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e.prototype.toString=function(){return"{X: "+this.x+" Y:"+this.y+" Z:"+this.z+" W:"+this.w+"}"},e.prototype.asArray=function(){return[this.x,this.y,this.z,this.w]},e.prototype.equals=function(e){return e&&this.x===e.x&&this.y===e.y&&this.z===e.z&&this.w===e.w},e.prototype.clone=function(){return new e(this.x,this.y,this.z,this.w)},e.prototype.copyFrom=function(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w,this},e.prototype.copyFromFloats=function(e,t,i,r){return this.x=e,this.y=t,this.z=i,this.w=r,this},e.prototype.add=function(t){return new e(this.x+t.x,this.y+t.y,this.z+t.z,this.w+t.w)},e.prototype.subtract=function(t){return new e(this.x-t.x,this.y-t.y,this.z-t.z,this.w-t.w)},e.prototype.scale=function(t){return new e(this.x*t,this.y*t,this.z*t,this.w*t)},e.prototype.multiply=function(t){var i=new e(0,0,0,1);return this.multiplyToRef(t,i),i},e.prototype.multiplyToRef=function(e,t){var i=this.x*e.w+this.y*e.z-this.z*e.y+this.w*e.x,r=-this.x*e.z+this.y*e.w+this.z*e.x+this.w*e.y,n=this.x*e.y-this.y*e.x+this.z*e.w+this.w*e.z,s=-this.x*e.x-this.y*e.y-this.z*e.z+this.w*e.w;return t.copyFromFloats(i,r,n,s),this},e.prototype.multiplyInPlace=function(e){return this.multiplyToRef(e,this),this},e.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},e.prototype.normalize=function(){var e=1/this.length();return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this},e.prototype.toEulerAngles=function(e){void 0===e&&(e="YZX");var t=o.Zero();return this.toEulerAnglesToRef(t,e),t},e.prototype.toEulerAnglesToRef=function(e,t){void 0===t&&(t="YZX");var i,r,n,s=this.x,o=this.y,a=this.z,h=this.w;switch(t){case"YZX":var c=s*o+a*h;if(c>.499&&(i=2*Math.atan2(s,h),r=Math.PI/2,n=0),-.499>c&&(i=-2*Math.atan2(s,h),r=-Math.PI/2,n=0),isNaN(i)){var l=s*s,u=o*o,d=a*a;i=Math.atan2(2*o*h-2*s*a,1-2*u-2*d),r=Math.asin(2*c),n=Math.atan2(2*s*h-2*o*a,1-2*l-2*d)}break;default:throw new Error("Euler order "+t+" not supported yet.")}return e.y=i,e.z=r,e.x=n,this},e.prototype.toRotationMatrix=function(e){var t=this.x*this.x,i=this.y*this.y,r=this.z*this.z,n=this.x*this.y,s=this.z*this.w,o=this.z*this.x,a=this.y*this.w,h=this.y*this.z,c=this.x*this.w;return e.m[0]=1-2*(i+r),e.m[1]=2*(n+s),e.m[2]=2*(o-a),e.m[3]=0,e.m[4]=2*(n-s),e.m[5]=1-2*(r+t),e.m[6]=2*(h+c),e.m[7]=0,e.m[8]=2*(o+a),e.m[9]=2*(h-c),e.m[10]=1-2*(i+t),e.m[11]=0,e.m[12]=0,e.m[13]=0,e.m[14]=0,e.m[15]=1,this},e.prototype.fromRotationMatrix=function(t){return e.FromRotationMatrixToRef(t,this),this},e.FromRotationMatrix=function(t){var i=new e;return e.FromRotationMatrixToRef(t,i),i},e.FromRotationMatrixToRef=function(e,t){var i,r=e.m,n=r[0],s=r[4],o=r[8],a=r[1],h=r[5],c=r[9],l=r[2],u=r[6],d=r[10],f=n+h+d;f>0?(i=.5/Math.sqrt(f+1),t.w=.25/i,t.x=(u-c)*i,t.y=(o-l)*i,t.z=(a-s)*i):n>h&&n>d?(i=2*Math.sqrt(1+n-h-d),t.w=(u-c)/i,t.x=.25*i,t.y=(s+a)/i,t.z=(o+l)/i):h>d?(i=2*Math.sqrt(1+h-n-d),t.w=(o-l)/i,t.x=(s+a)/i,t.y=.25*i,t.z=(c+u)/i):(i=2*Math.sqrt(1+d-n-h),t.w=(a-s)/i,t.x=(o+l)/i,t.y=(c+u)/i,t.z=.25*i)},e.Inverse=function(t){return new e(-t.x,-t.y,-t.z,t.w)},e.Identity=function(){return new e(0,0,0,1)},e.RotationAxis=function(t,i){var r=new e,n=Math.sin(i/2);return t.normalize(),r.w=Math.cos(i/2),r.x=t.x*n,r.y=t.y*n,r.z=t.z*n,r},e.FromArray=function(t,i){return i||(i=0),new e(t[i],t[i+1],t[i+2],t[i+3])},e.RotationYawPitchRoll=function(t,i,r){var n=new e;return e.RotationYawPitchRollToRef(t,i,r,n),n},e.RotationYawPitchRollToRef=function(e,t,i,r){var n=.5*i,s=.5*t,o=.5*e,a=Math.sin(n),h=Math.cos(n),c=Math.sin(s),l=Math.cos(s),u=Math.sin(o),d=Math.cos(o);r.x=d*c*h+u*l*a,r.y=u*l*h-d*c*a,r.z=d*l*a-u*c*h,r.w=d*l*h+u*c*a},e.RotationAlphaBetaGamma=function(t,i,r){var n=new e;return e.RotationAlphaBetaGammaToRef(t,i,r,n),n},e.RotationAlphaBetaGammaToRef=function(e,t,i,r){var n=.5*(i+e),s=.5*(i-e),o=.5*t;r.x=Math.cos(s)*Math.sin(o),r.y=Math.sin(s)*Math.sin(o),r.z=Math.sin(n)*Math.cos(o),r.w=Math.cos(n)*Math.cos(o)},e.Slerp=function(t,i,r){var n,s,o=r,a=t.x*i.x+t.y*i.y+t.z*i.z+t.w*i.w,h=!1;if(0>a&&(h=!0,a=-a),a>.999999)s=1-o,n=h?-o:o;else{var c=Math.acos(a),l=1/Math.sin(c);s=Math.sin((1-o)*c)*l,n=h?