var BABYLON; (function (BABYLON) { var Octree = (function () { function Octree(maxBlockCapacity) { this._maxBlockCapacity = maxBlockCapacity || 64; this._selection = new BABYLON.SmartArray(256); } // Methods Octree.prototype.update = function (worldMin, worldMax, meshes) { Octree._CreateBlocks(worldMin, worldMax, meshes, this._maxBlockCapacity, this); }; Octree.prototype.addMesh = function (mesh) { for (var index = 0; index < this.blocks.length; index++) { var block = this.blocks[index]; block.addMesh(mesh); } }; Octree.prototype.select = function (frustumPlanes) { this._selection.reset(); for (var index = 0; index < this.blocks.length; index++) { var block = this.blocks[index]; block.select(frustumPlanes, this._selection); } return this._selection; }; // Statics Octree._CreateBlocks = function (worldMin, worldMax, meshes, maxBlockCapacity, target) { target.blocks = []; var blockSize = new BABYLON.Vector3((worldMax.x - worldMin.x) / 2, (worldMax.y - worldMin.y) / 2, (worldMax.z - worldMin.z) / 2); for (var x = 0; x < 2; x++) { for (var y = 0; y < 2; y++) { for (var z = 0; z < 2; z++) { var localMin = worldMin.add(blockSize.multiplyByFloats(x, y, z)); var localMax = worldMin.add(blockSize.multiplyByFloats(x + 1, y + 1, z + 1)); var block = new BABYLON.OctreeBlock(localMin, localMax, maxBlockCapacity); block.addEntries(meshes); target.blocks.push(block); } } } }; return Octree; })(); BABYLON.Octree = Octree; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.octree.js.map