///
module BABYLON {
var maxSimultaneousLights = 4;
class SimpleMaterialDefines extends MaterialDefines {
public DIFFUSE = false;
public CLIPPLANE = false;
public ALPHATEST = false;
public POINTSIZE = false;
public FOG = false;
public LIGHT0 = false;
public LIGHT1 = false;
public LIGHT2 = false;
public LIGHT3 = false;
public SPOTLIGHT0 = false;
public SPOTLIGHT1 = false;
public SPOTLIGHT2 = false;
public SPOTLIGHT3 = false;
public HEMILIGHT0 = false;
public HEMILIGHT1 = false;
public HEMILIGHT2 = false;
public HEMILIGHT3 = false;
public DIRLIGHT0 = false;
public DIRLIGHT1 = false;
public DIRLIGHT2 = false;
public DIRLIGHT3 = false;
public POINTLIGHT0 = false;
public POINTLIGHT1 = false;
public POINTLIGHT2 = false;
public POINTLIGHT3 = false;
public SHADOW0 = false;
public SHADOW1 = false;
public SHADOW2 = false;
public SHADOW3 = false;
public SHADOWS = false;
public SHADOWVSM0 = false;
public SHADOWVSM1 = false;
public SHADOWVSM2 = false;
public SHADOWVSM3 = false;
public SHADOWPCF0 = false;
public SHADOWPCF1 = false;
public SHADOWPCF2 = false;
public SHADOWPCF3 = false;
public NORMAL = false;
public UV1 = false;
public UV2 = false;
public VERTEXCOLOR = false;
public VERTEXALPHA = false;
public NUM_BONE_INFLUENCERS = 0;
public BonesPerMesh = 0;
public INSTANCES = false;
constructor() {
super();
this._keys = Object.keys(this);
}
}
export class SimpleMaterial extends Material {
@serializeAsTexture()
public diffuseTexture: BaseTexture;
@serializeAsColor3("diffuseColor")
public diffuseColor = new Color3(1, 1, 1);
@serialize()
public disableLighting = false;
private _worldViewProjectionMatrix = Matrix.Zero();
private _scaledDiffuse = new Color3();
private _renderId: number;
private _defines = new SimpleMaterialDefines();
private _cachedDefines = new SimpleMaterialDefines();
constructor(name: string, scene: Scene) {
super(name, scene);
this._cachedDefines.BonesPerMesh = -1;
}
public needAlphaBlending(): boolean {
return (this.alpha < 1.0);
}
public needAlphaTesting(): boolean {
return false;
}
public getAlphaTestTexture(): BaseTexture {
return null;
}
// Methods
private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean {
if (!mesh) {
return true;
}
if (this._defines.INSTANCES !== useInstances) {
return false;
}
if (mesh._materialDefines && mesh._materialDefines.isEqual(this._defines)) {
return true;
}
return false;
}
public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean {
if (this.checkReadyOnlyOnce) {
if (this._wasPreviouslyReady) {
return true;
}
}
var scene = this.getScene();
if (!this.checkReadyOnEveryCall) {
if (this._renderId === scene.getRenderId()) {
if (this._checkCache(scene, mesh, useInstances)) {
return true;
}
}
}
var engine = scene.getEngine();
var needNormals = false;
var needUVs = false;
this._defines.reset();
// Textures
if (scene.texturesEnabled) {
if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
if (!this.diffuseTexture.isReady()) {
return false;
} else {
needUVs = true;
this._defines.DIFFUSE = true;
}
}
}
// Effect
if (scene.clipPlane) {
this._defines.CLIPPLANE = true;
}
if (engine.getAlphaTesting()) {
this._defines.ALPHATEST = true;
}
// Point size
if (this.pointsCloud || scene.forcePointsCloud) {
this._defines.POINTSIZE = true;
}
// Fog
if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
this._defines.FOG = true;
}
var lightIndex = 0;
if (scene.lightsEnabled && !this.disableLighting) {
needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, this._defines);
}
// Attribs
if (mesh) {
if (needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) {
this._defines.NORMAL = true;
}
if (needUVs) {
if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
this._defines.UV1 = true;
}
if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
this._defines.UV2 = true;
}
}
if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
this._defines.VERTEXCOLOR = true;
if (mesh.hasVertexAlpha) {
this._defines.VERTEXALPHA = true;
}
}
if (mesh.useBones && mesh.computeBonesUsingShaders) {
this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers;
this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
}
// Instances
if (useInstances) {
this._defines.INSTANCES = true;
}
}
