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i.scaleInPlace(.5),i},i}();e.Vector4=s;var a=function(){function e(e,t,i,n){void 0===e&&(e=0),void 0===t&&(t=0),void 0===i&&(i=0),void 0===n&&(n=1),this.x=e,this.y=t,this.z=i,this.w=n}return e.prototype.toString=function(){return"{X: "+this.x+" Y:"+this.y+" Z:"+this.z+" W:"+this.w+"}"},e.prototype.asArray=function(){return[this.x,this.y,this.z,this.w]},e.prototype.equals=function(e){return e&&this.x===e.x&&this.y===e.y&&this.z===e.z&&this.w===e.w},e.prototype.clone=function(){return new e(this.x,this.y,this.z,this.w)},e.prototype.copyFrom=function(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w,this},e.prototype.copyFromFloats=function(e,t,i,n){return this.x=e,this.y=t,this.z=i,this.w=n,this},e.prototype.add=function(t){return new e(this.x+t.x,this.y+t.y,this.z+t.z,this.w+t.w)},e.prototype.subtract=function(t){return new e(this.x-t.x,this.y-t.y,this.z-t.z,this.w-t.w)},e.prototype.scale=function(t){return new e(this.x*t,this.y*t,this.z*t,this.w*t)},e.prototype.multiply=function(t){var i=new e(0,0,0,1);return this.multiplyToRef(t,i),i},e.prototype.multiplyToRef=function(e,t){var i=this.x*e.w+this.y*e.z-this.z*e.y+this.w*e.x,n=-this.x*e.z+this.y*e.w+this.z*e.x+this.w*e.y,r=this.x*e.y-this.y*e.x+this.z*e.w+this.w*e.z,o=-this.x*e.x-this.y*e.y-this.z*e.z+this.w*e.w;return t.copyFromFloats(i,n,r,o),this},e.prototype.multiplyInPlace=function(e){return this.multiplyToRef(e,this),this},e.prototype.conjugateToRef=function(e){return e.copyFromFloats(-this.x,-this.y,-this.z,this.w),this},e.prototype.conjugateInPlace=function(){return this.x*=-1,this.y*=-1,this.z*=-1,this},e.prototype.conjugate=function(){var t=new e(-this.x,-this.y,-this.z,this.w);return t},e.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},e.prototype.normalize=function(){var e=1/this.length();return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this},e.prototype.toEulerAngles=function(e){void 0===e&&(e="YZX");var t=o.Zero();return this.toEulerAnglesToRef(t,e),t},e.prototype.toEulerAnglesToRef=function(e,t){void 0===t&&(t="YZX");var i,n,r,o=this.x,s=this.y,a=this.z,h=this.w;switch(t){case"YZX":var c=o*s+a*h;if(c>.499&&(i=2*Math.atan2(o,h),n=Math.PI/2,r=0),-.499>c&&(i=-2*Math.atan2(o,h),n=-Math.PI/2,r=0),isNaN(i)){var l=o*o,u=s*s,d=a*a;i=Math.atan2(2*s*h-2*o*a,1-2*u-2*d),n=Math.asin(2*c),r=Math.atan2(2*o*h-2*s*a,1-2*l-2*d)}break;default:throw new Error("Euler order "+t+" not supported yet.")}return e.y=i,e.z=n,e.x=r,this},e.prototype.toRotationMatrix=function(e){var t=this.x*this.x,i=this.y*this.y,n=this.z*this.z,r=this.x*this.y,o=this.z*this.w,s=this.z*this.x,a=this.y*this.w,h=this.y*this.z,c=this.x*this.w;return e.m[0]=1-2*(i+n),e.m[1]=2*(r+o),e.m[2]=2*(s-a),e.m[3]=0,e.m[4]=2*(r-o),e.m[5]=1-2*(n+t),e.m[6]=2*(h+c),e.m[7]=0,e.m[8]=2*(s+a),e.m[9]=2*(h-c),e.m[10]=1-2*(i+t),e.m[11]=0,e.m[12]=0,e.m[13]=0,e.m[14]=0,e.m[15]=1,this},e.prototype.fromRotationMatrix=function(t){return e.FromRotationMatrixToRef(t,this),this},e.FromRotationMatrix=function(t){var i=new e;return e.FromRotationMatrixToRef(t,i),i},e.FromRotationMatrixToRef=function(e,t){var i,n=e.m,r=n[0],o=n[4],s=n[8],a=n[1],h=n[5],c=n[9],l=n[2],u=n[6],d=n[10],f=r+h+d;f>0?(i=.5/Math.sqrt(f+1),t.w=.25/i,t.x=(u-c)*i,t.y=(s-l)*i,t.z=(a-o)*i):r>h&&r>d?(i=2*Math.sqrt(1+r-h-d),t.w=(u-c)/i,t.x=.25*i,t.y=(o+a)/i,t.z=(s+l)/i):h>d?(i=2*Math.sqrt(1+h-r-d),t.w=(s-l)/i,t.x=(o+a)/i,t.y=.25*i,t.z=(c+u)/i):(i=2*Math.sqrt(1+d-r-h),t.w=(a-o)/i,t.x=(s+l)/i,t.y=(c+u)/i,t.z=.25*i)},e.Inverse=function(t){return new e(-t.x,-t.y,-t.z,t.w)},e.Identity=function(){return new e(0,0,0,1)},e.RotationAxis=function(t,i){var n=new e,r=Math.sin(i/2);return t.normalize(),n.w=Math.cos(i/2),n.x=t.x*r,n.y=t.y*r,n.z=t.z*r,n},e.FromArray=function(t,i){return i||(i=0),new e(t[i],t[i+1],t[i+2],t[i+3])},e.RotationYawPitchRoll=function(t,i,n){var r=new e;return e.RotationYawPitchRollToRef(t,i,n,r),r},e.RotationYawPitchRollToRef=function(e,t,i,n){var r=.5*i,o=.5*t,s=.5*e,a=Math.sin(r),h=Math.cos(r),c=Math.sin(o),l=Math.cos(o),u=Math.sin(s),d=Math.cos(s);n.x=d*c*h+u*l*a,n.y=u*l*h-d*c*a,n.z=d*l*a-u*c*h,n.w=d*l*h+u*c*a},e.RotationAlphaBetaGamma=function(t,i,n){var r=new e;return e.RotationAlphaBetaGammaToRef(t,i,n,r),r},e.RotationAlphaBetaGammaToRef=function(e,t,i,n){var r=.5*(i+e),o=.5*(i-e),s=.5*t;n.x=Math.cos(o)*Math.sin(s),n.y=Math.sin(o)*Math.sin(s),n.z=Math.sin(r)*Math.cos(s),n.w=Math.cos(r)*Math.cos(s)},e.Slerp=function(t,i,n){var r,o,s=n,a=t.x*i.x+t.y*i.y+t.z*i.z+t.w*i.w,h=!1;if(0>a&&(h=!0,a=-a),a>.999999)o=1-s,r=h?-s:s;else{var c=Math.acos(a),l=1/Math.sin(c);o=Math.sin((1-s)*c)*l,r=h?-Math.sin(s*c)*l:Math.sin(s*c)*l}return new e(o*t.x+r*i.x,o*t.y+r*i.y,o*t.z+r*i.z,o*t.w+r*i.w)},e}();e.Quaternion=a;var h=function(){function e(){this.m=new Float32Array(16)}return e.prototype.isIdentity=function(){return 1!==this.m[0]||1!==this.m[5]||1!==this.m[10]||1!==this.m[15]?!1:0===this.m[1]&&0===this.m[2]&&0===this.m[3]&&0===this.m[4]&&0===this.m[6]&&0===this.m[7]&&0===this.m[8]&&0===this.m[9]&&0===this.m[11]&&0===this.m[12]&&0===this.m[13]&&0===this.m[14]},e.prototype.determinant=function(){var e=this.m[10]*this.m[15]-this.m[11]*this.m[14],t=this.m[9]*this.m[15]-this.m[11]*this.m[13],i=this.m[9]*this.m[14]-this.m[10]*this.m[13],n=this.m[8]*this.m[15]-this.m[11]*this.m[12],r=this.m[8]*this.m[14]-this.m[10]*this.m[12],o=this.m[8]*this.m[13]-this.m[9]*this.m[12];return this.m[0]*(this.m[5]*e-this.m[6]*t+this.m[7]*i)-this.m[1]*(this.m[4]*e-this.m[6]*n+this.m[7]*r)+this.m[2]*(this.m[4]*t-this.m[5]*n+this.m[7]*o)-this.m[3]*(this.m[4]*i-this.m[5]*r+this.m[6]*o)},e.prototype.toArray=function(){return this.m},e.prototype.asArray=function(){return this.toArray()},e.prototype.invert=function(){return this.invertToRef(this),this},e.prototype.reset=function(){for(var e=0;16>e;e++)this.m[e]=0;return this},e.prototype.add=function(t){var i=new e;return this.addToRef(t,i),i},e.prototype.addToRef=function(e,t){for(var i=0;16>i;i++)t.m[i]=this.m[i]+e.m[i];return this},e.prototype.addToSelf=function(e){for(var t=0;16>t;t++)this.m[t]+=e.m[t];return this},e.prototype.invertToRef=function(e){var t=this.m[0],i=this.m[1],n=this.m[2],r=this.m[3],o=this.m[4],s=this.m[5],a=this.m[6],h=this.m[7],c=this.m[8],l=this.m[9],u=this.m[10],d=this.m[11],f=this.m[12],p=this.m[13],m=this.m[14],_=this.m[15],g=u*_-d*m,v=l*_-d*p,y=l*m-u*p,x=c*_-d*f,b=c*m-u*f,E=c*p-l*f,A=s*g-a*v+h*y,T=-(o*g-a*x+h*b),P=o*v-s*x+h*E,M=-(o*y-s*b+a*E),S=1/(t*A+i*T+n*P+r*M),C=a*_-h*m,I=s*_-h*p,R=s*m-a*p,D=o*_-h*f,O=o*m-a*f,L=o*p-s*f,w=a*d-h*u,B=s*d-h*l,F=s*u-a*l,V=o*d-h*c,N=o*u-a*c,U=o*l-s*c;return e.m[0]=A*S,e.m[4]=T*S,e.m[8]=P*S,e.m[12]=M*S,e.m[1]=-(i*g-n*v+r*y)*S,e.m[5]=(t*g-n*x+r*b)*S,e.m[9]=-(t*v-i*x+r*E)*S,e.m[13]=(t*y-i*b+n*E)*S,e.m[2]=(i*C-n*I+r*R)*S,e.m[6]=-(t*C-n*D+r*O)*S,e.m[10]=(t*I-i*D+r*L)*S,e.m[14]=-(t*R-i*O+n*L)*S,e.m[3]=-(i*w-n*B+r*F)*S,e.m[7]=(t*w-n*V+r*N)*S,e.m[11]=-(t*B-i*V+r*U)*S,e.m[15]=(t*F-i*N+n*U)*S,this},e.prototype.setTranslation=function(e){return this.m[12]=e.x,this.m[13]=e.y,this.m[14]=e.z,this},e.prototype.multiply=function(t){var i=new e;return this.multiplyToRef(t,i),i},e.prototype.copyFrom=function(e){for(var t=0;16>t;t++)this.m[t]=e.m[t];return this},e.prototype.copyToArray=function(e,t){void 0===t&&(t=0);for(var i=0;16>i;i++)e[t+i]=this.m[i];return this},e.prototype.multiplyToRef=function(e,t){return this.multiplyToArray(e,t.m,0),this},e.prototype.multiplyToArray=function(e,t,i){var n=this.m[0],r=this.m[1],o=this.m[2],s=this.m[3],a=this.m[4],h=this.m[5],c=this.m[6],l=this.m[7],u=this.m[8],d=this.m[9],f=this.m[10],p=this.m[11],m=this.m[12],_=this.m[13],g=this.m[14],v=this.m[15],y=e.m[0],x=e.m[1],b=e.m[2],E=e.m[3],A=e.m[4],T=e.m[5],P=e.m[6],M=e.m[7],S=e.m[8],C=e.m[9],I=e.m[10],R=e.m[11],D=e.m[12],O=e.m[13],L=e.m[14],w=e.m[15];return t[i]=n*y+r*A+o*S+s*D,t[i+1]=n*x+r*T+o*C+s*O,t[i+2]=n*b+r*P+o*I+s*L,t[i+3]=n*E+r*M+o*R+s*w,t[i+4]=a*y+h*A+c*S+l*D,t[i+5]=a*x+h*T+c*C+l*O,t[i+6]=a*b+h*P+c*I+l*L,t[i+7]=a*E+h*M+c*R+l*w,t[i+8]=u*y+d*A+f*S+p*D,t[i+9]=u*x+d*T+f*C+p*O,t[i+10]=u*b+d*P+f*I+p*L,t[i+11]=u*E+d*M+f*R+p*w,t[i+12]=m*y+_*A+g*S+v*D,t[i+13]=m*x+_*T+g*C+v*O,t[i+14]=m*b+_*P+g*I+v*L,t[i+15]=m*E+_*M+g*R+v*w,this},e.prototype.equals=function(e){return e&&this.m[0]===e.m[0]&&this.m[1]===e.m[1]&&this.m[2]===e.m[2]&&this.m[3]===e.m[3]&&this.m[4]===e.m[4]&&this.m[5]===e.m[5]&&this.m[6]===e.m[6]&&this.m[7]===e.m[7]&&this.m[8]===e.m[8]&&this.m[9]===e.m[9]&&this.m[10]===e.m[10]&&this.m[11]===e.m[11]&&this.m[12]===e.m[12]&&this.m[13]===e.m[13]&&this.m[14]===e.m[14]&&this.m[15]===e.m[15]},e.prototype.clone=function(){return e.FromValues(this.m[0],this.m[1],this.m[2],this.m[3],this.m[4],this.m[5],this.m[6],this.m[7],this.m[8],this.m[9],this.m[10],this.m[11],this.m[12],this.m[13],this.m[14],this.m[15])},e.prototype.decompose=function(i,n,r){r.x=this.m[12],r.y=this.m[13],r.z=this.m[14];var o=t.Sign(this.m[0]*this.m[1]*this.m[2]*this.m[3])<0?-1:1,s=t.Sign(this.m[4]*this.m[5]*this.m[6]*this.m[7])<0?-1:1,h=t.Sign(this.m[8]*this.m[9]*this.m[10]*this.m[11])<0?-1:1;if(i.x=o*Math.sqrt(this.m[0]*this.m[0]+this.m[1]*this.m[1]+this.m[2]*this.m[2]),i.y=s*Math.sqrt(this.m[4]*this.m[4]+this.m[5]*this.m[5]+this.m[6]*this.m[6]),i.z=h*Math.sqrt(this.m[8]*this.m[8]+this.m[9]*this.m[9]+this.m[10]*this.m[10]),0===i.x||0===i.y||0===i.z)return n.x=0,n.y=0,n.z=0,n.w=1,!1;var c=e.FromValues(this.m[0]/i.x,this.m[1]/i.x,this.m[2]/i.x,0,this.m[4]/i.y,this.m[5]/i.y,this.m[6]/i.y,0,this.m[8]/i.z,this.m[9]/i.z,this.m[10]/i.z,0,0,0,0,1);return a.FromRotationMatrixToRef(c,n),!0},e.FromArray=function(t,i){var n=new e;return i||(i=0),e.FromArrayToRef(t,i,n),n},e.FromArrayToRef=function(e,t,i){for(var n=0;16>n;n++)i.m[n]=e[n+t]},e.FromFloat32ArrayToRefScaled=function(e,t,i,n){for(var r=0;16>r;r++)n.m[r]=e[r+t]*i},e.FromValuesToRef=function(e,t,i,n,r,o,s,a,h,c,l,u,d,f,p,m,_){_.m[0]=e,_.m[1]=t,_.m[2]=i,_.m[3]=n,_.m[4]=r,_.m[5]=o,_.m[6]=s,_.m[7]=a,_.m[8]=h,_.m[9]=c,_.m[10]=l,_.m[11]=u,_.m[12]=d,_.m[13]=f,_.m[14]=p,_.m[15]=m},e.FromValues=function(t,i,n,r,o,s,a,h,c,l,u,d,f,p,m,_){var g=new e;return g.m[0]=t,g.m[1]=i,g.m[2]=n,g.m[3]=r,g.m[4]=o,g.m[5]=s,g.m[6]=a,g.m[7]=h,g.m[8]=c,g.m[9]=l,g.m[10]=u,g.m[11]=d,g.m[12]=f,g.m[13]=p,g.m[14]=m,g.m[15]=_,g},e.Compose=function(t,i,n){var r=e.FromValues(t.x,0,0,0,0,t.y,0,0,0,0,t.z,0,0,0,0,1),o=e.Identity();return i.toRotationMatrix(o),r=r.multiply(o),r.setTranslation(n),r},e.Identity=function(){return e.FromValues(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)},e.IdentityToRef=function(t){e.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,t)},e.Zero=function(){ return e.FromValues(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)},e.RotationX=function(t){var i=new e;return e.RotationXToRef(t,i),i},e.Invert=function(t){var i=new e;return t.invertToRef(i),i},e.RotationXToRef=function(e,t){var i=Math.sin(e),n=Math.cos(e);t.m[0]=1,t.m[15]=1,t.m[5]=n,t.m[10]=n,t.m[9]=-i,t.m[6]=i,t.m[1]=0,t.m[2]=0,t.m[3]=0,t.m[4]=0,t.m[7]=0,t.m[8]=0,t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0},e.RotationY=function(t){var i=new e;return e.RotationYToRef(t,i),i},e.RotationYToRef=function(e,t){var i=Math.sin(e),n=Math.cos(e);t.m[5]=1,t.m[15]=1,t.m[0]=n,t.m[2]=-i,t.m[8]=i,t.m[10]=n,t.m[1]=0,t.m[3]=0,t.m[4]=0,t.m[6]=0,t.m[7]=0,t.m[9]=0,t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0},e.RotationZ=function(t){var i=new e;return e.RotationZToRef(t,i),i},e.RotationZToRef=function(e,t){var i=Math.sin(e),n=Math.cos(e);t.m[10]=1,t.m[15]=1,t.m[0]=n,t.m[1]=i,t.m[4]=-i,t.m[5]=n,t.m[2]=0,t.m[3]=0,t.m[6]=0,t.m[7]=0,t.m[8]=0,t.m[9]=0,t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0},e.RotationAxis=function(t,i){var n=e.Zero();return e.RotationAxisToRef(t,i,n),n},e.RotationAxisToRef=function(e,t,i){var n=Math.sin(-t),r=Math.cos(-t),o=1-r;e.normalize(),i.m[0]=e.x*e.x*o+r,i.m[1]=e.x*e.y*o-e.z*n,i.m[2]=e.x*e.z*o+e.y*n,i.m[3]=0,i.m[4]=e.y*e.x*o+e.z*n,i.m[5]=e.y*e.y*o+r,i.m[6]=e.y*e.z*o-e.x*n,i.m[7]=0,i.m[8]=e.z*e.x*o-e.y*n,i.m[9]=e.z*e.y*o+e.x*n,i.m[10]=e.z*e.z*o+r,i.m[11]=0,i.m[15]=1},e.RotationYawPitchRoll=function(t,i,n){var r=new e;return e.RotationYawPitchRollToRef(t,i,n,r),r},e.RotationYawPitchRollToRef=function(e,t,i,n){a.RotationYawPitchRollToRef(e,t,i,this._tempQuaternion),this._tempQuaternion.toRotationMatrix(n)},e.Scaling=function(t,i,n){var r=e.Zero();return e.ScalingToRef(t,i,n,r),r},e.ScalingToRef=function(e,t,i,n){n.m[0]=e,n.m[1]=0,n.m[2]=0,n.m[3]=0,n.m[4]=0,n.m[5]=t,n.m[6]=0,n.m[7]=0,n.m[8]=0,n.m[9]=0,n.m[10]=i,n.m[11]=0,n.m[12]=0,n.m[13]=0,n.m[14]=0,n.m[15]=1},e.Translation=function(t,i,n){var r=e.Identity();return e.TranslationToRef(t,i,n,r),r},e.TranslationToRef=function(t,i,n,r){e.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,t,i,n,1,r)},e.Lerp=function(t,i,n){var r=new o(0,0,0),s=new a,h=new o(0,0,0);t.decompose(r,s,h);var c=new o(0,0,0),l=new a,u=new o(0,0,0);i.decompose(c,l,u);var d=o.Lerp(r,c,n),f=a.Slerp(s,l,n),p=o.Lerp(h,u,n);return e.Compose(d,f,p)},e.LookAtLH=function(t,i,n){var r=e.Zero();return e.LookAtLHToRef(t,i,n,r),r},e.LookAtLHToRef=function(t,i,n,r){i.subtractToRef(t,this._zAxis),this._zAxis.normalize(),o.CrossToRef(n,this._zAxis,this._xAxis),0===this._xAxis.lengthSquared()?this._xAxis.x=1:this._xAxis.normalize(),o.CrossToRef(this._zAxis,this._xAxis,this._yAxis),this._yAxis.normalize();var s=-o.Dot(this._xAxis,t),a=-o.Dot(this._yAxis,t),h=-o.Dot(this._zAxis,t);return e.FromValuesToRef(this._xAxis.x,this._yAxis.x,this._zAxis.x,0,this._xAxis.y,this._yAxis.y,this._zAxis.y,0,this._xAxis.z,this._yAxis.z,this._zAxis.z,0,s,a,h,1,r)},e.OrthoLH=function(t,i,n,r){var o=e.Zero();return e.OrthoLHToRef(t,i,n,r,o),o},e.OrthoLHToRef=function(t,i,n,r,o){var s=2/t,a=2/i,h=1/(r-n),c=n/(n-r);e.FromValuesToRef(s,0,0,0,0,a,0,0,0,0,h,0,0,0,c,1,o)},e.OrthoOffCenterLH=function(t,i,n,r,o,s){var a=e.Zero();return e.OrthoOffCenterLHToRef(t,i,n,r,o,s,a),a},e.OrthoOffCenterLHToRef=function(e,t,i,n,r,o,s){s.m[0]=2/(t-e),s.m[1]=s.m[2]=s.m[3]=0,s.m[5]=2/(n-i),s.m[4]=s.m[6]=s.m[7]=0,s.m[10]=-1/(r-o),s.m[8]=s.m[9]=s.m[11]=0,s.m[12]=(e+t)/(e-t),s.m[13]=(n+i)/(i-n),s.m[14]=r/(r-o),s.m[15]=1},e.PerspectiveLH=function(t,i,n,r){var o=e.Zero();return o.m[0]=2*n/t,o.m[1]=o.m[2]=o.m[3]=0,o.m[5]=2*n/i,o.m[4]=o.m[6]=o.m[7]=0,o.m[10]=-r/(n-r),o.m[8]=o.m[9]=0,o.m[11]=1,o.m[12]=o.m[13]=o.m[15]=0,o.m[14]=n*r/(n-r),o},e.PerspectiveFovLH=function(t,i,n,r){var o=e.Zero();return e.PerspectiveFovLHToRef(t,i,n,r,o),o},e.PerspectiveFovLHToRef=function(e,t,i,n,r,o){void 0===o&&(o=!0);var s=1/Math.tan(.5*e);o?r.m[0]=s/t:r.m[0]=s,r.m[1]=r.m[2]=r.m[3]=0,o?r.m[5]=s:r.m[5]=s*t,r.m[4]=r.m[6]=r.m[7]=0,r.m[8]=r.m[9]=0,r.m[10]=-n/(i-n),r.m[11]=1,r.m[12]=r.m[13]=r.m[15]=0,r.m[14]=i*n/(i-n)},e.GetFinalMatrix=function(t,i,n,r,o,s){var a=t.width,h=t.height,c=t.x,l=t.y,u=e.FromValues(a/2,0,0,0,0,-h/2,0,0,0,0,s-o,0,c+a/2,h/2+l,o,1);return i.multiply(n).multiply(r).multiply(u)},e.GetAsMatrix2x2=function(e){return new Float32Array([e.m[0],e.m[1],e.m[4],e.m[5]])},e.GetAsMatrix3x3=function(e){return new Float32Array([e.m[0],e.m[1],e.m[2],e.m[4],e.m[5],e.m[6],e.m[8],e.m[9],e.m[10]])},e.Transpose=function(t){var i=new e;return i.m[0]=t.m[0],i.m[1]=t.m[4],i.m[2]=t.m[8],i.m[3]=t.m[12],i.m[4]=t.m[1],i.m[5]=t.m[5],i.m[6]=t.m[9],i.m[7]=t.m[13],i.m[8]=t.m[2],i.m[9]=t.m[6],i.m[10]=t.m[10],i.m[11]=t.m[14],i.m[12]=t.m[3],i.m[13]=t.m[7],i.m[14]=t.m[11],i.m[15]=t.m[15],i},e.Reflection=function(t){var i=new e;return e.ReflectionToRef(t,i),i},e.ReflectionToRef=function(e,t){e.normalize();var i=e.normal.x,n=e.normal.y,r=e.normal.z,o=-2*i,s=-2*n,a=-2*r;t.m[0]=o*i+1,t.m[1]=s*i,t.m[2]=a*i,t.m[3]=0,t.m[4]=o*n,t.m[5]=s*n+1,t.m[6]=a*n,t.m[7]=0,t.m[8]=o*r,t.m[9]=s*r,t.m[10]=a*r+1,t.m[11]=0,t.m[12]=o*e.d,t.m[13]=s*e.d,t.m[14]=a*e.d,t.m[15]=1},e._tempQuaternion=new a,e._xAxis=o.Zero(),e._yAxis=o.Zero(),e._zAxis=o.Zero(),e}();e.Matrix=h;var c=function(){function e(e,t,i,n){this.normal=new o(e,t,i),this.d=n}return e.prototype.asArray=function(){return[this.normal.x,this.normal.y,this.normal.z,this.d]},e.prototype.clone=function(){return new e(this.normal.x,this.normal.y,this.normal.z,this.d)},e.prototype.normalize=function(){var e=Math.sqrt(this.normal.x*this.normal.x+this.normal.y*this.normal.y+this.normal.z*this.normal.z),t=0;return 0!==e&&(t=1/e),this.normal.x*=t,this.normal.y*=t,this.normal.z*=t,this.d*=t,this},e.prototype.transform=function(t){var i=h.Transpose(t),n=this.normal.x,r=this.normal.y,o=this.normal.z,s=this.d,a=n*i.m[0]+r*i.m[1]+o*i.m[2]+s*i.m[3],c=n*i.m[4]+r*i.m[5]+o*i.m[6]+s*i.m[7],l=n*i.m[8]+r*i.m[9]+o*i.m[10]+s*i.m[11],u=n*i.m[12]+r*i.m[13]+o*i.m[14]+s*i.m[15];return new e(a,c,l,u)},e.prototype.dotCoordinate=function(e){return this.normal.x*e.x+this.normal.y*e.y+this.normal.z*e.z+this.d},e.prototype.copyFromPoints=function(e,t,i){var n,r=t.x-e.x,o=t.y-e.y,s=t.z-e.z,a=i.x-e.x,h=i.y-e.y,c=i.z-e.z,l=o*c-s*h,u=s*a-r*c,d=r*h-o*a,f=Math.sqrt(l*l+u*u+d*d);return n=0!==f?1/f:0,this.normal.x=l*n,this.normal.y=u*n,this.normal.z=d*n,this.d=-(this.normal.x*e.x+this.normal.y*e.y+this.normal.z*e.z),this},e.prototype.isFrontFacingTo=function(e,t){var i=o.Dot(this.normal,e);return t>=i},e.prototype.signedDistanceTo=function(e){return o.Dot(e,this.normal)+this.d},e.FromArray=function(t){return new e(t[0],t[1],t[2],t[3])},e.FromPoints=function(t,i,n){var r=new e(0,0,0,0);return r.copyFromPoints(t,i,n),r},e.FromPositionAndNormal=function(t,i){var n=new e(0,0,0,0);return i.normalize(),n.normal=i,n.d=-(i.x*t.x+i.y*t.y+i.z*t.z),n},e.SignedDistanceToPlaneFromPositionAndNormal=function(e,t,i){var n=-(t.x*e.x+t.y*e.y+t.z*e.z);return o.Dot(i,t)+n},e}();e.Plane=c;var l=function(){function e(e,t,i,n){this.x=e,this.y=t,this.width=i,this.height=n}return e.prototype.toGlobal=function(t,i){return new e(this.x*t,this.y*i,this.width*t,this.height*i)},e}();e.Viewport=l;var u=function(){function e(){}return e.GetPlanes=function(t){for(var i=[],n=0;6>n;n++)i.push(new c(0,0,0,0));return e.GetPlanesToRef(t,i),i},e.GetPlanesToRef=function(e,t){t[0].normal.x=e.m[3]+e.m[2],t[0].normal.y=e.m[7]+e.m[6],t[0].normal.z=e.m[11]+e.m[10],t[0].d=e.m[15]+e.m[14],t[0].normalize(),t[1].normal.x=e.m[3]-e.m[2],t[1].normal.y=e.m[7]-e.m[6],t[1].normal.z=e.m[11]-e.m[10],t[1].d=e.m[15]-e.m[14],t[1].normalize(),t[2].normal.x=e.m[3]+e.m[0],t[2].normal.y=e.m[7]+e.m[4],t[2].normal.z=e.m[11]+e.m[8],t[2].d=e.m[15]+e.m[12],t[2].normalize(),t[3].normal.x=e.m[3]-e.m[0],t[3].normal.y=e.m[7]-e.m[4],t[3].normal.z=e.m[11]-e.m[8],t[3].d=e.m[15]-e.m[12],t[3].normalize(),t[4].normal.x=e.m[3]-e.m[1],t[4].normal.y=e.m[7]-e.m[5],t[4].normal.z=e.m[11]-e.m[9],t[4].d=e.m[15]-e.m[13],t[4].normalize(),t[5].normal.x=e.m[3]+e.m[1],t[5].normal.y=e.m[7]+e.m[5],t[5].normal.z=e.m[11]+e.m[9],t[5].d=e.m[15]+e.m[13],t[5].normalize()},e}();e.Frustum=u,function(e){e[e.LOCAL=0]="LOCAL",e[e.WORLD=1]="WORLD"}(e.Space||(e.Space={}));var d=(e.Space,function(){function e(){}return e.X=new o(1,0,0),e.Y=new o(0,1,0),e.Z=new 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t=document.createElement("a");t.href=e;var i=e.substring(0,e.lastIndexOf("#")),n=e.substring(i.lastIndexOf("/")+1,e.length),r=e.substring(0,e.indexOf(n,0));return r},t.ReturnFullUrlLocation=function(e){return-1===e.indexOf("http:/")?t.parseURL(window.location.href)+e:e},t}();e.Database=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t;!function(t){var i=function(){function t(){}return t.GetTGAHeader=function(e){var t=0,i={id_length:e[t++],colormap_type:e[t++],image_type:e[t++],colormap_index:e[t++]|e[t++]<<8,colormap_length:e[t++]|e[t++]<<8,colormap_size:e[t++],origin:[e[t++]|e[t++]<<8,e[t++]|e[t++]<<8],width:e[t++]|e[t++]<<8,height:e[t++]|e[t++]<<8,pixel_size:e[t++],flags:e[t++]};return i},t.UploadContent=function(i,n){if(n.length<19)return void e.Tools.Error("Unable to load TGA file - Not enough data to contain header");var r=18,o=t.GetTGAHeader(n);if(o.id_length+r>n.length)return void e.Tools.Error("Unable to load TGA file - Not enough data");r+=o.id_length;var 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BABYLON;!function(e){var t=function(e,t,i,n){var r=e.createShader("vertex"===i?e.VERTEX_SHADER:e.FRAGMENT_SHADER);if(e.shaderSource(r,(n?n+"\n":"")+t),e.compileShader(r),!e.getShaderParameter(r,e.COMPILE_STATUS))throw new Error(e.getShaderInfoLog(r));return r},i=function(e,t){var i=e.UNSIGNED_BYTE;return t===h.TEXTURETYPE_FLOAT&&(i=e.FLOAT),i},n=function(t,i,n){var r=n.NEAREST,o=n.NEAREST;return t===e.Texture.BILINEAR_SAMPLINGMODE?(r=n.LINEAR,o=i?n.LINEAR_MIPMAP_NEAREST:n.LINEAR):t===e.Texture.TRILINEAR_SAMPLINGMODE?(r=n.LINEAR,o=i?n.LINEAR_MIPMAP_LINEAR:n.LINEAR):t===e.Texture.NEAREST_SAMPLINGMODE&&(r=n.NEAREST,o=i?n.NEAREST_MIPMAP_LINEAR:n.NEAREST),{min:o,mag:r}},r=function(t,i,r,o,s,a,h,c,l,u,d){void 0===d&&(d=e.Texture.TRILINEAR_SAMPLINGMODE);var f=r.getEngine(),p=e.Tools.GetExponentOfTwo(o,f.getCaps().maxTextureSize),m=e.Tools.GetExponentOfTwo(s,f.getCaps().maxTextureSize);i.bindTexture(i.TEXTURE_2D,t),i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL,void 0===a?1:a?1:0),t._baseWidth=o,t._baseHeight=s,t._width=p,t._height=m,t.isReady=!0,l(p,m);var _=n(d,!h,i);i.texParameteri(i.TEXTURE_2D,i.TEXTURE_MAG_FILTER,_.mag),i.texParameteri(i.TEXTURE_2D,i.TEXTURE_MIN_FILTER,_.min),h||c||i.generateMipmap(i.TEXTURE_2D),i.bindTexture(i.TEXTURE_2D,null),f.resetTextureCache(),r._removePendingData(t),u&&u()},o=function(t,i,n,r,o){var s,a=function(){n[i]=s,n._internalCount++,r._removePendingData(s),6===n._internalCount&&o(n)},h=function(){r._removePendingData(s)};s=e.Tools.LoadImage(t,a,h,r.database),r._addPendingData(s)},s=function(e,t,i,n){var r=[];r._internalCount=0;for(var s=0;6>s;s++)o(n[s],s,r,t,i)},a=function(){function e(){}return e}();e.EngineCapabilities=a;var h=function(){function o(t,i,n,r){var s=this;if(void 0===r&&(r=!0),this.isFullscreen=!1,this.isPointerLock=!1,this.cullBackFaces=!0,this.renderEvenInBackground=!0,this.enableOfflineSupport=!0,this.scenes=new Array,this._windowIsBackground=!1,this._webGLVersion="1.0",this._drawCalls=0,this._renderingQueueLaunched=!1,this._activeRenderLoops=[],this.fpsRange=60,this.previousFramesDuration=[],this.fps=60,this.deltaTime=0,this._depthCullingState=new e.Internals._DepthCullingState,this._alphaState=new e.Internals._AlphaState,this._alphaMode=o.ALPHA_DISABLE,this._loadedTexturesCache=new Array,this._maxTextureChannels=16,this._activeTexturesCache=new Array(this._maxTextureChannels),this._compiledEffects={},this._uintIndicesCurrentlySet=!1,this._renderingCanvas=t,n=n||{},n.antialias=i,void 0===n.preserveDrawingBuffer&&(n.preserveDrawingBuffer=!1),!this._gl)try{this._gl=t.getContext("webgl",n)||t.getContext("experimental-webgl",n)}catch(h){throw new Error("WebGL not supported")}if(!this._gl)throw new Error("WebGL not supported");this._onBlur=function(){s._windowIsBackground=!0},this._onFocus=function(){s._windowIsBackground=!1},window.addEventListener("blur",this._onBlur),window.addEventListener("focus",this._onFocus);var c=n.limitDeviceRatio||window.devicePixelRatio||1;this._hardwareScalingLevel=r?1/Math.min(c,window.devicePixelRatio||1):1,this.resize(),this._caps=new a,this._caps.maxTexturesImageUnits=this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS),this._caps.maxTextureSize=this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE),this._caps.maxCubemapTextureSize=this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE),this._caps.maxRenderTextureSize=this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE),this._glVersion=this._gl.getParameter(this._gl.VERSION);var l=this._gl.getExtension("WEBGL_debug_renderer_info");if(null!=l&&(this._glRenderer=this._gl.getParameter(l.UNMASKED_RENDERER_WEBGL),this._glVendor=this._gl.getParameter(l.UNMASKED_VENDOR_WEBGL)),this._glVendor||(this._glVendor="Unknown vendor"),this._glRenderer||(this._glRenderer="Unknown renderer"),this._caps.standardDerivatives=null!==this._gl.getExtension("OES_standard_derivatives"),this._caps.s3tc=this._gl.getExtension("WEBGL_compressed_texture_s3tc"),this._caps.textureFloat=null!==this._gl.getExtension("OES_texture_float"),this._caps.textureAnisotropicFilterExtension=this._gl.getExtension("EXT_texture_filter_anisotropic")||this._gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic")||this._gl.getExtension("MOZ_EXT_texture_filter_anisotropic"),this._caps.maxAnisotropy=this._caps.textureAnisotropicFilterExtension?this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,this._caps.instancedArrays=this._gl.getExtension("ANGLE_instanced_arrays"),this._caps.uintIndices=null!==this._gl.getExtension("OES_element_index_uint"),this._caps.fragmentDepthSupported=null!==this._gl.getExtension("EXT_frag_depth"),this._caps.highPrecisionShaderSupported=!0,this._caps.drawBuffersExtension=this._gl.getExtension("WEBGL_draw_buffers"),this._caps.textureFloatLinearFiltering=this._gl.getExtension("OES_texture_float_linear"),this._caps.textureLOD=this._gl.getExtension("EXT_shader_texture_lod"),this._gl.getShaderPrecisionFormat){var u=this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER,this._gl.HIGH_FLOAT);this._caps.highPrecisionShaderSupported=0!==u.precision}this.setDepthBuffer(!0),this.setDepthFunctionToLessOrEqual(),this.setDepthWrite(!0),this._onFullscreenChange=function(){void 0!==document.fullscreen?s.isFullscreen=document.fullscreen:void 0!==document.mozFullScreen?s.isFullscreen=document.mozFullScreen:void 0!==document.webkitIsFullScreen?s.isFullscreen=document.webkitIsFullScreen:void 0!==document.msIsFullScreen&&(s.isFullscreen=document.msIsFullScreen),s.isFullscreen&&s._pointerLockRequested&&(t.requestPointerLock=t.requestPointerLock||t.msRequestPointerLock||t.mozRequestPointerLock||t.webkitRequestPointerLock,t.requestPointerLock&&t.requestPointerLock())},document.addEventListener("fullscreenchange",this._onFullscreenChange,!1),document.addEventListener("mozfullscreenchange",this._onFullscreenChange,!1),document.addEventListener("webkitfullscreenchange",this._onFullscreenChange,!1),document.addEventListener("msfullscreenchange",this._onFullscreenChange,!1),this._onPointerLockChange=function(){s.isPointerLock=document.mozPointerLockElement===t||document.webkitPointerLockElement===t||document.msPointerLockElement===t||document.pointerLockElement===t},document.addEventListener("pointerlockchange",this._onPointerLockChange,!1),document.addEventListener("mspointerlockchange",this._onPointerLockChange,!1),document.addEventListener("mozpointerlockchange",this._onPointerLockChange,!1),document.addEventListener("webkitpointerlockchange",this._onPointerLockChange,!1),e.AudioEngine&&!o.audioEngine&&(o.audioEngine=new e.AudioEngine),this._loadingScreen=new e.DefaultLoadingScreen(this._renderingCanvas),e.Tools.Log("Babylon.js engine (v"+o.Version+") launched")}return Object.defineProperty(o,"ALPHA_DISABLE",{get:function(){return o._ALPHA_DISABLE},enumerable:!0,configurable:!0}),Object.defineProperty(o,"ALPHA_ONEONE",{get:function(){return o._ALPHA_ONEONE},enumerable:!0,configurable:!0}),Object.defineProperty(o,"ALPHA_ADD",{get:function(){return o._ALPHA_ADD},enumerable:!0,configurable:!0}),Object.defineProperty(o,"ALPHA_COMBINE",{get:function(){return o._ALPHA_COMBINE},enumerable:!0,configurable:!0}),Object.defineProperty(o,"ALPHA_SUBTRACT",{get:function(){return o._ALPHA_SUBTRACT},enumerable:!0,configurable:!0}),Object.defineProperty(o,"ALPHA_MULTIPLY",{get:function(){return o._ALPHA_MULTIPLY},enumerable:!0,configurable:!0}),Object.defineProperty(o,"ALPHA_MAXIMIZED",{get:function(){return o._ALPHA_MAXIMIZED},enumerable:!0,configurable:!0}),Object.defineProperty(o,"DELAYLOADSTATE_NONE",{get:function(){return o._DELAYLOADSTATE_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(o,"DELAYLOADSTATE_LOADED",{get:function(){return o._DELAYLOADSTATE_LOADED},enumerable:!0,configurable:!0}),Object.defineProperty(o,"DELAYLOADSTATE_LOADING",{get:function(){return o._DELAYLOADSTATE_LOADING},enumerable:!0,configurable:!0}),Object.defineProperty(o,"DELAYLOADSTATE_NOTLOADED",{get:function(){return o._DELAYLOADSTATE_NOTLOADED},enumerable:!0,configurable:!0}),Object.defineProperty(o,"TEXTUREFORMAT_ALPHA",{get:function(){return o._TEXTUREFORMAT_ALPHA},enumerable:!0,configurable:!0}),Object.defineProperty(o,"TEXTUREFORMAT_LUMINANCE",{ get:function(){return o._TEXTUREFORMAT_LUMINANCE},enumerable:!0,configurable:!0}),Object.defineProperty(o,"TEXTUREFORMAT_LUMINANCE_ALPHA",{get:function(){return o._TEXTUREFORMAT_LUMINANCE_ALPHA},enumerable:!0,configurable:!0}),Object.defineProperty(o,"TEXTUREFORMAT_RGB",{get:function(){return o._TEXTUREFORMAT_RGB},enumerable:!0,configurable:!0}),Object.defineProperty(o,"TEXTUREFORMAT_RGBA",{get:function(){return o._TEXTUREFORMAT_RGBA},enumerable:!0,configurable:!0}),Object.defineProperty(o,"TEXTURETYPE_UNSIGNED_INT",{get:function(){return o._TEXTURETYPE_UNSIGNED_INT},enumerable:!0,configurable:!0}),Object.defineProperty(o,"TEXTURETYPE_FLOAT",{get:function(){return o._TEXTURETYPE_FLOAT},enumerable:!0,configurable:!0}),Object.defineProperty(o,"Version",{get:function(){return"2.4.0-alpha"},enumerable:!0,configurable:!0}),Object.defineProperty(o.prototype,"webGLVersion",{get:function(){return this._webGLVersion},enumerable:!0,configurable:!0}),o.prototype._prepareWorkingCanvas=function(){this._workingCanvas||(this._workingCanvas=document.createElement("canvas"),this._workingContext=this._workingCanvas.getContext("2d"))},o.prototype.resetTextureCache=function(){for(var e=0;e=0&&this._activeRenderLoops.splice(t,1)},o.prototype._renderLoop=function(){var t=!0;if(!this.renderEvenInBackground&&this._windowIsBackground&&(t=!1),t){this.beginFrame();for(var i=0;i0?e.Tools.QueueNewFrame(this._bindedRenderFunction):this._renderingQueueLaunched=!1},o.prototype.runRenderLoop=function(t){-1===this._activeRenderLoops.indexOf(t)&&(this._activeRenderLoops.push(t),this._renderingQueueLaunched||(this._renderingQueueLaunched=!0,this._bindedRenderFunction=this._renderLoop.bind(this),e.Tools.QueueNewFrame(this._bindedRenderFunction)))},o.prototype.switchFullscreen=function(t){this.isFullscreen?e.Tools.ExitFullscreen():(this._pointerLockRequested=t,e.Tools.RequestFullscreen(this._renderingCanvas))},o.prototype.clear=function(e,t,i){this.applyStates(),t&&this._gl.clearColor(e.r,e.g,e.b,void 0!==e.a?e.a:1),i&&this._depthCullingState.depthMask&&this._gl.clearDepth(1);var n=0;t&&(n|=this._gl.COLOR_BUFFER_BIT),i&&this._depthCullingState.depthMask&&(n|=this._gl.DEPTH_BUFFER_BIT),this._gl.clear(n)},o.prototype.setViewport=function(e,t,i){var n=t||(navigator.isCocoonJS?window.innerWidth:this._renderingCanvas.width),r=i||(navigator.isCocoonJS?window.innerHeight:this._renderingCanvas.height),o=e.x||0,s=e.y||0;this._cachedViewport=e,this._gl.viewport(o*n,s*r,n*e.width,r*e.height)},o.prototype.setDirectViewport=function(e,t,i,n){this._cachedViewport=null,this._gl.viewport(e,t,i,n)},o.prototype.beginFrame=function(){this._measureFps()},o.prototype.endFrame=function(){},o.prototype.resize=function(){var e=navigator.isCocoonJS?window.innerWidth:this._renderingCanvas.clientWidth,t=navigator.isCocoonJS?window.innerHeight:this._renderingCanvas.clientHeight;this.setSize(e/this._hardwareScalingLevel,t/this._hardwareScalingLevel);for(var i=0;i65535){n=!0;break}i=n?new Uint32Array(e):new Uint16Array(e)}else i=new Uint16Array(e);return this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER,i,this._gl.STATIC_DRAW),this._resetIndexBufferBinding(),t.references=1,t.is32Bits=n,t},o.prototype.bindBuffers=function(e,t,i,n,r){if(this._cachedVertexBuffers!==e||this._cachedEffectForVertexBuffers!==r){this._cachedVertexBuffers=e,this._cachedEffectForVertexBuffers=r,this._gl.bindBuffer(this._gl.ARRAY_BUFFER,e);for(var o=0,s=0;s=0&&this._gl.vertexAttribPointer(a,i[s],this._gl.FLOAT,!1,n,o),o+=4*i[s]}}this._cachedIndexBuffer!==t&&(this._cachedIndexBuffer=t,this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER,t),this._uintIndicesCurrentlySet=t.is32Bits)},o.prototype.bindMultiBuffers=function(e,t,i){if(this._cachedVertexBuffers!==e||this._cachedEffectForVertexBuffers!==i){this._cachedVertexBuffers=e,this._cachedEffectForVertexBuffers=i;for(var n=i.getAttributesNames(),r=0;r=0){var s=e[n[r]];if(!s)continue;var a=s.getStrideSize();this._gl.bindBuffer(this._gl.ARRAY_BUFFER,s.getBuffer()),this._gl.vertexAttribPointer(o,a,this._gl.FLOAT,!1,4*a,0)}}}null!=t&&this._cachedIndexBuffer!==t&&(this._cachedIndexBuffer=t,this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER,t),this._uintIndicesCurrentlySet=t.is32Bits)},o.prototype._releaseBuffer=function(e){return e.references--,0===e.references?(this._gl.deleteBuffer(e),!0):!1},o.prototype.createInstancesBuffer=function(e){var t=this._gl.createBuffer();return t.capacity=e,this._gl.bindBuffer(this._gl.ARRAY_BUFFER,t),this._gl.bufferData(this._gl.ARRAY_BUFFER,e,this._gl.DYNAMIC_DRAW),t},o.prototype.deleteInstancesBuffer=function(e){this._gl.deleteBuffer(e)},o.prototype.updateAndBindInstancesBuffer=function(e,t,i){this._gl.bindBuffer(this._gl.ARRAY_BUFFER,e),this._gl.bufferSubData(this._gl.ARRAY_BUFFER,0,t);for(var n=0;4>n;n++){var r=i[n];this._gl.enableVertexAttribArray(r),this._gl.vertexAttribPointer(r,4,this._gl.FLOAT,!1,64,16*n),this._caps.instancedArrays.vertexAttribDivisorANGLE(r,1)}},o.prototype.unBindInstancesBuffer=function(e,t){this._gl.bindBuffer(this._gl.ARRAY_BUFFER,e);for(var i=0;4>i;i++){var n=t[i];this._gl.disableVertexAttribArray(n),this._caps.instancedArrays.vertexAttribDivisorANGLE(n,0)}},o.prototype.applyStates=function(){this._depthCullingState.apply(this._gl),this._alphaState.apply(this._gl)},o.prototype.draw=function(e,t,i,n){this.applyStates(),this._drawCalls++;var r=this._uintIndicesCurrentlySet?this._gl.UNSIGNED_INT:this._gl.UNSIGNED_SHORT,o=this._uintIndicesCurrentlySet?4:2;return n?void this._caps.instancedArrays.drawElementsInstancedANGLE(e?this._gl.TRIANGLES:this._gl.LINES,i,r,t*o,n):void this._gl.drawElements(e?this._gl.TRIANGLES:this._gl.LINES,i,r,t*o)},o.prototype.drawPointClouds=function(e,t,i){return this.applyStates(),this._drawCalls++,i?void this._caps.instancedArrays.drawArraysInstancedANGLE(this._gl.POINTS,e,t,i):void this._gl.drawArrays(this._gl.POINTS,e,t)},o.prototype.drawUnIndexed=function(e,t,i,n){return this.applyStates(),this._drawCalls++,n?void this._caps.instancedArrays.drawArraysInstancedANGLE(e?this._gl.TRIANGLES:this._gl.LINES,t,i,n):void this._gl.drawArrays(e?this._gl.TRIANGLES:this._gl.LINES,t,i)},o.prototype._releaseEffect=function(e){this._compiledEffects[e._key]&&(delete this._compiledEffects[e._key],e.getProgram()&&this._gl.deleteProgram(e.getProgram()))},o.prototype.createEffect=function(t,i,n,r,o,s,a,h){var c=t.vertexElement||t.vertex||t,l=t.fragmentElement||t.fragment||t,u=c+"+"+l+"@"+o;if(this._compiledEffects[u])return this._compiledEffects[u];var d=new e.Effect(t,i,n,r,this,o,s,a,h);return d._key=u,this._compiledEffects[u]=d,d},o.prototype.createEffectForParticles=function(e,t,i,n,r,o,s){return void 0===t&&(t=[]),void 0===i&&(i=[]),void 0===n&&(n=""),this.createEffect({vertex:"particles",fragmentElement:e},["position","color","options"],["view","projection"].concat(t),["diffuseSampler"].concat(i),n,r,o,s)},o.prototype.createShaderProgram=function(e,i,n){var r=t(this._gl,e,"vertex",n),o=t(this._gl,i,"fragment",n),s=this._gl.createProgram();this._gl.attachShader(s,r),this._gl.attachShader(s,o),this._gl.linkProgram(s);var a=this._gl.getProgramParameter(s,this._gl.LINK_STATUS);if(!a){var h=this._gl.getProgramInfoLog(s);if(h)throw new Error(h)}return this._gl.deleteShader(r),this._gl.deleteShader(o),s},o.prototype.getUniforms=function(e,t){for(var i=[],n=0;nthis._gl.VERTEX_ATTRIB_ARRAY_ENABLED||!this._vertexAttribArrays[i]||(this._vertexAttribArrays[i]=!1,this._gl.disableVertexAttribArray(i))}for(var n=e.getAttributesCount(),r=0;n>r;r++){var o=e.getAttributeLocation(r);o>=0&&(this._vertexAttribArrays[o]=!0,this._gl.enableVertexAttribArray(o))}this._currentEffect=e,e.onBind&&e.onBind(e)},o.prototype.setArray=function(e,t){e&&this._gl.uniform1fv(e,t)},o.prototype.setArray2=function(e,t){e&&t.length%2===0&&this._gl.uniform2fv(e,t)},o.prototype.setArray3=function(e,t){e&&t.length%3===0&&this._gl.uniform3fv(e,t)},o.prototype.setArray4=function(e,t){e&&t.length%4===0&&this._gl.uniform4fv(e,t)},o.prototype.setMatrices=function(e,t){e&&this._gl.uniformMatrix4fv(e,!1,t)},o.prototype.setMatrix=function(e,t){e&&this._gl.uniformMatrix4fv(e,!1,t.toArray())},o.prototype.setMatrix3x3=function(e,t){e&&this._gl.uniformMatrix3fv(e,!1,t)},o.prototype.setMatrix2x2=function(e,t){e&&this._gl.uniformMatrix2fv(e,!1,t)},o.prototype.setFloat=function(e,t){e&&this._gl.uniform1f(e,t)},o.prototype.setFloat2=function(e,t,i){e&&this._gl.uniform2f(e,t,i)},o.prototype.setFloat3=function(e,t,i,n){e&&this._gl.uniform3f(e,t,i,n)},o.prototype.setBool=function(e,t){e&&this._gl.uniform1i(e,t)},o.prototype.setFloat4=function(e,t,i,n,r){e&&this._gl.uniform4f(e,t,i,n,r)},o.prototype.setColor3=function(e,t){e&&this._gl.uniform3f(e,t.r,t.g,t.b)},o.prototype.setColor4=function(e,t,i){e&&this._gl.uniform4f(e,t.r,t.g,t.b,i)},o.prototype.setState=function(e,t,i,n){void 0===t&&(t=0),void 0===n&&(n=!1);var r=n?this._gl.FRONT:this._gl.BACK,o=n?this._gl.BACK:this._gl.FRONT,s=this.cullBackFaces?r:o;(this._depthCullingState.cull!==e||i||this._depthCullingState.cullFace!==s)&&(e?(this._depthCullingState.cullFace=s,this._depthCullingState.cull=!0):this._depthCullingState.cull=!1),this._depthCullingState.zOffset=t},o.prototype.setDepthBuffer=function(e){this._depthCullingState.depthTest=e},o.prototype.getDepthWrite=function(){return this._depthCullingState.depthMask},o.prototype.setDepthWrite=function(e){this._depthCullingState.depthMask=e},o.prototype.setColorWrite=function(e){this._gl.colorMask(e,e,e,e)},o.prototype.setAlphaMode=function(e){if(this._alphaMode!==e){switch(e){case o.ALPHA_DISABLE:this.setDepthWrite(!0),this._alphaState.alphaBlend=!1;break;case o.ALPHA_COMBINE:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA,this._gl.ONE_MINUS_SRC_ALPHA,this._gl.ONE,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case o.ALPHA_ONEONE:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE,this._gl.ONE,this._gl.ZERO,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case o.ALPHA_ADD:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA,this._gl.ONE,this._gl.ZERO,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case o.ALPHA_SUBTRACT:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.ZERO,this._gl.ONE_MINUS_SRC_COLOR,this._gl.ONE,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case o.ALPHA_MULTIPLY:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.DST_COLOR,this._gl.ZERO,this._gl.ONE,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case o.ALPHA_MAXIMIZED:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA,this._gl.ONE_MINUS_SRC_COLOR,this._gl.ONE,this._gl.ONE),this._alphaState.alphaBlend=!0}this._alphaMode=e}},o.prototype.getAlphaMode=function(){return this._alphaMode},o.prototype.setAlphaTesting=function(e){this._alphaTest=e},o.prototype.getAlphaTesting=function(){return this._alphaTest},o.prototype.wipeCaches=function(){this.resetTextureCache(),this._currentEffect=null,this._depthCullingState.reset(),this._alphaState.reset(),this._cachedVertexBuffers=null,this._cachedIndexBuffer=null,this._cachedEffectForVertexBuffers=null},o.prototype.setSamplingMode=function(t,i){var n=this._gl;n.bindTexture(n.TEXTURE_2D,t);var r=n.NEAREST,o=n.NEAREST;i===e.Texture.BILINEAR_SAMPLINGMODE?(r=n.LINEAR,o=n.LINEAR):i===e.Texture.TRILINEAR_SAMPLINGMODE&&(r=n.LINEAR,o=n.LINEAR_MIPMAP_LINEAR),n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,r),n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,o),n.bindTexture(n.TEXTURE_2D,null),t.samplingMode=i},o.prototype.createTexture=function(t,i,n,o,s,a,h,c){var l=this;void 0===s&&(s=e.Texture.TRILINEAR_SAMPLINGMODE),void 0===a&&(a=null),void 0===h&&(h=null),void 0===c&&(c=null);var u,d=this._gl.createTexture(),f=!1;if("data:"===t.substr(0,5)&&(f=!0),f){var p=t;f=p.split(":"),t=p,u=f[1].substr(f[1].length-4,4).toLowerCase()}else u=t.substr(t.length-4,4).toLowerCase();var m=this.getCaps().s3tc&&".dds"===u,_=".tga"===u;o._addPendingData(d),d.url=t,d.noMipmap=i,d.references=1,d.samplingMode=s,this._loadedTexturesCache.push(d);var g,v=function(){o._removePendingData(d),h&&h()};if(_)g=function(t){var h=new Uint8Array(t),c=e.Internals.TGATools.GetTGAHeader(h);r(d,l._gl,o,c.width,c.height,n,i,!1,function(){e.Internals.TGATools.UploadContent(l._gl,h)},a,s)},f instanceof Array?g(c):e.Tools.LoadFile(t,function(e){g(e)},v,o.database,!0);else if(m)g=function(t){var h=e.Internals.DDSTools.GetDDSInfo(t),c=(h.isRGB||h.isLuminance||h.mipmapCount>1)&&!i&&h.width>>h.mipmapCount-1===1;r(d,l._gl,o,h.width,h.height,n,!c,h.isFourCC,function(){e.Internals.DDSTools.UploadDDSLevels(l._gl,l.getCaps().s3tc,t,h,c,1)},a,s)},f instanceof Array?g(c):e.Tools.LoadFile(t,function(e){g(e)},v,o.database,!0);else{var y=function(t){r(d,l._gl,o,t.width,t.height,n,i,!1,function(i,n){var r=t.width===i&&t.height===n;r||(l._prepareWorkingCanvas(),l._workingCanvas.width=i,l._workingCanvas.height=n,s===e.Texture.NEAREST_SAMPLINGMODE&&(l._workingContext.imageSmoothingEnabled=!1,l._workingContext.mozImageSmoothingEnabled=!1,l._workingContext.oImageSmoothingEnabled=!1,l._workingContext.webkitImageSmoothingEnabled=!1,l._workingContext.msImageSmoothingEnabled=!1),l._workingContext.drawImage(t,0,0,t.width,t.height,0,0,i,n),s===e.Texture.NEAREST_SAMPLINGMODE&&(l._workingContext.imageSmoothingEnabled=!0,l._workingContext.mozImageSmoothingEnabled=!0,l._workingContext.oImageSmoothingEnabled=!0,l._workingContext.webkitImageSmoothingEnabled=!0,l._workingContext.msImageSmoothingEnabled=!0)),l._gl.texImage2D(l._gl.TEXTURE_2D,0,l._gl.RGBA,l._gl.RGBA,l._gl.UNSIGNED_BYTE,r?t:l._workingCanvas)},a,s)};f instanceof Array?e.Tools.LoadImage(c,y,v,o.database):e.Tools.LoadImage(t,y,v,o.database)}return d},o.prototype._getInternalFormat=function(e){var t=this._gl.RGBA;switch(e){case o.TEXTUREFORMAT_ALPHA:t=this._gl.ALPHA;break;case o.TEXTUREFORMAT_LUMINANCE:t=this._gl.LUMINANCE;break;case o.TEXTUREFORMAT_LUMINANCE_ALPHA:t=this._gl.LUMINANCE_ALPHA;break;case o.TEXTUREFORMAT_RGB:t=this._gl.RGB;break;case o.TEXTUREFORMAT_RGBA:t=this._gl.RGBA}return t},o.prototype.updateRawTexture=function(e,t,i,n,r){void 0===r&&(r=null);var o=this._getInternalFormat(i);this._gl.bindTexture(this._gl.TEXTURE_2D,e),this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,void 0===n?1:n?1:0),r?this._gl.compressedTexImage2D(this._gl.TEXTURE_2D,0,this.getCaps().s3tc[r],e._width,e._height,0,t):this._gl.texImage2D(this._gl.TEXTURE_2D,0,o,e._width,e._height,0,o,this._gl.UNSIGNED_BYTE,t),e.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._gl.bindTexture(this._gl.TEXTURE_2D,null),this.resetTextureCache(),e.isReady=!0},o.prototype.createRawTexture=function(e,t,i,r,o,s,a,h){void 0===h&&(h=null);var c=this._gl.createTexture();c._baseWidth=t,c._baseHeight=i,c._width=t,c._height=i,c.references=1,this.updateRawTexture(c,e,r,s,h),this._gl.bindTexture(this._gl.TEXTURE_2D,c);var l=n(a,o,this._gl);return this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MAG_FILTER,l.mag),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MIN_FILTER,l.min),this._gl.bindTexture(this._gl.TEXTURE_2D,null),c.samplingMode=a,this._loadedTexturesCache.push(c),c},o.prototype.createDynamicTexture=function(t,i,n,r,o){void 0===o&&(o=!0);var s=this._gl.createTexture();return s._baseWidth=t,s._baseHeight=i,o&&(t=e.Tools.GetExponentOfTwo(t,this._caps.maxTextureSize),i=e.Tools.GetExponentOfTwo(i,this._caps.maxTextureSize)),this.resetTextureCache(),s._width=t,s._height=i,s.isReady=!1,s.generateMipMaps=n,s.references=1,s.samplingMode=r,this.updateTextureSamplingMode(r,s),this._loadedTexturesCache.push(s),s},o.prototype.updateTextureSamplingMode=function(e,t){var i=n(e,t.generateMipMaps,this._gl);t.isCube?(this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP,t),this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_MAG_FILTER,i.mag),this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_MIN_FILTER,i.min),this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP,null)):(this._gl.bindTexture(this._gl.TEXTURE_2D,t),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MAG_FILTER,i.mag),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MIN_FILTER,i.min),this._gl.bindTexture(this._gl.TEXTURE_2D,null))},o.prototype.updateDynamicTexture=function(e,t,i){this._gl.bindTexture(this._gl.TEXTURE_2D,e),this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,i?1:0),this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,t),e.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._gl.bindTexture(this._gl.TEXTURE_2D,null),this.resetTextureCache(),e.isReady=!0},o.prototype.updateVideoTexture=function(e,t,i){if(!e._isDisabled){this._gl.bindTexture(this._gl.TEXTURE_2D,e),this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,i?0:1);try{void 0===this._videoTextureSupported&&(this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,t),0!==this._gl.getError()?this._videoTextureSupported=!1:this._videoTextureSupported=!0),this._videoTextureSupported?this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,t):(e._workingCanvas||(e._workingCanvas=document.createElement("canvas"),e._workingContext=e._workingCanvas.getContext("2d"),e._workingCanvas.width=e._width,e._workingCanvas.height=e._height),e._workingContext.drawImage(t,0,0,t.videoWidth,t.videoHeight,0,0,e._width,e._height),this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,e._workingCanvas)),e.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._gl.bindTexture(this._gl.TEXTURE_2D,null),this.resetTextureCache(),e.isReady=!0}catch(n){e._isDisabled=!0}}},o.prototype.createRenderTargetTexture=function(t,r){var s=!1,a=!0,h=o.TEXTURETYPE_UNSIGNED_INT,c=e.Texture.TRILINEAR_SAMPLINGMODE;void 0!==r&&(s=void 0===r.generateMipMaps?r:r.generateMipMaps,a=void 0===r.generateDepthBuffer?!0:r.generateDepthBuffer,h=void 0===r.type?h:r.type,void 0!==r.samplingMode&&(c=r.samplingMode),h===o.TEXTURETYPE_FLOAT&&(c=e.Texture.NEAREST_SAMPLINGMODE));var l=this._gl,u=l.createTexture();l.bindTexture(l.TEXTURE_2D,u);var d=t.width||t,f=t.height||t,p=n(c,s,l);h!==o.TEXTURETYPE_FLOAT||this._caps.textureFloat||(h=o.TEXTURETYPE_UNSIGNED_INT,e.Tools.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type")),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MAG_FILTER,p.mag),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MIN_FILTER,p.min),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),l.texImage2D(l.TEXTURE_2D,0,l.RGBA,d,f,0,l.RGBA,i(l,h),null);var m;a&&(m=l.createRenderbuffer(),l.bindRenderbuffer(l.RENDERBUFFER,m),l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,d,f));var _=l.createFramebuffer();return l.bindFramebuffer(l.FRAMEBUFFER,_),a&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,m),s&&this._gl.generateMipmap(this._gl.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null),l.bindRenderbuffer(l.RENDERBUFFER,null),l.bindFramebuffer(l.FRAMEBUFFER,null),u._framebuffer=_,a&&(u._depthBuffer=m),u._width=d,u._height=f,u.isReady=!0,u.generateMipMaps=s,u.references=1,u.samplingMode=c,this.resetTextureCache(),this._loadedTexturesCache.push(u),u},o.prototype.createRenderTargetCubeTexture=function(t,i){var r=this._gl,o=r.createTexture(),s=!0,a=e.Texture.TRILINEAR_SAMPLINGMODE;void 0!==i&&(s=void 0===i.generateMipMaps?i:i.generateMipMaps,void 0!==i.samplingMode&&(a=i.samplingMode)),o.isCube=!0,o.references=1,o.generateMipMaps=s,o.references=1,o.samplingMode=a;var h=n(a,s,r);r.bindTexture(r.TEXTURE_CUBE_MAP,o);for(var c=0;6>c;c++)r.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,r.RGBA,t,t,0,r.RGBA,r.UNSIGNED_BYTE,null);r.texParameteri(r.TEXTURE_CUBE_MAP,r.TEXTURE_MAG_FILTER,h.mag),r.texParameteri(r.TEXTURE_CUBE_MAP,r.TEXTURE_MIN_FILTER,h.min),r.texParameteri(r.TEXTURE_CUBE_MAP,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(r.TEXTURE_CUBE_MAP,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE);var l=r.createRenderbuffer();r.bindRenderbuffer(r.RENDERBUFFER,l),r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,t,t);var u=r.createFramebuffer();return r.bindFramebuffer(r.FRAMEBUFFER,u),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,l),o.generateMipMaps&&(r.bindTexture(r.TEXTURE_CUBE_MAP,o),r.generateMipmap(r.TEXTURE_CUBE_MAP)),r.bindTexture(r.TEXTURE_CUBE_MAP,null),r.bindRenderbuffer(r.RENDERBUFFER,null),r.bindFramebuffer(r.FRAMEBUFFER,null),o._framebuffer=u,o._depthBuffer=l,this.resetTextureCache(),o._width=t,o._height=t,o.isReady=!0,o},o.prototype.createCubeTexture=function(t,i,n,r){var o=this,a=this._gl,h=a.createTexture();h.isCube=!0,h.url=t,h.references=1;var c=t.substr(t.length-4,4).toLowerCase(),l=this.getCaps().s3tc&&".dds"===c;return l?e.Tools.LoadFile(t,function(t){var i=e.Internals.DDSTools.GetDDSInfo(t),n=(i.isRGB||i.isLuminance||i.mipmapCount>1)&&!r;a.bindTexture(a.TEXTURE_CUBE_MAP,h),a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,1),e.Internals.DDSTools.UploadDDSLevels(o._gl,o.getCaps().s3tc,t,i,n,6),r||i.isFourCC||1!==i.mipmapCount||a.generateMipmap(a.TEXTURE_CUBE_MAP),a.texParameteri(a.TEXTURE_CUBE_MAP,a.TEXTURE_MAG_FILTER,a.LINEAR),a.texParameteri(a.TEXTURE_CUBE_MAP,a.TEXTURE_MIN_FILTER,n?a.LINEAR_MIPMAP_LINEAR:a.LINEAR),a.texParameteri(a.TEXTURE_CUBE_MAP,a.TEXTURE_WRAP_S,a.CLAMP_TO_EDGE),a.texParameteri(a.TEXTURE_CUBE_MAP,a.TEXTURE_WRAP_T,a.CLAMP_TO_EDGE),a.bindTexture(a.TEXTURE_CUBE_MAP,null),o.resetTextureCache(),h._width=i.width,h._height=i.height,h.isReady=!0},null,null,!0):s(t,i,function(t){var i=e.Tools.GetExponentOfTwo(t[0].width,o._caps.maxCubemapTextureSize),n=i;o._prepareWorkingCanvas(),o._workingCanvas.width=i,o._workingCanvas.height=n;var s=[a.TEXTURE_CUBE_MAP_POSITIVE_X,a.TEXTURE_CUBE_MAP_POSITIVE_Y,a.TEXTURE_CUBE_MAP_POSITIVE_Z,a.TEXTURE_CUBE_MAP_NEGATIVE_X,a.TEXTURE_CUBE_MAP_NEGATIVE_Y,a.TEXTURE_CUBE_MAP_NEGATIVE_Z];a.bindTexture(a.TEXTURE_CUBE_MAP,h),a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,0);for(var c=0;c>s;u.texImage2D(n[0],s,f,v,v,0,f,p,o[s][0]),u.texImage2D(n[1],s,f,v,v,0,f,p,o[s][2]),u.texImage2D(n[2],s,f,v,v,0,f,p,o[s][4]),u.texImage2D(n[3],s,f,v,v,0,f,p,o[s][1]),u.texImage2D(n[4],s,f,v,v,0,f,p,o[s][3]),u.texImage2D(n[5],s,f,v,v,0,f,p,o[s][5])}}else{for(var y=0;yt)){if(!i||!i.isReady())return void(null!=this._activeTexturesCache[t]&&(this._gl.activeTexture(this._gl["TEXTURE"+t]),this._gl.bindTexture(this._gl.TEXTURE_2D,null),this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP,null),this._activeTexturesCache[t]=null));var n=!1;if(i instanceof e.VideoTexture)this._gl.activeTexture(this._gl["TEXTURE"+t]),n=!0,i.update();else if(i.delayLoadState===o.DELAYLOADSTATE_NOTLOADED)return void i.delayLoad();if(this._activeTexturesCache[t]!==i){this._activeTexturesCache[t]=i;var r=i.getInternalTexture();if(n||this._gl.activeTexture(this._gl["TEXTURE"+t]),r.isCube){if(this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP,r),r._cachedCoordinatesMode!==i.coordinatesMode){r._cachedCoordinatesMode=i.coordinatesMode;var s=i.coordinatesMode!==e.Texture.CUBIC_MODE&&i.coordinatesMode!==e.Texture.SKYBOX_MODE?this._gl.REPEAT:this._gl.CLAMP_TO_EDGE;this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_WRAP_S,s),this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_WRAP_T,s)}this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP,i); }else{if(this._gl.bindTexture(this._gl.TEXTURE_2D,r),r._cachedWrapU!==i.wrapU)switch(r._cachedWrapU=i.wrapU,i.wrapU){case e.Texture.WRAP_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_S,this._gl.REPEAT);break;case e.Texture.CLAMP_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_S,this._gl.CLAMP_TO_EDGE);break;case e.Texture.MIRROR_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_S,this._gl.MIRRORED_REPEAT)}if(r._cachedWrapV!==i.wrapV)switch(r._cachedWrapV=i.wrapV,i.wrapV){case e.Texture.WRAP_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_T,this._gl.REPEAT);break;case e.Texture.CLAMP_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_T,this._gl.CLAMP_TO_EDGE);break;case e.Texture.MIRROR_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_T,this._gl.MIRRORED_REPEAT)}this._setAnisotropicLevel(this._gl.TEXTURE_2D,i)}}}},o.prototype._setAnisotropicLevel=function(t,i){var n=this._caps.textureAnisotropicFilterExtension,r=i.anisotropicFilteringLevel;i.getInternalTexture().samplingMode===e.Texture.NEAREST_SAMPLINGMODE&&(r=1),n&&i._cachedAnisotropicFilteringLevel!==r&&(this._gl.texParameterf(t,n.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(r,this._caps.maxAnisotropy)),i._cachedAnisotropicFilteringLevel=r)},o.prototype.readPixels=function(e,t,i,n){var r=new Uint8Array(n*i*4);return this._gl.readPixels(e,t,i,n,this._gl.RGBA,this._gl.UNSIGNED_BYTE,r),r},o.prototype.releaseInternalTexture=function(e){if(e&&(e.references--,0===e.references)){var t=this.getLoadedTexturesCache(),i=t.indexOf(e);i>-1&&t.splice(i,1),this._releaseTexture(e)}},o.prototype.dispose=function(){for(this.hideLoadingUI(),this.stopRenderLoop();this.scenes.length;)this.scenes[0].dispose();o.audioEngine.dispose();for(var e in this._compiledEffects)this._gl.deleteProgram(this._compiledEffects[e]._program);for(var t in this._vertexAttribArrays){var i=+t;i>this._gl.VERTEX_ATTRIB_ARRAY_ENABLED||!this._vertexAttribArrays[i]||this._gl.disableVertexAttribArray(i)}this._gl=null,window.removeEventListener("blur",this._onBlur),window.removeEventListener("focus",this._onFocus),document.removeEventListener("fullscreenchange",this._onFullscreenChange),document.removeEventListener("mozfullscreenchange",this._onFullscreenChange),document.removeEventListener("webkitfullscreenchange",this._onFullscreenChange),document.removeEventListener("msfullscreenchange",this._onFullscreenChange),document.removeEventListener("pointerlockchange",this._onPointerLockChange),document.removeEventListener("mspointerlockchange",this._onPointerLockChange),document.removeEventListener("mozpointerlockchange",this._onPointerLockChange),document.removeEventListener("webkitpointerlockchange",this._onPointerLockChange)},o.prototype.displayLoadingUI=function(){this._loadingScreen.displayLoadingUI()},o.prototype.hideLoadingUI=function(){this._loadingScreen.hideLoadingUI()},Object.defineProperty(o.prototype,"loadingScreen",{get:function(){return this._loadingScreen},set:function(e){this._loadingScreen=e},enumerable:!0,configurable:!0}),Object.defineProperty(o.prototype,"loadingUIText",{set:function(e){this._loadingScreen.loadingUIText=e},enumerable:!0,configurable:!0}),Object.defineProperty(o.prototype,"loadingUIBackgroundColor",{set:function(e){this._loadingScreen.loadingUIBackgroundColor=e},enumerable:!0,configurable:!0}),o.prototype.getFps=function(){return this.fps},o.prototype.getDeltaTime=function(){return this.deltaTime},o.prototype._measureFps=function(){this.previousFramesDuration.push(e.Tools.Now);var t=this.previousFramesDuration.length;if(t>=2&&(this.deltaTime=this.previousFramesDuration[t-1]-this.previousFramesDuration[t-2]),t>=this.fpsRange){t>this.fpsRange&&(this.previousFramesDuration.splice(0,1),t=this.previousFramesDuration.length);for(var i=0,n=0;t-1>n;n++)i+=this.previousFramesDuration[n+1]-this.previousFramesDuration[n];this.fps=1e3/(i/(t-1))}},o.isSupported=function(){try{if(navigator.isCocoonJS)return!0;var e=document.createElement("canvas"),t=e.getContext("webgl")||e.getContext("experimental-webgl");return null!=t&&!!window.WebGLRenderingContext}catch(i){return!1}},o._ALPHA_DISABLE=0,o._ALPHA_ADD=1,o._ALPHA_COMBINE=2,o._ALPHA_SUBTRACT=3,o._ALPHA_MULTIPLY=4,o._ALPHA_MAXIMIZED=5,o._ALPHA_ONEONE=6,o._DELAYLOADSTATE_NONE=0,o._DELAYLOADSTATE_LOADED=1,o._DELAYLOADSTATE_LOADING=2,o._DELAYLOADSTATE_NOTLOADED=4,o._TEXTUREFORMAT_ALPHA=0,o._TEXTUREFORMAT_LUMINANCE=1,o._TEXTUREFORMAT_LUMINANCE_ALPHA=2,o._TEXTUREFORMAT_RGB=4,o._TEXTUREFORMAT_RGBA=5,o._TEXTURETYPE_UNSIGNED_INT=0,o._TEXTURETYPE_FLOAT=1,o.CollisionsEpsilon=.001,o.CodeRepository="src/",o.ShadersRepository="src/Shaders/",o}();e.Engine=h}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t){this.state="",this.animations=new Array,this._ranges={},this._childrenFlag=-1,this._isEnabled=!0,this._isReady=!0,this._currentRenderId=-1,this._parentRenderId=-1,this.name=e,this.id=e,this._scene=t,this._initCache()}return Object.defineProperty(t.prototype,"parent",{get:function(){return this._parentNode},set:function(e){if(this._parentNode!==e){if(this._parentNode){var t=this._parentNode._children.indexOf(this);-1!==t&&this._parentNode._children.splice(t,1)}this._parentNode=e,this._parentNode&&(this._parentNode._children||(this._parentNode._children=new Array),this._parentNode._children.push(this))}},enumerable:!0,configurable:!0}),t.prototype.getScene=function(){return this._scene},t.prototype.getEngine=function(){return this._scene.getEngine()},t.prototype.getWorldMatrix=function(){return e.Matrix.Identity()},t.prototype._initCache=function(){this._cache={},this._cache.parent=void 0},t.prototype.updateCache=function(e){!e&&this.isSynchronized()||(this._cache.parent=this.parent,this._updateCache())},t.prototype._updateCache=function(e){},t.prototype._isSynchronized=function(){return!0},t.prototype._markSyncedWithParent=function(){this._parentRenderId=this.parent._currentRenderId},t.prototype.isSynchronizedWithParent=function(){return this.parent?this._parentRenderId!==this.parent._currentRenderId?!1:this.parent.isSynchronized():!0},t.prototype.isSynchronized=function(e){var t=this.hasNewParent();return t=t||!this.isSynchronizedWithParent(),t=t||!this._isSynchronized(),e&&this.updateCache(!0),!t},t.prototype.hasNewParent=function(e){return this._cache.parent===this.parent?!1:(e&&(this._cache.parent=this.parent),!0)},t.prototype.isReady=function(){return this._isReady},t.prototype.isEnabled=function(){return this._isEnabled?this.parent?this.parent.isEnabled():!0:!1},t.prototype.setEnabled=function(e){this._isEnabled=e},t.prototype.isDescendantOf=function(e){return this.parent?this.parent===e?!0:this.parent.isDescendantOf(e):!1},t.prototype._getDescendants=function(e,t,i){if(void 0===t&&(t=!1),this._children)for(var n=0;nr;r++)this.animations[r]&&this.animations[r].createRange(t,i,n)}},t.prototype.deleteAnimationRange=function(e,t){void 0===t&&(t=!0);for(var i=0,n=this.animations.length;n>i;i++)this.animations[i]&&this.animations[i].deleteRange(e,t);this._ranges[e]=void 0},t.prototype.getAnimationRange=function(e){return this._ranges[e]},t.prototype.beginAnimation=function(e,t,i,n){var r=this.getAnimationRange(e);return r?void this._scene.beginAnimation(this,r.from,r.to,t,i,n):null},t.prototype.serializeAnimationRanges=function(){var e=[];for(var t in this._ranges){var i={};i.name=t,i.from=this._ranges[t].from,i.to=this._ranges[t].to,e.push(i)}return e},t.prototype.dispose=function(){this.parent=null},t.ParseAnimationRanges=function(e,t,i){if(t.ranges)for(var n=0;n0&&this._textureLoadingCallback(e)}this._currentScene.render()}},t.prototype.drag=function(e){e.stopPropagation(),e.preventDefault()},t.prototype.drop=function(e){e.stopPropagation(),e.preventDefault(),this.loadFiles(e)},t.prototype.loadFiles=function(e){if(this._startingProcessingFilesCallback&&this._startingProcessingFilesCallback(),e&&e.dataTransfer&&e.dataTransfer.files&&(this._filesToLoad=e.dataTransfer.files),e&&e.target&&e.target.files&&(this._filesToLoad=e.target.files),this._filesToLoad&&this._filesToLoad.length>0){for(var i=0;i0&&(e.Tools.ClearLogCache(),e.Tools.Log("Babylon.js engine (v"+e.Engine.Version+") launched")),this._engine.stopRenderLoop(),this._currentScene.dispose()),e.SceneLoader.Load("file:",this._sceneFileToLoad,this._engine,function(e){i._currentScene=e,i._currentScene.executeWhenReady(function(){i._currentScene.activeCamera&&0!==i._currentScene.lights.length||i._currentScene.createDefaultCameraOrLight(),i._currentScene.activeCamera.attachControl(i._canvas),i._sceneLoadedCallback&&i._sceneLoadedCallback(t._sceneFileToLoad,i._currentScene),i._engine.runRenderLoop(function(){i.renderFunction()})})},function(e){t._progressCallback&&t._progressCallback(e)})):e.Tools.Error("Please provide a valid .babylon file.")},t.FilesTextures=new Array,t.FilesToLoad=new Array,t}();e.FilesInput=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e,t,i){this.bu=e,this.bv=t,this.distance=i,this.faceId=0,this.subMeshId=0}return e}();e.IntersectionInfo=t;var i=function(){function t(){this.hit=!1,this.distance=0,this.pickedPoint=null,this.pickedMesh=null,this.bu=0,this.bv=0,this.faceId=-1,this.subMeshId=0,this.pickedSprite=null}return t.prototype.getNormal=function(t,i){if(void 0===t&&(t=!1),void 0===i&&(i=!0),!this.pickedMesh||!this.pickedMesh.isVerticesDataPresent(e.VertexBuffer.NormalKind))return null;var n,r=this.pickedMesh.getIndices();if(i){var o=this.pickedMesh.getVerticesData(e.VertexBuffer.NormalKind),s=e.Vector3.FromArray(o,3*r[3*this.faceId]),a=e.Vector3.FromArray(o,3*r[3*this.faceId+1]),h=e.Vector3.FromArray(o,3*r[3*this.faceId+2]);s=s.scale(this.bu),a=a.scale(this.bv),h=h.scale(1-this.bu-this.bv),n=new e.Vector3(s.x+a.x+h.x,s.y+a.y+h.y,s.z+a.z+h.z)}else{var c=this.pickedMesh.getVerticesData(e.VertexBuffer.PositionKind),l=e.Vector3.FromArray(c,3*r[3*this.faceId]),u=e.Vector3.FromArray(c,3*r[3*this.faceId+1]),d=e.Vector3.FromArray(c,3*r[3*this.faceId+2]),f=l.subtract(u),p=d.subtract(u);n=e.Vector3.Cross(f,p)}return t&&(n=e.Vector3.TransformNormal(n,this.pickedMesh.getWorldMatrix())),e.Vector3.Normalize(n)},t.prototype.getTextureCoordinates=function(){if(!this.pickedMesh||!this.pickedMesh.isVerticesDataPresent(e.VertexBuffer.UVKind))return null;var t=this.pickedMesh.getIndices(),i=this.pickedMesh.getVerticesData(e.VertexBuffer.UVKind),n=e.Vector2.FromArray(i,2*t[3*this.faceId]),r=e.Vector2.FromArray(i,2*t[3*this.faceId+1]),o=e.Vector2.FromArray(i,2*t[3*this.faceId+2]);return n=n.scale(1-this.bu-this.bv),r=r.scale(this.bu),o=o.scale(this.bv),new e.Vector2(n.x+r.x+o.x,n.y+r.y+o.y)},t}();e.PickingInfo=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i){this.minimum=t,this.maximum=i,this._tempRadiusVector=e.Vector3.Zero();var n=e.Vector3.Distance(t,i);this.center=e.Vector3.Lerp(t,i,.5),this.radius=.5*n,this.centerWorld=e.Vector3.Zero(),this._update(e.Matrix.Identity())}return t.prototype._update=function(t){e.Vector3.TransformCoordinatesToRef(this.center,t,this.centerWorld),e.Vector3.TransformNormalFromFloatsToRef(1,1,1,t,this._tempRadiusVector),this.radiusWorld=Math.max(Math.abs(this._tempRadiusVector.x),Math.abs(this._tempRadiusVector.y),Math.abs(this._tempRadiusVector.z))*this.radius},t.prototype.isInFrustum=function(e){for(var t=0;6>t;t++)if(e[t].dotCoordinate(this.centerWorld)<=-this.radiusWorld)return!1;return!0},t.prototype.intersectsPoint=function(t){var i=this.centerWorld.x-t.x,n=this.centerWorld.y-t.y,r=this.centerWorld.z-t.z,o=Math.sqrt(i*i+n*n+r*r);return!(Math.abs(this.radiusWorld-o)this.maximumWorld.x&&(this.maximumWorld.x=n.x),n.y>this.maximumWorld.y&&(this.maximumWorld.y=n.y),n.z>this.maximumWorld.z&&(this.maximumWorld.z=n.z)}this.maximumWorld.addToRef(this.minimumWorld,this.center),this.center.scaleInPlace(.5),e.Vector3.FromFloatArrayToRef(t.m,0,this.directions[0]),e.Vector3.FromFloatArrayToRef(t.m,4,this.directions[1]),e.Vector3.FromFloatArrayToRef(t.m,8,this.directions[2]),this._worldMatrix=t},t.prototype.isInFrustum=function(e){return t.IsInFrustum(this.vectorsWorld,e)},t.prototype.isCompletelyInFrustum=function(e){return t.IsCompletelyInFrustum(this.vectorsWorld,e)},t.prototype.intersectsPoint=function(t){var i=-e.Epsilon;return this.maximumWorld.x-t.xt.x-this.minimumWorld.x?!1:this.maximumWorld.y-t.yt.y-this.minimumWorld.y?!1:!(this.maximumWorld.z-t.zt.z-this.minimumWorld.z)},t.prototype.intersectsSphere=function(e){return t.IntersectsSphere(this.minimumWorld,this.maximumWorld,e.centerWorld,e.radiusWorld)},t.prototype.intersectsMinMax=function(e,t){return this.maximumWorld.xt.x?!1:this.maximumWorld.yt.y?!1:!(this.maximumWorld.zt.z)},t.Intersects=function(e,t){return e.maximumWorld.xt.maximumWorld.x?!1:e.maximumWorld.yt.maximumWorld.y?!1:!(e.maximumWorld.zt.maximumWorld.z)},t.IntersectsSphere=function(t,i,n,r){var o=e.Vector3.Clamp(n,t,i),s=e.Vector3.DistanceSquared(n,o);return r*r>=s},t.IsCompletelyInFrustum=function(e,t){for(var i=0;6>i;i++)for(var n=0;8>n;n++)if(t[i].dotCoordinate(e[n])<0)return!1;return!0},t.IsInFrustum=function(e,t){for(var i=0;6>i;i++){for(var n=8,r=0;8>r&&t[i].dotCoordinate(e[r])<0;r++)--n;if(0===n)return!1}return!0},t}();e.BoundingBox=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t,i){var n=e.Vector3.Dot(i.center,t),r=Math.abs(e.Vector3.Dot(i.directions[0],t))*i.extendSize.x,o=Math.abs(e.Vector3.Dot(i.directions[1],t))*i.extendSize.y,s=Math.abs(e.Vector3.Dot(i.directions[2],t))*i.extendSize.z,a=r+o+s;return{min:n-a,max:n+a}},i=function(e,t,i,n){return!(e>n||i>t)},n=function(e,n,r){var o=t(e,n),s=t(e,r);return i(o.min,o.max,s.min,s.max)},r=function(){function t(t,i){this.minimum=t,this.maximum=i,this._isLocked=!1,this.boundingBox=new e.BoundingBox(t,i),this.boundingSphere=new e.BoundingSphere(t,i)}return Object.defineProperty(t.prototype,"isLocked",{get:function(){return this._isLocked},set:function(e){this._isLocked=e},enumerable:!0,configurable:!0}),t.prototype.update=function(e){this._isLocked||(this.boundingBox._update(e),this.boundingSphere._update(e))},t.prototype.isInFrustum=function(e){return this.boundingSphere.isInFrustum(e)?this.boundingBox.isInFrustum(e):!1},t.prototype.isCompletelyInFrustum=function(e){return this.boundingBox.isCompletelyInFrustum(e)},t.prototype._checkCollision=function(e){return e._canDoCollision(this.boundingSphere.centerWorld,this.boundingSphere.radiusWorld,this.boundingBox.minimumWorld,this.boundingBox.maximumWorld)},t.prototype.intersectsPoint=function(e){return this.boundingSphere.centerWorld&&this.boundingSphere.intersectsPoint(e)?!!this.boundingBox.intersectsPoint(e):!1},t.prototype.intersects=function(t,i){if(!this.boundingSphere.centerWorld||!t.boundingSphere.centerWorld)return!1;if(!e.BoundingSphere.Intersects(this.boundingSphere,t.boundingSphere))return!1;if(!e.BoundingBox.Intersects(this.boundingBox,t.boundingBox))return!1;if(!i)return!0;var r=this.boundingBox,o=t.boundingBox;return n(r.directions[0],r,o)&&n(r.directions[1],r,o)&&n(r.directions[2],r,o)&&n(o.directions[0],r,o)&&n(o.directions[1],r,o)&&n(o.directions[2],r,o)&&n(e.Vector3.Cross(r.directions[0],o.directions[0]),r,o)&&n(e.Vector3.Cross(r.directions[0],o.directions[1]),r,o)&&n(e.Vector3.Cross(r.directions[0],o.directions[2]),r,o)&&n(e.Vector3.Cross(r.directions[1],o.directions[0]),r,o)&&n(e.Vector3.Cross(r.directions[1],o.directions[1]),r,o)&&n(e.Vector3.Cross(r.directions[1],o.directions[2]),r,o)&&n(e.Vector3.Cross(r.directions[2],o.directions[0]),r,o)&&n(e.Vector3.Cross(r.directions[2],o.directions[1]),r,o)?!!n(e.Vector3.Cross(r.directions[2],o.directions[2]),r,o):!1},t}();e.BoundingInfo=r}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t,i){void 0===i&&(i=Number.MAX_VALUE),this.origin=e,this.direction=t,this.length=i}return t.prototype.intersectsBoxMinMax=function(e,t){var i,n,r,o,s=0,a=Number.MAX_VALUE;if(Math.abs(this.direction.x)<1e-7){if(this.origin.xt.x)return!1}else if(i=1/this.direction.x,n=(e.x-this.origin.x)*i,r=(t.x-this.origin.x)*i,r===-(1/0)&&(r=1/0),n>r&&(o=n,n=r,r=o),s=Math.max(n,s),a=Math.min(r,a),s>a)return!1;if(Math.abs(this.direction.y)<1e-7){if(this.origin.yt.y)return!1}else if(i=1/this.direction.y,n=(e.y-this.origin.y)*i,r=(t.y-this.origin.y)*i,r===-(1/0)&&(r=1/0),n>r&&(o=n,n=r,r=o),s=Math.max(n,s),a=Math.min(r,a),s>a)return!1;if(Math.abs(this.direction.z)<1e-7){if(this.origin.zt.z)return!1}else if(i=1/this.direction.z,n=(e.z-this.origin.z)*i,r=(t.z-this.origin.z)*i,r===-(1/0)&&(r=1/0),n>r&&(o=n,n=r,r=o),s=Math.max(n,s),a=Math.min(r,a),s>a)return!1;return!0},t.prototype.intersectsBox=function(e){return this.intersectsBoxMinMax(e.minimum,e.maximum)},t.prototype.intersectsSphere=function(e){var t=e.center.x-this.origin.x,i=e.center.y-this.origin.y,n=e.center.z-this.origin.z,r=t*t+i*i+n*n,o=e.radius*e.radius;if(o>=r)return!0;var s=t*this.direction.x+i*this.direction.y+n*this.direction.z;if(0>s)return!1;var a=r-s*s;return o>=a},t.prototype.intersectsTriangle=function(t,i,n){this._edge1||(this._edge1=e.Vector3.Zero(),this._edge2=e.Vector3.Zero(),this._pvec=e.Vector3.Zero(),this._tvec=e.Vector3.Zero(),this._qvec=e.Vector3.Zero()),i.subtractToRef(t,this._edge1),n.subtractToRef(t,this._edge2),e.Vector3.CrossToRef(this.direction,this._edge2,this._pvec);var r=e.Vector3.Dot(this._edge1,this._pvec);if(0===r)return null;var o=1/r;this.origin.subtractToRef(t,this._tvec);var s=e.Vector3.Dot(this._tvec,this._pvec)*o;if(0>s||s>1)return null;e.Vector3.CrossToRef(this._tvec,this._edge1,this._qvec);var a=e.Vector3.Dot(this.direction,this._qvec)*o;if(0>a||s+a>1)return null;var h=e.Vector3.Dot(this._edge2,this._qvec)*o;return h>this.length?null:new e.IntersectionInfo(s,a,h)},t.prototype.intersectsPlane=function(t){var i,n=e.Vector3.Dot(t.normal,this.direction);if(Math.abs(n)<9.99999997475243e-7)return null;var r=e.Vector3.Dot(t.normal,this.origin);return i=(-t.d-r)/n,0>i?-9.99999997475243e-7>i?null:0:i},t.prototype.intersectionSegment=function(i,n,r){var o,s,a,h,c=this.origin.add(this.direction.multiplyByFloats(t.rayl,t.rayl,t.rayl)),l=n.subtract(i),u=c.subtract(this.origin),d=i.subtract(this.origin),f=e.Vector3.Dot(l,l),p=e.Vector3.Dot(l,u),m=e.Vector3.Dot(u,u),_=e.Vector3.Dot(l,d),g=e.Vector3.Dot(u,d),v=f*m-p*p,y=v,x=v;vs?(s=0,h=g,x=m):s>y&&(s=y,h=g+p,x=m)),0>h?