using System.Runtime.Serialization; namespace BabylonExport.Entities { [DataContract] public class BabylonCamera { [DataMember] public string name { get; set; } [DataMember] public string id { get; set; } [DataMember] public string parentId { get; set; } [DataMember] public string lockedTargetId { get; set; } [DataMember] public float[] position { get; set; } [DataMember] public float[] rotation { get; set; } [DataMember] public float[] target { get; set; } [DataMember] public float fov { get; set; } [DataMember] public float minZ { get; set; } [DataMember] public float maxZ { get; set; } [DataMember] public float speed { get; set; } [DataMember] public float inertia { get; set; } [DataMember] public bool checkCollisions { get; set; } [DataMember] public bool applyGravity { get; set; } [DataMember] public float[] ellipsoid { get; set; } [DataMember] public bool autoAnimate { get; set; } [DataMember] public int autoAnimateFrom { get; set; } [DataMember] public int autoAnimateTo { get; set; } [DataMember] public bool autoAnimateLoop { get; set; } [DataMember] public BabylonAnimation[] animations { get; set; } public BabylonCamera() { position = new[] { 0f, 0f, 0f }; rotation = new[] { 0f, 0f, 0f }; // Default values fov = 0.8f; minZ = 0.1f; maxZ = 5000.0f; speed = 1.0f; inertia = 0.9f; } } }