-Math.sin(o*c)*l:Math.sin(o*c)*l}return new e(s*t.x+n*i.x,s*t.y+n*i.y,s*t.z+n*i.z,s*t.w+n*i.w)},e}();e.Quaternion=h;var c=function(){function t(){this.m=new Float32Array(16)}return t.prototype.isIdentity=function(){return 1!==this.m[0]||1!==this.m[5]||1!==this.m[10]||1!==this.m[15]?!1:0!==this.m[1]||0!==this.m[2]||0!==this.m[3]||0!==this.m[4]||0!==this.m[6]||0!==this.m[7]||0!==this.m[8]||0!==this.m[9]||0!==this.m[11]||0!==this.m[12]||0!==this.m[13]||0!==this.m[14]?!1:!0},t.prototype.determinant=function(){var e=this.m[10]*this.m[15]-this.m[11]*this.m[14],t=this.m[9]*this.m[15]-this.m[11]*this.m[13],i=this.m[9]*this.m[14]-this.m[10]*this.m[13],r=this.m[8]*this.m[15]-this.m[11]*this.m[12],n=this.m[8]*this.m[14]-this.m[10]*this.m[12],s=this.m[8]*this.m[13]-this.m[9]*this.m[12];return this.m[0]*(this.m[5]*e-this.m[6]*t+this.m[7]*i)-this.m[1]*(this.m[4]*e-this.m[6]*r+this.m[7]*n)+this.m[2]*(this.m[4]*t-this.m[5]*r+this.m[7]*s)-this.m[3]*(this.m[4]*i-this.m[5]*n+this.m[6]*s)},t.prototype.toArray=function(){return this.m},t.prototype.asArray=function(){return this.toArray()},t.prototype.invert=function(){return this.invertToRef(this),this},t.prototype.reset=function(){for(var e=0;16>e;e++)this.m[e]=0;return this},t.prototype.add=function(e){var i=new t;return this.addToRef(e,i),i},t.prototype.addToRef=function(e,t){for(var i=0;16>i;i++)t.m[i]=this.m[i]+e.m[i];return this},t.prototype.addToSelf=function(e){for(var t=0;16>t;t++)this.m[t]+=e.m[t];return this},t.prototype.invertToRef=function(e){var t=this.m[0],i=this.m[1],r=this.m[2],n=this.m[3],s=this.m[4],o=this.m[5],a=this.m[6],h=this.m[7],c=this.m[8],l=this.m[9],u=this.m[10],d=this.m[11],f=this.m[12],p=this.m[13],m=this.m[14],_=this.m[15],g=u*_-d*m,v=l*_-d*p,y=l*m-u*p,x=c*_-d*f,T=c*m-u*f,E=c*p-l*f,M=o*g-a*v+h*y,b=-(s*g-a*x+h*T),A=s*v-o*x+h*E,P=-(s*y-o*T+a*E),S=1/(t*M+i*b+r*A+n*P),C=a*_-h*m,I=o*_-h*p,w=o*m-a*p,D=s*_-h*f,R=s*m-a*f,L=s*p-o*f,O=a*d-h*u,B=o*d-h*l,F=o*u-a*l,V=s*d-h*c,N=s*u-a*c,z=s*l-o*c;return e.m[0]=M*S,e.m[4]=b*S,e.m[8]=A*S,e.m[12]=P*S,e.m[1]=-(i*g-r*v+n*y)*S,e.m[5]=(t*g-r*x+n*T)*S,e.m[9]=-(t*v-i*x+n*E)*S,e.m[13]=(t*y-i*T+r*E)*S,e.m[2]=(i*C-r*I+n*w)*S,e.m[6]=-(t*C-r*D+n*R)*S,e.m[10]=(t*I-i*D+n*L)*S,e.m[14]=-(t*w-i*R+r*L)*S,e.m[3]=-(i*O-r*B+n*F)*S,e.m[7]=(t*O-r*V+n*N)*S,e.m[11]=-(t*B-i*V+n*z)*S,e.m[15]=(t*F-i*N+r*z)*S,this},t.prototype.setTranslation=function(e){return this.m[12]=e.x,this.m[13]=e.y,this.m[14]=e.z,this},t.prototype.multiply=function(e){var i=new t;return this.multiplyToRef(e,i),i},t.prototype.copyFrom=function(e){for(var t=0;16>t;t++)this.m[t]=e.m[t];return this},t.prototype.copyToArray=function(e,t){void 0===t&&(t=0);for(var i=0;16>i;i++)e[t+i]=this.m[i];return this},t.prototype.multiplyToRef=function(e,t){return this.multiplyToArray(e,t.m,0),this},t.prototype.multiplyToArray=function(e,t,i){var r=this.m[0],n=this.m[1],s=this.m[2],o=this.m[3],a=this.m[4],h=this.m[5],c=this.m[6],l=this.m[7],u=this.m[8],d=this.m[9],f=this.m[10],p=this.m[11],m=this.m[12],_=this.m[13],g=this.m[14],v=this.m[15],y=e.m[0],x=e.m[1],T=e.m[2],E=e.m[3],M=e.m[4],b=e.m[5],A=e.m[6],P=e.m[7],S=e.m[8],C=e.m[9],I=e.m[10],w=e.m[11],D=e.m[12],R=e.m[13],L=e.m[14],O=e.m[15];return t[i]=r*y+n*M+s*S+o*D,t[i+1]=r*x+n*b+s*C+o*R,t[i+2]=r*T+n*A+s*I+o*L,t[i+3]=r*E+n*P+s*w+o*O,t[i+4]=a*y+h*M+c*S+l*D,t[i+5]=a*x+h*b+c*C+l*R,t[i+6]=a*T+h*A+c*I+l*L,t[i+7]=a*E+h*P+c*w+l*O,t[i+8]=u*y+d*M+f*S+p*D,t[i+9]=u*x+d*b+f*C+p*R,t[i+10]=u*T+d*A+f*I+p*L,t[i+11]=u*E+d*P+f*w+p*O,t[i+12]=m*y+_*M+g*S+v*D,t[i+13]=m*x+_*b+g*C+v*R,t[i+14]=m*T+_*A+g*I+v*L,t[i+15]=m*E+_*P+g*w+v*O,this},t.prototype.equals=function(e){return e&&this.m[0]===e.m[0]&&this.m[1]===e.m[1]&&this.m[2]===e.m[2]&&this.m[3]===e.m[3]&&this.m[4]===e.m[4]&&this.m[5]===e.m[5]&&this.m[6]===e.m[6]&&this.m[7]===e.m[7]&&this.m[8]===e.m[8]&&this.m[9]===e.m[9]&&this.m[10]===e.m[10]&&this.m[11]===e.m[11]&&this.m[12]===e.m[12]&&this.m[13]===e.m[13]&&this.m[14]===e.m[14]&&this.m[15]===e.m[15]},t.prototype.clone=function(){return t.FromValues(this.m[0],this.m[1],this.m[2],this.m[3],this.m[4],this.m[5],this.m[6],this.m[7],this.m[8],this.m[9],this.m[10],this.m[11],this.m[12],this.m[13],this.m[14],this.m[15])},t.prototype.decompose=function(i,r,n){n.x=this.m[12],n.y=this.m[13],n.z=this.m[14];var s=e.Tools.Sign(this.m[0]*this.m[1]*this.m[2]*this.m[3])<0?