(h=0,0>-_?s=0:-_>f?s=y:(s=-_,y=f)):h>x&&(h=x,0>-_+p?s=0:-_+p>f?s=y:(s=-_+p,y=f)),o=Math.abs(s)0&&a<=this.length&&b.lengthSquared()e.Engine.CollisionsEpsilon&&o.position.addInPlace(o._diffPositionForCollisions),n&&o.onCollideObservable.notifyObservers(n),o.onCollisionPositionChangeObservable.notifyObservers(o.position)},r.addMesh(this)}return __extends(i,t),Object.defineProperty(i,"BILLBOARDMODE_NONE",{get:function(){return i._BILLBOARDMODE_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_X",{get:function(){return i._BILLBOARDMODE_X},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_Y",{get:function(){return i._BILLBOARDMODE_Y},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_Z",{get:function(){return i._BILLBOARDMODE_Z},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_ALL",{get:function(){return i._BILLBOARDMODE_ALL},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"onCollide",{set:function(e){this._onCollideObserver&&this.onCollideObservable.remove(this._onCollideObserver),this._onCollideObserver=this.onCollideObservable.add(e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"onCollisionPositionChange",{set:function(e){this._onCollisionPositionChangeObserver&&this.onCollisionPositionChangeObservable.remove(this._onCollisionPositionChangeObserver),this._onCollisionPositionChangeObserver=this.onCollisionPositionChangeObservable.add(e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"skeleton",{get:function(){return this._skeleton},set:function(e){this._skeleton&&this._skeleton.needInitialSkinMatrix&&this._skeleton._unregisterMeshWithPoseMatrix(this),e&&e.needInitialSkinMatrix&&e._registerMeshWithPoseMatrix(this),this._skeleton=e,this._skeleton||(this._bonesTransformMatrices=null)},enumerable:!0,configurable:!0}),i.prototype.toString=function(t){var i="Name: "+this.name+", isInstance: "+(this instanceof e.InstancedMesh?"YES":"NO");return i+=", # of submeshes: "+(this.subMeshes?this.subMeshes.length:0),this._skeleton&&(i+=", skeleton: "+this._skeleton.name),t&&(i+=", billboard mode: "+["NONE","X","Y",null,"Z",null,null,"ALL"][this.billboardMode],i+=", freeze wrld mat: "+(this._isWorldMatrixFrozen||this._waitingFreezeWorldMatrix?"YES":"NO")),i},Object.defineProperty(i.prototype,"rotation",{get:function(){return this._rotation},set:function(e){this._rotation=e},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"scaling",{get:function(){return this._scaling},set:function(e){this._scaling=e,this.physicsImpostor&&this.physicsImpostor.forceUpdate()},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"rotationQuaternion",{get:function(){return this._rotationQuaternion},set:function(e){this._rotationQuaternion=e,e&&this.rotation.length()&&this.rotation.copyFromFloats(0,0,0)},enumerable:!0,configurable:!0}),i.prototype.updatePoseMatrix=function(e){this._poseMatrix.copyFrom(e)},i.prototype.getPoseMatrix=function(){return this._poseMatrix},i.prototype.disableEdgesRendering=function(){void 0!==this._edgesRenderer&&(this._edgesRenderer.dispose(),this._edgesRenderer=void 0)},i.prototype.enableEdgesRendering=function(t,i){void 0===t&&(t=.95),void 0===i&&(i=!1),this.disableEdgesRendering(),this._edgesRenderer=new e.EdgesRenderer(this,t,i)},Object.defineProperty(i.prototype,"isBlocked",{get:function(){return!1},enumerable:!0,configurable:!0}),i.prototype.getLOD=function(e){return this},i.prototype.getTotalVertices=function(){return 0},i.prototype.getIndices=function(){return null},i.prototype.getVerticesData=function(e){return null},i.prototype.isVerticesDataPresent=function(e){return!1},i.prototype.getBoundingInfo=function(){return this._masterMesh?this._masterMesh.getBoundingInfo():(this._boundingInfo||this._updateBoundingInfo(),this._boundingInfo)},Object.defineProperty(i.prototype,"useBones",{get:function(){return this.skeleton&&this.getScene().skeletonsEnabled&&this.isVerticesDataPresent(e.VertexBuffer.MatricesIndicesKind)&&this.isVerticesDataPresent(e.VertexBuffer.MatricesWeightsKind)},enumerable:!0,configurable:!0}),i.prototype._preActivate=function(){},i.prototype._preActivateForIntermediateRendering=function(e){},i.prototype._activate=function(e){this._renderId=e},i.prototype.getWorldMatrix=function(){return this._masterMesh?this._masterMesh.getWorldMatrix():(this._currentRenderId!==this.getScene().getRenderId()&&this.computeWorldMatrix(),this._worldMatrix)},Object.defineProperty(i.prototype,"worldMatrixFromCache",{get:function(){return this._worldMatrix},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"absolutePosition",{get:function(){return this._absolutePosition},enumerable:!0,configurable:!0}),i.prototype.freezeWorldMatrix=function(){this._isWorldMatrixFrozen=!1,this.computeWorldMatrix(!0),this._isWorldMatrixFrozen=!0},i.prototype.unfreezeWorldMatrix=function(){this._isWorldMatrixFrozen=!1,this.computeWorldMatrix(!0)},Object.defineProperty(i.prototype,"isWorldMatrixFrozen",{get:function(){return this._isWorldMatrixFrozen},enumerable:!0,configurable:!0}),i.prototype.rotate=function(t,i,n){ t.normalize(),this.rotationQuaternion||(this.rotationQuaternion=e.Quaternion.RotationYawPitchRoll(this.rotation.y,this.rotation.x,this.rotation.z),this.rotation=e.Vector3.Zero());var r;if(n&&n!==e.Space.LOCAL){if(this.parent){var o=this.parent.getWorldMatrix().clone();o.invert(),t=e.Vector3.TransformNormal(t,o)}r=e.Quaternion.RotationAxis(t,i),this.rotationQuaternion=r.multiply(this.rotationQuaternion)}else r=e.Quaternion.RotationAxis(t,i),this.rotationQuaternion=this.rotationQuaternion.multiply(r)},i.prototype.translate=function(t,i,n){var r=t.scale(i);if(n&&n!==e.Space.LOCAL)this.setAbsolutePosition(this.getAbsolutePosition().add(r));else{var o=this.getPositionExpressedInLocalSpace().add(r);this.setPositionWithLocalVector(o)}},i.prototype.getAbsolutePosition=function(){return this.computeWorldMatrix(),this._absolutePosition},i.prototype.setAbsolutePosition=function(t){if(t){var i,n,r;if(void 0===t.x){if(arguments.length<3)return;i=arguments[0],n=arguments[1],r=arguments[2]}else i=t.x,n=t.y,r=t.z;if(this.parent){var o=this.parent.getWorldMatrix().clone();o.invert();var s=new e.Vector3(i,n,r);this.position=e.Vector3.TransformCoordinates(s,o)}else this.position.x=i,this.position.y=n,this.position.z=r}},i.prototype.movePOV=function(e,t,i){this.position.addInPlace(this.calcMovePOV(e,t,i))},i.prototype.calcMovePOV=function(t,i,n){var r=new e.Matrix,o=this.rotationQuaternion?this.rotationQuaternion:e.Quaternion.RotationYawPitchRoll(this.rotation.y,this.rotation.x,this.rotation.z);o.toRotationMatrix(r);var s=e.Vector3.Zero(),a=this.definedFacingForward?-1:1;return e.Vector3.TransformCoordinatesFromFloatsToRef(t*a,i,n*a,r,s),s},i.prototype.rotatePOV=function(e,t,i){this.rotation.addInPlace(this.calcRotatePOV(e,t,i))},i.prototype.calcRotatePOV=function(t,i,n){var r=this.definedFacingForward?1:-1;return new e.Vector3(t*r,i,n*r)},i.prototype.setPivotMatrix=function(e){this._pivotMatrix=e,this._cache.pivotMatrixUpdated=!0},i.prototype.getPivotMatrix=function(){return this._pivotMatrix},i.prototype._isSynchronized=function(){if(this._isDirty)return!1;if(this.billboardMode!==this._cache.billboardMode||this.billboardMode!==i.BILLBOARDMODE_NONE)return!1;if(this._cache.pivotMatrixUpdated)return!1;if(this.infiniteDistance)return!1;if(!this._cache.position.equals(this.position))return!1;if(this.rotationQuaternion){if(!this._cache.rotationQuaternion.equals(this.rotationQuaternion))return!1}else if(!this._cache.rotation.equals(this.rotation))return!1;return!!this._cache.scaling.equals(this.scaling)},i.prototype._initCache=function(){t.prototype._initCache.call(this),this._cache.localMatrixUpdated=!1,this._cache.position=e.Vector3.Zero(),this._cache.scaling=e.Vector3.Zero(),this._cache.rotation=e.Vector3.Zero(),this._cache.rotationQuaternion=new e.Quaternion(0,0,0,0),this._cache.billboardMode=-1},i.prototype.markAsDirty=function(e){"rotation"===e&&(this.rotationQuaternion=null),this._currentRenderId=Number.MAX_VALUE,this._isDirty=!0},i.prototype._updateBoundingInfo=function(){this._boundingInfo=this._boundingInfo||new e.BoundingInfo(this.absolutePosition,this.absolutePosition),this._boundingInfo.update(this.worldMatrixFromCache),this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache)},i.prototype._updateSubMeshesBoundingInfo=function(e){if(this.subMeshes)for(var t=0;ts;s++)t._lastColliderWorldVertices.push(e.Vector3.TransformCoordinates(this._positions[s],i))}n._collide(t._trianglePlanes,t._lastColliderWorldVertices,this.getIndices(),t.indexStart,t.indexStart+t.indexCount,t.verticesStart,!!t.getMaterial()),n.collisionFound&&(n.collidedMesh=this)},i.prototype._processCollisionsForSubMeshes=function(e,t){var i,n;if(this._submeshesOctree&&this.useOctreeForCollisions){var r=e.velocityWorldLength+Math.max(e.radius.x,e.radius.y,e.radius.z),o=this._submeshesOctree.intersects(e.basePointWorld,r);n=o.length,i=o.data}else i=this.subMeshes,n=i.length;for(var s=0;n>s;s++){var a=i[s];n>1&&!a._checkCollision(e)||this._collideForSubMesh(a,t,e)}},i.prototype._checkCollision=function(t){this._boundingInfo._checkCollision(t)&&(e.Matrix.ScalingToRef(1/t.radius.x,1/t.radius.y,1/t.radius.z,this._collisionsScalingMatrix),this.worldMatrixFromCache.multiplyToRef(this._collisionsScalingMatrix,this._collisionsTransformMatrix),this._processCollisionsForSubMeshes(t,this._collisionsTransformMatrix))},i.prototype._generatePointsArray=function(){return!1},i.prototype.intersects=function(t,i){var n=new e.PickingInfo;if(!(this.subMeshes&&this._boundingInfo&&t.intersectsSphere(this._boundingInfo.boundingSphere)&&t.intersectsBox(this._boundingInfo.boundingBox)))return n;if(!this._generatePointsArray())return n;var r,o,s=null;if(this._submeshesOctree&&this.useOctreeForPicking){var a=e.Ray.Transform(t,this.getWorldMatrix()),h=this._submeshesOctree.intersectsRay(a);o=h.length,r=h.data}else r=this.subMeshes,o=r.length;for(var c=0;o>c;c++){var l=r[c];if(!(o>1)||l.canIntersects(t)){var u=l.intersects(t,this._positions,this.getIndices(),i);if(u&&(i||!s||u.distance0&&-1===this.includedOnlyMeshes.indexOf(e)?!1:this.excludedMeshes.length>0&&-1!==this.excludedMeshes.indexOf(e)?!1:0!==this.includeOnlyWithLayerMask&&0===(this.includeOnlyWithLayerMask&e.layerMask)?!1:!(0!==this.excludeWithLayerMask&&this.excludeWithLayerMask&e.layerMask):!0},i.prototype.getWorldMatrix=function(){this._currentRenderId=this.getScene().getRenderId();var t=this._getWorldMatrix();return this.parent&&this.parent.getWorldMatrix?(this._parentedWorldMatrix||(this._parentedWorldMatrix=e.Matrix.Identity()),t.multiplyToRef(this.parent.getWorldMatrix(),this._parentedWorldMatrix),this._markSyncedWithParent(),this._parentedWorldMatrix):t},i.prototype.dispose=function(){this._shadowGenerator&&(this._shadowGenerator.dispose(),this._shadowGenerator=null),this.getScene().stopAnimation(this),this.getScene().removeLight(this),t.prototype.dispose.call(this)},i.prototype.getTypeID=function(){return 0},i.prototype.clone=function(t){return e.SerializationHelper.Clone(i.GetConstructorFromName(this.getTypeID(),t,this.getScene()),this)},i.prototype.serialize=function(){var t=e.SerializationHelper.Serialize(this);return t.type=this.getTypeID(),this.parent&&(t.parentId=this.parent.id),this.excludedMeshes.length>0&&(t.excludedMeshesIds=[],this.excludedMeshes.forEach(function(e){t.excludedMeshesIds.push(e.id)})),this.includedOnlyMeshes.length>0&&(t.includedOnlyMeshesIds=[],this.includedOnlyMeshes.forEach(function(e){t.includedOnlyMeshesIds.push(e.id)})),e.Animation.AppendSerializedAnimations(this,t),t.ranges=this.serializeAnimationRanges(),t},i.GetConstructorFromName=function(t,i,n){switch(t){case 0:return function(){return new e.PointLight(i,e.Vector3.Zero(),n)};case 1:return function(){return new e.DirectionalLight(i,e.Vector3.Zero(),n)};case 2:return function(){return new e.SpotLight(i,e.Vector3.Zero(),e.Vector3.Zero(),0,0,n)};case 3:return function(){return new e.HemisphericLight(i,e.Vector3.Zero(),n)}}},i.Parse=function(t,n){var r=e.SerializationHelper.Parse(i.GetConstructorFromName(t.type,t.name,n),t,n);if(t.excludedMeshesIds&&(r._excludedMeshesIds=t.excludedMeshesIds),t.includedOnlyMeshesIds&&(r._includedOnlyMeshesIds=t.includedOnlyMeshesIds),t.parentId&&(r._waitingParentId=t.parentId),t.animations){for(var o=0;othis._orthoRight&&(this._orthoRight=o.x),o.y>this._orthoTop&&(this._orthoTop=o.y)}}}var u=this._orthoRight-this._orthoLeft,d=this._orthoTop-this._orthoBottom;e.Matrix.OrthoOffCenterLHToRef(this._orthoLeft-u*this.shadowOrthoScale,this._orthoRight+u*this.shadowOrthoScale,this._orthoBottom-d*this.shadowOrthoScale,this._orthoTop+d*this.shadowOrthoScale,-r.maxZ,r.maxZ,t)},i.prototype.supportsVSM=function(){return!0},i.prototype.needRefreshPerFrame=function(){return!0},i.prototype.needCube=function(){return!1},i.prototype.getShadowDirection=function(e){return this.direction},i.prototype.computeTransformedPosition=function(){return this.parent&&this.parent.getWorldMatrix?(this.transformedPosition||(this.transformedPosition=e.Vector3.Zero()),e.Vector3.TransformCoordinatesToRef(this.position,this.parent.getWorldMatrix(),this.transformedPosition),!0):!1},i.prototype.transferToEffect=function(t,i){return this.parent&&this.parent.getWorldMatrix?(this._transformedDirection||(this._transformedDirection=e.Vector3.Zero()),e.Vector3.TransformNormalToRef(this.direction,this.parent.getWorldMatrix(),this._transformedDirection),void t.setFloat4(i,this._transformedDirection.x,this._transformedDirection.y,this._transformedDirection.z,1)):void t.setFloat4(i,this.direction.x,this.direction.y,this.direction.z,1)},i.prototype._getWorldMatrix=function(){return this._worldMatrix||(this._worldMatrix=e.Matrix.Identity()),e.Matrix.TranslationToRef(this.position.x,this.position.y,this.position.z,this._worldMatrix),this._worldMatrix},i.prototype.getTypeID=function(){return 1},__decorate([e.serializeAsVector3()],i.prototype,"position",void 0),__decorate([e.serializeAsVector3()],i.prototype,"direction",void 0),__decorate([e.serialize()],i.prototype,"shadowOrthoScale",void 0),__decorate([e.serialize()],i.prototype,"autoUpdateExtends",void 0),i}(e.Light);e.DirectionalLight=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(i,n){var r=this;this._filter=t.FILTER_NONE,this.blurScale=2,this._blurBoxOffset=0,this._bias=5e-5,this._lightDirection=e.Vector3.Zero(),this.forceBackFacesOnly=!1,this._darkness=0,this._transparencyShadow=!1,this._viewMatrix=e.Matrix.Zero(),this._projectionMatrix=e.Matrix.Zero(),this._transformMatrix=e.Matrix.Zero(),this._worldViewProjection=e.Matrix.Zero(),this._currentFaceIndex=0,this._currentFaceIndexCache=0,this._light=n,this._scene=n.getScene(),this._mapSize=i,n._shadowGenerator=this,this._shadowMap=new e.RenderTargetTexture(n.name+"_shadowMap",i,this._scene,!1,!0,e.Engine.TEXTURETYPE_UNSIGNED_INT,n.needCube()),this._shadowMap.wrapU=e.Texture.CLAMP_ADDRESSMODE,this._shadowMap.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._shadowMap.anisotropicFilteringLevel=1,this._shadowMap.updateSamplingMode(e.Texture.NEAREST_SAMPLINGMODE),this._shadowMap.renderParticles=!1,this._shadowMap.onBeforeRender=function(e){r._currentFaceIndex=e},this._shadowMap.onAfterUnbind=function(){r.useBlurVarianceShadowMap&&(r._shadowMap2||(r._shadowMap2=new e.RenderTargetTexture(n.name+"_shadowMap",i,r._scene,!1),r._shadowMap2.wrapU=e.Texture.CLAMP_ADDRESSMODE,r._shadowMap2.wrapV=e.Texture.CLAMP_ADDRESSMODE,r._shadowMap2.updateSamplingMode(e.Texture.TRILINEAR_SAMPLINGMODE),r._downSamplePostprocess=new e.PassPostProcess("downScale",1/r.blurScale,null,e.Texture.BILINEAR_SAMPLINGMODE,r._scene.getEngine()),r._downSamplePostprocess.onApply=function(e){e.setTexture("textureSampler",r._shadowMap)},r.blurBoxOffset=1),r._scene.postProcessManager.directRender([r._downSamplePostprocess,r._boxBlurPostprocess],r._shadowMap2.getInternalTexture()))};var o=function(t){var i=t.getRenderingMesh(),n=r._scene,o=n.getEngine();o.setState(t.getMaterial().backFaceCulling);var s=i._getInstancesRenderList(t._id);if(!s.mustReturn){var a=null!==o.getCaps().instancedArrays&&null!==s.visibleInstances[t._id]&&void 0!==s.visibleInstances[t._id];if(r.isReady(t,a)){o.enableEffect(r._effect),i._bind(t,r._effect,e.Material.TriangleFillMode);var h=t.getMaterial();if(r._effect.setMatrix("viewProjection",r.getTransformMatrix()),r._effect.setVector3("lightPosition",r.getLight().position),r.getLight().needCube()&&r._effect.setFloat2("depthValues",n.activeCamera.minZ,n.activeCamera.maxZ),h&&h.needAlphaTesting()){var c=h.getAlphaTestTexture();r._effect.setTexture("diffuseSampler",c),r._effect.setMatrix("diffuseMatrix",c.getTextureMatrix())}i.useBones&&i.computeBonesUsingShaders&&r._effect.setMatrices("mBones",i.skeleton.getTransformMatrices(i)),r.forceBackFacesOnly&&o.setState(!0,0,!1,!0),i._processRendering(t,r._effect,e.Material.TriangleFillMode,s,a,function(e,t){return r._effect.setMatrix("world",t)}),r.forceBackFacesOnly&&o.setState(!0,0,!1,!1)}else r._shadowMap.resetRefreshCounter()}};this._shadowMap.customRenderFunction=function(e,t,i){var n;for(n=0;n4&&(r.push(e.VertexBuffer.MatricesIndicesExtraKind),r.push(e.VertexBuffer.MatricesWeightsExtraKind)),n.push("#define NUM_BONE_INFLUENCERS "+o.numBoneInfluencers),n.push("#define BonesPerMesh "+(o.skeleton.bones.length+1))):n.push("#define NUM_BONE_INFLUENCERS 0"),i&&(n.push("#define INSTANCES"),r.push("world0"),r.push("world1"),r.push("world2"),r.push("world3"));var a=n.join("\n");return this._cachedDefines!==a&&(this._cachedDefines=a,this._effect=this._scene.getEngine().createEffect("shadowMap",r,["world","mBones","viewProjection","diffuseMatrix","lightPosition","depthValues"],["diffuseSampler"],a)),this._effect.isReady()},t.prototype.getShadowMap=function(){return this._shadowMap},t.prototype.getShadowMapForRendering=function(){return this._shadowMap2?this._shadowMap2:this._shadowMap},t.prototype.getLight=function(){return this._light},t.prototype.getTransformMatrix=function(){var t=this._scene;if(this._currentRenderID===t.getRenderId()&&this._currentFaceIndexCache===this._currentFaceIndex)return this._transformMatrix;this._currentRenderID=t.getRenderId(),this._currentFaceIndexCache=this._currentFaceIndex;var i=this._light.position;return e.Vector3.NormalizeToRef(this._light.getShadowDirection(this._currentFaceIndex),this._lightDirection),1===Math.abs(e.Vector3.Dot(this._lightDirection,e.Vector3.Up()))&&(this._lightDirection.z=1e-13),this._light.computeTransformedPosition()&&(i=this._light.transformedPosition),!this._light.needRefreshPerFrame()&&this._cachedPosition&&this._cachedDirection&&i.equals(this._cachedPosition)&&this._lightDirection.equals(this._cachedDirection)||(this._cachedPosition=i.clone(),this._cachedDirection=this._lightDirection.clone(),e.Matrix.LookAtLHToRef(i,i.add(this._lightDirection),e.Vector3.Up(),this._viewMatrix),this._light.setShadowProjectionMatrix(this._projectionMatrix,this._viewMatrix,this.getShadowMap().renderList),this._viewMatrix.multiplyToRef(this._projectionMatrix,this._transformMatrix)),this._transformMatrix},t.prototype.getDarkness=function(){return this._darkness},t.prototype.setDarkness=function(e){e>=1?this._darkness=1:0>=e?this._darkness=0:this._darkness=e},t.prototype.setTransparencyShadow=function(e){this._transparencyShadow=e},t.prototype._packHalf=function(t){var i=255*t,n=i-Math.floor(i);return new e.Vector2(t-n/255,n)},t.prototype.dispose=function(){this._shadowMap.dispose(),this._shadowMap2&&this._shadowMap2.dispose(),this._downSamplePostprocess&&this._downSamplePostprocess.dispose(),this._boxBlurPostprocess&&this._boxBlurPostprocess.dispose()},t.prototype.serialize=function(){var e={};e.lightId=this._light.id,e.mapSize=this.getShadowMap().getRenderSize(),e.useVarianceShadowMap=this.useVarianceShadowMap,e.usePoissonSampling=this.usePoissonSampling,e.forceBackFacesOnly=this.forceBackFacesOnly,e.renderList=[];for(var t=0;ti.x+n?!1:i.x-n>t.x?!1:e.y>i.y+n?!1:i.y-n>t.y?!1:e.z>i.z+n?!1:!(i.z-n>t.z)},i=function(e,t,i,n){var r=t*t-4*e*i,o={root:0,found:!1};if(0>r)return o;var s=Math.sqrt(r),a=(-t-s)/(2*e),h=(-t+s)/(2*e);if(a>h){var c=h;h=a,a=c}return a>0&&n>a?(o.root=a,o.found=!0,o):h>0&&n>h?(o.root=h,o.found=!0,o):o},n=function(){function n(){this.radius=new e.Vector3(1,1,1),this.retry=0,this.basePointWorld=e.Vector3.Zero(),this.velocityWorld=e.Vector3.Zero(),this.normalizedVelocity=e.Vector3.Zero(),this._collisionPoint=e.Vector3.Zero(),this._planeIntersectionPoint=e.Vector3.Zero(),this._tempVector=e.Vector3.Zero(),this._tempVector2=e.Vector3.Zero(),this._tempVector3=e.Vector3.Zero(),this._tempVector4=e.Vector3.Zero(),this._edge=e.Vector3.Zero(),this._baseToVertex=e.Vector3.Zero(),this._destinationPoint=e.Vector3.Zero(),this._slidePlaneNormal=e.Vector3.Zero(),this._displacementVector=e.Vector3.Zero()}return n.prototype._initialize=function(t,i,n){this.velocity=i,e.Vector3.NormalizeToRef(i,this.normalizedVelocity),this.basePoint=t,t.multiplyToRef(this.radius,this.basePointWorld),i.multiplyToRef(this.radius,this.velocityWorld),this.velocityWorldLength=this.velocityWorld.length(),this.epsilon=n,this.collisionFound=!1},n.prototype._checkPointInTriangle=function(t,i,n,r,o){i.subtractToRef(t,this._tempVector),n.subtractToRef(t,this._tempVector2),e.Vector3.CrossToRef(this._tempVector,this._tempVector2,this._tempVector4);var s=e.Vector3.Dot(this._tempVector4,o);return 0>s?!1:(r.subtractToRef(t,this._tempVector3),e.Vector3.CrossToRef(this._tempVector2,this._tempVector3,this._tempVector4),s=e.Vector3.Dot(this._tempVector4,o),0>s?!1:(e.Vector3.CrossToRef(this._tempVector3,this._tempVector,this._tempVector4),s=e.Vector3.Dot(this._tempVector4,o),s>=0))},n.prototype._canDoCollision=function(i,n,r,o){var s=e.Vector3.Distance(this.basePointWorld,i),a=Math.max(this.radius.x,this.radius.y,this.radius.z);return s>this.velocityWorldLength+a+n?!1:!!t(r,o,this.basePointWorld,this.velocityWorldLength+a)},n.prototype._testTriangle=function(t,n,r,o,s,a){var h,c=!1;n||(n=[]),n[t]||(n[t]=new e.Plane(0,0,0,0),n[t].copyFromPoints(r,o,s));var l=n[t];if(a||l.isFrontFacingTo(this.normalizedVelocity,0)){var u=l.signedDistanceTo(this.basePoint),d=e.Vector3.Dot(l.normal,this.velocity);if(0==d){if(Math.abs(u)>=1)return;c=!0,h=0}else{h=(-1-u)/d;var f=(1-u)/d;if(h>f){var p=f;f=h,h=p}if(h>1||0>f)return;0>h&&(h=0),h>1&&(h=1)}this._collisionPoint.copyFromFloats(0,0,0);var m=!1,_=1;if(c||(this.basePoint.subtractToRef(l.normal,this._planeIntersectionPoint),this.velocity.scaleToRef(h,this._tempVector),this._planeIntersectionPoint.addInPlace(this._tempVector),this._checkPointInTriangle(this._planeIntersectionPoint,r,o,s,l.normal)&&(m=!0,_=h,this._collisionPoint.copyFrom(this._planeIntersectionPoint))),!m){var g=this.velocity.lengthSquared(),v=g;this.basePoint.subtractToRef(r,this._tempVector);var y=2*e.Vector3.Dot(this.velocity,this._tempVector),x=this._tempVector.lengthSquared()-1,b=i(v,y,x,_);b.found&&(_=b.root,m=!0,this._collisionPoint.copyFrom(r)),this.basePoint.subtractToRef(o,this._tempVector),y=2*e.Vector3.Dot(this.velocity,this._tempVector),x=this._tempVector.lengthSquared()-1,b=i(v,y,x,_),b.found&&(_=b.root,m=!0,this._collisionPoint.copyFrom(o)),this.basePoint.subtractToRef(s,this._tempVector),y=2*e.Vector3.Dot(this.velocity,this._tempVector),x=this._tempVector.lengthSquared()-1,b=i(v,y,x,_),b.found&&(_=b.root,m=!0,this._collisionPoint.copyFrom(s)),o.subtractToRef(r,this._edge),r.subtractToRef(this.basePoint,this._baseToVertex);var E=this._edge.lengthSquared(),A=e.Vector3.Dot(this._edge,this.velocity),T=e.Vector3.Dot(this._edge,this._baseToVertex);if(v=E*-g+A*A,y=E*(2*e.Vector3.Dot(this.velocity,this._baseToVertex))-2*A*T,x=E*(1-this._baseToVertex.lengthSquared())+T*T,b=i(v,y,x,_),b.found){var P=(A*b.root-T)/E;P>=0&&1>=P&&(_=b.root,m=!0,this._edge.scaleInPlace(P),r.addToRef(this._edge,this._collisionPoint))}s.subtractToRef(o,this._edge),o.subtractToRef(this.basePoint,this._baseToVertex),E=this._edge.lengthSquared(),A=e.Vector3.Dot(this._edge,this.velocity),T=e.Vector3.Dot(this._edge,this._baseToVertex),v=E*-g+A*A,y=E*(2*e.Vector3.Dot(this.velocity,this._baseToVertex))-2*A*T,x=E*(1-this._baseToVertex.lengthSquared())+T*T,b=i(v,y,x,_),b.found&&(P=(A*b.root-T)/E,P>=0&&1>=P&&(_=b.root,m=!0,this._edge.scaleInPlace(P),o.addToRef(this._edge,this._collisionPoint))),r.subtractToRef(s,this._edge),s.subtractToRef(this.basePoint,this._baseToVertex),E=this._edge.lengthSquared(),A=e.Vector3.Dot(this._edge,this.velocity),T=e.Vector3.Dot(this._edge,this._baseToVertex),v=E*-g+A*A,y=E*(2*e.Vector3.Dot(this.velocity,this._baseToVertex))-2*A*T,x=E*(1-this._baseToVertex.lengthSquared())+T*T,b=i(v,y,x,_),b.found&&(P=(A*b.root-T)/E,P>=0&&1>=P&&(_=b.root,m=!0,this._edge.scaleInPlace(P),s.addToRef(this._edge,this._collisionPoint)))}if(m){var M=_*this.velocity.length();(!this.collisionFound||Ma;a+=3){var h=t[i[a]-o],c=t[i[a+1]-o],l=t[i[a+2]-o];this._testTriangle(a,e,l,c,h,s)}},n.prototype._getResponse=function(t,i){t.addToRef(i,this._destinationPoint),i.scaleInPlace(this.nearestDistance/i.length()),this.basePoint.addToRef(i,t),t.subtractToRef(this.intersectionPoint,this._slidePlaneNormal),this._slidePlaneNormal.normalize(),this._slidePlaneNormal.scaleToRef(this.epsilon,this._displacementVector),t.addInPlace(this._displacementVector),this.intersectionPoint.addInPlace(this._displacementVector),this._slidePlaneNormal.scaleInPlace(e.Plane.SignedDistanceToPlaneFromPositionAndNormal(this.intersectionPoint,this._slidePlaneNormal,this._destinationPoint)),this._destinationPoint.subtractInPlace(this._slidePlaneNormal),this._destinationPoint.subtractToRef(this.intersectionPoint,i)},n}();e.Collider=n}(BABYLON||(BABYLON={}));var BABYLON;!function(e){e.CollisionWorker="",function(e){e[e.INIT=0]="INIT",e[e.UPDATE=1]="UPDATE",e[e.COLLIDE=2]="COLLIDE"}(e.WorkerTaskType||(e.WorkerTaskType={}));var t=e.WorkerTaskType;!function(e){e[e.SUCCESS=0]="SUCCESS",e[e.UNKNOWN_ERROR=1]="UNKNOWN_ERROR"}(e.WorkerReplyType||(e.WorkerReplyType={}));var i=e.WorkerReplyType,n=function(){function n(){var r=this;this._scaledPosition=e.Vector3.Zero(),this._scaledVelocity=e.Vector3.Zero(),this.onMeshUpdated=function(e){r._addUpdateMeshesList[e.uniqueId]=n.SerializeMesh(e)},this.onGeometryUpdated=function(e){r._addUpdateGeometriesList[e.id]=n.SerializeGeometry(e)},this._afterRender=function(){if(r._init&&!(0==r._toRemoveGeometryArray.length&&0==r._toRemoveMeshesArray.length&&0==Object.keys(r._addUpdateGeometriesList).length&&0==Object.keys(r._addUpdateMeshesList).length||r._runningUpdated>4)){++r._runningUpdated;var e={updatedMeshes:r._addUpdateMeshesList,updatedGeometries:r._addUpdateGeometriesList,removedGeometries:r._toRemoveGeometryArray,removedMeshes:r._toRemoveMeshesArray},i={payload:e,taskType:t.UPDATE},n=[];for(var o in e.updatedGeometries)e.updatedGeometries.hasOwnProperty(o)&&(n.push(i.payload.updatedGeometries[o].indices.buffer),n.push(i.payload.updatedGeometries[o].normals.buffer),n.push(i.payload.updatedGeometries[o].positions.buffer));r._worker.postMessage(i,n),r._addUpdateMeshesList={},r._addUpdateGeometriesList={},r._toRemoveGeometryArray=[],r._toRemoveMeshesArray=[]}},this._onMessageFromWorker=function(n){var o=n.data;if(o.error!=i.SUCCESS)return void e.Tools.Warn("error returned from worker!");switch(o.taskType){case t.INIT:r._init=!0,r._scene.meshes.forEach(function(e){r.onMeshAdded(e)}),r._scene.getGeometries().forEach(function(e){r.onGeometryAdded(e)});break;case t.UPDATE:r._runningUpdated--;break;case t.COLLIDE:r._runningCollisionTask=!1;var s=o.payload;if(!r._collisionsCallbackArray[s.collisionId])return;r._collisionsCallbackArray[s.collisionId](s.collisionId,e.Vector3.FromArray(s.newPosition),r._scene.getMeshByUniqueID(s.collidedMeshUniqueId)),r._collisionsCallbackArray[s.collisionId]=void 0}},this._collisionsCallbackArray=[],this._init=!1,this._runningUpdated=0,this._runningCollisionTask=!1,this._addUpdateMeshesList={},this._addUpdateGeometriesList={},this._toRemoveGeometryArray=[],this._toRemoveMeshesArray=[]}return n.prototype.getNewPosition=function(e,i,n,r,o,s,a){if(this._init&&!this._collisionsCallbackArray[a]&&!this._collisionsCallbackArray[a+1e5]){e.divideToRef(n.radius,this._scaledPosition),i.divideToRef(n.radius,this._scaledVelocity),this._collisionsCallbackArray[a]=s;var h={collider:{position:this._scaledPosition.asArray(),velocity:this._scaledVelocity.asArray(),radius:n.radius.asArray()},collisionId:a,excludedMeshUniqueId:o?o.uniqueId:null,maximumRetry:r},c={payload:h,taskType:t.COLLIDE};this._worker.postMessage(c)}},n.prototype.init=function(i){this._scene=i,this._scene.registerAfterRender(this._afterRender);var n=e.WorkerIncluded?e.Engine.CodeRepository+"Collisions/babylon.collisionWorker.js":URL.createObjectURL(new Blob([e.CollisionWorker],{type:"application/javascript"}));this._worker=new Worker(n),this._worker.onmessage=this._onMessageFromWorker;var r={payload:{},taskType:t.INIT};this._worker.postMessage(r)},n.prototype.destroy=function(){this._scene.unregisterAfterRender(this._afterRender),this._worker.terminate()},n.prototype.onMeshAdded=function(e){e.registerAfterWorldMatrixUpdate(this.onMeshUpdated),this.onMeshUpdated(e)},n.prototype.onMeshRemoved=function(e){this._toRemoveMeshesArray.push(e.uniqueId)},n.prototype.onGeometryAdded=function(e){e.onGeometryUpdated=this.onGeometryUpdated,this.onGeometryUpdated(e)},n.prototype.onGeometryDeleted=function(e){this._toRemoveGeometryArray.push(e.id)},n.SerializeMesh=function(t){var i=[];t.subMeshes&&(i=t.subMeshes.map(function(e,t){return{position:t,verticesStart:e.verticesStart,verticesCount:e.verticesCount,indexStart:e.indexStart,indexCount:e.indexCount,hasMaterial:!!e.getMaterial(),sphereCenter:e.getBoundingInfo().boundingSphere.centerWorld.asArray(),sphereRadius:e.getBoundingInfo().boundingSphere.radiusWorld,boxMinimum:e.getBoundingInfo().boundingBox.minimumWorld.asArray(),boxMaximum:e.getBoundingInfo().boundingBox.maximumWorld.asArray()}}));var n=null;return t instanceof e.Mesh?n=t.geometry?t.geometry.id:null:t instanceof e.InstancedMesh&&(n=t.sourceMesh&&t.sourceMesh.geometry?t.sourceMesh.geometry.id:null),{uniqueId:t.uniqueId,id:t.id,name:t.name,geometryId:n,sphereCenter:t.getBoundingInfo().boundingSphere.centerWorld.asArray(),sphereRadius:t.getBoundingInfo().boundingSphere.radiusWorld,boxMinimum:t.getBoundingInfo().boundingBox.minimumWorld.asArray(),boxMaximum:t.getBoundingInfo().boundingBox.maximumWorld.asArray(),worldMatrixFromCache:t.worldMatrixFromCache.asArray(),subMeshes:i,checkCollisions:t.checkCollisions}},n.SerializeGeometry=function(t){return{id:t.id,positions:new Float32Array(t.getVerticesData(e.VertexBuffer.PositionKind)||[]),normals:new Float32Array(t.getVerticesData(e.VertexBuffer.NormalKind)||[]),indices:new Int32Array(t.getIndices()||[])}},n}();e.CollisionCoordinatorWorker=n;var r=function(){function t(){this._scaledPosition=e.Vector3.Zero(),this._scaledVelocity=e.Vector3.Zero(),this._finalPosition=e.Vector3.Zero()}return t.prototype.getNewPosition=function(e,t,i,n,r,o,s){e.divideToRef(i.radius,this._scaledPosition),t.divideToRef(i.radius,this._scaledVelocity),i.collidedMesh=null,i.retry=0,i.initialVelocity=this._scaledVelocity,i.initialPosition=this._scaledPosition,this._collideWithWorld(this._scaledPosition,this._scaledVelocity,i,n,this._finalPosition,r),this._finalPosition.multiplyInPlace(i.radius),o(s,this._finalPosition,i.collidedMesh)},t.prototype.init=function(e){this._scene=e},t.prototype.destroy=function(){},t.prototype.onMeshAdded=function(e){},t.prototype.onMeshUpdated=function(e){},t.prototype.onMeshRemoved=function(e){},t.prototype.onGeometryAdded=function(e){},t.prototype.onGeometryUpdated=function(e){},t.prototype.onGeometryDeleted=function(e){},t.prototype._collideWithWorld=function(t,i,n,r,o,s){void 0===s&&(s=null);var a=10*e.Engine.CollisionsEpsilon;if(n.retry>=r)return void o.copyFrom(t);n._initialize(t,i,a);for(var h=0;h-1)return e.Tools.Error("You're trying to reuse a post process not defined as reusable."),0;if(null==i||0>i)return this._postProcesses.push(t),this._postProcessesTakenIndices.push(this._postProcesses.length-1),this._postProcesses.length-1;var n,r,o=0;if(this._postProcesses[i]){for(r=this._postProcesses.length-1,n=r;n>=i+1;--n)this._postProcesses[n+1]=this._postProcesses[n];o=1}for(n=0;n=n;--s)this._postProcessesTakenIndices[s+1]=this._postProcessesTakenIndices[s]+o;this._postProcessesTakenIndices[n]=i;break}o||-1!==this._postProcessesTakenIndices.indexOf(i)||this._postProcessesTakenIndices.push(i);var a=i+o;return this._postProcesses[a]=t,a},i.prototype.detachPostProcess=function(e,t){void 0===t&&(t=null);var i,n,r=[];if(t)for(t=t instanceof Array?t:[t],i=0;ii;i++)this._postProcesses[i]===e&&(delete this._postProcesses[i],n=this._postProcessesTakenIndices.indexOf(i),this._postProcessesTakenIndices.splice(n,1))}return r},i.prototype.getWorldMatrix=function(){this._worldMatrix||(this._worldMatrix=e.Matrix.Identity());var t=this.getViewMatrix();return t.invertToRef(this._worldMatrix),this._worldMatrix},i.prototype._getViewMatrix=function(){return e.Matrix.Identity()},i.prototype.getViewMatrix=function(t){return this._computedViewMatrix=this._computeViewMatrix(t),!t&&this._isSynchronizedViewMatrix()?this._computedViewMatrix:(this.parent&&this.parent.getWorldMatrix?(this._worldMatrix||(this._worldMatrix=e.Matrix.Identity()),this._computedViewMatrix.invertToRef(this._worldMatrix),this._worldMatrix.multiplyToRef(this.parent.getWorldMatrix(),this._computedViewMatrix),this._globalPosition.copyFromFloats(this._computedViewMatrix.m[12],this._computedViewMatrix.m[13],this._computedViewMatrix.m[14]),this._computedViewMatrix.invert(),this._markSyncedWithParent()):this._globalPosition.copyFrom(this.position),this._currentRenderId=this.getScene().getRenderId(),this._computedViewMatrix)},i.prototype._computeViewMatrix=function(e){return!e&&this._isSynchronizedViewMatrix()?this._computedViewMatrix:(this._computedViewMatrix=this._getViewMatrix(),this._currentRenderId=this.getScene().getRenderId(),this._computedViewMatrix)},i.prototype.getProjectionMatrix=function(t){if(!t&&this._isSynchronizedProjectionMatrix())return this._projectionMatrix;var n=this.getEngine();if(this.mode===i.PERSPECTIVE_CAMERA)return this.minZ<=0&&(this.minZ=.1),e.Matrix.PerspectiveFovLHToRef(this.fov,n.getAspectRatio(this),this.minZ,this.maxZ,this._projectionMatrix,this.fovMode===i.FOVMODE_VERTICAL_FIXED),this._projectionMatrix;var r=n.getRenderWidth()/2,o=n.getRenderHeight()/2;return e.Matrix.OrthoOffCenterLHToRef(this.orthoLeft||-r,this.orthoRight||r,this.orthoBottom||-o,this.orthoTop||o,this.minZ,this.maxZ,this._projectionMatrix),this._projectionMatrix},i.prototype.dispose=function(){for(this.getScene().stopAnimation(this),this.getScene().removeCamera(this);this._rigCameras.length>0;)this._rigCameras.pop().dispose();for(var e=0;e0;)this._rigCameras.pop().dispose();switch(this.cameraRigMode=t,this._cameraRigParams={},this.cameraRigMode){case i.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case i.RIG_MODE_STEREOSCOPIC_OVERUNDER:this._cameraRigParams.interaxialDistance=n.interaxialDistance||.0637,this._cameraRigParams.stereoHalfAngle=e.Tools.ToRadians(this._cameraRigParams.interaxialDistance/.0637),this._rigCameras.push(this.createRigCamera(this.name+"_L",0)),this._rigCameras.push(this.createRigCamera(this.name+"_R",1))}var r=new Array;switch(this.cameraRigMode){case i.RIG_MODE_STEREOSCOPIC_ANAGLYPH:r.push(new e.PassPostProcess(this.name+"_passthru",1,this._rigCameras[0])),this._rigCameras[0].isIntermediate=!0,r.push(new e.AnaglyphPostProcess(this.name+"_anaglyph",1,this._rigCameras[1])),r[1].onApply=function(e){e.setTextureFromPostProcess("leftSampler",r[0])};break;case i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case i.RIG_MODE_STEREOSCOPIC_OVERUNDER:var o=this.cameraRigMode===i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL||this.cameraRigMode===i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED,s=this.cameraRigMode===i.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED?1:0,a=1-s;r.push(new e.PassPostProcess(this.name+"_passthru",1,this._rigCameras[s])),this._rigCameras[s].isIntermediate=!0,r.push(new e.StereoscopicInterlacePostProcess(this.name+"_stereoInterlace",this._rigCameras[a],r[0],o));break;case i.RIG_MODE_VR:this._cameraRigParams.interaxialDistance=n.interaxialDistance||.0637,this._cameraRigParams.stereoHalfAngle=e.Tools.ToRadians(this._cameraRigParams.interaxialDistance/.0637),this._rigCameras.push(this.createRigCamera(this.name+"_L",0)),this._rigCameras.push(this.createRigCamera(this.name+"_R",1));var h=n.vrCameraMetrics||e.VRCameraMetrics.GetDefault();this._rigCameras[0]._cameraRigParams.vrMetrics=h,this._rigCameras[0].viewport=new e.Viewport(0,0,.5,1),this._rigCameras[0]._cameraRigParams.vrWorkMatrix=new e.Matrix,this._rigCameras[0]._cameraRigParams.vrHMatrix=h.leftHMatrix,this._rigCameras[0]._cameraRigParams.vrPreViewMatrix=h.leftPreViewMatrix,this._rigCameras[0].getProjectionMatrix=this._rigCameras[0]._getVRProjectionMatrix,h.compensateDistortion&&r.push(new e.VRDistortionCorrectionPostProcess("VR_Distort_Compensation_Left",this._rigCameras[0],!1,h)),this._rigCameras[1]._cameraRigParams.vrMetrics=this._rigCameras[0]._cameraRigParams.vrMetrics,this._rigCameras[1].viewport=new e.Viewport(.5,0,.5,1),this._rigCameras[1]._cameraRigParams.vrWorkMatrix=new e.Matrix,this._rigCameras[1]._cameraRigParams.vrHMatrix=h.rightHMatrix,this._rigCameras[1]._cameraRigParams.vrPreViewMatrix=h.rightPreViewMatrix,this._rigCameras[1].getProjectionMatrix=this._rigCameras[1]._getVRProjectionMatrix,h.compensateDistortion&&r.push(new e.VRDistortionCorrectionPostProcess("VR_Distort_Compensation_Right",this._rigCameras[1],!0,h))}this._update()},i.prototype._getVRProjectionMatrix=function(){return e.Matrix.PerspectiveFovLHToRef(this._cameraRigParams.vrMetrics.aspectRatioFov,this._cameraRigParams.vrMetrics.aspectRatio,this.minZ,this.maxZ,this._cameraRigParams.vrWorkMatrix),this._cameraRigParams.vrWorkMatrix.multiplyToRef(this._cameraRigParams.vrHMatrix,this._projectionMatrix),this._projectionMatrix},i.prototype.setCameraRigParameter=function(t,i){this._cameraRigParams[t]=i,"interaxialDistance"===t&&(this._cameraRigParams.stereoHalfAngle=e.Tools.ToRadians(i/.0637))},i.prototype.createRigCamera=function(e,t){return null},i.prototype._updateRigCameras=function(){for(var e=0;e=0&&n._keys.splice(t,1),i||e.preventDefault()}},e.Tools.RegisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp},{name:"blur",handler:this._onLostFocus}]))},t.prototype.detachControl=function(t){this._onKeyDown&&(e.Tools.UnregisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp},{name:"blur",handler:this._onLostFocus}]),this._keys=[],this._onKeyDown=null,this._onKeyUp=null)},t.prototype.checkInputs=function(){if(this._onKeyDown)for(var t=this.camera,i=0;i1)t.cameraRotation.x+=-this._offsetY/this.touchAngularSensibility;else{var i=t._computeLocalCameraSpeed(),n=new e.Vector3(0,0,i*this._offsetY/this.touchMoveSensibility);e.Matrix.RotationYawPitchRollToRef(t.rotation.y,t.rotation.x,0,t._cameraRotationMatrix),t.cameraDirection.addInPlace(e.Vector3.TransformCoordinates(n,t._cameraRotationMatrix))}}},t.prototype.getTypeName=function(){return"FreeCameraTouchInput"},t.prototype.getSimpleName=function(){return"touch"},__decorate([e.serialize()],t.prototype,"touchAngularSensibility",void 0),__decorate([e.serialize()],t.prototype,"touchMoveSensibility",void 0),t}();e.FreeCameraTouchInput=t,e.CameraInputTypes.FreeCameraTouchInput=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){this._offsetX=null,this._offsetY=null,this._orientationGamma=0,this._orientationBeta=0,this._initialOrientationGamma=0,this._initialOrientationBeta=0,this.angularSensibility=1e4,this.moveSensibility=50,this._resetOrientationGamma=this.resetOrientationGamma.bind(this),this._orientationChanged=this.orientationChanged.bind(this)}return t.prototype.attachControl=function(e,t){window.addEventListener("resize",this._resetOrientationGamma,!1),window.addEventListener("deviceorientation",this._orientationChanged)},t.prototype.resetOrientationGamma=function(){this._initialOrientationGamma=null},t.prototype.orientationChanged=function(e){this._initialOrientationGamma||(this._initialOrientationGamma=e.gamma,this._initialOrientationBeta=e.beta),this._orientationGamma=e.gamma,this._orientationBeta=e.beta,this._offsetY=this._initialOrientationBeta-this._orientationBeta,this._offsetX=this._initialOrientationGamma-this._orientationGamma},t.prototype.detachControl=function(e){window.removeEventListener("resize",this._resetOrientationGamma),window.removeEventListener("deviceorientation",this._orientationChanged),this._orientationGamma=0,this._orientationBeta=0,this._initialOrientationGamma=0,this._initialOrientationBeta=0,this._offsetX=null,this._offsetY=null},t.prototype.checkInputs=function(){if(this._offsetX){var t=this.camera;t.cameraRotation.y-=this._offsetX/this.angularSensibility;var i=t._computeLocalCameraSpeed(),n=new e.Vector3(0,0,i*this._offsetY/this.moveSensibility);e.Matrix.RotationYawPitchRollToRef(t.rotation.y,t.rotation.x,0,t._cameraRotationMatrix),t.cameraDirection.addInPlace(e.Vector3.TransformCoordinates(n,t._cameraRotationMatrix))}},t.prototype.getTypeName=function(){return"FreeCameraDeviceOrientationInput"},t.prototype.getSimpleName=function(){return"deviceOrientation"},__decorate([e.serialize()],t.prototype,"angularSensibility",void 0),__decorate([e.serialize()],t.prototype,"moveSensibility",void 0),t}();e.FreeCameraDeviceOrientationInput=t,e.CameraInputTypes.FreeCameraDeviceOrientationInput=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(){this.alphaCorrection=1,this.betaCorrection=1,this.gammaCorrection=1,this._alpha=0,this._beta=0,this._gamma=0,this._dirty=!1,this._deviceOrientationHandler=this._onOrientationEvent.bind(this)}return e.prototype.attachControl=function(e,t){window.addEventListener("deviceorientation",this._deviceOrientationHandler)},e.prototype._onOrientationEvent=function(e){this.camera;this._alpha=0|+e.alpha,this._beta=0|+e.beta,this._gamma=0|+e.gamma,this._dirty=!0},e.prototype.checkInputs=function(){if(this._dirty){this._dirty=!1;var e=this._gamma;e=0>e?90+e:270-e,this.camera.rotation.x=this.gammaCorrection*e/180*Math.PI,this.camera.rotation.y=this.alphaCorrection*-this._alpha/180*Math.PI,this.camera.rotation.z=this.betaCorrection*this._beta/180*Math.PI}},e.prototype.detachControl=function(e){window.removeEventListener("deviceorientation",this._deviceOrientationHandler)},e.prototype.getTypeName=function(){return"FreeCameraVRDeviceOrientationInput"},e.prototype.getSimpleName=function(){return"VRDeviceOrientation"},e}();e.FreeCameraVRDeviceOrientationInput=t,e.CameraInputTypes.FreeCameraVRDeviceOrientationInput=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){this.gamepadAngularSensibility=200,this.gamepadMoveSensibility=40}return t.prototype.attachControl=function(t,i){var n=this;this._gamepads=new e.Gamepads(function(e){n._onNewGameConnected(e)})},t.prototype.detachControl=function(e){this._gamepads&&this._gamepads.dispose(),this.gamepad=null},t.prototype.checkInputs=function(){if(this.gamepad){var t=this.camera,i=this.gamepad.leftStick,n=i.x/this.gamepadMoveSensibility,r=i.y/this.gamepadMoveSensibility;i.x=Math.abs(n)>.005?0+n:0,i.y=Math.abs(r)>.005?0+r:0;var o=this.gamepad.rightStick,s=o.x/this.gamepadAngularSensibility,a=o.y/this.gamepadAngularSensibility;o.x=Math.abs(s)>.001?0+s:0,o.y=Math.abs(a)>.001?0+a:0;var h=e.Matrix.RotationYawPitchRoll(t.rotation.y,t.rotation.x,0),c=50*t._computeLocalCameraSpeed(),l=e.Vector3.TransformCoordinates(new e.Vector3(i.x*c,0,-i.y*c),h);t.cameraDirection=t.cameraDirection.add(l),t.cameraRotation=t.cameraRotation.add(new e.Vector2(o.y,o.x))}},t.prototype._onNewGameConnected=function(e){0===e.index&&(this.gamepad=e)},t.prototype.getTypeName=function(){return"FreeCameraGamepadInput"},t.prototype.getSimpleName=function(){return"gamepad"},__decorate([e.serialize()],t.prototype,"gamepadAngularSensibility",void 0),__decorate([e.serialize()],t.prototype,"gamepadMoveSensibility",void 0),t}();e.FreeCameraGamepadInput=t,e.CameraInputTypes.FreeCameraGamepadInput=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){}return t.prototype.getLeftJoystick=function(){return this._leftjoystick},t.prototype.getRightJoystick=function(){return this._rightjoystick},t.prototype.checkInputs=function(){if(this._leftjoystick){var t=this.camera,i=50*t._computeLocalCameraSpeed(),n=e.Matrix.RotationYawPitchRoll(t.rotation.y,t.rotation.x,0),r=e.Vector3.TransformCoordinates(new e.Vector3(this._leftjoystick.deltaPosition.x*i,this._leftjoystick.deltaPosition.y*i,this._leftjoystick.deltaPosition.z*i),n);t.cameraDirection=t.cameraDirection.add(r),t.cameraRotation=t.cameraRotation.addVector3(this._rightjoystick.deltaPosition),this._leftjoystick.pressed||(this._leftjoystick.deltaPosition=this._leftjoystick.deltaPosition.scale(.9)),this._rightjoystick.pressed||(this._rightjoystick.deltaPosition=this._rightjoystick.deltaPosition.scale(.9))}},t.prototype.attachControl=function(t,i){this._leftjoystick=new e.VirtualJoystick(!0),this._leftjoystick.setAxisForUpDown(e.JoystickAxis.Z),this._leftjoystick.setAxisForLeftRight(e.JoystickAxis.X),this._leftjoystick.setJoystickSensibility(.15),this._rightjoystick=new e.VirtualJoystick(!1),this._rightjoystick.setAxisForUpDown(e.JoystickAxis.X),this._rightjoystick.setAxisForLeftRight(e.JoystickAxis.Y),this._rightjoystick.reverseUpDown=!0,this._rightjoystick.setJoystickSensibility(.05),this._rightjoystick.setJoystickColor("yellow")},t.prototype.detachControl=function(e){this._leftjoystick.releaseCanvas(),this._rightjoystick.releaseCanvas()},t.prototype.getTypeName=function(){return"FreeCameraVirtualJoystickInput"},t.prototype.getSimpleName=function(){return"virtualJoystick"},t}();e.FreeCameraVirtualJoystickInput=t,e.CameraInputTypes.FreeCameraVirtualJoystickInput=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){this._keys=[],this.keysUp=[38],this.keysDown=[40],this.keysLeft=[37],this.keysRight=[39]}return t.prototype.attachControl=function(t,i){var n=this;this._onKeyDown=function(e){if(-1!==n.keysUp.indexOf(e.keyCode)||-1!==n.keysDown.indexOf(e.keyCode)||-1!==n.keysLeft.indexOf(e.keyCode)||-1!==n.keysRight.indexOf(e.keyCode)){var t=n._keys.indexOf(e.keyCode);-1===t&&n._keys.push(e.keyCode),e.preventDefault&&(i||e.preventDefault())}},this._onKeyUp=function(e){if(-1!==n.keysUp.indexOf(e.keyCode)||-1!==n.keysDown.indexOf(e.keyCode)||-1!==n.keysLeft.indexOf(e.keyCode)||-1!==n.keysRight.indexOf(e.keyCode)){var t=n._keys.indexOf(e.keyCode);t>=0&&n._keys.splice(t,1),e.preventDefault&&(i||e.preventDefault())}},this._onLostFocus=function(){n._keys=[]},e.Tools.RegisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp},{name:"blur",handler:this._onLostFocus}])},t.prototype.detachControl=function(t){e.Tools.UnregisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp},{name:"blur",handler:this._onLostFocus}]),this._keys=[],this._onKeyDown=null,this._onKeyUp=null,this._onLostFocus=null},t.prototype.checkInputs=function(){if(this._onKeyDown)for(var e=this.camera,t=0;t.005&&(e.inertialAlphaOffset+=i)}if(0!=t.y){var n=t.y/this.gamepadRotationSensibility;0!=n&&Math.abs(n)>.005&&(e.inertialBetaOffset+=n)}var r=this.gamepad.leftStick;if(0!=r.y){var o=r.y/this.gamepadMoveSensibility;0!=o&&Math.abs(o)>.005&&(this.camera.inertialRadiusOffset-=o)}}},t.prototype._onNewGameConnected=function(e){0===e.index&&(this.gamepad=e)},t.prototype.getTypeName=function(){return"ArcRotateCameraGamepadInput"},t.prototype.getSimpleName=function(){return"gamepad"},__decorate([e.serialize()],t.prototype,"gamepadRotationSensibility",void 0),__decorate([e.serialize()],t.prototype,"gamepadMoveSensibility",void 0),t}();e.ArcRotateCameraGamepadInput=t,e.CameraInputTypes.ArcRotateCameraGamepadInput=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(){this.alphaCorrection=1,this.betaCorrection=1,this.gammaCorrection=1,this._alpha=0,this._beta=0,this._gamma=0,this._dirty=!1,this._deviceOrientationHandler=this._onOrientationEvent.bind(this)}return e.prototype.attachControl=function(e,t){this.camera.attachControl(e,t),window.addEventListener("deviceorientation",this._deviceOrientationHandler)},e.prototype._onOrientationEvent=function(e){this.camera;this._alpha=0|+e.alpha,this._beta=0|+e.beta,this._gamma=0|+e.gamma,this._dirty=!0},e.prototype.checkInputs=function(){this._dirty&&(this._dirty=!1,this._gamma<0&&(this._gamma=180+this._gamma),this.camera.alpha=-this._alpha/180*Math.PI%Math.PI*2,this.camera.beta=this._gamma/180*Math.PI)},e.prototype.detachControl=function(e){window.removeEventListener("deviceorientation",this._deviceOrientationHandler)},e.prototype.getTypeName=function(){return"ArcRotateCameraVRDeviceOrientationInput"},e.prototype.getSimpleName=function(){return"VRDeviceOrientation"},e}();e.ArcRotateCameraVRDeviceOrientationInput=t,e.CameraInputTypes.ArcRotateCameraVRDeviceOrientationInput=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,n,r){t.call(this,i,n,r),this.cameraDirection=new e.Vector3(0,0,0),this.cameraRotation=new e.Vector2(0,0),this.rotation=new e.Vector3(0,0,0),this.speed=2,this.noRotationConstraint=!1,this.lockedTarget=null,this._currentTarget=e.Vector3.Zero(),this._viewMatrix=e.Matrix.Zero(),this._camMatrix=e.Matrix.Zero(),this._cameraTransformMatrix=e.Matrix.Zero(),this._cameraRotationMatrix=e.Matrix.Zero(),this._referencePoint=new e.Vector3(0,0,1),this._transformedReferencePoint=e.Vector3.Zero(),this._lookAtTemp=e.Matrix.Zero(),this._tempMatrix=e.Matrix.Zero()}return __extends(i,t),i.prototype.getFrontPosition=function(e){var t=this.getTarget().subtract(this.position);return t.normalize(),t.scaleInPlace(e),this.globalPosition.add(t)},i.prototype._getLockedTargetPosition=function(){return this.lockedTarget?this.lockedTarget.position||this.lockedTarget:null},i.prototype._initCache=function(){t.prototype._initCache.call(this),this._cache.lockedTarget=new e.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.rotation=new e.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE)},i.prototype._updateCache=function(e){e||t.prototype._updateCache.call(this);var i=this._getLockedTargetPosition();i?this._cache.lockedTarget?this._cache.lockedTarget.copyFrom(i):this._cache.lockedTarget=i.clone():this._cache.lockedTarget=null,this._cache.rotation.copyFrom(this.rotation)},i.prototype._isSynchronizedViewMatrix=function(){if(!t.prototype._isSynchronizedViewMatrix.call(this))return!1;var e=this._getLockedTargetPosition();return(this._cache.lockedTarget?this._cache.lockedTarget.equals(e):!e)&&this._cache.rotation.equals(this.rotation)},i.prototype._computeLocalCameraSpeed=function(){var e=this.getEngine();return this.speed*(e.getDeltaTime()/(10*e.getFps()))},i.prototype.setTarget=function(t){this.upVector.normalize(),e.Matrix.LookAtLHToRef(this.position,t,this.upVector,this._camMatrix),this._camMatrix.invert(),this.rotation.x=Math.atan(this._camMatrix.m[6]/this._camMatrix.m[10]);var i=t.subtract(this.position);i.x>=0?this.rotation.y=-Math.atan(i.z/i.x)+Math.PI/2:this.rotation.y=-Math.atan(i.z/i.x)-Math.PI/2,this.rotation.z=-Math.acos(e.Vector3.Dot(new e.Vector3(0,1,0),this.upVector)),isNaN(this.rotation.x)&&(this.rotation.x=0),isNaN(this.rotation.y)&&(this.rotation.y=0),isNaN(this.rotation.z)&&(this.rotation.z=0)},i.prototype.getTarget=function(){return this._currentTarget},i.prototype._decideIfNeedsToMove=function(){return Math.abs(this.cameraDirection.x)>0||Math.abs(this.cameraDirection.y)>0||Math.abs(this.cameraDirection.z)>0},i.prototype._updatePosition=function(){this.position.addInPlace(this.cameraDirection)},i.prototype._checkInputs=function(){var i=this._decideIfNeedsToMove(),n=Math.abs(this.cameraRotation.x)>0||Math.abs(this.cameraRotation.y)>0;if(i&&this._updatePosition(),n&&(this.rotation.x+=this.cameraRotation.x,this.rotation.y+=this.cameraRotation.y,!this.noRotationConstraint)){var r=Math.PI/2*.95;this.rotation.x>r&&(this.rotation.x=r),this.rotation.x<-r&&(this.rotation.x=-r)}i&&(Math.abs(this.cameraDirection.x)e.Engine.CollisionsEpsilon&&(o.position.addInPlace(o._diffPosition),o.onCollide&&n&&o.onCollide(n))};r(i)},this.inputs=new e.FreeCameraInputsManager(this),this.inputs.addKeyboard().addMouse()}return __extends(i,t),Object.defineProperty(i.prototype,"angularSensibility",{get:function(){var e=this.inputs.attached.mouse;return e?e.angularSensibility:void 0},set:function(e){var t=this.inputs.attached.mouse;t&&(t.angularSensibility=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"keysUp",{get:function(){var e=this.inputs.attached.keyboard;return e?e.keysUp:void 0},set:function(e){var t=this.inputs.attached.keyboard;t&&(t.keysUp=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"keysDown",{get:function(){var e=this.inputs.attached.keyboard;return e?e.keysDown:void 0},set:function(e){var t=this.inputs.attached.keyboard;t&&(t.keysDown=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"keysLeft",{get:function(){var e=this.inputs.attached.keyboard;return e?e.keysLeft:void 0},set:function(e){var t=this.inputs.attached.keyboard;t&&(t.keysLeft=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"keysRight",{get:function(){var e=this.inputs.attached.keyboard;return e?e.keysRight:void 0},set:function(e){var t=this.inputs.attached.keyboard;t&&(t.keysRight=e)},enumerable:!0,configurable:!0}),i.prototype.attachControl=function(e,t){this.inputs.attachElement(e,t)},i.prototype.detachControl=function(t){this.inputs.detachElement(t),this.cameraDirection=new e.Vector3(0,0,0),this.cameraRotation=new e.Vector2(0,0)},i.prototype._collideWithWorld=function(t){var i;i=this.parent?e.Vector3.TransformCoordinates(this.position,this.parent.getWorldMatrix()):this.position,i.subtractFromFloatsToRef(0,this.ellipsoid.y,0,this._oldPosition),this._collider.radius=this.ellipsoid;var n=t;this.applyGravity&&(n=t.add(this.getScene().gravity)),this.getScene().collisionCoordinator.getNewPosition(this._oldPosition,n,this._collider,3,null,this._onCollisionPositionChange,this.uniqueId)},i.prototype._checkInputs=function(){this._localDirection||(this._localDirection=e.Vector3.Zero(),this._transformedDirection=e.Vector3.Zero()),this.inputs.checkInputs(),t.prototype._checkInputs.call(this)},i.prototype._decideIfNeedsToMove=function(){return this._needMoveForGravity||Math.abs(this.cameraDirection.x)>0||Math.abs(this.cameraDirection.y)>0||Math.abs(this.cameraDirection.z)>0},i.prototype._updatePosition=function(){this.checkCollisions&&this.getScene().collisionsEnabled?this._collideWithWorld(this.cameraDirection):this.position.addInPlace(this.cameraDirection)},i.prototype.dispose=function(){this.inputs.clear(),t.prototype.dispose.call(this)},i.prototype.getTypeName=function(){return"FreeCamera"},__decorate([e.serializeAsVector3()],i.prototype,"ellipsoid",void 0),__decorate([e.serialize()],i.prototype,"checkCollisions",void 0),__decorate([e.serialize()],i.prototype,"applyGravity",void 0),i}(e.TargetCamera);e.FreeCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e){t.call(this,e)}return __extends(i,t),i.prototype.addKeyboard=function(){return this.add(new e.FreeCameraKeyboardMoveInput),this},i.prototype.addMouse=function(){return this.add(new e.FreeCameraMouseInput),this},i.prototype.addGamepad=function(){return this.add(new e.FreeCameraGamepadInput),this},i.prototype.addDeviceOrientation=function(){return this.add(new e.FreeCameraDeviceOrientationInput),this},i.prototype.addVRDeviceOrientation=function(){return this.add(new e.FreeCameraVRDeviceOrientationInput),this},i.prototype.addTouch=function(){return this.add(new e.FreeCameraTouchInput),this},i.prototype.addVirtualJoystick=function(){return this.add(new e.FreeCameraVirtualJoystickInput),this},i}(e.CameraInputsManager);e.FreeCameraInputsManager=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i,n,r){t.call(this,e,i,n),this.radius=12,this.rotationOffset=0,this.heightOffset=4,this.cameraAcceleration=.05,this.maxCameraSpeed=20,this.target=r}return __extends(i,t),i.prototype.getRadians=function(e){return e*Math.PI/180},i.prototype.follow=function(t){if(t){var i;if(t.rotationQuaternion){var n=new e.Matrix;t.rotationQuaternion.toRotationMatrix(n),i=Math.atan2(n.m[8],n.m[10])}else i=t.rotation.y;var r=this.getRadians(this.rotationOffset)+i,o=t.position.x+Math.sin(r)*this.radius,s=t.position.z+Math.cos(r)*this.radius,a=o-this.position.x,h=t.position.y+this.heightOffset-this.position.y,c=s-this.position.z,l=a*this.cameraAcceleration*2,u=h*this.cameraAcceleration,d=c*this.cameraAcceleration*2;(l>this.maxCameraSpeed||l<-this.maxCameraSpeed)&&(l=1>l?-this.maxCameraSpeed:this.maxCameraSpeed),(u>this.maxCameraSpeed||u<-this.maxCameraSpeed)&&(u=1>u?-this.maxCameraSpeed:this.maxCameraSpeed),(d>this.maxCameraSpeed||d<-this.maxCameraSpeed)&&(d=1>d?-this.maxCameraSpeed:this.maxCameraSpeed),this.position=new e.Vector3(this.position.x+l,this.position.y+u,this.position.z+d),this.setTarget(t.position)}},i.prototype._checkInputs=function(){t.prototype._checkInputs.call(this),this.follow(this.target)},i.prototype.getTypeName=function(){return"FollowCamera"},__decorate([e.serialize()],i.prototype,"radius",void 0),__decorate([e.serialize()],i.prototype,"rotationOffset",void 0),__decorate([e.serialize()],i.prototype,"heightOffset",void 0),__decorate([e.serialize()],i.prototype,"cameraAcceleration",void 0),__decorate([e.serialize()],i.prototype,"maxCameraSpeed",void 0),__decorate([e.serializeAsMeshReference("lockedTargetId")],i.prototype,"target",void 0),i}(e.TargetCamera);e.FollowCamera=t;var i=function(t){function i(i,n,r,o,s,a){t.call(this,i,e.Vector3.Zero(),a),this.alpha=n,this.beta=r,this.radius=o,this.target=s,this._cartesianCoordinates=e.Vector3.Zero(),this.follow()}return __extends(i,t),i.prototype.follow=function(){this._cartesianCoordinates.x=this.radius*Math.cos(this.alpha)*Math.cos(this.beta),this._cartesianCoordinates.y=this.radius*Math.sin(this.beta),this._cartesianCoordinates.z=this.radius*Math.sin(this.alpha)*Math.cos(this.beta),this.position=this.target.position.add(this._cartesianCoordinates),this.setTarget(this.target.position)},i.prototype._checkInputs=function(){t.prototype._checkInputs.call(this),this.follow()},i.prototype.getTypeName=function(){return"ArcFollowCamera"},i}(e.TargetCamera);e.ArcFollowCamera=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(e){function t(t,i,n){e.call(this,t,i,n),this.inputs.addTouch()}return __extends(t,e),Object.defineProperty(t.prototype,"touchAngularSensibility",{get:function(){var e=this.inputs.attached.touch;return e?e.touchAngularSensibility:void 0},set:function(e){var t=this.inputs.attached.touch;t&&(t.touchAngularSensibility=e)},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"touchMoveSensibility",{get:function(){var e=this.inputs.attached.touch;return e?e.touchMoveSensibility:void 0},set:function(e){var t=this.inputs.attached.touch;t&&(t.touchMoveSensibility=e)},enumerable:!0,configurable:!0}),t.prototype.getTypeName=function(){return"TouchCamera"},t}(e.FreeCamera);e.TouchCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,n,r,o,s,a){var h=this;t.call(this,i,e.Vector3.Zero(),a),this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.lowerAlphaLimit=null,this.upperAlphaLimit=null,this.lowerBetaLimit=.01,this.upperBetaLimit=Math.PI,this.lowerRadiusLimit=null,this.upperRadiusLimit=null,this.inertialPanningX=0,this.inertialPanningY=0,this.zoomOnFactor=1,this.targetScreenOffset=e.Vector2.Zero(),this.allowUpsideDown=!0,this._viewMatrix=new e.Matrix,this.panningAxis=new e.Vector3(1,1,0),this.checkCollisions=!1,this.collisionRadius=new e.Vector3(.5,.5,.5),this._collider=new e.Collider,this._previousPosition=e.Vector3.Zero(),this._collisionVelocity=e.Vector3.Zero(),this._newPosition=e.Vector3.Zero(),this._onCollisionPositionChange=function(t,i,n){void 0===n&&(n=null),h.getScene().workerCollisions&&h.checkCollisions&&i.multiplyInPlace(h._collider.radius),n?(h.setPosition(i),h.onCollide&&h.onCollide(n)):h._previousPosition.copyFrom(h.position);var r=Math.cos(h.alpha),o=Math.sin(h.alpha),s=Math.cos(h.beta),a=Math.sin(h.beta);0===a&&(a=1e-4);var c=h._getTargetPosition();c.addToRef(new e.Vector3(h.radius*r*a,h.radius*s,h.radius*o*a),h._newPosition),h.position.copyFrom(h._newPosition);var l=h.upVector;h.allowUpsideDown&&h.beta<0&&(l=l.clone(),l=l.negate()),e.Matrix.LookAtLHToRef(h.position,c,l,h._viewMatrix),h._viewMatrix.m[12]+=h.targetScreenOffset.x,h._viewMatrix.m[13]+=h.targetScreenOffset.y,h._collisionTriggered=!1},s?this.target=s:this.target=e.Vector3.Zero(),this.alpha=n,this.beta=r,this.radius=o,this.getViewMatrix(),this.inputs=new e.ArcRotateCameraInputsManager(this),this.inputs.addKeyboard().addMouseWheel().addPointers().addGamepad()}return __extends(i,t),Object.defineProperty(i.prototype,"angularSensibilityX",{get:function(){var e=this.inputs.attached.pointers;return e?e.angularSensibilityX:void 0},set:function(e){var t=this.inputs.attached.pointers;t&&(t.angularSensibilityX=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"angularSensibilityY",{get:function(){var e=this.inputs.attached.pointers;return e?e.angularSensibilityY:void 0},set:function(e){var t=this.inputs.attached.pointers;t&&(t.angularSensibilityY=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"pinchPrecision",{get:function(){var e=this.inputs.attached.pointers;return e?e.pinchPrecision:void 0},set:function(e){var t=this.inputs.attached.pointers;t&&(t.pinchPrecision=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"panningSensibility",{get:function(){var e=this.inputs.attached.pointers;return e?e.panningSensibility:void 0},set:function(e){var t=this.inputs.attached.pointers;t&&(t.panningSensibility=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"keysUp",{get:function(){var e=this.inputs.attached.keyboard;return e?e.keysUp:void 0},set:function(e){var t=this.inputs.attached.keyboard;t&&(t.keysUp=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"keysDown",{get:function(){var e=this.inputs.attached.keyboard;return e?e.keysDown:void 0},set:function(e){var t=this.inputs.attached.keyboard;t&&(t.keysDown=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"keysLeft",{get:function(){var e=this.inputs.attached.keyboard;return e?e.keysLeft:void 0},set:function(e){var t=this.inputs.attached.keyboard;t&&(t.keysLeft=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"keysRight",{get:function(){var e=this.inputs.attached.keyboard;return e?e.keysRight:void 0},set:function(e){var t=this.inputs.attached.keyboard;t&&(t.keysRight=e)},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"wheelPrecision",{get:function(){var e=this.inputs.attached.mousewheel;return e?e.wheelPrecision:void 0},set:function(e){var t=this.inputs.attached.mousewheel;t&&(t.wheelPrecision=e)},enumerable:!0,configurable:!0}),i.prototype._initCache=function(){t.prototype._initCache.call(this),this._cache.target=new e.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.alpha=void 0,this._cache.beta=void 0,this._cache.radius=void 0,this._cache.targetScreenOffset=e.Vector2.Zero()},i.prototype._updateCache=function(e){e||t.prototype._updateCache.call(this),this._cache.target.copyFrom(this._getTargetPosition()),this._cache.alpha=this.alpha,this._cache.beta=this.beta,this._cache.radius=this.radius,this._cache.targetScreenOffset.copyFrom(this.targetScreenOffset)},i.prototype._getTargetPosition=function(){return this.target.getAbsolutePosition?this.target.getAbsolutePosition():this.target},i.prototype._isSynchronizedViewMatrix=function(){return t.prototype._isSynchronizedViewMatrix.call(this)?this._cache.target.equals(this.target)&&this._cache.alpha===this.alpha&&this._cache.beta===this.beta&&this._cache.radius===this.radius&&this._cache.targetScreenOffset.equals(this.targetScreenOffset):!1},i.prototype.attachControl=function(e,t,i){var n=this;void 0===i&&(i=!0),this._useCtrlForPanning=i,this.inputs.attachElement(e,t),this._reset=function(){n.inertialAlphaOffset=0,n.inertialBetaOffset=0,n.inertialRadiusOffset=0}},i.prototype.detachControl=function(e){this.inputs.detachElement(e),this._reset&&this._reset()},i.prototype._checkInputs=function(){this._collisionTriggered||(this.inputs.checkInputs(),0===this.inertialAlphaOffset&&0===this.inertialBetaOffset&&0===this.inertialRadiusOffset||(this.alpha+=this.beta<=0?-this.inertialAlphaOffset:this.inertialAlphaOffset,this.beta+=this.inertialBetaOffset,this.radius-=this.inertialRadiusOffset,this.inertialAlphaOffset*=this.inertia,this.inertialBetaOffset*=this.inertia,this.inertialRadiusOffset*=this.inertia,Math.abs(this.inertialAlphaOffset)Math.PI&&(this.beta=this.beta-2*Math.PI):this.betathis.upperBetaLimit&&(this.beta=this.upperBetaLimit),this.lowerAlphaLimit&&this.alphathis.upperAlphaLimit&&(this.alpha=this.upperAlphaLimit),this.lowerRadiusLimit&&this.radiusthis.upperRadiusLimit&&(this.radius=this.upperRadiusLimit)},i.prototype.rebuildAnglesAndRadius=function(){var e=this.position.subtract(this._getTargetPosition());this.radius=e.length(),this.alpha=Math.acos(e.x/Math.sqrt(Math.pow(e.x,2)+Math.pow(e.z,2))),e.z<0&&(this.alpha=2*Math.PI-this.alpha),this.beta=Math.acos(e.y/this.radius),this._checkLimits()},i.prototype.setPosition=function(e){this.position.equals(e)||(this.position=e,this.rebuildAnglesAndRadius())},i.prototype.setTarget=function(e){this._getTargetPosition().equals(e)||(this.target=e,this.rebuildAnglesAndRadius())},i.prototype._getViewMatrix=function(){var t=Math.cos(this.alpha),i=Math.sin(this.alpha),n=Math.cos(this.beta),r=Math.sin(this.beta);0===r&&(r=1e-4);var o=this._getTargetPosition();if(o.addToRef(new e.Vector3(this.radius*t*r,this.radius*n,this.radius*i*r),this._newPosition),this.getScene().collisionsEnabled&&this.checkCollisions)this._collider.radius=this.collisionRadius,this._newPosition.subtractToRef(this.position,this._collisionVelocity),this._collisionTriggered=!0,this.getScene().collisionCoordinator.getNewPosition(this.position,this._collisionVelocity,this._collider,3,null,this._onCollisionPositionChange,this.uniqueId);else{this.position.copyFrom(this._newPosition);var s=this.upVector;this.allowUpsideDown&&this.beta<0&&(s=s.clone(),s=s.negate()),e.Matrix.LookAtLHToRef(this.position,o,s,this._viewMatrix),this._viewMatrix.m[12]+=this.targetScreenOffset.x,this._viewMatrix.m[13]+=this.targetScreenOffset.y}return this._viewMatrix},i.prototype.zoomOn=function(t,i){void 0===i&&(i=!1),t=t||this.getScene().meshes;var n=e.Mesh.MinMax(t),r=e.Vector3.Distance(n.min,n.max);this.radius=r*this.zoomOnFactor,this.focusOn({min:n.min,max:n.max,distance:r},i)},i.prototype.focusOn=function(t,i){void 0===i&&(i=!1);var n,r;void 0===t.min?(n=t||this.getScene().meshes,n=e.Mesh.MinMax(n),r=e.Vector3.Distance(n.min,n.max)):(n=t,r=t.distance),this.target=e.Mesh.Center(n),i||(this.maxZ=2*r)},i.prototype.createRigCamera=function(t,n){switch(this.cameraRigMode){case e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:case e.Camera.RIG_MODE_VR:var r=this._cameraRigParams.stereoHalfAngle*(0===n?1:-1),o=new i(t,this.alpha+r,this.beta,this.radius,this.target,this.getScene());return o._cameraRigParams={},o}return null},i.prototype._updateRigCameras=function(){switch(this.cameraRigMode){case e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:case e.Camera.RIG_MODE_VR:var i=this._rigCameras[0],n=this._rigCameras[1];i.alpha=this.alpha-this._cameraRigParams.stereoHalfAngle,n.alpha=this.alpha+this._cameraRigParams.stereoHalfAngle,i.beta=n.beta=this.beta,i.radius=n.radius=this.radius}t.prototype._updateRigCameras.call(this)},i.prototype.dispose=function(){this.inputs.clear(),t.prototype.dispose.call(this)},i.prototype.getTypeName=function(){return"ArcRotateCamera"},__decorate([e.serialize()],i.prototype,"alpha",void 0),__decorate([e.serialize()],i.prototype,"beta",void 0),__decorate([e.serialize()],i.prototype,"radius",void 0),__decorate([e.serializeAsVector3()],i.prototype,"target",void 0),__decorate([e.serialize()],i.prototype,"inertialAlphaOffset",void 0),__decorate([e.serialize()],i.prototype,"inertialBetaOffset",void 0),__decorate([e.serialize()],i.prototype,"inertialRadiusOffset",void 0),__decorate([e.serialize()],i.prototype,"lowerAlphaLimit",void 0),__decorate([e.serialize()],i.prototype,"upperAlphaLimit",void 0),__decorate([e.serialize()],i.prototype,"lowerBetaLimit",void 0),__decorate([e.serialize()],i.prototype,"upperBetaLimit",void 0),__decorate([e.serialize()],i.prototype,"lowerRadiusLimit",void 0),__decorate([e.serialize()],i.prototype,"upperRadiusLimit",void 0),__decorate([e.serialize()],i.prototype,"inertialPanningX",void 0),__decorate([e.serialize()],i.prototype,"inertialPanningY",void 0),__decorate([e.serialize()],i.prototype,"zoomOnFactor",void 0),__decorate([e.serialize()],i.prototype,"allowUpsideDown",void 0),i}(e.TargetCamera);e.ArcRotateCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e){t.call(this,e)}return __extends(i,t),i.prototype.addMouseWheel=function(){return this.add(new e.ArcRotateCameraMouseWheelInput),this},i.prototype.addPointers=function(){return this.add(new e.ArcRotateCameraPointersInput),this},i.prototype.addKeyboard=function(){return this.add(new e.ArcRotateCameraKeyboardMoveInput),this},i.prototype.addGamepad=function(){return this.add(new e.ArcRotateCameraGamepadInput),this},i.prototype.addVRDeviceOrientation=function(){return this.add(new e.ArcRotateCameraVRDeviceOrientationInput),this},i}(e.CameraInputsManager);e.ArcRotateCameraInputsManager=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e){this._renderingGroups=new Array,this._scene=e}return t.prototype._renderParticles=function(t,i){if(0!==this._scene._activeParticleSystems.length){for(var n=this._scene.activeCamera,r=e.Tools.Now,o=0;ot._alphaIndex?1:e._alphaIndext._distanceToCamera?