///
module BABYLON.GLTF2 {
interface IFileRequestInfo extends IFileRequest {
_lengthComputable?: boolean;
_loaded?: number;
_total?: number;
}
export interface MaterialConstructor {
readonly prototype: T;
new(name: string, scene: Scene): T;
}
export class GLTFLoader implements IGLTFLoader {
public _gltf: ILoaderGLTF;
public _babylonScene: Scene;
public _completePromises = new Array>();
private _disposed = false;
private _state: Nullable = null;
private _extensions: { [name: string]: GLTFLoaderExtension } = {};
private _rootUrl: string;
private _rootBabylonMesh: Mesh;
private _defaultSampler = {} as ILoaderSampler;
private _defaultBabylonMaterials: { [drawMode: number]: PBRMaterial } = {};
private _progressCallback?: (event: SceneLoaderProgressEvent) => void;
private _requests = new Array();
private static _Names = new Array();
private static _Factories: { [name: string]: (loader: GLTFLoader) => GLTFLoaderExtension } = {};
public static _Register(name: string, factory: (loader: GLTFLoader) => GLTFLoaderExtension): void {
if (GLTFLoader._Factories[name]) {
Tools.Error(`Extension with the name '${name}' already exists`);
return;
}
GLTFLoader._Factories[name] = factory;
// Keep the order of registration so that extensions registered first are called first.
GLTFLoader._Names.push(name);
}
public coordinateSystemMode = GLTFLoaderCoordinateSystemMode.AUTO;
public animationStartMode = GLTFLoaderAnimationStartMode.FIRST;
public compileMaterials = false;
public useClipPlane = false;
public compileShadowGenerators = false;
public readonly onDisposeObservable = new Observable();
public readonly onMeshLoadedObservable = new Observable();
public readonly onTextureLoadedObservable = new Observable();
public readonly onMaterialLoadedObservable = new Observable();
public readonly onExtensionLoadedObservable = new Observable();
public readonly onCompleteObservable = new Observable();
public get state(): Nullable {
return this._state;
}
public dispose(): void {
if (this._disposed) {
return;
}
this._disposed = true;
this.onDisposeObservable.notifyObservers(this);
this.onDisposeObservable.clear();
this._clear();
}
public importMeshAsync(meshesNames: any, scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void): Promise<{ meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[], animationGroups: AnimationGroup[] }> {
return Promise.resolve().then(() => {
let nodes: Nullable> = null;
if (meshesNames) {
const nodeMap: { [name: string]: ILoaderNode } = {};
if (this._gltf.nodes) {
for (const node of this._gltf.nodes) {
if (node.name) {
nodeMap[node.name] = node;
}
}
}
const names = (meshesNames instanceof Array) ? meshesNames : [meshesNames];
nodes = names.map(name => {
const node = nodeMap[name];
if (!node) {
throw new Error(`Failed to find node '${name}'`);
}
return node;
});
}
return this._loadAsync(nodes, scene, data, rootUrl, onProgress).then(() => {
return {
meshes: this._getMeshes(),
particleSystems: [],
skeletons: this._getSkeletons(),
animationGroups: this._getAnimationGroups()
};
});
});
}
public loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void): Promise {
return this._loadAsync(null, scene, data, rootUrl, onProgress);
}
private _loadAsync(nodes: Nullable>, scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: SceneLoaderProgressEvent) => void): Promise {
return Promise.resolve().then(() => {
this._loadExtensions();
this._babylonScene = scene;
this._rootUrl = rootUrl;
this._progressCallback = onProgress;
this._state = GLTFLoaderState.Loading;
this._loadData(data);
this._checkExtensions();
const promises = new Array>();
if (nodes) {
promises.push(this._loadNodesAsync(nodes));
}
else {
const scene = GLTFLoader._GetProperty(`#/scene`, this._gltf.scenes, this._gltf.scene || 0);
promises.push(this._loadSceneAsync(`#/scenes/${scene._index}`, scene));
}
if (this.compileMaterials) {
promises.push(this._compileMaterialsAsync());
}
if (this.compileShadowGenerators) {
promises.push(this._compileShadowGeneratorsAsync());
}
const resultPromise = Promise.all(promises).then(() => {
this._state = GLTFLoaderState.Ready;
this._startAnimations();
});
resultPromise.then(() => {
this._rootBabylonMesh.setEnabled(true);
Tools.SetImmediate(() => {
if (!this._disposed) {
Promise.all(this._completePromises).then(() => {
this._state = GLTFLoaderState.Complete;
this.onCompleteObservable.notifyObservers(this);
this.onCompleteObservable.clear();
this._clear();
}).catch(error => {
Tools.Error(`glTF Loader: ${error.message}`);
this._clear();
});
}
});
});
return resultPromise;
}).catch(error => {
Tools.Error(`glTF Loader: ${error.message}`);
this._clear();
throw error;
});
}
private _loadExtensions(): void {
for (const name of GLTFLoader._Names) {
const extension = GLTFLoader._Factories[name](this);
this._extensions[name] = extension;
this.onExtensionLoadedObservable.notifyObservers(extension);
}
this.onExtensionLoadedObservable.clear();
}
private _loadData(data: IGLTFLoaderData): void {
this._gltf = data.json as ILoaderGLTF;
this._setupData();
if (data.bin) {
const buffers = this._gltf.buffers;
if (buffers && buffers[0] && !buffers[0].uri) {
const binaryBuffer = buffers[0];
if (binaryBuffer.byteLength < data.bin.byteLength - 3 || binaryBuffer.byteLength > data.bin.byteLength) {
Tools.Warn(`Binary buffer length (${binaryBuffer.byteLength}) from JSON does not match chunk length (${data.bin.byteLength})`);
}
binaryBuffer._data = Promise.resolve(data.bin);
}
else {
Tools.Warn("Unexpected BIN chunk");
}
}
}
private _setupData(): void {
ArrayItem.Assign(this._gltf.accessors);
ArrayItem.Assign(this._gltf.animations);
ArrayItem.Assign(this._gltf.buffers);
ArrayItem.Assign(this._gltf.bufferViews);
ArrayItem.Assign(this._gltf.cameras);
ArrayItem.Assign(this._gltf.images);
ArrayItem.Assign(this._gltf.materials);
ArrayItem.Assign(this._gltf.meshes);
ArrayItem.Assign(this._gltf.nodes);
ArrayItem.Assign(this._gltf.samplers);
ArrayItem.Assign(this._gltf.scenes);
ArrayItem.Assign(this._gltf.skins);
ArrayItem.Assign(this._gltf.textures);
if (this._gltf.nodes) {
const nodeParents: { [index: number]: number } = {};
for (const node of this._gltf.nodes) {
