uniform vec3 mainColor; uniform vec4 gridControl; void main(void) { gl_FragColor = vec4(1, 1, 1, 0.1); #ifdef TRANSPARENT // Min opacity as if there were no lines. gl_FragColor = vec4(mainColor.rgb, 0.08); #else // Apply the color. gl_FragColor = vec4(mainColor.rgb, 1.0); #endif }