using System.Runtime.Serialization; namespace BabylonExport.Entities { [DataContract] public class BabylonShadowGenerator { [DataMember] public int mapSize { get; set; } [DataMember] public string lightId { get; set; } [DataMember] public bool useVarianceShadowMap { get; set; } [DataMember] public string[] renderList { get; set; } } }