-1:1,o=e.Tools.Sign(this.m[4]*this.m[5]*this.m[6]*this.m[7])<0?-1:1,a=e.Tools.Sign(this.m[8]*this.m[9]*this.m[10]*this.m[11])<0?-1:1;if(i.x=s*Math.sqrt(this.m[0]*this.m[0]+this.m[1]*this.m[1]+this.m[2]*this.m[2]),i.y=o*Math.sqrt(this.m[4]*this.m[4]+this.m[5]*this.m[5]+this.m[6]*this.m[6]),i.z=a*Math.sqrt(this.m[8]*this.m[8]+this.m[9]*this.m[9]+this.m[10]*this.m[10]),0===i.x||0===i.y||0===i.z)return r.x=0,r.y=0,r.z=0,r.w=1,!1;var c=t.FromValues(this.m[0]/i.x,this.m[1]/i.x,this.m[2]/i.x,0,this.m[4]/i.y,this.m[5]/i.y,this.m[6]/i.y,0,this.m[8]/i.z,this.m[9]/i.z,this.m[10]/i.z,0,0,0,0,1);return h.FromRotationMatrixToRef(c,r),!0},t.FromArray=function(e,i){var r=new t;return i||(i=0),t.FromArrayToRef(e,i,r),r},t.FromArrayToRef=function(e,t,i){for(var r=0;16>r;r++)i.m[r]=e[r+t]},t.FromFloat32ArrayToRefScaled=function(e,t,i,r){for(var n=0;16>n;n++)r.m[n]=e[n+t]*i},t.FromValuesToRef=function(e,t,i,r,n,s,o,a,h,c,l,u,d,f,p,m,_){_.m[0]=e,_.m[1]=t,_.m[2]=i,_.m[3]=r,_.m[4]=n,_.m[5]=s,_.m[6]=o,_.m[7]=a,_.m[8]=h,_.m[9]=c,_.m[10]=l,_.m[11]=u,_.m[12]=d,_.m[13]=f,_.m[14]=p,_.m[15]=m},t.FromValues=function(e,i,r,n,s,o,a,h,c,l,u,d,f,p,m,_){var g=new t;return g.m[0]=e,g.m[1]=i,g.m[2]=r,g.m[3]=n,g.m[4]=s,g.m[5]=o,g.m[6]=a,g.m[7]=h,g.m[8]=c,g.m[9]=l,g.m[10]=u,g.m[11]=d,g.m[12]=f,g.m[13]=p,g.m[14]=m,g.m[15]=_,g},t.Compose=function(e,i,r){var n=t.FromValues(e.x,0,0,0,0,e.y,0,0,0,0,e.z,0,0,0,0,1),s=t.Identity();return i.toRotationMatrix(s),n=n.multiply(s),n.setTranslation(r),n},t.Identity=function(){return t.FromValues(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)},t.IdentityToRef=function(e){t.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,e)},t.Zero=function(){return t.FromValues(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)},t.RotationX=function(e){var i=new t;return t.RotationXToRef(e,i),i},t.Invert=function(e){var i=new t;return e.invertToRef(i),i},t.RotationXToRef=function(e,t){var i=Math.sin(e),r=Math.cos(e);t.m[0]=1,t.m[15]=1,t.m[5]=r,t.m[10]=r,t.m[9]=-i,t.m[6]=i,t.m[1]=0,t.m[2]=0,t.m[3]=0,t.m[4]=0,t.m[7]=0,t.m[8]=0,t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0},t.RotationY=function(e){var i=new t;return t.RotationYToRef(e,i),i},t.RotationYToRef=function(e,t){var i=Math.sin(e),r=Math.cos(e);t.m[5]=1,t.m[15]=1,t.m[0]=r,t.m[2]=-i,t.m[8]=i,t.m[10]=r,t.m[1]=0,t.m[3]=0,t.m[4]=0,t.m[6]=0,t.m[7]=0,t.m[9]=0,t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0},t.RotationZ=function(e){var i=new t;return t.RotationZToRef(e,i),i},t.RotationZToRef=function(e,t){var i=Math.sin(e),r=Math.cos(e); t.m[10]=1,t.m[15]=1,t.m[0]=r,t.m[1]=i,t.m[4]=-i,t.m[5]=r,t.m[2]=0,t.m[3]=0,t.m[6]=0,t.m[7]=0,t.m[8]=0,t.m[9]=0,t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0},t.RotationAxis=function(e,i){var r=t.Zero();return t.RotationAxisToRef(e,i,r),r},t.RotationAxisToRef=function(e,t,i){var r=Math.sin(-t),n=Math.cos(-t),s=1-n;e.normalize(),i.m[0]=e.x*e.x*s+n,i.m[1]=e.x*e.y*s-e.z*r,i.m[2]=e.x*e.z*s+e.y*r,i.m[3]=0,i.m[4]=e.y*e.x*s+e.z*r,i.m[5]=e.y*e.y*s+n,i.m[6]=e.y*e.z*s-e.x*r,i.m[7]=0,i.m[8]=e.z*e.x*s-e.y*r,i.m[9]=e.z*e.y*s+e.x*r,i.m[10]=e.z*e.z*s+n,i.m[11]=0,i.m[15]=1},t.RotationYawPitchRoll=function(e,i,r){var n=new t;return t.RotationYawPitchRollToRef(e,i,r,n),n},t.RotationYawPitchRollToRef=function(e,t,i,r){h.RotationYawPitchRollToRef(e,t,i,this._tempQuaternion),this._tempQuaternion.toRotationMatrix(r)},t.Scaling=function(e,i,r){var n=t.Zero();return t.ScalingToRef(e,i,r,n),n},t.ScalingToRef=function(e,t,i,r){r.m[0]=e,r.m[1]=0,r.m[2]=0,r.m[3]=0,r.m[4]=0,r.m[5]=t,r.m[6]=0,r.m[7]=0,r.m[8]=0,r.m[9]=0,r.m[10]=i,r.m[11]=0,r.m[12]=0,r.m[13]=0,r.m[14]=0,r.m[15]=1},t.Translation=function(e,i,r){var n=t.Identity();return t.TranslationToRef(e,i,r,n),n},t.TranslationToRef=function(e,i,r,n){t.