if (node.children) {
for (const index of node.children) {
nodeParents[index] = node._index;
}
}
}
const rootNode = this._createRootNode();
for (const node of this._gltf.nodes) {
const parentIndex = nodeParents[node._index];
node._parent = parentIndex === undefined ? rootNode : this._gltf.nodes[parentIndex];
}
}
}
private _checkExtensions(): void {
if (this._gltf.extensionsRequired) {
for (const name of this._gltf.extensionsRequired) {
const extension = this._extensions[name];
if (!extension || !extension.enabled) {
throw new Error(`Require extension ${name} is not available`);
}
}
}
}
private _createRootNode(): ILoaderNode {
this._rootBabylonMesh = new Mesh("__root__", this._babylonScene);
this._rootBabylonMesh.setEnabled(false);
const rootNode = { _babylonMesh: this._rootBabylonMesh } as ILoaderNode;
switch (this.coordinateSystemMode) {
case GLTFLoaderCoordinateSystemMode.AUTO: {
if (!this._babylonScene.useRightHandedSystem) {
rootNode.rotation = [0, 1, 0, 0];
rootNode.scale = [1, 1, -1];
GLTFLoader._LoadTransform(rootNode, this._rootBabylonMesh);
}
break;
}
case GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED: {
this._babylonScene.useRightHandedSystem = true;
break;
}
default: {
throw new Error(`Invalid coordinate system mode (${this.coordinateSystemMode})`);
}
}
this.onMeshLoadedObservable.notifyObservers(this._rootBabylonMesh);
return rootNode;
}
private _loadNodesAsync(nodes: ILoaderNode[], ): Promise {
const promises = new Array>();
for (let node of nodes) {
promises.push(this._loadNodeAsync(`#/nodes/${node._index}`, node));
}
promises.push(this._loadAnimationsAsync());
return Promise.all(promises).then(() => {});
}
public _loadSceneAsync(context: string, scene: ILoaderScene): Promise {
const promise = GLTFLoaderExtension._LoadSceneAsync(this, context, scene);
if (promise) {
return promise;
}
const promises = new Array>();
for (let index of scene.nodes) {
const node = GLTFLoader._GetProperty(`${context}/nodes/${index}`, this._gltf.nodes, index);
promises.push(this._loadNodeAsync(`#/nodes/${node._index}`, node));
}
promises.push(this._loadAnimationsAsync());
return Promise.all(promises).then(() => {});
}
private _forEachPrimitive(node: ILoaderNode, callback: (babylonMesh: Mesh) => void): void {
if (node._primitiveBabylonMeshes) {
for (const babylonMesh of node._primitiveBabylonMeshes) {
callback(babylonMesh);
}
}
else {
callback(node._babylonMesh!);
}
}
private _getMeshes(): Mesh[] {
const meshes = new Array();
// Root mesh is always first.
meshes.push(this._rootBabylonMesh);
const nodes = this._gltf.nodes;
if (nodes) {
for (const node of nodes) {
if (node._babylonMesh) {
meshes.push(node._babylonMesh);
}
if (node._primitiveBabylonMeshes) {
for (const babylonMesh of node._primitiveBabylonMeshes) {
meshes.push(babylonMesh);
}
}
}
}
return meshes;
}
private _getSkeletons(): Skeleton[] {
const skeletons = new Array();
const skins = this._gltf.skins;
if (skins) {
for (const skin of skins) {
if (skin._babylonSkeleton) {
skeletons.push(skin._babylonSkeleton);
}
}
}
return skeletons;
}
private _getAnimationGroups(): AnimationGroup[] {
const animationGroups = new Array();
const animations = this._gltf.animations;
if (animations) {
for (const animation of animations) {
if (animation._babylonAnimationGroup) {
animationGroups.push(animation._babylonAnimationGroup);
}
}
}
return animationGroups;
}
private _startAnimations(): void {
switch (this.animationStartMode) {
case GLTFLoaderAnimationStartMode.NONE: {
// do nothing
break;
}
case GLTFLoaderAnimationStartMode.FIRST: {
const babylonAnimationGroups = this._getAnimationGroups();
if (babylonAnimationGroups.length !== 0) {
babylonAnimationGroups[0].start(true);
}
break;
}
case GLTFLoaderAnimationStartMode.ALL: {
const babylonAnimationGroups = this._getAnimationGroups();
for (const babylonAnimationGroup of babylonAnimationGroups) {
babylonAnimationGroup.start(true);
}
break;
}
default: {
Tools.Error(`Invalid animation start mode (${this.animationStartMode})`);
return;
}
}
}
public _loadNodeAsync(context: string, node: ILoaderNode): Promise {
const promise = GLTFLoaderExtension._LoadNodeAsync(this, context, node);
if (promise) {
return promise;
}
if (node._babylonMesh) {
throw new Error(`${context}: Invalid recursive node hierarchy`);
}
const promises = new Array>();
const babylonMesh = new Mesh(node.name || `node${node._index}`, this._babylonScene, node._parent._babylonMesh);
node._babylonMesh = babylonMesh;
node._babylonAnimationTargets = node._babylonAnimationTargets || [];
node._babylonAnimationTargets.push(babylonMesh);
GLTFLoader._LoadTransform(node, babylonMesh);
if (node.mesh != undefined) {
const mesh = GLTFLoader._GetProperty(`${context}/mesh`, this._gltf.meshes, node.mesh);
promises.push(this._loadMeshAsync(`#/meshes/${mesh._index}`, node, mesh, babylonMesh));
}
if (node.children) {
for (const index of node.children) {
const childNode = GLTFLoader._GetProperty(`${context}/children/${index}`, this._gltf.nodes, index);
promises.push(this._loadNodeAsync(`#/nodes/${index}`, childNode));
}
}
this.onMeshLoadedObservable.notifyObservers(babylonMesh);
return Promise.all(promises).then(() => {});
}
private _loadMeshAsync(context: string, node: ILoaderNode, mesh: ILoaderMesh, babylonMesh: Mesh): Promise {
// TODO: instancing
const promises = new Array>();
const primitives = mesh.primitives;
if (!primitives || primitives.length === 0) {
throw new Error(`${context}: Primitives are missing`);
}
ArrayItem.Assign(primitives);
if (primitives.length === 1) {
const primitive = primitives[0];
promises.push(this._loadPrimitiveAsync(`${context}/primitives/${primitive._index}`, node, mesh, primitive, babylonMesh));
}
else {
node._primitiveBabylonMeshes = [];
for (const primitive of primitives) {
const primitiveBabylonMesh = new Mesh(`${mesh.name || babylonMesh.name}_${primitive._index}`, this._babylonScene, babylonMesh);
node._primitiveBabylonMeshes.push(primitiveBabylonMesh);
promises.push(this._loadPrimitiveAsync(`${context}/primitives/${primitive._index}`, node, mesh, primitive, primitiveBabylonMesh));
this.onMeshLoadedObservable.notifyObservers(babylonMesh);
