module BABYLON { export class FilesInput { private _engine: Engine; private _currentScene: Scene; private _canvas: HTMLCanvasElement; private _sceneLoadedCallback; private _progressCallback; private _additionnalRenderLoopLogicCallback; private _textureLoadingCallback; private _startingProcessingFilesCallback; private _elementToMonitor: HTMLElement; public static FilesToLoad: File[] = new Array(); private _sceneFileToLoad: File; private _filesToLoad: File[]; /// Register to core BabylonJS object: engine, scene, rendering canvas, callback function when the scene will be loaded, /// loading progress callback and optionnal addionnal logic to call in the rendering loop constructor(p_engine: Engine, p_scene: Scene, p_canvas: HTMLCanvasElement, p_sceneLoadedCallback, p_progressCallback, p_additionnalRenderLoopLogicCallback, p_textureLoadingCallback, p_startingProcessingFilesCallback) { this._engine = p_engine; this._canvas = p_canvas; this._currentScene = p_scene; this._sceneLoadedCallback = p_sceneLoadedCallback; this._progressCallback = p_progressCallback; this._additionnalRenderLoopLogicCallback = p_additionnalRenderLoopLogicCallback; this._textureLoadingCallback = p_textureLoadingCallback; this._startingProcessingFilesCallback = p_startingProcessingFilesCallback; } public monitorElementForDragNDrop(p_elementToMonitor: HTMLElement): void { if (p_elementToMonitor) { this._elementToMonitor = p_elementToMonitor; this._elementToMonitor.addEventListener("dragenter", (e) => { this.drag(e); }, false); this._elementToMonitor.addEventListener("dragover", (e) => { this.drag(e); }, false); this._elementToMonitor.addEventListener("drop", (e) => { this.drop(e); }, false); } } private renderFunction(): void { if (this._additionnalRenderLoopLogicCallback) { this._additionnalRenderLoopLogicCallback(); } if (this._currentScene) { if (this._textureLoadingCallback) { var remaining = this._currentScene.getWaitingItemsCount(); if (remaining > 0) { this._textureLoadingCallback(remaining); } } this._currentScene.render(); } } private drag(e: DragEvent): void { e.stopPropagation(); e.preventDefault(); } private drop(eventDrop: DragEvent): void { eventDrop.stopPropagation(); eventDrop.preventDefault(); this.loadFiles(eventDrop); } public loadFiles(event): void { if (this._startingProcessingFilesCallback) this._startingProcessingFilesCallback(); // Handling data transfer via drag'n'drop if (event && event.dataTransfer && event.dataTransfer.files) { this._filesToLoad = event.dataTransfer.files; } // Handling files from input files if (event && event.target && event.target.files) { this._filesToLoad = event.target.files; } if (this._filesToLoad && this._filesToLoad.length > 0) { var gltf = false; for (var i = 0; i < this._filesToLoad.length; i++) { var name_1 = this._filesToLoad[i].name.toLowerCase(); var extension = name_1.split('.').pop(); if (extension === "glb" || extension === "gltf") { gltf = true; break; } } for (var i = 0; i < this._filesToLoad.length; i++) { let name = this._filesToLoad[i].name.toLowerCase(); let extension = name.split('.').pop(); let type = this._filesToLoad[i].type; if ((extension === "babylon" || extension === "stl" || extension === "obj" || extension === "gltf" || extension === "glb") && name.indexOf(".binary.babylon") === -1 && name.indexOf(".incremental.babylon") === -1) { this._sceneFileToLoad = this._filesToLoad[i]; } else { FilesInput.FilesToLoad[name] = this._filesToLoad[i]; } } this.reload(); } } public reload() { var that = this; // If a ".babylon" file has been provided if (this._sceneFileToLoad) { if (this._currentScene) { if (Tools.errorsCount > 0) { Tools.ClearLogCache(); Tools.Log("Babylon.js engine (v" + Engine.Version + ") launched"); } this._engine.stopRenderLoop(); this._currentScene.dispose(); } SceneLoader.Load("file:", this._sceneFileToLoad, this._engine, (newScene) => { that._currentScene = newScene; // Wait for textures and shaders to be ready that._currentScene.executeWhenReady(() => { // Attach camera to canvas inputs if (!that._currentScene.activeCamera || that._currentScene.lights.length === 0) { that._currentScene.createDefaultCameraOrLight(); } that._currentScene.activeCamera.attachControl(that._canvas); if (that._sceneLoadedCallback) { that._sceneLoadedCallback(this._sceneFileToLoad, that._currentScene); } that._engine.runRenderLoop(() => { that.renderFunction(); }); }); }, progress => { if (this._progressCallback) { this._progressCallback(progress); } }); } else { Tools.Error("Please provide a valid .babylon file."); } } } }