-1:0}),i=0;ie.ActionManager.LongPressDelay&&Math.abs(o._startingPointerPosition.x-o._pointerX)0&&(r=s.pickSprite(s._unTranslatedPointerX,s._unTranslatedPointerY,a,!1,s.cameraToUseForPointers),r.hit&&r.pickedSprite&&r.pickedSprite.actionManager)){switch(s._pickedDownSprite=r.pickedSprite,n.button){case 0:r.pickedSprite.actionManager.processTrigger(e.ActionManager.OnLeftPickTrigger,e.ActionEvent.CreateNewFromSprite(r.pickedSprite,s,n));break;case 1:r.pickedSprite.actionManager.processTrigger(e.ActionManager.OnCenterPickTrigger,e.ActionEvent.CreateNewFromSprite(r.pickedSprite,s,n));break;case 2:r.pickedSprite.actionManager.processTrigger(e.ActionManager.OnRightPickTrigger,e.ActionEvent.CreateNewFromSprite(r.pickedSprite,s,n))}r.pickedSprite.actionManager.processTrigger(e.ActionManager.OnPickDownTrigger,e.ActionEvent.CreateNewFromSprite(r.pickedSprite,s,n))}}},this._onPointerUp=function(n){if(s.cameraToUseForPointers||s.activeCamera){s._updatePointerPosition(n),s.pointerUpPredicate||(s.pointerUpPredicate=function(t){return t.isPickable&&t.isVisible&&t.isReady()&&(!t.actionManager||t.actionManager.hasPickTriggers||t.actionManager.hasSpecificTrigger(e.ActionManager.OnLongPressTrigger))});var r=s.pick(s._unTranslatedPointerX,s._unTranslatedPointerY,s.pointerUpPredicate,!1,s.cameraToUseForPointers);if(r.hit&&r.pickedMesh){if(null!=s._pickedDownMesh&&r.pickedMesh==s._pickedDownMesh&&(s.onPointerPick&&s.onPointerPick(n,r),s.onPointerObservable.hasObservers())){var o=t.POINTERPICK,h=new i(o,n,r);s.onPointerObservable.notifyObservers(h,o)}r.pickedMesh.actionManager&&(r.pickedMesh.actionManager.processTrigger(e.ActionManager.OnPickUpTrigger,e.ActionEvent.CreateNew(r.pickedMesh,n)),Math.abs(s._startingPointerPosition.x-s._pointerX)0&&(r=s.pickSprite(s._unTranslatedPointerX,s._unTranslatedPointerY,a,!1,s.cameraToUseForPointers),r.hit&&r.pickedSprite&&r.pickedSprite.actionManager&&(r.pickedSprite.actionManager.processTrigger(e.ActionManager.OnPickUpTrigger,e.ActionEvent.CreateNewFromSprite(r.pickedSprite,s,n)),Math.abs(s._startingPointerPosition.x-s._pointerX)0)return!1;var t;for(t=0;t0)return;this._animationStartDate=e.Tools.Now}for(var t=e.Tools.Now,i=t-this._animationStartDate,n=0;n0?this.activeCamera=this.cameras[0]:this.activeCamera=null),this.onCameraRemovedObservable.notifyObservers(e),t},n.prototype.addLight=function(e){e.uniqueId=this._uniqueIdCounter++;this.lights.push(e);this.onNewLightAddedObservable.notifyObservers(e)},n.prototype.addCamera=function(e){e.uniqueId=this._uniqueIdCounter++;this.cameras.push(e);this.onNewCameraAddedObservable.notifyObservers(e)},n.prototype.swithActiveCamera=function(e,t){void 0===t&&(t=!0);var i=this._engine.getRenderingCanvas();this.activeCamera.detachControl(i),this.activeCamera=e,t&&e.attachControl(i)},n.prototype.setActiveCameraByID=function(e){var t=this.getCameraByID(e);return t?(this.activeCamera=t,t):null},n.prototype.setActiveCameraByName=function(e){var t=this.getCameraByName(e);return t?(this.activeCamera=t,t):null},n.prototype.getMaterialByID=function(e){for(var t=0;t-1?(this._geometries.splice(t,1),this.collisionCoordinator.onGeometryDeleted(e),this.onGeometryRemovedObservable.notifyObservers(e),!0):!1},n.prototype.getGeometries=function(){return this._geometries},n.prototype.getMeshByID=function(e){for(var t=0;t=0;t--)if(this.meshes[t].id===e)return this.meshes[t];return null},n.prototype.getLastEntryByID=function(e){var t;for(t=this.meshes.length-1;t>=0;t--)if(this.meshes[t].id===e)return this.meshes[t];for(t=this.cameras.length-1;t>=0;t--)if(this.cameras[t].id===e)return this.cameras[t];for(t=this.lights.length-1;t>=0;t--)if(this.lights[t].id===e)return this.lights[t];return null},n.prototype.getNodeByID=function(e){var t=this.getMeshByID(e);if(t)return t;var i=this.getLightByID(e);if(i)return i;var n=this.getCameraByID(e);if(n)return n;var r=this.getBoneByID(e);return r},n.prototype.getNodeByName=function(e){var t=this.getMeshByName(e);if(t)return t;var i=this.getLightByName(e);if(i)return i;var n=this.getCameraByName(e);if(n)return n;var r=this.getBoneByName(e);return r},n.prototype.getMeshByName=function(e){for(var t=0;t=0;t--)if(this.skeletons[t].id===e)return this.skeletons[t];return null},n.prototype.getSkeletonById=function(e){for(var t=0;tr;r++){var o=t[r];if(!o.isBlocked&&(this._totalVertices+=o.getTotalVertices(),o.isReady()&&o.isEnabled())){o.computeWorldMatrix(),o.actionManager&&o.actionManager.hasSpecificTriggers([e.ActionManager.OnIntersectionEnterTrigger,e.ActionManager.OnIntersectionExitTrigger])&&this._meshesForIntersections.pushNoDuplicate(o);var s=o.getLOD(this.activeCamera);s&&(o._preActivate(),(o.alwaysSelectAsActiveMesh||o.isVisible&&o.visibility>0&&0!==(o.layerMask&this.activeCamera.layerMask)&&o.isInFrustum(this._frustumPlanes))&&(this._activeMeshes.push(o),this.activeCamera._activeMeshes.push(o),o._activate(this._renderId),this._activeMesh(s)))}}var a=e.Tools.Now;if(this.particlesEnabled){e.Tools.StartPerformanceCounter("Particles",this.particleSystems.length>0);for(var h=0;h0)}this._particlesDuration+=e.Tools.Now-a},n.prototype._activeMesh=function(e){if(e.skeleton&&this.skeletonsEnabled&&(this._activeSkeletons.pushNoDuplicate(e.skeleton),e.computeBonesUsingShaders||this._softwareSkinnedMeshes.pushNoDuplicate(e)),(e.showBoundingBox||this.forceShowBoundingBoxes)&&this._boundingBoxRenderer.renderList.push(e.getBoundingInfo().boundingBox),e._edgesRenderer&&this._edgesRenderers.push(e._edgesRenderer),e&&e.subMeshes){var t,i;if(e._submeshesOctree&&e.useOctreeForRenderingSelection){var n=e._submeshesOctree.select(this._frustumPlanes);t=n.length,i=n.data}else i=e.subMeshes,t=i.length;for(var r=0;t>r;r++){var o=i[r];this._evaluateSubMesh(o,e)}}},n.prototype.updateTransformMatrix=function(e){this.setTransformMatrix(this.activeCamera.getViewMatrix(),this.activeCamera.getProjectionMatrix(e))},n.prototype._renderForCamera=function(t){var i=this._engine;if(this.activeCamera=t,!this.activeCamera)throw new Error("Active camera not set");e.Tools.StartPerformanceCounter("Rendering camera "+this.activeCamera.name),i.setViewport(this.activeCamera.viewport),this.resetCachedMaterial(),this._renderId++,this.updateTransformMatrix(),this.onBeforeCameraRenderObservable.notifyObservers(this.activeCamera);var n=e.Tools.Now;e.Tools.StartPerformanceCounter("Active meshes evaluation"),this._evaluateActiveMeshes(),this._evaluateActiveMeshesDuration+=e.Tools.Now-n,e.Tools.EndPerformanceCounter("Active meshes evaluation");for(var r=0;r0){this._intermediateRendering=!0,e.Tools.StartPerformanceCounter("Render targets",this._renderTargets.length>0);for(var c=0;c0),this._intermediateRendering=!1,this._renderId++,i.restoreDefaultFramebuffer()}this._renderTargetsDuration+=e.Tools.Now-h,this.postProcessManager._prepareFrame();var d,f,p=e.Tools.Now;if(this.layers.length){for(i.setDepthBuffer(!1),d=0;d0);for(var _=0;_0)}if(this.layers.length){for(i.setDepthBuffer(!1),d=0;d-1&&(r.trigger===e.ActionManager.OnIntersectionExitTrigger&&r._executeCurrent(e.ActionEvent.CreateNew(i,null,s)),i.actionManager.hasSpecificTrigger(e.ActionManager.OnIntersectionExitTrigger)&&r.trigger!==e.ActionManager.OnIntersectionExitTrigger||i._intersectionsInProgress.splice(h,1))}}},n.prototype.render=function(){var t=e.Tools.Now;this._particlesDuration=0,this._spritesDuration=0,this._activeParticles=0,this._renderDuration=0,this._renderTargetsDuration=0,this._evaluateActiveMeshesDuration=0,this._totalVertices=0,this._activeIndices=0,this._activeBones=0,this.getEngine().resetDrawCalls(),this._meshesForIntersections.reset(),this.resetCachedMaterial(),e.Tools.StartPerformanceCounter("Scene rendering"),this.actionManager&&this.actionManager.processTrigger(e.ActionManager.OnEveryFrameTrigger,null),this.simplificationQueue&&!this.simplificationQueue.running&&this.simplificationQueue.executeNext();var i=Math.max(n.MinDeltaTime,Math.min(this._engine.getDeltaTime(),n.MaxDeltaTime));this._animationRatio=.06*i,this._animate(),this._physicsEngine&&(e.Tools.StartPerformanceCounter("Physics"),this._physicsEngine._step(i/1e3),e.Tools.EndPerformanceCounter("Physics")),this.onBeforeRenderObservable.notifyObservers(this);var r=e.Tools.Now,o=this.getEngine(),s=this.activeCamera;if(this.renderTargetsEnabled){e.Tools.StartPerformanceCounter("Custom render targets",this.customRenderTargets.length>0);for(var a=0;a0),this._renderId++}if(this.customRenderTargets.length>0&&o.restoreDefaultFramebuffer(),this._renderTargetsDuration+=e.Tools.Now-r,this.activeCamera=s,this.proceduralTexturesEnabled){e.Tools.StartPerformanceCounter("Procedural textures",this._proceduralTextures.length>0);for(var c=0;c0)}if(this._engine.clear(this.clearColor,this.autoClear||this.forceWireframe||this.forcePointsCloud,!0),this.shadowsEnabled)for(var u=0;u0)for(var p=this._renderId,m=0;m0&&this._engine.clear(0,!1,!0),this._processSubCameras(this.activeCameras[m]);else{if(!this.activeCamera)throw new Error("No camera defined");this._processSubCameras(this.activeCamera)}this._checkIntersections(),e.AudioEngine&&this._updateAudioParameters(),this.afterRender&&this.afterRender(),this.onAfterRenderObservable.notifyObservers(this);for(var _=0;_0?this.activeCameras[0]:this.activeCamera,t&&i.canUseWebAudio){i.audioContext.listener.setPosition(t.position.x,t.position.y,t.position.z);var n=e.Matrix.Invert(t.getViewMatrix()),r=e.Vector3.TransformNormal(new e.Vector3(0,0,-1),n);r.normalize(),i.audioContext.listener.setOrientation(r.x,r.y,r.z,0,1,0);var o;for(o=0;o-1&&this._engine.scenes.splice(t,1),this._engine.wipeCaches()},n.prototype.disposeSounds=function(){this.mainSoundTrack.dispose();for(var e=0;e=r.distance))&&(r=c,n))break}return r||new e.PickingInfo},n.prototype._internalPickSprites=function(t,i,n,r){var o=null;if(r=r||this.activeCamera,this.spriteManagers.length>0)for(var s=0;s=o.distance))&&(o=h,n))break}}return o||new e.PickingInfo},n.prototype.pick=function(e,t,i,n,r){var o=this;return this._internalPick(function(i){return o.createPickingRay(e,t,i,r)},i,n)},n.prototype.pickSprite=function(e,t,i,n,r){return this._internalPickSprites(this.createPickingRayInCameraSpace(e,t,r),i,n,r)},n.prototype.pickWithRay=function(t,i,n){var r=this;return this._internalPick(function(i){return r._pickWithRayInverseMatrix||(r._pickWithRayInverseMatrix=e.Matrix.Identity()),i.invertToRef(r._pickWithRayInverseMatrix),e.Ray.Transform(t,r._pickWithRayInverseMatrix)},i,n)},n.prototype.setPointerOverMesh=function(t){this._pointerOverMesh!==t&&(this._pointerOverMesh&&this._pointerOverMesh.actionManager&&this._pointerOverMesh.actionManager.processTrigger(e.ActionManager.OnPointerOutTrigger,e.ActionEvent.CreateNew(this._pointerOverMesh)),this._pointerOverMesh=t,this._pointerOverMesh&&this._pointerOverMesh.actionManager&&this._pointerOverMesh.actionManager.processTrigger(e.ActionManager.OnPointerOverTrigger,e.ActionEvent.CreateNew(this._pointerOverMesh)))},n.prototype.getPointerOverMesh=function(){return this._pointerOverMesh},n.prototype.setPointerOverSprite=function(t){this._pointerOverSprite!==t&&(this._pointerOverSprite&&this._pointerOverSprite.actionManager&&this._pointerOverSprite.actionManager.processTrigger(e.ActionManager.OnPointerOutTrigger,e.ActionEvent.CreateNewFromSprite(this._pointerOverSprite,this)),this._pointerOverSprite=t,this._pointerOverSprite&&this._pointerOverSprite.actionManager&&this._pointerOverSprite.actionManager.processTrigger(e.ActionManager.OnPointerOverTrigger,e.ActionEvent.CreateNewFromSprite(this._pointerOverSprite,this)))},n.prototype.getPointerOverSprite=function(){return this._pointerOverSprite},n.prototype.getPhysicsEngine=function(){return this._physicsEngine},n.prototype.enablePhysics=function(t,i){if(this._physicsEngine)return!0;try{return this._physicsEngine=new e.PhysicsEngine(t,i),!0}catch(n){return e.Tools.Error(n.message),!1}},n.prototype.disablePhysicsEngine=function(){this._physicsEngine&&(this._physicsEngine.dispose(),this._physicsEngine=void 0)},n.prototype.isPhysicsEnabled=function(){return void 0!==this._physicsEngine},n.prototype.setGravity=function(t){e.Tools.Warn("Deprecated, please use 'scene.getPhysicsEngine().setGravity()'"),this._physicsEngine&&this._physicsEngine.setGravity(t)},n.prototype.createCompoundImpostor=function(t,i){e.Tools.Warn("Scene.createCompoundImpostor is deprecated. Please use PhysicsImpostor parent/child"),t.parts&&(i=t,t=t.parts);var n=t[0].mesh;n.physicsImpostor=new e.PhysicsImpostor(n,t[0].impostor,i,this);for(var r=1;r0},enumerable:!0,configurable:!0}),n.prototype._sortLODLevels=function(){this._LODLevels.sort(function(e,t){return e.distancet.distance?-1:0})},n.prototype.addLODLevel=function(t,i){if(i&&i._masterMesh)return e.Tools.Warn("You cannot use a mesh as LOD level twice"),this;var n=new e.Internals.MeshLODLevel(t,i);return this._LODLevels.push(n),i&&(i._masterMesh=this),this._sortLODLevels(),this},n.prototype.getLODLevelAtDistance=function(e){for(var t=0;ti)return this.onLODLevelSelection&&this.onLODLevelSelection(i,this,this._LODLevels[this._LODLevels.length-1].mesh),this;for(var n=0;nt)){for(var i=this.getTotalIndices(),n=i/t|0,r=0;n%3!==0;)n++;this.releaseSubMeshes();for(var o=0;t>o&&!(r>=i);o++)e.SubMesh.CreateFromIndices(0,r,Math.min(n,i-r),this),r+=n;this.synchronizeInstances()}},n.prototype.setVerticesData=function(t,i,n,r){if(this._geometry)this._geometry.setVerticesData(t,i,n,r);else{var o=new e.VertexData;o.set(i,t);var s=this.getScene();new e.Geometry(e.Geometry.RandomId(),s,o,n,this)}},n.prototype.updateVerticesData=function(e,t,i,n){this._geometry&&(n?(this.makeGeometryUnique(),this.updateVerticesData(e,t,i,!1)):this._geometry.updateVerticesData(e,t,i))},n.prototype.updateVerticesDataDirectly=function(t,i,n,r){e.Tools.Warn("Mesh.updateVerticesDataDirectly deprecated since 2.3."),this._geometry&&(r?(this.makeGeometryUnique(),this.updateVerticesDataDirectly(t,i,n,!1)):this._geometry.updateVerticesDataDirectly(t,i,n))},n.prototype.updateMeshPositions=function(t,i){void 0===i&&(i=!0);var n=this.getVerticesData(e.VertexBuffer.PositionKind);if(t(n),this.updateVerticesData(e.VertexBuffer.PositionKind,n,!1,!1),i){var r=this.getIndices(),o=this.getVerticesData(e.VertexBuffer.NormalKind);e.VertexData.ComputeNormals(n,r,o),this.updateVerticesData(e.VertexBuffer.NormalKind,o,!1,!1)}},n.prototype.makeGeometryUnique=function(){if(this._geometry){var t=this._geometry.copy(e.Geometry.RandomId());t.applyToMesh(this)}},n.prototype.setIndices=function(t,i){if(this._geometry)this._geometry.setIndices(t,i);else{var n=new e.VertexData;n.indices=t;var r=this.getScene();new e.Geometry(e.Geometry.RandomId(),r,n,!1,this)}},n.prototype._bind=function(t,i,n){var r,o=this.getScene().getEngine();if(this._unIndexed)r=null;else switch(n){case e.Material.PointFillMode:r=null;break;case e.Material.WireFrameFillMode:r=t.getLinesIndexBuffer(this.getIndices(),o);break;default:case e.Material.TriangleFillMode:r=this._unIndexed?null:this._geometry.getIndexBuffer()}o.bindMultiBuffers(this._geometry.getVertexBuffers(),r,i)},n.prototype._draw=function(t,i,n){if(this._geometry&&this._geometry.getVertexBuffers()&&this._geometry.getIndexBuffer()){this.onBeforeDrawObservable.notifyObservers(this);var r=this.getScene().getEngine();switch(i){case e.Material.PointFillMode:r.drawPointClouds(t.verticesStart,t.verticesCount,n);break;case e.Material.WireFrameFillMode:this._unIndexed?r.drawUnIndexed(!1,t.verticesStart,t.verticesCount,n):r.draw(!1,0,t.linesIndexCount,n);break;default:this._unIndexed?r.drawUnIndexed(!0,t.verticesStart,t.verticesCount,n):r.draw(!0,t.indexStart,t.indexCount,n)}}},n.prototype.registerBeforeRender=function(e){this.onBeforeRenderObservable.add(e)},n.prototype.unregisterBeforeRender=function(e){this.onBeforeRenderObservable.removeCallback(e)},n.prototype.registerAfterRender=function(e){this.onAfterRenderObservable.add(e)},n.prototype.unregisterAfterRender=function(e){this.onAfterRenderObservable.removeCallback(e)},n.prototype._getInstancesRenderList=function(e){var t=this.getScene();if(this._batchCache.mustReturn=!1,this._batchCache.renderSelf[e]=this.isEnabled()&&this.isVisible,this._batchCache.visibleInstances[e]=null,this._visibleInstances){var i=t.getRenderId(),n=t._isInIntermediateRendering()?this._visibleInstances.intermediateDefaultRenderId:this._visibleInstances.defaultRenderId;this._batchCache.visibleInstances[e]=this._visibleInstances[i];var r=this._renderId;if(!this._batchCache.visibleInstances[e]&&n&&(this._batchCache.visibleInstances[e]=this._visibleInstances[n],i=Math.max(n,i),r=Math.max(this._visibleInstances.selfDefaultRenderId,i)),this._batchCache.visibleInstances[e]&&this._batchCache.visibleInstances[e].length){if(this._renderIdForInstances[e]===i)return this._batchCache.mustReturn=!0,this._batchCache;i!==r&&(this._batchCache.renderSelf[e]=!1)}this._renderIdForInstances[e]=i}return this._batchCache},n.prototype._renderWithInstances=function(e,t,i,n,r){for(var o=i.visibleInstances[e._id],s=o.length+1,a=16*s*4;this._instancesBufferSizec;c++){var f=u[c];for(t=0;tm;m++)s[i].push(o[i][f*p+m])}}var _=[],g=s[e.VertexBuffer.PositionKind];for(c=0;d>c;c+=3){u[c]=c,u[c+1]=c+1,u[c+2]=c+2;for(var v=e.Vector3.FromArray(g,3*c),y=e.Vector3.FromArray(g,3*(c+1)),x=e.Vector3.FromArray(g,3*(c+2)),b=v.subtract(y),E=x.subtract(y),A=e.Vector3.Normalize(e.Vector3.Cross(b,E)),T=0;3>T;T++)_.push(A.x),_.push(A.y),_.push(A.z)}for(this.setIndices(u),this.setVerticesData(e.VertexBuffer.NormalKind,_,a),t=0;th;h++){var d=l[h];for(t=0;tp;p++)s[i].push(o[i][d*f+p])}}for(h=0;u>h;h+=3)l[h]=h,l[h+1]=h+1,l[h+2]=h+2;for(this.setIndices(l),t=0;tn;++n){var r=o[n];if(i.equals(r)){a[t]=n;break}}},function(){for(var e=0;e-1&&(o.skeleton=i.getLastSkeletonByID(t.skeletonId),t.numBoneInfluencers&&(o.numBoneInfluencers=t.numBoneInfluencers)),t.animations){for(var s=0;s4,h=a?this.getVerticesData(e.VertexBuffer.MatricesIndicesExtraKind):null,c=a?this.getVerticesData(e.VertexBuffer.MatricesWeightsExtraKind):null,l=t.getTransformMatrices(this),u=e.Vector3.Zero(),d=new e.Matrix,f=new e.Matrix,p=0,m=0;mr&&(_=s[p+r],_>0);r++)e.Matrix.FromFloat32ArrayToRefScaled(l,16*o[p+r],_,f),d.addToSelf(f);if(a)for(r=0;4>r&&(_=c[p+r],_>0);r++)e.Matrix.FromFloat32ArrayToRefScaled(l,16*h[p+r],_,f),d.addToSelf(f);e.Vector3.TransformCoordinatesFromFloatsToRef(this._sourcePositions[m],this._sourcePositions[m+1],this._sourcePositions[m+2],d,u),u.toArray(i,m),e.Vector3.TransformNormalFromFloatsToRef(this._sourceNormals[m],this._sourceNormals[m+1],this._sourceNormals[m+2],d,u),u.toArray(n,m),d.reset()}return this.updateVerticesData(e.VertexBuffer.PositionKind,i),this.updateVerticesData(e.VertexBuffer.NormalKind,n),this}},n.MinMax=function(e){var t=null,i=null;for(var n in e){var r=e[n],o=r.getBoundingInfo().boundingBox;t?(t.MinimizeInPlace(o.minimumWorld),i.MaximizeInPlace(o.maximumWorld)):(t=o.minimumWorld,i=o.maximumWorld)}return{min:t,max:i}},n.Center=function(t){var i=void 0!==t.min?t:n.MinMax(t);return e.Vector3.Center(i.min,i.max)},n.MergeMeshes=function(t,i,r,o){void 0===i&&(i=!0);var s;if(!r){var a=0;for(s=0;s65536))return e.Tools.Warn("Cannot merge meshes because resulting mesh will have more than 65536 vertices. Please use allow32BitsIndices = true to use 32 bits indices"),null}var h,c,l;for(s=0;sl)&&(r||!o||lc;c++){var l=h[c];s>l&&(s=l),l>a&&(a=l)}return new t(e,s,a-s+1,i,n,r,o)},t}();e.SubMesh=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){}return t.CreateBox=function(t,i,n){var r=new e.Mesh(t,n),o=e.VertexData.CreateBox(i);return o.applyToMesh(r,i.updatable),r},t.CreateSphere=function(t,i,n){var r=new e.Mesh(t,n),o=e.VertexData.CreateSphere(i);return o.applyToMesh(r,i.updatable),r},t.CreateDisc=function(t,i,n){var r=new e.Mesh(t,n),o=e.VertexData.CreateDisc(i);return o.applyToMesh(r,i.updatable),r},t.CreateIcoSphere=function(t,i,n){var r=new e.Mesh(t,n),o=e.VertexData.CreateIcoSphere(i);return o.applyToMesh(r,i.updatable),r},t.CreateRibbon=function(t,i,n){var r=i.pathArray,o=i.closeArray,s=i.closePath,a=(i.offset,i.sideOrientation),h=i.instance,c=i.updatable;if(h){var l=function(t){for(var i=r[0].length,n=0,o=h.sideOrientation===e.Mesh.DOUBLESIDE?2:1,s=1;o>=s;s++)for(var a=0;ai?i:l;for(var u=0;i>u;)t[n]=c[u].x,t[n+1]=c[u].y,t[n+2]=c[u].z,u++,n+=3;h._closePath&&(t[n]=c[0].x,t[n+1]=c[0].y,t[n+2]=c[0].z,n+=3)}},u=h.getVerticesData(e.VertexBuffer.PositionKind);if(l(u),h.updateVerticesData(e.VertexBuffer.PositionKind,u,!1,!1),!h.areNormalsFrozen){var d=h.getIndices(),f=h.getVerticesData(e.VertexBuffer.NormalKind);if(e.VertexData.ComputeNormals(u,d,f),h._closePath)for(var p=0,m=0,_=0;_f&&u1?1:n.arc||1,a=void 0===n.closed?!0:n.closed,h=n.shape,c=n.radius||1,l=n.tessellation||64,u=n.updatable,d=0===n.sideOrientation?0:n.sideOrientation||e.Mesh.DEFAULTSIDE,f=n.cap||e.Mesh.NO_CAP,p=2*Math.PI,m=new Array,_=0,g=0,v=p/l*s,y=new Array;for(_=0;l>=_;_++){var y=[];for(f!=e.Mesh.CAP_START&&f!=e.Mesh.CAP_ALL||(y.push(new e.Vector3(0,h[0].y,0)),y.push(new e.Vector3(Math.cos(_*v)*h[0].x*c,h[0].y,Math.sin(_*v)*h[0].x*c))),g=0;g1?1:n.arc||1;var f,p,m=function(t,i,n,r,o,s,a,h){for(var c,l,u,d,f=i.getTangents(),p=i.getNormals(),m=i.getDistances(),_=2*Math.PI,g=_/o*h,v=function(){return r},y=s||v,x=e.Tmp.Matrix[0],b=a===e.Mesh._NO_CAP||a===e.Mesh.CAP_END?0:2,E=0;EA;A++)e.Matrix.RotationAxisToRef(f[E],g*A,x),d=c[A]?c[A]:e.Vector3.Zero(),e.Vector3.TransformCoordinatesToRef(u,x,d),d.scaleInPlace(l).addInPlace(t[E]),c[A]=d;n[b]=c,b++}var T=function(e,i){for(var n=Array(),r=0;e>r;r++)n.push(t[i]);return n};switch(a){case e.Mesh.NO_CAP:break;case e.Mesh.CAP_START:n[0]=T(o,0),n[1]=n[2].slice(0);break;case e.Mesh.CAP_END:n[b]=n[b-1].slice(0),n[b+1]=T(o,t.length-1);break;case e.Mesh.CAP_ALL:n[0]=T(o,0),n[1]=n[2].slice(0),n[b]=n[b-1].slice(0),n[b+1]=T(o,t.length-1)}return n};if(d){var _=n.arc||d.arc;return f=d.path3D.update(o),p=m(o,f,d.pathArray,s,d.tessellation,h,d.cap,_),d=t.CreateRibbon(null,{pathArray:p,instance:d}),d.path3D=f,d.pathArray=p,d.arc=_,d}f=new e.Path3D(o);var g=new Array;c=0>c||c>3?0:c,p=m(o,f,g,s,a,h,c,n.arc);var v=t.CreateRibbon(i,{pathArray:p,closePath:!0,closeArray:!1,updatable:l,sideOrientation:u},r);return v.pathArray=p,v.path3D=f,v.tessellation=a,v.cap=c,v.arc=n.arc,v},t.CreatePolyhedron=function(t,i,n){var r=new e.Mesh(t,n),o=e.VertexData.CreatePolyhedron(i);return o.applyToMesh(r,i.updatable),r},t.CreateDecal=function(t,i,n){var r=i.getIndices(),o=i.getVerticesData(e.VertexBuffer.PositionKind),s=i.getVerticesData(e.VertexBuffer.NormalKind),a=n.position||e.Vector3.Zero(),h=n.normal||e.Vector3.Up(),c=n.size||new e.Vector3(1,1,1),l=n.angle||0;if(!h){var u=new e.Vector3(0,0,1),d=i.getScene().activeCamera,f=e.Vector3.TransformCoordinates(u,d.getWorldMatrix());h=d.globalPosition.subtract(f)}var p=-Math.atan2(h.z,h.x)-Math.PI/2,m=Math.sqrt(h.x*h.x+h.z*h.z),_=Math.atan2(h.y,m),g=e.Matrix.RotationYawPitchRoll(p,_,l).multiply(e.Matrix.Translation(a.x,a.y,a.z)),v=e.Matrix.Invert(g),y=i.getWorldMatrix(),x=y.multiply(v),b=new e.VertexData;b.indices=[],b.positions=[],b.normals=[],b.uvs=[];for(var E=0,A=function(t){var i=r[t],n=new e.PositionNormalVertex;return n.position=new e.Vector3(o[3*i],o[3*i+1],o[3*i+2]),n.position=e.Vector3.TransformCoordinates(n.position,x),n.normal=new e.Vector3(s[3*i],s[3*i+1],s[3*i+2]),n},T=function(t,i){if(0===t.length)return t;for(var n=.5*Math.abs(e.Vector3.Dot(c,i)),r=function(t,r){var o=e.Vector3.GetClipFactor(t.position,r.position,i,n);return new e.PositionNormalVertex(e.Vector3.Lerp(t.position,r.position,o),e.Vector3.Lerp(t.normal,r.normal,o))},o=new Array,s=0;s0,h=g>0,l=v>0,m=(a?1:0)+(h?1:0)+(l?1:0)){case 0:o.push(t[s]),o.push(t[s+1]),o.push(t[s+2]);break;case 1:if(a&&(u=t[s+1],d=t[s+2],f=r(t[s],u),p=r(t[s],d)),h){u=t[s],d=t[s+2],f=r(t[s+1],u),p=r(t[s+1],d),o.push(f),o.push(d.clone()),o.push(u.clone()),o.push(d.clone()),o.push(f.clone()),o.push(p);break}l&&(u=t[s],d=t[s+1],f=r(t[s+2],u),p=r(t[s+2],d)),o.push(u.clone()),o.push(d.clone()),o.push(f),o.push(p),o.push(f.clone()),o.push(d.clone());break;case 2:a||(u=t[s].clone(),d=r(u,t[s+1]),f=r(u,t[s+2]),o.push(u),o.push(d),o.push(f)),h||(u=t[s+1].clone(),d=r(u,t[s+2]),f=r(u,t[s]),o.push(u),o.push(d),o.push(f)),l||(u=t[s+2].clone(),d=r(u,t[s]),f=r(u,t[s+1]),o.push(u),o.push(d),o.push(f));break;case 3:}}return o},P=0;Pl||l>3?0:l,g=v(i,n,_,y,r,o,s,a,l,u);var x=e.Mesh.CreateRibbon(t,g,h,c,0,d,f,p);return x.pathArray=g,x.path3D=_,x.cap=l,x},t}();e.MeshBuilder=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t){this.hasAlpha=!1,this.getAlphaFromRGB=!1,this.level=1,this.coordinatesIndex=0,this.coordinatesMode=e.Texture.EXPLICIT_MODE,this.wrapU=e.Texture.WRAP_ADDRESSMODE,this.wrapV=e.Texture.WRAP_ADDRESSMODE,this.anisotropicFilteringLevel=4,this.isCube=!1,this.isRenderTarget=!1,this.animations=new Array,this.delayLoadState=e.Engine.DELAYLOADSTATE_NONE,this._scene=t,this._scene.textures.push(this)}return t.prototype.getScene=function(){return this._scene},t.prototype.getTextureMatrix=function(){return null},t.prototype.getReflectionTextureMatrix=function(){return null},t.prototype.getInternalTexture=function(){return this._texture},t.prototype.isReady=function(){return this.delayLoadState===e.Engine.DELAYLOADSTATE_NOTLOADED?!0:this._texture?this._texture.isReady:!1},t.prototype.getSize=function(){return this._texture._width?{width:this._texture._width,height:this._texture._height}:this._texture._size?{width:this._texture._size,height:this._texture._size}:{width:0,height:0}},t.prototype.getBaseSize=function(){return this.isReady()&&this._texture?this._texture._size?{width:this._texture._size,height:this._texture._size}:{width:this._texture._baseWidth,height:this._texture._baseHeight}:{width:0,height:0}},t.prototype.scale=function(e){},Object.defineProperty(t.prototype,"canRescale",{get:function(){return!1},enumerable:!0,configurable:!0}),t.prototype._removeFromCache=function(e,t){for(var i=this._scene.getEngine().getLoadedTexturesCache(),n=0;n=0&&this._scene.textures.splice(e,1),void 0!==this._texture&&(this.releaseInternalTexture(),this.onDispose&&this.onDispose())},t.prototype.serialize=function(){if(!this.name)return null;var t=e.SerializationHelper.Serialize(this);return e.Animation.AppendSerializedAnimations(this,t),t},__decorate([e.serialize()],t.prototype,"name",void 0),__decorate([e.serialize()],t.prototype,"hasAlpha",void 0),__decorate([e.serialize()],t.prototype,"getAlphaFromRGB",void 0),__decorate([e.serialize()],t.prototype,"level",void 0),__decorate([e.serialize()],t.prototype,"coordinatesIndex",void 0),__decorate([e.serialize()],t.prototype,"coordinatesMode",void 0),__decorate([e.serialize()],t.prototype,"wrapU",void 0),__decorate([e.serialize()],t.prototype,"wrapV",void 0),__decorate([e.serialize()],t.prototype,"anisotropicFilteringLevel",void 0),__decorate([e.serialize()],t.prototype,"isCube",void 0),__decorate([e.serialize()],t.prototype,"isRenderTarget",void 0),t}();e.BaseTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(n,r,o,s,a,h,c,l,u){void 0===a&&(a=i.TRILINEAR_SAMPLINGMODE),void 0===h&&(h=null),void 0===c&&(c=null),void 0===l&&(l=null),void 0===u&&(u=!1),t.call(this,r),this.uOffset=0,this.vOffset=0,this.uScale=1,this.vScale=1,this.uAng=0,this.vAng=0,this.wAng=0,this.name=n,this.url=n,this._noMipmap=o,this._invertY=s,this._samplingMode=a,this._buffer=l,this._deleteBuffer=u,n&&(this._texture=this._getFromCache(n,o,a),this._texture?e.Tools.SetImmediate(function(){h&&h()}):r.useDelayedTextureLoading?(this.delayLoadState=e.Engine.DELAYLOADSTATE_NOTLOADED,this._delayedOnLoad=h,this._delayedOnError=c):(this._texture=r.getEngine().createTexture(n,o,s,r,this._samplingMode,h,c,this._buffer),u&&delete this._buffer))}return __extends(i,t),i.prototype.delayLoad=function(){this.delayLoadState===e.Engine.DELAYLOADSTATE_NOTLOADED&&(this.delayLoadState=e.Engine.DELAYLOADSTATE_LOADED,this._texture=this._getFromCache(this.url,this._noMipmap,this._samplingMode),this._texture||(this._texture=this.getScene().getEngine().createTexture(this.url,this._noMipmap,this._invertY,this.getScene(),this._samplingMode,this._delayedOnLoad,this._delayedOnError,this._buffer),this._deleteBuffer&&delete this._buffer))},i.prototype.updateSamplingMode=function(e){this._texture&&this.getScene().getEngine().updateTextureSamplingMode(e,this._texture)},i.prototype._prepareRowForTextureGeneration=function(t,i,n,r){t*=this.uScale,i*=this.vScale,t-=.5*this.uScale,i-=.5*this.vScale,n-=.5,e.Vector3.TransformCoordinatesFromFloatsToRef(t,i,n,this._rowGenerationMatrix,r),r.x+=.5*this.uScale+this.uOffset,r.y+=.5*this.vScale+this.vOffset,r.z+=.5},i.prototype.getTextureMatrix=function(){return this.uOffset===this._cachedUOffset&&this.vOffset===this._cachedVOffset&&this.uScale===this._cachedUScale&&this.vScale===this._cachedVScale&&this.uAng===this._cachedUAng&&this.vAng===this._cachedVAng&&this.wAng===this._cachedWAng?this._cachedTextureMatrix:(this._cachedUOffset=this.uOffset,this._cachedVOffset=this.vOffset,this._cachedUScale=this.uScale,this._cachedVScale=this.vScale,this._cachedUAng=this.uAng,this._cachedVAng=this.vAng,this._cachedWAng=this.wAng,this._cachedTextureMatrix||(this._cachedTextureMatrix=e.Matrix.Zero(),this._rowGenerationMatrix=new e.Matrix,this._t0=e.Vector3.Zero(),this._t1=e.Vector3.Zero(),this._t2=e.Vector3.Zero()),e.Matrix.RotationYawPitchRollToRef(this.vAng,this.uAng,this.wAng,this._rowGenerationMatrix),this._prepareRowForTextureGeneration(0,0,0,this._t0),this._prepareRowForTextureGeneration(1,0,0,this._t1),this._prepareRowForTextureGeneration(0,1,0,this._t2),this._t1.subtractInPlace(this._t0),this._t2.subtractInPlace(this._t0),e.Matrix.IdentityToRef(this._cachedTextureMatrix),this._cachedTextureMatrix.m[0]=this._t1.x,this._cachedTextureMatrix.m[1]=this._t1.y,this._cachedTextureMatrix.m[2]=this._t1.z,this._cachedTextureMatrix.m[4]=this._t2.x,this._cachedTextureMatrix.m[5]=this._t2.y,this._cachedTextureMatrix.m[6]=this._t2.z,this._cachedTextureMatrix.m[8]=this._t0.x,this._cachedTextureMatrix.m[9]=this._t0.y,this._cachedTextureMatrix.m[10]=this._t0.z,this._cachedTextureMatrix)},i.prototype.getReflectionTextureMatrix=function(){if(this.uOffset===this._cachedUOffset&&this.vOffset===this._cachedVOffset&&this.uScale===this._cachedUScale&&this.vScale===this._cachedVScale&&this.coordinatesMode===this._cachedCoordinatesMode)return this._cachedTextureMatrix;switch(this._cachedTextureMatrix||(this._cachedTextureMatrix=e.Matrix.Zero(),this._projectionModeMatrix=e.Matrix.Zero()),this._cachedCoordinatesMode=this.coordinatesMode,this.coordinatesMode){case i.PLANAR_MODE:e.Matrix.IdentityToRef(this._cachedTextureMatrix),this._cachedTextureMatrix[0]=this.uScale,this._cachedTextureMatrix[5]=this.vScale,this._cachedTextureMatrix[12]=this.uOffset,this._cachedTextureMatrix[13]=this.vOffset;break;case i.PROJECTION_MODE:e.Matrix.IdentityToRef(this._projectionModeMatrix),this._projectionModeMatrix.m[0]=.5,this._projectionModeMatrix.m[5]=-.5,this._projectionModeMatrix.m[10]=0,this._projectionModeMatrix.m[12]=.5,this._projectionModeMatrix.m[13]=.5,this._projectionModeMatrix.m[14]=1,this._projectionModeMatrix.m[15]=1,this.getScene().getProjectionMatrix().multiplyToRef(this._projectionModeMatrix,this._cachedTextureMatrix);break;default:e.Matrix.IdentityToRef(this._cachedTextureMatrix)}return this._cachedTextureMatrix},i.prototype.clone=function(){var t=this;return e.SerializationHelper.Clone(function(){return new i(t._texture.url,t.getScene(),t._noMipmap,t._invertY,t._samplingMode)},this)},i.CreateFromBase64String=function(e,t,n,r,o,s,a,h){return void 0===s&&(s=i.TRILINEAR_SAMPLINGMODE),void 0===a&&(a=null),void 0===h&&(h=null),new i("data:"+t,n,r,o,s,a,h,e)},i.Parse=function(t,n,r){if(t.isCube)return e.CubeTexture.Parse(t,n,r);if(!t.name&&!t.isRenderTarget)return null;var o=e.SerializationHelper.Parse(function(){if(t.mirrorPlane){var o=new e.MirrorTexture(t.name,t.renderTargetSize,n);return o._waitingRenderList=t.renderList,o.mirrorPlane=e.Plane.FromArray(t.mirrorPlane),o}if(t.isRenderTarget){var s=new e.RenderTargetTexture(t.name,t.renderTargetSize,n);return s._waitingRenderList=t.renderList,s}var a;return a=t.base64String?i.CreateFromBase64String(t.base64String,t.name,n):new i(r+t.name,n)},t,n);if(t.animations)for(var s=0;su;u++)this.renderToTarget(u,o,e,t),i.incrementRenderId(),i.resetCachedMaterial();else this.renderToTarget(0,o,e,t);this.onAfterUnbind&&this.onAfterUnbind(),this.activeCamera&&this.activeCamera!==i.activeCamera&&i.setTransformMatrix(i.activeCamera.getViewMatrix(),i.activeCamera.getProjectionMatrix(!0)),i.resetCachedMaterial()}},i.prototype.renderToTarget=function(t,i,n,r){var o=this.getScene(),s=o.getEngine();n&&o.postProcessManager._prepareFrame(this._texture)||(this.isCube?s.bindFramebuffer(this._texture,t):s.bindFramebuffer(this._texture)),this.onBeforeRender&&this.onBeforeRender(t),this.onClear?this.onClear(s):s.clear(o.clearColor,!0,!0),this._doNotChangeAspectRatio||o.updateTransformMatrix(!0),this._renderingManager.render(this.customRenderFunction,i,this.renderParticles,this.renderSprites),n&&o.postProcessManager._finalizeFrame(!1,this._texture,t),this._doNotChangeAspectRatio||o.updateTransformMatrix(!0),this.onAfterRender&&this.onAfterRender(t),r&&e.Tools.DumpFramebuffer(this._size,this._size,s),this.isCube&&5!==t||(this.isCube&&5===t&&s.generateMipMapsForCubemap(this._texture),s.unBindFramebuffer(this._texture,this.isCube))},i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e.width,this.getScene(),this._generateMipMaps);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.coordinatesMode=this.coordinatesMode,t.renderList=this.renderList.slice(0),t},i.prototype.serialize=function(){if(!this.name)return null;var e=t.prototype.serialize.call(this);e.renderTargetSize=this.getRenderSize(),e.renderList=[];for(var i=0;io;o++)i.bindFramebuffer(this._texture,o),this._effect.setFloat("face",o),i.clear(t.clearColor,!0,!0),i.draw(!0,0,6),5===o&&i.generateMipMapsForCubemap(this._texture);else i.bindFramebuffer(this._texture),i.clear(t.clearColor,!0,!0),i.draw(!0,0,6);i.unBindFramebuffer(this._texture,this.isCube),this.onGenerated&&this.onGenerated()},t.prototype.clone=function(){var e=this.getSize(),i=new t(this.name,e.width,this._fragment,this.getScene(),this._fallbackTexture,this._generateMipMaps);return i.hasAlpha=this.hasAlpha,i.level=this.level,i.coordinatesMode=this.coordinatesMode,i},t.prototype.dispose=function(){var t=this.getScene()._proceduralTextures.indexOf(this);t>=0&&this.getScene()._proceduralTextures.splice(t,1),e.prototype.dispose.call(this)},t}(e.Texture);e.ProceduralTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,n,r,o){var s=this;t.call(this,i,n,r,o,!0),this.mirrorPlane=new e.Plane(0,1,0,1),this._transformMatrix=e.Matrix.Zero(),this._mirrorMatrix=e.Matrix.Zero(),this.onBeforeRender=function(){e.Matrix.ReflectionToRef(s.mirrorPlane,s._mirrorMatrix),s._savedViewMatrix=r.getViewMatrix(),s._mirrorMatrix.multiplyToRef(s._savedViewMatrix,s._transformMatrix),r.setTransformMatrix(s._transformMatrix,r.getProjectionMatrix()),r.clipPlane=s.mirrorPlane,r.getEngine().cullBackFaces=!1,r._mirroredCameraPosition=e.Vector3.TransformCoordinates(r.activeCamera.position,s._mirrorMatrix)},this.onAfterRender=function(){r.setTransformMatrix(s._savedViewMatrix,r.getProjectionMatrix()),r.getEngine().cullBackFaces=!0,r._mirroredCameraPosition=null,delete r.clipPlane}}return __extends(i,t),i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e.width,this.getScene(),this._generateMipMaps);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.mirrorPlane=this.mirrorPlane.clone(),t.renderList=this.renderList.slice(0),t},i.prototype.serialize=function(){if(!this.name)return null;var e=t.prototype.serialize.call(this);return e.mirrorPlane=this.mirrorPlane.asArray(),e},i}(e.RenderTargetTexture);e.MirrorTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,n,r,o){var s=this;t.call(this,i,n,r,o,!0),this.refractionPlane=new e.Plane(0,1,0,1),this.depth=2,this.onBeforeRender=function(){r.clipPlane=s.refractionPlane},this.onAfterRender=function(){delete r.clipPlane}}return __extends(i,t),i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e.width,this.getScene(),this._generateMipMaps);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.refractionPlane=this.refractionPlane.clone(),t.renderList=this.renderList.slice(0),t.depth=this.depth,t},i.prototype.serialize=function(){if(!this.name)return null;var e=t.prototype.serialize.call(this);return e.mirrorPlane=this.refractionPlane.asArray(),e.depth=this.depth,e},i}(e.RenderTargetTexture);e.RefractionTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,n,r,o,s){void 0===s&&(s=e.Texture.TRILINEAR_SAMPLINGMODE),t.call(this,null,r,!o),this.name=i,this.wrapU=e.Texture.CLAMP_ADDRESSMODE,this.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._generateMipMaps=o,n.getContext?(this._canvas=n,this._texture=r.getEngine().createDynamicTexture(n.width,n.height,o,s)):(this._canvas=document.createElement("canvas"),n.width?this._texture=r.getEngine().createDynamicTexture(n.width,n.height,o,s):this._texture=r.getEngine().createDynamicTexture(n,n,o,s));var a=this.getSize();this._canvas.width=a.width,this._canvas.height=a.height,this._context=this._canvas.getContext("2d")}return __extends(i,t),Object.defineProperty(i.prototype,"canRescale",{get:function(){return!0},enumerable:!0,configurable:!0}),i.prototype.scale=function(e){var t=this.getSize();t.width*=e,t.height*=e,this._canvas.width=t.width,this._canvas.height=t.height,this.releaseInternalTexture(),this._texture=this.getScene().getEngine().createDynamicTexture(t.width,t.height,this._generateMipMaps,this._samplingMode)},i.prototype.getContext=function(){return this._context},i.prototype.clear=function(){var e=this.getSize();this._context.fillRect(0,0,e.width,e.height)},i.prototype.update=function(e){this.getScene().getEngine().updateDynamicTexture(this._texture,this._canvas,void 0===e?!0:e)},i.prototype.drawText=function(e,t,i,n,r,o,s,a){void 0===a&&(a=!0);var h=this.getSize();if(o&&(this._context.fillStyle=o,this._context.fillRect(0,0,h.width,h.height)),this._context.font=n,null===t){var c=this._context.measureText(e);t=(h.width-c.width)/2}this._context.fillStyle=r,this._context.fillText(e,t,i),a&&this.update(s)},i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e.width,this.getScene(),this._generateMipMaps);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.wrapU=this.wrapU,t.wrapV=this.wrapV,t},i}(e.Texture);e.DynamicTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,n,r,o,s,a){var h=this;void 0===o&&(o=!1),void 0===s&&(s=!1),void 0===a&&(a=e.Texture.TRILINEAR_SAMPLINGMODE),t.call(this,null,r,!o,s),this._autoLaunch=!0;var c;this.name=i,n instanceof HTMLVideoElement?this.video=n:(c=n,this.video=document.createElement("video"),this.video.autoplay=!1,this.video.loop=!0),this._generateMipMaps=o,this._samplingMode=a,e.Tools.IsExponentOfTwo(this.video.videoWidth)&&e.Tools.IsExponentOfTwo(this.video.videoHeight)?(this.wrapU=e.Texture.WRAP_ADDRESSMODE,this.wrapV=e.Texture.WRAP_ADDRESSMODE):(this.wrapU=e.Texture.CLAMP_ADDRESSMODE,this.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._generateMipMaps=!1),c?(this.video.addEventListener("canplaythrough",function(){h._createTexture()}),c.forEach(function(e){var t=document.createElement("source");t.src=e,h.video.appendChild(t)})):this._createTexture(),this._lastUpdate=e.Tools.Now}return __extends(i,t),i.prototype._createTexture=function(){this._texture=this.getScene().getEngine().createDynamicTexture(this.video.videoWidth,this.video.videoHeight,this._generateMipMaps,this._samplingMode,!1),this._texture.isReady=!0},i.prototype.update=function(){this._autoLaunch&&(this._autoLaunch=!1,this.video.play());var t=e.Tools.Now;return t-this._lastUpdate<15||this.video.readyState!==this.video.HAVE_ENOUGH_DATA?!1:(this._lastUpdate=t,this.getScene().getEngine().updateVideoTexture(this._texture,this.video,this._invertY),!0)},i}(e.Texture);e.VideoTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i,n,r,o,s){t.call(this,e,n,null,r,o,s),this._animate=!0,this._time=0,this._texturePath=i,this.loadJson(i),this.refreshRate=1}return __extends(i,t),i.prototype.loadJson=function(t){function i(){e.Tools.Log("No config file found in "+t+" trying to use ShadersStore or DOM element");try{r.setFragment(r._texturePath)}catch(i){e.Tools.Error("No json or ShaderStore or DOM element found for CustomProceduralTexture")}}var n=this,r=this,o=t+"/config.json",s=new XMLHttpRequest;s.open("GET",o,!0),s.addEventListener("load",function(){if(200===s.status||e.Tools.ValidateXHRData(s,1))try{n._config=JSON.parse(s.response),n.updateShaderUniforms(),n.updateTextures(),n.setFragment(n._texturePath+"/custom"),n._animate=n._config.animate,n.refreshRate=n._config.refreshrate}catch(t){i()}else i()},!1),s.addEventListener("error",function(){i()},!1);try{s.send()}catch(a){e.Tools.Error("CustomProceduralTexture: Error on XHR send request.")}},i.prototype.isReady=function(){if(!t.prototype.isReady.call(this))return!1;for(var e in this._textures){var i=this._textures[e];if(!i.isReady())return!1}return!0},i.prototype.render=function(e){this._animate&&(this._time+=.03*this.getScene().getAnimationRatio(),this.updateShaderUniforms()),t.prototype.render.call(this,e)},i.prototype.updateTextures=function(){for(var t=0;tthis._maxRank&&(this._maxRank=e),this._defines[e]=new Array),this._defines[e].push(t)},t.prototype.addCPUSkinningFallback=function(e,t){this._meshRank=e,this._mesh=t,e>this._maxRank&&(this._maxRank=e)},Object.defineProperty(t.prototype,"isMoreFallbacks",{get:function(){return this._currentRank<=this._maxRank},enumerable:!0,configurable:!0}),t.prototype.reduce=function(t){for(var i=this._defines[this._currentRank],n=0;n-1?i:e.Engine.ShadersRepository+i,e.Tools.LoadFile(o+".vertex.fx",n)},t.prototype._loadFragmentShader=function(i,n){if(i instanceof HTMLElement){var r=e.Tools.GetDOMTextContent(i);return void n(r)}if(t.ShadersStore[i+"PixelShader"])return void n(t.ShadersStore[i+"PixelShader"]);if(t.ShadersStore[i+"FragmentShader"])return void n(t.ShadersStore[i+"FragmentShader"]);var o;o="."===i[0]||"/"===i[0]||i.indexOf("http")>-1?i:e.Engine.ShadersRepository+i,e.Tools.LoadFile(o+".fragment.fx",n)},t.prototype._dumpShadersName=function(){this.name.vertexElement?(e.Tools.Error("Vertex shader:"+this.name.vertexElement),e.Tools.Error("Fragment shader:"+this.name.fragmentElement)):this.name.vertex?(e.Tools.Error("Vertex shader:"+this.name.vertex),e.Tools.Error("Fragment shader:"+this.name.fragment)):(e.Tools.Error("Vertex shader:"+this.name),e.Tools.Error("Fragment shader:"+this.name))},t.prototype._processIncludes=function(i,n){for(var r=this,o=/#include<(.+)>(\((.*)\))*(\[(.*)\])*/g,s=o.exec(i),a=new String(i);null!=s;){var h=s[1];if(!t.IncludesShadersStore[h]){var c=e.Engine.ShadersRepository+"ShadersInclude/"+h+".fx";return void e.Tools.LoadFile(c,function(e){t.IncludesShadersStore[h]=e,r._processIncludes(a,n)})}var l=t.IncludesShadersStore[h];if(s[2])for(var u=s[3].split(","),d=0;dn;n++)this._valueCache[t].m[n]=i.m[n]},t.prototype._cacheFloat2=function(e,t,i){return this._valueCache[e]?(this._valueCache[e][0]=t,void(this._valueCache[e][1]=i)):void(this._valueCache[e]=[t,i])},t.prototype._cacheFloat3=function(e,t,i,n){return this._valueCache[e]?(this._valueCache[e][0]=t,this._valueCache[e][1]=i,void(this._valueCache[e][2]=n)):void(this._valueCache[e]=[t,i,n])},t.prototype._cacheFloat4=function(e,t,i,n,r){return this._valueCache[e]?(this._valueCache[e][0]=t,this._valueCache[e][1]=i,this._valueCache[e][2]=n,void(this._valueCache[e][3]=r)):void(this._valueCache[e]=[t,i,n,r])},t.prototype.setArray=function(e,t){return this._engine.setArray(this.getUniform(e),t),this},t.prototype.setArray2=function(e,t){return this._engine.setArray2(this.getUniform(e),t),this},t.prototype.setArray3=function(e,t){return this._engine.setArray3(this.getUniform(e),t),this},t.prototype.setArray4=function(e,t){return this._engine.setArray4(this.getUniform(e),t),this},t.prototype.setMatrices=function(e,t){return this._engine.setMatrices(this.getUniform(e),t),this},t.prototype.setMatrix=function(e,t){return this._engine.setMatrix(this.getUniform(e),t),this},t.prototype.setMatrix3x3=function(e,t){return this._engine.setMatrix3x3(this.getUniform(e),t),this},t.prototype.setMatrix2x2=function(e,t){return this._engine.setMatrix2x2(this.getUniform(e),t),this},t.prototype.setFloat=function(e,t){return this._valueCache[e]&&this._valueCache[e]===t?this:(this._valueCache[e]=t,this._engine.setFloat(this.getUniform(e),t),this)},t.prototype.setBool=function(e,t){return this._valueCache[e]&&this._valueCache[e]===t?this:(this._valueCache[e]=t,this._engine.setBool(this.getUniform(e),t?1:0),this)},t.prototype.setVector2=function(e,t){return this._valueCache[e]&&this._valueCache[e][0]===t.x&&this._valueCache[e][1]===t.y?this:(this._cacheFloat2(e,t.x,t.y),this._engine.setFloat2(this.getUniform(e),t.x,t.y),this)},t.prototype.setFloat2=function(e,t,i){return this._valueCache[e]&&this._valueCache[e][0]===t&&this._valueCache[e][1]===i?this:(this._cacheFloat2(e,t,i),this._engine.setFloat2(this.getUniform(e),t,i),this)},t.prototype.setVector3=function(e,t){return this._valueCache[e]&&this._valueCache[e][0]===t.x&&this._valueCache[e][1]===t.y&&this._valueCache[e][2]===t.z?this:(this._cacheFloat3(e,t.x,t.y,t.z),this._engine.setFloat3(this.getUniform(e),t.x,t.y,t.z),this)},t.prototype.setFloat3=function(e,t,i,n){return this._valueCache[e]&&this._valueCache[e][0]===t&&this._valueCache[e][1]===i&&this._valueCache[e][2]===n?this:(this._cacheFloat3(e,t,i,n),this._engine.setFloat3(this.getUniform(e),t,i,n),this)},t.prototype.setVector4=function(e,t){return this._valueCache[e]&&this._valueCache[e][0]===t.x&&this._valueCache[e][1]===t.y&&this._valueCache[e][2]===t.z&&this._valueCache[e][3]===t.w?this:(this._cacheFloat4(e,t.x,t.y,t.z,t.w),this._engine.setFloat4(this.getUniform(e),t.x,t.y,t.z,t.w),this)},t.prototype.setFloat4=function(e,t,i,n,r){return this._valueCache[e]&&this._valueCache[e][0]===t&&this._valueCache[e][1]===i&&this._valueCache[e][2]===n&&this._valueCache[e][3]===r?this:(this._cacheFloat4(e,t,i,n,r),this._engine.setFloat4(this.getUniform(e),t,i,n,r),this)},t.prototype.setColor3=function(e,t){return this._valueCache[e]&&this._valueCache[e][0]===t.r&&this._valueCache[e][1]===t.g&&this._valueCache[e][2]===t.b?this:(this._cacheFloat3(e,t.r,t.g,t.b),this._engine.setColor3(this.getUniform(e),t),this)},t.prototype.setColor4=function(e,t,i){return this._valueCache[e]&&this._valueCache[e][0]===t.r&&this._valueCache[e][1]===t.g&&this._valueCache[e][2]===t.b&&this._valueCache[e][3]===i?this:(this._cacheFloat4(e,t.r,t.g,t.b,i),this._engine.setColor4(this.getUniform(e),t,i),this)},t.ShadersStore={},t.IncludesShadersStore={},t}();e.Effect=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=4,i=function(){function i(){}return i.PrepareDefinesForLights=function(i,n,r){for(var o=0,s=!1,a=0;a0){for(var c=0;c0){for(var u=0;un;n++)e["LIGHT"+n]&&(n>0&&i.addFallback(n,"LIGHT"+n),e["SHADOW"+n]&&i.addFallback(0,"SHADOW"+n),e["SHADOWPCF"+n]&&i.addFallback(0,"SHADOWPCF"+n),e["SHADOWVSM"+n]&&i.addFallback(0,"SHADOWVSM"+n))},i.PrepareAttributesForBones=function(t,i,n,r){n.NUM_BONE_INFLUENCERS>0&&(r.addCPUSkinningFallback(0,i),t.push(e.VertexBuffer.MatricesIndicesKind),t.push(e.VertexBuffer.MatricesWeightsKind),n.NUM_BONE_INFLUENCERS>4&&(t.push(e.VertexBuffer.MatricesIndicesExtraKind),t.push(e.VertexBuffer.MatricesWeightsExtraKind)))},i.PrepareAttributesForInstances=function(e,t){t.INSTANCES&&(e.push("world0"),e.push("world1"),e.push("world2"),e.push("world3"))},i.BindLightShadow=function(e,t,i,n,r,o){var s=e.getShadowGenerator();return i.receiveShadows&&s&&(e.needCube()?o||(o=!0,r.setFloat2("depthValues",t.activeCamera.minZ,t.activeCamera.maxZ)):r.setMatrix("lightMatrix"+n,s.getTransformMatrix()),r.setTexture("shadowSampler"+n,s.getShadowMapForRendering()),r.setFloat3("shadowsInfo"+n,s.getDarkness(),s.blurScale/s.getShadowMap().getSize().width,s.bias)),o},i.BindLightProperties=function(t,i,n){t instanceof e.PointLight?t.transferToEffect(i,"vLightData"+n):t instanceof e.DirectionalLight?t.transferToEffect(i,"vLightData"+n):t instanceof e.SpotLight?t.transferToEffect(i,"vLightData"+n,"vLightDirection"+n):t instanceof e.HemisphericLight&&t.transferToEffect(i,"vLightData"+n,"vLightGround"+n)},i.BindLights=function(n,r,o,s){for(var a=0,h=!1,c=0;c=0&&this._scene.materials.splice(t,1),e&&this._effect&&(this._scene.getEngine()._releaseEffect(this._effect),this._effect=null),t=0;t0&&(this._defines.ROUGHNESS=!0),this.useReflectionOverAlpha&&(this._defines.REFLECTIONOVERALPHA=!0),this.reflectionTexture.coordinatesMode===e.Texture.INVCUBIC_MODE&&(this._defines.INVERTCUBICMAP=!0),this._defines.REFLECTIONMAP_3D=this.reflectionTexture.isCube,this.reflectionTexture.coordinatesMode){case e.Texture.CUBIC_MODE:case e.Texture.INVCUBIC_MODE:this._defines.REFLECTIONMAP_CUBIC=!0;break;case e.Texture.EXPLICIT_MODE:this._defines.REFLECTIONMAP_EXPLICIT=!0;break;case e.Texture.PLANAR_MODE:this._defines.REFLECTIONMAP_PLANAR=!0;break;case e.Texture.PROJECTION_MODE:this._defines.REFLECTIONMAP_PROJECTION=!0;break;case e.Texture.SKYBOX_MODE:this._defines.REFLECTIONMAP_SKYBOX=!0;break;case e.Texture.SPHERICAL_MODE:this._defines.REFLECTIONMAP_SPHERICAL=!0;break;case e.Texture.EQUIRECTANGULAR_MODE:this._defines.REFLECTIONMAP_EQUIRECTANGULAR=!0;break;case e.Texture.FIXED_EQUIRECTANGULAR_MODE:this._defines.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!0}}if(this.emissiveTexture&&n.EmissiveTextureEnabled){if(!this.emissiveTexture.isReady())return!1;h=!0,this._defines.EMISSIVE=!0}if(this.lightmapTexture&&n.LightmapTextureEnabled){if(!this.lightmapTexture.isReady())return!1;h=!0,this._defines.LIGHTMAP=!0,this._defines.USELIGHTMAPASSHADOWMAP=this.useLightmapAsShadowmap}if(this.specularTexture&&n.SpecularTextureEnabled){if(!this.specularTexture.isReady())return!1;h=!0,this._defines.SPECULAR=!0,this._defines.GLOSSINESS=this.useGlossinessFromSpecularMapAlpha}if(o.getEngine().getCaps().standardDerivatives&&this.bumpTexture&&n.BumpTextureEnabled){if(!this.bumpTexture.isReady())return!1;h=!0,this._defines.BUMP=!0,this.useParallax&&(this._defines.PARALLAX=!0,this.useParallaxOcclusion&&(this._defines.PARALLAXOCCLUSION=!0))}if(this.refractionTexture&&n.RefractionTextureEnabled){if(!this.refractionTexture.isReady())return!1;h=!0,this._defines.REFRACTION=!0,this._defines.REFRACTIONMAP_3D=this.refractionTexture.isCube}}if(o.clipPlane&&(this._defines.CLIPPLANE=!0),s.getAlphaTesting()&&(this._defines.ALPHATEST=!0),this._shouldUseAlphaFromDiffuseTexture()&&(this._defines.ALPHAFROMDIFFUSE=!0),this.useEmissiveAsIllumination&&(this._defines.EMISSIVEASILLUMINATION=!0),this.linkEmissiveWithDiffuse&&(this._defines.LINKEMISSIVEWITHDIFFUSE=!0),this.useLogarithmicDepth&&(this._defines.LOGARITHMICDEPTH=!0),(this.pointsCloud||o.forcePointsCloud)&&(this._defines.POINTSIZE=!0),o.fogEnabled&&i&&i.applyFog&&o.fogMode!==e.Scene.FOGMODE_NONE&&this.fogEnabled&&(this._defines.FOG=!0),o.lightsEnabled&&!this.disableLighting&&(a=e.MaterialHelper.PrepareDefinesForLights(o,i,this._defines)),n.FresnelEnabled&&(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled||this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled||this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled||this.refractionFresnelParameters&&this.refractionFresnelParameters.isEnabled||this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled)&&(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled&&(this._defines.DIFFUSEFRESNEL=!0),this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled&&(this._defines.OPACITYFRESNEL=!0),this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled&&(this._defines.REFLECTIONFRESNEL=!0,this.useReflectionFresnelFromSpecular&&(this._defines.REFLECTIONFRESNELFROMSPECULAR=!0)),this.refractionFresnelParameters&&this.refractionFresnelParameters.isEnabled&&(this._defines.REFRACTIONFRESNEL=!0),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled&&(this._defines.EMISSIVEFRESNEL=!0),a=!0,this._defines.FRESNEL=!0),this._defines.SPECULARTERM&&this.useSpecularOverAlpha&&(this._defines.SPECULAROVERALPHA=!0),i&&(a&&i.isVerticesDataPresent(e.VertexBuffer.NormalKind)&&(this._defines.NORMAL=!0),h&&(i.isVerticesDataPresent(e.VertexBuffer.UVKind)&&(this._defines.UV1=!0),i.isVerticesDataPresent(e.VertexBuffer.UV2Kind)&&(this._defines.UV2=!0)),i.useVertexColors&&i.isVerticesDataPresent(e.VertexBuffer.ColorKind)&&(this._defines.VERTEXCOLOR=!0,i.hasVertexAlpha&&(this._defines.VERTEXALPHA=!0)),i.useBones&&i.computeBonesUsingShaders&&(this._defines.NUM_BONE_INFLUENCERS=i.numBoneInfluencers,this._defines.BonesPerMesh=i.skeleton.bones.length+1),r&&(this._defines.INSTANCES=!0)),!this._defines.isEqual(this._cachedDefines)){this._defines.cloneTo(this._cachedDefines),o.resetCachedMaterial();var c=new e.EffectFallbacks;this._defines.REFLECTION&&c.addFallback(0,"REFLECTION"),this._defines.SPECULAR&&c.addFallback(0,"SPECULAR"),this._defines.BUMP&&c.addFallback(0,"BUMP"),this._defines.PARALLAX&&c.addFallback(1,"PARALLAX"),this._defines.PARALLAXOCCLUSION&&c.addFallback(0,"PARALLAXOCCLUSION"),this._defines.SPECULAROVERALPHA&&c.addFallback(0,"SPECULAROVERALPHA"),this._defines.FOG&&c.addFallback(1,"FOG"),this._defines.POINTSIZE&&c.addFallback(0,"POINTSIZE"),this._defines.LOGARITHMICDEPTH&&c.addFallback(0,"LOGARITHMICDEPTH"),e.MaterialHelper.HandleFallbacksForShadows(this._defines,c),this._defines.SPECULARTERM&&c.addFallback(0,"SPECULARTERM"),this._defines.DIFFUSEFRESNEL&&c.addFallback(1,"DIFFUSEFRESNEL"),this._defines.OPACITYFRESNEL&&c.addFallback(2,"OPACITYFRESNEL"),this._defines.REFLECTIONFRESNEL&&c.addFallback(3,"REFLECTIONFRESNEL"),this._defines.EMISSIVEFRESNEL&&c.addFallback(4,"EMISSIVEFRESNEL"),this._defines.FRESNEL&&c.addFallback(4,"FRESNEL");var l=[e.VertexBuffer.PositionKind];this._defines.NORMAL&&l.push(e.VertexBuffer.NormalKind),this._defines.UV1&&l.push(e.VertexBuffer.UVKind),this._defines.UV2&&l.push(e.VertexBuffer.UV2Kind),this._defines.VERTEXCOLOR&&l.push(e.VertexBuffer.ColorKind),e.MaterialHelper.PrepareAttributesForBones(l,i,this._defines,c),e.MaterialHelper.PrepareAttributesForInstances(l,this._defines);var u="default";o.getEngine().getCaps().standardDerivatives||(u="legacydefault");var d=this._defines.toString();this._effect=o.getEngine().createEffect(u,l,["world","view","viewProjection","vEyePosition","vLightsType","vAmbientColor","vDiffuseColor","vSpecularColor","vEmissiveColor","vLightData0","vLightDiffuse0","vLightSpecular0","vLightDirection0","vLightGround0","lightMatrix0","vLightData1","vLightDiffuse1","vLightSpecular1","vLightDirection1","vLightGround1","lightMatrix1","vLightData2","vLightDiffuse2","vLightSpecular2","vLightDirection2","vLightGround2","lightMatrix2","vLightData3","vLightDiffuse3","vLightSpecular3","vLightDirection3","vLightGround3","lightMatrix3","vFogInfos","vFogColor","pointSize","vDiffuseInfos","vAmbientInfos","vOpacityInfos","vReflectionInfos","vEmissiveInfos","vSpecularInfos","vBumpInfos","vLightmapInfos","vRefractionInfos","mBones","vClipPlane","diffuseMatrix","ambientMatrix","opacityMatrix","reflectionMatrix","emissiveMatrix","specularMatrix","bumpMatrix","lightmapMatrix","refractionMatrix","shadowsInfo0","shadowsInfo1","shadowsInfo2","shadowsInfo3","depthValues","diffuseLeftColor","diffuseRightColor","opacityParts","reflectionLeftColor","reflectionRightColor","emissiveLeftColor","emissiveRightColor","refractionLeftColor","refractionRightColor","logarithmicDepthConstant"],["diffuseSampler","ambientSampler","opacitySampler","reflectionCubeSampler","reflection2DSampler","emissiveSampler","specularSampler","bumpSampler","lightmapSampler","refractionCubeSampler","refraction2DSampler","shadowSampler0","shadowSampler1","shadowSampler2","shadowSampler3"],d,c,this.onCompiled,this.onError)}return this._effect.isReady()?(this._renderId=o.getRenderId(),this._wasPreviouslyReady=!0,i&&(i._materialDefines||(i._materialDefines=new t),this._defines.cloneTo(i._materialDefines)),!0):!1},n.prototype.unbind=function(){this.reflectionTexture&&this.reflectionTexture.isRenderTarget&&this._effect.setTexture("reflection2DSampler",null),this.refractionTexture&&this.refractionTexture.isRenderTarget&&this._effect.setTexture("refraction2DSampler",null),i.prototype.unbind.call(this)},n.prototype.bindOnlyWorldMatrix=function(e){this._effect.setMatrix("world",e)},n.prototype.bind=function(t,r){var o=this.getScene();if(this.bindOnlyWorldMatrix(t),e.MaterialHelper.BindBonesParameters(r,this._effect),o.getCachedMaterial()!==this){if(this._effect.setMatrix("viewProjection",o.getTransformMatrix()),n.FresnelEnabled&&(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled&&(this._effect.setColor4("diffuseLeftColor",this.diffuseFresnelParameters.leftColor,this.diffuseFresnelParameters.power),this._effect.setColor4("diffuseRightColor",this.diffuseFresnelParameters.rightColor,this.diffuseFresnelParameters.bias)),this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled&&this._effect.setColor4("opacityParts",new e.Color3(this.opacityFresnelParameters.leftColor.toLuminance(),this.opacityFresnelParameters.rightColor.toLuminance(),this.opacityFresnelParameters.bias),this.opacityFresnelParameters.power), this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled&&(this._effect.setColor4("reflectionLeftColor",this.reflectionFresnelParameters.leftColor,this.reflectionFresnelParameters.power),this._effect.setColor4("reflectionRightColor",this.reflectionFresnelParameters.rightColor,this.reflectionFresnelParameters.bias)),this.refractionFresnelParameters&&this.refractionFresnelParameters.isEnabled&&(this._effect.setColor4("refractionLeftColor",this.refractionFresnelParameters.leftColor,this.refractionFresnelParameters.power),this._effect.setColor4("refractionRightColor",this.refractionFresnelParameters.rightColor,this.refractionFresnelParameters.bias)),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled&&(this._effect.setColor4("emissiveLeftColor",this.emissiveFresnelParameters.leftColor,this.emissiveFresnelParameters.power),this._effect.setColor4("emissiveRightColor",this.emissiveFresnelParameters.rightColor,this.emissiveFresnelParameters.bias))),o.texturesEnabled&&(this.diffuseTexture&&n.DiffuseTextureEnabled&&(this._effect.setTexture("diffuseSampler",this.diffuseTexture),this._effect.setFloat2("vDiffuseInfos",this.diffuseTexture.coordinatesIndex,this.diffuseTexture.level),this._effect.setMatrix("diffuseMatrix",this.diffuseTexture.getTextureMatrix())),this.ambientTexture&&n.AmbientTextureEnabled&&(this._effect.setTexture("ambientSampler",this.ambientTexture),this._effect.setFloat2("vAmbientInfos",this.ambientTexture.coordinatesIndex,this.ambientTexture.level),this._effect.setMatrix("ambientMatrix",this.ambientTexture.getTextureMatrix())),this.opacityTexture&&n.OpacityTextureEnabled&&(this._effect.setTexture("opacitySampler",this.opacityTexture),this._effect.setFloat2("vOpacityInfos",this.opacityTexture.coordinatesIndex,this.opacityTexture.level),this._effect.setMatrix("opacityMatrix",this.opacityTexture.getTextureMatrix())),this.reflectionTexture&&n.ReflectionTextureEnabled&&(this.reflectionTexture.isCube?this._effect.setTexture("reflectionCubeSampler",this.reflectionTexture):this._effect.setTexture("reflection2DSampler",this.reflectionTexture),this._effect.setMatrix("reflectionMatrix",this.reflectionTexture.getReflectionTextureMatrix()),this._effect.setFloat2("vReflectionInfos",this.reflectionTexture.level,this.roughness)),this.emissiveTexture&&n.EmissiveTextureEnabled&&(this._effect.setTexture("emissiveSampler",this.emissiveTexture),this._effect.setFloat2("vEmissiveInfos",this.emissiveTexture.coordinatesIndex,this.emissiveTexture.level),this._effect.setMatrix("emissiveMatrix",this.emissiveTexture.getTextureMatrix())),this.lightmapTexture&&n.LightmapTextureEnabled&&(this._effect.setTexture("lightmapSampler",this.lightmapTexture),this._effect.setFloat2("vLightmapInfos",this.lightmapTexture.coordinatesIndex,this.lightmapTexture.level),this._effect.setMatrix("lightmapMatrix",this.lightmapTexture.getTextureMatrix())),this.specularTexture&&n.SpecularTextureEnabled&&(this._effect.setTexture("specularSampler",this.specularTexture),this._effect.setFloat2("vSpecularInfos",this.specularTexture.coordinatesIndex,this.specularTexture.level),this._effect.setMatrix("specularMatrix",this.specularTexture.getTextureMatrix())),this.bumpTexture&&o.getEngine().getCaps().standardDerivatives&&n.BumpTextureEnabled&&(this._effect.setTexture("bumpSampler",this.bumpTexture),this._effect.setFloat3("vBumpInfos",this.bumpTexture.coordinatesIndex,1/this.bumpTexture.level,this.parallaxScaleBias),this._effect.setMatrix("bumpMatrix",this.bumpTexture.getTextureMatrix())),this.refractionTexture&&n.RefractionTextureEnabled)){var s=1;this.refractionTexture.isCube?this._effect.setTexture("refractionCubeSampler",this.refractionTexture):(this._effect.setTexture("refraction2DSampler",this.refractionTexture),this._effect.setMatrix("refractionMatrix",this.refractionTexture.getReflectionTextureMatrix()),this.refractionTexture.depth&&(s=this.refractionTexture.depth)),this._effect.setFloat4("vRefractionInfos",this.refractionTexture.level,this.indexOfRefraction,s,this.invertRefractionY?-1:1)}e.MaterialHelper.BindClipPlane(this._effect,o),this.pointsCloud&&this._effect.setFloat("pointSize",this.pointSize),o.ambientColor.multiplyToRef(this.ambientColor,this._globalAmbientColor),this._effect.setVector3("vEyePosition",o._mirroredCameraPosition?o._mirroredCameraPosition:o.activeCamera.position),this._effect.setColor3("vAmbientColor",this._globalAmbientColor),this._defines.SPECULARTERM&&this._effect.setColor4("vSpecularColor",this.specularColor,this.specularPower),this._effect.setColor3("vEmissiveColor",this.emissiveColor)}o.getCachedMaterial()===this&&this.isFrozen||(this._effect.setColor4("vDiffuseColor",this.diffuseColor,this.alpha*r.visibility),o.lightsEnabled&&!this.disableLighting&&e.MaterialHelper.BindLights(o,r,this._effect,this._defines),(o.fogEnabled&&r.applyFog&&o.fogMode!==e.Scene.FOGMODE_NONE||this.reflectionTexture||this.refractionTexture)&&this._effect.setMatrix("view",o.getViewMatrix()),e.MaterialHelper.BindFogParameters(o,r,this._effect),e.MaterialHelper.BindLogDepth(this._defines,this._effect,o)),i.prototype.bind.call(this,t,r)},n.prototype.getAnimatables=function(){var e=[];return this.diffuseTexture&&this.diffuseTexture.animations&&this.diffuseTexture.animations.length>0&&e.push(this.diffuseTexture),this.ambientTexture&&this.ambientTexture.animations&&this.ambientTexture.animations.length>0&&e.push(this.ambientTexture),this.opacityTexture&&this.opacityTexture.animations&&this.opacityTexture.animations.length>0&&e.push(this.opacityTexture),this.reflectionTexture&&this.reflectionTexture.animations&&this.reflectionTexture.animations.length>0&&e.push(this.reflectionTexture),this.emissiveTexture&&this.emissiveTexture.animations&&this.emissiveTexture.animations.length>0&&e.push(this.emissiveTexture),this.specularTexture&&this.specularTexture.animations&&this.specularTexture.animations.length>0&&e.push(this.specularTexture),this.bumpTexture&&this.bumpTexture.animations&&this.bumpTexture.animations.length>0&&e.push(this.bumpTexture),this.lightmapTexture&&this.lightmapTexture.animations&&this.lightmapTexture.animations.length>0&&e.push(this.lightmapTexture),this.refractionTexture&&this.refractionTexture.animations&&this.refractionTexture.animations.length>0&&e.push(this.refractionTexture),e},n.prototype.dispose=function(e){this.diffuseTexture&&this.diffuseTexture.dispose(),this.ambientTexture&&this.ambientTexture.dispose(),this.opacityTexture&&this.opacityTexture.dispose(),this.reflectionTexture&&this.reflectionTexture.dispose(),this.emissiveTexture&&this.emissiveTexture.dispose(),this.specularTexture&&this.specularTexture.dispose(),this.bumpTexture&&this.bumpTexture.dispose(),this.lightmapTexture&&this.lightmapTexture.dispose(),this.refractionTexture&&this.refractionTexture.dispose(),i.prototype.dispose.call(this,e)},n.prototype.clone=function(t){var i=this;return e.SerializationHelper.Clone(function(){return new n(t,i.getScene())},this)},n.prototype.serialize=function(){return e.SerializationHelper.Serialize(this)},n.Parse=function(t,i,r){return e.SerializationHelper.Parse(function(){return new n(t.name,i)},t,i,r)},n.DiffuseTextureEnabled=!0,n.AmbientTextureEnabled=!0,n.OpacityTextureEnabled=!0,n.ReflectionTextureEnabled=!0,n.EmissiveTextureEnabled=!0,n.SpecularTextureEnabled=!0,n.BumpTextureEnabled=!0,n.FresnelEnabled=!0,n.LightmapTextureEnabled=!0,n.RefractionTextureEnabled=!0,__decorate([e.serializeAsTexture()],n.prototype,"diffuseTexture",void 0),__decorate([e.serializeAsTexture()],n.prototype,"ambientTexture",void 0),__decorate([e.serializeAsTexture()],n.prototype,"opacityTexture",void 0),__decorate([e.serializeAsTexture()],n.prototype,"reflectionTexture",void 0),__decorate([e.serializeAsTexture()],n.prototype,"emissiveTexture",void 0),__decorate([e.serializeAsTexture()],n.prototype,"specularTexture",void 0),__decorate([e.serializeAsTexture()],n.prototype,"bumpTexture",void 0),__decorate([e.serializeAsTexture()],n.prototype,"lightmapTexture",void 0),__decorate([e.serializeAsTexture()],n.prototype,"refractionTexture",void 0),__decorate([e.serializeAsColor3("ambient")],n.prototype,"ambientColor",void 0),__decorate([e.serializeAsColor3("diffuse")],n.prototype,"diffuseColor",void 0),__decorate([e.serializeAsColor3("specular")],n.prototype,"specularColor",void 0),__decorate([e.serializeAsColor3("emissive")],n.prototype,"emissiveColor",void 0),__decorate([e.serialize()],n.prototype,"specularPower",void 0),__decorate([e.serialize()],n.prototype,"useAlphaFromDiffuseTexture",void 0),__decorate([e.serialize()],n.prototype,"useEmissiveAsIllumination",void 0),__decorate([e.serialize()],n.prototype,"linkEmissiveWithDiffuse",void 0),__decorate([e.serialize()],n.prototype,"useReflectionFresnelFromSpecular",void 0),__decorate([e.serialize()],n.prototype,"useSpecularOverAlpha",void 0),__decorate([e.serialize()],n.prototype,"useReflectionOverAlpha",void 0),__decorate([e.serialize()],n.prototype,"disableLighting",void 0),__decorate([e.serialize()],n.prototype,"useParallax",void 0),__decorate([e.serialize()],n.prototype,"useParallaxOcclusion",void 0),__decorate([e.serialize()],n.prototype,"parallaxScaleBias",void 0),__decorate([e.serialize()],n.prototype,"roughness",void 0),__decorate([e.serialize()],n.prototype,"indexOfRefraction",void 0),__decorate([e.serialize()],n.prototype,"invertRefractionY",void 0),__decorate([e.serialize()],n.prototype,"useLightmapAsShadowmap",void 0),__decorate([e.serializeAsFresnelParameters()],n.prototype,"diffuseFresnelParameters",void 0),__decorate([e.serializeAsFresnelParameters()],n.prototype,"opacityFresnelParameters",void 0),__decorate([e.serializeAsFresnelParameters()],n.prototype,"reflectionFresnelParameters",void 0),__decorate([e.serializeAsFresnelParameters()],n.prototype,"refractionFresnelParameters",void 0),__decorate([e.serializeAsFresnelParameters()],n.prototype,"emissiveFresnelParameters",void 0),__decorate([e.serialize()],n.prototype,"useGlossinessFromSpecularMapAlpha",void 0),__decorate([e.serialize()],n.prototype,"useLogarithmicDepth",null),n}(e.Material);e.StandardMaterial=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i){t.call(this,e,i,!0),this.subMaterials=new Array,i.multiMaterials.push(this)}return __extends(i,t),i.prototype.getSubMaterial=function(e){return 0>e||e>=this.subMaterials.length?this.getScene().defaultMaterial:this.subMaterials[e]},i.prototype.isReady=function(e){for(var t=0;to;o++){var a=i.materials[o];if(a.id===t)return e.Material.Parse(a,n,r)}return null},n=function(e,t,i){t=t instanceof Array?t:[t];for(var n in t)if(e.name===t[n])return i.push(e.id),!0;return e.parentId&&-1!==i.indexOf(e.parentId)?(i.push(e.id),!0):!1},r=function(e,t){return e+" of "+(t?t.file+" from "+t.name+" version: "+t.version+", exporter version: "+t.exporter_version:"unknown")};e.SceneLoader.RegisterPlugin({extensions:".babylon",importMesh:function(t,o,s,a,h,c,l){var u="importMesh has failed JSON parse";try{var d=JSON.parse(s);u="";var f,p,m=e.SceneLoader.loggingLevel===e.SceneLoader.DETAILED_LOGGING,_=[],g=[],v=[];for(f=0,p=d.meshes.length;p>f;f++){var y=d.meshes[f];if(!t||n(y,t,v)){if(t instanceof Array&&delete t[t.indexOf(y.name)],y.geometryId&&d.geometries){var x=!1;["boxes","spheres","cylinders","toruses","grounds","planes","torusKnots","vertexData"].forEach(function(t){!x&&d.geometries[t]&&d.geometries[t]instanceof Array&&d.geometries[t].forEach(function(i){if(i.id===y.geometryId){switch(t){case"boxes":e.Geometry.Primitives.Box.Parse(i,o);break;case"spheres":e.Geometry.Primitives.Sphere.Parse(i,o);break;case"cylinders":e.Geometry.Primitives.Cylinder.Parse(i,o);break;case"toruses":e.Geometry.Primitives.Torus.Parse(i,o);break;case"grounds":e.Geometry.Primitives.Ground.Parse(i,o);break;case"planes":e.Geometry.Primitives.Plane.Parse(i,o);break;case"torusKnots":e.Geometry.Primitives.TorusKnot.Parse(i,o);break;case"vertexData":e.Geometry.Parse(i,o,a)}x=!0}})}),x||e.Tools.Warn("Geometry not found for mesh "+y.id)}if(y.materialId){var b=-1!==g.indexOf(y.materialId);if(!b&&d.multiMaterials)for(var E=0,A=d.multiMaterials.length;A>E;E++){var T=d.multiMaterials[E];if(T.id===y.materialId){for(var P=0,M=T.materials.length;M>P;P++){var S=T.materials[P];g.push(S);var C=i(S,d,o,a);u+="\n Material "+C.toString(m)}g.push(T.id);var I=e.Material.ParseMultiMaterial(T,o);b=!0,u+="\n Multi-Material "+I.toString(m);break}}if(!b){g.push(y.materialId);var C=i(y.materialId,d,o,a);C?u+="\n Material "+C.toString(m):e.Tools.Warn("Material not found for mesh "+y.id)}}if(y.skeletonId>-1&&o.skeletons){var R=_.indexOf(y.skeletonId)>-1;if(!R)for(var D=0,O=d.skeletons.length;O>D;D++){var L=d.skeletons[D];if(L.id===y.skeletonId){var w=e.Skeleton.Parse(L,o);l.push(w),_.push(L.id),u+="\n Skeleton "+w.toString(m)}}}var B=e.Mesh.Parse(y,o,a);h.push(B),u+="\n Mesh "+B.toString(m)}}var F;for(f=0,p=o.meshes.length;p>f;f++)F=o.meshes[f],F._waitingParentId&&(F.parent=o.getLastEntryByID(F._waitingParentId),F._waitingParentId=void 0);for(f=0,p=o.meshes.length;p>f;f++)F=o.meshes[f],F._waitingFreezeWorldMatrix?