}
}
if (node.skin != undefined) {
const skin = GLTFLoader._GetProperty(`${context}/skin`, this._gltf.skins, node.skin);
promises.push(this._loadSkinAsync(`#/skins/${skin._index}`, node, mesh, skin));
}
return Promise.all(promises).then(() => {
this._forEachPrimitive(node, babylonMesh => {
babylonMesh._refreshBoundingInfo(true);
});
});
}
private _loadPrimitiveAsync(context: string, node: ILoaderNode, mesh: ILoaderMesh, primitive: ILoaderMeshPrimitive, babylonMesh: Mesh): Promise {
const promises = new Array>();
this._createMorphTargets(context, node, mesh, primitive, babylonMesh);
promises.push(this._loadVertexDataAsync(context, primitive, babylonMesh).then(babylonGeometry => {
return this._loadMorphTargetsAsync(context, primitive, babylonMesh, babylonGeometry).then(() => {
babylonGeometry.applyToMesh(babylonMesh);
});
}));
const babylonDrawMode = GLTFLoader._GetDrawMode(context, primitive.mode);
if (primitive.material == undefined) {
babylonMesh.material = this._getDefaultMaterial(babylonDrawMode);
}
else {
const material = GLTFLoader._GetProperty(`${context}/material}`, this._gltf.materials, primitive.material);
promises.push(this._loadMaterialAsync(`#/materials/${material._index}`, material, babylonMesh, babylonDrawMode, babylonMaterial => {
babylonMesh.material = babylonMaterial;
}));
}
return Promise.all(promises).then(() => {});
}
private _loadVertexDataAsync(context: string, primitive: ILoaderMeshPrimitive, babylonMesh: Mesh): Promise {
const promise = GLTFLoaderExtension._LoadVertexDataAsync(this, context, primitive, babylonMesh);
if (promise) {
return promise;
}
const attributes = primitive.attributes;
if (!attributes) {
throw new Error(`${context}: Attributes are missing`);
}
const promises = new Array>();
const babylonGeometry = new Geometry(babylonMesh.name, this._babylonScene);
if (primitive.indices == undefined) {
babylonMesh.isUnIndexed = true;
}
else {
const accessor = GLTFLoader._GetProperty(context + "/indices", this._gltf.accessors, primitive.indices);
promises.push(this._loadAccessorAsync("#/accessors/" + accessor._index, accessor).then(data => {
babylonGeometry.setIndices(data as IndicesArray);
}));
}
const loadAttribute = (attribute: string, kind: string) => {
if (attributes[attribute] == undefined) {
return;
}
babylonMesh._delayInfo = babylonMesh._delayInfo || [];
if (babylonMesh._delayInfo.indexOf(kind) === -1) {
babylonMesh._delayInfo.push(kind);
}
const accessor = GLTFLoader._GetProperty(context + "/attributes/" + attribute, this._gltf.accessors, attributes[attribute]);
promises.push(this._loadVertexAccessorAsync("#/accessors/" + accessor._index, accessor, kind).then(babylonVertexBuffer => {
babylonGeometry.setVerticesBuffer(babylonVertexBuffer, accessor.count);
}));
};
loadAttribute("POSITION", VertexBuffer.PositionKind);
loadAttribute("NORMAL", VertexBuffer.NormalKind);
loadAttribute("TANGENT", VertexBuffer.TangentKind);
loadAttribute("TEXCOORD_0", VertexBuffer.UVKind);
loadAttribute("TEXCOORD_1", VertexBuffer.UV2Kind);
loadAttribute("JOINTS_0", VertexBuffer.MatricesIndicesKind);
loadAttribute("WEIGHTS_0", VertexBuffer.MatricesWeightsKind);
loadAttribute("COLOR_0", VertexBuffer.ColorKind);
return Promise.all(promises).then(() => {
return babylonGeometry;
});
}
private _createMorphTargets(context: string, node: ILoaderNode, mesh: ILoaderMesh, primitive: IMeshPrimitive, babylonMesh: Mesh): void {
if (!primitive.targets) {
return;
}
if (node._numMorphTargets == undefined) {
node._numMorphTargets = primitive.targets.length;
}
else if (primitive.targets.length !== node._numMorphTargets) {
throw new Error(`${context}: Primitives do not have the same number of targets`);
}
babylonMesh.morphTargetManager = new MorphTargetManager();
for (let index = 0; index < primitive.targets.length; index++) {
const weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0;
babylonMesh.morphTargetManager.addTarget(new MorphTarget(`morphTarget${index}`, weight));
// TODO: tell the target whether it has positions, normals, tangents
}
}
private _loadMorphTargetsAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh, babylonGeometry: Geometry): Promise {
if (!primitive.targets) {
return Promise.resolve();
}
const promises = new Array>();
const morphTargetManager = babylonMesh.morphTargetManager!;
for (let index = 0; index < morphTargetManager.numTargets; index++) {
const babylonMorphTarget = morphTargetManager.getTarget(index);
promises.push(this._loadMorphTargetVertexDataAsync(`${context}/targets/${index}`, babylonGeometry, primitive.targets[index], babylonMorphTarget));
}
return Promise.all(promises).then(() => {});
}
private _loadMorphTargetVertexDataAsync(context: string, babylonGeometry: Geometry, attributes: { [name: string]: number }, babylonMorphTarget: MorphTarget): Promise {
const promises = new Array>();
const loadAttribute = (attribute: string, kind: string, setData: (babylonVertexBuffer: VertexBuffer, data: Float32Array) => void) => {
if (attributes[attribute] == undefined) {
return;
}
const babylonVertexBuffer = babylonGeometry.getVertexBuffer(kind);
if (!babylonVertexBuffer) {
return;
}
const accessor = GLTFLoader._GetProperty(`${context}/${attribute}`, this._gltf.accessors, attributes[attribute]);
promises.push(this._loadAccessorAsync(`#/accessors/${accessor._index}`, accessor).then(data => {
if (!(data instanceof Float32Array)) {
throw new Error(`${context}: Morph target accessor must have float data`);
}
setData(babylonVertexBuffer, data);
}));
};
loadAttribute("POSITION", VertexBuffer.PositionKind, (babylonVertexBuffer, data) => {
babylonVertexBuffer.forEach(data.length, (value, index) => {
data[index] += value;
});
babylonMorphTarget.setPositions(data);
});
loadAttribute("NORMAL", VertexBuffer.NormalKind, (babylonVertexBuffer, data) => {
babylonVertexBuffer.forEach(data.length, (value, index) => {
data[index] += value;
});
babylonMorphTarget.setNormals(data);
});
loadAttribute("TANGENT", VertexBuffer.TangentKind, (babylonVertexBuffer, data) => {
let dataIndex = 0;
babylonVertexBuffer.forEach(data.length, (value, index) => {
// Tangent data for morph targets is stored as xyz delta.
