///
module BABYLON {
class GradientMaterialDefines extends MaterialDefines {
public DIFFUSE = false;
public CLIPPLANE = false;
public ALPHATEST = false;
public DEPTHPREPASS = false;
public POINTSIZE = false;
public FOG = false;
public LIGHT0 = false;
public LIGHT1 = false;
public LIGHT2 = false;
public LIGHT3 = false;
public SPOTLIGHT0 = false;
public SPOTLIGHT1 = false;
public SPOTLIGHT2 = false;
public SPOTLIGHT3 = false;
public HEMILIGHT0 = false;
public HEMILIGHT1 = false;
public HEMILIGHT2 = false;
public HEMILIGHT3 = false;
public DIRLIGHT0 = false;
public DIRLIGHT1 = false;
public DIRLIGHT2 = false;
public DIRLIGHT3 = false;
public POINTLIGHT0 = false;
public POINTLIGHT1 = false;
public POINTLIGHT2 = false;
public POINTLIGHT3 = false;
public SHADOW0 = false;
public SHADOW1 = false;
public SHADOW2 = false;
public SHADOW3 = false;
public SHADOWS = false;
public SHADOWESM0 = false;
public SHADOWESM1 = false;
public SHADOWESM2 = false;
public SHADOWESM3 = false;
public SHADOWPOISSON0 = false;
public SHADOWPOISSON1 = false;
public SHADOWPOISSON2 = false;
public SHADOWPOISSON3 = false;
public SHADOWPCF0 = false;
public SHADOWPCF1 = false;
public SHADOWPCF2 = false;
public SHADOWPCF3 = false;
public SHADOWPCSS0 = false;
public SHADOWPCSS1 = false;
public SHADOWPCSS2 = false;
public SHADOWPCSS3 = false;
public NORMAL = false;
public UV1 = false;
public UV2 = false;
public VERTEXCOLOR = false;
public VERTEXALPHA = false;
public NUM_BONE_INFLUENCERS = 0;
public BonesPerMesh = 0;
public INSTANCES = false;
constructor() {
super();
this.rebuild();
}
}
export class GradientMaterial extends PushMaterial {
@serialize("maxSimultaneousLights")
private _maxSimultaneousLights = 4;
@expandToProperty("_markAllSubMeshesAsLightsDirty")
public maxSimultaneousLights: number;
// The gradient top color, red by default
@serializeAsColor3()
public topColor = new Color3(1, 0, 0);
@serialize()
public topColorAlpha = 1.0;
// The gradient top color, blue by default
@serializeAsColor3()
public bottomColor = new Color3(0, 0, 1);
@serialize()
public bottomColorAlpha = 1.0;
// Gradient offset
@serialize()
public offset = 0;
@serialize()
public smoothness = 1.0;
@serialize()
public disableLighting = false;
private _scaledDiffuse = new Color3();
private _renderId: number;
constructor(name: string, scene: Scene) {
super(name, scene);
}
public needAlphaBlending(): boolean {
return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0);
}
public needAlphaTesting(): boolean {
return true;
}
public getAlphaTestTexture(): Nullable {
return null;
}
// Methods
public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {
if (this.isFrozen) {
if (this._wasPreviouslyReady && subMesh.effect) {
return true;
}
}
if (!subMesh._materialDefines) {
subMesh._materialDefines = new GradientMaterialDefines();
}
var defines = subMesh._materialDefines;
var scene = this.getScene();
if (!this.checkReadyOnEveryCall && subMesh.effect) {
if (this._renderId === scene.getRenderId()) {
return true;
}
}
var engine = scene.getEngine();
MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights);
// Attribs
MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true);
// Get correct effect
if (defines.isDirty) {
defines.markAsProcessed();
scene.resetCachedMaterial();
// Fallbacks
var fallbacks = new EffectFallbacks();
if (defines.FOG) {
fallbacks.addFallback(1, "FOG");
}
MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);
if (defines.NUM_BONE_INFLUENCERS > 0) {
fallbacks.addCPUSkinningFallback(0, mesh);
}
//Attributes
var attribs = [VertexBuffer.PositionKind];
if (defines.NORMAL) {
attribs.push(VertexBuffer.NormalKind);
}
if (defines.UV1) {
attribs.push(VertexBuffer.UVKind);
}
if (defines.UV2) {
attribs.push(VertexBuffer.UV2Kind);
}
if (defines.VERTEXCOLOR) {
attribs.push(VertexBuffer.ColorKind);
}
MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
MaterialHelper.PrepareAttributesForInstances(attribs, defines);
// Legacy browser patch
var shaderName = "gradient";
var join = defines.toString();
var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
"vFogInfos", "vFogColor", "pointSize",
"vDiffuseInfos",
"mBones",
"vClipPlane", "diffuseMatrix",
"topColor", "bottomColor", "offset", "smoothness"
];
var samplers = ["diffuseSampler"];
var uniformBuffers = new Array();
MaterialHelper.PrepareUniformsAndSamplersList({
uniformsNames: uniforms,
uniformBuffersNames: uniformBuffers,
samplers: samplers,
defines: defines,
maxSimultaneousLights: 4
});
subMesh.setEffect(scene.getEngine().createEffect(shaderName,
{
attributes: attribs,
uniformsNames: uniforms,
uniformBuffersNames: uniformBuffers,
samplers: samplers,
defines: join,
fallbacks: fallbacks,
onCompiled: this.onCompiled,
onError: this.onError,
indexParameters: { maxSimultaneousLights: 4 }
}, engine), defines);
}
if (!subMesh.effect || !subMesh.effect.isReady()) {
return false;
}
this._renderId = scene.getRenderId();
this._wasPreviouslyReady = true;
return true;
}
public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {
var scene = this.getScene();
var defines = subMesh._materialDefines;
if (!defines) {
return;
}
var effect = subMesh.effect;
if (!effect) {
return;
}
this._activeEffect = effect;
// Matrices
this.bindOnlyWorldMatrix(world);
this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
// Bones
MaterialHelper.BindBonesParameters(mesh, effect);
if (this._mustRebind(scene, effect)) {
// Clip plane
MaterialHelper.BindClipPlane(effect, scene);
// Point size
if (this.pointsCloud) {
this._activeEffect.setFloat("pointSize", this.pointSize);
}
MaterialHelper.BindEyePosition(effect, scene);
}
this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
if (scene.lightsEnabled && !this.disableLighting) {
MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines);
}
// View
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
this._activeEffect.setMatrix("view", scene.getViewMatrix());
}
// Fog
MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
this._activeEffect.setFloat("offset", this.offset);
this._activeEffect.setFloat("smoothness", this.smoothness);
this._afterBind(mesh, this._activeEffect);
}
public getAnimatables(): IAnimatable[] {
return [];
}
public dispose(forceDisposeEffect?: boolean): void {
super.dispose(forceDisposeEffect);
}
public clone(name: string): GradientMaterial {
return SerializationHelper.Clone(() => new GradientMaterial(name, this.getScene()), this);
}
public serialize(): any {
var serializationObject = SerializationHelper.Serialize(this);
serializationObject.customType = "BABYLON.GradientMaterial";
return serializationObject;
}
public getClassName(): string {
return "GradientMaterial";
}
// Statics
public static Parse(source: any, scene: Scene, rootUrl: string): GradientMaterial {
return SerializationHelper.Parse(() => new GradientMaterial(source.name, scene), source, scene, rootUrl);
}
}
}