(F.freezeWorldMatrix(),F._waitingFreezeWorldMatrix=void 0):F.computeWorldMatrix(!0);if(d.particleSystems)for(f=0,p=d.particleSystems.length;p>f;f++){var V=d.particleSystems[f];-1!==v.indexOf(V.emitterId)&&c.push(e.ParticleSystem.Parse(V,o,a))}return!0}catch(N){throw e.Tools.Log(r("importMesh",d.producer)+u),u=null,N}finally{null!==u&&e.SceneLoader.loggingLevel!==e.SceneLoader.NO_LOGGING&&e.Tools.Log(r("importMesh",d.producer)+(e.SceneLoader.loggingLevel!==e.SceneLoader.MINIMAL_LOGGING?u:""))}},load:function(t,i,n){var o="importScene has failed JSON parse";try{var s=JSON.parse(i);o="";var a=e.SceneLoader.loggingLevel===e.SceneLoader.DETAILED_LOGGING;if(t.useDelayedTextureLoading=s.useDelayedTextureLoading&&!e.SceneLoader.ForceFullSceneLoadingForIncremental,t.autoClear=s.autoClear,t.clearColor=e.Color3.FromArray(s.clearColor),t.ambientColor=e.Color3.FromArray(s.ambientColor),s.gravity&&(t.gravity=e.Vector3.FromArray(s.gravity)),s.fogMode&&0!==s.fogMode)switch(t.fogMode=s.fogMode,t.fogColor=e.Color3.FromArray(s.fogColor),t.fogStart=s.fogStart,t.fogEnd=s.fogEnd,t.fogDensity=s.fogDensity,o+=" Fog mode for scene: ",t.fogMode){case 1:o+="exp\n";break;case 2:o+="exp2\n";break;case 3:o+="linear\n"}if(s.physicsEnabled){var h;"cannon"===s.physicsEngine?h=new e.CannonJSPlugin:"oimo"===s.physicsEngine&&(h=new e.OimoJSPlugin),o=" Physics engine "+(s.physicsEngine?s.physicsEngine:"oimo")+" enabled\n";var c=s.physicsGravity?e.Vector3.FromArray(s.physicsGravity):null;t.enablePhysics(c,h)}void 0!=s.collisionsEnabled&&(t.collisionsEnabled=s.collisionsEnabled),t.workerCollisions=!!s.workerCollisions;var l,u;for(l=0,u=s.lights.length;u>l;l++){var d=s.lights[l],f=e.Light.Parse(d,t);o+=0===l?"\n Lights:":"",o+="\n "+f.toString(a)}if(s.animations)for(l=0,u=s.animations.length;u>l;l++){var p=s.animations[l],m=e.Animation.Parse(p);t.animations.push(m),o+=0===l?"\n Animations:":"",o+="\n "+m.toString(a)}if(s.materials)for(l=0,u=s.materials.length;u>l;l++){var _=s.materials[l],g=e.Material.Parse(_,t,n);o+=0===l?"\n Materials:":"",o+="\n "+g.toString(a)}if(s.multiMaterials)for(l=0,u=s.multiMaterials.length;u>l;l++){var v=s.multiMaterials[l],y=e.Material.ParseMultiMaterial(v,t);o+=0===l?"\n MultiMaterials:":"",o+="\n "+y.toString(a)}if(s.skeletons)for(l=0,u=s.skeletons.length;u>l;l++){var x=s.skeletons[l],b=e.Skeleton.Parse(x,t);o+=0===l?"\n Skeletons:":"",o+="\n "+b.toString(a)}var E=s.geometries;if(E){var A=E.boxes;if(A)for(l=0,u=A.length;u>l;l++){var T=A[l];e.Geometry.Primitives.Box.Parse(T,t)}var P=E.spheres;if(P)for(l=0,u=P.length;u>l;l++){var M=P[l];e.Geometry.Primitives.Sphere.Parse(M,t)}var S=E.cylinders;if(S)for(l=0,u=S.length;u>l;l++){var C=S[l];e.Geometry.Primitives.Cylinder.Parse(C,t)}var I=E.toruses;if(I)for(l=0,u=I.length;u>l;l++){var R=I[l];e.Geometry.Primitives.Torus.Parse(R,t)}var D=E.grounds;if(D)for(l=0,u=D.length;u>l;l++){var O=D[l];e.Geometry.Primitives.Ground.Parse(O,t)}var L=E.planes;if(L)for(l=0,u=L.length;u>l;l++){var w=L[l];e.Geometry.Primitives.Plane.Parse(w,t)}var B=E.torusKnots;if(B)for(l=0,u=B.length;u>l;l++){var F=B[l];e.Geometry.Primitives.TorusKnot.Parse(F,t)}var V=E.vertexData;if(V)for(l=0,u=V.length;u>l;l++){var N=V[l];e.Geometry.Parse(N,t,n)}}for(l=0,u=s.meshes.length;u>l;l++){var U=s.meshes[l],k=e.Mesh.Parse(U,t,n);o+=0===l?"\n Meshes:":"",o+="\n "+k.toString(a)}for(l=0,u=s.cameras.length;u>l;l++){var z=s.cameras[l],G=e.Camera.Parse(z,t);o+=0===l?"\n Cameras:":"",o+="\n "+G.toString(a)}for(s.activeCameraID&&t.setActiveCameraByID(s.activeCameraID),l=0,u=t.cameras.length;u>l;l++){var G=t.cameras[l];G._waitingParentId&&(G.parent=t.getLastEntryByID(G._waitingParentId),G._waitingParentId=void 0)}for(l=0,u=t.lights.length;u>l;l++){var f=t.lights[l];f._waitingParentId&&(f.parent=t.getLastEntryByID(f._waitingParentId),f._waitingParentId=void 0)}var W,Y=[];if(e.AudioEngine&&s.sounds)for(l=0,u=s.sounds.length;u>l;l++){var H=s.sounds[l];if(e.Engine.audioEngine.canUseWebAudio)H.url||(H.url=H.name),Y[H.url]?e.Sound.Parse(H,t,n,Y[H.url]):(W=e.Sound.Parse(H,t,n),Y[H.url]=W);else{new e.Sound(H.name,null,t)}}for(Y=[],l=0,u=t.meshes.length;u>l;l++){var k=t.meshes[l];k._waitingParentId&&(k.parent=t.getLastEntryByID(k._waitingParentId),k._waitingParentId=void 0),k._waitingActions&&(e.ActionManager.Parse(k._waitingActions,k,t),k._waitingActions=void 0)}for(l=0,u=t.meshes.length;u>l;l++){var X=t.meshes[l];X._waitingFreezeWorldMatrix?(X.freezeWorldMatrix(),X._waitingFreezeWorldMatrix=void 0):X.computeWorldMatrix(!0)}if(s.particleSystems)for(l=0,u=s.particleSystems.length;u>l;l++){var j=s.particleSystems[l];e.ParticleSystem.Parse(j,t,n)}if(s.lensFlareSystems)for(l=0,u=s.lensFlareSystems.length;u>l;l++){var K=s.lensFlareSystems[l];e.LensFlareSystem.Parse(K,t,n)}if(s.shadowGenerators)for(l=0,u=s.shadowGenerators.length;u>l;l++){var Z=s.shadowGenerators[l];e.ShadowGenerator.Parse(Z,t)}return s.actions&&e.ActionManager.Parse(s.actions,null,t),!0}catch(q){throw e.Tools.Log(r("importScene",s.producer)+o),o=null,q}finally{null!==o&&e.SceneLoader.loggingLevel!==e.SceneLoader.NO_LOGGING&&e.Tools.Log(r("importScene",s.producer)+(e.SceneLoader.loggingLevel!==e.SceneLoader.MINIMAL_LOGGING?o:""))}}})}(t=e.Internals||(e.Internals={}))}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,n,r,o,s,a){void 0===a&&(a=e.Texture.TRILINEAR_SAMPLINGMODE),this.name=t,this.cellSize=r,this.sprites=new Array,this.renderingGroupId=0,this.layerMask=268435455,this.fogEnabled=!0,this.isPickable=!1,this._vertexDeclaration=[4,4,4,4],this._vertexStrideSize=64,this._capacity=n,this._spriteTexture=new e.Texture(i,o,!0,!1,a),this._spriteTexture.wrapU=e.Texture.CLAMP_ADDRESSMODE,this._spriteTexture.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._epsilon=void 0===s?.01:s,this._scene=o,this._scene.spriteManagers.push(this),this._vertexBuffer=o.getEngine().createDynamicVertexBuffer(n*this._vertexStrideSize*4);for(var h=[],c=0,l=0;n>l;l++)h.push(c),h.push(c+1),h.push(c+2),h.push(c),h.push(c+2),h.push(c+3),c+=4;this._indexBuffer=o.getEngine().createIndexBuffer(h),this._vertices=new Float32Array(n*this._vertexStrideSize),this._effectBase=this._scene.getEngine().createEffect("sprites",["position","options","cellInfo","color"],["view","projection","textureInfos","alphaTest"],["diffuseSampler"],""),this._effectFog=this._scene.getEngine().createEffect("sprites",["position","options","cellInfo","color"],["view","projection","textureInfos","alphaTest","vFogInfos","vFogColor"],["diffuseSampler"],"#define FOG")}return Object.defineProperty(t.prototype,"texture",{get:function(){return this._spriteTexture},set:function(e){this._spriteTexture=e},enumerable:!0,configurable:!0}),t.prototype._appendSpriteVertex=function(e,t,i,n,r){var o=16*e;0===i?i=this._epsilon:1===i&&(i=1-this._epsilon),0===n?n=this._epsilon:1===n&&(n=1-this._epsilon),this._vertices[o]=t.position.x,this._vertices[o+1]=t.position.y,this._vertices[o+2]=t.position.z,this._vertices[o+3]=t.angle,this._vertices[o+4]=t.width,this._vertices[o+5]=t.height,this._vertices[o+6]=i,this._vertices[o+7]=n,this._vertices[o+8]=t.invertU?1:0,this._vertices[o+9]=t.invertV?1:0;var s=t.cellIndex/r>>0;this._vertices[o+10]=t.cellIndex-s*r,this._vertices[o+11]=s,this._vertices[o+12]=t.color.r,this._vertices[o+13]=t.color.g,this._vertices[o+14]=t.color.b,this._vertices[o+15]=t.color.a},t.prototype.intersects=function(t,i,n,r){for(var o,s=Math.min(this._capacity,this.sprites.length),a=e.Vector3.Zero(),h=e.Vector3.Zero(),c=Number.MAX_VALUE,l=e.Vector3.Zero(),u=i.getViewMatrix(),d=0;s>d;d++){var f=this.sprites[d];if(f){if(n){if(!n(f))continue}else if(!f.isPickable)continue;if(e.Vector3.TransformCoordinatesToRef(f.position,u,l),a.copyFromFloats(l.x-f.width/2,l.y-f.height/2,l.z),h.copyFromFloats(l.x+f.width/2,l.y+f.height/2,l.z),t.intersectsBoxMinMax(a,h)){var p=e.Vector3.Distance(l,t.origin);if(c>p&&(c=p,o=f,r))break}}}if(o){var m=new e.PickingInfo;return m.hit=!0,m.pickedSprite=o,m.distance=c,m}return null},t.prototype.render=function(){if(this._effectBase.isReady()&&this._effectFog.isReady()&&this._spriteTexture&&this._spriteTexture.isReady()){for(var t=this._scene.getEngine(),i=this._spriteTexture.getBaseSize(),n=t.getDeltaTime(),r=Math.min(this._capacity,this.sprites.length),o=i.width/this.cellSize,s=0,a=0;r>a;a++){var h=this.sprites[a];h&&(h._animate(n),this._appendSpriteVertex(s++,h,0,0,o),this._appendSpriteVertex(s++,h,1,0,o),this._appendSpriteVertex(s++,h,1,1,o),this._appendSpriteVertex(s++,h,0,1,o))}t.updateDynamicVertexBuffer(this._vertexBuffer,this._vertices);var c=this._effectBase;this._scene.fogEnabled&&this._scene.fogMode!==e.Scene.FOGMODE_NONE&&this.fogEnabled&&(c=this._effectFog),t.enableEffect(c);var l=this._scene.getViewMatrix();c.setTexture("diffuseSampler",this._spriteTexture),c.setMatrix("view",l),c.setMatrix("projection",this._scene.getProjectionMatrix()),c.setFloat2("textureInfos",this.cellSize/i.width,this.cellSize/i.height),this._scene.fogEnabled&&this._scene.fogMode!==e.Scene.FOGMODE_NONE&&this.fogEnabled&&(c.setFloat4("vFogInfos",this._scene.fogMode,this._scene.fogStart,this._scene.fogEnd,this._scene.fogDensity),c.setColor3("vFogColor",this._scene.fogColor)),t.bindBuffers(this._vertexBuffer,this._indexBuffer,this._vertexDeclaration,this._vertexStrideSize,c),t.setDepthFunctionToLessOrEqual(),c.setBool("alphaTest",!0),t.setColorWrite(!1),t.draw(!0,0,6*r),t.setColorWrite(!0),c.setBool("alphaTest",!1),t.setAlphaMode(e.Engine.ALPHA_COMBINE),t.draw(!0,0,6*r),t.setAlphaMode(e.Engine.ALPHA_DISABLE)}},t.prototype.dispose=function(){this._vertexBuffer&&(this._scene.getEngine()._releaseBuffer(this._vertexBuffer),this._vertexBuffer=null),this._indexBuffer&&(this._scene.getEngine()._releaseBuffer(this._indexBuffer),this._indexBuffer=null),this._spriteTexture&&(this._spriteTexture.dispose(),this._spriteTexture=null);var e=this._scene.spriteManagers.indexOf(this);this._scene.spriteManagers.splice(e,1),this.onDispose&&this.onDispose()},t}();e.SpriteManager=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i){this.name=t,this.color=new e.Color4(1,1,1,1),this.width=1,this.height=1,this.angle=0,this.cellIndex=0,this.invertU=0,this.invertV=0,this.animations=new Array,this.isPickable=!1,this._animationStarted=!1,this._loopAnimation=!1,this._fromIndex=0,this._toIndex=0,this._delay=0,this._direction=1,this._frameCount=0,this._time=0,this._manager=i,this._manager.sprites.push(this),this.position=e.Vector3.Zero()}return Object.defineProperty(t.prototype,"size",{get:function(){return this.width},set:function(e){this.width=e,this.height=e},enumerable:!0,configurable:!0}),t.prototype.playAnimation=function(e,t,i,n){this._fromIndex=e,this._toIndex=t,this._loopAnimation=i,this._delay=n,this._animationStarted=!0,this._direction=t>e?1:-1,this.cellIndex=e,this._time=0},t.prototype.stopAnimation=function(){this._animationStarted=!1},t.prototype._animate=function(e){this._animationStarted&&(this._time+=e,this._time>this._delay&&(this._time=this._time%this._delay,this.cellIndex+=this._direction,this.cellIndex==this._toIndex&&(this._loopAnimation?this.cellIndex=this._fromIndex:(this._animationStarted=!1,this.disposeWhenFinishedAnimating&&this.dispose()))))},t.prototype.dispose=function(){for(var e=0;el;l++)h.push(c),h.push(c+1),h.push(c+2),h.push(c),h.push(c+2),h.push(c+3),c+=4;this._indexBuffer=o.getEngine().createIndexBuffer(h),this._vertices=new Float32Array(r*this._vertexStrideSize),this.startDirectionFunction=function(i,n,r,o){var s=t(a.direction1.x,a.direction2.x),h=t(a.direction1.y,a.direction2.y),c=t(a.direction1.z,a.direction2.z);e.Vector3.TransformNormalFromFloatsToRef(s*i,h*i,c*i,n,r)},this.startPositionFunction=function(i,n,r){var o=t(a.minEmitBox.x,a.maxEmitBox.x),s=t(a.minEmitBox.y,a.maxEmitBox.y),h=t(a.minEmitBox.z,a.maxEmitBox.z);e.Vector3.TransformCoordinatesFromFloatsToRef(o,s,h,i,n)},this.updateFunction=function(e){for(var t=0;t=i.lifeTime?(a.recycleParticle(i),t--):(i.colorStep.scaleToRef(a._scaledUpdateSpeed,a._scaledColorStep),i.color.addInPlace(a._scaledColorStep),i.color.a<0&&(i.color.a=0),i.angle+=i.angularSpeed*a._scaledUpdateSpeed,i.direction.scaleToRef(a._scaledUpdateSpeed,a._scaledDirection),i.position.addInPlace(a._scaledDirection),a.gravity.scaleToRef(a._scaledUpdateSpeed,a._scaledGravity),i.direction.addInPlace(a._scaledGravity))}}}return i.prototype.recycleParticle=function(e){var t=this.particles.pop();t!==e&&(t.copyTo(e),this._stockParticles.push(t))},i.prototype.getCapacity=function(){return this._capacity},i.prototype.isAlive=function(){return this._alive},i.prototype.isStarted=function(){return this._started},i.prototype.start=function(){this._started=!0,this._stopped=!1,this._actualFrame=0},i.prototype.stop=function(){this._stopped=!0},i.prototype._appendParticleVertex=function(e,t,i,n){var r=11*e;this._vertices[r]=t.position.x,this._vertices[r+1]=t.position.y,this._vertices[r+2]=t.position.z,this._vertices[r+3]=t.color.r,this._vertices[r+4]=t.color.g,this._vertices[r+5]=t.color.b,this._vertices[r+6]=t.color.a,this._vertices[r+7]=t.angle,this._vertices[r+8]=t.size,this._vertices[r+9]=i,this._vertices[r+10]=n},i.prototype._update=function(i){this._alive=this.particles.length>0,this.updateFunction(this.particles);var n;n=this.emitter.position?this.emitter.getWorldMatrix():e.Matrix.Translation(this.emitter.x,this.emitter.y,this.emitter.z);for(var r,o=0;i>o&&this.particles.length!==this._capacity;o++){0!==this._stockParticles.length?(r=this._stockParticles.pop(),r.age=0):r=new e.Particle,this.particles.push(r);var s=t(this.minEmitPower,this.maxEmitPower);this.startDirectionFunction(s,n,r.direction,r),r.lifeTime=t(this.minLifeTime,this.maxLifeTime),r.size=t(this.minSize,this.maxSize),r.angularSpeed=t(this.minAngularSpeed,this.maxAngularSpeed),this.startPositionFunction(n,r.position,r);var a=t(0,1);e.Color4.LerpToRef(this.color1,this.color2,a,r.color),this.colorDead.subtractToRef(r.color,this._colorDiff),this._colorDiff.scaleToRef(1/r.lifeTime,r.colorStep)}},i.prototype._getEffect=function(){if(this._customEffect)return this._customEffect;var e=[];this._scene.clipPlane&&e.push("#define CLIPPLANE");var t=e.join("\n");return this._cachedDefines!==t&&(this._cachedDefines=t,this._effect=this._scene.getEngine().createEffect("particles",["position","color","options"],["invView","view","projection","vClipPlane","textureMask"],["diffuseSampler"],t)),this._effect},i.prototype.animate=function(){if(this._started){var e=this._getEffect();if(this.emitter&&e.isReady()&&this.particleTexture&&this.particleTexture.isReady()&&this._currentRenderId!==this._scene.getRenderId()){this._currentRenderId=this._scene.getRenderId(),this._scaledUpdateSpeed=this.updateSpeed*this._scene.getAnimationRatio();var t;this.manualEmitCount>-1?(t=this.manualEmitCount,this._newPartsExcess=0,this.manualEmitCount=0):(t=this.emitRate*this._scaledUpdateSpeed>>0,this._newPartsExcess+=this.emitRate*this._scaledUpdateSpeed-t),this._newPartsExcess>1&&(t+=this._newPartsExcess>>0,this._newPartsExcess-=this._newPartsExcess>>0),this._alive=!1,this._stopped?t=0:(this._actualFrame+=this._scaledUpdateSpeed,this.targetStopDuration&&this._actualFrame>=this.targetStopDuration&&this.stop()),this._update(t),this._stopped&&(this._alive||(this._started=!1,this.disposeOnStop&&this._scene._toBeDisposed.push(this)));for(var i=0,n=0;n1)throw"step size should be less than 1.";return this.value+=e,this.ensureLimits(),this.raiseOnChange(),this},t.prototype.ensureLimits=function(){for(;this.value>1;)this.value-=1;for(;this.value<0;)this.value+=1;return this},t.prototype.markAsDirty=function(e){return this.ensureLimits(),this.raiseOnChange(),this},t.prototype.raiseOnChange=function(){var e=this;return this._onchange.forEach(function(t){return t(e)}),this},t.prototype.onchange=function(e){return this._onchange.push(e),this},t}();e.PathCursor=n;var r=function(){function i(e,t,n,r,o,s){this.name=e,this.targetProperty=t,this.framePerSecond=n,this.dataType=r,this.loopMode=o,this.enableBlending=s,this._offsetsCache={},this._highLimitsCache={},this._stopped=!1,this._blendingFactor=0,this._events=new Array,this.allowMatricesInterpolation=!1,this.blendingSpeed=.01,this._ranges={},this.targetPropertyPath=t.split("."),this.dataType=r,this.loopMode=void 0===o?i.ANIMATIONLOOPMODE_CYCLE:o}return i._PrepareAnimation=function(t,n,r,o,s,a,h,c){var l=void 0;if(!isNaN(parseFloat(s))&&isFinite(s)?l=i.ANIMATIONTYPE_FLOAT:s instanceof e.Quaternion?l=i.ANIMATIONTYPE_QUATERNION:s instanceof e.Vector3?l=i.ANIMATIONTYPE_VECTOR3:s instanceof e.Vector2?l=i.ANIMATIONTYPE_VECTOR2:s instanceof e.Color3&&(l=i.ANIMATIONTYPE_COLOR3),void 0==l)return null;var u=new i(t,n,r,l,h),d=[];return d.push({frame:0,value:s}),d.push({frame:o,value:a}),u.setKeys(d),void 0!==c&&u.setEasingFunction(c),u},i.CreateAndStartAnimation=function(e,t,n,r,o,s,a,h,c,l){var u=i._PrepareAnimation(e,n,r,o,s,a,h,c);return t.getScene().beginDirectAnimation(t,[u],0,o,1===u.loopMode,1,l)},i.CreateMergeAndStartAnimation=function(e,t,n,r,o,s,a,h,c,l){var u=i._PrepareAnimation(e,n,r,o,s,a,h,c);return t.animations.push(u),t.getScene().beginAnimation(t,0,o,1===u.loopMode,1,l)},i.prototype.toString=function(e){var t="Name: "+this.name+", property: "+this.targetProperty;if(t+=", datatype: "+["Float","Vector3","Quaternion","Matrix","Color3","Vector2"][this.dataType],t+=", nKeys: "+(this._keys?this._keys.length:"none"),t+=", nRanges: "+(this._ranges?Object.keys(this._ranges).length:"none"),e){t+=", Ranges: {";var i=!0;for(var n in this._ranges)i||(i=!1),t+=n;t+="}"}return t},i.prototype.addEvent=function(e){this._events.push(e)},i.prototype.removeEvents=function(e){for(var t=0;t=0;r--)this._keys[r].frame>=i&&this._keys[r].frame<=n&&this._keys.splice(r,1);this._ranges[e]=void 0}},i.prototype.getRange=function(e){return this._ranges[e]},i.prototype.reset=function(){this._offsetsCache={},this._highLimitsCache={},this.currentFrame=0,this._blendingFactor=0,this._originalBlendValue=null},i.prototype.isStopped=function(){return this._stopped},i.prototype.getKeys=function(){return this._keys},i.prototype.getHighestFrame=function(){for(var e=0,t=0,i=this._keys.length;i>t;t++)e0)return o.clone?o.clone():o;this.currentFrame=e;var s=Math.max(0,Math.min(this._keys.length-1,Math.floor(this._keys.length*(e-this._keys[0].frame)/(this._keys[this._keys.length-1].frame-this._keys[0].frame))-1));if(this._keys[s].frame>=e)for(;s-1>=0&&this._keys[s].frame>=e;)s--;for(var a=s;a=e){var h=this._getKeyValue(this._keys[a].value),c=this._getKeyValue(this._keys[a+1].value),l=(e-this._keys[a].frame)/(this._keys[a+1].frame-this._keys[a].frame);switch(null!=this._easingFunction&&(l=this._easingFunction.ease(l)),this.dataType){case i.ANIMATIONTYPE_FLOAT:switch(n){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.floatInterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return r*t+this.floatInterpolateFunction(h,c,l)}break;case i.ANIMATIONTYPE_QUATERNION:var u=null;switch(n){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:u=this.quaternionInterpolateFunction(h,c,l);break;case i.ANIMATIONLOOPMODE_RELATIVE:u=this.quaternionInterpolateFunction(h,c,l).add(r.scale(t))}return u;case i.ANIMATIONTYPE_VECTOR3:switch(n){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.vector3InterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return this.vector3InterpolateFunction(h,c,l).add(r.scale(t))}case i.ANIMATIONTYPE_VECTOR2:switch(n){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.vector2InterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return this.vector2InterpolateFunction(h,c,l).add(r.scale(t))}case i.ANIMATIONTYPE_COLOR3:switch(n){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.color3InterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return this.color3InterpolateFunction(h,c,l).add(r.scale(t))}case i.ANIMATIONTYPE_MATRIX:switch(n){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:if(this.allowMatricesInterpolation)return this.matrixInterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return h}}break}return this._getKeyValue(this._keys[this._keys.length-1].value)},i.prototype.setValue=function(e,t){void 0===t&&(t=!1);var i,n;if(this.targetPropertyPath.length>1){for(var r=this._target[this.targetPropertyPath[0]],o=1;othis._keys[this._keys.length-1].frame&&(e=this._keys[this._keys.length-1].frame);var t=this._interpolate(e,0,this.loopMode);this.setValue(t)},i.prototype.animate=function(t,n,r,o,s,a){if(void 0===a&&(a=!1),!this.targetPropertyPath||this.targetPropertyPath.length<1)return this._stopped=!0,!1;var h=!0;if(0!==this._keys[0].frame){var c={frame:0,value:this._keys[0].value};this._keys.splice(0,0,c)}(nthis._keys[this._keys.length-1].frame)&&(n=this._keys[0].frame),(rthis._keys[this._keys.length-1].frame)&&(r=this._keys[this._keys.length-1].frame);var l,u=r-n,d=t*(this.framePerSecond*s)/1e3,f=0;if(d>u&&!o)h=!1,f=this._getKeyValue(this._keys[this._keys.length-1].value);else if(this.loopMode!==i.ANIMATIONLOOPMODE_CYCLE){var p=r.toString()+n.toString();if(!this._offsetsCache[p]){var m=this._interpolate(n,0,i.ANIMATIONLOOPMODE_CYCLE),_=this._interpolate(r,0,i.ANIMATIONLOOPMODE_CYCLE);switch(this.dataType){case i.ANIMATIONTYPE_FLOAT:this._offsetsCache[p]=_-m;break;case i.ANIMATIONTYPE_QUATERNION:this._offsetsCache[p]=_.subtract(m);break;case i.ANIMATIONTYPE_VECTOR3:this._offsetsCache[p]=_.subtract(m);case i.ANIMATIONTYPE_VECTOR2:this._offsetsCache[p]=_.subtract(m);case i.ANIMATIONTYPE_COLOR3:this._offsetsCache[p]=_.subtract(m)}this._highLimitsCache[p]=_}f=this._highLimitsCache[p],l=this._offsetsCache[p]}if(void 0===l)switch(this.dataType){case i.ANIMATIONTYPE_FLOAT:l=0;break;case i.ANIMATIONTYPE_QUATERNION:l=new e.Quaternion(0,0,0,0);break;case i.ANIMATIONTYPE_VECTOR3:l=e.Vector3.Zero();break;case i.ANIMATIONTYPE_VECTOR2:l=e.Vector2.Zero();break;case i.ANIMATIONTYPE_COLOR3:l=e.Color3.Black()}var g=d/u>>0,v=h?n+d%u:r,y=this._interpolate(v,g,this.loopMode,l,f);this.setValue(y);for(var x=0;x=this._events[x].frame){var b=this._events[x];b.isDone||(b.onlyOnce&&(this._events.splice(x,1),x--),b.isDone=!0,b.action())}else this._events[x].isDone&&!this._events[x].onlyOnce&&(this._events[x].isDone=!1);return h||(this._stopped=!0),h},i.prototype.serialize=function(){var e={};e.name=this.name,e.property=this.targetProperty,e.framePerSecond=this.framePerSecond,e.dataType=this.dataType,e.loopBehavior=this.loopMode;var t=this.dataType;e.keys=[];for(var n=this.getKeys(),r=0;r-1){this._scene._activeAnimatables.splice(e,1);for(var t=this._animations,e=0;e=.5?.5*(1-this.easeInCore(2*(1-t)))+.5:.5*this.easeInCore(2*t)},e._EASINGMODE_EASEIN=0,e._EASINGMODE_EASEOUT=1,e._EASINGMODE_EASEINOUT=2,e}();e.EasingFunction=t;var i=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e=Math.max(0,Math.min(1,e)),1-Math.sqrt(1-e*e)},t}(t);e.CircleEase=i;var n=function(e){function t(t){void 0===t&&(t=1),e.call(this),this.amplitude=t}return __extends(t,e),t.prototype.easeInCore=function(e){var t=Math.max(0,this.amplitude);return Math.pow(e,3)-e*t*Math.sin(3.141592653589793*e)},t}(t);e.BackEase=n;var r=function(e){function t(t,i){void 0===t&&(t=3),void 0===i&&(i=2),e.call(this),this.bounces=t,this.bounciness=i}return __extends(t,e),t.prototype.easeInCore=function(e){var t=Math.max(0,this.bounces),i=this.bounciness;1>=i&&(i=1.001);var n=Math.pow(i,t),r=1-i,o=(1-n)/r+.5*n,s=e*o,a=Math.log(-s*(1-i)+1)/Math.log(i),h=Math.floor(a),c=h+1,l=(1-Math.pow(i,h))/(r*o),u=(1-Math.pow(i,c))/(r*o),d=.5*(l+u),f=e-d,p=d-l;return-Math.pow(1/i,t-h)/(p*p)*(f-p)*(f+p)},t}(t);e.BounceEase=r;var o=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e*e},t}(t);e.CubicEase=o;var s=function(e){function t(t,i){void 0===t&&(t=3),void 0===i&&(i=3),e.call(this),this.oscillations=t,this.springiness=i}return __extends(t,e),t.prototype.easeInCore=function(e){var t,i=Math.max(0,this.oscillations),n=Math.max(0,this.springiness);return t=0==n?e:(Math.exp(n*e)-1)/(Math.exp(n)-1),t*Math.sin((6.283185307179586*i+1.5707963267948966)*e)},t}(t);e.ElasticEase=s;var a=function(e){function t(t){void 0===t&&(t=2),e.call(this),this.exponent=t}return __extends(t,e),t.prototype.easeInCore=function(e){return this.exponent<=0?e:(Math.exp(this.exponent*e)-1)/(Math.exp(this.exponent)-1)},t}(t);e.ExponentialEase=a;var h=function(e){function t(t){void 0===t&&(t=2),e.call(this),this.power=t}return __extends(t,e),t.prototype.easeInCore=function(e){var t=Math.max(0,this.power);return Math.pow(e,t)},t}(t);e.PowerEase=h;var c=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e},t}(t);e.QuadraticEase=c;var l=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e*e*e},t}(t);e.QuarticEase=l;var u=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e*e*e*e},t}(t);e.QuinticEase=u;var d=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return 1-Math.sin(1.5707963267948966*(1-e))},t}(t);e.SineEase=d;var f=function(t){function i(e,i,n,r){void 0===e&&(e=0),void 0===i&&(i=0),void 0===n&&(n=1),void 0===r&&(r=1),t.call(this),this.x1=e,this.y1=i,this.x2=n,this.y2=r}return __extends(i,t),i.prototype.easeInCore=function(t){return e.BezierCurve.interpolate(t,this.x1,this.y1,this.x2,this.y2)},i}(t);e.BezierCurveEase=f}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,n,r,o,s){t.call(this,i,n.getScene()),this.name=i,this.children=new Array,this.animations=new Array,this._worldTransform=new e.Matrix,this._absoluteTransform=new e.Matrix,this._invertedAbsoluteTransform=new e.Matrix,this._skeleton=n,this._matrix=o,this._baseMatrix=o,this._restPose=s?s:o.clone(),n.bones.push(this),r?(this._parent=r,r.children.push(this)):this._parent=null,this._updateDifferenceMatrix()}return __extends(i,t),i.prototype.getParent=function(){return this._parent},i.prototype.getLocalMatrix=function(){return this._matrix},i.prototype.getBaseMatrix=function(){return this._baseMatrix},i.prototype.getRestPose=function(){return this._restPose},i.prototype.returnToRest=function(){this.updateMatrix(this._restPose.clone())},i.prototype.getWorldMatrix=function(){return this._worldTransform},i.prototype.getInvertedAbsoluteTransform=function(){return this._invertedAbsoluteTransform},i.prototype.getAbsoluteTransform=function(){return this._absoluteTransform},i.prototype.updateMatrix=function(e){this._baseMatrix=e.clone(),this._matrix=e.clone(),this._skeleton._markAsDirty(),this._updateDifferenceMatrix()},i.prototype._updateDifferenceMatrix=function(e){e||(e=this._baseMatrix),this._parent?e.multiplyToRef(this._parent._absoluteTransform,this._absoluteTransform):this._absoluteTransform.copyFrom(e),this._absoluteTransform.invertToRef(this._invertedAbsoluteTransform);for(var t=0;tv;v++)s=l[v],s.frame>=h&&s.frame<=c&&(d?(s.value.decompose(m,_,g),g.scaleInPlace(f),a=e.Matrix.Compose(m,_,g)):a=s.value,p.push({frame:s.frame+n,value:a}));return this.animations[0].createRange(i,h+n,c+n),!0},i}(e.Node);e.Bone=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,n){this.name=t,this.id=i,this.bones=new Array,this.needInitialSkinMatrix=!1,this._isDirty=!0,this._meshesWithPoseMatrix=new Array,this._identity=e.Matrix.Identity(),this._ranges={},this.bones=[],this._scene=n,n.skeletons.push(this),this._isDirty=!0}return t.prototype.getTransformMatrices=function(e){return this.needInitialSkinMatrix&&e._bonesTransformMatrices?e._bonesTransformMatrices:this._transformMatrices},t.prototype.getScene=function(){return this._scene},t.prototype.toString=function(e){var t="Name: "+this.name+", nBones: "+this.bones.length;if(t+=", nAnimationRanges: "+(this._ranges?Object.keys(this._ranges).length:"none"), e){t+=", Ranges: {";var i=!0;for(var n in this._ranges)i||(i=!1),t+=n;t+="}"}return t},t.prototype.getBoneIndexByName=function(e){for(var t=0,i=this.bones.length;i>t;t++)if(this.bones[t].name===e)return t;return-1},t.prototype.createAnimationRange=function(t,i,n){if(!this._ranges[t]){this._ranges[t]=new e.AnimationRange(t,i,n);for(var r=0,o=this.bones.length;o>r;r++)this.bones[r].animations[0]&&this.bones[r].animations[0].createRange(t,i,n)}},t.prototype.deleteAnimationRange=function(e,t){void 0===t&&(t=!0);for(var i=0,n=this.bones.length;n>i;i++)this.bones[i].animations[0]&&this.bones[i].animations[0].deleteRange(e,t);this._ranges[e]=void 0},t.prototype.getAnimationRange=function(e){return this._ranges[e]},t.prototype.getAnimationRanges=function(){var e,t=[],i=0;for(e in this._ranges)t[i]=this._ranges[e],i++;return t},t.prototype.copyAnimationRange=function(t,i,n){if(void 0===n&&(n=!1),this._ranges[i]||!t.getAnimationRange(i))return!1;for(var r=!0,o=this._getHighestAnimationFrame()+1,s={},a=t.bones,h=0,c=a.length;c>h;h++)s[a[h].name]=a[h];this.bones.length!==a.length&&(e.Tools.Warn("copyAnimationRange: this rig has "+this.bones.length+" bones, while source as "+a.length),r=!1);for(var h=0,c=this.bones.length;c>h;h++){var l=this.bones[h].name,u=s[l];u?r=r&&this.bones[h].copyAnimationRange(u,i,o,n):(e.Tools.Warn("copyAnimationRange: not same rig, missing source bone "+l),r=!1)}var d=t.getAnimationRange(i);return this._ranges[i]=new e.AnimationRange(i,d.from+o,d.to+o),r},t.prototype.returnToRest=function(){for(var e=0;et;t++)if(this.bones[t].animations[0]){var n=this.bones[t].animations[0].getHighestFrame();n>e&&(e=n)}return e},t.prototype.beginAnimation=function(e,t,i,n){var r=this.getAnimationRange(e);return r?void this._scene.beginAnimation(this,r.from,r.to,t,i,n):null},t.prototype._markAsDirty=function(){this._isDirty=!0},t.prototype._registerMeshWithPoseMatrix=function(e){this._meshesWithPoseMatrix.push(e)},t.prototype._unregisterMeshWithPoseMatrix=function(e){var t=this._meshesWithPoseMatrix.indexOf(e);t>-1&&this._meshesWithPoseMatrix.splice(t,1)},t.prototype._computeTransformMatrices=function(e,t){for(var i=0;i0&&(n.animation=i.animations[0].serialize()),e.ranges=[];for(var r in this._ranges){var o={};o.name=r,o.from=this._ranges[r].from,o.to=this._ranges[r].to,e.ranges.push(o)}}return e},t.Parse=function(i,n){var r=new t(i.name,i.id,n);r.needInitialSkinMatrix=i.needInitialSkinMatrix;for(var o=0;o-1&&(a=r.bones[s.parentBoneIndex]);var h=s.rest?e.Matrix.FromArray(s.rest):null,c=new e.Bone(s.name,r,a,e.Matrix.FromArray(s.matrix),h);s.length&&(c.length=s.length),s.animation&&c.animations.push(e.Animation.Parse(s.animation))}if(i.ranges)for(var o=0;o0){for(var a=0;a0){for(var t=0;t0&&(this._camera._postProcesses[e._postProcessesTakenIndices[0]].width=-1)}},t}();e.PostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e){this._vertexDeclaration=[2],this._vertexStrideSize=8,this._scene=e}return e.prototype._prepareBuffers=function(){if(!this._vertexBuffer){var e=[];e.push(1,1),e.push(-1,1),e.push(-1,-1),e.push(1,-1),this._vertexBuffer=this._scene.getEngine().createVertexBuffer(e);var t=[];t.push(0),t.push(1),t.push(2),t.push(0),t.push(2),t.push(3),this._indexBuffer=this._scene.getEngine().createIndexBuffer(t)}},e.prototype._prepareFrame=function(e){var t=this._scene.activeCamera._postProcesses,i=this._scene.activeCamera._postProcessesTakenIndices;return 0!==i.length&&this._scene.postProcessesEnabled?(t[this._scene.activeCamera._postProcessesTakenIndices[0]].activate(this._scene.activeCamera,e),!0):!1},e.prototype.directRender=function(e,t){for(var i=this._scene.getEngine(),n=0;n-1?this._onBeforePhysicsStepCallbacks.splice(i,1):e.Tools.Warn("Function to remove was not found")},t.prototype.registerAfterPhysicsStep=function(e){this._onAfterPhysicsStepCallbacks.push(e)},t.prototype.unregisterAfterPhysicsStep=function(t){var i=this._onAfterPhysicsStepCallbacks.indexOf(t);i>-1?this._onAfterPhysicsStepCallbacks.splice(i,1):e.Tools.Warn("Function to remove was not found")},t.prototype.registerOnPhysicsCollide=function(e,t){var i=e instanceof Array?e:[e];this._onPhysicsCollideCallbacks.push({callback:t,otherImpostors:i})},t.prototype.unregisterOnPhysicsCollide=function(t,i){var n=t instanceof Array?t:[t],r=this._onPhysicsCollideCallbacks.indexOf({callback:i,otherImpostors:n});r>-1?this._onPhysicsCollideCallbacks.splice(r,1):e.Tools.Warn("Function to remove was not found")},t.prototype.applyForce=function(e,t){this._physicsEngine.getPhysicsPlugin().applyForce(this,e,t)},t.prototype.applyImpulse=function(e,t){this._physicsEngine.getPhysicsPlugin().applyImpulse(this,e,t)},t.prototype.createJoint=function(t,i,n){var r=new e.PhysicsJoint(i,n);this.addJoint(t,r)},t.prototype.addJoint=function(e,t){this._joints.push({otherImpostor:e,joint:t}),this._physicsEngine.addJoint(this,e,t)},t.prototype.sleep=function(){this._physicsEngine.getPhysicsPlugin().sleepBody(this)},t.prototype.wakeUp=function(){this._physicsEngine.getPhysicsPlugin().wakeUpBody(this)},t.prototype.clone=function(e){return e?new t(e,this.type,this._options,this._scene):null},t.prototype.dispose=function(){this.physicsBody=null,this.parent&&this.parent.forceUpdate()},t.prototype.setDeltaPosition=function(e){this._deltaPosition.copyFrom(e)},t.prototype.setDeltaRotation=function(t){this._deltaRotation||(this._deltaRotation=new e.Quaternion),this._deltaRotation.copyFrom(t),this._deltaRotationConjugated=this._deltaRotation.conjugate()},t.DEFAULT_OBJECT_SIZE=new e.Vector3(1,1,1),t.NoImpostor=0,t.SphereImpostor=1,t.BoxImpostor=2,t.PlaneImpostor=3,t.MeshImpostor=4,t.CylinderImpostor=7,t.ParticleImpostor=8,t.HeightmapImpostor=9,t}();e.PhysicsImpostor=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i){if(void 0===i&&(i=new e.CannonJSPlugin),this._physicsPlugin=i,this._impostors=[],this._joints=[],!this._physicsPlugin.isSupported())throw new Error("Physics Engine "+this._physicsPlugin.name+" cannot be found. Please make sure it is included.");t=t||new e.Vector3(0,-9.807,0),this.setGravity(t),this.setTimeStep()}return t.prototype.setGravity=function(e){this.gravity=e,this._physicsPlugin.setGravity(this.gravity)},t.prototype.setTimeStep=function(e){void 0===e&&(e=1/60),this._physicsPlugin.setTimeStep(e)},t.prototype.dispose=function(){this._impostors.forEach(function(e){e.dispose()}),this._physicsPlugin.dispose()},t.prototype.getPhysicsPluginName=function(){return this._physicsPlugin.name},t.prototype.addImpostor=function(e){e.uniqueId=this._impostors.push(e),e.parent||this._physicsPlugin.generatePhysicsBody(e)},t.prototype.removeImpostor=function(e){var t=this._impostors.indexOf(e);if(t>-1){var i=this._impostors.splice(t,1);i.length&&(i[0].physicsBody=null)}},t.prototype.addJoint=function(e,t,i){var n={mainImpostor:e,connectedImpostor:t,joint:i};i.physicsPlugin=this._physicsPlugin,this._joints.push(n),this._physicsPlugin.generateJoint(n)},t.prototype.removeJoint=function(e,t,i){var n=this._joints.filter(function(n){return n.connectedImpostor===t&&n.joint===i&&n.mainImpostor===e});n.length&&this._physicsPlugin.removeJoint(n[0])},t.prototype._step=function(e){var t=this;this._impostors.forEach(function(e){e.isBodyInitRequired()&&t._physicsPlugin.generatePhysicsBody(e)}),e>.1?e=.1:0>=e&&(e=1/60),this._physicsPlugin.executeStep(e,this._impostors)},t.prototype.getPhysicsPlugin=function(){return this._physicsPlugin},t.prototype.getImpostorForPhysicsObject=function(e){for(var t=0;ta;a++)s.push(t[a]);return s}return e.concat(t)},t.prototype.serialize=function(){var e=this.serialize();return this.positions&&(e.positions=this.positions),this.normals&&(e.normals=this.normals),this.uvs&&(e.uvs=this.uvs),this.uvs2&&(e.uvs2=this.uvs2),this.uvs3&&(e.uvs3=this.uvs3),this.uvs4&&(e.uvs4=this.uvs4),this.uvs5&&(e.uvs5=this.uvs5),this.uvs6&&(e.uvs6=this.uvs6),this.colors&&(e.colors=this.colors),this.matricesIndices&&(e.matricesIndices=this.matricesIndices,e.matricesIndices._isExpanded=!0),this.matricesWeights&&(e.matricesWeights=this.matricesWeights),this.matricesIndicesExtra&&(e.matricesIndicesExtra=this.matricesIndicesExtra,e.matricesIndicesExtra._isExpanded=!0),this.matricesWeightsExtra&&(e.matricesWeightsExtra=this.matricesWeightsExtra),e.indices=this.indices,e},t.ExtractFromMesh=function(e,i){return t._ExtractFrom(e,i)},t.ExtractFromGeometry=function(e,i){return t._ExtractFrom(e,i)},t._ExtractFrom=function(i,n){var r=new t;return i.isVerticesDataPresent(e.VertexBuffer.PositionKind)&&(r.positions=i.getVerticesData(e.VertexBuffer.PositionKind,n)),i.isVerticesDataPresent(e.VertexBuffer.NormalKind)&&(r.normals=i.getVerticesData(e.VertexBuffer.NormalKind,n)),i.isVerticesDataPresent(e.VertexBuffer.UVKind)&&(r.uvs=i.getVerticesData(e.VertexBuffer.UVKind,n)),i.isVerticesDataPresent(e.VertexBuffer.UV2Kind)&&(r.uvs2=i.getVerticesData(e.VertexBuffer.UV2Kind,n)),i.isVerticesDataPresent(e.VertexBuffer.UV3Kind)&&(r.uvs3=i.getVerticesData(e.VertexBuffer.UV3Kind,n)),i.isVerticesDataPresent(e.VertexBuffer.UV4Kind)&&(r.uvs4=i.getVerticesData(e.VertexBuffer.UV4Kind,n)),i.isVerticesDataPresent(e.VertexBuffer.UV5Kind)&&(r.uvs5=i.getVerticesData(e.VertexBuffer.UV5Kind,n)),i.isVerticesDataPresent(e.VertexBuffer.UV6Kind)&&(r.uvs6=i.getVerticesData(e.VertexBuffer.UV6Kind,n)),i.isVerticesDataPresent(e.VertexBuffer.ColorKind)&&(r.colors=i.getVerticesData(e.VertexBuffer.ColorKind,n)),i.isVerticesDataPresent(e.VertexBuffer.MatricesIndicesKind)&&(r.matricesIndices=i.getVerticesData(e.VertexBuffer.MatricesIndicesKind,n)),i.isVerticesDataPresent(e.VertexBuffer.MatricesWeightsKind)&&(r.matricesWeights=i.getVerticesData(e.VertexBuffer.MatricesWeightsKind,n)),i.isVerticesDataPresent(e.VertexBuffer.MatricesIndicesExtraKind)&&(r.matricesIndicesExtra=i.getVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,n)),i.isVerticesDataPresent(e.VertexBuffer.MatricesWeightsExtraKind)&&(r.matricesWeightsExtra=i.getVerticesData(e.VertexBuffer.MatricesWeightsExtraKind,n)),r.indices=i.getIndices(n),r},t.CreateRibbon=function(i){var n=i.pathArray,r=i.closeArray||!1,o=i.closePath||!1,s=Math.floor(n[0].length/2),a=i.offset||s;a=a>s?s:Math.floor(a);var h,c,l,u,d=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,f=[],p=[],m=[],_=[],g=[],v=[],y=[],x=[],b=[],E=[];if(n.length<2){var A=[],T=[];for(l=0;lh?h:M,u=0;M>u;)f.push(P[u].x,P[u].y,P[u].z),u>0&&(I=P[u].subtract(P[u-1]).length(),R=I+y[c],g[c].push(R),y[c]=R),u++;o&&(u--,f.push(P[0].x,P[0].y,P[0].z),I=P[u].subtract(P[0]).length(),R=I+y[c],g[c].push(R),y[c]=R),b[c]=M+C,E[c]=S,S+=M+C}var D,O,L,w;for(l=0;h+C>l;l++){for(x[l]=0,v[l]=[0],c=0;cl;l++)B=g[c][l]/y[c],F=v[l][c]/x[l],_.push(B,F);c=0;for(var V=0,N=b[c]-1,U=b[c+1]-1,k=U>N?N:U,z=E[1]-E[0],G=r?b.length:b.length-1;k>=V&&G>c;)p.push(V,V+z,V+1),p.push(V+z+1,V+1,V+z),V+=1,V===k&&(c++,c===b.length-1?(z=E[0]-E[c],N=b[c]-1,U=b[0]-1):(z=E[c+1]-E[c],N=b[c]-1,U=b[c+1]-1),V=E[c],k=U>N?N+V:U+V);if(t.ComputeNormals(f,p,m),o){var W=0,Y=0;for(c=0;cm;m++)void 0===d[m]&&(d[m]=new e.Vector4(0,0,1,1)),f&&void 0===f[m]&&(f[m]=new e.Color4(1,1,1,1));for(var _=new e.Vector3(h/2,c/2,l/2),g=0;g1?1:i.arc||1,h=i.slice<=0?1:i.slice||1,c=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,l=new e.Vector3(r/2,o/2,s/2),u=2+n,d=2*u,f=[],p=[],m=[],_=[],g=0;u>=g;g++){for(var v=g/u,y=v*Math.PI*h,x=0;d>=x;x++){var b=x/d,E=b*Math.PI*2*a,A=e.Matrix.RotationZ(-y),T=e.Matrix.RotationY(E),P=e.Vector3.TransformCoordinates(e.Vector3.Up(),A),M=e.Vector3.TransformCoordinates(P,T),S=M.multiply(l),C=M.divide(l).normalize();p.push(S.x,S.y,S.z),m.push(C.x,C.y,C.z),_.push(b,v)}if(g>0)for(var I=p.length/3,R=I-2*(d+1);I>R+d+2;R++)f.push(R),f.push(R+1),f.push(R+d+1),f.push(R+d+1),f.push(R+1),f.push(R+d+2)}t._ComputeSides(c,p,f,m,_);var D=new t;return D.indices=f,D.positions=p,D.normals=m,D.uvs=_,D},t.CreateCylinder=function(i){var n,r=i.height||2,o=0===i.diameterTop?0:i.diameterTop||i.diameter||1,s=i.diameterBottom||i.diameter||1,a=i.tessellation||24,h=i.subdivisions||1,c=i.hasRings,l=i.enclose,u=i.arc<=0||i.arc>1?1:i.arc||1,d=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,f=i.faceUV||new Array(3),p=i.faceColors,m=1!==u&&l?2:0,_=c?h:1,g=2+(1+m)*_;for(n=0;g>n;n++)p&&void 0===p[n]&&(p[n]=new e.Color4(1,1,1,1));for(n=0;g>n;n++)f&&void 0===f[n]&&(f[n]=new e.Vector4(0,0,1,1));var v,y,x,b,E,A,T=[],P=[],M=[],S=[],C=[],I=2*Math.PI*u/a,R=(s-o)/2/r,D=e.Vector3.Zero(),O=e.Vector3.Zero(),L=e.Vector3.Zero(),w=e.Vector3.Zero(),B=e.Vector3.Zero(),F=e.Axis.Y,V=1,N=1,U=0,k=0;for(b=0;h>=b;b++)for(y=b/h,x=(y*(o-s)+s)/2,V=c&&0!==b&&b!==h?2:1,A=0;V>A;A++){for(c&&(N+=A),l&&(N+=2*A),E=0;a>=E;E++)v=E*I,D.x=Math.cos(-v)*x,D.y=-r/2+y*r,D.z=Math.sin(-v)*x,0===o&&b===h?(O.x=M[M.length-3*(a+1)],O.y=M[M.length-3*(a+1)+1],O.z=M[M.length-3*(a+1)+2]):(O.x=D.x,O.z=D.z,O.y=Math.sqrt(O.x*O.x+O.z*O.z)*R,O.normalize()),0===E&&(L.copyFrom(D),w.copyFrom(O)),P.push(D.x,D.y,D.z),M.push(O.x,O.y,O.z),k=c?U!==N?f[N].y:f[N].w:f[N].y+(f[N].w-f[N].y)*y,S.push(f[N].x+(f[N].z-f[N].x)*E/a,k),p&&C.push(p[N].r,p[N].g,p[N].b,p[N].a);1!==u&&l&&(P.push(D.x,D.y,D.z),P.push(0,D.y,0),P.push(0,D.y,0),P.push(L.x,L.y,L.z),e.Vector3.CrossToRef(F,O,B),B.normalize(),M.push(B.x,B.y,B.z,B.x,B.y,B.z),e.Vector3.CrossToRef(w,F,B),B.normalize(),M.push(B.x,B.y,B.z,B.x,B.y,B.z),k=c?U!==N?f[N+1].y:f[N+1].w:f[N+1].y+(f[N+1].w-f[N+1].y)*y,S.push(f[N+1].x,k),S.push(f[N+1].z,k),k=c?U!==N?f[N+2].y:f[N+2].w:f[N+2].y+(f[N+2].w-f[N+2].y)*y,S.push(f[N+2].x,k),S.push(f[N+2].z,k),p&&(C.push(p[N+1].r,p[N+1].g,p[N+1].b,p[N+1].a),C.push(p[N+1].r,p[N+1].g,p[N+1].b,p[N+1].a),C.push(p[N+2].r,p[N+2].g,p[N+2].b,p[N+2].a),C.push(p[N+2].r,p[N+2].g,p[N+2].b,p[N+2].a))),U!==N&&(U=N)}var N,z=1!==u&&l?a+4:a;for(b=0,N=0;h>N;N++){for(E=0;a>E;E++){var G=b*(z+1)+E,W=(b+1)*(z+1)+E,Y=b*(z+1)+(E+1),H=(b+1)*(z+1)+(E+1);T.push(G,W,Y),T.push(H,Y,W)}1!==u&&l&&(T.push(G+2,W+2,Y+2),T.push(H+2,Y+2,W+2),T.push(G+4,W+4,Y+4),T.push(H+4,Y+4,W+4)),b=c?b+2:b+1}var X=function(t){var i=t?o/2:s/2;if(0!==i){var n,h,c,l,d=t?f[g-1]:f[0];p&&(l=t?p[g-1]:p[0]);var m=P.length/3,_=t?r/2:-r/2,v=new e.Vector3(0,_,0);P.push(v.x,v.y,v.z),M.push(0,t?1:-1,0),S.push(d.x+.5*(d.z-d.x),d.y+.5*(d.w-d.y)),p&&C.push(l.r,l.g,l.b,l.a);var y=new e.Vector2(.5,.5);for(c=0;a>=c;c++){n=2*Math.PI*c*u/a;var x=Math.cos(-n),b=Math.sin(-n);h=new e.Vector3(x*i,_,b*i);var E=new e.Vector2(x*y.x+.5,b*y.y+.5);P.push(h.x,h.y,h.z),M.push(0,t?1:-1,0),S.push(d.x+(d.z-d.x)*E.x,d.y+(d.w-d.y)*E.y),p&&C.push(l.r,l.g,l.b,l.a)}for(c=0;a>c;c++)t?(T.push(m),T.push(m+(c+2)),T.push(m+(c+1))):(T.push(m),T.push(m+(c+1)),T.push(m+(c+2)))}};X(!1),X(!0),t._ComputeSides(d,P,T,M,S);var j=new t;return j.indices=T,j.positions=P,j.normals=M,j.uvs=S,p&&(j.colors=C),j},t.CreateTorus=function(i){for(var n=[],r=[],o=[],s=[],a=i.diameter||1,h=i.thickness||.5,c=i.tessellation||16,l=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,u=c+1,d=0;c>=d;d++)for(var f=d/c,p=d*Math.PI*2/c-Math.PI/2,m=e.Matrix.Translation(a/2,0,0).multiply(e.Matrix.RotationY(p)),_=0;c>=_;_++){var g=1-_/c,v=_*Math.PI*2/c+Math.PI,y=Math.cos(v),x=Math.sin(v),b=new e.Vector3(y,x,0),E=b.scale(h/2),A=new e.Vector2(f,g);E=e.Vector3.TransformCoordinates(E,m),b=e.Vector3.TransformNormal(b,m),r.push(E.x,E.y,E.z),o.push(b.x,b.y,b.z),s.push(A.x,A.y);var T=(d+1)%u,P=(_+1)%u;n.push(d*u+_),n.push(d*u+P),n.push(T*u+_),n.push(d*u+P),n.push(T*u+P),n.push(T*u+_)}t._ComputeSides(l,r,n,o,s);var M=new t;return M.indices=n,M.positions=r,M.normals=o,M.uvs=s,M},t.CreateLineSystem=function(e){for(var i=[],n=[],r=e.lines,o=0,s=0;s0&&(i.push(o-1),i.push(o)),o++;var c=new t;return c.indices=i,c.positions=n,c},t.CreateDashedLines=function(i){var n=i.dashSize||3,r=i.gapSize||1,o=i.dashNb||200,s=i.points,a=new Array,h=new Array,c=e.Vector3.Zero(),l=0,u=0,d=0,f=0,p=0,m=0,_=0;for(_=0;_g;g++)p=d*g,a.push(s[_].x+p*c.x,s[_].y+p*c.y,s[_].z+p*c.z),a.push(s[_].x+(p+f)*c.x,s[_].y+(p+f)*c.y,s[_].z+(p+f)*c.z),h.push(m,m+1),m+=2}var v=new t;return v.positions=a,v.indices=h,v},t.CreateGround=function(i){var n,r,o=[],s=[],a=[],h=[],c=i.width||1,l=i.height||1,u=i.subdivisions||1;for(n=0;u>=n;n++)for(r=0;u>=r;r++){var d=new e.Vector3(r*c/u-c/2,0,(u-n)*l/u-l/2),f=new e.Vector3(0,1,0);s.push(d.x,d.y,d.z),a.push(f.x,f.y,f.z),h.push(r/u,1-n/u)}for(n=0;u>n;n++)for(r=0;u>r;r++)o.push(r+1+(n+1)*(u+1)),o.push(r+1+n*(u+1)),o.push(r+n*(u+1)),o.push(r+(n+1)*(u+1)),o.push(r+1+(n+1)*(u+1)),o.push(r+n*(u+1));var p=new t;return p.indices=o,p.positions=s,p.normals=a,p.uvs=h,p},t.CreateTiledGround=function(i){function n(t,i,n,s){var a=m.length/3,h=f.w+1;for(r=0;r1?1:i.arc||1,l=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE;n.push(0,0,0),s.push(.5,.5);for(var u=2*Math.PI*c,d=u/h,f=0;u>f;f+=d){var p=Math.cos(f),m=Math.sin(f),_=(p+1)/2,g=(1-m)/2;n.push(a*p,a*m,0),s.push(_,g)}1===c&&(n.push(n[3],n[4],n[5]),s.push(s[2],s[3]));for(var v=n.length/3,y=1;v-1>y;y++)r.push(y+1,0,y);t.ComputeNormals(n,r,o),t._ComputeSides(l,n,r,o,s);var x=new t;return x.indices=r,x.positions=n,x.normals=o,x.uvs=s,x},t.CreateIcoSphere=function(i){var n,r=i.sideOrientation||e.Mesh.DEFAULTSIDE,o=i.radius||1,s=void 0===i.flat?!0:i.flat,a=i.subdivisions||4,h=i.radiusX||o,c=i.radiusY||o,l=i.radiusZ||o,u=(1+Math.sqrt(5))/2,d=[-1,u,-0,1,u,0,-1,-u,0,1,-u,0,0,-1,-u,0,1,-u,0,-1,u,0,1,u,u,0,1,u,0,-1,-u,0,1,-u,0,-1],f=[0,11,5,0,5,1,0,1,7,0,7,10,12,22,23,1,5,20,5,11,4,23,22,13,22,18,6,7,1,8,14,21,4,14,4,2,16,13,6,15,6,19,3,8,9,4,21,5,13,17,23,6,13,22,19,6,18,9,8,1],p=[0,1,2,3,4,5,6,7,8,9,10,11,0,2,3,3,3,4,7,8,9,9,10,11],m=[5,1,3,1,6,4,0,0,5,3,4,2,2,2,4,0,2,0,1,1,6,0,6,2,0,4,3,3,4,4,3,1,4,2,4,4,0,2,1,1,2,2,3,3,1,3,2,4],_=138/1024,g=239/1024,v=60/1024,y=26/1024,x=-40/1024,b=20/1024,E=[0,0,0,0,1,0,0,1,1,0,0,0,1,1,0,0,1,1,1,0],A=[],T=[],P=[],M=[],S=0,C=new Array(3),I=new Array(3);for(n=0;3>n;n++)C[n]=e.Vector3.Zero(),I[n]=e.Vector2.Zero();for(var R=0;20>R;R++){for(n=0;3>n;n++){var D=f[3*R+n];C[n].copyFromFloats(d[3*p[D]],d[3*p[D]+1],d[3*p[D]+2]),C[n].normalize().scaleInPlace(o),I[n].copyFromFloats(m[2*D]*_+v+E[R]*x,m[2*D+1]*g+y+E[R]*b)}for(var O=function(t,i,n,r){var o=e.Vector3.Lerp(C[0],C[2],i/a),u=e.Vector3.Lerp(C[1],C[2],i/a),d=a===i?C[2]:e.Vector3.Lerp(o,u,t/(a-i));d.normalize();var f;if(s){var p=e.Vector3.Lerp(C[0],C[2],r/a),m=e.Vector3.Lerp(C[1],C[2],r/a);f=e.Vector3.Lerp(p,m,n/(a-r))}else f=new e.Vector3(d.x,d.y,d.z);f.x/=h,f.y/=c,f.z/=l,f.normalize();var _=e.Vector2.Lerp(I[0],I[2],i/a),g=e.Vector2.Lerp(I[1],I[2],i/a),v=a===i?I[2]:e.Vector2.Lerp(_,g,t/(a-i));T.push(d.x*h,d.y*c,d.z*l),P.push(f.x,f.y,f.z),M.push(v.x,v.y),A.push(S),S++},L=0;a>L;L++)for(var w=0;a>w+L;w++)O(w,L,w+1/3,L+1/3),O(w+1,L,w+1/3,L+1/3),O(w,L+1,w+1/3,L+1/3),a>w+L+1&&(O(w+1,L,w+2/3,L+2/3),O(w+1,L+1,w+2/3,L+2/3),O(w,L+1,w+2/3,L+2/3))}t._ComputeSides(r,T,A,P,M);var B=new t;return B.indices=A,B.positions=T,B.normals=P,B.uvs=M,B},t.CreatePolyhedron=function(i){var 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r,o,s,a,h,c,l=i.type<0||i.type>=n.length?0:i.type||0,u=i.size,d=i.sizeX||u||1,f=i.sizeY||u||1,p=i.sizeZ||u||1,m=i.custom||n[l],_=m.face.length,g=i.faceUV||new Array(_),v=i.faceColors,y=void 0===i.flat?!0:i.flat,x=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,b=[],E=[],A=[],T=[],P=[],M=0,S=0,C=[],I=0,R=0;if(y)for(R=0;_>R;R++)v&&void 0===v[R]&&(v[R]=new e.Color4(1,1,1,1)),g&&void 0===g[R]&&(g[R]=new e.Vector4(0,0,1,1));if(y)for(R=0;_>R;R++){var D=m.face[R].length;for(s=2*Math.PI/D,a=.5*Math.tan(s/2),h=.5,I=0;D>I;I++)b.push(m.vertex[m.face[R][I]][0]*d,m.vertex[m.face[R][I]][1]*f,m.vertex[m.face[R][I]][2]*p),C.push(M),M++,r=g[R].x+(g[R].z-g[R].x)*(.5+a),o=g[R].y+(g[R].w-g[R].y)*(h-.5),T.push(r,o),c=a*Math.cos(s)-h*Math.sin(s),h=a*Math.sin(s)+h*Math.cos(s),a=c,v&&P.push(v[R].r,v[R].g,v[R].b,v[R].a);for(I=0;D-2>I;I++)E.push(C[0+S],C[I+2+S],C[I+1+S]);S+=D}else{for(I=0;IR;R++)for(I=0;I=n;n++){var g=n%u,v=g/u*2*f*Math.PI,y=_(v),x=_(v+.01),b=x.subtract(y),E=x.add(y),A=e.Vector3.Cross(b,E);for(E=e.Vector3.Cross(A,b),A.normalize(),E.normalize(),r=0;d>r;r++){var T=r%d,P=T/d*2*Math.PI,M=-l*Math.cos(P),S=l*Math.sin(P);s.push(y.x+M*E.x+S*A.x),s.push(y.y+M*E.y+S*A.y),s.push(y.z+M*E.z+S*A.z),h.push(n/u),h.push(r/d)}}for(n=0;u>n;n++)for(r=0;d>r;r++){var C=(r+1)%d,I=n*d+r,R=(n+1)*d+r,D=(n+1)*d+C,O=n*d+C;o.push(O),o.push(R),o.push(I),o.push(O),o.push(D),o.push(R)}t.ComputeNormals(s,o,a),t._ComputeSides(m,s,o,a,h);var L=new t;return L.indices=o,L.positions=s,L.normals=a,L.uvs=h,L},t.ComputeNormals=function(e,t,i){var 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l=i.uv4s;l&&r.set(l,e.VertexBuffer.UV4Kind);var u=i.uv5s;u&&r.set(u,e.VertexBuffer.UV5Kind);var d=i.uv6s;d&&r.set(d,e.VertexBuffer.UV6Kind);var f=i.colors;f&&r.set(e.Color4.CheckColors4(f,o.length/3),e.VertexBuffer.ColorKind);var p=i.matricesIndices;p&&r.set(p,e.VertexBuffer.MatricesIndicesKind);var m=i.matricesWeights;m&&r.set(m,e.VertexBuffer.MatricesWeightsKind);var _=i.indices;_&&(r.indices=_),n.setAllVerticesData(r,i.updatable)},t}();e.VertexData=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){}return t.EnableFor=function(e){e._tags=e._tags||{},e.hasTags=function(){return t.HasTags(e)},e.addTags=function(i){return t.AddTagsTo(e,i)},e.removeTags=function(i){return t.RemoveTagsFrom(e,i)},e.matchesTagsQuery=function(i){return t.MatchesQuery(e,i)}},t.DisableFor=function(e){delete e._tags,delete e.hasTags,delete e.addTags,delete e.removeTags,delete e.matchesTagsQuery},t.HasTags=function(t){return 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t=t.match(/\([^\(\)]*\)/g)?t.replace(/\([^\(\)]*\)/g,function(t){return t=t.slice(1,t.length-1),e._HandleParenthesisContent(t,i)}):e._HandleParenthesisContent(t,i),"true"===t?!0:"false"===t?!1:e.Eval(t,i)},e._HandleParenthesisContent=function(t,i){i=i||function(e){return"true"===e};var n,r=t.split("||");for(var o in r){var s=e._SimplifyNegation(r[o].trim()),a=s.split("&&");if(a.length>1)for(var h=0;hthis.value;case t.IsLesser:return this._target[this._property]-1&&this._scene._actionManagers.splice(e,1)},t.prototype.getScene=function(){return this._scene},t.prototype.hasSpecificTriggers=function(e){for(var t=0;t-1)return!0}return!1},t.prototype.hasSpecificTrigger=function(e){for(var t=0;t=t._OnPickTrigger&&i.trigger<=t._OnPointerOutTrigger)return!0}return!1},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"hasPickTriggers",{get:function(){for(var e=0;e=t._OnPickTrigger&&i.trigger<=t._OnPickUpTrigger)return!0}return!1},enumerable:!0,configurable:!0}),t.prototype.registerAction=function(i){return i.trigger===t.OnEveryFrameTrigger&&this.getScene().actionManager!==this?(e.Tools.Warn("OnEveryFrameTrigger can only be used with scene.actionManager"),null):(this.actions.push(i),i._actionManager=this,i._prepare(),i)},t.prototype.processTrigger=function(e,i){for(var n=0;n0;if(2===i.type?d.push(o):d.push(n),m){for(var _=new Array,g=0;g0){var d=u.properties[0].value,f=null===u.properties[0].targetType?d:r.getMeshByName(d);l={trigger:e.ActionManager[u.name],parameter:f}}else l=e.ActionManager[u.name];for(var p=0;pa;a++){var h=o[a];h._resetPointsArrayCache(),h._boundingInfo=new e.BoundingInfo(this._extend.minimum,this._extend.maximum),h._createGlobalSubMesh(),h.computeWorldMatrix(!0)}}this.notifyUpdate(t)},t.prototype.updateVerticesDataDirectly=function(e,t,i){var n=this.getVertexBuffer(e);n&&(n.updateDirectly(t,i),this.notifyUpdate(e))},t.prototype.updateVerticesData=function(t,i,n){var r=this.getVertexBuffer(t);if(r){if(r.update(i),t===e.VertexBuffer.PositionKind){var o=r.getStrideSize();this._totalVertices=i.length/o,n&&this.updateExtend(i);for(var s=this._meshes,a=s.length,h=0;a>h;h++){var c=s[h];if(c._resetPointsArrayCache(),n){c._boundingInfo=new e.BoundingInfo(this._extend.minimum,this._extend.maximum);for(var l=0;ls;s++)o.push(n[s]);return o}return n},t.prototype.getVertexBuffer=function(e){return this.isReady()?this._vertexBuffers[e]:null},t.prototype.getVertexBuffers=function(){return this.isReady()?this._vertexBuffers:null},t.prototype.isVerticesDataPresent=function(e){return this._vertexBuffers?void 0!==this._vertexBuffers[e]:this._delayInfo?-1!==this._delayInfo.indexOf(e):!1},t.prototype.getVerticesDataKinds=function(){var e,t=[];if(!this._vertexBuffers&&this._delayInfo)for(e in this._delayInfo)t.push(e);else for(e in this._vertexBuffers)t.push(e);return t},t.prototype.setIndices=function(e,t){this._indexBuffer&&this._engine._releaseBuffer(this._indexBuffer),this._indices=e,0!==this._meshes.length&&this._indices&&(this._indexBuffer=this._engine.createIndexBuffer(this._indices)),void 0!==t&&(this._totalVertices=t);for(var i=this._meshes,n=i.length,r=0;n>r;r++)i[r]._createGlobalSubMesh();this.notifyUpdate()},t.prototype.getTotalIndices=function(){return this.isReady()?this._indices.length:0},t.prototype.getIndices=function(e){if(!this.isReady())return null;var t=this._indices;if(e&&1!==this._meshes.length){for(var i=t.length,n=[],r=0;i>r;r++)n.push(t[r]);return n}return t},t.prototype.getIndexBuffer=function(){return this.isReady()?this._indexBuffer:null},t.prototype.releaseForMesh=function(e,t){var i=this._meshes,n=i.indexOf(e);if(-1!==n){for(var r in this._vertexBuffers)this._vertexBuffers[r].dispose();this._indexBuffer&&this._engine._releaseBuffer(this._indexBuffer)&&(this._indexBuffer=null),i.splice(n,1),e._geometry=null,0===i.length&&t&&this.dispose()}},t.prototype.applyToMesh=function(e){if(e._geometry!==this){var t=e._geometry;t&&t.releaseForMesh(e);var i=this._meshes;e._geometry=this,this._scene.pushGeometry(this),i.push(e),this.isReady()?this._applyToMesh(e):e._boundingInfo=this._boundingInfo}},t.prototype.updateExtend=function(t){void 0===t&&(t=null),t||(t=this._vertexBuffers[e.VertexBuffer.PositionKind].getData()),this._extend=e.Tools.ExtractMinAndMax(t,0,this._totalVertices,this.boundingBias)},t.prototype._applyToMesh=function(t){var i=this._meshes.length;for(var n in this._vertexBuffers)1===i&&this._vertexBuffers[n].create(),this._vertexBuffers[n]._buffer.references=i,n===e.VertexBuffer.PositionKind&&(t._resetPointsArrayCache(),this._extend||this.updateExtend(this._vertexBuffers[n].getData()),t._boundingInfo=new e.BoundingInfo(this._extend.minimum,this._extend.maximum),t._createGlobalSubMesh(),t._updateBoundingInfo());1===i&&this._indices&&(this._indexBuffer=this._engine.createIndexBuffer(this._indices)),this._indexBuffer&&(this._indexBuffer.references=i)},t.prototype.notifyUpdate=function(e){this.onGeometryUpdated&&this.onGeometryUpdated(this,e)},t.prototype.load=function(t,i){var n=this;if(this.delayLoadState!==e.Engine.DELAYLOADSTATE_LOADING){if(this.isReady())return void(i&&i());this.delayLoadState=e.Engine.DELAYLOADSTATE_LOADING,t._addPendingData(this),e.Tools.LoadFile(this.delayLoadingFile,function(r){n._delayLoadingFunction(JSON.parse(r),n),n.delayLoadState=e.Engine.DELAYLOADSTATE_LOADED,n._delayInfo=[],t._removePendingData(n);for(var o=n._meshes,s=o.length,a=0;s>a;a++)n._applyToMesh(o[a]);i&&i()},function(){},t.database)}},t.prototype.isDisposed=function(){return this._isDisposed},t.prototype.dispose=function(){var t,i=this._meshes,n=i.length;for(t=0;n>t;t++)this.releaseForMesh(i[t]);this._meshes=[];for(var r in this._vertexBuffers)this._vertexBuffers[r].dispose();this._vertexBuffers=[],this._totalVertices=0,this._indexBuffer&&this._engine._releaseBuffer(this._indexBuffer),this._indexBuffer=null,this._indices=[],this.delayLoadState=e.Engine.DELAYLOADSTATE_NONE,this.delayLoadingFile=null,this._delayLoadingFunction=null,this._delayInfo=[],this._boundingInfo=null,this._scene.removeGeometry(this),this._isDisposed=!0},t.prototype.copy=function(i){var n=new e.VertexData;n.indices=[];for(var r=this.getIndices(),o=0;o0){var a=new Float32Array(t,s.positionsAttrDesc.offset,s.positionsAttrDesc.count);i.setVerticesData(e.VertexBuffer.PositionKind,a,!1)}if(s.normalsAttrDesc&&s.normalsAttrDesc.count>0){var h=new Float32Array(t,s.normalsAttrDesc.offset,s.normalsAttrDesc.count);i.setVerticesData(e.VertexBuffer.NormalKind,h,!1)}if(s.uvsAttrDesc&&s.uvsAttrDesc.count>0){var c=new Float32Array(t,s.uvsAttrDesc.offset,s.uvsAttrDesc.count);i.setVerticesData(e.VertexBuffer.UVKind,c,!1)}if(s.uvs2AttrDesc&&s.uvs2AttrDesc.count>0){var l=new Float32Array(t,s.uvs2AttrDesc.offset,s.uvs2AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV2Kind,l,!1)}if(s.uvs3AttrDesc&&s.uvs3AttrDesc.count>0){var u=new Float32Array(t,s.uvs3AttrDesc.offset,s.uvs3AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV3Kind,u,!1)}if(s.uvs4AttrDesc&&s.uvs4AttrDesc.count>0){var d=new Float32Array(t,s.uvs4AttrDesc.offset,s.uvs4AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV4Kind,d,!1)}if(s.uvs5AttrDesc&&s.uvs5AttrDesc.count>0){var f=new Float32Array(t,s.uvs5AttrDesc.offset,s.uvs5AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV5Kind,f,!1)}if(s.uvs6AttrDesc&&s.uvs6AttrDesc.count>0){var p=new Float32Array(t,s.uvs6AttrDesc.offset,s.uvs6AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV6Kind,p,!1)}if(s.colorsAttrDesc&&s.colorsAttrDesc.count>0){var m=new Float32Array(t,s.colorsAttrDesc.offset,s.colorsAttrDesc.count);i.setVerticesData(e.VertexBuffer.ColorKind,m,!1,s.colorsAttrDesc.stride)}if(s.matricesIndicesAttrDesc&&s.matricesIndicesAttrDesc.count>0){var _=new Int32Array(t,s.matricesIndicesAttrDesc.offset,s.matricesIndicesAttrDesc.count);i.setVerticesData(e.VertexBuffer.MatricesIndicesKind,_,!1)}if(s.matricesWeightsAttrDesc&&s.matricesWeightsAttrDesc.count>0){var g=new Float32Array(t,s.matricesWeightsAttrDesc.offset,s.matricesWeightsAttrDesc.count);i.setVerticesData(e.VertexBuffer.MatricesWeightsKind,g,!1)}if(s.indicesAttrDesc&&s.indicesAttrDesc.count>0){var v=new Int32Array(t,s.indicesAttrDesc.offset,s.indicesAttrDesc.count);i.setIndices(v)}if(s.subMeshesAttrDesc&&s.subMeshesAttrDesc.count>0){var y=new Int32Array(t,s.subMeshesAttrDesc.offset,5*s.subMeshesAttrDesc.count);i.subMeshes=[];for(var x=0;x>8),M.push((16711680&S)>>16),M.push(S>>24)}i.setVerticesData(e.VertexBuffer.MatricesIndicesKind,M,!1)}if(t.matricesIndicesExtra)if(t.matricesIndicesExtra._isExpanded)delete t.matricesIndices._isExpanded,i.setVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,t.matricesIndicesExtra,!1);else{for(var M=[],x=0;x>8),M.push((16711680&S)>>16),M.push(S>>24)}i.setVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,M,!1)}t.matricesWeights&&i.setVerticesData(e.VertexBuffer.MatricesWeightsKind,t.matricesWeights,!1),t.matricesWeightsExtra&&i.setVerticesData(e.VertexBuffer.MatricesWeightsExtraKind,t.matricesWeightsExtra,!1),i.setIndices(t.indices)}if(t.subMeshes){i.subMeshes=[];for(var C=0;Cthis._maxX||tthis._maxZ)return this.position.y;this._heightQuads&&0!=this._heightQuads.length||(this._initHeightQuads(),this._computeHeightQuads());var i=this._getFacetAt(e,t),n=-(i.x*e+i.z*t+i.w)/i.y;return n*this.scaling.y+this.position.y},i.prototype.getNormalAtCoordinates=function(t,i){var n=new e.Vector3(0,1,0);return this.getNormalAtCoordinatesToRef(t,i,n),n},i.prototype.getNormalAtCoordinatesToRef=function(e,t,i){if(e-=this.position.x,t-=this.position.z,e/=this.scaling.x,t/=this.scaling.z,!(ethis._maxX||tthis._maxZ)){this._heightQuads&&0!=this._heightQuads.length||(this._initHeightQuads(),this._computeHeightQuads());var n=this._getFacetAt(e,t);i.x=n.x,i.y=n.y,i.z=n.z}},i.prototype.updateCoordinateHeights=function(){this._heightQuads&&0!=this._heightQuads.length||this._initHeightQuads(),this._computeHeightQuads()},i.prototype._getFacetAt=function(e,t){var i,n=Math.floor((e+this._maxX)*this._subdivisions/this._width),r=Math.floor(-(t+this._maxZ)*this._subdivisions/this._height+this._subdivisions),o=this._heightQuads[r*this._subdivisions+n];return i=tt.name?1:-1});for(var t=0;t0&&t.z<1){this._drawingContext.font="normal 12px Segoe UI";var o=this._drawingContext.measureText(e),s=t.x-o.width/2,a=t.y,h=this._drawingCanvas.getBoundingClientRect();this._showUI&&this._isClickInsideRect(h.left*this._ratio+s-5,h.top*this._ratio+a-i-12,o.width+10,17)&&n(),this._drawingContext.beginPath(),this._drawingContext.rect(s-5,a-i-12,o.width+10,17),this._drawingContext.fillStyle=r(),this._drawingContext.globalAlpha=.5,this._drawingContext.fill(),this._drawingContext.globalAlpha=1,this._drawingContext.strokeStyle="#FFFFFF",this._drawingContext.lineWidth=1,this._drawingContext.stroke(),this._drawingContext.fillStyle="#FFFFFF",this._drawingContext.fillText(e,s,a-i),this._drawingContext.beginPath(),this._drawingContext.arc(t.x,a,5,0,2*Math.PI,!1),this._drawingContext.fill()}},t.prototype._isClickInsideRect=function(e,t,i,n){return this._clickPosition?this._clickPosition.xe+i?!1:!(this._clickPosition.yt+n):!1},t.prototype.isVisible=function(){return this._enabled},t.prototype.hide=function(){if(this._enabled){this._enabled=!1;var t=this._scene.getEngine();this._scene.unregisterBeforeRender(this._syncData),this._scene.unregisterAfterRender(this._syncUI),this._rootElement.removeChild(this._globalDiv),this._scene.forceShowBoundingBoxes=!1,this._scene.forceWireframe=!1,e.StandardMaterial.DiffuseTextureEnabled=!0,e.StandardMaterial.AmbientTextureEnabled=!0,e.StandardMaterial.SpecularTextureEnabled=!0,e.StandardMaterial.EmissiveTextureEnabled=!0,e.StandardMaterial.BumpTextureEnabled=!0,e.StandardMaterial.OpacityTextureEnabled=!0,e.StandardMaterial.ReflectionTextureEnabled=!0,e.StandardMaterial.LightmapTextureEnabled=!0,e.StandardMaterial.RefractionTextureEnabled=!0,this._scene.shadowsEnabled=!0,this._scene.particlesEnabled=!0,this._scene.postProcessesEnabled=!0,this._scene.collisionsEnabled=!0,this._scene.lightsEnabled=!0,this._scene.texturesEnabled=!0,this._scene.lensFlaresEnabled=!0,this._scene.proceduralTexturesEnabled=!0,this._scene.renderTargetsEnabled=!0,this._scene.probesEnabled=!0,t.getRenderingCanvas().removeEventListener("click",this._onCanvasClick),this._clearSkeletonViewers()}},t.prototype._clearSkeletonViewers=function(){for(var e=0;eWindows:",this.accentColor),this._generateCheckBox(this._optionsSubsetDiv,"Statistics",this._displayStatistics,function(e){t._displayStatistics=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Logs",this._displayLogs,function(e){t._displayLogs=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Meshes tree",this._displayTree,function(e){t._displayTree=e.checked,t._needToRefreshMeshesTree=!0}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"General:",this.accentColor),this._generateCheckBox(this._optionsSubsetDiv,"Bounding boxes",this._scene.forceShowBoundingBoxes,function(e){t._scene.forceShowBoundingBoxes=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Clickable labels",this._labelsEnabled,function(e){t._labelsEnabled=e.checked,t._labelsEnabled||t._clearLabels()}),this._generateCheckBox(this._optionsSubsetDiv,"Generate user marks (F12)",e.Tools.PerformanceLogLevel===e.Tools.PerformanceUserMarkLogLevel,function(t){t.checked?e.Tools.PerformanceLogLevel=e.Tools.PerformanceUserMarkLogLevel:e.Tools.PerformanceLogLevel=e.Tools.PerformanceNoneLogLevel}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"Rendering mode:",this.accentColor),this._generateRadio(this._optionsSubsetDiv,"Solid","renderMode",!this._scene.forceWireframe&&!this._scene.forcePointsCloud,function(e){e.checked&&(t._scene.forceWireframe=!1,t._scene.forcePointsCloud=!1)}),this._generateRadio(this._optionsSubsetDiv,"Wireframe","renderMode",this._scene.forceWireframe,function(e){e.checked&&(t._scene.forceWireframe=!0,t._scene.forcePointsCloud=!1)}),this._generateRadio(this._optionsSubsetDiv,"Point","renderMode",this._scene.forcePointsCloud,function(e){e.checked&&(t._scene.forceWireframe=!1,t._scene.forcePointsCloud=!0)}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"Texture channels:",this.accentColor),this._generateCheckBox(this._optionsSubsetDiv,"Diffuse",e.StandardMaterial.DiffuseTextureEnabled,function(t){e.StandardMaterial.DiffuseTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Ambient",e.StandardMaterial.AmbientTextureEnabled,function(t){e.StandardMaterial.AmbientTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Specular",e.StandardMaterial.SpecularTextureEnabled,function(t){e.StandardMaterial.SpecularTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Emissive",e.StandardMaterial.EmissiveTextureEnabled,function(t){e.StandardMaterial.EmissiveTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Bump",e.StandardMaterial.BumpTextureEnabled,function(t){e.StandardMaterial.BumpTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Opacity",e.StandardMaterial.OpacityTextureEnabled,function(t){e.StandardMaterial.OpacityTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Reflection",e.StandardMaterial.ReflectionTextureEnabled,function(t){e.StandardMaterial.ReflectionTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Refraction",e.StandardMaterial.RefractionTextureEnabled,function(t){e.StandardMaterial.RefractionTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Lightmap",e.StandardMaterial.LightmapTextureEnabled,function(t){e.StandardMaterial.LightmapTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Fresnel",e.StandardMaterial.FresnelEnabled,function(t){e.StandardMaterial.FresnelEnabled=t.checked}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"Options:",this.accentColor),this._generateCheckBox(this._optionsSubsetDiv,"Animations",this._scene.animationsEnabled,function(e){t._scene.animationsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Collisions",this._scene.collisionsEnabled,function(e){t._scene.collisionsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Fog",this._scene.fogEnabled,function(e){t._scene.fogEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Lens flares",this._scene.lensFlaresEnabled,function(e){t._scene.lensFlaresEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Lights",this._scene.lightsEnabled,function(e){t._scene.lightsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Particles",this._scene.particlesEnabled,function(e){ t._scene.particlesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Post-processes",this._scene.postProcessesEnabled,function(e){t._scene.postProcessesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Probes",this._scene.probesEnabled,function(e){t._scene.probesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Procedural textures",this._scene.proceduralTexturesEnabled,function(e){t._scene.proceduralTexturesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Render targets",this._scene.renderTargetsEnabled,function(e){t._scene.renderTargetsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Shadows",this._scene.shadowsEnabled,function(e){t._scene.shadowsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Skeletons",this._scene.skeletonsEnabled,function(e){t._scene.skeletonsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Sprites",this._scene.spritesEnabled,function(e){t._scene.spritesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Textures",this._scene.texturesEnabled,function(e){t._scene.texturesEnabled=e.checked}),e.AudioEngine&&e.Engine.audioEngine.canUseWebAudio&&(this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"Audio:",this.accentColor),this._generateRadio(this._optionsSubsetDiv,"Headphones","panningModel",this._scene.headphone,function(e){e.checked&&(t._scene.headphone=!0)}),this._generateRadio(this._optionsSubsetDiv,"Normal Speakers","panningModel",!this._scene.headphone,function(e){e.checked&&(t._scene.headphone=!1)}),this._generateCheckBox(this._optionsSubsetDiv,"Disable audio",!this._scene.audioEnabled,function(e){t._scene.audioEnabled=!e.checked})),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"Viewers:",this.accentColor),this._generateCheckBox(this._optionsSubsetDiv,"Skeletons",!1,function(i){if(!i.checked)return void t._clearSkeletonViewers();for(var n=0;nTools:",this.accentColor),this._generateButton(this._optionsSubsetDiv,"Dump rendertargets",function(e){t._scene.dumpNextRenderTargets=!0}),this._generateButton(this._optionsSubsetDiv,"Run SceneOptimizer",function(i){e.SceneOptimizer.OptimizeAsync(t._scene)}),this._generateButton(this._optionsSubsetDiv,"Log camera object",function(e){t._camera?console.log(t._camera):console.warn("No camera defined, or debug layer created before camera creation!")}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._globalDiv.appendChild(this._statsDiv),this._globalDiv.appendChild(this._logDiv),this._globalDiv.appendChild(this._optionsDiv),this._globalDiv.appendChild(this._treeDiv)}},t.prototype._displayStats=function(){var t=this._scene,i=t.getEngine(),n=i.getGlInfo();this._statsSubsetDiv.innerHTML="Babylon.js v"+e.Engine.Version+" - "+e.Tools.Format(i.getFps(),0)+" fps

Count
Total meshes: "+t.meshes.length+"
Total lights: "+t.lights.length+"
Total vertices: "+t.getTotalVertices()+"
Total materials: "+t.materials.length+"
Total textures: "+t.textures.length+"
Active meshes: "+t.getActiveMeshes().length+"
Active indices: "+t.getActiveIndices()+"
Active bones: "+t.getActiveBones()+"
Active particles: "+t.getActiveParticles()+"
Draw calls: "+i.drawCalls+"

Duration
Meshes selection: "+e.Tools.Format(t.getEvaluateActiveMeshesDuration())+" ms
Render Targets: "+e.Tools.Format(t.getRenderTargetsDuration())+" ms
Particles: "+e.Tools.Format(t.getParticlesDuration())+" ms
Sprites: "+e.Tools.Format(t.getSpritesDuration())+" ms

Render: "+e.Tools.Format(t.getRenderDuration())+" ms
Frame: "+e.Tools.Format(t.getLastFrameDuration())+" ms
Potential FPS: "+e.Tools.Format(1e3/t.getLastFrameDuration(),0)+"
Resolution: "+i.getRenderWidth()+"x"+i.getRenderHeight()+"

Extensions
Std derivatives: "+(i.getCaps().standardDerivatives?"Yes":"No")+"
Compressed textures: "+(i.getCaps().s3tc?"Yes":"No")+"
Hardware instances: "+(i.getCaps().instancedArrays?"Yes":"No")+"
Texture float: "+(i.getCaps().textureFloat?"Yes":"No")+"

32bits indices: "+(i.getCaps().uintIndices?"Yes":"No")+"
Fragment depth: "+(i.getCaps().fragmentDepthSupported?"Yes":"No")+"
High precision shaders: "+(i.getCaps().highPrecisionShaderSupported?"Yes":"No")+"
Draw buffers: "+(i.getCaps().drawBuffersExtension?"Yes":"No")+"

Caps.