// The vertexData.tangent is stored as xyzw.
// So we need to skip every fourth vertexData.tangent.
if (((index + 1) % 4) !== 0) {
data[dataIndex++] += value;
}
});
babylonMorphTarget.setTangents(data);
});
return Promise.all(promises).then(() => {});
}
private static _LoadTransform(node: ILoaderNode, babylonNode: TransformNode): void {
let position = Vector3.Zero();
let rotation = Quaternion.Identity();
let scaling = Vector3.One();
if (node.matrix) {
const matrix = Matrix.FromArray(node.matrix);
matrix.decompose(scaling, rotation, position);
}
else {
if (node.translation) position = Vector3.FromArray(node.translation);
if (node.rotation) rotation = Quaternion.FromArray(node.rotation);
if (node.scale) scaling = Vector3.FromArray(node.scale);
}
babylonNode.position = position;
babylonNode.rotationQuaternion = rotation;
babylonNode.scaling = scaling;
}
private _loadSkinAsync(context: string, node: ILoaderNode, mesh: ILoaderMesh, skin: ILoaderSkin): Promise {
const assignSkeleton = () => {
this._forEachPrimitive(node, babylonMesh => {
babylonMesh.skeleton = skin._babylonSkeleton!;
});
// Ignore the TRS of skinned nodes.
// See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
node._babylonMesh!.parent = this._rootBabylonMesh;
node._babylonMesh!.position = Vector3.Zero();
node._babylonMesh!.rotationQuaternion = Quaternion.Identity();
node._babylonMesh!.scaling = Vector3.One();
};
if (skin._loaded) {
return skin._loaded.then(() => {
assignSkeleton();
});
}
// TODO: split into two parts so that bones are created before inverseBindMatricesData is loaded (for compiling materials).
return (skin._loaded = this._loadSkinInverseBindMatricesDataAsync(context, skin).then(inverseBindMatricesData => {
const skeletonId = `skeleton${skin._index}`;
const babylonSkeleton = new Skeleton(skin.name || skeletonId, skeletonId, this._babylonScene);
skin._babylonSkeleton = babylonSkeleton;
this._loadBones(context, skin, inverseBindMatricesData);
assignSkeleton();
}));
}
private _loadSkinInverseBindMatricesDataAsync(context: string, skin: ILoaderSkin): Promise> {
if (skin.inverseBindMatrices == undefined) {
return Promise.resolve(null);
}
const accessor = GLTFLoader._GetProperty(`${context}/inverseBindMatrices`, this._gltf.accessors, skin.inverseBindMatrices);
return this._loadAccessorAsync(`#/accessors/${accessor._index}`, accessor).then(data => {
return data as Float32Array;
});
}
private _createBone(node: ILoaderNode, skin: ILoaderSkin, parent: Nullable, localMatrix: Matrix, baseMatrix: Matrix, index: number): Bone {
const babylonBone = new Bone(node.name || `joint${node._index}`, skin._babylonSkeleton!, parent, localMatrix, null, baseMatrix, index);
node._babylonAnimationTargets = node._babylonAnimationTargets || [];
node._babylonAnimationTargets.push(babylonBone);
return babylonBone;
}
private _loadBones(context: string, skin: ILoaderSkin, inverseBindMatricesData: Nullable): void {
const babylonBones: { [index: number]: Bone } = {};
for (const index of skin.joints) {
const node = GLTFLoader._GetProperty(`${context}/joints/${index}`, this._gltf.nodes, index);
this._loadBone(node, skin, inverseBindMatricesData, babylonBones);
}
}
private _loadBone(node: ILoaderNode, skin: ILoaderSkin, inverseBindMatricesData: Nullable, babylonBones: { [index: number]: Bone }): Bone {
let babylonBone = babylonBones[node._index];
if (babylonBone) {
return babylonBone;
}
const boneIndex = skin.joints.indexOf(node._index);
let baseMatrix = Matrix.Identity();
if (inverseBindMatricesData && boneIndex !== -1) {
baseMatrix = Matrix.FromArray(inverseBindMatricesData, boneIndex * 16);
baseMatrix.invertToRef(baseMatrix);
}
let babylonParentBone: Nullable = null;
if (node._parent._babylonMesh !== this._rootBabylonMesh) {
babylonParentBone = this._loadBone(node._parent, skin, inverseBindMatricesData, babylonBones);
baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
}
babylonBone = this._createBone(node, skin, babylonParentBone, this._getNodeMatrix(node), baseMatrix, boneIndex);
babylonBones[node._index] = babylonBone;
return babylonBone;
}
private _getNodeMatrix(node: ILoaderNode): Matrix {
return node.matrix ?
Matrix.FromArray(node.matrix) :
Matrix.Compose(
node.scale ? Vector3.FromArray(node.scale) : Vector3.One(),
node.rotation ? Quaternion.FromArray(node.rotation) : Quaternion.Identity(),
node.translation ? Vector3.FromArray(node.translation) : Vector3.Zero());
}
private _loadAnimationsAsync(): Promise {
const animations = this._gltf.animations;
if (!animations) {
return Promise.resolve();
}
const promises = new Array>();
for (let index = 0; index < animations.length; index++) {
const animation = animations[index];
promises.push(this._loadAnimationAsync(`#/animations/${index}`, animation));
}
return Promise.all(promises).then(() => {});
}
private _loadAnimationAsync(context: string, animation: ILoaderAnimation): Promise {
const babylonAnimationGroup = new AnimationGroup(animation.name || `animation${animation._index}`, this._babylonScene);
animation._babylonAnimationGroup = babylonAnimationGroup;
const promises = new Array>();
ArrayItem.Assign(animation.channels);
ArrayItem.Assign(animation.samplers);
for (const channel of animation.channels) {
promises.push(this._loadAnimationChannelAsync(`${context}/channels/${channel._index}`, context, animation, channel, babylonAnimationGroup));
}
return Promise.all(promises).then(() => {
babylonAnimationGroup.normalize();
});
}
private _loadAnimationChannelAsync(context: string, animationContext: string, animation: ILoaderAnimation, channel: ILoaderAnimationChannel, babylonAnimationGroup: AnimationGroup): Promise {
const targetNode = GLTFLoader._GetProperty(`${context}/target/node`, this._gltf.nodes, channel.target.node);
if (!targetNode._babylonMesh) {
return Promise.resolve();
}
// Ignore animations targeting TRS of skinned nodes.
