if (BABYLON.Engine.isSupported()) { var engine = new BABYLON.Engine(canvas, false); BABYLONDEVTOOLS.Loader.debugShortcut(engine); var scene = new BABYLON.Scene(engine); var nodeMaterial = new BABYLON.NodeMaterial("node"); nodeMaterial.setToDefault(); nodeMaterial.build(true); BABYLON.NodeEditor.Show({nodeMaterial: nodeMaterial}); } else { alert('Babylon.js is not supported.') }