// Get correct effect
if (!this._defines.isEqual(this._cachedDefines)) {
this._defines.cloneTo(this._cachedDefines);
scene.resetCachedMaterial();
// Fallbacks
var fallbacks = new EffectFallbacks();
if (this._defines.FOG) {
fallbacks.addFallback(1, "FOG");
}
MaterialHelper.HandleFallbacksForShadows(this._defines, fallbacks);
if (this._defines.NUM_BONE_INFLUENCERS > 0) {
fallbacks.addCPUSkinningFallback(0, mesh);
}
//Attributes
var attribs = [VertexBuffer.PositionKind];
if (this._defines.NORMAL) {
attribs.push(VertexBuffer.NormalKind);
}
if (this._defines.UV1) {
attribs.push(VertexBuffer.UVKind);
}
if (this._defines.UV2) {
attribs.push(VertexBuffer.UV2Kind);
}
if (this._defines.VERTEXCOLOR) {
attribs.push(VertexBuffer.ColorKind);
}
MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks);
MaterialHelper.PrepareAttributesForInstances(attribs, this._defines);
var shaderName = "simple";
var join = this._defines.toString();
this._effect = scene.getEngine().createEffect(shaderName,
attribs,
["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
"vLightData0", "vLightDiffuse0", "vLightSpecular0", "vLightDirection0", "vLightGround0", "lightMatrix0",
"vLightData1", "vLightDiffuse1", "vLightSpecular1", "vLightDirection1", "vLightGround1", "lightMatrix1",
"vLightData2", "vLightDiffuse2", "vLightSpecular2", "vLightDirection2", "vLightGround2", "lightMatrix2",
"vLightData3", "vLightDiffuse3", "vLightSpecular3", "vLightDirection3", "vLightGround3", "lightMatrix3",
"vFogInfos", "vFogColor", "pointSize",
"vDiffuseInfos",
"mBones",
"vClipPlane", "diffuseMatrix",
"shadowsInfo0", "shadowsInfo1", "shadowsInfo2", "shadowsInfo3", "depthValues"
],
["diffuseSampler",
"shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3"
],
join, fallbacks, this.onCompiled, this.onError);
}
if (!this._effect.isReady()) {
return false;
}
this._renderId = scene.getRenderId();
this._wasPreviouslyReady = true;
if (mesh) {
if (!mesh._materialDefines) {
mesh._materialDefines = new SimpleMaterialDefines();
}
this._defines.cloneTo(mesh._materialDefines);
}
return true;
}
public bindOnlyWorldMatrix(world: Matrix): void {
this._effect.setMatrix("world", world);
}
public bind(world: Matrix, mesh?: Mesh): void {
var scene = this.getScene();
// Matrices
this.bindOnlyWorldMatrix(world);
this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
// Bones
MaterialHelper.BindBonesParameters(mesh, this._effect);
if (scene.getCachedMaterial() !== this) {
// Textures
if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
this._effect.setTexture("diffuseSampler", this.diffuseTexture);
this._effect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
this._effect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
}
// Clip plane
MaterialHelper.BindClipPlane(this._effect, scene);
// Point size
if (this.pointsCloud) {
this._effect.setFloat("pointSize", this.pointSize);
}
this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
}
this._effect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
// Lights
if (scene.lightsEnabled && !this.disableLighting) {
MaterialHelper.BindLights(scene, mesh, this._effect, this._defines);
}
// View
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
this._effect.setMatrix("view", scene.getViewMatrix());
}
// Fog
MaterialHelper.BindFogParameters(scene, mesh, this._effect);
super.bind(world, mesh);
}
public getAnimatables(): IAnimatable[] {
var results = [];
if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
results.push(this.diffuseTexture);
}
return results;
}
public dispose(forceDisposeEffect?: boolean): void {
if (this.diffuseTexture) {
this.diffuseTexture.dispose();
}
super.dispose(forceDisposeEffect);
}
public clone(name: string): SimpleMaterial {
return SerializationHelper.Clone(() => new SimpleMaterial(name, this.getScene()), this);
}
public serialize(): any {
var serializationObject = SerializationHelper.Serialize(this);
serializationObject.customType = "BABYLON.SimpleMaterial";
return serializationObject;
}
// Statics
public static Parse(source: any, scene: Scene, rootUrl: string): SimpleMaterial {
return SerializationHelper.Parse(() => new SimpleMaterial(source.name, scene), source, scene, rootUrl);
}
}
}