// See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
if (targetNode.skin != undefined && channel.target.path !== AnimationChannelTargetPath.WEIGHTS) {
return Promise.resolve();
}
const sampler = GLTFLoader._GetProperty(`${context}/sampler`, animation.samplers, channel.sampler);
return this._loadAnimationSamplerAsync(`${animationContext}/samplers/${channel.sampler}`, sampler).then(data => {
let targetPath: string;
let animationType: number;
switch (channel.target.path) {
case AnimationChannelTargetPath.TRANSLATION: {
targetPath = "position";
animationType = Animation.ANIMATIONTYPE_VECTOR3;
break;
}
case AnimationChannelTargetPath.ROTATION: {
targetPath = "rotationQuaternion";
animationType = Animation.ANIMATIONTYPE_QUATERNION;
break;
}
case AnimationChannelTargetPath.SCALE: {
targetPath = "scaling";
animationType = Animation.ANIMATIONTYPE_VECTOR3;
break;
}
case AnimationChannelTargetPath.WEIGHTS: {
targetPath = "influence";
animationType = Animation.ANIMATIONTYPE_FLOAT;
break;
}
default: {
throw new Error(`${context}: Invalid target path (${channel.target.path})`);
}
}
let outputBufferOffset = 0;
let getNextOutputValue: () => Vector3 | Quaternion | Array;
switch (targetPath) {
case "position": {
getNextOutputValue = () => {
const value = Vector3.FromArray(data.output, outputBufferOffset);
outputBufferOffset += 3;
return value;
};
break;
}
case "rotationQuaternion": {
getNextOutputValue = () => {
const value = Quaternion.FromArray(data.output, outputBufferOffset);
outputBufferOffset += 4;
return value;
};
break;
}
case "scaling": {
getNextOutputValue = () => {
const value = Vector3.FromArray(data.output, outputBufferOffset);
outputBufferOffset += 3;
return value;
};
break;
}
case "influence": {
getNextOutputValue = () => {
const value = new Array(targetNode._numMorphTargets!);
for (let i = 0; i < targetNode._numMorphTargets!; i++) {
value[i] = data.output[outputBufferOffset++];
}
return value;
};
break;
}
}
let getNextKey: (frameIndex: number) => IAnimationKey;
switch (data.interpolation) {
case AnimationSamplerInterpolation.STEP: {
getNextKey = frameIndex => ({
frame: data.input[frameIndex],
value: getNextOutputValue(),
interpolation: AnimationKeyInterpolation.STEP
});
break;
}
case AnimationSamplerInterpolation.LINEAR: {
getNextKey = frameIndex => ({
frame: data.input[frameIndex],
value: getNextOutputValue()
});
break;
}
case AnimationSamplerInterpolation.CUBICSPLINE: {
getNextKey = frameIndex => ({
frame: data.input[frameIndex],
inTangent: getNextOutputValue(),
value: getNextOutputValue(),
outTangent: getNextOutputValue()
});
break;
}
}
const keys = new Array(data.input.length);
for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
keys[frameIndex] = getNextKey!(frameIndex);
}
if (targetPath === "influence") {
for (let targetIndex = 0; targetIndex < targetNode._numMorphTargets!; targetIndex++) {
const animationName = `${babylonAnimationGroup.name}_channel${babylonAnimationGroup.targetedAnimations.length}`;
const babylonAnimation = new Animation(animationName, targetPath, 1, animationType);
babylonAnimation.setKeys(keys.map(key => ({
frame: key.frame,
inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
value: key.value[targetIndex],
outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined
})));
const multiTarget = new AnimationMultiTarget();
this._forEachPrimitive(targetNode, babylonMesh => {
const morphTarget = babylonMesh.morphTargetManager!.getTarget(targetIndex);
multiTarget.subTargets.push(morphTarget);
});
babylonAnimationGroup.addTargetedAnimation(babylonAnimation, multiTarget);
}
}
else {
const animationName = `${babylonAnimationGroup.name}_channel${babylonAnimationGroup.targetedAnimations.length}`;
const babylonAnimation = new Animation(animationName, targetPath, 1, animationType);
babylonAnimation.setKeys(keys);
if (targetNode._babylonAnimationTargets) {
const multiTarget = new AnimationMultiTarget();
for (const target of targetNode._babylonAnimationTargets) {
multiTarget.subTargets.push(target);
}
babylonAnimationGroup.addTargetedAnimation(babylonAnimation, multiTarget);
}
}
});
}
private _loadAnimationSamplerAsync(context: string, sampler: ILoaderAnimationSampler): Promise {
if (sampler._data) {
return sampler._data;
}
const interpolation = sampler.interpolation || AnimationSamplerInterpolation.LINEAR;
switch (interpolation) {
case AnimationSamplerInterpolation.STEP:
case AnimationSamplerInterpolation.LINEAR:
case AnimationSamplerInterpolation.CUBICSPLINE: {
break;
}
default: {
throw new Error(`${context}: Invalid interpolation (${sampler.interpolation})`);
}
}
let inputData: Nullable;
let outputData: Nullable;
const inputAccessor = GLTFLoader._GetProperty(`${context}/input`, this._gltf.accessors, sampler.input);
const outputAccessor = GLTFLoader._GetProperty(`${context}/output`, this._gltf.accessors, sampler.output);
sampler._data = Promise.all([
this._loadAccessorAsync(`#/accessors/${inputAccessor._index}`, inputAccessor).then(data => {
inputData = data as Float32Array;
}),
this._loadAccessorAsync(`#/accessors/${outputAccessor._index}`, outputAccessor).then(data => {
outputData = data as Float32Array;
})
]).then(() => {
return {
input: inputData!,
interpolation: interpolation,
output: outputData!,
};
});
return sampler._data;
}
private _loadBufferAsync(context: string, buffer: ILoaderBuffer): Promise {
if (buffer._data) {
return buffer._data;
}
if (!buffer.uri) {
throw new Error(`${context}: Uri is missing`);
}
buffer._data = this._loadUriAsync(context, buffer.uri);
return buffer._data;
}
public _loadBufferViewAsync(context: string, bufferView: ILoaderBufferView): Promise {
if (bufferView._data) {
return bufferView._data;
}
const buffer = GLTFLoader._GetProperty(context + "/buffer", this._gltf.buffers, bufferView.buffer);
bufferView._data = this._loadBufferAsync("#/buffers/" + buffer._index, buffer).then(data => {
try {
return new Uint8Array(data.buffer, data.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength);
}
catch (e) {
throw new Error(`${context}: ${e.message}`);
}
});
return bufferView._data;
}