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,e,i,r,1,n)},t.Lerp=function(e,i,r){var n=new o(0,0,0),s=new h,a=new o(0,0,0);e.decompose(n,s,a);var c=new o(0,0,0),l=new h,u=new o(0,0,0);i.decompose(c,l,u);var d=o.Lerp(n,c,r),f=h.Slerp(s,l,r),p=o.Lerp(a,u,r);return t.Compose(d,f,p)},t.LookAtLH=function(e,i,r){var n=t.Zero();return t.LookAtLHToRef(e,i,r,n),n},t.LookAtLHToRef=function(e,i,r,n){i.subtractToRef(e,this._zAxis),this._zAxis.normalize(),o.CrossToRef(r,this._zAxis,this._xAxis),0===this._xAxis.lengthSquared()?this._xAxis.x=1:this._xAxis.normalize(),o.CrossToRef(this._zAxis,this._xAxis,this._yAxis),this._yAxis.normalize();var s=-o.Dot(this._xAxis,e),a=-o.Dot(this._yAxis,e),h=-o.Dot(this._zAxis,e);return t.FromValuesToRef(this._xAxis.x,this._yAxis.x,this._zAxis.x,0,this._xAxis.y,this._yAxis.y,this._zAxis.y,0,this._xAxis.z,this._yAxis.z,this._zAxis.z,0,s,a,h,1,n)},t.OrthoLH=function(e,i,r,n){var s=t.Zero();return t.OrthoLHToRef(e,i,r,n,s),s},t.OrthoLHToRef=function(e,i,r,n,s){var o=2/e,a=2/i,h=1/(n-r),c=r/(r-n);t.FromValuesToRef(o,0,0,0,0,a,0,0,0,0,h,0,0,0,c,1,s)},t.OrthoOffCenterLH=function(e,i,r,n,s,o){var a=t.Zero();return t.OrthoOffCenterLHToRef(e,i,r,n,s,o,a),a},t.OrthoOffCenterLHToRef=function(e,t,i,r,n,s,o){o.m[0]=2/(t-e),o.m[1]=o.m[2]=o.m[3]=0,o.m[5]=2/(r-i),o.m[4]=o.m[6]=o.m[7]=0,o.m[10]=-1/(n-s),o.m[8]=o.m[9]=o.m[11]=0,o.m[12]=(e+t)/(e-t),o.m[13]=(r+i)/(i-r),o.m[14]=n/(n-s),o.m[15]=1},t.PerspectiveLH=function(e,i,r,n){var s=t.Zero();return s.m[0]=2*r/e,s.m[1]=s.m[2]=s.m[3]=0,s.m[5]=2*r/i,s.m[4]=s.m[6]=s.m[7]=0,s.m[10]=-n/(r-n),s.m[8]=s.m[9]=0,s.m[11]=1,s.m[12]=s.m[13]=s.m[15]=0,s.m[14]=r*n/(r-n),s},t.PerspectiveFovLH=function(e,i,r,n){var s=t.Zero();return t.PerspectiveFovLHToRef(e,i,r,n,s),s},t.PerspectiveFovLHToRef=function(t,i,r,n,s,o){void 0===o&&(o=e.Camera.FOVMODE_VERTICAL_FIXED);var a=1/Math.tan(.5*t),h=o===e.Camera.FOVMODE_VERTICAL_FIXED;h?s.m[0]=a/i:s.m[0]=a,s.m[1]=s.m[2]=s.m[3]=0,h?s.m[5]=a:s.m[5]=a*i,s.m[4]=s.m[6]=s.m[7]=0,s.m[8]=s.m[9]=0,s.m[10]=-n/(r-n),s.m[11]=1,s.m[12]=s.m[13]=s.m[15]=0,s.m[14]=r*n/(r-n)},t.GetFinalMatrix=function(e,i,r,n,s,o){var a=e.width,h=e.height,c=e.x,l=e.y,u=t.FromValues(a/2,0,0,0,0,-h/2,0,0,0,0,o-s,0,c+a/2,h/2+l,s,1);return i.multiply(r).multiply(n).multiply(u)},t.GetAsMatrix2x2=function(e){return new Float32Array([e.m[0],e.m[1],e.m[4],e.m[5]])},t.GetAsMatrix3x3=function(e){return new Float32Array([e.m[0],e.m[1],e.m[2],e.m[4],e.m[5],e.m[6],e.m[8],e.m[9],e.m[10]])},t.Transpose=function(e){var i=new t;return i.m[0]=e.m[0],i.m[1]=e.m[4],i.m[2]=e.m[8],i.m[3]=e.m[12],i.m[4]=e.m[1],i.m[5]=e.m[5],i.m[6]=e.m[9],i.m[7]=e.m[13],i.m[8]=e.m[2],i.m[9]=e.m[6],i.m[10]=e.m[10],i.m[11]=e.m[14],i.m[12]=e.m[3],i.m[13]=e.m[7],i.m[14]=e.m[11],i.m[15]=e.m[15],i},t.Reflection=function(e){var i=new t;return t.ReflectionToRef(e,i),i},t.ReflectionToRef=function(e,t){e.normalize();var i=e.normal.x,r=e.normal.y,n=e.normal.z,s=-2*i,o=-2*r,a=-2*n;t.m[0]=s*i+1,t.m[1]=o*i,t.m[2]=a*i,t.m[3]=0,t.m[4]=s*r,t.m[5]=o*r+1,t.m[6]=a*r,t.m[7]=0,t.m[8]=s*n,t.m[9]=o*n,t.m[10]=a*n+1,t.m[11]=0,t.m[12]=s*e.d,t.m[13]=o*e.d,t.m[14]=a*e.d,t.m[15]=1},t._tempQuaternion=new h,t._xAxis=o.Zero(),t._yAxis=o.Zero(),t._zAxis=o.Zero(),t}();e.Matrix=c;var l=function(){function e(e,t,i,r){this.normal=new o(e,t,i),this.d=r}return e.prototype.asArray=function(){return[this.normal.x,this.normal.y,this.normal.z,this.d]},e.prototype.clone=function(){return new e(this.normal.x,this.normal.y,this.normal.z,this.d)},e.prototype.normalize=function(){var e=Math.sqrt(this.normal.x*this.normal.x+this.normal.y*this.normal.y+this.normal.z*this.normal.z),t=0;return 0!==e&&(t=1/e),this.normal.x*=t,this.normal.y*=t,this.normal.z*=t,this.d*=t,this},e.prototype.transform=function(t){var i=c.Transpose(t),r=this.normal.x,n=this.normal.y,s=this.normal.z,o=this.d,a=r*i.m[0]+n*i.m[1]+s*i.m[2]+o*i.m[3],h=r*i.m[4]+n*i.m[5]+s*i.m[6]+o*i.m[7],l=r*i.m[8]+n*i.m[9]+s*i.m[10]+o*i.m[11],u=r*i.m[12]+n*i.m[13]+s*i.m[14]+o*i.m[15];return new e(a,h,l,u)},e.prototype.dotCoordinate=function(e){return this.normal.x*e.x+this.normal.y*e.y+this.normal.z*e.z+this.d},e.prototype.copyFromPoints=function(e,t,i){var r,n=t.x-e.x,s=t.y-e.y,o=t.z-e.z,a=i.x-e.x,h=i.y-e.y,c=i.z-e.z,l=s*c-o*h,u=o*a-n*c,d=n*h-s*a,f=Math.sqrt(l*l+u*u+d*d);return r=0!