declare module BABYLON { class GrassProceduralTexture extends ProceduralTexture { private _grassColors; private _groundColor; constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean); updateShaderUniforms(): void; grassColors: Color3[]; groundColor: Color3; /** * Serializes this grass procedural texture * @returns a serialized grass procedural texture object */ serialize(): any; /** * Creates a Grass Procedural Texture from parsed grass procedural texture data * @param parsedTexture defines parsed texture data * @param scene defines the current scene * @param rootUrl defines the root URL containing grass procedural texture information * @returns a parsed Grass Procedural Texture */ static Parse(parsedTexture: any, scene: Scene, rootUrl: string): GrassProceduralTexture; } }