Max textures units: "+i.getCaps().maxTexturesImageUnits+"
Max textures size: "+i.getCaps().maxTextureSize+"
Max anisotropy: "+i.getCaps().maxAnisotropy+"
Info
WebGL feature level: "+i.webGLVersion+"
"+n.version+"

"+n.renderer+"
",this.customStatsFunction&&(this._statsSubsetDiv.innerHTML+=this._statsSubsetDiv.innerHTML)},t}();e.DebugLayer=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e,t,i){var n=this;void 0===t&&(t=""),void 0===i&&(i="black"),this._renderingCanvas=e,this._loadingText=t,this._loadingDivBackgroundColor=i,this._resizeLoadingUI=function(){var e=n._renderingCanvas.getBoundingClientRect();n._loadingDiv.style.position="absolute",n._loadingDiv.style.left=e.left+"px",n._loadingDiv.style.top=e.top+"px",n._loadingDiv.style.width=e.width+"px",n._loadingDiv.style.height=e.height+"px"}}return e.prototype.displayLoadingUI=function(){var e=this;if(!this._loadingDiv){this._loadingDiv=document.createElement("div"),this._loadingDiv.id="babylonjsLoadingDiv",this._loadingDiv.style.opacity="0",this._loadingDiv.style.transition="opacity 1.5s ease",this._loadingTextDiv=document.createElement("div"),this._loadingTextDiv.style.position="absolute",this._loadingTextDiv.style.left="0",this._loadingTextDiv.style.top="50%",this._loadingTextDiv.style.marginTop="80px",this._loadingTextDiv.style.width="100%",this._loadingTextDiv.style.height="20px",this._loadingTextDiv.style.fontFamily="Arial",this._loadingTextDiv.style.fontSize="14px",this._loadingTextDiv.style.color="white",this._loadingTextDiv.style.textAlign="center",this._loadingTextDiv.innerHTML="Loading",this._loadingDiv.appendChild(this._loadingTextDiv),this._loadingTextDiv.innerHTML=this._loadingText;var t=new Image;t.src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuM4zml1AAAARbSURBVHhe7Z09aFNRFMc716kuLrq4FdyLq4Wi4CAoRQcR0UJBUBdRiuLSIYMo6CA4FF2sgw6CFAdFUOpSQYcWO4hD26UQCfXrIQrx/JJzw1OSWq3NPeL/B4Fy+0jg/HO+7j3vpUcI8b/Q39+/49ihfWdPHT94Yf/e3Se3bd263f8lus218TPn6vV6Ya8Wi/MzNRNmj18iusX9W1evmP1/EKNEIVG6CMbG6E3bt+fT++pHha8NoHdT72bLE8NDg7tGU64gLLndV4Wc4m8j/pS+vr4tGB/DT16v3Fyr8dvBe/jbit8BL0AES9LX1iPAz+BR/hFiLVCynj95dPzNy6fv3IZ/k4L3948Sq7FzYGBg4vLFGxitabuOFCbWNKGrMnbiUuo18KaV6tIHv6YtvL9/nOgE31jCktmrY7k6+/zhE4yP4Vf7hiNqh/BWWEl8mzDol4p22Lf7cIdvdUMEvv0Y2S9fE5S1hLzpqTsPkiep//gFGPnR3Yl7GL5p/xYFBrTwM+iXio3GqpwDGL5p/xYNIX7XG8Q6IJRgdIzf1KBBgafII7oMidhyQtVFaMA2Bt7il4huQRhaXphbcR2g4RXqBzKAGHiCCwGFVUAj/m/RTRDj29cvn10I0PZ3LghH5f4CL1EFlQmqqXK3jDDKFxmhQ3Yt6oQseUZGKmMnTpsOqc8o1F9kBOMjQlOLeqEeIyOc6JV6jYLJD/+XyIFvnzdgl9aXRQ5I2qZDK1SpospMqaoqON/wZZGDciLnMMiXRS7IF4hhqMTNTdk7CFu+LHLhR7BQqBvPDJUUQqCGvCMATHUgBmhWNgApmdOda9YpM+VwRYfuyyIXDK8hBlilNerLIheMZCKGwlUAyru6GlwOgPUbRxADdJ9FAChxXY864viyyEXqPxhc0M2TAfAbatSdRyHtXymhByEdRnE3ky+JnHAIhSA0h74kckETmHoQbSgGwJrCIRMEPSRIBCRIMAhZaYhaggQhJXUJEoRU9mofKwh+F22dLRRfEjlJM7w6KQwCoQpBOKTyJZETjmwRxKqtGV8SOSkNOGjKPQppBEgDDkFgpxdBVGkFgaYQQXRIFQSObk0P5ZFIpAZRHXsQ0r0hCluBWKkuvVbYCkQaCdL5ehBScudJP4yY+rLISdps1NBDEJKXMMmoSfggWC4ZQRR17oFYXph7hSiquIKQ+hJGTX1J5MYSPD/GVdNzsgLBwZVCVyAQAkF0ohiI/c1fS6tNXq9UfEnkhudmIQolsS+J3Hh/UtNDzQLhj42VKJFInqLwFYiUU5ToA+HdfI0JevUpQUAIn+vSz2lHIuUV/dJOIHhOY/IWVWGBIHQtzs88s9zyWBuTgcBLzGOmeNnfF/QslSDgMeQW85i3DOQxuipxAkCyZ8SIm4Omp+7MMlCB59j6sKZcMoM4iIEoeI2J9AKxrFobZx0v4vYInuHFS4J1GQRCAGaLEYQXfyMML5XSQgghhBBCCCH+cXp6vgNhKpSKX/XdOAAAAABJRU5ErkJggg==",t.style.position="absolute",t.style.left="50%",t.style.top="50%",t.style.marginLeft="-50px",t.style.marginTop="-50px",t.style.transition="transform 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Image;r.src="data:image/png;base64,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",r.style.position="absolute",r.style.left="50%",r.style.top="50%",r.style.marginLeft="-50px",r.style.marginTop="-50px",this._loadingDiv.appendChild(r),this._resizeLoadingUI(),window.addEventListener("resize",this._resizeLoadingUI),this._loadingDiv.style.backgroundColor=this._loadingDivBackgroundColor,document.body.appendChild(this._loadingDiv),setTimeout(function(){e._loadingDiv.style.opacity="1",t.style.transform="rotateZ(360deg)",t.style.webkitTransform="rotateZ(360deg)"},0)}},e.prototype.hideLoadingUI=function(){var e=this;if(this._loadingDiv){var t=function(){e._loadingDiv&&(document.body.removeChild(e._loadingDiv),window.removeEventListener("resize",e._resizeLoadingUI),e._loadingDiv=null)};this._loadingDiv.style.opacity="0",this._loadingDiv.addEventListener("transitionend",t)}},Object.defineProperty(e.prototype,"loadingUIText",{set:function(e){this._loadingText=e,this._loadingTextDiv&&(this._loadingTextDiv.innerHTML=this._loadingText)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"loadingUIBackgroundColor",{get:function(){return this._loadingDivBackgroundColor},set:function(e){this._loadingDivBackgroundColor=e,this._loadingDiv&&(this._loadingDiv.style.backgroundColor=this._loadingDivBackgroundColor)},enumerable:!0,configurable:!0}),e}();e.DefaultLoadingScreen=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){this._audioContext=null,this._audioContextInitialized=!1,this.canUseWebAudio=!1,this.WarnedWebAudioUnsupported=!1,this.unlocked=!1,"undefined"==typeof window.AudioContext&&"undefined"==typeof window.webkitAudioContext||(window.AudioContext=window.AudioContext||window.webkitAudioContext,this.canUseWebAudio=!0),/iPad|iPhone|iPod/.test(navigator.platform)?this._unlockiOSaudio():this.unlocked=!0}return Object.defineProperty(t.prototype,"audioContext",{get:function(){return this._audioContextInitialized||this._initializeAudioContext(),this._audioContext},enumerable:!0,configurable:!0}),t.prototype._unlockiOSaudio=function(){var e=this,t=function(){var i=e.audioContext.createBuffer(1,1,22050),n=e.audioContext.createBufferSource();n.buffer=i,n.connect(e.audioContext.destination),n.start(0),setTimeout(function(){n.playbackState!==n.PLAYING_STATE&&n.playbackState!==n.FINISHED_STATE||(e.unlocked=!0,window.removeEventListener("touchend",t,!1),e.onAudioUnlocked&&e.onAudioUnlocked())},0)};window.addEventListener("touchend",t,!1)},t.prototype._initializeAudioContext=function(){try{this.canUseWebAudio&&(this._audioContext=new AudioContext,this.masterGain=this._audioContext.createGain(),this.masterGain.gain.value=1,this.masterGain.connect(this._audioContext.destination),this._audioContextInitialized=!0)}catch(t){this.canUseWebAudio=!1,e.Tools.Error("Web Audio: "+t.message)}},t.prototype.dispose=function(){this.canUseWebAudio&&this._audioContextInitialized&&(this._connectedAnalyser&&(this._connectedAnalyser.stopDebugCanvas(),this._connectedAnalyser.dispose(),this.masterGain.disconnect(),this.masterGain.connect(this._audioContext.destination),this._connectedAnalyser=null),this.masterGain.gain.value=1),this.WarnedWebAudioUnsupported=!1},t.prototype.getGlobalVolume=function(){return this.canUseWebAudio&&this._audioContextInitialized?this.masterGain.gain.value:-1},t.prototype.setGlobalVolume=function(e){this.canUseWebAudio&&this._audioContextInitialized&&(this.masterGain.gain.value=e)},t.prototype.connectToAnalyser=function(e){this._connectedAnalyser&&this._connectedAnalyser.stopDebugCanvas(),this.canUseWebAudio&&this._audioContextInitialized&&(this._connectedAnalyser=e,this.masterGain.disconnect(),this._connectedAnalyser.connectAudioNodes(this.masterGain,this._audioContext.destination))},t}();e.AudioEngine=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,n,r,o){var s=this;this.autoplay=!1,this.loop=!1,this.useCustomAttenuation=!1,this.spatialSound=!1,this.refDistance=1,this.rolloffFactor=1,this.maxDistance=100,this.distanceModel="linear",this._panningModel="equalpower",this._playbackRate=1,this._streaming=!1,this._startTime=0,this._startOffset=0,this._position=e.Vector3.Zero(),this._localDirection=new e.Vector3(1,0,0),this._volume=1,this._isLoaded=!1,this._isReadyToPlay=!1,this.isPlaying=!1,this.isPaused=!1,this._isDirectional=!1,this._coneInnerAngle=360,this._coneOuterAngle=360,this._coneOuterGain=0,this._isOutputConnected=!1,this.name=t,this._scene=n,this._readyToPlayCallback=r,this._customAttenuationFunction=function(e,t,i,n,r){return i>t?e*(1-t/i):0},o&&(this.autoplay=o.autoplay||!1,this.loop=o.loop||!1,void 0!==o.volume&&(this._volume=o.volume),this.spatialSound=o.spatialSound||!1,this.maxDistance=o.maxDistance||100,this.useCustomAttenuation=o.useCustomAttenuation||!1,this.rolloffFactor=o.rolloffFactor||1,this.refDistance=o.refDistance||1,this.distanceModel=o.distanceModel||"linear",this._playbackRate=o.playbackRate||1,this._streaming=o.streaming||!1),e.Engine.audioEngine.canUseWebAudio?(this._soundGain=e.Engine.audioEngine.audioContext.createGain(),this._soundGain.gain.value=this._volume,this._inputAudioNode=this._soundGain,this._ouputAudioNode=this._soundGain,this.spatialSound&&this._createSpatialParameters(),this._scene.mainSoundTrack.AddSound(this),i&&("string"==typeof i?this._streaming?(this._htmlAudioElement=new Audio(i),this._htmlAudioElement.controls=!1,this._htmlAudioElement.loop=this.loop,this._htmlAudioElement.crossOrigin="anonymous",this._htmlAudioElement.preload="auto",this._htmlAudioElement.addEventListener("canplaythrough",function(){s._isReadyToPlay=!0,s.autoplay&&s.play(),s._readyToPlayCallback&&s._readyToPlayCallback()}),document.body.appendChild(this._htmlAudioElement)):e.Tools.LoadFile(i,function(e){s._soundLoaded(e)},null,this._scene.database,!0):i instanceof ArrayBuffer?i.byteLength>0&&this._soundLoaded(i):e.Tools.Error("Parameter must be a URL to the sound or an ArrayBuffer of the sound."))):(this._scene.mainSoundTrack.AddSound(this),e.Engine.audioEngine.WarnedWebAudioUnsupported||(e.Tools.Error("Web Audio is not supported by your browser."),e.Engine.audioEngine.WarnedWebAudioUnsupported=!0),this._readyToPlayCallback&&window.setTimeout(function(){s._readyToPlayCallback()},1e3))}return t.prototype.dispose=function(){e.Engine.audioEngine.canUseWebAudio&&this._isReadyToPlay&&(this.isPlaying&&this.stop(),this._isReadyToPlay=!1,-1===this.soundTrackId?this._scene.mainSoundTrack.RemoveSound(this):this._scene.soundTracks[this.soundTrackId].RemoveSound(this),this._soundGain&&(this._soundGain.disconnect(),this._soundGain=null),this._soundPanner&&(this._soundPanner.disconnect(),this._soundPanner=null),this._soundSource&&(this._soundSource.disconnect(),this._soundSource=null),this._audioBuffer=null,this._htmlAudioElement&&(this._htmlAudioElement.pause(),this._htmlAudioElement.src="",document.body.removeChild(this._htmlAudioElement)),this._connectedMesh&&(this._connectedMesh.unregisterAfterWorldMatrixUpdate(this._registerFunc),this._connectedMesh=null))},t.prototype._soundLoaded=function(t){var i=this;this._isLoaded=!0,e.Engine.audioEngine.audioContext.decodeAudioData(t,function(e){i._audioBuffer=e,i._isReadyToPlay=!0,i.autoplay&&i.play(),i._readyToPlayCallback&&i._readyToPlayCallback()},function(){e.Tools.Error("Error while decoding audio data for: "+i.name)})},t.prototype.setAudioBuffer=function(t){e.Engine.audioEngine.canUseWebAudio&&(this._audioBuffer=t,this._isReadyToPlay=!0)},t.prototype.updateOptions=function(e){e&&(this.loop=e.loop||this.loop,this.maxDistance=e.maxDistance||this.maxDistance,this.useCustomAttenuation=e.useCustomAttenuation||this.useCustomAttenuation,this.rolloffFactor=e.rolloffFactor||this.rolloffFactor,this.refDistance=e.refDistance||this.refDistance,this.distanceModel=e.distanceModel||this.distanceModel,this._playbackRate=e.playbackRate||this._playbackRate,this._updateSpatialParameters(),this.isPlaying&&(this._streaming?this._htmlAudioElement.playbackRate=this._playbackRate:this._soundSource.playbackRate.value=this._playbackRate))},t.prototype._createSpatialParameters=function(){e.Engine.audioEngine.canUseWebAudio&&(this._scene.headphone&&(this._panningModel="HRTF"),this._soundPanner=e.Engine.audioEngine.audioContext.createPanner(),this._updateSpatialParameters(),this._soundPanner.connect(this._ouputAudioNode),this._inputAudioNode=this._soundPanner)},t.prototype._updateSpatialParameters=function(){this.spatialSound&&(this.useCustomAttenuation?(this._soundPanner.distanceModel="linear",this._soundPanner.maxDistance=Number.MAX_VALUE,this._soundPanner.refDistance=1,this._soundPanner.rolloffFactor=1,this._soundPanner.panningModel=this._panningModel):(this._soundPanner.distanceModel=this.distanceModel,this._soundPanner.maxDistance=this.maxDistance,this._soundPanner.refDistance=this.refDistance,this._soundPanner.rolloffFactor=this.rolloffFactor,this._soundPanner.panningModel=this._panningModel))},t.prototype.switchPanningModelToHRTF=function(){this._panningModel="HRTF",this._switchPanningModel()},t.prototype.switchPanningModelToEqualPower=function(){this._panningModel="equalpower",this._switchPanningModel()},t.prototype._switchPanningModel=function(){e.Engine.audioEngine.canUseWebAudio&&this.spatialSound&&(this._soundPanner.panningModel=this._panningModel)},t.prototype.connectToSoundTrackAudioNode=function(t){e.Engine.audioEngine.canUseWebAudio&&(this._isOutputConnected&&this._ouputAudioNode.disconnect(),this._ouputAudioNode.connect(t),this._isOutputConnected=!0)},t.prototype.setDirectionalCone=function(t,i,n){return t>i?void e.Tools.Error("setDirectionalCone(): outer angle of the cone must be superior or equal to the inner angle."):(this._coneInnerAngle=t,this._coneOuterAngle=i,this._coneOuterGain=n,this._isDirectional=!0,void(this.isPlaying&&this.loop&&(this.stop(),this.play())))},t.prototype.setPosition=function(t){this._position=t,e.Engine.audioEngine.canUseWebAudio&&this.spatialSound&&this._soundPanner.setPosition(this._position.x,this._position.y,this._position.z)},t.prototype.setLocalDirectionToMesh=function(t){this._localDirection=t,e.Engine.audioEngine.canUseWebAudio&&this._connectedMesh&&this.isPlaying&&this._updateDirection()},t.prototype._updateDirection=function(){var t=this._connectedMesh.getWorldMatrix(),i=e.Vector3.TransformNormal(this._localDirection,t);i.normalize(),this._soundPanner.setOrientation(i.x,i.y,i.z)},t.prototype.updateDistanceFromListener=function(){if(e.Engine.audioEngine.canUseWebAudio&&this._connectedMesh&&this.useCustomAttenuation){var t=this._connectedMesh.getDistanceToCamera(this._scene.activeCamera);this._soundGain.gain.value=this._customAttenuationFunction(this._volume,t,this.maxDistance,this.refDistance,this.rolloffFactor)}},t.prototype.setAttenuationFunction=function(e){this._customAttenuationFunction=e},t.prototype.play=function(t){var i=this;if(this._isReadyToPlay&&this._scene.audioEnabled)try{this._startOffset<0&&(t=-this._startOffset,this._startOffset=0);var n=t?e.Engine.audioEngine.audioContext.currentTime+t:e.Engine.audioEngine.audioContext.currentTime;this._soundSource&&this._streamingSource||this.spatialSound&&(this._soundPanner.setPosition(this._position.x,this._position.y,this._position.z),this._isDirectional&&(this._soundPanner.coneInnerAngle=this._coneInnerAngle,this._soundPanner.coneOuterAngle=this._coneOuterAngle,this._soundPanner.coneOuterGain=this._coneOuterGain,this._connectedMesh?this._updateDirection():this._soundPanner.setOrientation(this._localDirection.x,this._localDirection.y,this._localDirection.z))),this._streaming?(this._streamingSource||(this._streamingSource=e.Engine.audioEngine.audioContext.createMediaElementSource(this._htmlAudioElement),this._htmlAudioElement.onended=function(){i._onended()},this._htmlAudioElement.playbackRate=this._playbackRate),this._streamingSource.disconnect(),this._streamingSource.connect(this._inputAudioNode),this._htmlAudioElement.play()):(this._soundSource=e.Engine.audioEngine.audioContext.createBufferSource(),this._soundSource.buffer=this._audioBuffer,this._soundSource.connect(this._inputAudioNode),this._soundSource.loop=this.loop,this._soundSource.playbackRate.value=this._playbackRate,this._soundSource.onended=function(){i._onended()},this._soundSource.start(n,this.isPaused?this._startOffset%this._soundSource.buffer.duration:0)),this._startTime=n,this.isPlaying=!0,this.isPaused=!1}catch(r){e.Tools.Error("Error while trying to play audio: "+this.name+", "+r.message)}},t.prototype._onended=function(){this.isPlaying=!1,this.onended&&this.onended()},t.prototype.stop=function(t){if(this.isPlaying){if(this._streaming)this._htmlAudioElement.pause(),this._htmlAudioElement.currentTime>0&&(this._htmlAudioElement.currentTime=0);else{var i=t?e.Engine.audioEngine.audioContext.currentTime+t:e.Engine.audioEngine.audioContext.currentTime;this._soundSource.stop(i),this.isPaused||(this._startOffset=0)}this.isPlaying=!1}},t.prototype.pause=function(){this.isPlaying&&(this.isPaused=!0,this._streaming?this._htmlAudioElement.pause():(this.stop(0),this._startOffset+=e.Engine.audioEngine.audioContext.currentTime-this._startTime))},t.prototype.setVolume=function(t,i){e.Engine.audioEngine.canUseWebAudio&&(i?(this._soundGain.gain.cancelScheduledValues(e.Engine.audioEngine.audioContext.currentTime),this._soundGain.gain.setValueAtTime(this._soundGain.gain.value,e.Engine.audioEngine.audioContext.currentTime),this._soundGain.gain.linearRampToValueAtTime(t,e.Engine.audioEngine.audioContext.currentTime+i)):this._soundGain.gain.value=t),this._volume=t},t.prototype.setPlaybackRate=function(e){this._playbackRate=e,this.isPlaying&&(this._streaming?this._htmlAudioElement.playbackRate=this._playbackRate:this._soundSource.playbackRate.value=this._playbackRate)},t.prototype.getVolume=function(){return this._volume},t.prototype.attachToMesh=function(e){var t=this;this._connectedMesh&&(this._connectedMesh.unregisterAfterWorldMatrixUpdate(this._registerFunc),this._registerFunc=null),this._connectedMesh=e,this.spatialSound||(this.spatialSound=!0,this._createSpatialParameters(),this.isPlaying&&this.loop&&(this.stop(),this.play())),this._onRegisterAfterWorldMatrixUpdate(this._connectedMesh),this._registerFunc=function(e){return t._onRegisterAfterWorldMatrixUpdate(e)},e.registerAfterWorldMatrixUpdate(this._registerFunc)},t.prototype._onRegisterAfterWorldMatrixUpdate=function(t){this.setPosition(t.getBoundingInfo().boundingSphere.centerWorld),e.Engine.audioEngine.canUseWebAudio&&this._isDirectional&&this.isPlaying&&this._updateDirection()},t.prototype.clone=function(){var e=this;if(this._streaming)return null;var i=function(){e._isReadyToPlay?(r._audioBuffer=e.getAudioBuffer(),r._isReadyToPlay=!0,r.autoplay&&r.play()):window.setTimeout(i,300)},n={autoplay:this.autoplay,loop:this.loop,volume:this._volume,spatialSound:this.spatialSound,maxDistance:this.maxDistance,useCustomAttenuation:this.useCustomAttenuation,rolloffFactor:this.rolloffFactor,refDistance:this.refDistance,distanceModel:this.distanceModel},r=new t(this.name+"_cloned",new ArrayBuffer(0),this._scene,null,n);return this.useCustomAttenuation&&r.setAttenuationFunction(this._customAttenuationFunction),r.setPosition(this._position),r.setPlaybackRate(this._playbackRate),i(),r},t.prototype.getAudioBuffer=function(){return this._audioBuffer},t.Parse=function(i,n,r,o){var s,a=i.name;s=i.url?r+i.url:r+a;var h,c={autoplay:i.autoplay,loop:i.loop,volume:i.volume,spatialSound:i.spatialSound,maxDistance:i.maxDistance,rolloffFactor:i.rolloffFactor,refDistance:i.refDistance,distanceModel:i.distanceModel,playbackRate:i.playbackRate};if(o){var l=function(){o._isReadyToPlay?(h._audioBuffer=o.getAudioBuffer(),h._isReadyToPlay=!0,h.autoplay&&h.play()):window.setTimeout(l,300)};h=new t(a,new ArrayBuffer(0),n,null,c),l()}else h=new t(a,s,n,function(){n._removePendingData(h)},c),n._addPendingData(h);if(i.position){var u=e.Vector3.FromArray(i.position);h.setPosition(u)}if(i.isDirectional&&(h.setDirectionalCone(i.coneInnerAngle||360,i.coneOuterAngle||360,i.coneOuterGain||0),i.localDirectionToMesh)){var d=e.Vector3.FromArray(i.localDirectionToMesh);h.setLocalDirectionToMesh(d)}if(i.connectedMeshId){var f=n.getMeshByID(i.connectedMeshId);f&&h.attachToMesh(f)}return h},t}();e.Sound=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t){this.id=-1,this._isMainTrack=!1,this._isInitialized=!1,this._scene=e,this.soundCollection=new Array,this._options=t,this._isMainTrack||(this._scene.soundTracks.push(this),this.id=this._scene.soundTracks.length-1)}return t.prototype._initializeSoundTrackAudioGraph=function(){e.Engine.audioEngine.canUseWebAudio&&(this._outputAudioNode=e.Engine.audioEngine.audioContext.createGain(),this._outputAudioNode.connect(e.Engine.audioEngine.masterGain),this._options&&(this._options.volume&&(this._outputAudioNode.gain.value=this._options.volume),this._options.mainTrack&&(this._isMainTrack=this._options.mainTrack)),this._isInitialized=!0)},t.prototype.dispose=function(){if(e.Engine.audioEngine.canUseWebAudio){for(this._connectedAnalyser&&this._connectedAnalyser.stopDebugCanvas();this.soundCollection.length;)this.soundCollection[0].dispose();this._outputAudioNode&&this._outputAudioNode.disconnect(),this._outputAudioNode=null}},t.prototype.AddSound=function(t){this._isInitialized||this._initializeSoundTrackAudioGraph(),e.Engine.audioEngine.canUseWebAudio&&t.connectToSoundTrackAudioNode(this._outputAudioNode),t.soundTrackId&&(-1===t.soundTrackId?this._scene.mainSoundTrack.RemoveSound(t):this._scene.soundTracks[t.soundTrackId].RemoveSound(t)),this.soundCollection.push(t),t.soundTrackId=this.id},t.prototype.RemoveSound=function(e){var t=this.soundCollection.indexOf(e);-1!==t&&this.soundCollection.splice(t,1)},t.prototype.setVolume=function(t){e.Engine.audioEngine.canUseWebAudio&&(this._outputAudioNode.gain.value=t)},t.prototype.switchPanningModelToHRTF=function(){if(e.Engine.audioEngine.canUseWebAudio)for(var t=0;t>8&255,e>>16&255,e>>24&255)}var r=542327876,o=131072,s=512,a=4,h=64,c=131072,l=i("DXT1"),u=i("DXT3"),d=i("DXT5"),f=31,p=0,m=1,_=2,g=3,v=4,y=7,x=20,b=21,E=22,A=28,T=function(){function t(){}return t.GetDDSInfo=function(e){var t=new Int32Array(e,0,f),i=1;return t[_]&o&&(i=Math.max(1,t[y])),{width:t[v],height:t[g],mipmapCount:i,isFourCC:(t[x]&a)===a,isRGB:(t[x]&h)===h,isLuminance:(t[x]&c)===c,isCube:(t[A]&s)===s}},t.GetRGBAArrayBuffer=function(e,t,i,n,r){for(var o=new Uint8Array(n),s=new Uint8Array(r),a=0,h=t-1;h>=0;h--)for(var c=0;e>c;c++){var l=i+4*(c+h*e);o[a+2]=s[l],o[a+1]=s[l+1],o[a]=s[l+2],o[a+3]=s[l+3],a+=4}return o},t.GetRGBArrayBuffer=function(e,t,i,n,r){for(var o=new Uint8Array(n),s=new Uint8Array(r),a=0,h=t-1;h>=0;h--)for(var c=0;e>c;c++){var l=i+3*(c+h*e);o[a+2]=s[l],o[a+1]=s[l+1],o[a]=s[l+2],a+=3}return o},t.GetLuminanceArrayBuffer=function(e,t,i,n,r){for(var o=new Uint8Array(n),s=new Uint8Array(r),a=0,h=t-1;h>=0;h--)for(var c=0;e>c;c++){var l=i+(c+h*e);o[a]=s[l],a++}return o},t.UploadDDSLevels=function(i,s,a,h,c,x){var A,T,P,M,S,C,I,R,D,O,L=new Int32Array(a,0,f);if(L[p]!=r)return void e.Tools.Error("Invalid magic number in DDS header");if(!h.isFourCC&&!h.isRGB&&!h.isLuminance)return void e.Tools.Error("Unsupported format, must contain a FourCC, RGB or LUMINANCE code");if(h.isFourCC)switch(A=L[b]){case l:T=8,P=s.COMPRESSED_RGBA_S3TC_DXT1_EXT;break;case u:T=16,P=s.COMPRESSED_RGBA_S3TC_DXT3_EXT;break;case d:T=16,P=s.COMPRESSED_RGBA_S3TC_DXT5_EXT;break;default:return void console.error("Unsupported FourCC code:",n(A))}D=1,L[_]&o&&c!==!1&&(D=Math.max(1,L[y]));for(var w=L[E],B=0;x>B;B++){var F=1===x?i.TEXTURE_2D:i.TEXTURE_CUBE_MAP_POSITIVE_X+B;for(M=L[v],S=L[g],I=L[m]+4,O=0;D>O;++O){if(h.isRGB)24===w?(C=M*S*3,R=t.GetRGBArrayBuffer(M,S,I,C,a),i.texImage2D(F,O,i.RGB,M,S,0,i.RGB,i.UNSIGNED_BYTE,R)):(C=M*S*4,R=t.GetRGBAArrayBuffer(M,S,I,C,a),i.texImage2D(F,O,i.RGBA,M,S,0,i.RGBA,i.UNSIGNED_BYTE,R));else if(h.isLuminance){var V=i.getParameter(i.UNPACK_ALIGNMENT),N=M,U=Math.floor((M+V-1)/V)*V;C=U*(S-1)+N,R=t.GetLuminanceArrayBuffer(M,S,I,C,a),i.texImage2D(F,O,i.LUMINANCE,M,S,0,i.LUMINANCE,i.UNSIGNED_BYTE,R)}else C=Math.max(4,M)/4*Math.max(4,S)/4*T,R=new Uint8Array(a,I,C),i.compressedTexImage2D(F,O,P,M,S,0,R);I+=C,M*=.5,S*=.5,M=Math.max(1,M),S=Math.max(1,S)}}},t}();t.DDSTools=T}(t=e.Internals||(e.Internals={}))}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i){return void 0===t&&(t=!0),void 0===i&&(i=10),this._useDeltaForWorldStep=t,this.name="CannonJSPlugin",this._physicsMaterials=[],this._fixedTimeStep=1/60,this._currentCollisionGroup=2,this._minus90X=new e.Quaternion(-.7071067811865475,0,0,.7071067811865475),this._plus90X=new e.Quaternion(.7071067811865475,0,0,.7071067811865475),this._tmpPosition=e.Vector3.Zero(),this._tmpQuaternion=new e.Quaternion,this._tmpDeltaPosition=e.Vector3.Zero(),this._tmpDeltaRotation=new e.Quaternion,this._tmpUnityRotation=new e.Quaternion,this.isSupported()?(this.world=new CANNON.World,this.world.broadphase=new CANNON.NaiveBroadphase,void(this.world.solver.iterations=i)):void e.Tools.Error("CannonJS is not available. Please make sure you included the js file.")}return t.prototype.setGravity=function(e){this.world.gravity.copy(e)},t.prototype.setTimeStep=function(e){this._fixedTimeStep=e},t.prototype.executeStep=function(e,t){this.world.step(this._fixedTimeStep,this._useDeltaForWorldStep?1e3*e:0,3)},t.prototype.applyImpulse=function(e,t,i){var n=new CANNON.Vec3(i.x,i.y,i.z),r=new CANNON.Vec3(t.x,t.y,t.z);e.physicsBody.applyImpulse(r,n)},t.prototype.applyForce=function(e,t,i){var n=new CANNON.Vec3(i.x,i.y,i.z),r=new CANNON.Vec3(t.x,t.y,t.z);e.physicsBody.applyImpulse(r,n)},t.prototype.generatePhysicsBody=function(e){if(e.parent)return void(e.physicsBody&&(this.removePhysicsBody(e),e.forceUpdate()));if(e.isBodyInitRequired()){var t=this._createShape(e),i=e.physicsBody;i&&this.removePhysicsBody(e);var n=this._addMaterial("mat-"+e.uniqueId,e.getParam("friction"),e.getParam("restitution")),r={mass:e.getParam("mass"),material:n},o=e.getParam("nativeOptions");for(var s in o)o.hasOwnProperty(s)&&(r[s]=o[s]);e.physicsBody=new CANNON.Body(r),e.physicsBody.addEventListener("collide",e.onCollide),this.world.addEventListener("preStep",e.beforeStep),this.world.addEventListener("postStep",e.afterStep),e.physicsBody.addShape(t),this.world.add(e.physicsBody),i&&["force","torque","velocity","angularVelocity"].forEach(function(t){e.physicsBody[t].copy(i[t])}),this._processChildMeshes(e)}this._updatePhysicsBodyTransformation(e)},t.prototype._processChildMeshes=function(t){var i=this,n=t.object.getChildMeshes?t.object.getChildMeshes():[];if(n.length){var r=function(e,n){var o=n.getPhysicsImpostor();if(o){var s=o.parent;if(s!==t){var e=n.position;o.physicsBody&&(i.removePhysicsBody(o),o.physicsBody=null),o.parent=t,o.resetUpdateFlags(),t.physicsBody.addShape(i._createShape(o),new CANNON.Vec3(e.x,e.y,e.z)),t.physicsBody.mass+=o.getParam("mass")}}n.getChildMeshes().forEach(r.bind(i,n.position))};n.forEach(r.bind(this,e.Vector3.Zero()))}},t.prototype.removePhysicsBody=function(e){e.physicsBody.removeEventListener("collide",e.onCollide),this.world.removeEventListener("preStep",e.beforeStep),this.world.removeEventListener("postStep",e.afterStep),this.world.remove(e.physicsBody)},t.prototype.generateJoint=function(t){var i=t.mainImpostor.physicsBody,n=t.connectedImpostor.physicsBody;if(i&&n){var r,o=t.joint.jointData,s={pivotA:o.mainPivot?(new CANNON.Vec3).copy(o.mainPivot):null,pivotB:o.connectedPivot?(new CANNON.Vec3).copy(o.connectedPivot):null,axisA:o.mainAxis?(new CANNON.Vec3).copy(o.mainAxis):null,axisB:o.connectedAxis?(new CANNON.Vec3).copy(o.connectedAxis):null,maxForce:o.nativeParams.maxForce,collideConnected:!!o.collision};switch(t.joint.type){case e.PhysicsJoint.HingeJoint:case e.PhysicsJoint.Hinge2Joint:r=new CANNON.HingeConstraint(i,n,s);break;case e.PhysicsJoint.DistanceJoint:r=new CANNON.DistanceConstraint(i,n,o.maxDistance||2);break;case e.PhysicsJoint.SpringJoint:var a=o;r=new CANNON.Spring(i,n,{restLength:a.length,stiffness:a.stiffness,damping:a.damping,localAnchorA:s.pivotA,localAnchorB:s.pivotB});break;case e.PhysicsJoint.PointToPointJoint:case e.PhysicsJoint.BallAndSocketJoint:default:r=new CANNON.PointToPointConstraint(i,s.pivotA,n,s.pivotA,s.maxForce)}r.collideConnected=!!o.collision,t.joint.physicsJoint=r,t.joint.type!==e.PhysicsJoint.SpringJoint?this.world.addConstraint(r):t.mainImpostor.registerAfterPhysicsStep(function(){r.applyForce()})}},t.prototype.removeJoint=function(e){},t.prototype._addMaterial=function(e,t,i){var n,r;for(n=0;n=l;++l){if(!r[l]){for(var f=1;!r[(l+f)%o];)f++;r[l]=r[(l+f)%o].slice()}for(var u=0;o>=u;++u)if(!r[l][u]){for(var p,f=1;void 0===p;)p=r[l][(u+f++)%o];r[l][u]=p}}var m=new CANNON.Heightfield(r,{elementSize:a});return m.minY=h,m},t.prototype._updatePhysicsBodyTransformation=function(t){var i=t.object;i.computeWorldMatrix&&i.computeWorldMatrix(!0);var n=t.getObjectCenter();t.getObjectExtendSize();this._tmpDeltaPosition.copyFrom(i.position.subtract(n)),this._tmpPosition.copyFrom(n);var r=i.rotationQuaternion;if(t.type!==e.PhysicsImpostor.PlaneImpostor&&t.type!==e.PhysicsImpostor.HeightmapImpostor&&t.type!==e.PhysicsImpostor.CylinderImpostor||(r=r.multiply(this._minus90X),t.setDeltaRotation(this._plus90X)),t.type===e.PhysicsEngine.HeightmapImpostor){var o=i,s=o.rotationQuaternion;o.rotationQuaternion=this._tmpUnityRotation,o.computeWorldMatrix(!0);var a=n.clone(),h=o.getPivotMatrix()||e.Matrix.Translation(0,0,0);o.rotationQuaternion=s;var c=e.Matrix.Translation(o.getBoundingInfo().boundingBox.extendSize.x,0,-o.getBoundingInfo().boundingBox.extendSize.z);o.setPivotMatrix(c),o.computeWorldMatrix(!0);var l=o.getBoundingInfo().boundingBox.center.subtract(n).subtract(o.position).negate();this._tmpPosition.copyFromFloats(l.x,l.y-o.getBoundingInfo().boundingBox.extendSize.y,l.z),this._tmpDeltaPosition.copyFrom(o.getBoundingInfo().boundingBox.center.subtract(a)),this._tmpDeltaPosition.y+=o.getBoundingInfo().boundingBox.extendSize.y,o.setPivotMatrix(h),o.computeWorldMatrix(!0)}else t.type===e.PhysicsEngine.MeshImpostor&&(this._tmpDeltaPosition.copyFromFloats(0,0,0),this._tmpPosition.copyFrom(i.position));t.setDeltaPosition(this._tmpDeltaPosition),t.physicsBody.position.copy(this._tmpPosition),t.physicsBody.quaternion.copy(r)},t.prototype.setTransformationFromPhysicsBody=function(e){e.object.position.copyFrom(e.physicsBody.position),e.object.rotationQuaternion.copyFrom(e.physicsBody.quaternion)},t.prototype.setPhysicsBodyTransformation=function(e,t,i){e.physicsBody.position.copy(t),e.physicsBody.quaternion.copy(i)},t.prototype.isSupported=function(){return void 0!==window.CANNON},t.prototype.setLinearVelocity=function(e,t){e.physicsBody.velocity.copy(t)},t.prototype.setAngularVelocity=function(e,t){e.physicsBody.angularVelocity.copy(t)},t.prototype.getLinearVelocity=function(t){var i=t.physicsBody.velocity;return i?new e.Vector3(i.x,i.y,i.z):null},t.prototype.getAngularVelocity=function(t){var i=t.physicsBody.angularVelocity;return i?new e.Vector3(i.x,i.y,i.z):null},t.prototype.setBodyMass=function(e,t){e.physicsBody.mass=t,e.physicsBody.updateMassProperties()},t.prototype.sleepBody=function(e){e.physicsBody.sleep()},t.prototype.wakeUpBody=function(e){e.physicsBody.wakeUp()},t.prototype.updateDistanceJoint=function(e,t,i){e.physicsJoint.distance=t},t.prototype.enableMotor=function(e,t){t||e.physicsJoint.enableMotor()},t.prototype.disableMotor=function(e,t){t||e.physicsJoint.disableMotor()},t.prototype.setMotor=function(e,t,i,n){n||(e.physicsJoint.enableMotor(),e.physicsJoint.setMotorSpeed(t),i&&this.setLimit(e,i))},t.prototype.setLimit=function(e,t,i){e.physicsJoint.motorEquation.maxForce=t,e.physicsJoint.motorEquation.minForce=void 0===i?-t:i},t.prototype.dispose=function(){},t}();e.CannonJSPlugin=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t){this.name="OimoJSPlugin",this._tmpImpostorsArray=[],this._tmpPositionVector=e.Vector3.Zero(),this.world=new OIMO.World(1/60,2,t,!0),this.world.clear(),this.world.isNoStat=!0}return t.prototype.setGravity=function(e){this.world.gravity.copy(e)},t.prototype.setTimeStep=function(e){this.world.timeStep=e},t.prototype.executeStep=function(e,t){var i=this;t.forEach(function(e){e.beforeStep()}),this.world.step(),t.forEach(function(e){e.afterStep(),i._tmpImpostorsArray[e.uniqueId]=e});for(var n=this.world.contacts;null!==n;)if(!n.touching||n.body1.sleeping||n.body2.sleeping){var r=this._tmpImpostorsArray[+n.body1.name],o=this._tmpImpostorsArray[+n.body2.name];r&&o?(r.onCollide({body:o.physicsBody}),o.onCollide({body:r.physicsBody}),n=n.next):n=n.next}else n=n.next},t.prototype.applyImpulse=function(e,t,i){var n=e.physicsBody.massInfo.mass;e.physicsBody.applyImpulse(i.scale(OIMO.INV_SCALE),t.scale(OIMO.INV_SCALE*n))},t.prototype.applyForce=function(t,i,n){e.Tools.Warn("Oimo doesn't support applying force. Using impule instead."),this.applyImpulse(t,i,n)},t.prototype.generatePhysicsBody=function(t){function i(e){e.getChildMeshes&&e.getChildMeshes().forEach(function(e){e.physicsImpostor&&(s.push(e.physicsImpostor),e.physicsImpostor._init())})}function n(t){return Math.max(t,e.PhysicsEngine.Epsilon)}var r=this;if(t.parent)return void(t.physicsBody&&(this.removePhysicsBody(t),t.forceUpdate()));if(t.isBodyInitRequired()){var o={name:t.uniqueId,config:[t.getParam("mass")||1,t.getParam("friction"),t.getParam("restitution")],size:[],type:[],pos:[],rot:[],move:0!==t.getParam("mass"),world:this.world},s=[t];i(t.object),s.forEach(function(i){var s=i.object.rotationQuaternion,a=(new OIMO.Euler).setFromQuaternion({x:t.object.rotationQuaternion.x,y:t.object.rotationQuaternion.y,z:t.object.rotationQuaternion.z,s:t.object.rotationQuaternion.w}),h=i.getObjectExtendSize();if(i===t){var c=t.getObjectCenter();t.object.position.subtractToRef(c,r._tmpPositionVector),o.pos.push(c.x),o.pos.push(c.y),o.pos.push(c.z),o.rot.push(a.x/(OIMO.degtorad||OIMO.TO_RAD)),o.rot.push(a.y/(OIMO.degtorad||OIMO.TO_RAD)),o.rot.push(a.z/(OIMO.degtorad||OIMO.TO_RAD))}else o.pos.push(i.object.position.x),o.pos.push(i.object.position.y),o.pos.push(i.object.position.z),o.rot.push(0),o.rot.push(0),o.rot.push(0);switch(i.type){case e.PhysicsImpostor.ParticleImpostor:e.Tools.Warn("No Particle support in Oimo.js. using SphereImpostor instead");case e.PhysicsImpostor.SphereImpostor:var l=h.x,u=h.y,d=h.z,f=Math.max(n(l),n(u),n(d))/2;o.type.push("sphere"),o.size.push(f),o.size.push(f),o.size.push(f);break;case e.PhysicsImpostor.CylinderImpostor:var p=n(h.x)/2,m=n(h.y);o.type.push("cylinder"),o.size.push(p),o.size.push(m),o.size.push(m);break;case e.PhysicsImpostor.PlaneImpostor:case e.PhysicsImpostor.BoxImpostor:default:var p=n(h.x),m=n(h.y),_=n(h.z);o.type.push("box"),o.size.push(p),o.size.push(m),o.size.push(_)}i.object.rotationQuaternion=s}),t.physicsBody=new OIMO.Body(o).body}else this._tmpPositionVector.copyFromFloats(0,0,0);t.setDeltaPosition(this._tmpPositionVector)},t.prototype.removePhysicsBody=function(e){this.world.removeRigidBody(e.physicsBody)},t.prototype.generateJoint=function(t){var i=t.mainImpostor.physicsBody,n=t.connectedImpostor.physicsBody;if(i&&n){var r,o=t.joint.jointData,s=o.nativeParams||{},a={body1:i,body2:n,axe1:s.axe1||(o.mainAxis?o.mainAxis.asArray():null),axe2:s.axe2||(o.connectedAxis?o.connectedAxis.asArray():null),pos1:s.pos1||(o.mainPivot?o.mainPivot.asArray():null),pos2:s.pos2||(o.connectedPivot?o.connectedPivot.asArray():null),min:s.min,max:s.max,collision:s.collision||o.collision,spring:s.spring,world:this.world};switch(t.joint.type){case e.PhysicsJoint.BallAndSocketJoint:r="jointBall";break;case e.PhysicsJoint.SpringJoint:e.Tools.Warn("Oimo.js doesn't support Spring Constraint. Simulating using DistanceJoint instead");var h=o;a.min=h.length||a.min,a.max=Math.max(a.min,a.max);case e.PhysicsJoint.DistanceJoint:r="jointDistance",a.max=o.maxDistance;break;case e.PhysicsJoint.PrismaticJoint:r="jointPrisme";break;case e.PhysicsJoint.SliderJoint:r="jointSlide";break;case e.PhysicsJoint.WheelJoint:r="jointWheel";break;case e.PhysicsJoint.HingeJoint:default:r="jointHinge"}a.type=r,t.joint.physicsJoint=new OIMO.Link(a).joint}},t.prototype.removeJoint=function(e){e.joint.physicsJoint.dispose()},t.prototype.isSupported=function(){return void 0!==OIMO},t.prototype.setTransformationFromPhysicsBody=function(e){if(!e.physicsBody.sleeping){if(e.physicsBody.shapes.next){var t=this._getLastShape(e.physicsBody);e.object.position.x=t.position.x*OIMO.WORLD_SCALE,e.object.position.y=t.position.y*OIMO.WORLD_SCALE,e.object.position.z=t.position.z*OIMO.WORLD_SCALE}else e.object.position.copyFrom(e.physicsBody.getPosition());e.object.rotationQuaternion.copyFrom(e.physicsBody.getQuaternion())}},t.prototype.setPhysicsBodyTransformation=function(e,t,i){var n=e.physicsBody;n.position.init(t.x*OIMO.INV_SCALE,t.y*OIMO.INV_SCALE,t.z*OIMO.INV_SCALE),n.orientation.init(i.w,i.x,i.y,i.z),n.syncShapes(),n.awake()},t.prototype._getLastShape=function(e){for(var t=e.shapes;t.next;)t=t.next;return t},t.prototype.setLinearVelocity=function(e,t){e.physicsBody.linearVelocity.init(t.x,t.y,t.z)},t.prototype.setAngularVelocity=function(e,t){e.physicsBody.angularVelocity.init(t.x,t.y,t.z); },t.prototype.getLinearVelocity=function(t){var i=t.physicsBody.linearVelocity;return i?new e.Vector3(i.x,i.y,i.z):null},t.prototype.getAngularVelocity=function(t){var i=t.physicsBody.angularVelocity;return i?new e.Vector3(i.x,i.y,i.z):null},t.prototype.setBodyMass=function(e,t){var i=0===t;e.physicsBody.shapes.density=i?1:t,e.physicsBody.setupMass(i?2:1)},t.prototype.sleepBody=function(e){e.physicsBody.sleep()},t.prototype.wakeUpBody=function(e){e.physicsBody.awake()},t.prototype.updateDistanceJoint=function(e,t,i){e.physicsJoint.limitMotoe.upperLimit=t,void 0!==i&&(e.physicsJoint.limitMotoe.lowerLimit=i)},t.prototype.setMotor=function(e,t,i,n){var r=n?e.physicsJoint.rotationalLimitMotor2:e.physicsJoint.rotationalLimitMotor1||e.physicsJoint.limitMotor;r&&r.setMotor(t,i)},t.prototype.setLimit=function(e,t,i,n){var r=n?e.physicsJoint.rotationalLimitMotor2:e.physicsJoint.rotationalLimitMotor1||e.physicsJoint.limitMotor;r&&r.setLimit(t,void 0===i?-t:i)},t.prototype.dispose=function(){this.world.clear()},t}();e.OimoJSPlugin=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(e){function t(t,i,n,r,o,s){e.call(this,t,"displayPass",["passSampler"],["passSampler"],i,n,r,o,s)}return __extends(t,e),t}(e.PostProcess);e.DisplayPassPostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e,t,i){this.quality=e,this.distance=t,this.optimizeMesh=i}return e}();e.SimplificationSettings=t;var i=function(){function t(){this.running=!1,this._simplificationArray=[]}return t.prototype.addTask=function(e){this._simplificationArray.push(e)},t.prototype.executeNext=function(){var e=this._simplificationArray.pop();e?(this.running=!0,this.runSimplification(e)):this.running=!1},t.prototype.runSimplification=function(t){var i=this;if(t.parallelProcessing)t.settings.forEach(function(e){var n=i.getSimplifier(t);n.simplify(e,function(n){t.mesh.addLODLevel(e.distance,n),n.isVisible=!0,e.quality===t.settings[t.settings.length-1].quality&&t.successCallback&&t.successCallback(),i.executeNext()})});else{var n=this.getSimplifier(t),r=function(e,i){n.simplify(e,function(n){t.mesh.addLODLevel(e.distance,n),n.isVisible=!0,i()})};e.AsyncLoop.Run(t.settings.length,function(e){r(t.settings[e.index],function(){e.executeNext()})},function(){t.successCallback&&t.successCallback(),i.executeNext()})}},t.prototype.getSimplifier=function(e){switch(e.simplificationType){case n.QUADRATIC:default:return new h(e.mesh)}},t}();e.SimplificationQueue=i,function(e){e[e.QUADRATIC=0]="QUADRATIC"}(e.SimplificationType||(e.SimplificationType={}));var n=e.SimplificationType,r=function(){function e(e){this.vertices=e,this.error=new Array(4),this.deleted=!1,this.isDirty=!1,this.deletePending=!1,this.borderFactor=0}return e}();e.DecimationTriangle=r;var o=function(){function e(e,t){this.position=e,this.id=t,this.isBorder=!0,this.q=new s,this.triangleCount=0,this.triangleStart=0,this.originalOffsets=[]}return e.prototype.updatePosition=function(e){this.position.copyFrom(e)},e}();e.DecimationVertex=o;var s=function(){function e(e){this.data=new Array(10);for(var t=0;10>t;++t)e&&e[t]?this.data[t]=e[t]:this.data[t]=0}return e.prototype.det=function(e,t,i,n,r,o,s,a,h){var c=this.data[e]*this.data[r]*this.data[h]+this.data[i]*this.data[n]*this.data[a]+this.data[t]*this.data[o]*this.data[s]-this.data[i]*this.data[r]*this.data[s]-this.data[e]*this.data[o]*this.data[a]-this.data[t]*this.data[n]*this.data[h];return c},e.prototype.addInPlace=function(e){for(var t=0;10>t;++t)this.data[t]+=e.data[t]},e.prototype.addArrayInPlace=function(e){for(var t=0;10>t;++t)this.data[t]+=e[t]},e.prototype.add=function(t){for(var i=new e,n=0;10>n;++n)i.data[n]=this.data[n]+t.data[n];return i},e.FromData=function(t,i,n,r){return new e(e.DataFromNumbers(t,i,n,r))},e.DataFromNumbers=function(e,t,i,n){return[e*e,e*t,e*i,e*n,t*t,t*i,t*n,i*i,i*n,n*n]},e}();e.QuadraticMatrix=s;var a=function(){function e(e,t){this.vertexId=e,this.triangleId=t}return e}();e.Reference=a;var h=function(){function t(t){this._mesh=t,this.initialized=!1,this.syncIterations=5e3,this.aggressiveness=7,this.decimationIterations=100,this.boundingBoxEpsilon=e.Epsilon}return t.prototype.simplify=function(t,i){var n=this;this.initDecimatedMesh(),e.AsyncLoop.Run(this._mesh.subMeshes.length,function(e){n.initWithMesh(e.index,function(){n.runDecimation(t,e.index,function(){e.executeNext()})},t.optimizeMesh)},function(){setTimeout(function(){i(n._reconstructedMesh)},0)})},t.prototype.isTriangleOnBoundingBox=function(e){var t=this,i=0;return e.vertices.forEach(function(e){var n=0,r=e.position,o=t._mesh.getBoundingInfo().boundingBox;(o.maximum.x-r.xt.boundingBoxEpsilon)&&++n,o.maximum.y!==r.y&&r.y!==o.minimum.y||++n,o.maximum.z!==r.z&&r.z!==o.minimum.z||++n,n>1&&++i}),i>1&&console.log(e,i),i>1},t.prototype.runDecimation=function(t,i,n){var r=this,o=~~(this.triangles.length*t.quality),s=0,a=this.triangles.length,h=function(t,i){setTimeout(function(){t%5===0&&r.updateMesh(0===t);for(var n=0;nh||n.deleted||n.isDirty))for(var o=0;3>o;++o)if(n.error[o]x;x++)r.references[l.triangleStart+x]=r.references[v+x]}else l.triangleStart=v;l.triangleCount=y;break}};e.AsyncLoop.SyncAsyncForLoop(r.triangles.length,r.syncIterations,c,i,function(){return o>=a-s})},0)};e.AsyncLoop.Run(this.decimationIterations,function(e){o>=a-s?e.breakLoop():h(e.index,function(){e.executeNext()})},function(){setTimeout(function(){r.reconstructMesh(i),n()},0)})},t.prototype.initWithMesh=function(t,i,n){var s=this;this.vertices=[],this.triangles=[];var a=this._mesh.getVerticesData(e.VertexBuffer.PositionKind),h=this._mesh.getIndices(),c=this._mesh.subMeshes[t],l=function(e){if(n)for(var t=0;t>0,d,function(){var t=function(e){var t=c.indexStart/3+e,i=3*t,n=h[i+0],o=h[i+1],a=h[i+2],l=s.vertices[u[n-c.verticesStart]],d=s.vertices[u[o-c.verticesStart]],f=s.vertices[u[a-c.verticesStart]],p=new r([l,d,f]);p.originalOffset=i,s.triangles.push(p)};e.AsyncLoop.SyncAsyncForLoop(c.indexCount/3,s.syncIterations,t,function(){s.init(i)})})},t.prototype.init=function(t){var i=this,n=function(t){var n=i.triangles[t];n.normal=e.Vector3.Cross(n.vertices[1].position.subtract(n.vertices[0].position),n.vertices[2].position.subtract(n.vertices[0].position)).normalize();for(var r=0;3>r;r++)n.vertices[r].q.addArrayInPlace(s.DataFromNumbers(n.normal.x,n.normal.y,n.normal.z,-e.Vector3.Dot(n.normal,n.vertices[0].position)))};e.AsyncLoop.SyncAsyncForLoop(this.triangles.length,this.syncIterations,n,function(){var n=function(e){for(var t=i.triangles[e],n=0;3>n;++n)t.error[n]=i.calculateError(t.vertices[n],t.vertices[(n+1)%3]);t.error[3]=Math.min(t.error[0],t.error[1],t.error[2])};e.AsyncLoop.SyncAsyncForLoop(i.triangles.length,i.syncIterations,n,function(){i.initialized=!0,t()})})},t.prototype.reconstructMesh=function(t){var i,n=[];for(i=0;io;++o)r.vertices[o].triangleCount=1;n.push(r)}var s=this._reconstructedMesh.getVerticesData(e.VertexBuffer.PositionKind)||[],a=this._reconstructedMesh.getVerticesData(e.VertexBuffer.NormalKind)||[],h=this._reconstructedMesh.getVerticesData(e.VertexBuffer.UVKind)||[],c=this._reconstructedMesh.getVerticesData(e.VertexBuffer.ColorKind)||[],l=this._mesh.getVerticesData(e.VertexBuffer.NormalKind),u=this._mesh.getVerticesData(e.VertexBuffer.UVKind),d=this._mesh.getVerticesData(e.VertexBuffer.ColorKind),f=0;for(i=0;ii&&(i=0),v.push(r.vertices[e].id+i+_)});this._reconstructedMesh.setIndices(v),this._reconstructedMesh.setVerticesData(e.VertexBuffer.PositionKind,s),this._reconstructedMesh.setVerticesData(e.VertexBuffer.NormalKind,a),h.length>0&&this._reconstructedMesh.setVerticesData(e.VertexBuffer.UVKind,h),c.length>0&&this._reconstructedMesh.setVerticesData(e.VertexBuffer.ColorKind,c);var x=this._mesh.subMeshes[t];if(t>0){this._reconstructedMesh.subMeshes=[],g.forEach(function(t){new e.SubMesh(t.materialIndex,t.verticesStart,t.verticesCount,t.indexStart,t.indexCount,t.getMesh())});new e.SubMesh(x.materialIndex,_,f,m,3*n.length,this._reconstructedMesh)}},t.prototype.initDecimatedMesh=function(){this._reconstructedMesh=new e.Mesh(this._mesh.name+"Decimated",this._mesh.getScene()),this._reconstructedMesh.material=this._mesh.material,this._reconstructedMesh.parent=this._mesh.parent,this._reconstructedMesh.isVisible=!1,this._reconstructedMesh.renderingGroupId=this._mesh.renderingGroupId},t.prototype.isFlipped=function(t,i,n,r,o,s){for(var a=0;a.999)return!0;var p=e.Vector3.Cross(d,f).normalize();if(r[a]=!1,e.Vector3.Dot(p,h.normal)<.2)return!0}else r[a]=!0,s.push(h)}}return!1},t.prototype.updateTriangles=function(e,t,i,n){for(var r=n,o=0;os;s++){for(var a=0,h=o.vertices[s];ar;++r)o=n.vertices[r],o.triangleCount++;var s=0;for(t=0;tr;++r)o=n.vertices[r],h[o.triangleStart+o.triangleCount]=new a(r,t),o.triangleCount++;this.references=h,e&&this.identifyBorder()},t.prototype.vertexError=function(e,t){var i=t.x,n=t.y,r=t.z;return e.data[0]*i*i+2*e.data[1]*i*n+2*e.data[2]*i*r+2*e.data[3]*i+e.data[4]*n*n+2*e.data[5]*n*r+2*e.data[6]*n+e.data[7]*r*r+2*e.data[8]*r+e.data[9]},t.prototype.calculateError=function(t,i,n,r,o,s){var a=t.q.add(i.q),h=t.isBorder&&i.isBorder,c=0,l=a.det(0,1,2,1,4,5,2,5,7);if(0===l||h){var u=t.position.add(i.position).divide(new e.Vector3(2,2,2)),d=this.vertexError(a,t.position),f=this.vertexError(a,i.position),p=this.vertexError(a,u);c=Math.min(d,f,p),c===d?n&&n.copyFrom(t.position):c===f?n&&n.copyFrom(i.position):n&&n.copyFrom(u)}else n||(n=e.Vector3.Zero()),n.x=-1/l*a.det(1,2,3,4,5,6,5,7,8),n.y=1/l*a.det(0,2,3,1,5,6,2,7,8),n.z=-1/l*a.det(0,1,3,1,4,6,2,5,8),c=this.vertexError(a,n);return c},t}();e.QuadraticErrorSimplification=h}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=[],i=function(i,n){if(!t[i.id]){if(i instanceof e.Geometry.Primitives.Box)n.boxes.push(i.serialize());else if(i instanceof e.Geometry.Primitives.Sphere)n.spheres.push(i.serialize());else if(i instanceof e.Geometry.Primitives.Cylinder)n.cylinders.push(i.serialize());else if(i instanceof e.Geometry.Primitives.Torus)n.toruses.push(i.serialize());else if(i instanceof e.Geometry.Primitives.Ground)n.grounds.push(i.serialize());else if(i instanceof e.Geometry.Primitives.Plane)n.planes.push(i.serialize());else if(i instanceof e.Geometry.Primitives.TorusKnot)n.torusKnots.push(i.serialize());else{if(i instanceof e.Geometry.Primitives._Primitive)throw new Error("Unknown primitive type");n.vertexData.push(i.serializeVerticeData())}t[i.id]=!0}},n=function(t,n){var r={};r.name=t.name,r.id=t.id,e.Tags.HasTags(t)&&(r.tags=e.Tags.GetTags(t)),r.position=t.position.asArray(),t.rotationQuaternion?r.rotationQuaternion=t.rotationQuaternion.asArray():t.rotation&&(r.rotation=t.rotation.asArray()),r.scaling=t.scaling.asArray(),r.localMatrix=t.getPivotMatrix().asArray(),r.isEnabled=t.isEnabled(),r.isVisible=t.isVisible,r.infiniteDistance=t.infiniteDistance,r.pickable=t.isPickable,r.receiveShadows=t.receiveShadows,r.billboardMode=t.billboardMode,r.visibility=t.visibility,r.checkCollisions=t.checkCollisions,t.parent&&(r.parentId=t.parent.id);var o=t._geometry;if(o){var s=o.id;r.geometryId=s,t.getScene().getGeometryByID(s)||i(o,n.geometries),r.subMeshes=[];for(var a=0;at.EPSILON?u:l;p|=_,m.push(_)}switch(p){case l:(e.Vector3.Dot(this.normal,i.plane.normal)>0?n:o).push(i);break;case u:s.push(i);break;case d:a.push(i);break;case f:var g=[],v=[];for(h=0;h=3&&(P=new r(g,i.shared),P.plane&&s.push(P)),v.length>=3&&(P=new r(v,i.shared),P.plane&&a.push(P))}},t.EPSILON=1e-5,t}(),r=function(){function e(e,t){this.vertices=e,this.shared=t,this.plane=n.FromPoints(e[0].pos,e[1].pos,e[2].pos)}return e.prototype.clone=function(){var t=this.vertices.map(function(e){return e.clone()});return new e(t,this.shared)},e.prototype.flip=function(){this.vertices.reverse().map(function(e){e.flip()}),this.plane.flip()},e}(),o=function(){function e(e){this.plane=null,this.front=null,this.back=null,this.polygons=[],e&&this.build(e)}return e.prototype.clone=function(){var t=new e;return t.plane=this.plane&&this.plane.clone(),t.front=this.front&&this.front.clone(),t.back=this.back&&this.back.clone(),t.polygons=this.polygons.map(function(e){return e.clone()}),t},e.prototype.invert=function(){for(var e=0;eA;A++)for(var P=E[A].indexStart,M=E[A].indexCount+E[A].indexStart;M>P;P+=3){u=[];for(var S=0;3>S;S++){var C=new e.Vector3(x[3*v[P+S]],x[3*v[P+S]+1],x[3*v[P+S]+2]);h=new e.Vector2(b[2*v[P+S]],b[2*v[P+S]+1]);var I=new e.Vector3(y[3*v[P+S]],y[3*v[P+S]+1],y[3*v[P+S]+2]);c=e.Vector3.TransformCoordinates(I,d),a=e.Vector3.TransformNormal(C,d),s=new i(c,a,h),u.push(s)}l=new r(u,{subMeshId:A,meshId:t,materialIndex:E[A].materialIndex}),l.plane&&g.push(l)}var R=n.FromPolygons(g);return R.matrix=d,R.position=f,R.rotation=p,R.scaling=_,R.rotationQuaternion=m,t++,R},n.FromPolygons=function(e){var t=new n;return t.polygons=e,t},n.prototype.clone=function(){var e=new n;return e.polygons=this.polygons.map(function(e){return e.clone()}),e.copyTransformAttributes(this),e},n.prototype.toPolygons=function(){return this.polygons},n.prototype.union=function(e){var t=new o(this.clone().polygons),i=new o(e.clone().polygons);return t.clipTo(i),i.clipTo(t),i.invert(),i.clipTo(t),i.invert(),t.build(i.allPolygons()),n.FromPolygons(t.allPolygons()).copyTransformAttributes(this)},n.prototype.unionInPlace=function(e){var t=new o(this.polygons),i=new o(e.polygons);t.clipTo(i),i.clipTo(t),i.invert(),i.clipTo(t),i.invert(),t.build(i.allPolygons()),this.polygons=t.allPolygons()},n.prototype.subtract=function(e){var t=new o(this.clone().polygons),i=new o(e.clone().polygons);return t.invert(),t.clipTo(i),i.clipTo(t),i.invert(),i.clipTo(t),i.invert(),t.build(i.allPolygons()),t.invert(),n.FromPolygons(t.allPolygons()).copyTransformAttributes(this)},n.prototype.subtractInPlace=function(e){var t=new o(this.polygons),i=new o(e.polygons);t.invert(),t.clipTo(i),i.clipTo(t),i.invert(),i.clipTo(t),i.invert(),t.build(i.allPolygons()),t.invert(),this.polygons=t.allPolygons()},n.prototype.intersect=function(e){var t=new o(this.clone().polygons),i=new o(e.clone().polygons);return t.invert(),i.clipTo(t),i.invert(),t.clipTo(i),i.clipTo(t),t.build(i.allPolygons()),t.invert(),n.FromPolygons(t.allPolygons()).copyTransformAttributes(this)},n.prototype.intersectInPlace=function(e){var t=new o(this.polygons),i=new o(e.polygons);t.invert(),i.clipTo(t),i.invert(),t.clipTo(i),i.clipTo(t),t.build(i.allPolygons()),t.invert(),this.polygons=t.allPolygons()},n.prototype.inverse=function(){var e=this.clone();return e.inverseInPlace(),e},n.prototype.inverseInPlace=function(){this.polygons.map(function(e){e.flip()})},n.prototype.copyTransformAttributes=function(e){return this.matrix=e.matrix,this.position=e.position,this.rotation=e.rotation,this.scaling=e.scaling,this.rotationQuaternion=e.rotationQuaternion,this},n.prototype.buildMeshGeometry=function(t,i,n){var r=this.matrix.clone();r.invert();var o,s,a,h=new e.Mesh(t,i),c=[],l=[],u=[],d=[],f=e.Vector3.Zero(),p=e.Vector3.Zero(),m=e.Vector2.Zero(),_=this.polygons,g=[0,0,0],v={},y=0,x={};n&&_.sort(function(e,t){return e.shared.meshId===t.shared.meshId?e.shared.subMeshId-t.shared.subMeshId:e.shared.meshId-t.shared.meshId});for(var b=0,E=_.length;E>b;b++){o=_[b],x[o.shared.meshId]||(x[o.shared.meshId]={}),x[o.shared.meshId][o.shared.subMeshId]||(x[o.shared.meshId][o.shared.subMeshId]={indexStart:+(1/0),indexEnd:-(1/0),materialIndex:o.shared.materialIndex}),a=x[o.shared.meshId][o.shared.subMeshId];for(var A=2,T=o.vertices.length;T>A;A++){g[0]=0,g[1]=A-1,g[2]=A;for(var P=0;3>P;P++){f.copyFrom(o.vertices[g[P]].pos),p.copyFrom(o.vertices[g[P]].normal),m.copyFrom(o.vertices[g[P]].uv);var M=e.Vector3.TransformCoordinates(f,r),S=e.Vector3.TransformNormal(p,r);s=v[M.x+","+M.y+","+M.z],"undefined"!=typeof s&&u[3*s]===S.x&&u[3*s+1]===S.y&&u[3*s+2]===S.z&&d[2*s]===m.x&&d[2*s+1]===m.y||(c.push(M.x,M.y,M.z),d.push(m.x,m.y),u.push(p.x,p.y,p.z),s=v[M.x+","+M.y+","+M.z]=c.length/3-1),l.push(s),a.indexStart=Math.min(y,a.indexStart),a.indexEnd=Math.max(y,a.indexEnd),y++}}}if(h.setVerticesData(e.VertexBuffer.PositionKind,c),h.setVerticesData(e.VertexBuffer.NormalKind,u),h.setVerticesData(e.VertexBuffer.UVKind,d),h.setIndices(l),n){var C,I=0;h.subMeshes=new Array;for(var R in x){C=-1;for(var D in x[R])a=x[R][D],e.SubMesh.CreateFromIndices(a.materialIndex+I,a.indexStart,a.indexEnd-a.indexStart+1,h),C=Math.max(a.materialIndex,C);I+=++C}}return h},n.prototype.toMesh=function(e,t,i,n){var r=this.buildMeshGeometry(e,i,n);return r.material=t,r.position.copyFrom(this.position),r.rotation.copyFrom(this.rotation),this.rotationQuaternion&&(r.rotationQuaternion=this.rotationQuaternion.clone()),r.scaling.copyFrom(this.scaling),r.computeWorldMatrix(!0),r},n}();e.CSG=s}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,n,r,o){var s=this;t.call(this,i,"vrDistortionCorrection",["LensCenter","Scale","ScaleIn","HmdWarpParam"],null,o.postProcessScaleFactor,n,e.Texture.BILINEAR_SAMPLINGMODE,null,null),this._isRightEye=r,this._distortionFactors=o.distortionK,this._postProcessScaleFactor=o.postProcessScaleFactor,this._lensCenterOffset=o.lensCenterOffset,this.onSizeChanged=function(){s.aspectRatio=.5*s.width/s.height,s._scaleIn=new e.Vector2(2,2/s.aspectRatio),s._scaleFactor=new e.Vector2(.5*(1/s._postProcessScaleFactor),.5*(1/s._postProcessScaleFactor)*s.aspectRatio),s._lensCenter=new e.Vector2(s._isRightEye?.5-.5*s._lensCenterOffset:.5+.5*s._lensCenterOffset,.5)},this.onApply=function(e){e.setFloat2("LensCenter",s._lensCenter.x,s._lensCenter.y),e.setFloat2("Scale",s._scaleFactor.x,s._scaleFactor.y),e.setFloat2("ScaleIn",s._scaleIn.x,s._scaleIn.y),e.setFloat4("HmdWarpParam",s._distortionFactors[0],s._distortionFactors[1],s._distortionFactors[2],s._distortionFactors[3])}}return __extends(i,t),i}(e.PostProcess);e.VRDistortionCorrectionPostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){!function(e){e[e.X=0]="X",e[e.Y=1]="Y",e[e.Z=2]="Z"}(e.JoystickAxis||(e.JoystickAxis={}));var t=e.JoystickAxis,i=function(){function i(n){var r=this;n?this._leftJoystick=!0:this._leftJoystick=!1,this._joystickIndex=i._globalJoystickIndex,i._globalJoystickIndex++,this._axisTargetedByLeftAndRight=t.X,this._axisTargetedByUpAndDown=t.Y,this.reverseLeftRight=!1,this.reverseUpDown=!1,this._touches=new e.SmartCollection,this.deltaPosition=e.Vector3.Zero(),this._joystickSensibility=25,this._inversedSensibility=1/(this._joystickSensibility/1e3),this._rotationSpeed=25,this._inverseRotationSpeed=1/(this._rotationSpeed/1e3),this._rotateOnAxisRelativeToMesh=!1,this._onResize=function(e){i.vjCanvasWidth=window.innerWidth,i.vjCanvasHeight=window.innerHeight,i.vjCanvas.width=i.vjCanvasWidth,i.vjCanvas.height=i.vjCanvasHeight,i.halfWidth=i.vjCanvasWidth/2,i.halfHeight=i.vjCanvasHeight/2},i.vjCanvas||(window.addEventListener("resize",this._onResize,!1),i.vjCanvas=document.createElement("canvas"),i.vjCanvasWidth=window.innerWidth,i.vjCanvasHeight=window.innerHeight,i.vjCanvas.width=window.innerWidth,i.vjCanvas.height=window.innerHeight,i.vjCanvas.style.width="100%",i.vjCanvas.style.height="100%",i.vjCanvas.style.position="absolute",i.vjCanvas.style.backgroundColor="transparent",i.vjCanvas.style.top="0px",i.vjCanvas.style.left="0px",i.vjCanvas.style.zIndex="5",i.vjCanvas.style.msTouchAction="none",i.vjCanvas.setAttribute("touch-action","none"),i.vjCanvasContext=i.vjCanvas.getContext("2d"),i.vjCanvasContext.strokeStyle="#ffffff",i.vjCanvasContext.lineWidth=2,document.body.appendChild(i.vjCanvas)),i.halfWidth=i.vjCanvas.width/2,i.halfHeight=i.vjCanvas.height/2,this.pressed=!1,this._joystickColor="cyan",this._joystickPointerID=-1,this._joystickPointerPos=new e.Vector2(0,0),this._joystickPreviousPointerPos=new e.Vector2(0,0),this._joystickPointerStartPos=new e.Vector2(0,0),this._deltaJoystickVector=new e.Vector2(0,0),this._onPointerDownHandlerRef=function(e){r._onPointerDown(e)},this._onPointerMoveHandlerRef=function(e){r._onPointerMove(e)},this._onPointerOutHandlerRef=function(e){r._onPointerUp(e)},this._onPointerUpHandlerRef=function(e){r._onPointerUp(e)},i.vjCanvas.addEventListener("pointerdown",this._onPointerDownHandlerRef,!1),i.vjCanvas.addEventListener("pointermove",this._onPointerMoveHandlerRef,!1),i.vjCanvas.addEventListener("pointerup",this._onPointerUpHandlerRef,!1),i.vjCanvas.addEventListener("pointerout",this._onPointerUpHandlerRef,!1),i.vjCanvas.addEventListener("contextmenu",function(e){e.preventDefault()},!1),requestAnimationFrame(function(){r._drawVirtualJoystick()})}return i.prototype.setJoystickSensibility=function(e){this._joystickSensibility=e,this._inversedSensibility=1/(this._joystickSensibility/1e3)},i.prototype._onPointerDown=function(e){ var t;e.preventDefault(),t=this._leftJoystick===!0?e.clientXi.halfWidth,t&&this._joystickPointerID<0?(this._joystickPointerID=e.pointerId,this._joystickPointerStartPos.x=e.clientX,this._joystickPointerStartPos.y=e.clientY,this._joystickPointerPos=this._joystickPointerStartPos.clone(),this._joystickPreviousPointerPos=this._joystickPointerStartPos.clone(),this._deltaJoystickVector.x=0,this._deltaJoystickVector.y=0,this.pressed=!0,this._touches.add(e.pointerId.toString(),e)):i._globalJoystickIndex<2&&this._action&&(this._action(),this._touches.add(e.pointerId.toString(),{x:e.clientX,y:e.clientY,prevX:e.clientX,prevY:e.clientY}))},i.prototype._onPointerMove=function(e){if(this._joystickPointerID==e.pointerId){this._joystickPointerPos.x=e.clientX,this._joystickPointerPos.y=e.clientY,this._deltaJoystickVector=this._joystickPointerPos.clone(),this._deltaJoystickVector=this._deltaJoystickVector.subtract(this._joystickPointerStartPos);var i=this.reverseLeftRight?-1:1,n=i*this._deltaJoystickVector.x/this._inversedSensibility;switch(this._axisTargetedByLeftAndRight){case t.X:this.deltaPosition.x=Math.min(1,Math.max(-1,n));break;case t.Y:this.deltaPosition.y=Math.min(1,Math.max(-1,n));break;case t.Z:this.deltaPosition.z=Math.min(1,Math.max(-1,n))}var r=this.reverseUpDown?1:-1,o=r*this._deltaJoystickVector.y/this._inversedSensibility;switch(this._axisTargetedByUpAndDown){case t.X:this.deltaPosition.x=Math.min(1,Math.max(-1,o));break;case t.Y:this.deltaPosition.y=Math.min(1,Math.max(-1,o));break;case t.Z:this.deltaPosition.z=Math.min(1,Math.max(-1,o))}}else this._touches.item(e.pointerId.toString())&&(this._touches.item(e.pointerId.toString()).x=e.clientX,this._touches.item(e.pointerId.toString()).y=e.clientY)},i.prototype._onPointerUp=function(e){if(this._joystickPointerID==e.pointerId)i.vjCanvasContext.clearRect(this._joystickPointerStartPos.x-63,this._joystickPointerStartPos.y-63,126,126),i.vjCanvasContext.clearRect(this._joystickPreviousPointerPos.x-41,this._joystickPreviousPointerPos.y-41,82,82),this._joystickPointerID=-1,this.pressed=!1;else{var t=this._touches.item(e.pointerId.toString());t&&i.vjCanvasContext.clearRect(t.prevX-43,t.prevY-43,86,86)}this._deltaJoystickVector.x=0,this._deltaJoystickVector.y=0,this._touches.remove(e.pointerId.toString())},i.prototype.setJoystickColor=function(e){this._joystickColor=e},i.prototype.setActionOnTouch=function(e){this._action=e},i.prototype.setAxisForLeftRight=function(e){switch(e){case t.X:case t.Y:case t.Z:this._axisTargetedByLeftAndRight=e;break;default:this._axisTargetedByLeftAndRight=t.X}},i.prototype.setAxisForUpDown=function(e){switch(e){case t.X:case t.Y:case t.Z:this._axisTargetedByUpAndDown=e;break;default:this._axisTargetedByUpAndDown=t.Y}},i.prototype._clearCanvas=function(){this._leftJoystick?i.vjCanvasContext.clearRect(0,0,i.vjCanvasWidth/2,i.vjCanvasHeight):i.vjCanvasContext.clearRect(i.vjCanvasWidth/2,0,i.vjCanvasWidth,i.vjCanvasHeight)},i.prototype._drawVirtualJoystick=function(){var e=this;this.pressed&&this._touches.forEach(function(t){t.pointerId===e._joystickPointerID?(i.vjCanvasContext.clearRect(e._joystickPointerStartPos.x-63,e._joystickPointerStartPos.y-63,126,126),i.vjCanvasContext.clearRect(e._joystickPreviousPointerPos.x-41,e._joystickPreviousPointerPos.y-41,82,82),i.vjCanvasContext.beginPath(),i.vjCanvasContext.lineWidth=6,i.vjCanvasContext.strokeStyle=e._joystickColor,i.vjCanvasContext.arc(e._joystickPointerStartPos.x,e._joystickPointerStartPos.y,40,0,2*Math.PI,!0),i.vjCanvasContext.stroke(),i.vjCanvasContext.closePath(),i.vjCanvasContext.beginPath(),i.vjCanvasContext.strokeStyle=e._joystickColor,i.vjCanvasContext.lineWidth=2,i.vjCanvasContext.arc(e._joystickPointerStartPos.x,e._joystickPointerStartPos.y,60,0,2*Math.PI,!0),i.vjCanvasContext.stroke(),i.vjCanvasContext.closePath(),i.vjCanvasContext.beginPath(),i.vjCanvasContext.strokeStyle=e._joystickColor,i.vjCanvasContext.arc(e._joystickPointerPos.x,e._joystickPointerPos.y,40,0,2*Math.PI,!0),i.vjCanvasContext.stroke(),i.vjCanvasContext.closePath(),e._joystickPreviousPointerPos=e._joystickPointerPos.clone()):(i.vjCanvasContext.clearRect(t.prevX-43,t.prevY-43,86,86),i.vjCanvasContext.beginPath(),i.vjCanvasContext.fillStyle="white",i.vjCanvasContext.beginPath(),i.vjCanvasContext.strokeStyle="red",i.vjCanvasContext.lineWidth=6,i.vjCanvasContext.arc(t.x,t.y,40,0,2*Math.PI,!0),i.vjCanvasContext.stroke(),i.vjCanvasContext.closePath(),t.prevX=t.x,t.prevY=t.y)}),requestAnimationFrame(function(){e._drawVirtualJoystick()})},i.prototype.releaseCanvas=function(){i.vjCanvas&&(i.vjCanvas.removeEventListener("pointerdown",this._onPointerDownHandlerRef),i.vjCanvas.removeEventListener("pointermove",this._onPointerMoveHandlerRef),i.vjCanvas.removeEventListener("pointerup",this._onPointerUpHandlerRef),i.vjCanvas.removeEventListener("pointerout",this._onPointerUpHandlerRef),window.removeEventListener("resize",this._onResize),document.body.removeChild(i.vjCanvas),i.vjCanvas=null)},i._globalJoystickIndex=0,i}();e.VirtualJoystick=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(e){function t(t,i,n){e.call(this,t,i,n),this.inputs.addVirtualJoystick()}return __extends(t,e),t}(e.FreeCamera);e.VirtualJoysticksCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(e){function t(t,i,n,r,o,s){e.call(this,t,"anaglyph",null,["leftSampler"],i,n,r,o,s)}return __extends(t,e),t}(e.PostProcess);e.AnaglyphPostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e){this._scene=e}return t.prototype.render=function(t,i,n){var r=this;void 0===n&&(n=!1);var o=this._scene,s=this._scene.getEngine(),a=null!==s.getCaps().instancedArrays&&null!==i.visibleInstances[t._id]&&void 0!==i.visibleInstances[t._id];if(this.isReady(t,a)){var h=t.getRenderingMesh(),c=t.getMaterial();if(s.enableEffect(this._effect),this._effect.setFloat("offset",n?0:h.outlineWidth),this._effect.setColor4("color",n?h.overlayColor:h.outlineColor,n?h.overlayAlpha:1),this._effect.setMatrix("viewProjection",o.getTransformMatrix()),h.useBones&&h.computeBonesUsingShaders&&this._effect.setMatrices("mBones",h.skeleton.getTransformMatrices(h)),h._bind(t,this._effect,e.Material.TriangleFillMode),c&&c.needAlphaTesting()){var l=c.getAlphaTestTexture();this._effect.setTexture("diffuseSampler",l),this._effect.setMatrix("diffuseMatrix",l.getTextureMatrix())}h._processRendering(t,this._effect,e.Material.TriangleFillMode,i,a,function(e,t){r._effect.setMatrix("world",t)})}},t.prototype.isReady=function(t,i){var n=[],r=[e.VertexBuffer.PositionKind,e.VertexBuffer.NormalKind],o=t.getMesh(),s=t.getMaterial();s&&s.needAlphaTesting()&&(n.push("#define ALPHATEST"),o.isVerticesDataPresent(e.VertexBuffer.UVKind)&&(r.push(e.VertexBuffer.UVKind),n.push("#define UV1")),o.isVerticesDataPresent(e.VertexBuffer.UV2Kind)&&(r.push(e.VertexBuffer.UV2Kind),n.push("#define UV2"))),o.useBones&&o.computeBonesUsingShaders?