==f?1/f:0,this.normal.x=l*r,this.normal.y=u*r,this.normal.z=d*r,this.d=-(this.normal.x*e.x+this.normal.y*e.y+this.normal.z*e.z),this},e.prototype.isFrontFacingTo=function(e,t){var i=o.Dot(this.normal,e);return t>=i},e.prototype.signedDistanceTo=function(e){return o.Dot(e,this.normal)+this.d},e.FromArray=function(t){return new e(t[0],t[1],t[2],t[3])},e.FromPoints=function(t,i,r){var n=new e(0,0,0,0);return n.copyFromPoints(t,i,r),n},e.FromPositionAndNormal=function(t,i){var r=new e(0,0,0,0);return i.normalize(),r.normal=i,r.d=-(i.x*t.x+i.y*t.y+i.z*t.z),r},e.SignedDistanceToPlaneFromPositionAndNormal=function(e,t,i){var r=-(t.x*e.x+t.y*e.y+t.z*e.z);return o.Dot(i,t)+r},e}();e.Plane=l;var u=function(){function e(e,t,i,r){this.x=e,this.y=t,this.width=i,this.height=r}return e.prototype.toGlobal=function(t){var i=t.getRenderWidth(),r=t.getRenderHeight();return new e(this.x*i,this.y*r,this.width*i,this.height*r)},e.prototype.toScreenGlobal=function(t){var i=t.getRenderWidth(!0),r=t.getRenderHeight(!0);return new e(this.x*i,this.y*r,this.width*i,this.height*r)},e}();e.Viewport=u;var d=function(){function e(){}return e.GetPlanes=function(t){for(var i=[],r=0;6>r;r++)i.push(new l(0,0,0,0));return e.GetPlanesToRef(t,i),i},e.GetPlanesToRef=function(e,t){t[0].normal.x=e.m[3]+e.m[2],t[0].normal.y=e.m[7]+e.m[6],t[0].normal.z=e.m[11]+e.m[10],t[0].d=e.m[15]+e.m[14],t[0].normalize(),t[1].normal.x=e.m[3]-e.m[2],t[1].normal.y=e.m[7]-e.m[6],t[1].normal.z=e.m[11]-e.m[10],t[1].d=e.m[15]-e.m[14],t[1].normalize(),t[2].normal.x=e.m[3]+e.m[0],t[2].normal.y=e.m[7]+e.m[4],t[2].normal.z=e.m[11]+e.m[8],t[2].d=e.m[15]+e.m[12],t[2].normalize(),t[3].normal.x=e.m[3]-e.m[0],t[3].normal.y=e.m[7]-e.m[4],t[3].normal.z=e.m[11]-e.m[8],t[3].d=e.m[15]-e.m[12],t[3].normalize(),t[4].normal.x=e.m[3]-e.m[1],t[4].normal.y=e.m[7]-e.m[5],t[4].normal.z=e.m[11]-e.m[9],t[4].d=e.m[15]-e.m[13],t[4].normalize(),t[5].normal.x=e.m[3]+e.m[1],t[5].normal.y=e.m[7]+e.m[5],t[5].normal.z=e.m[11]+e.m[9],t[5].d=e.m[15]+e.m[13],t[5].normalize()},e}();e.Frustum=d;var f=function(){function t(e,t,i){void 0===i&&(i=Number.MAX_VALUE),this.origin=e,this.direction=t,this.length=i}return t.prototype.intersectsBoxMinMax=function(e,t){var i,r,n,s,o=0,a=Number.MAX_VALUE;if(Math.abs(this.direction.x)<1e-7){if(this.origin.xt.x)return!1}else if(i=1/this.direction.x,r=(e.x-this.origin.x)*i,n=(t.x-this.origin.x)*i,n===-(1/0)&&(n=1/0),r>n&&(s=r,r=n,n=s),o=Math.max(r,o),a=Math.min(n,a),o>a)return!1;if(Math.abs(this.direction.y)<1e-7){if(this.origin.yt.y)return!1}else if(i=1/this.direction.y,r=(e.y-this.origin.y)*i,n=(t.y-this.origin.y)*i,n===-(1/0)&&(n=1/0),r>n&&(s=r,r=n,n=s),o=Math.max(r,o),a=Math.min(n,a),o>a)return!1;if(Math.abs(this.direction.z)<1e-7){if(this.origin.zt.z)return!1}else if(i=1/this.direction.z,r=(e.z-this.origin.z)*i,n=(t.z-this.origin.z)*i,n===-(1/0)&&(n=1/0),r>n&&(s=r,r=n,n=s),o=Math.max(r,o),a=Math.min(n,a),o>a)return!1;return!0},t.prototype.intersectsBox=function(e){return this.intersectsBoxMinMax(e.minimum,e.maximum)},t.prototype.intersectsSphere=function(e){var t=e.center.x-this.origin.x,i=e.center.y-this.origin.y,r=e.center.z-this.origin.z,n=t*t+i*i+r*r,s=e.radius*e.radius;if(s>=n)return!0;var o=t*this.direction.x+i*this.direction.y+r*this.direction.z;if(0>o)return!1;var a=n-o*o;return s>=a},t.prototype.intersectsTriangle=function(t,i,r){this._edge1||(this._edge1=o.Zero(),this._edge2=o.Zero(),this._pvec=o.Zero(),this._tvec=o.Zero(),this._qvec=o.Zero()),i.subtractToRef(t,this._edge1),r.subtractToRef(t,this._edge2),o.CrossToRef(this.direction,this._edge2,this._pvec);var n=o.Dot(this._edge1,this._pvec);if(0===n)return null;var s=1/n;this.origin.subtractToRef(t,this._tvec);var a=o.Dot(this._tvec,this._pvec)*s;if(0>a||a>1)return null;o.CrossToRef(this._tvec,this._edge1,this._qvec);var h=o.Dot(this.direction,this._qvec)*s;if(0>h||a+h>1)return null;var c=o.Dot(this._edge2,this._qvec)*s;return c>this.length?null:new e.IntersectionInfo(a,h,c)},t.CreateNew=function(e,i,r,n,s,a,h){var c=o.Unproject(new o(e,i,0),r,n,s,a,h),l=o.Unproject(new o(e,i,1),r,n,s,a,h),u=l.subtract(c);return u.normalize(),new t(c,u)},t.CreateNewFromTo=function(e,i,r){void 0===r&&(r=c.Identity());var n=i.subtract(e),s=Math.sqrt(n.x*n.x+n.y*n.y+n.z*n.z);return n.normalize(),t.Transform(new t(e,n,s),r)},t.Transform=function(e,i){var r=o.TransformCoordinates(e.origin,i),n=o.TransformNormal(e.direction,i);return new