using System; using System.Windows.Forms; using MaxSharp; namespace Max2Babylon { public partial class ScenePropertiesForm : Form { public ScenePropertiesForm() { InitializeComponent(); } private void butOK_Click(object sender, EventArgs e) { Tools.UpdateVector3Control(gravityControl, Kernel.Scene.RootNode._Node, "babylonjs_gravity"); } private void ScenePropertiesForm_Load(object sender, EventArgs e) { Tools.PrepareVector3Control(gravityControl, Kernel.Scene.RootNode._Node, "babylonjs_gravity", 0, -0.9f, 0); } } }