerType; private _calculatedPosition: Vector3; private _calculatedRotation: Quaternion; public rawPose: DevicePose; //GamepadPose; public _mesh: Nullable; // a node that will be attached to this Gamepad private _poseControlledCamera: TargetCamera; private _leftHandSystemQuaternion: Quaternion = new Quaternion(); public _deviceToWorld = Matrix.Identity(); constructor(browserGamepad: any) { super(browserGamepad.id, browserGamepad.index, browserGamepad); this.type = Gamepad.POSE_ENABLED; this.controllerType = PoseEnabledControllerType.GENERIC; this.position = Vector3.Zero(); this.rotationQuaternion = new Quaternion(); this._calculatedPosition = Vector3.Zero(); this._calculatedRotation = new Quaternion(); Quaternion.RotationYawPitchRollToRef(Math.PI, 0, 0, this._leftHandSystemQuaternion); } private _workingMatrix = Matrix.Identity(); public update() { super.update(); var pose: GamepadPose = this.browserGamepad.pose; this.updateFromDevice(pose); Vector3.TransformCoordinatesToRef(this._calculatedPosition, this._deviceToWorld, this.devicePosition) this._deviceToWorld.getRotationMatrixToRef(this._workingMatrix); Quaternion.FromRotationMatrixToRef(this._workingMatrix, this.deviceRotationQuaternion); if (this._mesh) { this._mesh.position.copyFrom(this.devicePosition); if (this._mesh.rotationQuaternion) { this._mesh.rotationQuaternion.copyFrom(this.deviceRotationQuaternion.multiplyInPlace(this._calculatedRotation)); } } } updateFromDevice(poseData: DevicePose) { if (poseData) { this.rawPose = poseData; if (poseData.position) { this._deviceRoomPosition.copyFromFloats(poseData.position[0], poseData.position[1], -poseData.position[2]); if (this._mesh && this._mesh.getScene().useRightHandedSystem) { this._deviceRoomPosition.z *= -1; } this._deviceRoomPosition.scaleToRef(this.deviceScaleFactor, this._calculatedPosition); this._calculatedPosition.addInPlace(this.position); } let pose = this.rawPose; if (poseData.orientation && pose.orientation) { this._deviceRoomRotationQuaternion.copyFromFloats(pose.orientation[0], pose.orientation[1], -pose.orientation[2], -pose.orientation[3]); if (this._mesh) { if (this._mesh.getScene().useRightHandedSystem) { this._deviceRoomRotationQuaternion.z *= -1; this._deviceRoomRotationQuaternion.w *= -1; } else { this._deviceRoomRotationQuaternion.multiplyToRef(this._leftHandSystemQuaternion, this._deviceRoomRotationQuaternion); } } // if the camera is set, rotate to the camera's rotation this._deviceRoomRotationQuaternion.multiplyToRef(this.rotationQuaternion, this._calculatedRotation); } } } public attachToMesh(mesh: AbstractMesh) { if (this._mesh) { this._mesh.parent = null; } this._mesh = mesh; if (this._poseControlledCamera) { this._mesh.parent = this._poseControlledCamera; } if (!this._mesh.rotationQuaternion) { this._mesh.rotationQuaternion = new Quaternion(); } } public attachToPoseControlledCamera(camera: TargetCamera) { this._poseControlledCamera = camera; if (this._mesh) { this._mesh.parent = this._poseControlledCamera; } } public dispose() { if (this._mesh) { this._mesh.dispose(); } this._mesh = null; super.dispose(); } public get mesh(): Nullable { return this._mesh; } public getForwardRay(length = 100): Ray { if (!this.mesh) { return new Ray(Vector3.Zero(), new BABYLON.Vector3(0, 0, 1), length); } var m = this.mesh.getWorldMatrix(); var origin = m.getTranslation(); var forward = new BABYLON.Vector3(0, 0, -1); var forwardWorld = BABYLON.Vector3.TransformNormal(forward, m); var direction = BABYLON.Vector3.Normalize(forwardWorld); return new Ray(origin, direction, length); } } }