private _loadAccessorAsync(context: string, accessor: ILoaderAccessor): Promise {
if (accessor.sparse) {
throw new Error(`${context}: Sparse accessors are not currently supported`);
}
if (accessor._data) {
return accessor._data;
}
const bufferView = GLTFLoader._GetProperty(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView);
accessor._data = this._loadBufferViewAsync("#/bufferViews/" + bufferView._index, bufferView).then(data => {
const buffer = data.buffer;
const byteOffset = data.byteOffset + (accessor.byteOffset || 0);
const length = GLTFLoader._GetNumComponents(context, accessor.type) * accessor.count;
try {
switch (accessor.componentType) {
case AccessorComponentType.BYTE: {
return new Int8Array(buffer, byteOffset, length);
}
case AccessorComponentType.UNSIGNED_BYTE: {
return new Uint8Array(buffer, byteOffset, length);
}
case AccessorComponentType.SHORT: {
return new Int16Array(buffer, byteOffset, length);
}
case AccessorComponentType.UNSIGNED_SHORT: {
return new Uint16Array(buffer, byteOffset, length);
}
case AccessorComponentType.UNSIGNED_INT: {
return new Uint32Array(buffer, byteOffset, length);
}
case AccessorComponentType.FLOAT: {
return new Float32Array(buffer, byteOffset, length);
}
default: {
throw new Error(`${context}: Invalid accessor component type ${accessor.componentType}`);
}
}
}
catch (e) {
throw new Error(`${context}: ${e}`);
}
});
return accessor._data;
}
public _loadVertexBufferViewAsync(context: string, bufferView: ILoaderBufferView, kind: string): Promise {
if (bufferView._babylonBuffer) {
return bufferView._babylonBuffer;
}
bufferView._babylonBuffer = this._loadBufferViewAsync(context, bufferView).then(data => {
return new Buffer(this._babylonScene.getEngine(), data, false);
});
return bufferView._babylonBuffer;
}
private _loadVertexAccessorAsync(context: string, accessor: ILoaderAccessor, kind: string): Promise {
if (accessor.sparse) {
throw new Error(`${context}: Sparse accessors are not currently supported`);
}
if (accessor._babylonVertexBuffer) {
return accessor._babylonVertexBuffer;
}
const bufferView = GLTFLoader._GetProperty(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView);
accessor._babylonVertexBuffer = this._loadVertexBufferViewAsync("#/bufferViews/" + bufferView._index, bufferView, kind).then(buffer => {
const size = GLTFLoader._GetNumComponents(context, accessor.type);
return new VertexBuffer(this._babylonScene.getEngine(), buffer, kind, false, false, bufferView.byteStride,
false, accessor.byteOffset, size, accessor.componentType, accessor.normalized, true);
});
return accessor._babylonVertexBuffer;
}
private _getDefaultMaterial(drawMode: number): Material {
let babylonMaterial = this._defaultBabylonMaterials[drawMode];
if (!babylonMaterial) {
babylonMaterial = this._createMaterial(PBRMaterial, "__gltf_default", drawMode);
babylonMaterial.transparencyMode = PBRMaterial.PBRMATERIAL_OPAQUE;
babylonMaterial.metallic = 1;
babylonMaterial.roughness = 1;
this.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
}
return babylonMaterial;
}
private _loadMaterialMetallicRoughnessPropertiesAsync(context: string, material: ILoaderMaterial, babylonMaterial: PBRMaterial): Promise {
const promises = new Array>();
// Ensure metallic workflow
babylonMaterial.metallic = 1;
babylonMaterial.roughness = 1;
const properties = material.pbrMetallicRoughness;
if (properties) {
if (properties.baseColorFactor) {
babylonMaterial.albedoColor = Color3.FromArray(properties.baseColorFactor);
babylonMaterial.alpha = properties.baseColorFactor[3];
}
else {
babylonMaterial.albedoColor = Color3.White();
}
babylonMaterial.metallic = properties.metallicFactor == undefined ? 1 : properties.metallicFactor;
babylonMaterial.roughness = properties.roughnessFactor == undefined ? 1 : properties.roughnessFactor;
if (properties.baseColorTexture) {
promises.push(this._loadTextureAsync(`${context}/baseColorTexture`, properties.baseColorTexture, texture => {
babylonMaterial.albedoTexture = texture;
}));
}
if (properties.metallicRoughnessTexture) {
promises.push(this._loadTextureAsync(`${context}/metallicRoughnessTexture`, properties.metallicRoughnessTexture, texture => {
babylonMaterial.metallicTexture = texture;
}));
babylonMaterial.useMetallnessFromMetallicTextureBlue = true;
babylonMaterial.useRoughnessFromMetallicTextureGreen = true;
babylonMaterial.useRoughnessFromMetallicTextureAlpha = false;
}
}
this._loadMaterialAlphaProperties(context, material, babylonMaterial);
return Promise.all(promises).then(() => {});
}
public _loadMaterialAsync(context: string, material: ILoaderMaterial, babylonMesh: Mesh, babylonDrawMode: number, assign: (babylonMaterial: Material) => void): Promise {
const promise = GLTFLoaderExtension._LoadMaterialAsync(this, context, material, babylonMesh, babylonDrawMode, assign);
if (promise) {
return promise;
}
material._babylonData = material._babylonData || {};
let babylonData = material._babylonData[babylonDrawMode];
if (!babylonData) {
const promises = new Array>();
const name = material.name || `materialSG_${material._index}`;
const babylonMaterial = this._createMaterial(PBRMaterial, name, babylonDrawMode);
promises.push(this._loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
promises.push(this._loadMaterialMetallicRoughnessPropertiesAsync(context, material, babylonMaterial));
this.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
babylonData = {
material: babylonMaterial,
meshes: [],
loaded: Promise.all(promises).then(() => {})
};
material._babylonData[babylonDrawMode] = babylonData;
}
babylonData.meshes.push(babylonMesh);
assign(babylonData.material);
return babylonData.loaded;
}
public _createMaterial(type: MaterialConstructor, name: string, drawMode: number): T {
const babylonMaterial = new type(name, this._babylonScene);
babylonMaterial.sideOrientation = this._babylonScene.useRightHandedSystem ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;
babylonMaterial.fillMode = drawMode;
return babylonMaterial;
}
public _loadMaterialBasePropertiesAsync(context: string, material: ILoaderMaterial, babylonMaterial: PBRMaterial): Promise {