t(r,n,e.length)},t}();e.Ray=f,function(e){e[e.LOCAL=0]="LOCAL",e[e.WORLD=1]="WORLD"}(e.Space||(e.Space={}));var p=(e.Space,function(){function e(){}return e.X=new o(1,0,0),e.Y=new o(0,1,0),e.Z=new o(0,0,1),e}());e.Axis=p;var m=function(){function e(){}return e.interpolate=function(e,t,i,r,n){for(var s=1-3*r+3*t,o=3*r-6*t,a=3*t,h=e,c=0;5>c;c++){var l=h*h,u=l*h,d=s*u+o*l+a*h,f=1/(3*s*l+2*o*h+a);h-=(d-e)*f,h=Math.min(1,Math.max(0,h))}return 3*Math.pow(1-h,2)*h*i+3*(1-h)*Math.pow(h,2)*n+Math.pow(h,3)},e}();e.BezierCurve=m,function(e){e[e.CW=0]="CW",e[e.CCW=1]="CCW"}(e.Orientation||(e.Orientation={}));var _=e.Orientation,g=function(){function e(e){var t=this;this.degrees=function(){return 180*t._radians/Math.PI},this.radians=function(){return 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h=this.startAngle.degrees(),c=g.BetweenTwoPoints(this.centerPoint,this.midPoint).degrees(),l=g.BetweenTwoPoints(this.centerPoint,this.endPoint).degrees();c-h>180&&(c-=360),-180>c-h&&(c+=360),l-c>180&&(l-=360),-180>l-c&&(l+=360),this.orientation=0>c-h?_.CW:_.CCW,this.angle=g.FromDegrees(this.orientation===_.CW?h-l:l-h)}return e}();e.Arc2=v;var y=function(){function e(e){this.path=e,this._onchange=new Array,this.value=0,this.animations=new Array}return e.prototype.getPoint=function(){var e=this.path.getPointAtLengthPosition(this.value);return new o(e.x,0,e.y)},e.prototype.moveAhead=function(e){return void 0===e&&(e=.002),this.move(e),this},e.prototype.moveBack=function(e){return void 0===e&&(e=.002),this.move(-e),this},e.prototype.move=function(e){if(Math.abs(e)>1)throw"step size should be less than 1.";return this.value+=e,this.ensureLimits(),this.raiseOnChange(),this},e.prototype.ensureLimits=function(){for(;this.value>1;)this.value-=1;for(;this.value<0;)this.value+=1;return 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i=function(){function e(){this._isAlphaBlendDirty=!1,this._isBlendFunctionParametersDirty=!1,this._alphaBlend=!1,this._blendFunctionParameters=new Array(4)}return Object.defineProperty(e.prototype,"isDirty",{get:function(){return this._isAlphaBlendDirty||this._isBlendFunctionParametersDirty},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"alphaBlend",{get:function(){return 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r=function(e,t,i,r){var n=e.createShader("vertex"===i?e.VERTEX_SHADER:e.FRAGMENT_SHADER);if(e.shaderSource(n,(r?r+"\n":"")+t),e.compileShader(n),!e.getShaderParameter(n,e.COMPILE_STATUS))throw new Error(e.getShaderInfoLog(n));return n},n=function(e,t){var i=e.UNSIGNED_BYTE;return t===l.TEXTURETYPE_FLOAT&&(i=e.FLOAT),i},s=function(t,i,r){var n=r.NEAREST,s=r.NEAREST;return t===e.Texture.BILINEAR_SAMPLINGMODE?(n=r.LINEAR,s=i?r.LINEAR_MIPMAP_NEAREST:r.LINEAR):t===e.Texture.TRILINEAR_SAMPLINGMODE?(n=r.LINEAR,s=i?r.LINEAR_MIPMAP_LINEAR:r.LINEAR):t===e.Texture.NEAREST_SAMPLINGMODE&&(n=r.NEAREST,s=i?r.NEAREST_MIPMAP_LINEAR:r.NEAREST),{min:s,mag:n}},o=function(t,i,r,n,o,a,h,c,l,u,d){void 0===d&&(d=e.Texture.TRILINEAR_SAMPLINGMODE);var f=r.getEngine(),p=e.Tools.GetExponentOfTwo(n,f.getCaps().maxTextureSize),m=e.Tools.GetExponentOfTwo(o,f.getCaps().maxTextureSize);i.bindTexture(i.TEXTURE_2D,t),i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL,void 0===a?1:a?1:0),t._baseWidth=n,t._baseHeight=o,t._width=p,t._height=m,t.isReady=!0,l(p,m);var _=s(d,!h,i);i.texParameteri(i.TEXTURE_2D,i.TEXTURE_MAG_FILTER,_.mag),i.texParameteri(i.TEXTURE_2D,i.TEXTURE_MIN_FILTER,_.min),h||c||i.generateMipmap(i.TEXTURE_2D),i.bindTexture(i.TEXTURE_2D,null),f.resetTextureCache(),r._removePendingData(t),u&&u()},a=function(t,i,r,n,s){var o,a=function(){r[i]=o,r._internalCount++,n._removePendingData(o),6===r._internalCount&&s(r)},h=function(){n._removePendingData(o)};o=e.Tools.LoadImage(t,a,h,n.database),n._addPendingData(o)},h=function(e,t,i,r){var n=[];n._internalCount=0;for(var s=0;6>s;s++)a(r[s],s,n,t,i)},c=function(){function e(){}return e}();e.EngineCapabilities=c;var l=function(){function a(r,n,s,o){var h=this;void 0===o&&(o=!0),this.isFullscreen=!1,this.isPointerLock=!1,this.cullBackFaces=!0,this.renderEvenInBackground=!0,this.enableOfflineSupport=!0,this.scenes=new