(r.push(e.VertexBuffer.MatricesIndicesKind),r.push(e.VertexBuffer.MatricesWeightsKind),o.numBoneInfluencers>4&&(r.push(e.VertexBuffer.MatricesIndicesExtraKind),r.push(e.VertexBuffer.MatricesWeightsExtraKind)),n.push("#define NUM_BONE_INFLUENCERS "+o.numBoneInfluencers),n.push("#define BonesPerMesh "+(o.skeleton.bones.length+1))):n.push("#define NUM_BONE_INFLUENCERS 0"),i&&(n.push("#define INSTANCES"),r.push("world0"),r.push("world1"),r.push("world2"),r.push("world3"));var a=n.join("\n");return this._cachedDefines!==a&&(this._cachedDefines=a,this._effect=this._scene.getEngine().createEffect("outline",r,["world","mBones","viewProjection","diffuseMatrix","offset","color"],["diffuseSampler"],a)),this._effect.isReady()},t}();e.OutlineRenderer=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t,i,n){this.name=e,this.meshesNames=t,this.rootUrl=i,this.sceneFilename=n,this.isCompleted=!1}return t.prototype.run=function(t,i,n){var r=this;e.SceneLoader.ImportMesh(this.meshesNames,this.rootUrl,this.sceneFilename,t,function(e,t,n){r.loadedMeshes=e,r.loadedParticleSystems=t,r.loadedSkeletons=n,r.isCompleted=!0,r.onSuccess&&r.onSuccess(r),i()},null,function(){r.onError&&r.onError(r),n()})},t}();e.MeshAssetTask=t;var i=function(){function t(e,t){this.name=e,this.url=t,this.isCompleted=!1}return t.prototype.run=function(t,i,n){var r=this;e.Tools.LoadFile(this.url,function(e){r.text=e,r.isCompleted=!0,r.onSuccess&&r.onSuccess(r),i()},null,t.database,!1,function(){r.onError&&r.onError(r),n()})},t}();e.TextFileAssetTask=i;var n=function(){function t(e,t){this.name=e,this.url=t,this.isCompleted=!1}return t.prototype.run=function(t,i,n){var r=this;e.Tools.LoadFile(this.url,function(e){r.data=e,r.isCompleted=!0,r.onSuccess&&r.onSuccess(r),i()},null,t.database,!0,function(){r.onError&&r.onError(r),n()})},t}();e.BinaryFileAssetTask=n;var r=function(){function e(e,t){this.name=e,this.url=t,this.isCompleted=!1}return e.prototype.run=function(e,t,i){var n=this,r=new Image;r.onload=function(){n.image=r,n.isCompleted=!0,n.onSuccess&&n.onSuccess(n),t()},r.onerror=function(){n.onError&&n.onError(n),i()},r.src=this.url},e}();e.ImageAssetTask=r;var o=function(){function t(t,i,n,r,o){void 0===o&&(o=e.Texture.TRILINEAR_SAMPLINGMODE),this.name=t,this.url=i,this.noMipmap=n,this.invertY=r,this.samplingMode=o,this.isCompleted=!1}return t.prototype.run=function(t,i,n){var r=this,o=function(){r.isCompleted=!0,r.onSuccess&&r.onSuccess(r),i()},s=function(){r.onError&&r.onError(r),n()};this.texture=new e.Texture(this.url,t,this.noMipmap,this.invertY,this.samplingMode,o,s)},t}();e.TextureAssetTask=o;var s=function(){function s(e){this._tasks=new Array,this._waitingTasksCount=0,this.useDefaultLoadingScreen=!0,this._scene=e}return s.prototype.addMeshTask=function(e,i,n,r){var o=new t(e,i,n,r);return this._tasks.push(o),o},s.prototype.addTextFileTask=function(e,t){var n=new i(e,t);return this._tasks.push(n),n},s.prototype.addBinaryFileTask=function(e,t){var i=new n(e,t);return this._tasks.push(i),i},s.prototype.addImageTask=function(e,t){var i=new r(e,t);return this._tasks.push(i),i},s.prototype.addTextureTask=function(t,i,n,r,s){void 0===s&&(s=e.Texture.TRILINEAR_SAMPLINGMODE);var a=new o(t,i,n,r,s);return this._tasks.push(a),a},s.prototype._decreaseWaitingTasksCount=function(){this._waitingTasksCount--,0===this._waitingTasksCount&&(this.onFinish&&this.onFinish(this._tasks),this._scene.getEngine().hideLoadingUI())},s.prototype._runTask=function(e){var t=this;e.run(this._scene,function(){t.onTaskSuccess&&t.onTaskSuccess(e),t._decreaseWaitingTasksCount()},function(){t.onTaskError&&t.onTaskError(e),t._decreaseWaitingTasksCount()})},s.prototype.reset=function(){return this._tasks=new Array,this},s.prototype.load=function(){if(this._waitingTasksCount=this._tasks.length,0===this._waitingTasksCount)return this.onFinish&&this.onFinish(this._tasks),this;this.useDefaultLoadingScreen&&this._scene.getEngine().displayLoadingUI();for(var e=0;ei&&null===this._hmdDevice;)e[i]instanceof HMDVRDevice&&(this._hmdDevice=e[i]),i++;for(i=0;t>i&&null===this._sensorDevice;)e[i]instanceof PositionSensorVRDevice&&(!this._hmdDevice||e[i].hardwareUnitId===this._hmdDevice.hardwareUnitId)&&(this._sensorDevice=e[i]),i++;this._vrEnabled=!(!this._sensorDevice||!this._hmdDevice)},i.prototype._checkInputs=function(){this._vrEnabled&&(this._cacheState=this._sensorDevice.getState(),this._cacheQuaternion.copyFromFloats(this._cacheState.orientation.x,this._cacheState.orientation.y,this._cacheState.orientation.z,this._cacheState.orientation.w),this._cacheQuaternion.toEulerAnglesToRef(this._cacheRotation),this.rotation.x=-this._cacheRotation.x,this.rotation.y=-this._cacheRotation.y,this.rotation.z=this._cacheRotation.z),t.prototype._checkInputs.call(this)},i.prototype.attachControl=function(i,n){t.prototype.attachControl.call(this,i,n),n=e.Camera.ForceAttachControlToAlwaysPreventDefault?!1:n,navigator.getVRDevices?navigator.getVRDevices().then(this._getWebVRDevices):navigator.mozGetVRDevices&&navigator.mozGetVRDevices(this._getWebVRDevices)},i.prototype.detachControl=function(e){t.prototype.detachControl.call(this,e),this._vrEnabled=!1},i.prototype.getTypeName=function(){return"WebVRFreeCamera"},i}(e.FreeCamera);e.WebVRFreeCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e){void 0===e&&(e=0),this.priority=e,this.apply=function(e){return!0}}return e}();e.SceneOptimization=t;var i=function(e){function t(t,i){var n=this;void 0===t&&(t=0),void 0===i&&(i=1024),e.call(this,t),this.priority=t,this.maximumSize=i,this.apply=function(e){for(var t=!0,i=0;in.maximumSize&&(r.scale(.5),t=!1)}}return t}}return __extends(t,e),t}(t);e.TextureOptimization=i;var n=function(e){function t(t,i){var n=this;void 0===t&&(t=0),void 0===i&&(i=2),e.call(this,t),this.priority=t,this.maximumScale=i,this._currentScale=1,this.apply=function(e){return n._currentScale++,e.getEngine().setHardwareScalingLevel(n._currentScale),n._currentScale>=n.maximumScale}}return __extends(t,e),t}(t);e.HardwareScalingOptimization=n;var r=function(e){function t(){e.apply(this,arguments),this.apply=function(e){return e.shadowsEnabled=!1,!0}}return __extends(t,e),t}(t);e.ShadowsOptimization=r;var o=function(e){function t(){e.apply(this,arguments),this.apply=function(e){return e.postProcessesEnabled=!1,!0}}return __extends(t,e),t}(t);e.PostProcessesOptimization=o;var s=function(e){function t(){e.apply(this,arguments),this.apply=function(e){return e.lensFlaresEnabled=!1,!0}}return __extends(t,e),t}(t);e.LensFlaresOptimization=s;var a=function(e){function t(){e.apply(this,arguments),this.apply=function(e){return e.particlesEnabled=!1,!0}}return __extends(t,e),t}(t);e.ParticlesOptimization=a;var h=function(e){function t(){e.apply(this,arguments),this.apply=function(e){return e.renderTargetsEnabled=!1,!0}}return __extends(t,e),t}(t);e.RenderTargetsOptimization=h;var c=function(t){function i(){var n=this;t.apply(this,arguments),this._canBeMerged=function(t){if(!(t instanceof e.Mesh))return!1;var i=t;return i.isVisible&&i.isEnabled()?i.instances.length>0?!1:i.skeleton||i.hasLODLevels?!1:!i.parent:!1},this.apply=function(t,r){for(var o=t.meshes.slice(0),s=o.length,a=0;s>a;a++){var h=new Array,c=o[a];if(n._canBeMerged(c)){h.push(c);for(var l=a+1;s>l;l++){var u=o[l];n._canBeMerged(u)&&u.material===c.material&&u.checkCollisions===c.checkCollisions&&(h.push(u),s--,o.splice(l,1),l--)}h.length<2||e.Mesh.MergeMeshes(h)}}return void 0!=r?r&&t.createOrUpdateSelectionOctree():i.UpdateSelectionTree&&t.createOrUpdateSelectionOctree(),!0}}return __extends(i,t),Object.defineProperty(i,"UpdateSelectionTree",{get:function(){return i._UpdateSelectionTree},set:function(e){i._UpdateSelectionTree=e},enumerable:!0,configurable:!0}),i._UpdateSelectionTree=!1,i}(t);e.MergeMeshesOptimization=c;var l=function(){function e(e,t){void 0===e&&(e=60),void 0===t&&(t=2e3),this.targetFrameRate=e,this.trackerDuration=t,this.optimizations=new Array}return e.LowDegradationAllowed=function(t){var n=new e(t),h=0;return n.optimizations.push(new c(h)),n.optimizations.push(new r(h)),n.optimizations.push(new s(h)),h++,n.optimizations.push(new o(h)),n.optimizations.push(new a(h)),h++,n.optimizations.push(new i(h,1024)),n},e.ModerateDegradationAllowed=function(t){var l=new e(t),u=0;return l.optimizations.push(new c(u)),l.optimizations.push(new r(u)),l.optimizations.push(new s(u)),u++,l.optimizations.push(new o(u)),l.optimizations.push(new a(u)),u++,l.optimizations.push(new i(u,512)),u++,l.optimizations.push(new h(u)),u++,l.optimizations.push(new n(u,2)),l},e.HighDegradationAllowed=function(t){var l=new e(t),u=0;return l.optimizations.push(new c(u)),l.optimizations.push(new r(u)),l.optimizations.push(new s(u)),u++,l.optimizations.push(new o(u)),l.optimizations.push(new a(u)),u++,l.optimizations.push(new i(u,256)),u++,l.optimizations.push(new h(u)),u++,l.optimizations.push(new n(u,4)),l},e}();e.SceneOptimizerOptions=l;var u=function(){function e(){}return e._CheckCurrentState=function(t,i,n,r,o){if(t.getEngine().getFps()>=i.targetFrameRate)return void(r&&r());for(var s=!0,a=!0,h=0;hi.x&&(i.x=e.x),e.yi.y&&(i.y=e.y)}),{min:t,max:i,width:i.x-t.x,height:i.y-t.y}},i}(),n=function(){function t(){}return t.Rectangle=function(t,i,n,r){return[new e.Vector2(t,i),new e.Vector2(n,i),new e.Vector2(n,r),new e.Vector2(t,r)]},t.Circle=function(t,i,n,r){void 0===i&&(i=0),void 0===n&&(n=0),void 0===r&&(r=32);for(var o=new Array,s=0,a=2*Math.PI/r,h=0;r>h;h++)o.push(new e.Vector2(i+Math.cos(s)*t,n+Math.sin(s)*t)),s-=a;return o},t.Parse=function(t){var i,n=t.split(/[^-+eE\.\d]+/).map(parseFloat).filter(function(e){return!isNaN(e)}),r=[];for(i=0;i<(2147483646&n.length);i+=2)r.push(new e.Vector2(n[i],n[i+1]));return r},t.StartingAt=function(t,i){return e.Path2.StartingAt(t,i)},t}();e.Polygon=n;var r=function(){function t(t,n,r){if(this._points=new i,this._outlinepoints=new i,this._holes=[],!("poly2tri"in window))throw"PolygonMeshBuilder cannot be used because poly2tri is not referenced";this._name=t,this._scene=r;var o;o=n instanceof e.Path2?n.getPoints():n,this._swctx=new poly2tri.SweepContext(this._points.add(o)),this._outlinepoints.add(o)}return t.prototype.addHole=function(e){this._swctx.addHole(this._points.add(e));var t=new i;return t.add(e),this._holes.push(t),this},t.prototype.build=function(t,i){var n=this;void 0===t&&(t=!1);var r=new e.Mesh(this._name,this._scene),o=[],s=[],a=[],h=this._points.computeBounds();this._points.elements.forEach(function(e){o.push(0,1,0),s.push(e.x,0,e.y),a.push((e.x-h.min.x)/h.width,(e.y-h.min.y)/h.height)});var c=[];if(this._swctx.triangulate(),this._swctx.getTriangles().forEach(function(e){e.getPoints().forEach(function(e){c.push(e.index)})}),i>0){var l=s.length/3;this._points.elements.forEach(function(e){o.push(0,-1,0),s.push(e.x,-i,e.y),a.push(1-(e.x-h.min.x)/h.width,1-(e.y-h.min.y)/h.height)});var u,d,f=0;this._swctx.getTriangles().forEach(function(e){e.getPoints().forEach(function(e){switch(f){case 0:u=e;break;case 1:d=e;break;case 2:c.push(e.index+l),c.push(d.index+l),c.push(u.index+l),f=-1}f++})}),this.addSide(s,o,a,c,h,this._outlinepoints,i,!1),this._holes.forEach(function(e){n.addSide(s,o,a,c,h,e,i,!0)})}return r.setVerticesData(e.VertexBuffer.PositionKind,s,t),r.setVerticesData(e.VertexBuffer.NormalKind,o,t),r.setVerticesData(e.VertexBuffer.UVKind,a,t),r.setIndices(c),r},t.prototype.addSide=function(t,i,n,r,o,s,a,h){for(var c=t.length/3,l=0,u=0;us.elements.length-1?s.elements[0]:s.elements[u+1],t.push(f.x,0,f.y),t.push(f.x,-a,f.y),t.push(d.x,0,d.y),t.push(d.x,-a,d.y);var p=new e.Vector3(f.x,0,f.y),m=new e.Vector3(d.x,0,d.y),_=m.subtract(p),g=new e.Vector3(0,1,0),v=e.Vector3.Cross(_,g);v=v.normalize(),n.push(l/o.width,0),n.push(l/o.width,1),l+=_.length(),n.push(l/o.width,0),n.push(l/o.width,1),h?(i.push(v.x,v.y,v.z),i.push(v.x,v.y,v.z),i.push(v.x,v.y,v.z),i.push(v.x,v.y,v.z),r.push(c),r.push(c+2),r.push(c+1),r.push(c+1),r.push(c+2),r.push(c+3)):(i.push(-v.x,-v.y,-v.z),i.push(-v.x,-v.y,-v.z),i.push(-v.x,-v.y,-v.z),i.push(-v.x,-v.y,-v.z),r.push(c),r.push(c+1),r.push(c+2),r.push(c+1),r.push(c+3),r.push(c+2)),c+=4}},t}();e.PolygonMeshBuilder=r}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,n){void 0===n&&(n=2),this.maxDepth=n,this.dynamicContent=new Array,this._maxBlockCapacity=i||64,this._selectionContent=new e.SmartArray(1024),this._creationFunc=t}return t.prototype.update=function(e,i,n){t._CreateBlocks(e,i,n,this._maxBlockCapacity,0,this.maxDepth,this,this._creationFunc)},t.prototype.addMesh=function(e){for(var t=0;tl;l++)for(var u=0;2>u;u++)for(var d=0;2>d;d++){var f=t.add(c.multiplyByFloats(l,u,d)),p=t.add(c.multiplyByFloats(l+1,u+1,d+1)),m=new e.OctreeBlock(f,p,r,o+1,s,h);m.addEntries(n),a.blocks.push(m)}},t.CreationFuncForMeshes=function(e,t){!e.isBlocked&&e.getBoundingInfo().boundingBox.intersectsMinMax(t.minPoint,t.maxPoint)&&t.entries.push(e)},t.CreationFuncForSubMeshes=function(e,t){e.getBoundingInfo().boundingBox.intersectsMinMax(t.minPoint,t.maxPoint)&&t.entries.push(e)},t}();e.Octree=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t,i,n,r,o){this.entries=new Array,this._boundingVectors=new Array,this._capacity=i,this._depth=n,this._maxDepth=r,this._creationFunc=o,this._minPoint=e,this._maxPoint=t,this._boundingVectors.push(e.clone()),this._boundingVectors.push(t.clone()),this._boundingVectors.push(e.clone()),this._boundingVectors[2].x=t.x,this._boundingVectors.push(e.clone()),this._boundingVectors[3].y=t.y,this._boundingVectors.push(e.clone()),this._boundingVectors[4].z=t.z,this._boundingVectors.push(t.clone()),this._boundingVectors[5].z=e.z,this._boundingVectors.push(t.clone()),this._boundingVectors[6].x=e.x,this._boundingVectors.push(t.clone()),this._boundingVectors[7].y=e.y}return Object.defineProperty(t.prototype,"capacity",{get:function(){return this._capacity},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"minPoint",{get:function(){return this._minPoint},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"maxPoint",{get:function(){return this._maxPoint},enumerable:!0,configurable:!0}),t.prototype.addEntry=function(e){if(this.blocks)for(var t=0;tthis.capacity&&this._depth0&&this._positionX>t.x&&this._positionXt.y&&this._positionYn},t.prototype.render=function(){if(!this._effect.isReady())return!1;var t=this._scene.getEngine(),i=this._scene.activeCamera.viewport,n=i.toGlobal(t.getRenderWidth(!0),t.getRenderHeight(!0));if(!this.computeEffectivePosition(n))return!1;if(!this._isVisible())return!1;var r,o;r=this._positionXn.x+n.width-this.borderLimit?this._positionX-n.x-n.width+this.borderLimit:0,o=this._positionYn.y+n.height-this.borderLimit?this._positionY-n.y-n.height+this.borderLimit:0;var s=r>o?r:o;s>this.borderLimit&&(s=this.borderLimit);var a=1-s/this.borderLimit;if(0>a)return!1;a>1&&(a=1);var h=n.x+n.width/2,c=n.y+n.height/2,l=h-this._positionX,u=c-this._positionY;t.enableEffect(this._effect),t.setState(!1),t.setDepthBuffer(!1),t.setAlphaMode(e.Engine.ALPHA_ONEONE),t.bindBuffers(this._vertexBuffer,this._indexBuffer,this._vertexDeclaration,this._vertexStrideSize,this._effect);for(var d=0;d=2&&(this._leftStick={x:this.browserGamepad.axes[0],y:this.browserGamepad.axes[1]}),this.browserGamepad.axes.length>=4&&(this._rightStick={x:this.browserGamepad.axes[2],y:this.browserGamepad.axes[3]})}return e.prototype.onleftstickchanged=function(e){this._onleftstickchanged=e},e.prototype.onrightstickchanged=function(e){this._onrightstickchanged=e},Object.defineProperty(e.prototype,"leftStick",{get:function(){return this._leftStick},set:function(e){!this._onleftstickchanged||this._leftStick.x===e.x&&this._leftStick.y===e.y||this._onleftstickchanged(e),this._leftStick=e},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"rightStick",{get:function(){return this._rightStick},set:function(e){!this._onrightstickchanged||this._rightStick.x===e.x&&this._rightStick.y===e.y||this._onrightstickchanged(e),this._rightStick=e},enumerable:!0,configurable:!0}),e.prototype.update=function(){this._leftStick&&(this.leftStick={x:this.browserGamepad.axes[0],y:this.browserGamepad.axes[1]}),this._rightStick&&(this.rightStick={x:this.browserGamepad.axes[2],y:this.browserGamepad.axes[3]})},e}();e.Gamepad=n;var r=function(e){function t(t,i,n){e.call(this,t,i,n),this.id=t,this.index=i,this.gamepad=n,this._buttons=new Array(n.buttons.length)}return __extends(t,e),t.prototype.onbuttondown=function(e){this._onbuttondown=e},t.prototype.onbuttonup=function(e){this._onbuttonup=e},t.prototype._setButtonValue=function(e,t,i){return e!==t&&(this._onbuttondown&&1===e&&this._onbuttondown(i),this._onbuttonup&&0===e&&this._onbuttonup(i)),e},t.prototype.update=function(){e.prototype.update.call(this);for(var t=0;t4&&(o.push(e.VertexBuffer.MatricesIndicesExtraKind),o.push(e.VertexBuffer.MatricesWeightsExtraKind)),r.push("#define NUM_BONE_INFLUENCERS "+s.numBoneInfluencers),r.push("#define BonesPerMesh "+(s.skeleton.bones.length+1))):r.push("#define NUM_BONE_INFLUENCERS 0"),i&&(r.push("#define INSTANCES"),o.push("world0"),o.push("world1"),o.push("world2"),o.push("world3"));var a=r.join("\n");return this._cachedDefines!==a&&(this._cachedDefines=a,this._effect=this._scene.getEngine().createEffect("depth",o,["world","mBones","viewProjection","diffuseMatrix","far"],["diffuseSampler"],a)),this._effect.isReady()},t.prototype.getDepthMap=function(){return this._depthMap},t.prototype.dispose=function(){this._depthMap.dispose()},t}();e.DepthRenderer=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,n,r,o){var s=this;t.call(this,n.getEngine(),i),this.SSAOOriginalSceneColorEffect="SSAOOriginalSceneColorEffect",this.SSAORenderEffect="SSAORenderEffect",this.SSAOBlurHRenderEffect="SSAOBlurHRenderEffect",this.SSAOBlurVRenderEffect="SSAOBlurVRenderEffect",this.SSAOCombineRenderEffect="SSAOCombineRenderEffect",this.totalStrength=1,this.radius=1e-4,this.area=.0075,this.fallOff=1e-6,this.base=.5,this._firstUpdate=!0,this._scene=n,this._createRandomTexture(),this._depthTexture=n.enableDepthRenderer().getDepthMap();var a=r.ssaoRatio||r,h=r.combineRatio||r;this._originalColorPostProcess=new e.PassPostProcess("SSAOOriginalSceneColor",h,null,e.Texture.BILINEAR_SAMPLINGMODE,n.getEngine(),!1),this._createSSAOPostProcess(a),this._blurHPostProcess=new e.BlurPostProcess("SSAOBlurH",new e.Vector2(1,0),2,a,null,e.Texture.BILINEAR_SAMPLINGMODE,n.getEngine(),!1),this._blurVPostProcess=new e.BlurPostProcess("SSAOBlurV",new e.Vector2(0,1),2,a,null,e.Texture.BILINEAR_SAMPLINGMODE,n.getEngine(),!1),this._createSSAOCombinePostProcess(h),this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),this.SSAOOriginalSceneColorEffect,function(){return s._originalColorPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),this.SSAORenderEffect,function(){return s._ssaoPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),this.SSAOBlurHRenderEffect,function(){return s._blurHPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),this.SSAOBlurVRenderEffect,function(){return s._blurVPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),this.SSAOCombineRenderEffect,function(){return s._ssaoCombinePostProcess},!0)),n.postProcessRenderPipelineManager.addPipeline(this),o&&n.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(i,o)}return __extends(i,t),i.prototype.getBlurHPostProcess=function(){return this._blurHPostProcess},i.prototype.getBlurVPostProcess=function(){return this._blurVPostProcess},i.prototype.dispose=function(e){void 0===e&&(e=!1),this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name,this._scene.cameras),this._originalColorPostProcess=void 0,this._ssaoPostProcess=void 0,this._blurHPostProcess=void 0,this._blurVPostProcess=void 0,this._ssaoCombinePostProcess=void 0,this._randomTexture.dispose(),e&&this._scene.disableDepthRenderer()},i.prototype._createSSAOPostProcess=function(t){var i=this,n=16,r=[.5381,.1856,-.4319,.1379,.2486,.443,.3371,.5679,-.0057,-.6999,-.0451,-.0019,.0689,-.1598,-.8547,.056,.0069,-.1843,-.0146,.1402,.0762,.01,-.1924,-.0344,-.3577,-.5301,-.4358,-.3169,.1063,.0158,.0103,-.5869,.0046,-.0897,-.494,.3287,.7119,-.0154,-.0918,-.0533,.0596,-.5411,.0352,-.0631,.546,-.4776,.2847,-.0271],o=1/n;this._ssaoPostProcess=new e.PostProcess("ssao","ssao",["sampleSphere","samplesFactor","randTextureTiles","totalStrength","radius","area","fallOff","base"],["randomSampler"],t,null,e.Texture.BILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1,"#define SAMPLES "+n),this._ssaoPostProcess.onApply=function(e){i._firstUpdate&&(e.setArray3("sampleSphere",r),e.setFloat("samplesFactor",o),e.setFloat("randTextureTiles",4),i._firstUpdate=!1),e.setFloat("totalStrength",i.totalStrength),e.setFloat("radius",i.radius),e.setFloat("area",i.area),e.setFloat("fallOff",i.fallOff),e.setFloat("base",i.base),e.setTexture("textureSampler",i._depthTexture),e.setTexture("randomSampler",i._randomTexture)}},i.prototype._createSSAOCombinePostProcess=function(t){var i=this;this._ssaoCombinePostProcess=new e.PostProcess("ssaoCombine","ssaoCombine",[],["originalColor"],t,null,e.Texture.BILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1),this._ssaoCombinePostProcess.onApply=function(e){e.setTextureFromPostProcess("originalColor",i._originalColorPostProcess)}},i.prototype._createRandomTexture=function(){var t=512;this._randomTexture=new e.DynamicTexture("SSAORandomTexture",t,this._scene,!1,e.Texture.BILINEAR_SAMPLINGMODE),this._randomTexture.wrapU=e.Texture.WRAP_ADDRESSMODE,this._randomTexture.wrapV=e.Texture.WRAP_ADDRESSMODE;for(var i=this._randomTexture.getContext(),n=function(e,t){return Math.random()*(t-e)+e},r=e.Vector3.Zero(),o=0;t>o;o++)for(var s=0;t>s;s++)r.x=Math.floor(255*n(-1,1)),r.y=Math.floor(255*n(-1,1)),r.z=Math.floor(255*n(-1,1)),i.fillStyle="rgb("+r.x+", "+r.y+", "+r.z+")",i.fillRect(o,s,1,1);this._randomTexture.update(!1)},i}(e.PostProcessRenderPipeline);e.SSAORenderingPipeline=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(n,r,o,s,a,h,c,l,u){var d=this;void 0===a&&(a=100),void 0===h&&(h=e.Texture.BILINEAR_SAMPLINGMODE),t.call(this,n,"volumetricLightScattering",["decay","exposure","weight","meshPositionOnScreen","density"],["lightScatteringSampler"],r.postProcessRatio||r,o,h,c,l,"#define NUM_SAMPLES "+a),this._screenCoordinates=e.Vector2.Zero(),this.customMeshPosition=e.Vector3.Zero(),this.useCustomMeshPosition=!1,this.invert=!0,this.excludedMeshes=new Array,this.exposure=.3,this.decay=.96815,this.weight=.58767,this.density=.926,u=null===o?u:o.getScene();var c=u.getEngine();this._viewPort=new e.Viewport(0,0,1,1).toGlobal(c.getRenderWidth(),c.getRenderHeight()),this.mesh=null!==s?s:i.CreateDefaultMesh("VolumetricLightScatteringMesh",u),this._createPass(u,r.passRatio||r),this.onActivate=function(e){d.isSupported||d.dispose(e),d.onActivate=null},this.onApply=function(e){d._updateMeshScreenCoordinates(u),e.setTexture("lightScatteringSampler",d._volumetricLightScatteringRTT),e.setFloat("exposure",d.exposure),e.setFloat("decay",d.decay),e.setFloat("weight",d.weight),e.setFloat("density",d.density),e.setVector2("meshPositionOnScreen",d._screenCoordinates)}}return __extends(i,t),Object.defineProperty(i.prototype,"useDiffuseColor",{get:function(){return e.Tools.Warn("VolumetricLightScatteringPostProcess.useDiffuseColor is no longer used, use the mesh material directly instead"),!1},set:function(t){e.Tools.Warn("VolumetricLightScatteringPostProcess.useDiffuseColor is no longer used, use the mesh material directly instead")},enumerable:!0,configurable:!0}),i.prototype.isReady=function(t,i){var n=t.getMesh();if(n===this.mesh)return n.material.isReady(n);var r=[],o=[e.VertexBuffer.PositionKind],s=t.getMaterial();s&&(s.needAlphaTesting()&&r.push("#define ALPHATEST"),n.isVerticesDataPresent(e.VertexBuffer.UVKind)&&(o.push(e.VertexBuffer.UVKind),r.push("#define UV1")),n.isVerticesDataPresent(e.VertexBuffer.UV2Kind)&&(o.push(e.VertexBuffer.UV2Kind),r.push("#define UV2"))),n.useBones&&n.computeBonesUsingShaders?(o.push(e.VertexBuffer.MatricesIndicesKind),o.push(e.VertexBuffer.MatricesWeightsKind),r.push("#define NUM_BONE_INFLUENCERS "+n.numBoneInfluencers),r.push("#define BonesPerMesh "+(n.skeleton.bones.length+1))):r.push("#define NUM_BONE_INFLUENCERS 0"), i&&(r.push("#define INSTANCES"),o.push("world0"),o.push("world1"),o.push("world2"),o.push("world3"));var a=r.join("\n");return this._cachedDefines!==a&&(this._cachedDefines=a,this._volumetricLightScatteringPass=n.getScene().getEngine().createEffect({vertexElement:"depth",fragmentElement:"volumetricLightScatteringPass"},o,["world","mBones","viewProjection","diffuseMatrix"],["diffuseSampler"],a)),this._volumetricLightScatteringPass.isReady()},i.prototype.setCustomMeshPosition=function(e){this.customMeshPosition=e},i.prototype.getCustomMeshPosition=function(){return this.customMeshPosition},i.prototype.dispose=function(e){var i=e.getScene().customRenderTargets.indexOf(this._volumetricLightScatteringRTT);-1!==i&&e.getScene().customRenderTargets.splice(i,1),this._volumetricLightScatteringRTT.dispose(),t.prototype.dispose.call(this,e)},i.prototype.getPass=function(){return this._volumetricLightScatteringRTT},i.prototype._meshExcluded=function(e){return this.excludedMeshes.length>0&&-1!==this.excludedMeshes.indexOf(e)},i.prototype._createPass=function(t,i){var n=this,r=t.getEngine();this._volumetricLightScatteringRTT=new e.RenderTargetTexture("volumetricLightScatteringMap",{width:r.getRenderWidth()*i,height:r.getRenderHeight()*i},t,!1,!0,e.Engine.TEXTURETYPE_UNSIGNED_INT),this._volumetricLightScatteringRTT.wrapU=e.Texture.CLAMP_ADDRESSMODE,this._volumetricLightScatteringRTT.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._volumetricLightScatteringRTT.renderList=null,this._volumetricLightScatteringRTT.renderParticles=!1,t.customRenderTargets.push(this._volumetricLightScatteringRTT);var o,s=function(t){var i=t.getRenderingMesh();if(!n._meshExcluded(i)){var r=i.getScene(),o=r.getEngine();o.setState(t.getMaterial().backFaceCulling);var s=i._getInstancesRenderList(t._id);if(!s.mustReturn){var a=null!==o.getCaps().instancedArrays&&null!==s.visibleInstances[t._id];if(n.isReady(t,a)){var h=n._volumetricLightScatteringPass;if(i===n.mesh&&(h=t.getMaterial().getEffect()),o.enableEffect(h),i._bind(t,h,e.Material.TriangleFillMode),i===n.mesh)t.getMaterial().bind(i.getWorldMatrix(),i);else{var c=t.getMaterial();if(n._volumetricLightScatteringPass.setMatrix("viewProjection",r.getTransformMatrix()),c&&c.needAlphaTesting()){var l=c.getAlphaTestTexture();n._volumetricLightScatteringPass.setTexture("diffuseSampler",l),l&&n._volumetricLightScatteringPass.setMatrix("diffuseMatrix",l.getTextureMatrix())}i.useBones&&i.computeBonesUsingShaders&&n._volumetricLightScatteringPass.setMatrices("mBones",i.skeleton.getTransformMatrices(i))}i._processRendering(t,n._volumetricLightScatteringPass,e.Material.TriangleFillMode,s,a,function(e,t){return h.setMatrix("world",t)})}}}},a=new e.Color4(0,0,0,1);this._volumetricLightScatteringRTT.onBeforeRender=function(){o=t.clearColor,t.clearColor=a},this._volumetricLightScatteringRTT.onAfterRender=function(){t.clearColor=o},this._volumetricLightScatteringRTT.customRenderFunction=function(i,n,r){var o,a=t.getEngine();for(o=0;ot._alphaIndex?1:e._alphaIndext._distanceToCamera?-1:0}),a.setAlphaMode(e.Engine.ALPHA_COMBINE),o=0;oo;o++)for(var s=0;t>s;s++)i=Math.floor(255*r(.42,.58)),n.fillStyle="rgb("+i+", "+i+", "+i+")",n.fillRect(o,s,1,1);this._grainTexture.update(!1)},i}(e.PostProcessRenderPipeline);e.LensRenderingPipeline=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,n,r,o,s,a,h){var c=this;t.call(this,i,"colorCorrection",null,["colorTable"],r,o,s,a,h),this._colorTableTexture=new e.Texture(n,o.getScene(),!0,!1,e.Texture.TRILINEAR_SAMPLINGMODE),this._colorTableTexture.anisotropicFilteringLevel=1,this._colorTableTexture.wrapU=e.Texture.CLAMP_ADDRESSMODE,this._colorTableTexture.wrapV=e.Texture.CLAMP_ADDRESSMODE,this.onApply=function(e){e.setTexture("colorTable",c._colorTableTexture)}}return __extends(i,t),i}(e.PostProcess);e.ColorCorrectionPostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,n,r,o){t.call(this,i,n,o),this.interaxialDistance=r,this.setCameraRigMode(e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH,{interaxialDistance:r})}return __extends(i,t),i.prototype.getTypeName=function(){return"AnaglyphFreeCamera"},i}(e.FreeCamera);e.AnaglyphFreeCamera=t;var i=function(t){function i(i,n,r,o,s,a,h){t.call(this,i,n,r,o,s,h),this.interaxialDistance=a,this.setCameraRigMode(e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH,{interaxialDistance:a})}return __extends(i,t),i.prototype.getTypeName=function(){return"AnaglyphArcRotateCamera"},i}(e.ArcRotateCamera);e.AnaglyphArcRotateCamera=i;var n=function(t){function i(i,n,r,o){t.call(this,i,n,o),this.interaxialDistance=r,this.setCameraRigMode(e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH,{interaxialDistance:r})}return __extends(i,t),i.prototype.getTypeName=function(){return"AnaglyphGamepadCamera"},i}(e.GamepadCamera);e.AnaglyphGamepadCamera=n;var r=function(t){function i(i,n,r,o){t.call(this,i,n,o),this.interaxialDistance=r,this.setCameraRigMode(e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH,{interaxialDistance:r})}return __extends(i,t),i.prototype.getTypeName=function(){return"AnaglyphUniversalCamera"},i}(e.UniversalCamera);e.AnaglyphUniversalCamera=r;var o=function(t){function i(i,n,r,o,s){t.call(this,i,n,s),this.interaxialDistance=r,this.isStereoscopicSideBySide=o,this.setCameraRigMode(o?e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER,{interaxialDistance:r})}return __extends(i,t),i.prototype.getTypeName=function(){return"StereoscopicFreeCamera"},i}(e.FreeCamera);e.StereoscopicFreeCamera=o;var s=function(t){function i(i,n,r,o,s,a,h,c){t.call(this,i,n,r,o,s,c),this.interaxialDistance=a,this.isStereoscopicSideBySide=h,this.setCameraRigMode(h?e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER,{interaxialDistance:a})}return __extends(i,t),i.prototype.getTypeName=function(){return"StereoscopicArcRotateCamera"},i}(e.ArcRotateCamera);e.StereoscopicArcRotateCamera=s;var a=function(t){function i(i,n,r,o,s){t.call(this,i,n,s),this.interaxialDistance=r,this.isStereoscopicSideBySide=o,this.setCameraRigMode(o?e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER,{interaxialDistance:r})}return __extends(i,t),i.prototype.getTypeName=function(){return"StereoscopicGamepadCamera"},i}(e.GamepadCamera);e.StereoscopicGamepadCamera=a;var h=function(t){function i(i,n,r,o,s){t.call(this,i,n,s),this.interaxialDistance=r,this.isStereoscopicSideBySide=o,this.setCameraRigMode(o?e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER,{interaxialDistance:r})}return __extends(i,t),i.prototype.getTypeName=function(){return"StereoscopicUniversalCamera"},i}(e.UniversalCamera);e.StereoscopicUniversalCamera=h}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(n,r,o,s,a){var h=this;void 0===s&&(s=null),t.call(this,r.getEngine(),n),this.gaussCoeff=.3,this.gaussMean=1,this.gaussStandDev=.8,this.gaussMultiplier=4,this.exposure=1,this.minimumLuminance=1,this.maximumLuminance=1e20,this.luminanceIncreaserate=.5,this.luminanceDecreaseRate=.5,this.brightThreshold=.8,this._needUpdate=!0,this._scene=r,this._createBrightPassPostProcess(r,o),this._createDownSampleX4PostProcess(r,o),this._createGaussianBlurPostProcess(r,o),this._createTextureAdderPostProcess(r,o),this._createLuminanceGeneratorPostProcess(r),this._createHDRPostProcess(r,o),null===s?this._originalPostProcess=new e.PassPostProcess("hdr",o,null,e.Texture.BILINEAR_SAMPLINGMODE,r.getEngine(),!1):this._originalPostProcess=s,this.addEffect(new e.PostProcessRenderEffect(r.getEngine(),"HDRPassPostProcess",function(){return h._originalPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(r.getEngine(),"HDRBrightPass",function(){return h._brightPassPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(r.getEngine(),"HDRDownSampleX4",function(){return h._downSampleX4PostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(r.getEngine(),"HDRGaussianBlurH",function(){return h._guassianBlurHPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(r.getEngine(),"HDRGaussianBlurV",function(){return h._guassianBlurVPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(r.getEngine(),"HDRTextureAdder",function(){return h._textureAdderPostProcess},!0));for(var c=function(t){h.addEffect(new e.PostProcessRenderEffect(r.getEngine(),"HDRDownSampler"+t,function(){return h._downSamplePostProcesses[t]},!0))},l=i.LUM_STEPS-1;l>=0;l--)c(l);this.addEffect(new e.PostProcessRenderEffect(r.getEngine(),"HDR",function(){return h._hdrPostProcess},!0)),r.postProcessRenderPipelineManager.addPipeline(this),null!==a&&r.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(n,a),this.update()}return __extends(i,t),i.prototype.update=function(){this._needUpdate=!0},i.prototype.getCurrentLuminance=function(){return this._hdrCurrentLuminance},i.prototype.getOutputLuminance=function(){return this._hdrOutputLuminance},i.prototype.dispose=function(){this._originalPostProcess=void 0,this._brightPassPostProcess=void 0,this._downSampleX4PostProcess=void 0,this._guassianBlurHPostProcess=void 0,this._guassianBlurVPostProcess=void 0,this._textureAdderPostProcess=void 0;for(var e=i.LUM_STEPS-1;e>=0;e--)this._downSamplePostProcesses[e]=void 0;this._hdrPostProcess=void 0,this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name,this._scene.cameras)},i.prototype._createHDRPostProcess=function(t,i){var n=this,r=0;this._hdrOutputLuminance=-1,this._hdrCurrentLuminance=1,this._hdrPostProcess=new e.PostProcess("hdr","hdr",["exposure","avgLuminance"],["otherSampler"],i,null,e.Texture.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,"#define HDR"),this._hdrPostProcess.onApply=function(i){if(n._hdrOutputLuminance<0)n._hdrOutputLuminance=n._hdrCurrentLuminance;else{var o=(r-(r+t.getEngine().getDeltaTime()))/1e3;n._hdrCurrentLuminancen._hdrOutputLuminance-n.luminanceIncreaserate*o?n._hdrOutputLuminance-=n.luminanceIncreaserate*o:n._hdrOutputLuminance=n._hdrCurrentLuminance}n._hdrOutputLuminance=e.MathTools.Clamp(n._hdrOutputLuminance,n.minimumLuminance,n.maximumLuminance),r+=t.getEngine().getDeltaTime(),i.setTextureFromPostProcess("textureSampler",n._textureAdderPostProcess),i.setTextureFromPostProcess("otherSampler",n._originalPostProcess),i.setFloat("exposure",n.exposure),i.setFloat("avgLuminance",n._hdrOutputLuminance),n._needUpdate=!1}},i.prototype._createTextureAdderPostProcess=function(t,i){var n=this;this._textureAdderPostProcess=new e.PostProcess("hdr","hdr",[],["otherSampler"],i,null,e.Texture.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,"#define TEXTURE_ADDER"),this._textureAdderPostProcess.onApply=function(e){e.setTextureFromPostProcess("otherSampler",n._originalPostProcess)}},i.prototype._createDownSampleX4PostProcess=function(t,i){var n=this,r=new Array(32);this._downSampleX4PostProcess=new e.PostProcess("hdr","hdr",["dsOffsets"],[],i/4,null,e.Texture.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,"#define DOWN_SAMPLE_X4"),this._downSampleX4PostProcess.onApply=function(e){if(n._needUpdate)for(var t=0,i=-2;2>i;i++)for(var o=-2;2>o;o++)r[t]=(i+.5)*(1/n._downSampleX4PostProcess.width),r[t+1]=(o+.5)*(1/n._downSampleX4PostProcess.height),t+=2;e.setArray2("dsOffsets",r)}},i.prototype._createBrightPassPostProcess=function(t,i){var n=this,r=new Array(8),o=function(e){if(n._needUpdate){var t=1/n._brightPassPostProcess.width,i=1/n._brightPassPostProcess.height;r[0]=-.5*t,r[1]=.5*i,r[2]=.5*t,r[3]=.5*i,r[4]=-.5*t,r[5]=-.5*i,r[6]=.5*t,r[7]=-.5*i}e.setArray2("dsOffsets",r),e.setFloat("brightThreshold",n.brightThreshold)};this._brightPassPostProcess=new e.PostProcess("hdr","hdr",["dsOffsets","brightThreshold"],[],i,null,e.Texture.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,"#define BRIGHT_PASS"),this._brightPassPostProcess.onApply=o},i.prototype._createLuminanceGeneratorPostProcess=function(t){var n,r=this,o=i.LUM_STEPS,s=new Array(8),a=new Array(18);this._downSamplePostProcesses=new Array(o);var h=function(e,t){var i=1/e,n=1/t;s[0]=-.5*i,s[1]=.5*n,s[2]=.5*i,s[3]=.5*n,s[4]=-.5*i,s[5]=-.5*n,s[6]=.5*i,s[7]=-.5*n},c=function(e,t){for(var i=0,n=-1;2>n;n++)for(var r=-1;2>r;r++)a[i]=n/e,a[i+1]=r/t,i+=2},l=function(e){r._needUpdate&&h(r._textureAdderPostProcess.width,r._textureAdderPostProcess.height),e.setTextureFromPostProcess("textureSampler",r._textureAdderPostProcess),e.setArray2("lumOffsets",s)},u=function(e){var t=e;return function(e){h(r._downSamplePostProcesses[t].width,r._downSamplePostProcesses[t].height),c(r._downSamplePostProcesses[t].width,r._downSamplePostProcesses[t].height),n=.5/r._downSamplePostProcesses[t].width,e.setTextureFromPostProcess("textureSampler",r._downSamplePostProcesses[t+1]),e.setFloat("halfDestPixelSize",n),e.setArray2("dsOffsets",a)}},d=function(i){var n=t.getEngine().readPixels(0,0,1,1),o=new e.Vector4(1/16581375,1/65025,1/255,1);r._hdrCurrentLuminance=(n[0]*o.x+n[1]*o.y+n[2]*o.z+n[3]*o.w)/100},f={width:Math.pow(3,o-1),height:Math.pow(3,o-1)};this._downSamplePostProcesses[o-1]=new e.PostProcess("hdr","hdr",["lumOffsets"],[],f,null,e.Texture.NEAREST_SAMPLINGMODE,t.getEngine(),!1,"#define LUMINANCE_GENERATOR",e.Engine.TEXTURETYPE_FLOAT),this._downSamplePostProcesses[o-1].onApply=l;for(var p=o-2;p>=0;p--){var m=Math.pow(3,p);f={width:m,height:m};var _="#define DOWN_SAMPLE\n";0===p&&(_+="#define FINAL_DOWN_SAMPLE\n"),this._downSamplePostProcesses[p]=new e.PostProcess("hdr","hdr",["dsOffsets","halfDestPixelSize"],[],f,null,e.Texture.NEAREST_SAMPLINGMODE,t.getEngine(),!1,_,e.Engine.TEXTURETYPE_FLOAT),this._downSamplePostProcesses[p].onApply=u(p),0===p&&(this._downSamplePostProcesses[p].onAfterRender=d)}},i.prototype._createGaussianBlurPostProcess=function(t,i){var n=this,r=new Array(9),o=new Array(9),s=new Array(9),a=["blurOffsets","blurWeights","multiplier"],h=function(e){for(var i={width:t.getEngine().getRenderWidth(),height:t.getEngine().getRenderHeight()},n=0;9>n;n++){var s=(n-4)*(1/(e===!0?i.height:i.width));e?o[n]=s:r[n]=s}},c=function(){for(var e=0,t=0;9>t;t++)e=(t-4)/4,s[t]=n.gaussCoeff*(1/Math.sqrt(2*Math.PI*n.gaussStandDev))*Math.exp(-((e-n.gaussMean)*(e-n.gaussMean))/(2*n.gaussStandDev*n.gaussStandDev))},l=function(e){return function(t){n._needUpdate&&(c(),h(e)),t.setArray("blurOffsets",e?o:r),t.setArray("blurWeights",s),t.setFloat("multiplier",n.gaussMultiplier)}};this._guassianBlurHPostProcess=new e.PostProcess("hdr","hdr",a,[],i/4,null,e.Texture.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,"#define GAUSSIAN_BLUR_H"),this._guassianBlurHPostProcess.onApply=l(!1),this._guassianBlurVPostProcess=new e.PostProcess("hdr","hdr",a,[],i/4,null,e.Texture.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,"#define GAUSSIAN_BLUR_V"),this._guassianBlurVPostProcess.onApply=l(!0)},i.LUM_STEPS=6,i}(e.PostProcessRenderPipeline);e.HDRRenderingPipeline=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(){this.edges=new Array,this.edgesConnectedCount=0}return e}(),i=function(){function i(e,t,i){void 0===t&&(t=.95),void 0===i&&(i=!1),this.edgesWidthScalerForOrthographic=1e3,this.edgesWidthScalerForPerspective=50,this._linesPositions=new Array,this._linesNormals=new Array,this._linesIndices=new Array,this._buffers=new Array,this._checkVerticesInsteadOfIndices=!1,this._source=e,this._checkVerticesInsteadOfIndices=i,this._epsilon=t,this._prepareRessources(),this._generateEdgesLines()}return i.prototype._prepareRessources=function(){this._lineShader||(this._lineShader=new e.ShaderMaterial("lineShader",this._source.getScene(),"line",{attributes:["position","normal"],uniforms:["worldViewProjection","color","width","aspectRatio"]}),this._lineShader.disableDepthWrite=!0,this._lineShader.backFaceCulling=!1)},i.prototype.dispose=function(){this._vb0.dispose(),this._vb1.dispose(),this._source.getScene().getEngine()._releaseBuffer(this._ib),this._lineShader.dispose()},i.prototype._processEdgeForAdjacencies=function(e,t,i,n,r){return e===i&&t===n||e===n&&t===i?0:e===n&&t===r||e===r&&t===n?1:e===r&&t===i||e===i&&t===r?2:-1},i.prototype._processEdgeForAdjacenciesWithVertices=function(e,t,i,n,r){return e.equalsWithEpsilon(i)&&t.equalsWithEpsilon(n)||e.equalsWithEpsilon(n)&&t.equalsWithEpsilon(i)?0:e.equalsWithEpsilon(n)&&t.equalsWithEpsilon(r)||e.equalsWithEpsilon(r)&&t.equalsWithEpsilon(n)?1:e.equalsWithEpsilon(r)&&t.equalsWithEpsilon(i)||e.equalsWithEpsilon(i)&&t.equalsWithEpsilon(r)?2:-1},i.prototype._checkEdge=function(t,i,n,r,o){var s;if(void 0===i)s=!0;else{var a=e.Vector3.Dot(n[t],n[i]);s=ag;g++){var v;if(void 0===n.edges[g]){switch(g){case 0:v=this._checkVerticesInsteadOfIndices?this._processEdgeForAdjacenciesWithVertices(n.p0,n.p1,f.p0,f.p1,f.p2):this._processEdgeForAdjacencies(o[3*i],o[3*i+1],p,m,_);break;case 1:v=this._checkVerticesInsteadOfIndices?this._processEdgeForAdjacenciesWithVertices(n.p1,n.p2,f.p0,f.p1,f.p2):this._processEdgeForAdjacencies(o[3*i+1],o[3*i+2],p,m,_);break;case 2:v=this._checkVerticesInsteadOfIndices?this._processEdgeForAdjacenciesWithVertices(n.p2,n.p0,f.p0,f.p1,f.p2):this._processEdgeForAdjacencies(o[3*i+2],o[3*i],p,m,_)}if(-1!==v&&(n.edges[g]=d,f.edges[v]=i,n.edgesConnectedCount++,f.edgesConnectedCount++,3===n.edgesConnectedCount))break}}}}for(i=0;iu?u:r,n=Math.round(u/r),o=0):n=n>u?u:n;for(var d=[],f=[],p=[],m=[],_=e.Tmp.Vector3[0],g=n;u>l;){n=g+Math.floor((1+o)*Math.random()),l>u-n&&(n=u-l),d.length=0,f.length=0,p.length=0,m.length=0;for(var v=0,y=3*l;3*(l+n)>y;y++){f.push(v);var x=a[y];d.push(s[3*x],s[3*x+1],s[3*x+2]),h&&p.push(h[2*x],h[2*x+1]),c&&m.push(c[4*x],c[4*x+1],c[4*x+2],c[4*x+3]),v++}var b,E=this.nbParticles,A=this._posToShape(d),T=this._uvsToShapeUV(p);for(b=0;bf;f++)this.pickedParticles.push({idx:l,faceId:f})}},t.prototype._posToShape=function(t){for(var i=[],n=0;np;p++)this._meshBuilder(this._index,h,this._positions,o,this._indices,s,this._uvs,a,this._colors,f,p,n),this._updatable&&this._addParticle(f,this._positions.length,d,this._shapeCounter,p),this._index+=h.length,f++;return this.nbParticles+=i,this._shapeCounter++,this._shapeCounter-1},t.prototype._rebuildParticle=function(t){this._resetCopy(),t._model._positionFunction&&t._model._positionFunction(this._copy,t.idx,t.idxInShape),this._copy.rotationQuaternion?this._quaternion.copyFrom(this._copy.rotationQuaternion):(this._yaw=this._copy.rotation.y,this._pitch=this._copy.rotation.x,this._roll=this._copy.rotation.z,this._quaternionRotationYPR()),this._quaternionToRotationMatrix(),this._shape=t._model._shape;for(var i=0;ithis.nbParticles-1?this.nbParticles-1:i;for(var l=t;i>=l;l++){this._particle=this.particles[l],this._shape=this._particle._model._shape,this._shapeUV=this._particle._model._shapeUV,this.updateParticle(this._particle),this.billboard&&(this._particle.rotation.x=0,this._particle.rotation.y=0),this._computeParticleRotation&&(this._particle.rotationQuaternion?this._quaternion.copyFrom(this._particle.rotationQuaternion):(this._yaw=this._particle.rotation.y,this._pitch=this._particle.rotation.x,this._roll=this._particle.rotation.z,this._quaternionRotationYPR()),this._quaternionToRotationMatrix());for(var u=0;uthis._maximum.x&&(this._maximum.x=this._positions32[r]),this._positions32[r+1]this._maximum.y&&(this._maximum.y=this._positions32[r+1]),this._positions32[r+2]this._maximum.z&&(this._maximum.z=this._positions32[r+2])),this._computeParticleVertex||this.billboard||(this._normal.x=this._fixedNormal32[r],this._normal.y=this._fixedNormal32[r+1],this._normal.z=this._fixedNormal32[r+2],this._w=this._normal.x*this._rotMatrix.m[3]+this._normal.y*this._rotMatrix.m[7]+this._normal.z*this._rotMatrix.m[11]+this._rotMatrix.m[15],this._rotated.x=(this._normal.x*this._rotMatrix.m[0]+this._normal.y*this._rotMatrix.m[4]+this._normal.z*this._rotMatrix.m[8]+this._rotMatrix.m[12])/this._w,this._rotated.y=(this._normal.x*this._rotMatrix.m[1]+this._normal.y*this._rotMatrix.m[5]+this._normal.z*this._rotMatrix.m[9]+this._rotMatrix.m[13])/this._w,this._rotated.z=(this._normal.x*this._rotMatrix.m[2]+this._normal.y*this._rotMatrix.m[6]+this._normal.z*this._rotMatrix.m[10]+this._rotMatrix.m[14])/this._w,this._normals32[r]=this._cam_axisX.x*this._rotated.x+this._cam_axisY.x*this._rotated.y+this._cam_axisZ.x*this._rotated.z,this._normals32[r+1]=this._cam_axisX.y*this._rotated.x+this._cam_axisY.y*this._rotated.y+this._cam_axisZ.y*this._rotated.z,this._normals32[r+2]=this._cam_axisX.z*this._rotated.x+this._cam_axisY.z*this._rotated.y+this._cam_axisZ.z*this._rotated.z),this._computeParticleColor&&(this._colors32[s]=this._particle.color.r,this._colors32[s+1]=this._particle.color.g,this._colors32[s+2]=this._particle.color.b,this._colors32[s+3]=this._particle.color.a),this._computeParticleTexture&&(this._uvs32[h]=this._shapeUV[2*u]*(this._particle.uvs.z-this._particle.uvs.x)+this._particle.uvs.x,this._uvs32[h+1]=this._shapeUV[2*u+1]*(this._particle.uvs.w-this._particle.uvs.y)+this._particle.uvs.y);o=r+3,a=s+4,c=h+2}if(n&&(this._computeParticleColor&&this.mesh.updateVerticesData(e.VertexBuffer.ColorKind,this._colors32,!1,!1),this._computeParticleTexture&&this.mesh.updateVerticesData(e.VertexBuffer.UVKind,this._uvs32,!1,!1),this.mesh.updateVerticesData(e.VertexBuffer.PositionKind,this._positions32,!1,!1),!this.mesh.areNormalsFrozen)){if(this._computeParticleVertex||this.billboard){e.VertexData.ComputeNormals(this._positions32,this._indices,this._normals32);for(var d=0;da;a++)for(var h=this.FileFaces[a],c=t[h.name],l=s,u=0;uu;u++){for(var d=t[0],f=t[2],p=0;e>p;p++){var m=f.subtract(d).scale(l).add(d);m.normalize();var _=this.CalcProjectionSpherical(m,i,n,r);s[u*e*3+3*p+0]=_.r,s[u*e*3+3*p+1]=_.g,s[u*e*3+3*p+2]=_.b,d=d.add(a),f=f.add(h)}l+=c}return s},t.CalcProjectionSpherical=function(e,t,i,n){for(var r=Math.atan2(e.z,e.x),o=Math.acos(e.y);r<-Math.PI;)r+=2*Math.PI;for(;r>Math.PI;)r-=2*Math.PI;var s=r/Math.PI,a=o/Math.PI;s=.5*s+.5;var h=Math.round(s*i);0>h?h=0:h>=i&&(h=i-1);var c=Math.round(a*n);0>c?c=0:c>=n&&(c=n-1);var l=n-c-1,u=t[l*i*3+3*h+0],d=t[l*i*3+3*h+1],f=t[l*i*3+3*h+2];return{r:u,g:d,b:f}},t.FACE_FRONT=[new e.Vector3(-1,-1,-1),new e.Vector3(1,-1,-1),new e.Vector3(-1,1,-1),new e.Vector3(1,1,-1)],t.FACE_BACK=[new e.Vector3(1,-1,1),new e.Vector3(-1,-1,1),new e.Vector3(1,1,1),new e.Vector3(-1,1,1)],t.FACE_RIGHT=[new e.Vector3(1,-1,-1),new e.Vector3(1,-1,1),new e.Vector3(1,1,-1),new e.Vector3(1,1,1)],t.FACE_LEFT=[new e.Vector3(-1,-1,1),new e.Vector3(-1,-1,-1),new e.Vector3(-1,1,1),new e.Vector3(-1,1,-1)],t.FACE_DOWN=[new e.Vector3(-1,1,-1),new e.Vector3(1,1,-1),new e.Vector3(-1,1,1),new e.Vector3(1,1,1)],t.FACE_UP=[new e.Vector3(-1,-1,1),new e.Vector3(1,-1,1),new e.Vector3(-1,-1,-1),new e.Vector3(1,-1,-1)],t}();t.PanoramaToCubeMapTools=i}(t=e.Internals||(e.Internals={}))}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t;!function(e){var t=function(){function t(){}return t.Ldexp=function(e,t){return t>1023?e*Math.pow(2,1023)*Math.pow(2,t-1023):-1074>t?e*Math.pow(2,-1074)*Math.pow(2,t+1074):e*Math.pow(2,t)},t.Rgbe2float=function(e,t,i,n,r,o){r>0?(r=this.Ldexp(1,r-136),e[o+0]=t*r,e[o+1]=i*r,e[o+2]=n*r):(e[o+0]=0,e[o+1]=0,e[o+2]=0)},t.readStringLine=function(e,t){for(var i="",n="",r=t;ri||i>32767)throw"HDR Bad header format, unsupported size";return s+=n.length+1,{height:t,width:i,dataPosition:s}},t.GetCubeMapTextureData=function(t,i){var n=new Uint8Array(t),r=this.RGBE_ReadHeader(n),o=this.RGBE_ReadPixels_RLE(n,r),s=e.PanoramaToCubeMapTools.ConvertPanoramaToCubemap(o,r.width,r.height,i);return s},t.RGBE_ReadPixels=function(e,t){return this.RGBE_ReadPixels_RLE(e,t)},t.RGBE_ReadPixels_RLE=function(e,t){for(var i,n,r,o,s,a=t.height,h=t.width,c=t.dataPosition,l=0,u=0,d=0,f=new ArrayBuffer(4*h),p=new Uint8Array(f),m=new ArrayBuffer(t.width*t.height*4*3),_=new Float32Array(m);a>0;){if(i=e[c++],n=e[c++],r=e[c++],o=e[c++],2!=i||2!=n||128&r)throw"HDR Bad header format, not RLE";if((r<<8|o)!=h)throw"HDR Bad header format, wrong scan line width";for(l=0,d=0;4>d;d++)for(u=(d+1)*h;u>l;)if(i=e[c++],n=e[c++],i>128){if(s=i-128,0==s||s>u-l)throw"HDR Bad Format, bad scanline data (run)";for(;s-- >0;)p[l++]=n}else{if(s=i,0==s||s>u-l)throw"HDR Bad Format, bad scanline data (non-run)";if(p[l++]=n,--s>0)for(var g=0;s>g;g++)p[l++]=e[c++]}for(d=0;h>d;d++)i=p[d],n=p[d+h],r=p[d+2*h],o=p[d+3*h],this.Rgbe2float(_,i,n,r,o,(t.height-a)*h*3+3*d);a--}return _},t}();e.HDRTools=t}(t=e.Internals||(e.Internals={}))}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t;!function(t){var i=function(){function t(){this.min=new e.Vector3(0,0,0),this.max=new e.Vector3(0,0,0),this.clear()}return t.prototype.clear=function(){this.min.x=t.MAX,this.min.y=t.MAX,this.min.z=t.MAX,this.max.x=t.MIN,this.max.y=t.MIN,this.max.z=t.MIN},t.prototype.augment=function(e,t,i){this.min.x=Math.min(this.min.x,e),this.min.y=Math.min(this.min.y,t),this.min.z=Math.min(this.min.z,i),this.max.x=Math.max(this.max.x,e),this.max.y=Math.max(this.max.y,t),this.max.z=Math.max(this.max.z,i)},t.prototype.clampMin=function(e,t,i){this.min.x=Math.max(this.min.x,e),this.min.y=Math.max(this.min.y,t),this.min.z=Math.max(this.min.z,i)},t.prototype.clampMax=function(e,t,i){this.max.x=Math.min(this.max.x,e),this.max.y=Math.min(this.max.y,t),this.max.z=Math.min(this.max.z,i)},t.prototype.empty=function(){return this.min.x>this.max.y||this.min.y>this.max.y||this.min.z>this.max.y},t.MAX=Number.MAX_VALUE,t.MIN=Number.MIN_VALUE,t}(),n=function(){function t(e,t,i,n,r,o,s,a,h,c){this.input=e,this.inputSize=t,this.outputSize=i,this.maxNumMipLevels=n,this.numChannels=r,this.isFloat=o,this.specularPower=s,this.cosinePowerDropPerMip=a,this.excludeBase=h,this.fixup=c,this._outputSurface=[],this._numMipLevels=0}return t.prototype.filterCubeMap=function(){return this.init(),this.filterCubeMapMipChain(),this._outputSurface},t.prototype.init=function(){var e,i,n;for(0==this.maxNumMipLevels&&(this.maxNumMipLevels=t.CP_MAX_MIPLEVELS),n=this.outputSize,i=0;ie;e++)this._outputSurface[i].length++,this.isFloat?this._outputSurface[i][e]=new Float32Array(n*n*this.numChannels):this._outputSurface[i][e]=new Uint32Array(n*n*this.numChannels);if(n>>=1,this._numMipLevels++,0==n)return void(this.maxNumMipLevels=i)}},t.prototype.filterCubeMapMipChain=function(){var e=this.specularPower;this.precomputeFilterLookupTables(this.inputSize);for(var t=0;t>t,o=this.getBaseFilterAngle(e);this.filterCubeSurfaces(i,this.inputSize,n,r,o,e),this.fixup&&this.fixupCubeEdges(n,r),this.excludeBase&&0==t&&(e=this.specularPower),e*=this.cosinePowerDropPerMip}},t.prototype.getBaseFilterAngle=function(e){var t=1e-6,i=180;return i=Math.acos(Math.pow(t,1/e)),i*=180/Math.PI,i*=2},t.prototype.precomputeFilterLookupTables=function(e){this._normCubeMap=[],this.buildNormalizerSolidAngleCubemap(e)},t.prototype.buildNormalizerSolidAngleCubemap=function(e){var t,i,n;for(t=0;6>t;t++){this._normCubeMap.push(new Float32Array(e*e*4));this.input[t];for(n=0;e>n;n++)for(i=0;e>i;i++){var r=this.texelCoordToVect(t,i,n,e,this.fixup);this._normCubeMap[t][4*(n*e+i)+0]=r.x,this._normCubeMap[t][4*(n*e+i)+1]=r.y,this._normCubeMap[t][4*(n*e+i)+2]=r.z;var o=this.texelCoordSolidAngle(t,i,n,e);this._normCubeMap[t][4*(n*e+i)+4]=o}}},t.prototype.texelCoordToVect=function(e,i,n,r,o){var s,a;if(s=2*(i+.5)/r-1,a=2*(n+.5)/r-1,o&&r>1){var h=Math.pow(r,2)/Math.pow(r-1,3);s=h*Math.pow(s,3)+s,a=h*Math.pow(a,3)+a}var c=t._sgFace2DMapping[e][t.CP_UDIR];t._vectorTemp.x=c[0]*s,t._vectorTemp.y=c[1]*s,t._vectorTemp.z=c[2]*s;var l=t._sgFace2DMapping[e][t.CP_VDIR];t._vectorTemp.x+=l[0]*a,t._vectorTemp.y+=l[1]*a,t._vectorTemp.z+=l[2]*a;var u=t._sgFace2DMapping[e][t.CP_FACEAXIS];return t._vectorTemp.x+=u[0],t._vectorTemp.y+=u[1],t._vectorTemp.z+=u[2],t._vectorTemp.normalize(),t._vectorTemp},t.prototype.vectToTexelCoord=function(e,i,n,r){var o,s,a=Math.abs(e),h=Math.abs(i),c=Math.abs(n);a>=h&&a>=c?(o=a,s=e>=0?t.CP_FACE_X_POS:t.CP_FACE_X_NEG):h>=a&&h>=c?(o=h,s=i>=0?t.CP_FACE_Y_POS:t.CP_FACE_Y_NEG):(o=c,s=n>=0?t.CP_FACE_Z_POS:t.CP_FACE_Z_NEG);var l=1/o;e*=l,i*=l,n*=l;var u=t._sgFace2DMapping[s][t.CP_UDIR],d=u[0]*e+u[1]*i+u[2]*n;u=t._sgFace2DMapping[s][t.CP_VDIR];var f=u[0]*e+u[1]*i+u[2]*n,p=Math.floor(.5*(r-1)*(d+1)),m=Math.floor(.5*(r-1)*(f+1));return t._vectorTemp.x=s,t._vectorTemp.y=p,t._vectorTemp.z=m,t._vectorTemp},t.prototype.areaElement=function(e,t){return Math.atan2(e*t,Math.sqrt(e*e+t*t+1))},t.prototype.texelCoordSolidAngle=function(e,t,i,n){t=2*(t+.5)/n-1,i=2*(i+.5)/n-1;var r=1/n,o=t-r,s=i-r,a=t+r,h=i+r,c=this.areaElement(o,s)-this.areaElement(o,h)-this.areaElement(a,s)+this.areaElement(a,h);return c},t.prototype.filterCubeSurfaces=function(e,t,n,r,o,s){var a,h,c,l=[];for(a=0;6>a;a++)l.push(new i);var u=180/Math.PI*Math.atan2(1,t),d=o/2;u>d&&(d=u),d>90&&(d=90);var f=Math.ceil(d/u);1>f&&(f=1);var p=Math.cos(Math.PI/180*d);for(a=0;6>a;a++)for(c=0;r>c;c++)for(h=0;r>h;h++){var m=this.texelCoordToVect(a,h,c,r,this.fixup).clone();this.clearFilterExtents(l),this.determineFilterExtents(m,t,f,l);var _=this.processFilterExtents(m,p,l,e,t,s);n[a][(c*r+h)*this.numChannels+0]=_.x,n[a][(c*r+h)*this.numChannels+1]=_.y,n[a][(c*r+h)*this.numChannels+2]=_.z}},t.prototype.clearFilterExtents=function(e){for(var t=0;6>t;t++)e[t].clear()},t.prototype.determineFilterExtents=function(e,i,n,r){var o,s,a,h=[0,0,0,0],c=[0,0,0,0],l=[0,0,0,0],u=this.vectToTexelCoord(e.x,e.y,e.z,i),d=u.x,f=u.y,p=u.z;r[d].augment(f-n,p-n,0),r[d].augment(f+n,p+n,0),r[d].clampMin(0,0,0),r[d].clampMax(i-1,i-1,0);var m=r[d].min.x,_=r[d].min.y,g=r[d].max.x,v=r[d].max.y;h[0]=n-f,c[0]=_,l[0]=v,h[1]=f+n-(i-1),c[1]=_,l[1]=v,h[2]=n-p,c[2]=m,l[2]=g,h[3]=p+n-(i-1),c[3]=m,l[3]=g;for(var y=0;4>y;y++){if(h[y]>0){switch(o=t._sgCubeNgh[d][y][0],s=t._sgCubeNgh[d][y][1],y!=s&&y+s!=3||(c[y]=i-1-c[y],l[y]=i-1-l[y]),t._sgCubeNgh[d][y][1]){case t.CP_EDGE_LEFT:r[o].augment(0,c[y],0),r[o].augment(h[y],l[y],0);break;case t.CP_EDGE_RIGHT:r[o].augment(i-1,c[y],0),r[o].augment(i-1-h[y],l[y],0);break;case t.CP_EDGE_TOP:r[o].augment(c[y],0,0),r[o].augment(l[y],h[y],0);break;case t.CP_EDGE_BOTTOM:r[o].augment(c[y],i-1,0),r[o].augment(l[y],i-1-h[y],0)}r[o].clampMin(0,0,0),r[o].clampMax(i-1,i-1,0)}if(h[y]>i){switch(d){case t.CP_FACE_X_POS:a=t.CP_FACE_X_NEG;break;case t.CP_FACE_X_NEG:a=t.CP_FACE_X_POS;break;case t.CP_FACE_Y_POS:a=t.CP_FACE_Y_NEG;break;case t.CP_FACE_Y_NEG:a=t.CP_FACE_Y_POS;break;case t.CP_FACE_Z_POS:a=t.CP_FACE_Z_NEG;break;case t.CP_FACE_Z_NEG:a=t.CP_FACE_Z_POS}r[a].augment(0,0,0),r[a].augment(i-1,i-1,0)}}},t.prototype.processFilterExtents=function(e,i,n,r,o,s){for(var a=[0,0,0,0],h=0,c=0,l=this.numChannels,u=o,d=4*u,f=u*this.numChannels,p=1,m=0;6>m;m++)if(!n[m].empty())for(var _=n[m].min.x,g=n[m].min.y,v=n[m].max.x,y=n[m].max.y,x=4*(g*u+_),b=this.numChannels*(g*u+_),E=g;y>=E;E++){for(var A=0,T=0,P=_;v>=P;P++){var M=this._normCubeMap[m][x+A+0],S=this._normCubeMap[m][x+A+1],C=this._normCubeMap[m][x+A+2],I=M*e.x+S*e.y+C*e.z;if(I>=i&&I>0){var R=this._normCubeMap[m][x+A+3];for(R*=Math.pow(I,s+p),c=0;l>c;c++)a[c]+=R*r[m][b+T],T++;h+=R}else T+=l;A+=4}x+=d,b+=f}if(0!=h)t._vectorTemp.x=a[0]/h,t._vectorTemp.y=a[1]/h,t._vectorTemp.z=a[2]/h,this.numChannels>3&&(t._vectorTemp.w=a[3]/h);else{var D=this.vectToTexelCoord(e.x,e.y,e.z,o).clone();t._vectorTemp.x=r[D.x][this.numChannels*(D.z*o+D.y)+0],t._vectorTemp.y=r[D.x][this.numChannels*(D.z*o+D.y)+1],t._vectorTemp.z=r[D.x][this.numChannels*(D.z*o+D.y)+2],this.numChannels>3&&(t._vectorTemp.z=r[D.x][this.numChannels*(D.z*o+D.y)+3])}return t._vectorTemp},t.prototype.fixupCubeEdges=function(e,i){var n,r,o,s,a=0,h=[0,0,0,0,0,0,0,0],c=[[],[],[],[]],l=[[[],[],[]],[[],[],[]],[[],[],[]],[[],[],[]],[[],[],[]],[[],[],[]],[[],[],[]],[[],[],[]]];if(!(1>i))if(1!=i){for(s=0;6>s;s++)for(c[0]=[s,0],c[1]=[s,(i-1)*this.numChannels],c[2]=[s,i*(i-1)*this.numChannels],c[3]=[s,(i*(i-1)+(i-1))*this.numChannels],a=0;4>a;a++){var u=t._sgCubeCornerList[s][a];l[u][h[u]]=c[a],h[u]++}for(a=0;8>a;a++)for(n=0;no;o++)d+=e[l[a][o][0]][l[a][o][1]+n]; for(d*=1/3,o=0;3>o;o++)e[l[a][o][0]][l[a][o][1]+n]=d}for(o=0;12>o;o++){var f=t._sgCubeEdgeList[o][0],p=t._sgCubeEdgeList[o][1],m=t._sgCubeNgh[f][p][0],_=t._sgCubeNgh[f][p][1],g=0,v=0,y=0,x=0;switch(p){case t.CP_EDGE_LEFT:y=this.numChannels*i;break;case t.CP_EDGE_RIGHT:g+=(i-1)*this.numChannels,y=this.numChannels*i;break;case t.CP_EDGE_TOP:y=this.numChannels;break;case t.CP_EDGE_BOTTOM:g+=i*(i-1)*this.numChannels,y=this.numChannels}if(p==_||p+_==3)switch(_){case t.CP_EDGE_LEFT:v+=(i-1)*i*this.numChannels,x=-(this.numChannels*i);break;case t.CP_EDGE_RIGHT:v+=((i-1)*i+(i-1))*this.numChannels,x=-(this.numChannels*i);break;case t.CP_EDGE_TOP:v+=(i-1)*this.numChannels,x=-this.numChannels;break;case t.CP_EDGE_BOTTOM:v+=((i-1)*i+(i-1))*this.numChannels,x=-this.numChannels}else switch(_){case t.CP_EDGE_LEFT:x=this.numChannels*i;break;case t.CP_EDGE_RIGHT:v+=(i-1)*this.numChannels,x=this.numChannels*i;break;case t.CP_EDGE_TOP:x=this.numChannels;break;case t.CP_EDGE_BOTTOM:v+=i*(i-1)*this.numChannels,x=this.numChannels}for(g+=y,v+=x,r=1;i-1>r;r++){for(n=0;ns;s++)T+=e[s][n];for(T/=6,s=0;6>s;s++)e[s][n]=T}},t.CP_MAX_MIPLEVELS=16,t.CP_UDIR=0,t.CP_VDIR=1,t.CP_FACEAXIS=2,t.CP_FACE_X_POS=0,t.CP_FACE_X_NEG=1,t.CP_FACE_Y_POS=2,t.CP_FACE_Y_NEG=3,t.CP_FACE_Z_POS=4,t.CP_FACE_Z_NEG=5,t.CP_EDGE_LEFT=0,t.CP_EDGE_RIGHT=1,t.CP_EDGE_TOP=2,t.CP_EDGE_BOTTOM=3,t.CP_CORNER_NNN=0,t.CP_CORNER_NNP=1,t.CP_CORNER_NPN=2,t.CP_CORNER_NPP=3,t.CP_CORNER_PNN=4,t.CP_CORNER_PNP=5,t.CP_CORNER_PPN=6,t.CP_CORNER_PPP=7,t._vectorTemp=new e.Vector4(0,0,0,0),t._sgFace2DMapping=[[[0,0,-1],[0,-1,0],[1,0,0]],[[0,0,1],[0,-1,0],[-1,0,0]],[[1,0,0],[0,0,1],[0,1,0]],[[1,0,0],[0,0,-1],[0,-1,0]],[[1,0,0],[0,-1,0],[0,0,1]],[[-1,0,0],[0,-1,0],[0,0,-1]]],t._sgCubeNgh=[[[t.CP_FACE_Z_POS,t.CP_EDGE_RIGHT],[t.CP_FACE_Z_NEG,t.CP_EDGE_LEFT],[t.CP_FACE_Y_POS,t.CP_EDGE_RIGHT],[t.CP_FACE_Y_NEG,t.CP_EDGE_RIGHT]],[[t.CP_FACE_Z_NEG,t.CP_EDGE_RIGHT],[t.CP_FACE_Z_POS,t.CP_EDGE_LEFT],[t.CP_FACE_Y_POS,t.CP_EDGE_LEFT],[t.CP_FACE_Y_NEG,t.CP_EDGE_LEFT]],[[t.CP_FACE_X_NEG,t.CP_EDGE_TOP],[t.CP_FACE_X_POS,t.CP_EDGE_TOP],[t.CP_FACE_Z_NEG,t.CP_EDGE_TOP],[t.CP_FACE_Z_POS,t.CP_EDGE_TOP]],[[t.CP_FACE_X_NEG,t.CP_EDGE_BOTTOM],[t.CP_FACE_X_POS,t.CP_EDGE_BOTTOM],[t.CP_FACE_Z_POS,t.CP_EDGE_BOTTOM],[t.CP_FACE_Z_NEG,t.CP_EDGE_BOTTOM]],[[t.CP_FACE_X_NEG,t.CP_EDGE_RIGHT],[t.CP_FACE_X_POS,t.CP_EDGE_LEFT],[t.CP_FACE_Y_POS,t.CP_EDGE_BOTTOM],[t.CP_FACE_Y_NEG,t.CP_EDGE_TOP]],[[t.CP_FACE_X_POS,t.CP_EDGE_RIGHT],[t.CP_FACE_X_NEG,t.CP_EDGE_LEFT],[t.CP_FACE_Y_POS,t.CP_EDGE_TOP],[t.CP_FACE_Y_NEG,t.CP_EDGE_BOTTOM]]],t._sgCubeEdgeList=[[t.CP_FACE_X_POS,t.CP_EDGE_LEFT],[t.CP_FACE_X_POS,t.CP_EDGE_RIGHT],[t.CP_FACE_X_POS,t.CP_EDGE_TOP],[t.CP_FACE_X_POS,t.CP_EDGE_BOTTOM],[t.CP_FACE_X_NEG,t.CP_EDGE_LEFT],[t.CP_FACE_X_NEG,t.CP_EDGE_RIGHT],[t.CP_FACE_X_NEG,t.CP_EDGE_TOP],[t.CP_FACE_X_NEG,t.CP_EDGE_BOTTOM],[t.CP_FACE_Z_POS,t.CP_EDGE_TOP],[t.CP_FACE_Z_POS,t.CP_EDGE_BOTTOM],[t.CP_FACE_Z_NEG,t.CP_EDGE_TOP],[t.CP_FACE_Z_NEG,t.CP_EDGE_BOTTOM]],t._sgCubeCornerList=[[t.CP_CORNER_PPP,t.CP_CORNER_PPN,t.CP_CORNER_PNP,t.CP_CORNER_PNN],[t.CP_CORNER_NPN,t.CP_CORNER_NPP,t.CP_CORNER_NNN,t.CP_CORNER_NNP],[t.CP_CORNER_NPN,t.CP_CORNER_PPN,t.CP_CORNER_NPP,t.CP_CORNER_PPP],[t.CP_CORNER_NNP,t.CP_CORNER_PNP,t.CP_CORNER_NNN,t.CP_CORNER_PNN],[t.CP_CORNER_NPP,t.CP_CORNER_PPP,t.CP_CORNER_NNP,t.CP_CORNER_PNP],[t.CP_CORNER_PPN,t.CP_CORNER_NPN,t.CP_CORNER_PNN,t.CP_CORNER_NNN]],t}();t.PMREMGenerator=n}(t=e.Internals||(e.Internals={}))}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,n,r,o,s,a,h){void 0===o&&(o=!1),void 0===s&&(s=!0),void 0===a&&(a=!1),void 0===h&&(h=!1),t.call(this,n),this._useInGammaSpace=!1,this._generateHarmonics=!0,this.coordinatesMode=e.Texture.CUBIC_MODE,this.sphericalPolynomial=null,this.isPMREM=!1,this.name=i,this.url=i,this._noMipmap=o,this.hasAlpha=!1,this._size=r,this._useInGammaSpace=a,this._usePMREMGenerator=h&&n.getEngine().getCaps().textureLOD,this.isPMREM=this._usePMREMGenerator,i&&(this._texture=this._getFromCache(i,o),this._texture||(n.useDelayedTextureLoading?this.delayLoadState=e.Engine.DELAYLOADSTATE_NOTLOADED:this.loadTexture()),this.isCube=!0,this._textureMatrix=e.Matrix.Identity())}return __extends(i,t),i.prototype.loadTexture=function(){var t=this,n=function(n){var r=e.Internals.HDRTools.GetCubeMapTextureData(n,t._size);t._generateHarmonics&&(t.sphericalPolynomial=e.Internals.CubeMapToSphericalPolynomialTools.ConvertCubeMapToSphericalPolynomial(r));var o=[],s=null;if(!t.getScene().getEngine().getCaps().textureFloat){var a=new ArrayBuffer(t._size*t._size*3);s=new Uint8Array(a)}for(var h=0;6>h;h++){var c=r[i._facesMapping[h]];if(t._useInGammaSpace||s)for(var l=0;lr;r++){var o=t[r],s=this._debugLines[r];s||(s=[e.Vector3.Zero(),e.Vector3.Zero()],this._debugLines[r]=s),this._getBonePosition(s[0],o,i),this._getBonePosition(s[1],o,i,0,o.length,0)}},t.prototype._getLinesForBonesNoLength=function(t,i){for(var n=t.length,r=0,o=n-1;o>=0;o--){var s=t[o],a=s.getParent();if(a){var h=this._debugLines[r];h||(h=[e.Vector3.Zero(),e.Vector3.Zero()],this._debugLines[r]=h),this._getBonePosition(h[0],s,i),this._getBonePosition(h[1],a,i),r++}}},t.prototype.update=function(){this.autoUpdateBonesMatrices&&this._updateBoneMatrix(this.skeleton.bones[0]),void 0===this.skeleton.bones[0].length?this._getLinesForBonesNoLength(this.skeleton.bones,this.mesh.getWorldMatrix()):this._getLinesForBonesWithLength(this.skeleton.bones,this.mesh.getWorldMatrix()),this._debugMesh?e.MeshBuilder.CreateLineSystem(null,{lines:this._debugLines,updatable:!0,instance:this._debugMesh},this._scene):(this._debugMesh=e.MeshBuilder.CreateLineSystem(null,{lines:this._debugLines,updatable:!0},this._scene),this._debugMesh.renderingGroupId=this.renderingGroupId),this._debugMesh.color=this.color},t.prototype._updateBoneMatrix=function(e){e.getParent()&&e.getLocalMatrix().multiplyToRef(e.getParent().getAbsoluteTransform(),e.getAbsoluteTransform());for(var t=e.children,i=t.length,n=0;i>n;n++)this._updateBoneMatrix(t[n])},t.prototype.dispose=function(){this._debugMesh&&(this.isEnabled=!1,this._debugMesh.dispose(),this._debugMesh=null)},t}();t.SkeletonViewer=i}(t=e.Debug||(e.Debug={}))}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=4,i=function(e){function t(){e.call(this),this.ALBEDO=!1,this.AMBIENT=!1,this.OPACITY=!1,this.OPACITYRGB=!1,this.REFLECTION=!1,this.EMISSIVE=!1,this.REFLECTIVITY=!1,this.BUMP=!1,this.PARALLAX=!1,this.PARALLAXOCCLUSION=!1,this.SPECULAROVERALPHA=!1,this.CLIPPLANE=!1,this.ALPHATEST=!1,this.ALPHAFROMALBEDO=!1,this.POINTSIZE=!1,this.FOG=!1,this.LIGHT0=!1,this.LIGHT1=!1,this.LIGHT2=!1,this.LIGHT3=!1,this.SPOTLIGHT0=!1,this.SPOTLIGHT1=!1,this.SPOTLIGHT2=!1,this.SPOTLIGHT3=!1,this.HEMILIGHT0=!1,this.HEMILIGHT1=!1,this.HEMILIGHT2=!1,this.HEMILIGHT3=!1,this.POINTLIGHT0=!1,this.POINTLIGHT1=!1,this.POINTLIGHT2=!1,this.POINTLIGHT3=!1,this.DIRLIGHT0=!1,this.DIRLIGHT1=!1,this.DIRLIGHT2=!1,this.DIRLIGHT3=!1,this.SPECULARTERM=!1,this.SHADOW0=!1,this.SHADOW1=!1,this.SHADOW2=!1,this.SHADOW3=!1,this.SHADOWS=!1,this.SHADOWVSM0=!1,this.SHADOWVSM1=!1,this.SHADOWVSM2=!1,this.SHADOWVSM3=!1,this.SHADOWPCF0=!1,this.SHADOWPCF1=!1,this.SHADOWPCF2=!1,this.SHADOWPCF3=!1,this.OPACITYFRESNEL=!1,this.EMISSIVEFRESNEL=!1,this.FRESNEL=!1,this.NORMAL=!1,this.UV1=!1,this.UV2=!1,this.VERTEXCOLOR=!1,this.VERTEXALPHA=!1,this.NUM_BONE_INFLUENCERS=0,this.BonesPerMesh=0,this.INSTANCES=!1,this.MICROSURFACEFROMREFLECTIVITYMAP=!1,this.MICROSURFACEAUTOMATIC=!1,this.EMISSIVEASILLUMINATION=!1,this.LINKEMISSIVEWITHALBEDO=!1,this.LIGHTMAP=!1,this.USELIGHTMAPASSHADOWMAP=!1,this.REFLECTIONMAP_3D=!1,this.REFLECTIONMAP_SPHERICAL=!1,this.REFLECTIONMAP_PLANAR=!1,this.REFLECTIONMAP_CUBIC=!1,this.REFLECTIONMAP_PROJECTION=!1,this.REFLECTIONMAP_SKYBOX=!1,this.REFLECTIONMAP_EXPLICIT=!1,this.REFLECTIONMAP_EQUIRECTANGULAR=!1,this.INVERTCUBICMAP=!1,this.LOGARITHMICDEPTH=!1,this.CAMERATONEMAP=!1,this.CAMERACONTRAST=!1,this.OVERLOADEDVALUES=!1,this.OVERLOADEDSHADOWVALUES=!1,this.USESPHERICALFROMREFLECTIONMAP=!1,this.REFRACTION=!1,this.REFRACTIONMAP_3D=!1,this.LINKREFRACTIONTOTRANSPARENCY=!1,this.REFRACTIONMAPINLINEARSPACE=!1,this.LODBASEDMICROSFURACE=!1,this.USEPHYSICALLIGHTFALLOFF=!1,this.RADIANCEOVERALPHA=!1,this.USEPMREMREFLECTION=!1,this.USEPMREMREFRACTION=!1,this._keys=Object.keys(this)}return __extends(t,e),t}(e.MaterialDefines),n=function(n){function r(t,r){var o=this;n.call(this,t,r),this.directIntensity=1,this.emissiveIntensity=1,this.environmentIntensity=1,this.specularIntensity=1,this._lightingInfos=new e.Vector4(this.directIntensity,this.emissiveIntensity,this.environmentIntensity,this.specularIntensity),this.disableBumpMap=!1,this.overloadedShadowIntensity=1,this.overloadedShadeIntensity=1,this._overloadedShadowInfos=new e.Vector4(this.overloadedShadowIntensity,this.overloadedShadeIntensity,0,0),this.cameraExposure=1,this.cameraContrast=1,this._cameraInfos=new e.Vector4(1,1,0,0),this._microsurfaceTextureLods=new e.Vector2(0,0),this.overloadedAmbient=e.Color3.White(),this.overloadedAmbientIntensity=0,this.overloadedAlbedo=e.Color3.White(),this.overloadedAlbedoIntensity=0,this.overloadedReflectivity=new e.Color3(.3,.3,.3),this.overloadedReflectivityIntensity=0,this.overloadedEmissive=e.Color3.White(),this.overloadedEmissiveIntensity=0,this._overloadedIntensity=new e.Vector4(this.overloadedAmbientIntensity,this.overloadedAlbedoIntensity,this.overloadedReflectivityIntensity,this.overloadedEmissiveIntensity),this.overloadedReflection=e.Color3.White(),this.overloadedReflectionIntensity=0,this.overloadedMicroSurface=0,this.overloadedMicroSurfaceIntensity=0,this._overloadedMicroSurface=new e.Vector3(this.overloadedMicroSurface,this.overloadedMicroSurfaceIntensity,this.overloadedReflectionIntensity),this.ambientColor=new e.Color3(0,0,0),this.albedoColor=new e.Color3(1,1,1),this.reflectivityColor=new e.Color3(1,1,1),this.reflectionColor=new e.Color3(.5,.5,.5),this.emissiveColor=new e.Color3(0,0,0),this.microSurface=.9,this.indexOfRefraction=.66,this.invertRefractionY=!1,this.linkRefractionWithTransparency=!1,this.linkEmissiveWithAlbedo=!1,this.useLightmapAsShadowmap=!1,this.useEmissiveAsIllumination=!1,this.useAlphaFromAlbedoTexture=!1,this.useSpecularOverAlpha=!0,this.useMicroSurfaceFromReflectivityMapAlpha=!1,this.useAutoMicroSurfaceFromReflectivityMap=!1,this.useScalarInLinearSpace=!1,this.usePhysicalLightFalloff=!0,this.useRadianceOverAlpha=!0,this.useParallax=!1,this.useParallaxOcclusion=!1,this.parallaxScaleBias=.05,this.disableLighting=!1,this._renderTargets=new e.SmartArray(16),this._worldViewProjectionMatrix=e.Matrix.Zero(),this._globalAmbientColor=new e.Color3(0,0,0),this._tempColor=new e.Color3,this._defines=new i,this._cachedDefines=new i,this._myScene=null,this._myShadowGenerator=null,this._cachedDefines.BonesPerMesh=-1,this.getRenderTargetTextures=function(){return o._renderTargets.reset(),o.reflectionTexture&&o.reflectionTexture.isRenderTarget&&o._renderTargets.push(o.reflectionTexture),o.refractionTexture&&o.refractionTexture.isRenderTarget&&o._renderTargets.push(o.refractionTexture),o._renderTargets}}return __extends(r,n),Object.defineProperty(r.prototype,"useLogarithmicDepth",{get:function(){return this._useLogarithmicDepth},set:function(e){this._useLogarithmicDepth=e&&this.getScene().getEngine().getCaps().fragmentDepthSupported},enumerable:!0,configurable:!0}),r.prototype.needAlphaBlending=function(){return this.linkRefractionWithTransparency?!1:this.alpha<1||null!