const promises = new Array>();
babylonMaterial.emissiveColor = material.emissiveFactor ? Color3.FromArray(material.emissiveFactor) : new Color3(0, 0, 0);
if (material.doubleSided) {
babylonMaterial.backFaceCulling = false;
babylonMaterial.twoSidedLighting = true;
}
if (material.normalTexture) {
promises.push(this._loadTextureAsync(`${context}/normalTexture`, material.normalTexture, texture => {
babylonMaterial.bumpTexture = texture;
}));
babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem;
babylonMaterial.invertNormalMapY = this._babylonScene.useRightHandedSystem;
if (material.normalTexture.scale != undefined) {
babylonMaterial.bumpTexture.level = material.normalTexture.scale;
}
}
if (material.occlusionTexture) {
promises.push(this._loadTextureAsync(`${context}/occlusionTexture`, material.occlusionTexture, texture => {
babylonMaterial.ambientTexture = texture;
}));
babylonMaterial.useAmbientInGrayScale = true;
if (material.occlusionTexture.strength != undefined) {
babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength;
}
}
if (material.emissiveTexture) {
promises.push(this._loadTextureAsync(`${context}/emissiveTexture`, material.emissiveTexture, texture => {
babylonMaterial.emissiveTexture = texture;
}));
}
return Promise.all(promises).then(() => {});
}
public _loadMaterialAlphaProperties(context: string, material: ILoaderMaterial, babylonMaterial: PBRMaterial): void {
const alphaMode = material.alphaMode || MaterialAlphaMode.OPAQUE;
switch (alphaMode) {
case MaterialAlphaMode.OPAQUE: {
babylonMaterial.transparencyMode = PBRMaterial.PBRMATERIAL_OPAQUE;
break;
}
case MaterialAlphaMode.MASK: {
babylonMaterial.transparencyMode = PBRMaterial.PBRMATERIAL_ALPHATEST;
babylonMaterial.alphaCutOff = (material.alphaCutoff == undefined ? 0.5 : material.alphaCutoff);
if (babylonMaterial.albedoTexture) {
babylonMaterial.albedoTexture.hasAlpha = true;
}
break;
}
case MaterialAlphaMode.BLEND: {
babylonMaterial.transparencyMode = PBRMaterial.PBRMATERIAL_ALPHABLEND;
if (babylonMaterial.albedoTexture) {
babylonMaterial.albedoTexture.hasAlpha = true;
babylonMaterial.useAlphaFromAlbedoTexture = true;
}
break;
}
default: {
throw new Error(`${context}: Invalid alpha mode (${material.alphaMode})`);
}
}
}
public _loadTextureAsync(context: string, textureInfo: ITextureInfo, assign: (texture: Texture) => void): Promise {
const texture = GLTFLoader._GetProperty(`${context}/index`, this._gltf.textures, textureInfo.index);
context = `#/textures/${textureInfo.index}`;
const promises = new Array>();
const sampler = (texture.sampler == undefined ? this._defaultSampler : GLTFLoader._GetProperty(`${context}/sampler`, this._gltf.samplers, texture.sampler));
const samplerData = this._loadSampler(`#/samplers/${sampler._index}`, sampler);
const deferred = new Deferred();
const babylonTexture = new Texture(null, this._babylonScene, samplerData.noMipMaps, false, samplerData.samplingMode, () => {
if (!this._disposed) {
deferred.resolve();
}
}, (message, exception) => {
if (!this._disposed) {
deferred.reject(new Error(`${context}: ${(exception && exception.message) ? exception.message : message || "Failed to load texture"}`));
}
});
promises.push(deferred.promise);
babylonTexture.name = texture.name || `texture${texture._index}`;
babylonTexture.wrapU = samplerData.wrapU;
babylonTexture.wrapV = samplerData.wrapV;
babylonTexture.coordinatesIndex = textureInfo.texCoord || 0;
const image = GLTFLoader._GetProperty(`${context}/source`, this._gltf.images, texture.source);
promises.push(this._loadImageAsync(`#/images/${image._index}`, image).then(objectURL => {
babylonTexture.updateURL(objectURL);
}));
assign(babylonTexture);
this.onTextureLoadedObservable.notifyObservers(babylonTexture);
return Promise.all(promises).then(() => {});
}
private _loadSampler(context: string, sampler: ILoaderSampler): ILoaderSamplerData {
if (!sampler._data) {
sampler._data = {
noMipMaps: (sampler.minFilter === TextureMinFilter.NEAREST || sampler.minFilter === TextureMinFilter.LINEAR),
samplingMode: GLTFLoader._GetTextureSamplingMode(context, sampler.magFilter, sampler.minFilter),
wrapU: GLTFLoader._GetTextureWrapMode(context, sampler.wrapS),
wrapV: GLTFLoader._GetTextureWrapMode(context, sampler.wrapT)
};
};
return sampler._data;
}
private _loadImageAsync(context: string, image: ILoaderImage): Promise {
if (image._objectURL) {
return image._objectURL;
}
let promise: Promise;
if (image.uri) {
promise = this._loadUriAsync(context, image.uri);
}
else {
const bufferView = GLTFLoader._GetProperty(`${context}/bufferView`, this._gltf.bufferViews, image.bufferView);
promise = this._loadBufferViewAsync(`#/bufferViews/${bufferView._index}`, bufferView);
}
image._objectURL = promise.then(data => {
return URL.createObjectURL(new Blob([data], { type: image.mimeType }));
});
return image._objectURL;
}
public _loadUriAsync(context: string, uri: string): Promise {
const promise = GLTFLoaderExtension._LoadUriAsync(this, context, uri);
if (promise) {
return promise;
}
if (!GLTFLoader._ValidateUri(uri)) {
throw new Error(`${context}: Uri '${uri}' is invalid`);
}
if (Tools.IsBase64(uri)) {
return Promise.resolve(new Uint8Array(Tools.DecodeBase64(uri)));
}
return new Promise((resolve, reject) => {
const request = Tools.LoadFile(this._rootUrl + uri, data => {
if (!this._disposed) {
resolve(new Uint8Array(data as ArrayBuffer));
}
}, event => {
if (!this._disposed) {
try {
if (request && this._state === GLTFLoaderState.Loading) {
request._lengthComputable = event.lengthComputable;
request._loaded = event.loaded;
request._total = event.total;
this._onProgress();
}
}
catch (e) {
reject(e);
}
}
}, this._babylonScene.database, true, (request, exception) => {
if (!this._disposed) {
reject(new LoadFileError(`${context}: Failed to load '${uri}'${request ? ": " + request.status + " " + request.statusText : ""}`, request));
}
}) as IFileRequestInfo;
this._requests.push(request);
})
}
private _onProgress(): void {
if (!this._progressCallback) {
return;
}
let lengthComputable = true;
let loaded = 0;
let total = 0;
for (let request of this._requests) {
