using System.Runtime.Serialization; namespace BabylonExport.Entities { [DataContract] public class BabylonAnimation { [DataMember] public string name { get; set; } [DataMember] public string property { get; set; } [DataMember] public DataType dataType { get; set; } [DataMember] public int loopBehavior { get; set; } [DataMember] public int framePerSecond { get; set; } [DataMember] public BabylonAnimationKey[] keys { get; set; } public enum DataType { Float = 0, Vector3 = 1, Quaternion = 2, Matrix = 3 } } }