=this.opacityTexture||this._shouldUseAlphaFromAlbedoTexture()||this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled},r.prototype.needAlphaTesting=function(){return this.linkRefractionWithTransparency?!1:null!=this.albedoTexture&&this.albedoTexture.hasAlpha},r.prototype._shouldUseAlphaFromAlbedoTexture=function(){return null!=this.albedoTexture&&this.albedoTexture.hasAlpha&&this.useAlphaFromAlbedoTexture},r.prototype.getAlphaTestTexture=function(){return this.albedoTexture},r.prototype._checkCache=function(e,t,i){return t?this._defines.INSTANCES!==i?!1:!(!t._materialDefines||!t._materialDefines.isEqual(this._defines)):!0},r.prototype.convertColorToLinearSpaceToRef=function(e,t){r.convertColorToLinearSpaceToRef(e,t,this.useScalarInLinearSpace)},r.convertColorToLinearSpaceToRef=function(e,t,i){i?(t.r=e.r,t.g=e.g,t.b=e.b):e.toLinearSpaceToRef(t)},r.BindLights=function(i,n,o,s,a){for(var h=0,c=!1,l=0;l0||this.overloadedEmissiveIntensity>0||this.overloadedReflectivityIntensity>0||this.overloadedAlbedoIntensity>0||this.overloadedAmbientIntensity>0||this.overloadedReflectionIntensity>0)&&(this._defines.OVERLOADEDVALUES=!0),(this.pointsCloud||r.forcePointsCloud)&&(this._defines.POINTSIZE=!0),r.fogEnabled&&t&&t.applyFog&&r.fogMode!==e.Scene.FOGMODE_NONE&&this.fogEnabled&&(this._defines.FOG=!0),r.lightsEnabled&&!this.disableLighting&&(s=e.MaterialHelper.PrepareDefinesForLights(r,t,this._defines)||s),e.StandardMaterial.FresnelEnabled&&(this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled||this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled)&&(this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled&&(this._defines.OPACITYFRESNEL=!0),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled&&(this._defines.EMISSIVEFRESNEL=!0),s=!0,this._defines.FRESNEL=!0),this._defines.SPECULARTERM&&this.useSpecularOverAlpha&&(this._defines.SPECULAROVERALPHA=!0),this.usePhysicalLightFalloff&&(this._defines.USEPHYSICALLIGHTFALLOFF=!0),this.useRadianceOverAlpha&&(this._defines.RADIANCEOVERALPHA=!0),t&&(s&&t.isVerticesDataPresent(e.VertexBuffer.NormalKind)&&(this._defines.NORMAL=!0),a&&(t.isVerticesDataPresent(e.VertexBuffer.UVKind)&&(this._defines.UV1=!0),t.isVerticesDataPresent(e.VertexBuffer.UV2Kind)&&(this._defines.UV2=!0)),t.useVertexColors&&t.isVerticesDataPresent(e.VertexBuffer.ColorKind)&&(this._defines.VERTEXCOLOR=!0,t.hasVertexAlpha&&(this._defines.VERTEXALPHA=!0)),t.useBones&&t.computeBonesUsingShaders&&(this._defines.NUM_BONE_INFLUENCERS=t.numBoneInfluencers,this._defines.BonesPerMesh=t.skeleton.bones.length+1),n&&(this._defines.INSTANCES=!0)),!this._defines.isEqual(this._cachedDefines)){this._defines.cloneTo(this._cachedDefines),r.resetCachedMaterial();var h=new e.EffectFallbacks;this._defines.REFLECTION&&h.addFallback(0,"REFLECTION"),this._defines.REFRACTION&&h.addFallback(0,"REFRACTION"),this._defines.REFLECTIVITY&&h.addFallback(0,"REFLECTIVITY"),this._defines.BUMP&&h.addFallback(0,"BUMP"),this._defines.PARALLAX&&h.addFallback(1,"PARALLAX"),this._defines.PARALLAXOCCLUSION&&h.addFallback(0,"PARALLAXOCCLUSION"),this._defines.SPECULAROVERALPHA&&h.addFallback(0,"SPECULAROVERALPHA"),this._defines.FOG&&h.addFallback(1,"FOG"),this._defines.POINTSIZE&&h.addFallback(0,"POINTSIZE"),this._defines.LOGARITHMICDEPTH&&h.addFallback(0,"LOGARITHMICDEPTH"),e.MaterialHelper.HandleFallbacksForShadows(this._defines,h),this._defines.SPECULARTERM&&h.addFallback(0,"SPECULARTERM"),this._defines.OPACITYFRESNEL&&h.addFallback(1,"OPACITYFRESNEL"),this._defines.EMISSIVEFRESNEL&&h.addFallback(2,"EMISSIVEFRESNEL"),this._defines.FRESNEL&&h.addFallback(3,"FRESNEL"),this._defines.NUM_BONE_INFLUENCERS>0&&h.addCPUSkinningFallback(0,t);var c=[e.VertexBuffer.PositionKind];this._defines.NORMAL&&c.push(e.VertexBuffer.NormalKind),this._defines.UV1&&c.push(e.VertexBuffer.UVKind),this._defines.UV2&&c.push(e.VertexBuffer.UV2Kind),this._defines.VERTEXCOLOR&&c.push(e.VertexBuffer.ColorKind),e.MaterialHelper.PrepareAttributesForBones(c,t,this._defines,h),e.MaterialHelper.PrepareAttributesForInstances(c,this._defines);var l="pbr";r.getEngine().getCaps().standardDerivatives||(l="legacypbr");var u=this._defines.toString();this._effect=r.getEngine().createEffect(l,c,["world","view","viewProjection","vEyePosition","vLightsType","vAmbientColor","vAlbedoColor","vReflectivityColor","vEmissiveColor","vReflectionColor","vLightData0","vLightDiffuse0","vLightSpecular0","vLightDirection0","vLightGround0","lightMatrix0","vLightData1","vLightDiffuse1","vLightSpecular1","vLightDirection1","vLightGround1","lightMatrix1","vLightData2","vLightDiffuse2","vLightSpecular2","vLightDirection2","vLightGround2","lightMatrix2","vLightData3","vLightDiffuse3","vLightSpecular3","vLightDirection3","vLightGround3","lightMatrix3","vFogInfos","vFogColor","pointSize","vAlbedoInfos","vAmbientInfos","vOpacityInfos","vReflectionInfos","vEmissiveInfos","vReflectivityInfos","vBumpInfos","vLightmapInfos","vRefractionInfos","mBones","vClipPlane","albedoMatrix","ambientMatrix","opacityMatrix","reflectionMatrix","emissiveMatrix","reflectivityMatrix","bumpMatrix","lightmapMatrix","refractionMatrix","shadowsInfo0","shadowsInfo1","shadowsInfo2","shadowsInfo3","depthValues","opacityParts","emissiveLeftColor","emissiveRightColor","vLightingIntensity","vOverloadedShadowIntensity","vOverloadedIntensity","vCameraInfos","vOverloadedAlbedo","vOverloadedReflection","vOverloadedReflectivity","vOverloadedEmissive","vOverloadedMicroSurface","logarithmicDepthConstant","vSphericalX","vSphericalY","vSphericalZ","vSphericalXX","vSphericalYY","vSphericalZZ","vSphericalXY","vSphericalYZ","vSphericalZX","vMicrosurfaceTextureLods","vLightRadiuses"],["albedoSampler","ambientSampler","opacitySampler","reflectionCubeSampler","reflection2DSampler","emissiveSampler","reflectivitySampler","bumpSampler","lightmapSampler","refractionCubeSampler","refraction2DSampler","shadowSampler0","shadowSampler1","shadowSampler2","shadowSampler3"],u,h,this.onCompiled,this.onError)}return this._effect.isReady()?(this._renderId=r.getRenderId(),this._wasPreviouslyReady=!0,t&&(t._materialDefines||(t._materialDefines=new i),this._defines.cloneTo(t._materialDefines)),!0):!1},r.prototype.unbind=function(){this.reflectionTexture&&this.reflectionTexture.isRenderTarget&&this._effect.setTexture("reflection2DSampler",null),this.refractionTexture&&this.refractionTexture.isRenderTarget&&this._effect.setTexture("refraction2DSampler",null),n.prototype.unbind.call(this)},r.prototype.bindOnlyWorldMatrix=function(e){this._effect.setMatrix("world",e)},r.prototype.bind=function(t,i){if(this._myScene=this.getScene(),this.bindOnlyWorldMatrix(t),e.MaterialHelper.BindBonesParameters(i,this._effect),this._myScene.getCachedMaterial()!==this){if(this._effect.setMatrix("viewProjection",this._myScene.getTransformMatrix()),e.StandardMaterial.FresnelEnabled&&(this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled&&this._effect.setColor4("opacityParts",new e.Color3(this.opacityFresnelParameters.leftColor.toLuminance(),this.opacityFresnelParameters.rightColor.toLuminance(),this.opacityFresnelParameters.bias),this.opacityFresnelParameters.power),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled&&(this._effect.setColor4("emissiveLeftColor",this.emissiveFresnelParameters.leftColor,this.emissiveFresnelParameters.power),this._effect.setColor4("emissiveRightColor",this.emissiveFresnelParameters.rightColor,this.emissiveFresnelParameters.bias))),this._myScene.texturesEnabled){if(this.albedoTexture&&e.StandardMaterial.DiffuseTextureEnabled&&(this._effect.setTexture("albedoSampler",this.albedoTexture),this._effect.setFloat2("vAlbedoInfos",this.albedoTexture.coordinatesIndex,this.albedoTexture.level),this._effect.setMatrix("albedoMatrix",this.albedoTexture.getTextureMatrix())),this.ambientTexture&&e.StandardMaterial.AmbientTextureEnabled&&(this._effect.setTexture("ambientSampler",this.ambientTexture),this._effect.setFloat2("vAmbientInfos",this.ambientTexture.coordinatesIndex,this.ambientTexture.level),this._effect.setMatrix("ambientMatrix",this.ambientTexture.getTextureMatrix())),this.opacityTexture&&e.StandardMaterial.OpacityTextureEnabled&&(this._effect.setTexture("opacitySampler",this.opacityTexture),this._effect.setFloat2("vOpacityInfos",this.opacityTexture.coordinatesIndex,this.opacityTexture.level),this._effect.setMatrix("opacityMatrix",this.opacityTexture.getTextureMatrix())),this.reflectionTexture&&e.StandardMaterial.ReflectionTextureEnabled&&(this._microsurfaceTextureLods.x=Math.round(Math.log(this.reflectionTexture.getSize().width)*Math.LOG2E),this.reflectionTexture.isCube?this._effect.setTexture("reflectionCubeSampler",this.reflectionTexture):this._effect.setTexture("reflection2DSampler",this.reflectionTexture),this._effect.setMatrix("reflectionMatrix",this.reflectionTexture.getReflectionTextureMatrix()),this._effect.setFloat2("vReflectionInfos",this.reflectionTexture.level,0),this._defines.USESPHERICALFROMREFLECTIONMAP&&(this._effect.setFloat3("vSphericalX",this.reflectionTexture.sphericalPolynomial.x.x,this.reflectionTexture.sphericalPolynomial.x.y,this.reflectionTexture.sphericalPolynomial.x.z),this._effect.setFloat3("vSphericalY",this.reflectionTexture.sphericalPolynomial.y.x,this.reflectionTexture.sphericalPolynomial.y.y,this.reflectionTexture.sphericalPolynomial.y.z),this._effect.setFloat3("vSphericalZ",this.reflectionTexture.sphericalPolynomial.z.x,this.reflectionTexture.sphericalPolynomial.z.y,this.reflectionTexture.sphericalPolynomial.z.z),this._effect.setFloat3("vSphericalXX",this.reflectionTexture.sphericalPolynomial.xx.x,this.reflectionTexture.sphericalPolynomial.xx.y,this.reflectionTexture.sphericalPolynomial.xx.z),this._effect.setFloat3("vSphericalYY",this.reflectionTexture.sphericalPolynomial.yy.x,this.reflectionTexture.sphericalPolynomial.yy.y,this.reflectionTexture.sphericalPolynomial.yy.z),this._effect.setFloat3("vSphericalZZ",this.reflectionTexture.sphericalPolynomial.zz.x,this.reflectionTexture.sphericalPolynomial.zz.y,this.reflectionTexture.sphericalPolynomial.zz.z),this._effect.setFloat3("vSphericalXY",this.reflectionTexture.sphericalPolynomial.xy.x,this.reflectionTexture.sphericalPolynomial.xy.y,this.reflectionTexture.sphericalPolynomial.xy.z),this._effect.setFloat3("vSphericalYZ",this.reflectionTexture.sphericalPolynomial.yz.x,this.reflectionTexture.sphericalPolynomial.yz.y,this.reflectionTexture.sphericalPolynomial.yz.z),this._effect.setFloat3("vSphericalZX",this.reflectionTexture.sphericalPolynomial.zx.x,this.reflectionTexture.sphericalPolynomial.zx.y,this.reflectionTexture.sphericalPolynomial.zx.z))),this.emissiveTexture&&e.StandardMaterial.EmissiveTextureEnabled&&(this._effect.setTexture("emissiveSampler",this.emissiveTexture),this._effect.setFloat2("vEmissiveInfos",this.emissiveTexture.coordinatesIndex,this.emissiveTexture.level),this._effect.setMatrix("emissiveMatrix",this.emissiveTexture.getTextureMatrix())),this.lightmapTexture&&e.StandardMaterial.LightmapTextureEnabled&&(this._effect.setTexture("lightmapSampler",this.lightmapTexture),this._effect.setFloat2("vLightmapInfos",this.lightmapTexture.coordinatesIndex,this.lightmapTexture.level),this._effect.setMatrix("lightmapMatrix",this.lightmapTexture.getTextureMatrix())),this.reflectivityTexture&&e.StandardMaterial.SpecularTextureEnabled&&(this._effect.setTexture("reflectivitySampler",this.reflectivityTexture),this._effect.setFloat2("vReflectivityInfos",this.reflectivityTexture.coordinatesIndex,this.reflectivityTexture.level),this._effect.setMatrix("reflectivityMatrix",this.reflectivityTexture.getTextureMatrix())),this.bumpTexture&&this._myScene.getEngine().getCaps().standardDerivatives&&e.StandardMaterial.BumpTextureEnabled&&!this.disableBumpMap&&(this._effect.setTexture("bumpSampler",this.bumpTexture),this._effect.setFloat3("vBumpInfos",this.bumpTexture.coordinatesIndex,1/this.bumpTexture.level,this.parallaxScaleBias),this._effect.setMatrix("bumpMatrix",this.bumpTexture.getTextureMatrix())),this.refractionTexture&&e.StandardMaterial.RefractionTextureEnabled){this._microsurfaceTextureLods.y=Math.round(Math.log(this.refractionTexture.getSize().width)*Math.LOG2E);var o=1;this.refractionTexture.isCube?this._effect.setTexture("refractionCubeSampler",this.refractionTexture):(this._effect.setTexture("refraction2DSampler",this.refractionTexture), this._effect.setMatrix("refractionMatrix",this.refractionTexture.getReflectionTextureMatrix()),this.refractionTexture.depth&&(o=this.refractionTexture.depth)),this._effect.setFloat4("vRefractionInfos",this.refractionTexture.level,this.indexOfRefraction,o,this.invertRefractionY?-1:1)}(this.reflectionTexture||this.refractionTexture)&&this._effect.setFloat2("vMicrosurfaceTextureLods",this._microsurfaceTextureLods.x,this._microsurfaceTextureLods.y)}e.MaterialHelper.BindClipPlane(this._effect,this._myScene),this.pointsCloud&&this._effect.setFloat("pointSize",this.pointSize),this._myScene.ambientColor.multiplyToRef(this.ambientColor,this._globalAmbientColor),this.convertColorToLinearSpaceToRef(this.reflectivityColor,r._scaledReflectivity),this._effect.setVector3("vEyePosition",this._myScene._mirroredCameraPosition?this._myScene._mirroredCameraPosition:this._myScene.activeCamera.position),this._effect.setColor3("vAmbientColor",this._globalAmbientColor),this._effect.setColor4("vReflectivityColor",r._scaledReflectivity,this.microSurface),this.convertColorToLinearSpaceToRef(this.emissiveColor,r._scaledEmissive),this._effect.setColor3("vEmissiveColor",r._scaledEmissive),this.convertColorToLinearSpaceToRef(this.reflectionColor,r._scaledReflection),this._effect.setColor3("vReflectionColor",r._scaledReflection)}this._myScene.getCachedMaterial()===this&&this.isFrozen||(this.convertColorToLinearSpaceToRef(this.albedoColor,r._scaledAlbedo),this._effect.setColor4("vAlbedoColor",r._scaledAlbedo,this.alpha*i.visibility),this._myScene.lightsEnabled&&!this.disableLighting&&r.BindLights(this._myScene,i,this._effect,this._defines,this.useScalarInLinearSpace),(this._myScene.fogEnabled&&i.applyFog&&this._myScene.fogMode!==e.Scene.FOGMODE_NONE||this.reflectionTexture)&&this._effect.setMatrix("view",this._myScene.getViewMatrix()),e.MaterialHelper.BindFogParameters(this._myScene,i,this._effect),this._lightingInfos.x=this.directIntensity,this._lightingInfos.y=this.emissiveIntensity,this._lightingInfos.z=this.environmentIntensity,this._lightingInfos.w=this.specularIntensity,this._effect.setVector4("vLightingIntensity",this._lightingInfos),this._overloadedShadowInfos.x=this.overloadedShadowIntensity,this._overloadedShadowInfos.y=this.overloadedShadeIntensity,this._effect.setVector4("vOverloadedShadowIntensity",this._overloadedShadowInfos),this._cameraInfos.x=this.cameraExposure,this._cameraInfos.y=this.cameraContrast,this._effect.setVector4("vCameraInfos",this._cameraInfos),this._overloadedIntensity.x=this.overloadedAmbientIntensity,this._overloadedIntensity.y=this.overloadedAlbedoIntensity,this._overloadedIntensity.z=this.overloadedReflectivityIntensity,this._overloadedIntensity.w=this.overloadedEmissiveIntensity,this._effect.setVector4("vOverloadedIntensity",this._overloadedIntensity),this.convertColorToLinearSpaceToRef(this.overloadedAmbient,this._tempColor),this._effect.setColor3("vOverloadedAmbient",this._tempColor),this.convertColorToLinearSpaceToRef(this.overloadedAlbedo,this._tempColor),this._effect.setColor3("vOverloadedAlbedo",this._tempColor),this.convertColorToLinearSpaceToRef(this.overloadedReflectivity,this._tempColor),this._effect.setColor3("vOverloadedReflectivity",this._tempColor),this.convertColorToLinearSpaceToRef(this.overloadedEmissive,this._tempColor),this._effect.setColor3("vOverloadedEmissive",this._tempColor),this.convertColorToLinearSpaceToRef(this.overloadedReflection,this._tempColor),this._effect.setColor3("vOverloadedReflection",this._tempColor),this._overloadedMicroSurface.x=this.overloadedMicroSurface,this._overloadedMicroSurface.y=this.overloadedMicroSurfaceIntensity,this._overloadedMicroSurface.z=this.overloadedReflectionIntensity,this._effect.setVector3("vOverloadedMicroSurface",this._overloadedMicroSurface),e.MaterialHelper.BindLogDepth(this._defines,this._effect,this._myScene)),n.prototype.bind.call(this,t,i),this._myScene=null},r.prototype.getAnimatables=function(){var e=[];return this.albedoTexture&&this.albedoTexture.animations&&this.albedoTexture.animations.length>0&&e.push(this.albedoTexture),this.ambientTexture&&this.ambientTexture.animations&&this.ambientTexture.animations.length>0&&e.push(this.ambientTexture),this.opacityTexture&&this.opacityTexture.animations&&this.opacityTexture.animations.length>0&&e.push(this.opacityTexture),this.reflectionTexture&&this.reflectionTexture.animations&&this.reflectionTexture.animations.length>0&&e.push(this.reflectionTexture),this.emissiveTexture&&this.emissiveTexture.animations&&this.emissiveTexture.animations.length>0&&e.push(this.emissiveTexture),this.reflectivityTexture&&this.reflectivityTexture.animations&&this.reflectivityTexture.animations.length>0&&e.push(this.reflectivityTexture),this.bumpTexture&&this.bumpTexture.animations&&this.bumpTexture.animations.length>0&&e.push(this.bumpTexture),this.lightmapTexture&&this.lightmapTexture.animations&&this.lightmapTexture.animations.length>0&&e.push(this.lightmapTexture),this.refractionTexture&&this.refractionTexture.animations&&this.refractionTexture.animations.length>0&&e.push(this.refractionTexture),e},r.prototype.dispose=function(e){this.albedoTexture&&this.albedoTexture.dispose(),this.ambientTexture&&this.ambientTexture.dispose(),this.opacityTexture&&this.opacityTexture.dispose(),this.reflectionTexture&&this.reflectionTexture.dispose(),this.emissiveTexture&&this.emissiveTexture.dispose(),this.reflectivityTexture&&this.reflectivityTexture.dispose(),this.bumpTexture&&this.bumpTexture.dispose(),this.lightmapTexture&&this.lightmapTexture.dispose(),this.refractionTexture&&this.refractionTexture.dispose(),n.prototype.dispose.call(this,e)},r.prototype.clone=function(t){var i=this;return e.SerializationHelper.Clone(function(){return new r(t,i.getScene())},this)},r.prototype.serialize=function(){var t=e.SerializationHelper.Serialize(this);return t.customType="BABYLON.PBRMaterial",t},r.Parse=function(t,i,n){return e.SerializationHelper.Parse(function(){return new r(t.name,i)},t,i,n)},r._scaledAlbedo=new e.Color3,r._scaledReflectivity=new e.Color3,r._scaledEmissive=new e.Color3,r._scaledReflection=new e.Color3,r._lightRadiuses=[1,1,1,1],__decorate([e.serialize()],r.prototype,"directIntensity",void 0),__decorate([e.serialize()],r.prototype,"emissiveIntensity",void 0),__decorate([e.serialize()],r.prototype,"environmentIntensity",void 0),__decorate([e.serialize()],r.prototype,"specularIntensity",void 0),__decorate([e.serialize()],r.prototype,"disableBumpMap",void 0),__decorate([e.serialize()],r.prototype,"overloadedShadowIntensity",void 0),__decorate([e.serialize()],r.prototype,"overloadedShadeIntensity",void 0),__decorate([e.serialize()],r.prototype,"cameraExposure",void 0),__decorate([e.serialize()],r.prototype,"cameraContrast",void 0),__decorate([e.serializeAsColor3()],r.prototype,"overloadedAmbient",void 0),__decorate([e.serialize()],r.prototype,"overloadedAmbientIntensity",void 0),__decorate([e.serializeAsColor3()],r.prototype,"overloadedAlbedo",void 0),__decorate([e.serialize()],r.prototype,"overloadedAlbedoIntensity",void 0),__decorate([e.serializeAsColor3()],r.prototype,"overloadedReflectivity",void 0),__decorate([e.serialize()],r.prototype,"overloadedReflectivityIntensity",void 0),__decorate([e.serializeAsColor3()],r.prototype,"overloadedEmissive",void 0),__decorate([e.serialize()],r.prototype,"overloadedEmissiveIntensity",void 0),__decorate([e.serializeAsColor3()],r.prototype,"overloadedReflection",void 0),__decorate([e.serialize()],r.prototype,"overloadedReflectionIntensity",void 0),__decorate([e.serialize()],r.prototype,"overloadedMicroSurface",void 0),__decorate([e.serialize()],r.prototype,"overloadedMicroSurfaceIntensity",void 0),__decorate([e.serializeAsTexture()],r.prototype,"albedoTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"ambientTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"opacityTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"reflectionTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"emissiveTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"reflectivityTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"bumpTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"lightmapTexture",void 0),__decorate([e.serializeAsTexture()],r.prototype,"refractionTexture",void 0),__decorate([e.serializeAsColor3("ambient")],r.prototype,"ambientColor",void 0),__decorate([e.serializeAsColor3("albedo")],r.prototype,"albedoColor",void 0),__decorate([e.serializeAsColor3("reflectivity")],r.prototype,"reflectivityColor",void 0),__decorate([e.serializeAsColor3("reflection")],r.prototype,"reflectionColor",void 0),__decorate([e.serializeAsColor3("emissive")],r.prototype,"emissiveColor",void 0),__decorate([e.serialize()],r.prototype,"microSurface",void 0),__decorate([e.serialize()],r.prototype,"indexOfRefraction",void 0),__decorate([e.serialize()],r.prototype,"invertRefractionY",void 0),__decorate([e.serializeAsFresnelParameters()],r.prototype,"opacityFresnelParameters",void 0),__decorate([e.serializeAsFresnelParameters()],r.prototype,"emissiveFresnelParameters",void 0),__decorate([e.serialize()],r.prototype,"linkRefractionWithTransparency",void 0),__decorate([e.serialize()],r.prototype,"linkEmissiveWithAlbedo",void 0),__decorate([e.serialize()],r.prototype,"useLightmapAsShadowmap",void 0),__decorate([e.serialize()],r.prototype,"useEmissiveAsIllumination",void 0),__decorate([e.serialize()],r.prototype,"useAlphaFromAlbedoTexture",void 0),__decorate([e.serialize()],r.prototype,"useSpecularOverAlpha",void 0),__decorate([e.serialize()],r.prototype,"useMicroSurfaceFromReflectivityMapAlpha",void 0),__decorate([e.serialize()],r.prototype,"useAutoMicroSurfaceFromReflectivityMap",void 0),__decorate([e.serialize()],r.prototype,"useScalarInLinearSpace",void 0),__decorate([e.serialize()],r.prototype,"usePhysicalLightFalloff",void 0),__decorate([e.serialize()],r.prototype,"useRadianceOverAlpha",void 0),__decorate([e.serialize()],r.prototype,"useParallax",void 0),__decorate([e.serialize()],r.prototype,"useParallaxOcclusion",void 0),__decorate([e.serialize()],r.prototype,"parallaxScaleBias",void 0),__decorate([e.serialize()],r.prototype,"disableLighting",void 0),__decorate([e.serialize()],r.prototype,"useLogarithmicDepth",null),r}(e.Material);e.PBRMaterial=n}(BABYLON||(BABYLON={})),BABYLON.Effect.ShadersStore={anaglyphPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D leftSampler;\nvoid main(void)\n{\nvec4 leftFrag=texture2D(leftSampler,vUV);\nleftFrag=vec4(1.0,leftFrag.g,leftFrag.b,1.0);\nvec4 rightFrag=texture2D(textureSampler,vUV);\nrightFrag=vec4(rightFrag.r,1.0,1.0,1.0);\ngl_FragColor=vec4(rightFrag.rgb*leftFrag.rgb,1.0);\n}",blackAndWhitePixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nvoid main(void) \n{\nfloat luminance=dot(texture2D(textureSampler,vUV).rgb,vec3(0.3,0.59,0.11));\ngl_FragColor=vec4(luminance,luminance,luminance,1.0);\n}",blurPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform vec2 screenSize;\nuniform vec2 direction;\nuniform float blurWidth;\nvoid main(void)\n{\nfloat weights[7];\nweights[0]=0.05;\nweights[1]=0.1;\nweights[2]=0.2;\nweights[3]=0.3;\nweights[4]=0.2;\nweights[5]=0.1;\nweights[6]=0.05;\nvec2 texelSize=vec2(1.0/screenSize.x,1.0/screenSize.y);\nvec2 texelStep=texelSize*direction*blurWidth;\nvec2 start=vUV-3.0*texelStep;\nvec4 baseColor=vec4(0.,0.,0.,0.);\nvec2 texelOffset=vec2(0.,0.);\nfor (int i=0; i<7; i++)\n{\nbaseColor+=texture2D(textureSampler,start+texelOffset)*weights[i];\ntexelOffset+=texelStep;\n}\ngl_FragColor=baseColor;\n}",chromaticAberrationPixelShader:"\nuniform sampler2D textureSampler; \n\nuniform float chromatic_aberration;\nuniform float screen_width;\nuniform float screen_height;\n\nvarying vec2 vUV;\nvoid main(void)\n{\nvec2 centered_screen_pos=vec2(vUV.x-0.5,vUV.y-0.5);\nfloat radius2=centered_screen_pos.x*centered_screen_pos.x\n+centered_screen_pos.y*centered_screen_pos.y;\nfloat radius=sqrt(radius2);\nvec4 original=texture2D(textureSampler,vUV);\nif (chromatic_aberration>0.0) {\n\nvec3 ref_indices=vec3(-0.3,0.0,0.3);\nfloat ref_shiftX=chromatic_aberration*radius*17.0/screen_width;\nfloat ref_shiftY=chromatic_aberration*radius*17.0/screen_height;\n\nvec2 ref_coords_r=vec2(vUV.x+ref_indices.r*ref_shiftX,vUV.y+ref_indices.r*ref_shiftY*0.5);\nvec2 ref_coords_g=vec2(vUV.x+ref_indices.g*ref_shiftX,vUV.y+ref_indices.g*ref_shiftY*0.5);\nvec2 ref_coords_b=vec2(vUV.x+ref_indices.b*ref_shiftX,vUV.y+ref_indices.b*ref_shiftY*0.5);\noriginal.r=texture2D(textureSampler,ref_coords_r).r;\noriginal.g=texture2D(textureSampler,ref_coords_g).g;\noriginal.b=texture2D(textureSampler,ref_coords_b).b;\n}\ngl_FragColor=original;\n}",colorPixelShader:"uniform vec4 color;\nvoid main(void) {\ngl_FragColor=color;\n}",colorVertexShader:"\nattribute vec3 position;\n\nuniform mat4 worldViewProjection;\nvoid main(void) {\ngl_Position=worldViewProjection*vec4(position,1.0);\n}",colorCorrectionPixelShader:"\nuniform sampler2D textureSampler; \nuniform sampler2D colorTable; \n\nvarying vec2 vUV;\n\nconst float SLICE_COUNT=16.0; \n\nvec4 sampleAs3DTexture(sampler2D texture,vec3 uv,float width) {\nfloat sliceSize=1.0/width; \nfloat slicePixelSize=sliceSize/width; \nfloat sliceInnerSize=slicePixelSize*(width-1.0); \nfloat zSlice0=min(floor(uv.z*width),width-1.0);\nfloat zSlice1=min(zSlice0+1.0,width-1.0);\nfloat xOffset=slicePixelSize*0.5+uv.x*sliceInnerSize;\nfloat s0=xOffset+(zSlice0*sliceSize);\nfloat s1=xOffset+(zSlice1*sliceSize);\nvec4 slice0Color=texture2D(texture,vec2(s0,uv.y));\nvec4 slice1Color=texture2D(texture,vec2(s1,uv.y));\nfloat zOffset=mod(uv.z*width,1.0);\nvec4 result=mix(slice0Color,slice1Color,zOffset);\nreturn result;\n}\nvoid main(void)\n{\nvec4 screen_color=texture2D(textureSampler,vUV);\ngl_FragColor=sampleAs3DTexture(colorTable,screen_color.rgb,SLICE_COUNT);\n}",convolutionPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform vec2 screenSize;\nuniform float kernel[9];\nvoid main(void)\n{\nvec2 onePixel=vec2(1.0,1.0)/screenSize;\nvec4 colorSum =\ntexture2D(textureSampler,vUV+onePixel*vec2(-1,-1))*kernel[0] +\ntexture2D(textureSampler,vUV+onePixel*vec2(0,-1))*kernel[1] +\ntexture2D(textureSampler,vUV+onePixel*vec2(1,-1))*kernel[2] +\ntexture2D(textureSampler,vUV+onePixel*vec2(-1,0))*kernel[3] +\ntexture2D(textureSampler,vUV+onePixel*vec2(0,0))*kernel[4] +\ntexture2D(textureSampler,vUV+onePixel*vec2(1,0))*kernel[5] +\ntexture2D(textureSampler,vUV+onePixel*vec2(-1,1))*kernel[6] +\ntexture2D(textureSampler,vUV+onePixel*vec2(0,1))*kernel[7] +\ntexture2D(textureSampler,vUV+onePixel*vec2(1,1))*kernel[8];\nfloat kernelWeight =\nkernel[0] +\nkernel[1] +\nkernel[2] +\nkernel[3] +\nkernel[4] +\nkernel[5] +\nkernel[6] +\nkernel[7] +\nkernel[8];\nif (kernelWeight<=0.0) {\nkernelWeight=1.0;\n}\ngl_FragColor=vec4((colorSum/kernelWeight).rgb,1);\n}",defaultPixelShader:"#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n#endif\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\n\n#define RECIPROCAL_PI2 0.15915494\nuniform vec3 vEyePosition;\nuniform vec3 vAmbientColor;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\nuniform vec3 vEmissiveColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include\n\n#include[0]\n#include[1]\n#include[2]\n#include[3]\n#include\n#include\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform sampler2D ambientSampler;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY \nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform sampler2D emissiveSampler;\n#endif\n#ifdef LIGHTMAP\nvarying vec2 vLightmapUV;\nuniform vec2 vLightmapInfos;\nuniform sampler2D lightmapSampler;\n#endif\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION)\nuniform mat4 view;\n#endif\n#ifdef REFRACTION\nuniform vec4 vRefractionInfos;\n#ifdef REFRACTIONMAP_3D\nuniform samplerCube refractionCubeSampler;\n#else\nuniform sampler2D refraction2DSampler;\nuniform mat4 refractionMatrix;\n#endif\n#ifdef REFRACTIONFRESNEL\nuniform vec4 refractionLeftColor;\nuniform vec4 refractionRightColor;\n#endif\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform sampler2D specularSampler;\n#endif\n\n#include\n#ifdef DIFFUSEFRESNEL\nuniform vec4 diffuseLeftColor;\nuniform vec4 diffuseRightColor;\n#endif\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;\nuniform vec4 emissiveRightColor;\n#endif\n\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;\n#ifdef REFLECTIONMAP_3D\nuniform samplerCube reflectionCubeSampler;\n#else\nuniform sampler2D reflection2DSampler;\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#else\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvarying vec3 vDirectionW;\n#endif\n#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION)\nuniform mat4 reflectionMatrix;\n#endif\n#endif\n#include\n#ifdef REFLECTIONFRESNEL\nuniform vec4 reflectionLeftColor;\nuniform vec4 reflectionRightColor;\n#endif\n#endif\n#include\n#include\n#include\n#include\nvoid main(void) {\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec2 diffuseUV=vDiffuseUV;\n#endif\n#include\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,diffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#ifdef ALPHAFROMDIFFUSE\nalpha*=baseColor.a;\n#endif\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 baseAmbientColor=vec3(1.,1.,1.);\n#ifdef AMBIENT\nbaseAmbientColor=texture2D(ambientSampler,vAmbientUV).rgb*vAmbientInfos.y;\n#endif\n\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#ifdef SPECULAR\nvec4 specularMapColor=texture2D(specularSampler,vSpecularUV);\nspecularColor=specularMapColor.rgb;\n#ifdef GLOSSINESS\nglossiness=glossiness*specularMapColor.a;\n#endif\n#endif\n#else\nfloat glossiness=0.;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\nfloat shadow=1.;\n#include[0]\n#include[1]\n#include[2]\n#include[3]\n\nvec3 refractionColor=vec3(0.,0.,0.);\n#ifdef REFRACTION\nvec3 refractionVector=normalize(refract(-viewDirectionW,normalW,vRefractionInfos.y));\n#ifdef REFRACTIONMAP_3D\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;\nif (dot(refractionVector,viewDirectionW)<1.0)\n{\nrefractionColor=textureCube(refractionCubeSampler,refractionVector).rgb*vRefractionInfos.x;\n}\n#else\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));\nvec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;\nrefractionCoords.y=1.0-refractionCoords.y;\nrefractionColor=texture2D(refraction2DSampler,refractionCoords).rgb*vRefractionInfos.x;\n#endif\n#endif\n\nvec3 reflectionColor=vec3(0.,0.,0.);\n#ifdef REFLECTION\nvec3 vReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\n#ifdef REFLECTIONMAP_3D\n#ifdef ROUGHNESS\nfloat bias=vReflectionInfos.y;\n#ifdef SPECULARTERM\n#ifdef SPECULAR\n#ifdef GLOSSINESS\nbias*=(1.0-specularMapColor.a);\n#endif\n#endif\n#endif\nreflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW,bias).rgb*vReflectionInfos.x;\n#else\nreflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW).rgb*vReflectionInfos.x;\n#endif\n#else\nvec2 coords=vReflectionUVW.xy;\n#ifdef REFLECTIONMAP_PROJECTION\ncoords/=vReflectionUVW.z;\n#endif\ncoords.y=1.0-coords.y;\nreflectionColor=texture2D(reflection2DSampler,coords).rgb*vReflectionInfos.x;\n#endif\n#ifdef REFLECTIONFRESNEL\nfloat reflectionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,reflectionRightColor.a,reflectionLeftColor.a);\n#ifdef REFLECTIONFRESNELFROMSPECULAR\n#ifdef SPECULARTERM\nreflectionColor*=specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#else\nreflectionColor*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#endif\n#else\nreflectionColor*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#endif\n#endif\n#endif\n#ifdef REFRACTIONFRESNEL\nfloat refractionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,refractionRightColor.a,refractionLeftColor.a);\nrefractionColor*=refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*refractionRightColor.rgb;\n#endif\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vOpacityUV);\n#ifdef OPACITYRGB\nopacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);\nalpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;\n#else\nalpha*=opacityMap.a*vOpacityInfos.y;\n#endif\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef OPACITYFRESNEL\nfloat opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);\nalpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;\n#endif\n\nvec3 emissiveColor=vEmissiveColor;\n#ifdef EMISSIVE\nemissiveColor+=texture2D(emissiveSampler,vEmissiveUV).rgb*vEmissiveInfos.y;\n#endif\n#ifdef EMISSIVEFRESNEL\nfloat emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);\nemissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;\n#endif\n\n#ifdef DIFFUSEFRESNEL\nfloat diffuseFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,diffuseRightColor.a,diffuseLeftColor.a);\ndiffuseBase*=diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*diffuseRightColor.rgb;\n#endif\n\n#ifdef EMISSIVEASILLUMINATION\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#else\n#ifdef LINKEMISSIVEWITHDIFFUSE\nvec3 finalDiffuse=clamp((diffuseBase+emissiveColor)*diffuseColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor+emissiveColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#endif\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#ifdef SPECULAROVERALPHA\nalpha=clamp(alpha+dot(finalSpecular,vec3(0.3,0.59,0.11)),0.,1.);\n#endif\n#ifdef REFLECTIONOVERALPHA\nalpha=clamp(alpha+dot(reflectionColor,vec3(0.3,0.59,0.11)),0.,1.);\n#endif\n\n#ifdef EMISSIVEASILLUMINATION\nvec4 color=vec4(clamp(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor+emissiveColor+refractionColor,0.0,1.0),alpha);\n#else\nvec4 color=vec4(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor+refractionColor,alpha);\n#endif\n#ifdef LIGHTMAP\nvec3 lightmapColor=texture2D(lightmapSampler,vLightmapUV).rgb*vLightmapInfos.y;\n#ifdef USELIGHTMAPASSHADOWMAP\ncolor.rgb*=lightmapColor;\n#else\ncolor.rgb+=lightmapColor;\n#endif\n#endif\n#include\n#include\ngl_FragColor=color;\n}",defaultVertexShader:"\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform mat4 ambientMatrix;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform mat4 emissiveMatrix;\n#endif\n#ifdef LIGHTMAP\nvarying vec2 vLightmapUV;\nuniform vec2 vLightmapInfos;\nuniform mat4 lightmapMatrix;\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform mat4 specularMatrix;\n#endif\n#ifdef BUMP\nvarying vec2 vBumpUV;\nuniform vec3 vBumpInfos;\nuniform mat4 bumpMatrix;\n#endif\n#include\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvarying vec3 vDirectionW;\n#endif\n#include\nvoid main(void) {\n#ifdef REFLECTIONMAP_SKYBOX\nvPositionUVW=position;\n#endif \n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvDirectionW=normalize(vec3(finalWorld*vec4(position,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef AMBIENT\nif (vAmbientInfos.x == 0.)\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef OPACITY\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef EMISSIVE\nif (vEmissiveInfos.x == 0.)\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef LIGHTMAP\nif (vLightmapInfos.x == 0.)\n{\nvLightmapUV=vec2(lightmapMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvLightmapUV=vec2(lightmapMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nif (vSpecularInfos.x == 0.)\n{\nvSpecularUV=vec2(specularMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvSpecularUV=vec2(specularMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef BUMP\nif (vBumpInfos.x == 0.)\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#include\n#include\n#include\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n#include\n#include\n}",depthPixelShader:"#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n#endif\nuniform float far;\nvoid main(void)\n{\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\ndiscard;\n#endif\nfloat depth=(gl_FragCoord.z/gl_FragCoord.w)/far;\ngl_FragColor=vec4(depth,depth*depth,0.0,1.0);\n}",depthVertexShader:"\nattribute vec3 position;\n#include\n\n#include\nuniform mat4 viewProjection;\n#if defined(ALPHATEST) || defined(NEED_UV)\nvarying vec2 vUV;\nuniform mat4 diffuseMatrix;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\nvoid main(void)\n{\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\n#if defined(ALPHATEST) || defined(BASIC_RENDER)\n#ifdef UV1\nvUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n#endif\n#ifdef UV2\nvUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n}",depthBoxBlurPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform vec2 screenSize;\nvoid main(void)\n{\nvec4 colorDepth=vec4(0.0);\nfor (int x=-OFFSET; x<=OFFSET; x++)\nfor (int y=-OFFSET; y<=OFFSET; y++)\ncolorDepth+=texture2D(textureSampler,vUV+vec2(x,y)/screenSize);\ngl_FragColor=(colorDepth/float((OFFSET*2+1)*(OFFSET*2+1)));\n}",depthOfFieldPixelShader:"\n\n\n\n\nuniform sampler2D textureSampler;\nuniform sampler2D highlightsSampler;\nuniform sampler2D depthSampler;\nuniform sampler2D grainSampler;\n\nuniform float grain_amount;\nuniform bool blur_noise;\nuniform float screen_width;\nuniform float screen_height;\nuniform float distortion;\nuniform bool dof_enabled;\n\nuniform float screen_distance; \nuniform float aperture;\nuniform float darken;\nuniform float edge_blur;\nuniform bool highlights;\n\nuniform float near;\nuniform float far;\n\nvarying vec2 vUV;\n\n#define PI 3.14159265\n#define TWOPI 6.28318530\n#define inverse_focal_length 0.1 \n\nvec2 centered_screen_pos;\nvec2 distorted_coords;\nfloat radius2;\nfloat radius;\n\nvec2 rand(vec2 co)\n{\nfloat noise1=(fract(sin(dot(co,vec2(12.9898,78.233)))*43758.5453));\nfloat noise2=(fract(sin(dot(co,vec2(12.9898,78.233)*2.0))*43758.5453));\nreturn clamp(vec2(noise1,noise2),0.0,1.0);\n}\n\nvec2 getDistortedCoords(vec2 coords) {\nif (distortion == 0.0) { return coords; }\nvec2 direction=1.0*normalize(centered_screen_pos);\nvec2 dist_coords=vec2(0.5,0.5);\ndist_coords.x=0.5+direction.x*radius2*1.0;\ndist_coords.y=0.5+direction.y*radius2*1.0;\nfloat dist_amount=clamp(distortion*0.23,0.0,1.0);\ndist_coords=mix(coords,dist_coords,dist_amount);\nreturn dist_coords;\n}\n\nfloat sampleScreen(inout vec4 color,const in vec2 offset,const in float weight) {\n\nvec2 coords=distorted_coords;\nfloat angle=rand(coords*100.0).x*TWOPI;\ncoords+=vec2(offset.x*cos(angle)-offset.y*sin(angle),offset.x*sin(angle)+offset.y*cos(angle));\ncolor+=texture2D(textureSampler,coords)*weight;\nreturn weight;\n}\n\nfloat getBlurLevel(float size) {\nreturn min(3.0,ceil(size/1.0));\n}\n\nvec4 getBlurColor(float size) {\nvec4 col=texture2D(textureSampler,distorted_coords);\nif (size == 0.0) { return col; }\n\n\nfloat blur_level=getBlurLevel(size);\nfloat w=(size/screen_width);\nfloat h=(size/screen_height);\nfloat total_weight=1.0;\nvec2 sample_coords;\ntotal_weight+=sampleScreen(col,vec2(-0.50*w,0.24*h),0.93);\ntotal_weight+=sampleScreen(col,vec2(0.30*w,-0.75*h),0.90);\ntotal_weight+=sampleScreen(col,vec2(0.36*w,0.96*h),0.87);\ntotal_weight+=sampleScreen(col,vec2(-1.08*w,-0.55*h),0.85);\ntotal_weight+=sampleScreen(col,vec2(1.33*w,-0.37*h),0.83);\ntotal_weight+=sampleScreen(col,vec2(-0.82*w,1.31*h),0.80);\ntotal_weight+=sampleScreen(col,vec2(-0.31*w,-1.67*h),0.78);\ntotal_weight+=sampleScreen(col,vec2(1.47*w,1.11*h),0.76);\ntotal_weight+=sampleScreen(col,vec2(-1.97*w,0.19*h),0.74);\ntotal_weight+=sampleScreen(col,vec2(1.42*w,-1.57*h),0.72);\nif (blur_level>1.0) {\ntotal_weight+=sampleScreen(col,vec2(0.01*w,2.25*h),0.70);\ntotal_weight+=sampleScreen(col,vec2(-1.62*w,-1.74*h),0.67);\ntotal_weight+=sampleScreen(col,vec2(2.49*w,0.20*h),0.65);\ntotal_weight+=sampleScreen(col,vec2(-2.07*w,1.61*h),0.63);\ntotal_weight+=sampleScreen(col,vec2(0.46*w,-2.70*h),0.61);\ntotal_weight+=sampleScreen(col,vec2(1.55*w,2.40*h),0.59);\ntotal_weight+=sampleScreen(col,vec2(-2.88*w,-0.75*h),0.56);\ntotal_weight+=sampleScreen(col,vec2(2.73*w,-1.44*h),0.54);\ntotal_weight+=sampleScreen(col,vec2(-1.08*w,3.02*h),0.52);\ntotal_weight+=sampleScreen(col,vec2(-1.28*w,-3.05*h),0.49);\n}\nif (blur_level>2.0) {\ntotal_weight+=sampleScreen(col,vec2(3.11*w,1.43*h),0.46);\ntotal_weight+=sampleScreen(col,vec2(-3.36*w,1.08*h),0.44);\ntotal_weight+=sampleScreen(col,vec2(1.80*w,-3.16*h),0.41);\ntotal_weight+=sampleScreen(col,vec2(0.83*w,3.65*h),0.38);\ntotal_weight+=sampleScreen(col,vec2(-3.16*w,-2.19*h),0.34);\ntotal_weight+=sampleScreen(col,vec2(3.92*w,-0.53*h),0.31);\ntotal_weight+=sampleScreen(col,vec2(-2.59*w,3.12*h),0.26);\ntotal_weight+=sampleScreen(col,vec2(-0.20*w,-4.15*h),0.22);\ntotal_weight+=sampleScreen(col,vec2(3.02*w,3.00*h),0.15);\n}\ncol/=total_weight; \n\nif (darken>0.0) {\ncol.rgb*=clamp(0.3,1.0,1.05-size*0.5*darken);\n}\n\n\n\n\nreturn col;\n}\nvoid main(void)\n{\n\ncentered_screen_pos=vec2(vUV.x-0.5,vUV.y-0.5);\nradius2=centered_screen_pos.x*centered_screen_pos.x+centered_screen_pos.y*centered_screen_pos.y;\nradius=sqrt(radius2);\ndistorted_coords=getDistortedCoords(vUV); \nvec2 texels_coords=vec2(vUV.x*screen_width,vUV.y*screen_height); \nfloat depth=texture2D(depthSampler,distorted_coords).r; \nfloat distance=near+(far-near)*depth; \nvec4 color=texture2D(textureSampler,vUV); \n\n\nfloat coc=abs(aperture*(screen_distance*(inverse_focal_length-1.0/distance)-1.0));\n\nif (dof_enabled == false || coc<0.07) { coc=0.0; }\n\nfloat edge_blur_amount=0.0;\nif (edge_blur>0.0) {\nedge_blur_amount=clamp((radius*2.0-1.0+0.15*edge_blur)*1.5,0.0,1.0)*1.3;\n}\n\nfloat blur_amount=max(edge_blur_amount,coc);\n\nif (blur_amount == 0.0) {\ngl_FragColor=texture2D(textureSampler,distorted_coords);\n}\nelse {\n\ngl_FragColor=getBlurColor(blur_amount*1.7);\n\nif (highlights) {\ngl_FragColor.rgb+=clamp(coc,0.0,1.0)*texture2D(highlightsSampler,distorted_coords).rgb;\n}\nif (blur_noise) {\n\nvec2 noise=rand(distorted_coords)*0.01*blur_amount;\nvec2 blurred_coord=vec2(distorted_coords.x+noise.x,distorted_coords.y+noise.y);\ngl_FragColor=0.04*texture2D(textureSampler,blurred_coord)+0.96*gl_FragColor;\n}\n}\n\nif (grain_amount>0.0) {\nvec4 grain_color=texture2D(grainSampler,texels_coords*0.003);\ngl_FragColor.rgb+=(-0.5+grain_color.rgb)*0.30*grain_amount;\n}\n}\n", displayPassPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D passSampler;\nvoid main(void)\n{\ngl_FragColor=texture2D(passSampler,vUV);\n}",filterPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform mat4 kernelMatrix;\nvoid main(void)\n{\nvec3 baseColor=texture2D(textureSampler,vUV).rgb;\nvec3 updatedColor=(kernelMatrix*vec4(baseColor,1.0)).rgb;\ngl_FragColor=vec4(updatedColor,1.0);\n}",fxaaPixelShader:"#define FXAA_REDUCE_MIN (1.0/128.0)\n#define FXAA_REDUCE_MUL (1.0/8.0)\n#define FXAA_SPAN_MAX 8.0\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform vec2 texelSize;\nvoid main(){\nvec2 localTexelSize=texelSize;\nvec4 rgbNW=texture2D(textureSampler,(vUV+vec2(-1.0,-1.0)*localTexelSize));\nvec4 rgbNE=texture2D(textureSampler,(vUV+vec2(1.0,-1.0)*localTexelSize));\nvec4 rgbSW=texture2D(textureSampler,(vUV+vec2(-1.0,1.0)*localTexelSize));\nvec4 rgbSE=texture2D(textureSampler,(vUV+vec2(1.0,1.0)*localTexelSize));\nvec4 rgbM=texture2D(textureSampler,vUV);\nvec4 luma=vec4(0.299,0.587,0.114,1.0);\nfloat lumaNW=dot(rgbNW,luma);\nfloat lumaNE=dot(rgbNE,luma);\nfloat lumaSW=dot(rgbSW,luma);\nfloat lumaSE=dot(rgbSE,luma);\nfloat lumaM=dot(rgbM,luma);\nfloat lumaMin=min(lumaM,min(min(lumaNW,lumaNE),min(lumaSW,lumaSE)));\nfloat lumaMax=max(lumaM,max(max(lumaNW,lumaNE),max(lumaSW,lumaSE)));\nvec2 dir=vec2(-((lumaNW+lumaNE)-(lumaSW+lumaSE)),((lumaNW+lumaSW)-(lumaNE+lumaSE)));\nfloat dirReduce=max(\n(lumaNW+lumaNE+lumaSW+lumaSE)*(0.25*FXAA_REDUCE_MUL),\nFXAA_REDUCE_MIN);\nfloat rcpDirMin=1.0/(min(abs(dir.x),abs(dir.y))+dirReduce);\ndir=min(vec2(FXAA_SPAN_MAX,FXAA_SPAN_MAX),\nmax(vec2(-FXAA_SPAN_MAX,-FXAA_SPAN_MAX),\ndir*rcpDirMin))*localTexelSize;\nvec4 rgbA=0.5*(\ntexture2D(textureSampler,vUV+dir*(1.0/3.0-0.5)) +\ntexture2D(textureSampler,vUV+dir*(2.0/3.0-0.5)));\nvec4 rgbB=rgbA*0.5+0.25*(\ntexture2D(textureSampler,vUV+dir*-0.5) +\ntexture2D(textureSampler,vUV+dir*0.5));\nfloat lumaB=dot(rgbB,luma);\nif ((lumaBlumaMax)) {\ngl_FragColor=rgbA;\n}\nelse {\ngl_FragColor=rgbB;\n}\n}",hdrPixelShader:"uniform sampler2D textureSampler;\nvarying vec2 vUV;\n#if defined(GAUSSIAN_BLUR_H) || defined(GAUSSIAN_BLUR_V)\nuniform float blurOffsets[9];\nuniform float blurWeights[9];\nuniform float multiplier;\nvoid main(void) {\nvec4 color=vec4(0.0,0.0,0.0,0.0);\nfor (int i=0; i<9; i++) {\n#ifdef GAUSSIAN_BLUR_H\ncolor+=(texture2D(textureSampler,vUV+vec2(blurOffsets[i]*multiplier,0.0))*blurWeights[i]);\n#else\ncolor+=(texture2D(textureSampler,vUV+vec2(0.0,blurOffsets[i]*multiplier))*blurWeights[i]);\n#endif\n}\ncolor.a=1.0;\ngl_FragColor=color;\n}\n#endif\n#if defined(TEXTURE_ADDER)\nuniform sampler2D otherSampler;\nvoid main() {\nvec4 sum=texture2D(textureSampler,vUV)+texture2D(otherSampler,vUV);\nsum.a=clamp(sum.a,0.0,1.0);\ngl_FragColor=sum;\n}\n#endif\n#if defined(LUMINANCE_GENERATOR)\nuniform vec2 lumOffsets[4];\nvoid main() {\nfloat average=0.0;\nvec4 color=vec4(0.0,0.0,0.0,0.0);\nfloat maximum=-1e20;\nfor (int i=0; i<4; i++) {\ncolor=texture2D(textureSampler,vUV+lumOffsets[i]);\nfloat GreyValue=length(color.rgb);\nmaximum=max(maximum,GreyValue);\naverage+=(0.25*log(1e-5+GreyValue));\n}\naverage=exp(average);\ngl_FragColor=vec4(average,maximum,0.0,1.0);\n}\n#endif\n#if defined(DOWN_SAMPLE)\nuniform vec2 dsOffsets[9];\nuniform float halfDestPixelSize;\n#ifdef FINAL_DOWN_SAMPLE\nvec4 pack(float value) {\nconst vec4 bit_shift=vec4(255.0*255.0*255.0,255.0*255.0,255.0,1.0);\nconst vec4 bit_mask=vec4(0.0,1.0/255.0,1.0/255.0,1.0/255.0);\nvec4 res=fract(value*bit_shift);\nres-=res.xxyz*bit_mask;\nreturn res;\n}\n#endif\nvoid main() {\nvec4 color=vec4(0.0,0.0,0.0,0.0);\nfloat average=0.0;\nfor (int i=0; i<9; i++) {\ncolor=texture2D(textureSampler,vUV+vec2(halfDestPixelSize,halfDestPixelSize)+dsOffsets[i]);\naverage+=color.r;\n}\naverage/=9.0;\n#ifndef FINAL_DOWN_SAMPLE\ngl_FragColor=vec4(average,average,0.0,1.0);\n#else\ngl_FragColor=pack(average);\n#endif\n}\n#endif\n#if defined(BRIGHT_PASS)\nuniform vec2 dsOffsets[4];\nuniform float brightThreshold;\nvoid main() {\nvec4 average=vec4(0.0,0.0,0.0,0.0);\naverage=texture2D(textureSampler,vUV+vec2(dsOffsets[0].x,dsOffsets[0].y));\naverage+=texture2D(textureSampler,vUV+vec2(dsOffsets[1].x,dsOffsets[1].y));\naverage+=texture2D(textureSampler,vUV+vec2(dsOffsets[2].x,dsOffsets[2].y));\naverage+=texture2D(textureSampler,vUV+vec2(dsOffsets[3].x,dsOffsets[3].y));\naverage*=0.25;\nfloat luminance=length(average.rgb);\nif (luminance[0]\n#include[1]\n#include[2]\n#include[3]\n#include\n#include\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform sampler2D ambientSampler;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY \nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef REFLECTION\nvarying vec3 vReflectionUVW;\n#ifdef REFLECTIONMAP_3D\nuniform samplerCube reflectionCubeSampler;\n#else\nuniform sampler2D reflection2DSampler;\n#endif\nuniform vec2 vReflectionInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform sampler2D emissiveSampler;\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform sampler2D specularSampler;\n#endif\n\n#include\n#ifdef DIFFUSEFRESNEL\nuniform vec4 diffuseLeftColor;\nuniform vec4 diffuseRightColor;\n#endif\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n#ifdef REFLECTIONFRESNEL\nuniform vec4 reflectionLeftColor;\nuniform vec4 reflectionRightColor;\n#endif\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;\nuniform vec4 emissiveRightColor;\n#endif\n#include\n#include\nvoid main(void) {\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 normalW=normalize(vNormalW);\n\nvec3 baseAmbientColor=vec3(1.,1.,1.);\n#ifdef AMBIENT\nbaseAmbientColor=texture2D(ambientSampler,vAmbientUV).rgb*vAmbientInfos.y;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\nglossiness=vSpecularColor.a;\n#endif\nfloat shadow=1.;\n#include[0]\n#include[1]\n#include[2]\n#include[3]\n\nvec3 reflectionColor=vec3(0.,0.,0.);\n#ifdef REFLECTION\n#ifdef REFLECTIONMAP_3D\nreflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW).rgb*vReflectionInfos.x;\n#else\nvec2 coords=vReflectionUVW.xy;\n#ifdef REFLECTIONMAP_PROJECTION\ncoords/=vReflectionUVW.z;\n#endif\ncoords.y=1.0-coords.y;\nreflectionColor=texture2D(reflection2DSampler,coords).rgb*vReflectionInfos.x;\n#endif\n#ifdef REFLECTIONFRESNEL\nfloat reflectionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,reflectionRightColor.a,reflectionLeftColor.a);\nreflectionColor*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb;\n#endif\n#endif\n\nfloat alpha=vDiffuseColor.a;\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vOpacityUV);\n#ifdef OPACITYRGB\nopacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);\nalpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;\n#else\nalpha*=opacityMap.a*vOpacityInfos.y;\n#endif\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef OPACITYFRESNEL\nfloat opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);\nalpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;\n#endif\n\nvec3 emissiveColor=vEmissiveColor;\n#ifdef EMISSIVE\nemissiveColor+=texture2D(emissiveSampler,vEmissiveUV).rgb*vEmissiveInfos.y;\n#endif\n#ifdef EMISSIVEFRESNEL\nfloat emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);\nemissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;\n#endif\n\n#ifdef SPECULARTERM\nvec3 specularColor=vSpecularColor.rgb;\n#ifdef SPECULAR\nspecularColor=texture2D(specularSampler,vSpecularUV).rgb*vSpecularInfos.y;\n#endif\n#endif\n\n#ifdef DIFFUSEFRESNEL\nfloat diffuseFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,diffuseRightColor.a,diffuseLeftColor.a);\ndiffuseBase*=diffuseLeftColor.rgb*(1.0-diffuseFresnelTerm)+diffuseFresnelTerm*diffuseRightColor.rgb;\n#endif\n\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor+emissiveColor+vAmbientColor,0.0,1.0)*baseColor.rgb;\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec4 color=vec4(finalDiffuse*baseAmbientColor+finalSpecular+reflectionColor,alpha);\n#include\ngl_FragColor=color;\n}",legacydefaultVertexShader:"\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform mat4 ambientMatrix;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform mat4 emissiveMatrix;\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nvarying vec2 vSpecularUV;\nuniform vec2 vSpecularInfos;\nuniform mat4 specularMatrix;\n#endif\n#ifdef BUMP\nvarying vec2 vBumpUV;\nuniform vec2 vBumpInfos;\nuniform mat4 bumpMatrix;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vNormalW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include\n#ifdef REFLECTION\nuniform vec3 vEyePosition;\nvarying vec3 vReflectionUVW;\nuniform mat4 reflectionMatrix;\nvec3 computeReflectionCoords(vec4 worldPos,vec3 worldNormal)\n{\n#ifdef REFLECTIONMAP_SPHERICAL\nvec3 coords=vec3(view*vec4(worldNormal,0.0));\nreturn vec3(reflectionMatrix*vec4(coords,1.0));\n#endif\n#ifdef REFLECTIONMAP_PLANAR\nvec3 viewDir=worldPos.xyz-vEyePosition;\nvec3 coords=normalize(reflect(viewDir,worldNormal));\nreturn vec3(reflectionMatrix*vec4(coords,1));\n#endif\n#ifdef REFLECTIONMAP_CUBIC\nvec3 viewDir=worldPos.xyz-vEyePosition;\nvec3 coords=reflect(viewDir,worldNormal);\n#ifdef INVERTCUBICMAP\ncoords.y=1.0-coords.y;\n#endif\nreturn vec3(reflectionMatrix*vec4(coords,0));\n#endif\n#ifdef REFLECTIONMAP_PROJECTION\nreturn vec3(reflectionMatrix*(view*worldPos));\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nreturn position;\n#endif\n#ifdef REFLECTIONMAP_EXPLICIT\nreturn vec3(0,0,0);\n#endif\n}\n#endif\nvoid main(void) {\nmat4 finalWorld=world;\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef AMBIENT\nif (vAmbientInfos.x == 0.)\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef OPACITY\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef REFLECTION\nvReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),vNormalW);\n#endif\n#ifdef EMISSIVE\nif (vEmissiveInfos.x == 0.)\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#if defined(SPECULAR) && defined(SPECULARTERM)\nif (vSpecularInfos.x == 0.)\n{\nvSpecularUV=vec2(specularMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvSpecularUV=vec2(specularMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef BUMP\nif (vBumpInfos.x == 0.)\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#include\n#include\n#include\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n}",legacypbrPixelShader:"precision mediump float;\n\n#define RECIPROCAL_PI2 0.15915494\n#define FRESNEL_MAXIMUM_ON_ROUGH 0.25\nuniform vec3 vEyePosition;\nuniform vec3 vAmbientColor;\nuniform vec4 vAlbedoColor;\nuniform vec3 vReflectionColor;\nuniform vec4 vLightRadiuses;\n\nuniform vec4 vLightingIntensity;\nuniform vec4 vCameraInfos;\n#ifdef OVERLOADEDVALUES\nuniform vec4 vOverloadedIntensity;\nuniform vec3 vOverloadedAmbient;\nuniform vec3 vOverloadedAlbedo;\nuniform vec3 vOverloadedReflectivity;\nuniform vec3 vOverloadedEmissive;\nuniform vec3 vOverloadedReflection;\nuniform vec3 vOverloadedMicroSurface;\n#endif\n#ifdef OVERLOADEDSHADOWVALUES\nuniform vec4 vOverloadedShadowIntensity;\n#endif\nuniform vec4 vReflectivityColor;\nuniform vec3 vEmissiveColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include[0]\n#include[1]\n#include[2]\n#include[3]\n\n#ifdef ALBEDO\nvarying vec2 vAlbedoUV;\nuniform sampler2D albedoSampler;\nuniform vec2 vAlbedoInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform sampler2D ambientSampler;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY \nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform sampler2D emissiveSampler;\n#endif\n#ifdef LIGHTMAP\nvarying vec2 vLightmapUV;\nuniform vec2 vLightmapInfos;\nuniform sampler2D lightmapSampler;\n#endif\n#if defined(REFLECTIVITY)\nvarying vec2 vReflectivityUV;\nuniform vec2 vReflectivityInfos;\nuniform sampler2D reflectivitySampler;\n#endif\n#include\n\n#include\n#include\n#include\nvoid main(void) {\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 surfaceAlbedo=vec4(1.,1.,1.,1.);\nvec3 surfaceAlbedoContribution=vAlbedoColor.rgb;\n\nfloat alpha=vAlbedoColor.a;\n#ifdef ALBEDO\nsurfaceAlbedo=texture2D(albedoSampler,vAlbedoUV);\nsurfaceAlbedo=vec4(toLinearSpace(surfaceAlbedo.rgb),surfaceAlbedo.a);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#ifdef ALPHAFROMALBEDO\nalpha*=surfaceAlbedo.a;\n#endif\nsurfaceAlbedo.rgb*=vAlbedoInfos.y;\n#else\n\nsurfaceAlbedo.rgb=surfaceAlbedoContribution;\nsurfaceAlbedoContribution=vec3(1.,1.,1.);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n#ifdef OVERLOADEDVALUES\nsurfaceAlbedo.rgb=mix(surfaceAlbedo.rgb,vOverloadedAlbedo,vOverloadedIntensity.y);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 ambientColor=vec3(1.,1.,1.);\n#ifdef AMBIENT\nambientColor=texture2D(ambientSampler,vAmbientUV).rgb*vAmbientInfos.y;\n#ifdef OVERLOADEDVALUES\nambientColor.rgb=mix(ambientColor.rgb,vOverloadedAmbient,vOverloadedIntensity.x);\n#endif\n#endif\n\nfloat microSurface=vReflectivityColor.a;\nvec3 surfaceReflectivityColor=vReflectivityColor.rgb;\n#ifdef OVERLOADEDVALUES\nsurfaceReflectivityColor.rgb=mix(surfaceReflectivityColor.rgb,vOverloadedReflectivity,vOverloadedIntensity.z);\n#endif\n#ifdef REFLECTIVITY\nvec4 surfaceReflectivityColorMap=texture2D(reflectivitySampler,vReflectivityUV);\nsurfaceReflectivityColor=surfaceReflectivityColorMap.rgb;\nsurfaceReflectivityColor=toLinearSpace(surfaceReflectivityColor);\n#ifdef OVERLOADEDVALUES\nsurfaceReflectivityColor=mix(surfaceReflectivityColor,vOverloadedReflectivity,vOverloadedIntensity.z);\n#endif\n#ifdef MICROSURFACEFROMREFLECTIVITYMAP\nmicroSurface=surfaceReflectivityColorMap.a;\n#else\n#ifdef MICROSURFACEAUTOMATIC\nmicroSurface=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);\n#endif\n#endif\n#endif\n#ifdef OVERLOADEDVALUES\nmicroSurface=mix(microSurface,vOverloadedMicroSurface.x,vOverloadedMicroSurface.y);\n#endif\n\nfloat NdotV=max(0.00000000001,dot(normalW,viewDirectionW));\n\nmicroSurface=clamp(microSurface,0.,1.)*0.98;\n\nfloat roughness=clamp(1.-microSurface,0.000001,1.0);\n\nvec3 lightDiffuseContribution=vec3(0.,0.,0.);\n#ifdef OVERLOADEDSHADOWVALUES\nvec3 shadowedOnlyLightDiffuseContribution=vec3(1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nvec3 lightSpecularContribution= vec3(0.,0.,0.);\n#endif\nfloat notShadowLevel=1.; \nfloat NdotL=-1.;\nlightingInfo info;\n#include[0]\n#include[1]\n#include[2]\n#include[3]\n#ifdef SPECULARTERM\nlightSpecularContribution*=vLightingIntensity.w;\n#endif\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vOpacityUV);\n#ifdef OPACITYRGB\nopacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);\nalpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;\n#else\nalpha*=opacityMap.a*vOpacityInfos.y;\n#endif\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec3 environmentRadiance=vReflectionColor.rgb;\nvec3 environmentIrradiance=vReflectionColor.rgb;\n#ifdef OVERLOADEDVALUES\nenvironmentIrradiance=mix(environmentIrradiance,vOverloadedReflection,vOverloadedMicroSurface.z);\nenvironmentRadiance=mix(environmentRadiance,vOverloadedReflection,vOverloadedMicroSurface.z);\n#endif\nenvironmentRadiance*=vLightingIntensity.z;\nenvironmentIrradiance*=vLightingIntensity.z;\n\nvec3 specularEnvironmentR0=surfaceReflectivityColor.rgb;\nvec3 specularEnvironmentR90=vec3(1.0,1.0,1.0);\nvec3 specularEnvironmentReflectance=FresnelSchlickEnvironmentGGX(clamp(NdotV,0.,1.),specularEnvironmentR0,specularEnvironmentR90,sqrt(microSurface));\n\nfloat reflectance=max(max(surfaceReflectivityColor.r,surfaceReflectivityColor.g),surfaceReflectivityColor.b);\nsurfaceAlbedo.rgb=(1.-reflectance)*surfaceAlbedo.rgb;\nenvironmentRadiance*=specularEnvironmentReflectance;\n\nvec3 surfaceEmissiveColor=vEmissiveColor;\n#ifdef EMISSIVE\nvec3 emissiveColorTex=texture2D(emissiveSampler,vEmissiveUV).rgb;\nsurfaceEmissiveColor=toLinearSpace(emissiveColorTex.rgb)*surfaceEmissiveColor*vEmissiveInfos.y;\n#endif\n#ifdef OVERLOADEDVALUES\nsurfaceEmissiveColor=mix(surfaceEmissiveColor,vOverloadedEmissive,vOverloadedIntensity.w);\n#endif\n\n#ifdef EMISSIVEASILLUMINATION\nvec3 finalDiffuse=max(lightDiffuseContribution*surfaceAlbedoContribution+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#ifdef OVERLOADEDSHADOWVALUES\nshadowedOnlyLightDiffuseContribution=max(shadowedOnlyLightDiffuseContribution*surfaceAlbedoContribution+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#endif\n#else\n#ifdef LINKEMISSIVEWITHALBEDO\nvec3 finalDiffuse=max((lightDiffuseContribution+surfaceEmissiveColor)*surfaceAlbedoContribution+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#ifdef OVERLOADEDSHADOWVALUES\nshadowedOnlyLightDiffuseContribution=max((shadowedOnlyLightDiffuseContribution+surfaceEmissiveColor)*surfaceAlbedoContribution+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#endif\n#else\nvec3 finalDiffuse=max(lightDiffuseContribution*surfaceAlbedoContribution+surfaceEmissiveColor+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#ifdef OVERLOADEDSHADOWVALUES\nshadowedOnlyLightDiffuseContribution=max(shadowedOnlyLightDiffuseContribution*surfaceAlbedoContribution+surfaceEmissiveColor+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#endif\n#endif\n#endif\n#ifdef OVERLOADEDSHADOWVALUES\nfinalDiffuse=mix(finalDiffuse,shadowedOnlyLightDiffuseContribution,(1.0-vOverloadedShadowIntensity.y));\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=lightSpecularContribution*surfaceReflectivityColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#ifdef SPECULAROVERALPHA\nalpha=clamp(alpha+getLuminance(finalSpecular),0.,1.);\n#endif\n#ifdef RADIANCEOVERALPHA\nalpha=clamp(alpha+getLuminance(environmentRadiance),0.,1.);\n#endif\n\n\n#ifdef EMISSIVEASILLUMINATION\nvec4 finalColor=vec4(finalDiffuse*ambientColor*vLightingIntensity.x+surfaceAlbedo.rgb*environmentIrradiance+finalSpecular*vLightingIntensity.x+environmentRadiance+surfaceEmissiveColor*vLightingIntensity.y,alpha);\n#else\nvec4 finalColor=vec4(finalDiffuse*ambientColor*vLightingIntensity.x+surfaceAlbedo.rgb*environmentIrradiance+finalSpecular*vLightingIntensity.x+environmentRadiance,alpha);\n#endif\nfinalColor=max(finalColor,0.0);\n#ifdef CAMERATONEMAP\nfinalColor.rgb=toneMaps(finalColor.rgb);\n#endif\nfinalColor.rgb=toGammaSpace(finalColor.rgb);\n#ifdef CAMERACONTRAST\nfinalColor=contrasts(finalColor);\n#endif\ngl_FragColor=finalColor;\n}",legacypbrVertexShader:"precision mediump float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef ALBEDO\nvarying vec2 vAlbedoUV;\nuniform mat4 albedoMatrix;\nuniform vec2 vAlbedoInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform mat4 ambientMatrix;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform mat4 emissiveMatrix;\n#endif\n#if defined(REFLECTIVITY)\nvarying vec2 vReflectivityUV;\nuniform vec2 vReflectivityInfos;\nuniform mat4 reflectivityMatrix;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vNormalW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\nvoid main(void) {\nmat4 finalWorld=world;\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef ALBEDO\nif (vAlbedoInfos.x == 0.)