# Babylon.js glTF File Loader # Usage The glTF file loader is a SceneLoader plugin. Just reference the loader in your HTML file: ``` ``` And then, call the scene loader: ``` BABYLON.SceneLoader.Load("./", "duck.gltf", engine, function (scene) { // do somethings with the scene }); ``` You can also call the ImportMesh function and import specific meshes ``` // meshesNames can be set to "null" to load all meshes and skeletons BABYLON.SceneLoader.ImportMesh(["myMesh1", "myMesh2", "..."], "./", "duck.gltf", scene, function (meshes, particleSystems, skeletons) { // do somethings with the meshes, particleSystems (not handled in glTF files) and skeletons }); ``` In order the fix the UP vector (Y with Babylon.js) if you want to play with physics, you can customize the loader: ``` BABYLON.GLTFFileLoader.MakeYUP = true; // false by default ``` In order to work with homogeneous coordinates (that can be available with some converters and exporters): ``` BABYLON.GLTFFileLoader.HomogeneousCoordinates = true; // false by default ``` ## Supported features * Load scenes (SceneLoader.Load and SceneLoader.Append) * Support of ImportMesh function * Import geometries * From binary files * From base64 buffers * Import lights * Import cameras * Import and set custom shaders * Automatically bind attributes * Automatically bind matrices * Set uniforms * Import and set animations * Skinning (BETA, sometimes wrong on tricky models) * Skeletons * Hardware skinning (shaders support) * Bones import * Handle dummy nodes (empty nodes) ## To improve * Test on more geometries * Test on more animated models * Test on more skinned models * Improve shaders support (glitches with samplers can appear in particular configurations)