using System.Runtime.Serialization; namespace BabylonExport.Entities { [DataContract] public class BabylonMaterial { [DataMember] public string name { get; set; } [DataMember] public string id { get; set; } [DataMember] public bool backFaceCulling { get; set; } [DataMember] public float[] ambient { get; set; } [DataMember] public float[] diffuse { get; set; } [DataMember] public float[] specular { get; set; } [DataMember] public float[] emissive { get; set; } [DataMember] public float specularPower { get; set; } [DataMember] public float alpha { get; set; } [DataMember] public BabylonTexture diffuseTexture { get; set; } [DataMember] public BabylonTexture ambientTexture { get; set; } [DataMember] public BabylonTexture opacityTexture { get; set; } [DataMember] public BabylonTexture reflectionTexture { get; set; } [DataMember] public BabylonTexture emissiveTexture { get; set; } [DataMember] public BabylonTexture specularTexture { get; set; } [DataMember] public BabylonTexture bumpTexture { get; set; } public BabylonMaterial() { backFaceCulling = true; ambient = new[] {1.0f, 1.0f, 1.0f}; diffuse = new[] { 1.0f, 1.0f, 1.0f }; specular = new[] { 1.0f, 1.0f, 1.0f }; emissive = new[] { 0f, 0f, 0f }; specularPower = 64; alpha = 1.0f; } } }