using System; using System.Collections.Generic; using System.Windows.Forms; using Autodesk.Max; namespace Max2Babylon { public partial class CameraPropertiesForm : Form { private readonly List cameras = new List(); public CameraPropertiesForm() { InitializeComponent(); } private void CameraPropertiesForm_Load(object sender, EventArgs e) { for (var index = 0; index < Loader.Core.SelNodeCount; index++) { var node = Loader.Core.GetSelNode(index); if (node.ObjectRef != null && node.ObjectRef.SuperClassID == SClass_ID.Camera) { cameras.Add(node); } } Tools.PrepareCheckBox(chkCollisions, cameras, "babylonjs_checkcollisions"); Tools.PrepareCheckBox(chkGravity, cameras, "babylonjs_applygravity"); Tools.PrepareNumericUpDown(nupSpeed, cameras, "babylonjs_speed", 1.0f); Tools.PrepareNumericUpDown(nupInertia, cameras, "babylonjs_inertia", 0.9f); Tools.PrepareVector3Control(ellipsoidControl, cameras[0], "babylonjs_ellipsoid", 0.5f, 1.0f, 0.5f); } private void butOK_Click(object sender, EventArgs e) { Tools.UpdateCheckBox(chkCollisions, cameras, "babylonjs_checkcollisions"); Tools.UpdateCheckBox(chkGravity, cameras, "babylonjs_applygravity"); Tools.UpdateNumericUpDown(nupSpeed, cameras, "babylonjs_speed"); Tools.UpdateNumericUpDown(nupInertia, cameras, "babylonjs_inertia"); Tools.UpdateVector3Control(ellipsoidControl, cameras, "babylonjs_ellipsoid"); } } }