\n{\nvAlbedoUV=vec2(albedoMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvAlbedoUV=vec2(albedoMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef AMBIENT\nif (vAmbientInfos.x == 0.)\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef OPACITY\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef EMISSIVE\nif (vEmissiveInfos.x == 0.)\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#if defined(REFLECTIVITY)\nif (vReflectivityInfos.x == 0.)\n{\nvReflectivityUV=vec2(reflectivityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvReflectivityUV=vec2(reflectivityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#include\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n}",lensFlarePixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform vec4 color;\nvoid main(void) {\nvec4 baseColor=texture2D(textureSampler,vUV);\ngl_FragColor=baseColor*color;\n}",lensFlareVertexShader:"\nattribute vec2 position;\n\nuniform mat4 viewportMatrix;\n\nvarying vec2 vUV;\nconst vec2 madd=vec2(0.5,0.5);\nvoid main(void) { \nvUV=position*madd+madd;\ngl_Position=viewportMatrix*vec4(position,0.0,1.0);\n}",lensHighlightsPixelShader:"\nuniform sampler2D textureSampler; \n\nuniform float gain;\nuniform float threshold;\nuniform float screen_width;\nuniform float screen_height;\n\nvarying vec2 vUV;\n\nvec4 highlightColor(vec4 color) {\nvec4 highlight=color;\nfloat luminance=dot(highlight.rgb,vec3(0.2125,0.7154,0.0721));\nfloat lum_threshold;\nif (threshold>1.0) { lum_threshold=0.94+0.01*threshold; }\nelse { lum_threshold=0.5+0.44*threshold; }\nluminance=clamp((luminance-lum_threshold)*(1.0/(1.0-lum_threshold)),0.0,1.0);\nhighlight*=luminance*gain;\nhighlight.a=1.0;\nreturn highlight;\n}\nvoid main(void)\n{\nvec4 original=texture2D(textureSampler,vUV);\n\nif (gain == -1.0) {\ngl_FragColor=vec4(0.0,0.0,0.0,1.0);\nreturn;\n}\nfloat w=2.0/screen_width;\nfloat h=2.0/screen_height;\nfloat weight=1.0;\n\nvec4 blurred=vec4(0.0,0.0,0.0,0.0);\n#ifdef PENTAGON\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.84*w,0.43*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.48*w,-1.29*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.61*w,1.51*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.55*w,-0.74*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.71*w,-0.52*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.94*w,1.59*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.40*w,-1.87*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.62*w,1.16*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.09*w,0.25*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.46*w,-1.71*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.08*w,2.42*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.85*w,-1.89*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.89*w,0.16*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.29*w,1.88*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.40*w,-2.81*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.54*w,2.26*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.60*w,-0.61*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.31*w,-1.30*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.83*w,2.53*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.12*w,-2.48*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.60*w,1.11*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.99*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.50*w,-2.81*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.85*w,3.33*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.94*w,-1.92*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.27*w,-0.53*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.95*w,2.48*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.23*w,-3.04*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.17*w,2.05*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.97*w,-0.04*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.25*w,-2.00*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.31*w,3.08*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.94*w,-2.59*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.37*w,0.64*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.13*w,1.93*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.03*w,-3.65*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.60*w,3.17*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.14*w,-1.19*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.00*w,-1.19*h)));\n#else\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.85*w,0.36*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.52*w,-1.14*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.46*w,1.42*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.46*w,-0.83*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.79*w,-0.42*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.11*w,1.62*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.29*w,-2.07*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.69*w,1.39*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.28*w,0.12*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.65*w,-1.69*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.08*w,2.44*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.63*w,-1.90*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.55*w,0.31*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.13*w,1.52*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.56*w,-2.61*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.38*w,2.34*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.64*w,-0.81*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.53*w,-1.21*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.06*w,2.63*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.00*w,-2.69*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.59*w,1.32*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.78*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.57*w,-2.50*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.54*w,2.93*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.39*w,-1.81*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,-0.28*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.04*w,2.25*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.02*w,-3.05*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.09*w,2.25*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.07*w,-0.25*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.44*w,-1.90*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.52*w,3.05*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.68*w,-2.61*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,0.79*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.76*w,1.46*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.05*w,-2.94*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.21*w,2.88*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.84*w,-1.30*h)));\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.98*w,-0.96*h)));\n#endif\nblurred/=39.0;\ngl_FragColor=blurred;\n\n}", linePixelShader:"uniform vec4 color;\nvoid main(void) {\ngl_FragColor=color;\n}",lineVertexShader:"\nattribute vec3 position;\nattribute vec4 normal;\n\nuniform mat4 worldViewProjection;\nuniform float width;\nuniform float aspectRatio;\nvoid main(void) {\nvec4 viewPosition=worldViewProjection*vec4(position,1.0);\nvec4 viewPositionNext=worldViewProjection*vec4(normal.xyz,1.0);\nvec2 currentScreen=viewPosition.xy/viewPosition.w;\nvec2 nextScreen=viewPositionNext.xy/viewPositionNext.w;\ncurrentScreen.x*=aspectRatio;\nnextScreen.x*=aspectRatio;\nvec2 dir=normalize(nextScreen-currentScreen);\nvec2 normalDir=vec2(-dir.y,dir.x);\nnormalDir*=width/2.0;\nnormalDir.x/=aspectRatio;\nvec4 offset=vec4(normalDir*normal.w,0.0,0.0);\ngl_Position=viewPosition+offset;\n}",outlinePixelShader:"uniform vec4 color;\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n#endif\nvoid main(void) {\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\ndiscard;\n#endif\ngl_FragColor=color;\n}",outlineVertexShader:"\nattribute vec3 position;\nattribute vec3 normal;\n#include\n\nuniform float offset;\n#include\nuniform mat4 viewProjection;\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform mat4 diffuseMatrix;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\nvoid main(void)\n{\nvec3 offsetPosition=position+normal*offset;\n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(offsetPosition,1.0);\n#ifdef ALPHATEST\n#ifdef UV1\nvUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n#endif\n#ifdef UV2\nvUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n}\n",particlesPixelShader:"\nvarying vec2 vUV;\nvarying vec4 vColor;\nuniform vec4 textureMask;\nuniform sampler2D diffuseSampler;\n#ifdef CLIPPLANE\nvarying float fClipDistance;\n#endif\nvoid main(void) {\n#ifdef CLIPPLANE\nif (fClipDistance>0.0)\ndiscard;\n#endif\nvec4 baseColor=texture2D(diffuseSampler,vUV);\ngl_FragColor=(baseColor*textureMask+(vec4(1.,1.,1.,1.)-textureMask))*vColor;\n}",particlesVertexShader:"\nattribute vec3 position;\nattribute vec4 color;\nattribute vec4 options;\n\nuniform mat4 view;\nuniform mat4 projection;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n#ifdef CLIPPLANE\nuniform vec4 vClipPlane;\nuniform mat4 invView;\nvarying float fClipDistance;\n#endif\nvoid main(void) { \nvec3 viewPos=(view*vec4(position,1.0)).xyz; \nvec3 cornerPos;\nfloat size=options.y;\nfloat angle=options.x;\nvec2 offset=options.zw;\ncornerPos=vec3(offset.x-0.5,offset.y-0.5,0.)*size;\n\nvec3 rotatedCorner;\nrotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle);\nrotatedCorner.y=cornerPos.x*sin(angle)+cornerPos.y*cos(angle);\nrotatedCorner.z=0.;\n\nviewPos+=rotatedCorner;\ngl_Position=projection*vec4(viewPos,1.0); \nvColor=color;\nvUV=offset;\n\n#ifdef CLIPPLANE\nvec4 worldPos=invView*vec4(viewPos,1.0);\nfClipDistance=dot(worldPos,vClipPlane);\n#endif\n}",passPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nvoid main(void) \n{\ngl_FragColor=texture2D(textureSampler,vUV);\n}",pbrPixelShader:"#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n#endif\n#ifdef LODBASEDMICROSFURACE\n#extension GL_EXT_shader_texture_lod : enable\n#endif\n#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\nuniform vec3 vEyePosition;\nuniform vec3 vAmbientColor;\nuniform vec3 vReflectionColor;\nuniform vec4 vAlbedoColor;\nuniform vec4 vLightRadiuses;\n\nuniform vec4 vLightingIntensity;\nuniform vec4 vCameraInfos;\n#ifdef OVERLOADEDVALUES\nuniform vec4 vOverloadedIntensity;\nuniform vec3 vOverloadedAmbient;\nuniform vec3 vOverloadedAlbedo;\nuniform vec3 vOverloadedReflectivity;\nuniform vec3 vOverloadedEmissive;\nuniform vec3 vOverloadedReflection;\nuniform vec3 vOverloadedMicroSurface;\n#endif\n#ifdef OVERLOADEDSHADOWVALUES\nuniform vec4 vOverloadedShadowIntensity;\n#endif\n#if defined(REFLECTION) || defined(REFRACTION)\nuniform vec2 vMicrosurfaceTextureLods;\n#endif\nuniform vec4 vReflectivityColor;\nuniform vec3 vEmissiveColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include[0]\n#include[1]\n#include[2]\n#include[3]\n\n#ifdef ALBEDO\nvarying vec2 vAlbedoUV;\nuniform sampler2D albedoSampler;\nuniform vec2 vAlbedoInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform sampler2D ambientSampler;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY \nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform sampler2D emissiveSampler;\n#endif\n#ifdef LIGHTMAP\nvarying vec2 vLightmapUV;\nuniform vec2 vLightmapInfos;\nuniform sampler2D lightmapSampler;\n#endif\n#if defined(REFLECTIVITY)\nvarying vec2 vReflectivityUV;\nuniform vec2 vReflectivityInfos;\nuniform sampler2D reflectivitySampler;\n#endif\n\n#include\n#ifdef OPACITYFRESNEL\nuniform vec4 opacityParts;\n#endif\n#ifdef EMISSIVEFRESNEL\nuniform vec4 emissiveLeftColor;\nuniform vec4 emissiveRightColor;\n#endif\n\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION)\nuniform mat4 view;\n#endif\n\n#ifdef REFRACTION\nuniform vec4 vRefractionInfos;\n#ifdef REFRACTIONMAP_3D\nuniform samplerCube refractionCubeSampler;\n#else\nuniform sampler2D refraction2DSampler;\nuniform mat4 refractionMatrix;\n#endif\n#endif\n\n#ifdef REFLECTION\nuniform vec2 vReflectionInfos;\n#ifdef REFLECTIONMAP_3D\nuniform samplerCube reflectionCubeSampler;\n#else\nuniform sampler2D reflection2DSampler;\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#else\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvarying vec3 vDirectionW;\n#endif\n#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION)\nuniform mat4 reflectionMatrix;\n#endif\n#endif\n#include\n#endif\n\n#include\n#include\n#include\n#include\n#include\n#include\n#include\n\n#include\nvoid main(void) {\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 surfaceAlbedo=vec4(1.,1.,1.,1.);\nvec3 surfaceAlbedoContribution=vAlbedoColor.rgb;\n\nfloat alpha=vAlbedoColor.a;\n#ifdef ALBEDO\nsurfaceAlbedo=texture2D(albedoSampler,vAlbedoUV);\nsurfaceAlbedo=vec4(toLinearSpace(surfaceAlbedo.rgb),surfaceAlbedo.a);\n#ifndef LINKREFRACTIONTOTRANSPARENCY\n#ifdef ALPHATEST\nif (surfaceAlbedo.a<0.4)\ndiscard;\n#endif\n#endif\n#ifdef ALPHAFROMALBEDO\nalpha*=surfaceAlbedo.a;\n#endif\nsurfaceAlbedo.rgb*=vAlbedoInfos.y;\n#else\n\nsurfaceAlbedo.rgb=surfaceAlbedoContribution;\nsurfaceAlbedoContribution=vec3(1.,1.,1.);\n#endif\n#ifdef VERTEXCOLOR\nsurfaceAlbedo.rgb*=vColor.rgb;\n#endif\n#ifdef OVERLOADEDVALUES\nsurfaceAlbedo.rgb=mix(surfaceAlbedo.rgb,vOverloadedAlbedo,vOverloadedIntensity.y);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#include\n\nvec3 ambientColor=vec3(1.,1.,1.);\n#ifdef AMBIENT\nambientColor=texture2D(ambientSampler,vAmbientUV).rgb*vAmbientInfos.y;\n#ifdef OVERLOADEDVALUES\nambientColor.rgb=mix(ambientColor.rgb,vOverloadedAmbient,vOverloadedIntensity.x);\n#endif\n#endif\n\nfloat microSurface=vReflectivityColor.a;\nvec3 surfaceReflectivityColor=vReflectivityColor.rgb;\n#ifdef OVERLOADEDVALUES\nsurfaceReflectivityColor.rgb=mix(surfaceReflectivityColor.rgb,vOverloadedReflectivity,vOverloadedIntensity.z);\n#endif\n#ifdef REFLECTIVITY\nvec4 surfaceReflectivityColorMap=texture2D(reflectivitySampler,vReflectivityUV);\nsurfaceReflectivityColor=surfaceReflectivityColorMap.rgb;\nsurfaceReflectivityColor=toLinearSpace(surfaceReflectivityColor);\n#ifdef OVERLOADEDVALUES\nsurfaceReflectivityColor=mix(surfaceReflectivityColor,vOverloadedReflectivity,vOverloadedIntensity.z);\n#endif\n#ifdef MICROSURFACEFROMREFLECTIVITYMAP\nmicroSurface=surfaceReflectivityColorMap.a;\n#else\n#ifdef MICROSURFACEAUTOMATIC\nmicroSurface=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);\n#endif\n#endif\n#endif\n#ifdef OVERLOADEDVALUES\nmicroSurface=mix(microSurface,vOverloadedMicroSurface.x,vOverloadedMicroSurface.y);\n#endif\n\nfloat NdotV=max(0.00000000001,dot(normalW,viewDirectionW));\n\nmicroSurface=clamp(microSurface,0.,1.)*0.98;\n\nfloat roughness=clamp(1.-microSurface,0.000001,1.0);\n\nvec3 lightDiffuseContribution=vec3(0.,0.,0.);\n#ifdef OVERLOADEDSHADOWVALUES\nvec3 shadowedOnlyLightDiffuseContribution=vec3(1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nvec3 lightSpecularContribution= vec3(0.,0.,0.);\n#endif\nfloat notShadowLevel=1.; \nfloat NdotL=-1.;\nlightingInfo info;\n#include[0]\n#include[1]\n#include[2]\n#include[3]\n#ifdef SPECULARTERM\nlightSpecularContribution*=vLightingIntensity.w;\n#endif\n#ifdef OPACITY\nvec4 opacityMap=texture2D(opacitySampler,vOpacityUV);\n#ifdef OPACITYRGB\nopacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11);\nalpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y;\n#else\nalpha*=opacityMap.a*vOpacityInfos.y;\n#endif\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef OPACITYFRESNEL\nfloat opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w);\nalpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y;\n#endif\n\nvec3 surfaceRefractionColor=vec3(0.,0.,0.);\n\n#ifdef LODBASEDMICROSFURACE\nfloat alphaG=convertRoughnessToAverageSlope(roughness);\n#endif\n#ifdef REFRACTION\nvec3 refractionVector=refract(-viewDirectionW,normalW,vRefractionInfos.y);\n#ifdef LODBASEDMICROSFURACE\n#ifdef USEPMREMREFRACTION\nfloat lodRefraction=getMipMapIndexFromAverageSlopeWithPMREM(vMicrosurfaceTextureLods.y,alphaG);\n#else\nfloat lodRefraction=getMipMapIndexFromAverageSlope(vMicrosurfaceTextureLods.y,alphaG);\n#endif\n#else\nfloat biasRefraction=(vMicrosurfaceTextureLods.y+2.)*(1.0-microSurface);\n#endif\n#ifdef REFRACTIONMAP_3D\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;\nif (dot(refractionVector,viewDirectionW)<1.0)\n{\n#ifdef LODBASEDMICROSFURACE\n#ifdef USEPMREMREFRACTION\n\nif (microSurface>0.5)\n{\n\nfloat scaleRefraction=1.-exp2(lodRefraction)/exp2(vMicrosurfaceTextureLods.y); \nfloat maxRefraction=max(max(abs(refractionVector.x),abs(refractionVector.y)),abs(refractionVector.z));\nif (abs(refractionVector.x) != maxRefraction) refractionVector.x*=scaleRefraction;\nif (abs(refractionVector.y) != maxRefraction) refractionVector.y*=scaleRefraction;\nif (abs(refractionVector.z) != maxRefraction) refractionVector.z*=scaleRefraction;\n}\n#endif\nsurfaceRefractionColor=textureCubeLodEXT(refractionCubeSampler,refractionVector,lodRefraction).rgb*vRefractionInfos.x;\n#else\nsurfaceRefractionColor=textureCube(refractionCubeSampler,refractionVector,biasRefraction).rgb*vRefractionInfos.x;\n#endif\n}\n#ifndef REFRACTIONMAPINLINEARSPACE\nsurfaceRefractionColor=toLinearSpace(surfaceRefractionColor.rgb); \n#endif\n#else\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));\nvec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;\nrefractionCoords.y=1.0-refractionCoords.y;\n#ifdef LODBASEDMICROSFURACE\nsurfaceRefractionColor=texture2DLodEXT(refraction2DSampler,refractionCoords,lodRefraction).rgb*vRefractionInfos.x;\n#else\nsurfaceRefractionColor=texture2D(refraction2DSampler,refractionCoords,biasRefraction).rgb*vRefractionInfos.x;\n#endif \nsurfaceRefractionColor=toLinearSpace(surfaceRefractionColor.rgb); \n#endif\n#endif\n\nvec3 environmentRadiance=vReflectionColor.rgb;\nvec3 environmentIrradiance=vReflectionColor.rgb;\n#ifdef REFLECTION\nvec3 vReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\n#ifdef LODBASEDMICROSFURACE\n#ifdef USEPMREMREFLECTION\nfloat lodReflection=getMipMapIndexFromAverageSlopeWithPMREM(vMicrosurfaceTextureLods.x,alphaG);\n#else\nfloat lodReflection=getMipMapIndexFromAverageSlope(vMicrosurfaceTextureLods.x,alphaG);\n#endif\n#else\nfloat biasReflection=(vMicrosurfaceTextureLods.x+2.)*(1.0-microSurface);\n#endif\n#ifdef REFLECTIONMAP_3D\n#ifdef LODBASEDMICROSFURACE\n#ifdef USEPMREMREFLECTION\n\nif (microSurface>0.5)\n{\n\nfloat scaleReflection=1.-exp2(lodReflection)/exp2(vMicrosurfaceTextureLods.x); \nfloat maxReflection=max(max(abs(vReflectionUVW.x),abs(vReflectionUVW.y)),abs(vReflectionUVW.z));\nif (abs(vReflectionUVW.x) != maxReflection) vReflectionUVW.x*=scaleReflection;\nif (abs(vReflectionUVW.y) != maxReflection) vReflectionUVW.y*=scaleReflection;\nif (abs(vReflectionUVW.z) != maxReflection) vReflectionUVW.z*=scaleReflection;\n}\n#endif\nenvironmentRadiance=textureCubeLodEXT(reflectionCubeSampler,vReflectionUVW,lodReflection).rgb*vReflectionInfos.x;\n#else\nenvironmentRadiance=textureCube(reflectionCubeSampler,vReflectionUVW,biasReflection).rgb*vReflectionInfos.x;\n#endif\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#ifndef REFLECTIONMAP_SKYBOX\nvec3 normalEnvironmentSpace=(reflectionMatrix*vec4(normalW,1)).xyz;\nenvironmentIrradiance=EnvironmentIrradiance(normalEnvironmentSpace);\n#endif\n#else\nenvironmentRadiance=toLinearSpace(environmentRadiance.rgb);\nenvironmentIrradiance=textureCube(reflectionCubeSampler,normalW,20.).rgb*vReflectionInfos.x;\nenvironmentIrradiance=toLinearSpace(environmentIrradiance.rgb);\nenvironmentIrradiance*=0.2; \n#endif\n#else\nvec2 coords=vReflectionUVW.xy;\n#ifdef REFLECTIONMAP_PROJECTION\ncoords/=vReflectionUVW.z;\n#endif\ncoords.y=1.0-coords.y;\n#ifdef LODBASEDMICROSFURACE\nenvironmentRadiance=texture2DLodEXT(reflection2DSampler,coords,lodReflection).rgb*vReflectionInfos.x;\n#else\nenvironmentRadiance=texture2D(reflection2DSampler,coords,biasReflection).rgb*vReflectionInfos.x;\n#endif\nenvironmentRadiance=toLinearSpace(environmentRadiance.rgb);\nenvironmentIrradiance=texture2D(reflection2DSampler,coords,20.).rgb*vReflectionInfos.x;\nenvironmentIrradiance=toLinearSpace(environmentIrradiance.rgb);\n#endif\n#endif\n#ifdef OVERLOADEDVALUES\nenvironmentIrradiance=mix(environmentIrradiance,vOverloadedReflection,vOverloadedMicroSurface.z);\nenvironmentRadiance=mix(environmentRadiance,vOverloadedReflection,vOverloadedMicroSurface.z);\n#endif\nenvironmentRadiance*=vLightingIntensity.z;\nenvironmentIrradiance*=vLightingIntensity.z;\n\nvec3 specularEnvironmentR0=surfaceReflectivityColor.rgb;\nvec3 specularEnvironmentR90=vec3(1.0,1.0,1.0);\nvec3 specularEnvironmentReflectance=FresnelSchlickEnvironmentGGX(clamp(NdotV,0.,1.),specularEnvironmentR0,specularEnvironmentR90,sqrt(microSurface));\n\nvec3 refractance=vec3(0.0 ,0.0,0.0);\n#ifdef REFRACTION\nvec3 transmission=vec3(1.0 ,1.0,1.0);\n#ifdef LINKREFRACTIONTOTRANSPARENCY\n\ntransmission*=(1.0-alpha);\n\n\nvec3 mixedAlbedo=surfaceAlbedoContribution.rgb*surfaceAlbedo.rgb;\nfloat maxChannel=max(max(mixedAlbedo.r,mixedAlbedo.g),mixedAlbedo.b);\nvec3 tint=clamp(maxChannel*mixedAlbedo,0.0,1.0);\n\nsurfaceAlbedoContribution*=alpha;\n\nenvironmentIrradiance*=alpha;\n\nsurfaceRefractionColor*=tint;\n\nalpha=1.0;\n#endif\n\nvec3 bounceSpecularEnvironmentReflectance=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);\nspecularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,alpha);\n\ntransmission*=1.0-specularEnvironmentReflectance;\n\nrefractance=surfaceRefractionColor*transmission;\n#endif\n\nfloat reflectance=max(max(surfaceReflectivityColor.r,surfaceReflectivityColor.g),surfaceReflectivityColor.b);\nsurfaceAlbedo.rgb=(1.-reflectance)*surfaceAlbedo.rgb;\nrefractance*=vLightingIntensity.z;\nenvironmentRadiance*=specularEnvironmentReflectance;\n\nvec3 surfaceEmissiveColor=vEmissiveColor;\n#ifdef EMISSIVE\nvec3 emissiveColorTex=texture2D(emissiveSampler,vEmissiveUV).rgb;\nsurfaceEmissiveColor=toLinearSpace(emissiveColorTex.rgb)*surfaceEmissiveColor*vEmissiveInfos.y;\n#endif\n#ifdef OVERLOADEDVALUES\nsurfaceEmissiveColor=mix(surfaceEmissiveColor,vOverloadedEmissive,vOverloadedIntensity.w);\n#endif\n#ifdef EMISSIVEFRESNEL\nfloat emissiveFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,emissiveRightColor.a,emissiveLeftColor.a);\nsurfaceEmissiveColor*=emissiveLeftColor.rgb*(1.0-emissiveFresnelTerm)+emissiveFresnelTerm*emissiveRightColor.rgb;\n#endif\n\n#ifdef EMISSIVEASILLUMINATION\nvec3 finalDiffuse=max(lightDiffuseContribution*surfaceAlbedoContribution+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#ifdef OVERLOADEDSHADOWVALUES\nshadowedOnlyLightDiffuseContribution=max(shadowedOnlyLightDiffuseContribution*surfaceAlbedoContribution+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#endif\n#else\n#ifdef LINKEMISSIVEWITHALBEDO\nvec3 finalDiffuse=max((lightDiffuseContribution+surfaceEmissiveColor)*surfaceAlbedoContribution+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#ifdef OVERLOADEDSHADOWVALUES\nshadowedOnlyLightDiffuseContribution=max((shadowedOnlyLightDiffuseContribution+surfaceEmissiveColor)*surfaceAlbedoContribution+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#endif\n#else\nvec3 finalDiffuse=max(lightDiffuseContribution*surfaceAlbedoContribution+surfaceEmissiveColor+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#ifdef OVERLOADEDSHADOWVALUES\nshadowedOnlyLightDiffuseContribution=max(shadowedOnlyLightDiffuseContribution*surfaceAlbedoContribution+surfaceEmissiveColor+vAmbientColor,0.0)*surfaceAlbedo.rgb;\n#endif\n#endif\n#endif\n#ifdef OVERLOADEDSHADOWVALUES\nfinalDiffuse=mix(finalDiffuse,shadowedOnlyLightDiffuseContribution,(1.0-vOverloadedShadowIntensity.y));\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=lightSpecularContribution*surfaceReflectivityColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#ifdef SPECULAROVERALPHA\nalpha=clamp(alpha+getLuminance(finalSpecular),0.,1.);\n#endif\n#ifdef RADIANCEOVERALPHA\nalpha=clamp(alpha+getLuminance(environmentRadiance),0.,1.);\n#endif\n\n\n#ifdef EMISSIVEASILLUMINATION\nvec4 finalColor=vec4(finalDiffuse*ambientColor*vLightingIntensity.x+surfaceAlbedo.rgb*environmentIrradiance+finalSpecular*vLightingIntensity.x+environmentRadiance+surfaceEmissiveColor*vLightingIntensity.y+refractance,alpha);\n#else\nvec4 finalColor=vec4(finalDiffuse*ambientColor*vLightingIntensity.x+surfaceAlbedo.rgb*environmentIrradiance+finalSpecular*vLightingIntensity.x+environmentRadiance+refractance,alpha);\n#endif\n#ifdef LIGHTMAP\nvec3 lightmapColor=texture2D(lightmapSampler,vLightmapUV).rgb*vLightmapInfos.y;\n#ifdef USELIGHTMAPASSHADOWMAP\nfinalColor.rgb*=lightmapColor;\n#else\nfinalColor.rgb+=lightmapColor;\n#endif\n#endif\nfinalColor=max(finalColor,0.0);\n#ifdef CAMERATONEMAP\nfinalColor.rgb=toneMaps(finalColor.rgb);\n#endif\nfinalColor.rgb=toGammaSpace(finalColor.rgb);\n#ifdef CAMERACONTRAST\nfinalColor=contrasts(finalColor);\n#endif\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n#include\n#include(color,finalColor)\ngl_FragColor=finalColor;\n}",pbrVertexShader:"precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef ALBEDO\nvarying vec2 vAlbedoUV;\nuniform mat4 albedoMatrix;\nuniform vec2 vAlbedoInfos;\n#endif\n#ifdef AMBIENT\nvarying vec2 vAmbientUV;\nuniform mat4 ambientMatrix;\nuniform vec2 vAmbientInfos;\n#endif\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\n#ifdef EMISSIVE\nvarying vec2 vEmissiveUV;\nuniform vec2 vEmissiveInfos;\nuniform mat4 emissiveMatrix;\n#endif\n#ifdef LIGHTMAP\nvarying vec2 vLightmapUV;\nuniform vec2 vLightmapInfos;\nuniform mat4 lightmapMatrix;\n#endif\n#if defined(REFLECTIVITY)\nvarying vec2 vReflectivityUV;\nuniform vec2 vReflectivityInfos;\nuniform mat4 reflectivityMatrix;\n#endif\n#ifdef BUMP\nvarying vec2 vBumpUV;\nuniform vec3 vBumpInfos;\nuniform mat4 bumpMatrix;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvarying vec3 vDirectionW;\n#endif\n#include\nvoid main(void) {\n#ifdef REFLECTIONMAP_SKYBOX\nvPositionUVW=position;\n#endif \n#include\n#include\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvDirectionW=normalize(vec3(finalWorld*vec4(position,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef ALBEDO\nif (vAlbedoInfos.x == 0.)\n{\nvAlbedoUV=vec2(albedoMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvAlbedoUV=vec2(albedoMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef AMBIENT\nif (vAmbientInfos.x == 0.)\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvAmbientUV=vec2(ambientMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef OPACITY\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef EMISSIVE\nif (vEmissiveInfos.x == 0.)\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvEmissiveUV=vec2(emissiveMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef LIGHTMAP\nif (vLightmapInfos.x == 0.)\n{\nvLightmapUV=vec2(lightmapMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvLightmapUV=vec2(lightmapMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#if defined(REFLECTIVITY)\nif (vReflectivityInfos.x == 0.)\n{\nvReflectivityUV=vec2(reflectivityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvReflectivityUV=vec2(reflectivityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n#ifdef BUMP\nif (vBumpInfos.x == 0.)\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include\n\n#include\n\n#include\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n\n#include\n}",postprocessVertexShader:"\nattribute vec2 position;\n\nvarying vec2 vUV;\nconst vec2 madd=vec2(0.5,0.5);\nvoid main(void) { \nvUV=position*madd+madd;\ngl_Position=vec4(position,0.0,1.0);\n}",proceduralVertexShader:"\nattribute vec2 position;\n\nvarying vec2 vPosition;\nvarying vec2 vUV;\nconst vec2 madd=vec2(0.5,0.5);\nvoid main(void) { \nvPosition=position;\nvUV=position*madd+madd;\ngl_Position=vec4(position,0.0,1.0);\n}",refractionPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\nuniform sampler2D refractionSampler;\n\nuniform vec3 baseColor;\nuniform float depth;\nuniform float colorLevel;\nvoid main() {\nfloat ref=1.0-texture2D(refractionSampler,vUV).r;\nvec2 uv=vUV-vec2(0.5);\nvec2 offset=uv*depth*ref;\nvec3 sourceColor=texture2D(textureSampler,vUV-offset).rgb;\ngl_FragColor=vec4(sourceColor+sourceColor*ref*colorLevel,1.0);\n}",shadowMapPixelShader:"vec4 pack(float depth)\n{\nconst vec4 bit_shift=vec4(255.0*255.0*255.0,255.0*255.0,255.0,1.0);\nconst vec4 bit_mask=vec4(0.0,1.0/255.0,1.0/255.0,1.0/255.0);\nvec4 res=fract(depth*bit_shift);\nres-=res.xxyz*bit_mask;\nreturn res;\n}\n\nvec2 packHalf(float depth) \n{ \nconst vec2 bitOffset=vec2(1.0/255.,0.);\nvec2 color=vec2(depth,fract(depth*255.));\nreturn color-(color.yy*bitOffset);\n}\nvarying vec4 vPosition;\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n#endif\n#ifdef CUBEMAP\nuniform vec3 lightPosition;\nuniform vec2 depthValues;\n#endif\nvoid main(void)\n{\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\ndiscard;\n#endif\n#ifdef CUBEMAP\nvec3 directionToLight=vPosition.xyz-lightPosition;\nfloat depth=length(directionToLight);\ndepth=(depth-depthValues.x)/(depthValues.y-depthValues.x);\ndepth=clamp(depth,0.,1.0);\n#else\nfloat depth=vPosition.z/vPosition.w;\ndepth=depth*0.5+0.5;\n#endif\n#ifdef VSM\nfloat moment1=depth;\nfloat moment2=moment1*moment1;\ngl_FragColor=vec4(packHalf(moment1),packHalf(moment2));\n#else\ngl_FragColor=pack(depth);\n#endif\n}",shadowMapVertexShader:"\nattribute vec3 position;\n#include\n\n#include\nuniform mat4 viewProjection;\nvarying vec4 vPosition;\n#ifdef ALPHATEST\nvarying vec2 vUV;\nuniform mat4 diffuseMatrix;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#endif\nvoid main(void)\n{\n#include\n#include\n#ifdef CUBEMAP\nvPosition=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\n#else\nvPosition=viewProjection*finalWorld*vec4(position,1.0);\ngl_Position=vPosition;\n#endif\n#ifdef ALPHATEST\n#ifdef UV1\nvUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n#endif\n#ifdef UV2\nvUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n#endif\n#endif\n}",spritesPixelShader:"uniform bool alphaTest;\nvarying vec4 vColor;\n\nvarying vec2 vUV;\nuniform sampler2D diffuseSampler;\n\n#include\nvoid main(void) {\nvec4 color=texture2D(diffuseSampler,vUV);\nif (alphaTest) \n{\nif (color.a<0.95)\ndiscard;\n}\ncolor*=vColor;\n#include\ngl_FragColor=color;\n}",spritesVertexShader:"\nattribute vec4 position;\nattribute vec4 options;\nattribute vec4 cellInfo;\nattribute vec4 color;\n\nuniform vec2 textureInfos;\nuniform mat4 view;\nuniform mat4 projection;\n\nvarying vec2 vUV;\nvarying vec4 vColor;\n#include\nvoid main(void) { \nvec3 viewPos=(view*vec4(position.xyz,1.0)).xyz; \nvec2 cornerPos;\nfloat angle=position.w;\nvec2 size=vec2(options.x,options.y);\nvec2 offset=options.zw;\nvec2 uvScale=textureInfos.xy;\ncornerPos=vec2(offset.x-0.5,offset.y-0.5)*size;\n\nvec3 rotatedCorner;\nrotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle);\nrotatedCorner.y=cornerPos.x*sin(angle)+cornerPos.y*cos(angle);\nrotatedCorner.z=0.;\n\nviewPos+=rotatedCorner;\ngl_Position=projection*vec4(viewPos,1.0); \n\nvColor=color;\n\nvec2 uvOffset=vec2(abs(offset.x-cellInfo.x),1.0-abs(offset.y-cellInfo.y));\nvUV=(uvOffset+cellInfo.zw)*uvScale;\n\n#ifdef FOG\nfFogDistance=viewPos.z;\n#endif\n}",ssaoPixelShader:"uniform sampler2D textureSampler;\nuniform sampler2D randomSampler;\nuniform float randTextureTiles;\nuniform float samplesFactor;\nuniform vec3 sampleSphere[SAMPLES];\nuniform float totalStrength;\nuniform float radius;\nuniform float area;\nuniform float fallOff;\nuniform float base;\nvarying vec2 vUV;\nvec3 normalFromDepth(float depth,vec2 coords) {\nvec2 offset1=vec2(0.0,radius);\nvec2 offset2=vec2(radius,0.0);\nfloat depth1=texture2D(textureSampler,coords+offset1).r;\nfloat depth2=texture2D(textureSampler,coords+offset2).r;\nvec3 p1=vec3(offset1,depth1-depth);\nvec3 p2=vec3(offset2,depth2-depth);\nvec3 normal=cross(p1,p2);\nnormal.z=-normal.z;\nreturn normalize(normal);\n}\nvoid main()\n{\nvec3 random=normalize(texture2D(randomSampler,vUV*randTextureTiles).rgb);\nfloat depth=texture2D(textureSampler,vUV).r;\nvec3 position=vec3(vUV,depth);\nvec3 normal=normalFromDepth(depth,vUV);\nfloat radiusDepth=radius/depth;\nfloat occlusion=0.0;\nvec3 ray;\nvec3 hemiRay;\nfloat occlusionDepth;\nfloat difference;\nfor (int i=0; i0.5;\ntexCoord1=vec2(useCamB ? (vUV.x-0.5)*2.0 : vUV.x*2.0,vUV.y);\ntexCoord2=vec2(texCoord1.x+stepSize.x,vUV.y);\n#else\nuseCamB=vUV.y>0.5;\ntexCoord1=vec2(vUV.x,useCamB ? (vUV.y-0.5)*2.0 : vUV.y*2.0);\ntexCoord2=vec2(vUV.x,texCoord1.y+stepSize.y);\n#endif\n\nif (useCamB){\nfrag1=texture2D(textureSampler,texCoord1).rgb;\nfrag2=texture2D(textureSampler,texCoord2).rgb;\n}else{\nfrag1=texture2D(camASampler ,texCoord1).rgb;\nfrag2=texture2D(camASampler ,texCoord2).rgb;\n}\ngl_FragColor=vec4((frag1+frag2)/TWO,1.0);\n}",tonemapPixelShader:"\nvarying vec2 vUV;\nuniform sampler2D textureSampler;\n\nuniform float _ExposureAdjustment;\n#if defined(HABLE_TONEMAPPING)\nconst float A=0.15;\nconst float B=0.50;\nconst float C=0.10;\nconst float D=0.20;\nconst float E=0.02;\nconst float F=0.30;\nconst float W=11.2;\n#endif\nfloat Luminance(vec3 c)\n{\nreturn dot(c,vec3(0.22,0.707,0.071));\n}\nvoid main(void) \n{\nvec3 colour=texture2D(textureSampler,vUV).rgb;\n#if defined(REINHARD_TONEMAPPING)\nfloat lum=Luminance(colour.rgb); \nfloat lumTm=lum*_ExposureAdjustment;\nfloat scale=lumTm/(1.0+lumTm); \ncolour*=scale/lum;\n#elif defined(HABLE_TONEMAPPING)\ncolour*=_ExposureAdjustment;\nconst float ExposureBias=2.0;\nvec3 x=ExposureBias*colour;\nvec3 curr=((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F;\nx=vec3(W,W,W);\nvec3 whiteScale=1.0/(((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F);\ncolour=curr*whiteScale;\n#elif defined(OPTIMIZED_HEJIDAWSON_TONEMAPPING)\ncolour*=_ExposureAdjustment;\nvec3 X=max(vec3(0.0,0.0,0.0),colour-0.004);\nvec3 retColor=(X*(6.2*X+0.5))/(X*(6.2*X+1.7)+0.06);\ncolour=retColor*retColor;\n#elif defined(PHOTOGRAPHIC_TONEMAPPING)\ncolour=vec3(1.0,1.0,1.0)-exp2(-_ExposureAdjustment*colour);\n#endif\ngl_FragColor=vec4(colour.rgb,1.0);\n}",volumetricLightScatteringPixelShader:"uniform sampler2D textureSampler;\nuniform sampler2D lightScatteringSampler;\nuniform float decay;\nuniform float exposure;\nuniform float weight;\nuniform float density;\nuniform vec2 meshPositionOnScreen;\nvarying vec2 vUV;\nvoid main(void) {\nvec2 tc=vUV;\nvec2 deltaTexCoord=(tc-meshPositionOnScreen.xy);\ndeltaTexCoord*=1.0/float(NUM_SAMPLES)*density;\nfloat illuminationDecay=1.0;\nvec4 color=texture2D(lightScatteringSampler,tc)*0.4;\nfor(int i=0; i1.0 || tc.y<0.0 || tc.y>1.0)\ngl_FragColor=vec4(0.0,0.0,0.0,1.0);\nelse{\ngl_FragColor=vec4(texture2D(textureSampler,tc).rgb,1.0);\n}\n}" },BABYLON.Effect.IncludesShadersStore={bonesDeclaration:"#if NUM_BONE_INFLUENCERS>0\nuniform mat4 mBones[BonesPerMesh];\nattribute vec4 matricesIndices;\nattribute vec4 matricesWeights;\n#if NUM_BONE_INFLUENCERS>4\nattribute vec4 matricesIndicesExtra;\nattribute vec4 matricesWeightsExtra;\n#endif\n#endif",bonesVertex:"#if NUM_BONE_INFLUENCERS>0\nmat4 influence;\ninfluence=mBones[int(matricesIndices[0])]*matricesWeights[0];\n#if NUM_BONE_INFLUENCERS>1\ninfluence+=mBones[int(matricesIndices[1])]*matricesWeights[1];\n#endif \n#if NUM_BONE_INFLUENCERS>2\ninfluence+=mBones[int(matricesIndices[2])]*matricesWeights[2];\n#endif \n#if NUM_BONE_INFLUENCERS>3\ninfluence+=mBones[int(matricesIndices[3])]*matricesWeights[3];\n#endif \n#if NUM_BONE_INFLUENCERS>4\ninfluence+=mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0];\n#endif \n#if NUM_BONE_INFLUENCERS>5\ninfluence+=mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1];\n#endif \n#if NUM_BONE_INFLUENCERS>6\ninfluence+=mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2];\n#endif \n#if NUM_BONE_INFLUENCERS>7\ninfluence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];\n#endif \nfinalWorld=finalWorld*influence;\n#endif",bumpFragment:"#ifdef BUMP\nvec2 bumpUV=vBumpUV;\n#endif\n#if defined(BUMP) || defined(PARALLAX)\nmat3 TBN=cotangent_frame(normalW*vBumpInfos.y,-viewDirectionW,bumpUV);\n#endif\n#ifdef PARALLAX\nmat3 invTBN=transposeMat3(TBN);\n#ifdef PARALLAXOCCLUSION\nvec2 uvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,bumpUV,vBumpInfos.z);\n#else\nvec2 uvOffset=parallaxOffset(invTBN*viewDirectionW,vBumpInfos.z);\n#endif\ndiffuseUV+=uvOffset;\nbumpUV+=uvOffset;\n#endif\n#ifdef BUMP\nnormalW=perturbNormal(viewDirectionW,TBN,bumpUV);\n#endif",bumpFragmentFunctions:"#ifdef BUMP\nvarying vec2 vBumpUV;\nuniform vec3 vBumpInfos;\nuniform sampler2D bumpSampler;\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,mat3 cotangentFrame,vec2 uv)\n{\nvec3 map=texture2D(bumpSampler,uv).xyz;\nmap=map*255./127.-128./127.;\nreturn normalize(cotangentFrame*map);\n}\n#ifdef PARALLAX\nconst float minSamples=4.;\nconst float maxSamples=15.;\nconst int iMaxSamples=15;\n\nvec2 parallaxOcclusion(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale) {\nfloat parallaxLimit=length(vViewDirCoT.xy)/vViewDirCoT.z;\nparallaxLimit*=parallaxScale;\nvec2 vOffsetDir=normalize(vViewDirCoT.xy);\nvec2 vMaxOffset=vOffsetDir*parallaxLimit;\nfloat numSamples=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));\nfloat stepSize=1.0/numSamples;\n\nfloat currRayHeight=1.0;\nvec2 vCurrOffset=vec2(0,0);\nvec2 vLastOffset=vec2(0,0);\nfloat lastSampledHeight=1.0;\nfloat currSampledHeight=1.0;\nfor (int i=0; icurrRayHeight)\n{\nfloat delta1=currSampledHeight-currRayHeight;\nfloat delta2=(currRayHeight+stepSize)-lastSampledHeight;\nfloat ratio=delta1/(delta1+delta2);\nvCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;\n\nbreak;\n}\nelse\n{\ncurrRayHeight-=stepSize;\nvLastOffset=vCurrOffset;\nvCurrOffset+=stepSize*vMaxOffset;\nlastSampledHeight=currSampledHeight;\n}\n}\nreturn vCurrOffset;\n}\nvec2 parallaxOffset(vec3 viewDir,float heightScale)\n{\n\nfloat height=texture2D(bumpSampler,vBumpUV).w;\nvec2 texCoordOffset=heightScale*viewDir.xy*height;\nreturn -texCoordOffset;\n}\n#endif\n#endif",clipPlaneFragment:"#ifdef CLIPPLANE\nif (fClipDistance>0.0)\n{\ndiscard;\n}\n#endif",clipPlaneFragmentDeclaration:"#ifdef CLIPPLANE\nvarying float fClipDistance;\n#endif",clipPlaneVertex:"#ifdef CLIPPLANE\nfClipDistance=dot(worldPos,vClipPlane);\n#endif",clipPlaneVertexDeclaration:"#ifdef CLIPPLANE\nuniform vec4 vClipPlane;\nvarying float fClipDistance;\n#endif",fogFragment:"#ifdef FOG\nfloat fog=CalcFogFactor();\ncolor.rgb=fog*color.rgb+(1.0-fog)*vFogColor;\n#endif",fogFragmentDeclaration:"#ifdef FOG\n#define FOGMODE_NONE 0.\n#define FOGMODE_EXP 1.\n#define FOGMODE_EXP2 2.\n#define FOGMODE_LINEAR 3.\n#define E 2.71828\nuniform vec4 vFogInfos;\nuniform vec3 vFogColor;\nvarying float fFogDistance;\nfloat CalcFogFactor()\n{\nfloat fogCoeff=1.0;\nfloat fogStart=vFogInfos.y;\nfloat fogEnd=vFogInfos.z;\nfloat fogDensity=vFogInfos.w;\nif (FOGMODE_LINEAR == vFogInfos.x)\n{\nfogCoeff=(fogEnd-fFogDistance)/(fogEnd-fogStart);\n}\nelse if (FOGMODE_EXP == vFogInfos.x)\n{\nfogCoeff=1.0/pow(E,fFogDistance*fogDensity);\n}\nelse if (FOGMODE_EXP2 == vFogInfos.x)\n{\nfogCoeff=1.0/pow(E,fFogDistance*fFogDistance*fogDensity*fogDensity);\n}\nreturn clamp(fogCoeff,0.0,1.0);\n}\n#endif",fogVertex:"#ifdef FOG\nfFogDistance=(view*worldPos).z;\n#endif",fogVertexDeclaration:"#ifdef FOG\nvarying float fFogDistance;\n#endif",fresnelFunction:"#ifdef FRESNEL\nfloat computeFresnelTerm(vec3 viewDirection,vec3 worldNormal,float bias,float power)\n{\nfloat fresnelTerm=pow(bias+abs(dot(viewDirection,worldNormal)),power);\nreturn clamp(fresnelTerm,0.,1.);\n}\n#endif",harmonicsFunctions:"#ifdef USESPHERICALFROMREFLECTIONMAP\nuniform vec3 vSphericalX;\nuniform vec3 vSphericalY;\nuniform vec3 vSphericalZ;\nuniform vec3 vSphericalXX;\nuniform vec3 vSphericalYY;\nuniform vec3 vSphericalZZ;\nuniform vec3 vSphericalXY;\nuniform vec3 vSphericalYZ;\nuniform vec3 vSphericalZX;\nvec3 EnvironmentIrradiance(vec3 normal)\n{\n\n\n\nvec3 result =\nvSphericalX*normal.x +\nvSphericalY*normal.y +\nvSphericalZ*normal.z +\nvSphericalXX*normal.x*normal.x +\nvSphericalYY*normal.y*normal.y +\nvSphericalZZ*normal.z*normal.z +\nvSphericalYZ*normal.y*normal.z +\nvSphericalZX*normal.z*normal.x +\nvSphericalXY*normal.x*normal.y;\nreturn result.rgb;\n}\n#endif",helperFunctions:"mat3 transposeMat3(mat3 inMatrix) {\nvec3 i0=inMatrix[0];\nvec3 i1=inMatrix[1];\nvec3 i2=inMatrix[2];\nmat3 outMatrix=mat3(\nvec3(i0.x,i1.x,i2.x),\nvec3(i0.y,i1.y,i2.y),\nvec3(i0.z,i1.z,i2.z)\n);\nreturn outMatrix;\n}",instancesDeclaration:"#ifdef INSTANCES\nattribute vec4 world0;\nattribute vec4 world1;\nattribute vec4 world2;\nattribute vec4 world3;\n#else\nuniform mat4 world;\n#endif",instancesVertex:"#ifdef INSTANCES\nmat4 finalWorld=mat4(world0,world1,world2,world3);\n#else\nmat4 finalWorld=world;\n#endif",lightFragment:"#ifdef LIGHT{X}\n#ifndef SPECULARTERM\nvec3 vLightSpecular{X}=vec3(0.);\n#endif\n#ifdef SPOTLIGHT{X}\ninfo=computeSpotLighting(viewDirectionW,normalW,vLightData{X},vLightDirection{X},vLightDiffuse{X}.rgb,vLightSpecular{X},vLightDiffuse{X}.a,glossiness);\n#endif\n#ifdef HEMILIGHT{X}\ninfo=computeHemisphericLighting(viewDirectionW,normalW,vLightData{X},vLightDiffuse{X}.rgb,vLightSpecular{X},vLightGround{X},glossiness);\n#endif\n#if defined(POINTLIGHT{X}) || defined(DIRLIGHT{X})\ninfo=computeLighting(viewDirectionW,normalW,vLightData{X},vLightDiffuse{X}.rgb,vLightSpecular{X},vLightDiffuse{X}.a,glossiness);\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWVSM{X}\nshadow=computeShadowWithVSM(vPositionFromLight{X},shadowSampler{X},shadowsInfo{X}.z,shadowsInfo{X}.x);\n#else\n#ifdef SHADOWPCF{X}\n#if defined(POINTLIGHT{X})\nshadow=computeShadowWithPCFCube(vLightData{X}.xyz,shadowSampler{X},shadowsInfo{X}.y,shadowsInfo{X}.z,shadowsInfo{X}.x);\n#else\nshadow=computeShadowWithPCF(vPositionFromLight{X},shadowSampler{X},shadowsInfo{X}.y,shadowsInfo{X}.z,shadowsInfo{X}.x);\n#endif\n#else\n#if defined(POINTLIGHT{X})\nshadow=computeShadowCube(vLightData{X}.xyz,shadowSampler{X},shadowsInfo{X}.x,shadowsInfo{X}.z);\n#else\nshadow=computeShadow(vPositionFromLight{X},shadowSampler{X},shadowsInfo{X}.x,shadowsInfo{X}.z);\n#endif\n#endif\n#endif\n#else\nshadow=1.;\n#endif\ndiffuseBase+=info.diffuse*shadow;\n#ifdef SPECULARTERM\nspecularBase+=info.specular*shadow;\n#endif\n#endif",lightFragmentDeclaration:"#ifdef LIGHT{X}\nuniform vec4 vLightData{X};\nuniform vec4 vLightDiffuse{X};\n#ifdef SPECULARTERM\nuniform vec3 vLightSpecular{X};\n#endif\n#ifdef SHADOW{X}\n#if defined(SPOTLIGHT{X}) || defined(DIRLIGHT{X})\nvarying vec4 vPositionFromLight{X};\nuniform sampler2D shadowSampler{X};\n#else\nuniform samplerCube shadowSampler{X};\n#endif\nuniform vec3 shadowsInfo{X};\n#endif\n#ifdef SPOTLIGHT{X}\nuniform vec4 vLightDirection{X};\n#endif\n#ifdef HEMILIGHT{X}\nuniform vec3 vLightGround{X};\n#endif\n#endif",lightsFragmentFunctions:"\nstruct lightingInfo\n{\nvec3 diffuse;\n#ifdef SPECULARTERM\nvec3 specular;\n#endif\n};\nlightingInfo computeLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {\nlightingInfo result;\nvec3 lightVectorW;\nfloat attenuation=1.0;\nif (lightData.w == 0.)\n{\nvec3 direction=lightData.xyz-vPositionW;\nattenuation=max(0.,1.0-length(direction)/range);\nlightVectorW=normalize(direction);\n}\nelse\n{\nlightVectorW=normalize(-lightData.xyz);\n}\n\nfloat ndl=max(0.,dot(vNormal,lightVectorW));\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\n\nvec3 angleW=normalize(viewDirectionW+lightVectorW);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;\n}\nlightingInfo computeSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) {\nlightingInfo result;\nvec3 direction=lightData.xyz-vPositionW;\nvec3 lightVectorW=normalize(direction);\nfloat attenuation=max(0.,1.0-length(direction)/range);\n\nfloat cosAngle=max(0.,dot(-lightDirection.xyz,lightVectorW));\nif (cosAngle>=lightDirection.w)\n{\ncosAngle=max(0.,pow(cosAngle,lightData.w));\nattenuation*=cosAngle;\n\nfloat ndl=max(0.,dot(vNormal,-lightDirection.xyz));\nresult.diffuse=ndl*diffuseColor*attenuation;\n#ifdef SPECULARTERM\n\nvec3 angleW=normalize(viewDirectionW-lightDirection.xyz);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor*attenuation;\n#endif\nreturn result;\n}\nresult.diffuse=vec3(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3(0.);\n#endif\nreturn result;\n}\nlightingInfo computeHemisphericLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,vec3 groundColor,float glossiness) {\nlightingInfo result;\n\nfloat ndl=dot(vNormal,lightData.xyz)*0.5+0.5;\nresult.diffuse=mix(groundColor,diffuseColor,ndl);\n#ifdef SPECULARTERM\n\nvec3 angleW=normalize(viewDirectionW+lightData.xyz);\nfloat specComp=max(0.,dot(vNormal,angleW));\nspecComp=pow(specComp,max(1.,glossiness));\nresult.specular=specComp*specularColor;\n#endif\nreturn result;\n}\n",logDepthDeclaration:"#ifdef LOGARITHMICDEPTH\nuniform float logarithmicDepthConstant;\nvarying float vFragmentDepth;\n#endif",logDepthFragment:"#ifdef LOGARITHMICDEPTH\ngl_FragDepthEXT=log2(vFragmentDepth)*logarithmicDepthConstant*0.5;\n#endif",logDepthVertex:"#ifdef LOGARITHMICDEPTH\nvFragmentDepth=1.0+gl_Position.w;\ngl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;\n#endif",pbrFunctions:"\n#define RECIPROCAL_PI2 0.15915494\n#define FRESNEL_MAXIMUM_ON_ROUGH 0.25\n\nconst float kPi=3.1415926535897932384626433832795;\nconst float kRougnhessToAlphaScale=0.1;\nconst float kRougnhessToAlphaOffset=0.29248125;\nfloat Square(float value)\n{\nreturn value*value;\n}\nfloat getLuminance(vec3 color)\n{\nreturn clamp(dot(color,vec3(0.2126,0.7152,0.0722)),0.,1.);\n}\nfloat convertRoughnessToAverageSlope(float roughness)\n{\n\nconst float kMinimumVariance=0.0005;\nfloat alphaG=Square(roughness)+kMinimumVariance;\nreturn alphaG;\n}\n\nfloat getMipMapIndexFromAverageSlope(float maxMipLevel,float alpha)\n{\n\n\n\n\n\n\n\nfloat mip=kRougnhessToAlphaOffset+maxMipLevel+(maxMipLevel*kRougnhessToAlphaScale*log2(alpha));\nreturn clamp(mip,0.,maxMipLevel);\n}\nfloat getMipMapIndexFromAverageSlopeWithPMREM(float maxMipLevel,float alphaG)\n{\nfloat specularPower=clamp(2./alphaG-2.,0.000001,2048.);\n\nreturn clamp(- 0.5*log2(specularPower)+5.5,0.,maxMipLevel);\n}\n\nfloat smithVisibilityG1_TrowbridgeReitzGGX(float dot,float alphaG)\n{\nfloat tanSquared=(1.0-dot*dot)/(dot*dot);\nreturn 2.0/(1.0+sqrt(1.0+alphaG*alphaG*tanSquared));\n}\nfloat smithVisibilityG_TrowbridgeReitzGGX_Walter(float NdotL,float NdotV,float alphaG)\n{\nreturn smithVisibilityG1_TrowbridgeReitzGGX(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGX(NdotV,alphaG);\n}\n\n\nfloat normalDistributionFunction_TrowbridgeReitzGGX(float NdotH,float alphaG)\n{\n\n\n\nfloat a2=Square(alphaG);\nfloat d=NdotH*NdotH*(a2-1.0)+1.0;\nreturn a2/(kPi*d*d);\n}\nvec3 fresnelSchlickGGX(float VdotH,vec3 reflectance0,vec3 reflectance90)\n{\nreturn reflectance0+(reflectance90-reflectance0)*pow(clamp(1.0-VdotH,0.,1.),5.0);\n}\nvec3 FresnelSchlickEnvironmentGGX(float VdotN,vec3 reflectance0,vec3 reflectance90,float smoothness)\n{\n\nfloat weight=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);\nreturn reflectance0+weight*(reflectance90-reflectance0)*pow(clamp(1.0-VdotN,0.,1.),5.0);\n}\n\nvec3 computeSpecularTerm(float NdotH,float NdotL,float NdotV,float VdotH,float roughness,vec3 specularColor)\n{\nfloat alphaG=convertRoughnessToAverageSlope(roughness);\nfloat distribution=normalDistributionFunction_TrowbridgeReitzGGX(NdotH,alphaG);\nfloat visibility=smithVisibilityG_TrowbridgeReitzGGX_Walter(NdotL,NdotV,alphaG);\nvisibility/=(4.0*NdotL*NdotV); \nvec3 fresnel=fresnelSchlickGGX(VdotH,specularColor,vec3(1.,1.,1.));\nfloat specTerm=max(0.,visibility*distribution)*NdotL;\nreturn fresnel*specTerm*kPi; \n}\nfloat computeDiffuseTerm(float NdotL,float NdotV,float VdotH,float roughness)\n{\n\n\nfloat diffuseFresnelNV=pow(clamp(1.0-NdotL,0.000001,1.),5.0);\nfloat diffuseFresnelNL=pow(clamp(1.0-NdotV,0.000001,1.),5.0);\nfloat diffuseFresnel90=0.5+2.0*VdotH*VdotH*roughness;\nfloat diffuseFresnelTerm =\n(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) *\n(1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV);\nreturn diffuseFresnelTerm*NdotL;\n\n\n}\nfloat adjustRoughnessFromLightProperties(float roughness,float lightRadius,float lightDistance)\n{\n\nfloat lightRoughness=lightRadius/lightDistance;\n\nfloat totalRoughness=clamp(lightRoughness+roughness,0.,1.);\nreturn totalRoughness;\n}\nfloat computeDefaultMicroSurface(float microSurface,vec3 reflectivityColor)\n{\nfloat kReflectivityNoAlphaWorkflow_SmoothnessMax=0.95;\nfloat reflectivityLuminance=getLuminance(reflectivityColor);\nfloat reflectivityLuma=sqrt(reflectivityLuminance);\nmicroSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax;\nreturn microSurface;\n}\nvec3 toLinearSpace(vec3 color)\n{\nreturn vec3(pow(color.r,2.2),pow(color.g,2.2),pow(color.b,2.2));\n}\nvec3 toGammaSpace(vec3 color)\n{\nreturn vec3(pow(color.r,1.0/2.2),pow(color.g,1.0/2.2),pow(color.b,1.0/2.2));\n}\nfloat computeLightFalloff(vec3 lightOffset,float lightDistanceSquared,float range)\n{\n#ifdef USEPHYSICALLIGHTFALLOFF\nfloat lightDistanceFalloff=1.0/((lightDistanceSquared+0.0001));\nreturn lightDistanceFalloff;\n#else\nfloat lightFalloff=max(0.,1.0-length(lightOffset)/range);\nreturn lightFalloff;\n#endif\n}\n#ifdef CAMERATONEMAP\nvec3 toneMaps(vec3 color)\n{\ncolor=max(color,0.0);\n\ncolor.rgb=color.rgb*vCameraInfos.x;\nfloat tuning=1.5; \n\n\nvec3 tonemapped=1.0-exp2(-color.rgb*tuning); \ncolor.rgb=mix(color.rgb,tonemapped,1.0);\nreturn color;\n}\n#endif\n#ifdef CAMERACONTRAST\nvec4 contrasts(vec4 color)\n{\ncolor=clamp(color,0.0,1.0);\nvec3 resultHighContrast=color.rgb*color.rgb*(3.0-2.0*color.rgb);\nfloat contrast=vCameraInfos.y;\nif (contrast<1.0)\n{\n\ncolor.rgb=mix(vec3(0.5,0.5,0.5),color.rgb,contrast);\n}\nelse\n{\n\ncolor.rgb=mix(color.rgb,resultHighContrast,contrast-1.0);\n}\nreturn color;\n}\n#endif",pbrLightFunctions:"\nstruct lightingInfo\n{\nvec3 diffuse;\n#ifdef SPECULARTERM\nvec3 specular;\n#endif\n};\nlightingInfo computeLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,float range,float roughness,float NdotV,float lightRadius,out float NdotL) {\nlightingInfo result;\nvec3 lightDirection;\nfloat attenuation=1.0;\nfloat lightDistance;\n\nif (lightData.w == 0.)\n{\nvec3 lightOffset=lightData.xyz-vPositionW;\nfloat lightDistanceSquared=dot(lightOffset,lightOffset);\nattenuation=computeLightFalloff(lightOffset,lightDistanceSquared,range);\nlightDistance=sqrt(lightDistanceSquared);\nlightDirection=normalize(lightOffset);\n}\n\nelse\n{\nlightDistance=length(-lightData.xyz);\nlightDirection=normalize(-lightData.xyz);\n}\n\nroughness=adjustRoughnessFromLightProperties(roughness,lightRadius,lightDistance);\n\nvec3 H=normalize(viewDirectionW+lightDirection);\nNdotL=max(0.00000000001,dot(vNormal,lightDirection));\nfloat VdotH=clamp(0.00000000001,1.0,dot(viewDirectionW,H));\nfloat diffuseTerm=computeDiffuseTerm(NdotL,NdotV,VdotH,roughness);\nresult.diffuse=diffuseTerm*diffuseColor*attenuation;\n#ifdef SPECULARTERM\n\nfloat NdotH=max(0.00000000001,dot(vNormal,H));\nvec3 specTerm=computeSpecularTerm(NdotH,NdotL,NdotV,VdotH,roughness,specularColor);\nresult.specular=specTerm*attenuation;\n#endif\nreturn result;\n}\nlightingInfo computeSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float roughness,float NdotV,float lightRadius,out float NdotL) {\nlightingInfo result;\nvec3 lightOffset=lightData.xyz-vPositionW;\nvec3 lightVectorW=normalize(lightOffset);\n\nfloat cosAngle=max(0.000000000000001,dot(-lightDirection.xyz,lightVectorW));\nif (cosAngle>=lightDirection.w)\n{\ncosAngle=max(0.,pow(cosAngle,lightData.w));\n\nfloat lightDistanceSquared=dot(lightOffset,lightOffset);\nfloat attenuation=computeLightFalloff(lightOffset,lightDistanceSquared,range);\n\nattenuation*=cosAngle;\n\nfloat lightDistance=sqrt(lightDistanceSquared);\nroughness=adjustRoughnessFromLightProperties(roughness,lightRadius,lightDistance);\n\nvec3 H=normalize(viewDirectionW-lightDirection.xyz);\nNdotL=max(0.00000000001,dot(vNormal,-lightDirection.xyz));\nfloat VdotH=clamp(dot(viewDirectionW,H),0.00000000001,1.0);\nfloat diffuseTerm=computeDiffuseTerm(NdotL,NdotV,VdotH,roughness);\nresult.diffuse=diffuseTerm*diffuseColor*attenuation;\n#ifdef SPECULARTERM\n\nfloat NdotH=max(0.00000000001,dot(vNormal,H));\nvec3 specTerm=computeSpecularTerm(NdotH,NdotL,NdotV,VdotH,roughness,specularColor);\nresult.specular=specTerm*attenuation;\n#endif\nreturn result;\n}\nresult.diffuse=vec3(0.);\n#ifdef SPECULARTERM\nresult.specular=vec3(0.);\n#endif\nreturn result;\n}\nlightingInfo computeHemisphericLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,vec3 groundColor,float roughness,float NdotV,float lightRadius,out float NdotL) {\nlightingInfo result;\n\n\n\nNdotL=dot(vNormal,lightData.xyz)*0.5+0.5;\nresult.diffuse=mix(groundColor,diffuseColor,NdotL);\n#ifdef SPECULARTERM\n\nvec3 lightVectorW=normalize(lightData.xyz);\nvec3 H=normalize(viewDirectionW+lightVectorW);\nfloat NdotH=max(0.00000000001,dot(vNormal,H));\nNdotL=max(0.00000000001,NdotL);\nfloat VdotH=clamp(0.00000000001,1.0,dot(viewDirectionW,H));\nvec3 specTerm=computeSpecularTerm(NdotH,NdotL,NdotV,VdotH,roughness,specularColor);\nresult.specular=specTerm;\n#endif\nreturn result;\n}",pbrLightFunctionsCall:"#ifdef LIGHT{X}\n#ifndef SPECULARTERM\nvec3 vLightSpecular{X}=vec3(0.0);\n#endif\n#ifdef SPOTLIGHT{X}\ninfo=computeSpotLighting(viewDirectionW,normalW,vLightData{X},vLightDirection{X},vLightDiffuse{X}.rgb,vLightSpecular{X},vLightDiffuse{X}.a,roughness,NdotV,vLightRadiuses[{X}],NdotL);\n#endif\n#ifdef HEMILIGHT{X}\ninfo=computeHemisphericLighting(viewDirectionW,normalW,vLightData{X},vLightDiffuse{X}.rgb,vLightSpecular{X},vLightGround{X},roughness,NdotV,vLightRadiuses[{X}],NdotL);\n#endif\n#if defined(POINTLIGHT{X}) || defined(DIRLIGHT{X})\ninfo=computeLighting(viewDirectionW,normalW,vLightData{X},vLightDiffuse{X}.rgb,vLightSpecular{X},vLightDiffuse{X}.a,roughness,NdotV,vLightRadiuses[{X}],NdotL);\n#endif\n#ifdef SHADOW{X}\n#ifdef SHADOWVSM{X}\nnotShadowLevel=computeShadowWithVSM(vPositionFromLight{X},shadowSampler{X},shadowsInfo{X}.z,shadowsInfo{X}.x);\n#else\n#ifdef SHADOWPCF{X}\n#if defined(POINTLIGHT{X})\nnotShadowLevel=computeShadowWithPCFCube(vLightData{X}.xyz,shadowSampler{X},shadowsInfo{X}.y,shadowsInfo{X}.z,shadowsInfo{X}.x);\n#else\nnotShadowLevel=computeShadowWithPCF(vPositionFromLight{X},shadowSampler{X},shadowsInfo{X}.y,shadowsInfo{X}.z,shadowsInfo{X}.x);\n#endif\n#else\n#if defined(POINTLIGHT{X})\nnotShadowLevel=computeShadowCube(vLightData{X}.xyz,shadowSampler{X},shadowsInfo{X}.x,shadowsInfo{X}.z);\n#else\nnotShadowLevel=computeShadow(vPositionFromLight{X},shadowSampler{X},shadowsInfo{X}.x,shadowsInfo{X}.z);\n#endif\n#endif\n#endif\n#else\nnotShadowLevel=1.;\n#endif\nlightDiffuseContribution+=info.diffuse*notShadowLevel;\n#ifdef OVERLOADEDSHADOWVALUES\nif (NdotL<0.000000000011)\n{\nnotShadowLevel=1.;\n}\nshadowedOnlyLightDiffuseContribution*=notShadowLevel;\n#endif\n#ifdef SPECULARTERM\nlightSpecularContribution+=info.specular*notShadowLevel;\n#endif\n#endif",pbrShadowFunctions:"\n#ifdef SHADOWS\nfloat unpack(vec4 color)\n{\nconst vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);\nreturn dot(color,bit_shift);\n}\n#if defined(POINTLIGHT0) || defined(POINTLIGHT1) || defined(POINTLIGHT2) || defined(POINTLIGHT3)\nuniform vec2 depthValues;\nfloat computeShadowCube(vec3 lightPosition,samplerCube shadowSampler,float darkness,float bias)\n{\nvec3 directionToLight=vPositionW-lightPosition;\nfloat depth=length(directionToLight);\ndepth=clamp(depth,0.,1.0);\ndirectionToLight=normalize(directionToLight);\ndirectionToLight.y =-directionToLight.y;\nfloat shadow=unpack(textureCube(shadowSampler,directionToLight))+bias;\nif (depth>shadow)\n{\n#ifdef OVERLOADEDSHADOWVALUES\nreturn mix(1.0,darkness,vOverloadedShadowIntensity.x);\n#else\nreturn darkness;\n#endif\n}\nreturn 1.0;\n}\nfloat computeShadowWithPCFCube(vec3 lightPosition,samplerCube shadowSampler,float mapSize,float bias,float darkness)\n{\nvec3 directionToLight=vPositionW-lightPosition;\nfloat depth=length(directionToLight);\ndepth=(depth-depthValues.x)/(depthValues.y-depthValues.x);\ndepth=clamp(depth,0.,1.0);\ndirectionToLight=normalize(directionToLight);\ndirectionToLight.y=-directionToLight.y;\nfloat visibility=1.;\nvec3 poissonDisk[4];\npoissonDisk[0]=vec3(-1.0,1.0,-1.0);\npoissonDisk[1]=vec3(1.0,-1.0,-1.0);\npoissonDisk[2]=vec3(-1.0,-1.0,-1.0);\npoissonDisk[3]=vec3(1.0,-1.0,1.0);\n\nfloat biasedDepth=depth-bias;\nif (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[0]*mapSize))1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nfloat shadow=unpack(texture2D(shadowSampler,uv))+bias;\nif (depth.z>shadow)\n{\n#ifdef OVERLOADEDSHADOWVALUES\nreturn mix(1.0,darkness,vOverloadedShadowIntensity.x);\n#else\nreturn darkness;\n#endif\n}\nreturn 1.;\n}\nfloat computeShadowWithPCF(vec4 vPositionFromLight,sampler2D shadowSampler,float mapSize,float bias,float darkness)\n{\nvec3 depth=vPositionFromLight.xyz/vPositionFromLight.w;\ndepth=0.5*depth+vec3(0.5);\nvec2 uv=depth.xy;\nif (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nfloat visibility=1.;\nvec2 poissonDisk[4];\npoissonDisk[0]=vec2(-0.94201624,-0.39906216);\npoissonDisk[1]=vec2(0.94558609,-0.76890725);\npoissonDisk[2]=vec2(-0.094184101,-0.92938870);\npoissonDisk[3]=vec2(0.34495938,0.29387760);\n\nfloat biasedDepth=depth.z-bias;\nif (unpack(texture2D(shadowSampler,uv+poissonDisk[0]*mapSize))1.0 || uv.y<0. || uv.y>1.0 || depth.z>=1.0)\n{\nreturn 1.0;\n}\nvec4 texel=texture2D(shadowSampler,uv);\nvec2 moments=vec2(unpackHalf(texel.xy),unpackHalf(texel.zw));\n#ifdef OVERLOADEDSHADOWVALUES\nreturn min(1.0,mix(1.0,1.0-ChebychevInequality(moments,depth.z,bias)+darkness,vOverloadedShadowIntensity.x));\n#else\nreturn min(1.0,1.0-ChebychevInequality(moments,depth.z,bias)+darkness);\n#endif\n}\n#endif\n#endif",pointCloudVertex:"#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif",pointCloudVertexDeclaration:"#ifdef POINTSIZE\nuniform float pointSize;\n#endif",reflectionFunction:"vec3 computeReflectionCoords(vec4 worldPos,vec3 worldNormal)\n{\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\nvec3 direction=normalize(vDirectionW);\nfloat t=clamp(direction.y*-0.5+0.5,0.,1.0);\nfloat s=atan(direction.z,direction.x)*RECIPROCAL_PI2+0.5;\nreturn vec3(s,t,0);\n#endif\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR\nvec3 cameraToVertex=normalize(worldPos.xyz-vEyePosition);\nvec3 r=reflect(cameraToVertex,worldNormal);\nfloat t=clamp(r.y*-0.5+0.5,0.,1.0);\nfloat s=atan(r.z,r.x)*RECIPROCAL_PI2+0.5;\nreturn vec3(s,t,0);\n#endif\n#ifdef REFLECTIONMAP_SPHERICAL\nvec3 viewDir=normalize(vec3(view*worldPos));\nvec3 viewNormal=normalize(vec3(view*vec4(worldNormal,0.0)));\nvec3 r=reflect(viewDir,viewNormal);\nr.z=r.z-1.0;\nfloat m=2.0*length(r);\nreturn vec3(r.x/m+0.5,1.0-r.y/m-0.5,0);\n#endif\n#ifdef REFLECTIONMAP_PLANAR\nvec3 viewDir=worldPos.xyz-vEyePosition;\nvec3 coords=normalize(reflect(viewDir,worldNormal));\nreturn vec3(reflectionMatrix*vec4(coords,1));\n#endif\n#ifdef REFLECTIONMAP_CUBIC\nvec3 viewDir=worldPos.xyz-vEyePosition;\nvec3 coords=reflect(viewDir,worldNormal);\n#ifdef INVERTCUBICMAP\ncoords.y=1.0-coords.y;\n#endif\nreturn vec3(reflectionMatrix*vec4(coords,0));\n#endif\n#ifdef REFLECTIONMAP_PROJECTION\nreturn vec3(reflectionMatrix*(view*worldPos));\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nreturn vPositionUVW;\n#endif\n#ifdef REFLECTIONMAP_EXPLICIT\nreturn vec3(0,0,0);\n#endif\n}",shadowsFragmentFunctions:"#ifdef SHADOWS\nfloat unpack(vec4 color)\n{\nconst vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);\nreturn dot(color,bit_shift);\n}\n#if defined(POINTLIGHT0) || defined(POINTLIGHT1) || defined(POINTLIGHT2) || defined(POINTLIGHT3)\nuniform vec2 depthValues;\nfloat computeShadowCube(vec3 lightPosition,samplerCube shadowSampler,float darkness,float bias)\n{\nvec3 directionToLight=vPositionW-lightPosition;\nfloat depth=length(directionToLight);\ndepth=(depth-depthValues.x)/(depthValues.y-depthValues.x);\ndepth=clamp(depth,0.,1.0);\ndirectionToLight=normalize(directionToLight);\ndirectionToLight.y=-directionToLight.y;\nfloat shadow=unpack(textureCube(shadowSampler,directionToLight))+bias;\nif (depth>shadow)\n{\nreturn darkness;\n}\nreturn 1.0;\n}\nfloat computeShadowWithPCFCube(vec3 lightPosition,samplerCube shadowSampler,float mapSize,float bias,float darkness)\n{\nvec3 directionToLight=vPositionW-lightPosition;\nfloat depth=length(directionToLight);\ndepth=(depth-depthValues.x)/(depthValues.y-depthValues.x);\ndepth=clamp(depth,0.,1.0);\ndirectionToLight=normalize(directionToLight);\ndirectionToLight.y=-directionToLight.y;\nfloat visibility=1.;\nvec3 poissonDisk[4];\npoissonDisk[0]=vec3(-1.0,1.0,-1.0);\npoissonDisk[1]=vec3(1.0,-1.0,-1.0);\npoissonDisk[2]=vec3(-1.0,-1.0,-1.0);\npoissonDisk[3]=vec3(1.0,-1.0,1.0);\n\nfloat biasedDepth=depth-bias;\nif (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[0]*mapSize))1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nfloat shadow=unpack(texture2D(shadowSampler,uv))+bias;\nif (depth.z>shadow)\n{\nreturn darkness;\n}\nreturn 1.;\n}\nfloat computeShadowWithPCF(vec4 vPositionFromLight,sampler2D shadowSampler,float mapSize,float bias,float darkness)\n{\nvec3 depth=vPositionFromLight.xyz/vPositionFromLight.w;\ndepth=0.5*depth+vec3(0.5);\nvec2 uv=depth.xy;\nif (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0)\n{\nreturn 1.0;\n}\nfloat visibility=1.;\nvec2 poissonDisk[4];\npoissonDisk[0]=vec2(-0.94201624,-0.39906216);\npoissonDisk[1]=vec2(0.94558609,-0.76890725);\npoissonDisk[2]=vec2(-0.094184101,-0.92938870);\npoissonDisk[3]=vec2(0.34495938,0.29387760);\n\nfloat biasedDepth=depth.z-bias;\nif (unpack(texture2D(shadowSampler,uv+poissonDisk[0]*mapSize))1.0 || uv.y<0. || uv.y>1.0 || depth.z>=1.0)\n{\nreturn 1.0;\n}\nvec4 texel=texture2D(shadowSampler,uv);\nvec2 moments=vec2(unpackHalf(texel.xy),unpackHalf(texel.zw));\nreturn min(1.0,1.0-ChebychevInequality(moments,depth.z,bias)+darkness);\n}\n#endif\n#endif", shadowsVertex:"#ifdef SHADOWS\n#if defined(SPOTLIGHT0) || defined(DIRLIGHT0)\nvPositionFromLight0=lightMatrix0*worldPos;\n#endif\n#if defined(SPOTLIGHT1) || defined(DIRLIGHT1)\nvPositionFromLight1=lightMatrix1*worldPos;\n#endif\n#if defined(SPOTLIGHT2) || defined(DIRLIGHT2)\nvPositionFromLight2=lightMatrix2*worldPos;\n#endif\n#if defined(SPOTLIGHT3) || defined(DIRLIGHT3)\nvPositionFromLight3=lightMatrix3*worldPos;\n#endif\n#endif",shadowsVertexDeclaration:"#ifdef SHADOWS\n#if defined(SPOTLIGHT0) || defined(DIRLIGHT0)\nuniform mat4 lightMatrix0;\nvarying vec4 vPositionFromLight0;\n#endif\n#if defined(SPOTLIGHT1) || defined(DIRLIGHT1)\nuniform mat4 lightMatrix1;\nvarying vec4 vPositionFromLight1;\n#endif\n#if defined(SPOTLIGHT2) || defined(DIRLIGHT2)\nuniform mat4 lightMatrix2;\nvarying vec4 vPositionFromLight2;\n#endif\n#if defined(SPOTLIGHT3) || defined(DIRLIGHT3)\nuniform mat4 lightMatrix3;\nvarying vec4 vPositionFromLight3;\n#endif\n#endif"},("undefined"!=typeof window&&window.module||"undefined"!=typeof module)&&"undefined"!=typeof module.exports&&(module.exports=BABYLON);