Array,this._windowIsBackground=!1,this._webGLVersion="1.0",this._drawCalls=0,this._renderingQueueLaunched=!1,this._activeRenderLoops=[],this.fpsRange=60,this.previousFramesDuration=[],this.fps=60,this.deltaTime=0,this._depthCullingState=new t,this._alphaState=new i,this._alphaMode=a.ALPHA_DISABLE,this._loadedTexturesCache=new Array,this._maxTextureChannels=16,this._activeTexturesCache=new Array(this._maxTextureChannels),this._compiledEffects={},this._uintIndicesCurrentlySet=!1,this._renderingCanvas=r,s=s||{},s.antialias=n,void 0===s.preserveDrawingBuffer&&(s.preserveDrawingBuffer=!1);try{this._gl=r.getContext("webgl2",s)||r.getContext("experimental-webgl2",s),this._gl&&(this._webGLVersion="2.0")}catch(l){}if(!this._gl)try{this._gl=r.getContext("webgl",s)||r.getContext("experimental-webgl",s)}catch(l){throw new Error("WebGL not supported")}if(!this._gl)throw new Error("WebGL not supported");this._onBlur=function(){h._windowIsBackground=!0},this._onFocus=function(){h._windowIsBackground=!1},window.addEventListener("blur",this._onBlur),window.addEventListener("focus",this._onFocus),this._hardwareScalingLevel=o?1/(window.devicePixelRatio||1):1,this.resize(),this._caps=new c,this._caps.maxTexturesImageUnits=this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS),this._caps.maxTextureSize=this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE),this._caps.maxCubemapTextureSize=this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE),this._caps.maxRenderTextureSize=this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE),this._glVersion=this._gl.getParameter(this._gl.VERSION);var u=this._gl.getExtension("WEBGL_debug_renderer_info");if(null!=u&&(this._glRenderer=this._gl.getParameter(u.UNMASKED_RENDERER_WEBGL),this._glVendor=this._gl.getParameter(u.UNMASKED_VENDOR_WEBGL)),this._glVendor||(this._glVendor="Unknown vendor"),this._glRenderer||(this._glRenderer="Unknown renderer"),this._caps.standardDerivatives=null!==this._gl.getExtension("OES_standard_derivatives"),this._caps.s3tc=this._gl.getExtension("WEBGL_compressed_texture_s3tc"),this._caps.textureFloat=null!==this._gl.getExtension("OES_texture_float"),this._caps.textureAnisotropicFilterExtension=this._gl.getExtension("EXT_texture_filter_anisotropic")||this._gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic")||this._gl.getExtension("MOZ_EXT_texture_filter_anisotropic"),this._caps.maxAnisotropy=this._caps.textureAnisotropicFilterExtension?this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,this._caps.instancedArrays=this._gl.getExtension("ANGLE_instanced_arrays"),this._caps.uintIndices=null!==this._gl.getExtension("OES_element_index_uint"),this._caps.fragmentDepthSupported=null!==this._gl.getExtension("EXT_frag_depth"),this._caps.highPrecisionShaderSupported=!0,this._caps.drawBuffersExtension=this._gl.getExtension("WEBGL_draw_buffers"),this._gl.getShaderPrecisionFormat){var d=this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER,this._gl.HIGH_FLOAT);this._caps.highPrecisionShaderSupported=0!==d.precision}this.setDepthBuffer(!0),this.setDepthFunctionToLessOrEqual(),this.setDepthWrite(!0),this._onFullscreenChange=function(){void 0!==document.fullscreen?h.isFullscreen=document.fullscreen:void 0!==document.mozFullScreen?h.isFullscreen=document.mozFullScreen:void 0!==document.webkitIsFullScreen?h.isFullscreen=document.webkitIsFullScreen:void 0!==document.msIsFullScreen&&(h.isFullscreen=document.msIsFullScreen),h.isFullscreen&&h._pointerLockRequested&&(r.requestPointerLock=r.requestPointerLock||r.msRequestPointerLock||r.mozRequestPointerLock||r.webkitRequestPointerLock,r.requestPointerLock&&r.requestPointerLock())},document.addEventListener("fullscreenchange",this._onFullscreenChange,!1),document.addEventListener("mozfullscreenchange",this._onFullscreenChange,!1),document.addEventListener("webkitfullscreenchange",this._onFullscreenChange,!1),document.addEventListener("msfullscreenchange",this._onFullscreenChange,!1),this._onPointerLockChange=function(){h.isPointerLock=document.mozPointerLockElement===r||document.webkitPointerLockElement===r||document.msPointerLockElement===r||document.pointerLockElement===r},document.addEventListener("pointerlockchange",this._onPointerLockChange,!1),document.addEventListener("mspointerlockchange",this._onPointerLockChange,!1),document.addEventListener("mozpointerlockchange",this._onPointerLockChange,!1),document.addEventListener("webkitpointerlockchange",this._onPointerLockChange,!1),e.AudioEngine&&!a.audioEngine&&(a.audioEngine=new