window.prepareFire = function() { var fire = new BABYLON.FireMaterial("fire", scene); fire.diffuseTexture = new BABYLON.Texture("/Playground/textures/fire/diffuse.png", scene); fire.distortionTexture = new BABYLON.Texture("/Playground/textures/fire/distortion.png", scene); fire.opacityTexture = new BABYLON.Texture("/Playground/textures/fire/opacity.png", scene); registerRangeUI("fire", "speed", 0, 20, function(value) { fire.speed = value; }, function() { return fire.speed; }); return fire; };