if (request._lengthComputable === undefined || request._loaded === undefined || request._total === undefined) {
return;
}
lengthComputable = lengthComputable && request._lengthComputable;
loaded += request._loaded;
total += request._total;
}
this._progressCallback(new SceneLoaderProgressEvent(lengthComputable, loaded, lengthComputable ? total : 0));
}
public static _GetProperty(context: string, array: ArrayLike | undefined, index: number | undefined): T {
if (!array || index == undefined || !array[index]) {
throw new Error(`${context}: Failed to find index (${index})`);
}
return array[index];
}
private static _GetTextureWrapMode(context: string, mode: TextureWrapMode | undefined): number {
// Set defaults if undefined
mode = mode == undefined ? TextureWrapMode.REPEAT : mode;
switch (mode) {
case TextureWrapMode.CLAMP_TO_EDGE: return Texture.CLAMP_ADDRESSMODE;
case TextureWrapMode.MIRRORED_REPEAT: return Texture.MIRROR_ADDRESSMODE;
case TextureWrapMode.REPEAT: return Texture.WRAP_ADDRESSMODE;
default:
Tools.Warn(`${context}: Invalid texture wrap mode (${mode})`);
return Texture.WRAP_ADDRESSMODE;
}
}
private static _GetTextureSamplingMode(context: string, magFilter?: TextureMagFilter, minFilter?: TextureMinFilter): number {
// Set defaults if undefined
magFilter = magFilter == undefined ? TextureMagFilter.LINEAR : magFilter;
minFilter = minFilter == undefined ? TextureMinFilter.LINEAR_MIPMAP_LINEAR : minFilter;
if (magFilter === TextureMagFilter.LINEAR) {
switch (minFilter) {
case TextureMinFilter.NEAREST: return Texture.LINEAR_NEAREST;
case TextureMinFilter.LINEAR: return Texture.LINEAR_LINEAR;
case TextureMinFilter.NEAREST_MIPMAP_NEAREST: return Texture.LINEAR_NEAREST_MIPNEAREST;
case TextureMinFilter.LINEAR_MIPMAP_NEAREST: return Texture.LINEAR_LINEAR_MIPNEAREST;
case TextureMinFilter.NEAREST_MIPMAP_LINEAR: return Texture.LINEAR_NEAREST_MIPLINEAR;
case TextureMinFilter.LINEAR_MIPMAP_LINEAR: return Texture.LINEAR_LINEAR_MIPLINEAR;
default:
Tools.Warn(`${context}: Invalid texture minification filter (${minFilter})`);
return Texture.LINEAR_LINEAR_MIPLINEAR;
}
}
else {
if (magFilter !== TextureMagFilter.NEAREST) {
Tools.Warn(`${context}: Invalid texture magnification filter (${magFilter})`);
}
switch (minFilter) {
case TextureMinFilter.NEAREST: return Texture.NEAREST_NEAREST;
case TextureMinFilter.LINEAR: return Texture.NEAREST_LINEAR;
case TextureMinFilter.NEAREST_MIPMAP_NEAREST: return Texture.NEAREST_NEAREST_MIPNEAREST;
case TextureMinFilter.LINEAR_MIPMAP_NEAREST: return Texture.NEAREST_LINEAR_MIPNEAREST;
case TextureMinFilter.NEAREST_MIPMAP_LINEAR: return Texture.NEAREST_NEAREST_MIPLINEAR;
case TextureMinFilter.LINEAR_MIPMAP_LINEAR: return Texture.NEAREST_LINEAR_MIPLINEAR;
default:
Tools.Warn(`${context}: Invalid texture minification filter (${minFilter})`);
return Texture.NEAREST_NEAREST_MIPNEAREST;
}
}
}
private static _GetNumComponents(context: string, type: string): number {
switch (type) {
case "SCALAR": return 1;
case "VEC2": return 2;
case "VEC3": return 3;
case "VEC4": return 4;
case "MAT2": return 4;
case "MAT3": return 9;
case "MAT4": return 16;
}
throw new Error(`${context}: Invalid type (${type})`);
}
private static _ValidateUri(uri: string): boolean {
return (Tools.IsBase64(uri) || uri.indexOf("..") === -1);
}
private static _GetDrawMode(context: string, mode: number | undefined): number {
if (mode == undefined) {
mode = MeshPrimitiveMode.TRIANGLES;
}
switch (mode) {
case MeshPrimitiveMode.POINTS: return Material.PointListDrawMode;
case MeshPrimitiveMode.LINES: return Material.LineListDrawMode;
case MeshPrimitiveMode.LINE_LOOP: return Material.LineLoopDrawMode;
case MeshPrimitiveMode.LINE_STRIP: return Material.LineStripDrawMode;
case MeshPrimitiveMode.TRIANGLES: return Material.TriangleFillMode;
case MeshPrimitiveMode.TRIANGLE_STRIP: return Material.TriangleStripDrawMode;
case MeshPrimitiveMode.TRIANGLE_FAN: return Material.TriangleFanDrawMode;
}
throw new Error(`${context}: Invalid mesh primitive mode (${mode})`);
}
private _compileMaterialsAsync(): Promise {
const promises = new Array>();
if (this._gltf.materials) {
for (const material of this._gltf.materials) {
if (material._babylonData) {
for (const babylonDrawMode in material._babylonData) {
const babylonData = material._babylonData[babylonDrawMode];
for (const babylonMesh of babylonData.meshes) {
// Ensure nonUniformScaling is set if necessary.
babylonMesh.computeWorldMatrix(true);
const babylonMaterial = babylonData.material;
promises.push(babylonMaterial.forceCompilationAsync(babylonMesh));
if (this.useClipPlane) {
promises.push(babylonMaterial.forceCompilationAsync(babylonMesh, { clipPlane: true }));
}
}
}
}
}
}
return Promise.all(promises).then(() => {});
}
private _compileShadowGeneratorsAsync(): Promise {
const promises = new Array>();
const lights = this._babylonScene.lights;
for (let light of lights) {
let generator = light.getShadowGenerator();
if (generator) {
promises.push(generator.forceCompilationAsync());
}
}
return Promise.all(promises).then(() => {});
}
private _clear(): void {
for (const request of this._requests) {
request.abort();
}
this._requests.length = 0;
if (this._gltf && this._gltf.images) {
for (const image of this._gltf.images) {
if (image._objectURL) {
image._objectURL.then(value => {
URL.revokeObjectURL(value);
});
image._objectURL = undefined;
}
}
}
delete this._gltf;
delete this._babylonScene;
this._completePromises.length = 0;
for (const name in this._extensions) {
this._extensions[name].dispose();
}
this._extensions = {};
delete this._rootBabylonMesh;
delete this._progressCallback;
this.onMeshLoadedObservable.clear();
this.onTextureLoadedObservable.clear();
this.onMaterialLoadedObservable.clear();
}
public _applyExtensions(actionAsync: (extension: GLTFLoaderExtension) => Nullable>) {
for (const name of GLTFLoader._Names) {
const extension = this._extensions[name];
if (extension.enabled) {
const promise = actionAsync(extension);
if (promise) {
return promise;
}
}
}
return null;
}
}
GLTFFileLoader.CreateGLTFLoaderV2 = () => new GLTFLoader();
}