e.AudioEngine),this._loadingScreen=new e.DefaultLoadingScreen(this._renderingCanvas),e.Tools.Log("Babylon.js engine (v"+a.Version+") launched")}return Object.defineProperty(a,"ALPHA_DISABLE",{get:function(){return a._ALPHA_DISABLE},enumerable:!0,configurable:!0}),Object.defineProperty(a,"ALPHA_ONEONE",{get:function(){return a._ALPHA_ONEONE},enumerable:!0,configurable:!0}),Object.defineProperty(a,"ALPHA_ADD",{get:function(){return a._ALPHA_ADD},enumerable:!0,configurable:!0}),Object.defineProperty(a,"ALPHA_COMBINE",{get:function(){return a._ALPHA_COMBINE},enumerable:!0,configurable:!0}),Object.defineProperty(a,"ALPHA_SUBTRACT",{get:function(){return a._ALPHA_SUBTRACT},enumerable:!0,configurable:!0}),Object.defineProperty(a,"ALPHA_MULTIPLY",{get:function(){return a._ALPHA_MULTIPLY},enumerable:!0,configurable:!0}),Object.defineProperty(a,"ALPHA_MAXIMIZED",{get:function(){return a._ALPHA_MAXIMIZED},enumerable:!0,configurable:!0}),Object.defineProperty(a,"DELAYLOADSTATE_NONE",{get:function(){return a._DELAYLOADSTATE_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(a,"DELAYLOADSTATE_LOADED",{get:function(){return a._DELAYLOADSTATE_LOADED},enumerable:!0,configurable:!0}),Object.defineProperty(a,"DELAYLOADSTATE_LOADING",{get:function(){return a._DELAYLOADSTATE_LOADING},enumerable:!0,configurable:!0}),Object.defineProperty(a,"DELAYLOADSTATE_NOTLOADED",{get:function(){return a._DELAYLOADSTATE_NOTLOADED},enumerable:!0,configurable:!0}),Object.defineProperty(a,"TEXTUREFORMAT_ALPHA",{get:function(){return a._TEXTUREFORMAT_ALPHA},enumerable:!0,configurable:!0}),Object.defineProperty(a,"TEXTUREFORMAT_LUMINANCE",{get:function(){return a._TEXTUREFORMAT_LUMINANCE},enumerable:!0,configurable:!0}),Object.defineProperty(a,"TEXTUREFORMAT_LUMINANCE_ALPHA",{get:function(){return a._TEXTUREFORMAT_LUMINANCE_ALPHA},enumerable:!0,configurable:!0}),Object.defineProperty(a,"TEXTUREFORMAT_RGB",{get:function(){return a._TEXTUREFORMAT_RGB},enumerable:!0,configurable:!0}),Object.defineProperty(a,"TEXTUREFORMAT_RGBA",{get:function(){return a._TEXTUREFORMAT_RGBA},enumerable:!0,configurable:!0}),Object.defineProperty(a,"TEXTURETYPE_UNSIGNED_INT",{get:function(){return a._TEXTURETYPE_UNSIGNED_INT},enumerable:!0,configurable:!0}),Object.defineProperty(a,"TEXTURETYPE_FLOAT",{get:function(){return a._TEXTURETYPE_FLOAT},enumerable:!0,configurable:!0}),Object.defineProperty(a,"Version",{get:function(){return"2.3.0"},enumerable:!0,configurable:!0}),Object.defineProperty(a.prototype,"webGLVersion",{get:function(){return this._webGLVersion},enumerable:!0,configurable:!0}),a.prototype._prepareWorkingCanvas=function(){this._workingCanvas||(this._workingCanvas=document.createElement("canvas"),this._workingContext=this._workingCanvas.getContext("2d"))},a.prototype.resetTextureCache=function(){for(var e=0;e=0&&this._activeRenderLoops.splice(t,1)},a.prototype._renderLoop=function(){var t=!0;if(!this.renderEvenInBackground&&this._windowIsBackground&&(t=!1),t){this.beginFrame();for(var i=0;i0?e.Tools.QueueNewFrame(this._bindedRenderFunction):this._renderingQueueLaunched=!1},a.prototype.runRenderLoop=function(t){-1===this._activeRenderLoops.indexOf(t)&&(this._activeRenderLoops.push(t),this._renderingQueueLaunched||(this._renderingQueueLaunched=!0,this._bindedRenderFunction=this._renderLoop.bind(this),e.Tools.QueueNewFrame(this._bindedRenderFunction)))},a.prototype.switchFullscreen=function(t){this.isFullscreen?e.Tools.ExitFullscreen():(this._pointerLockRequested=t,e.Tools.RequestFullscreen(this._renderingCanvas))},a.prototype.clear=function(e,t,i){this.applyStates(),t&&this._gl.clearColor(e.r,e.g,e.b,void 0!==e.a?e.a:1),i&&this._depthCullingState.depthMask&&this._gl.clearDepth(1);var r=0;t&&(r|=this._gl.COLOR_BUFFER_BIT),i&&this._depthCullingState.depthMask&&(r|=this._gl.DEPTH_BUFFER_BIT),this._gl.clear(r)},a.prototype.setViewport=function(e,t,i){var r=t||(navigator.isCocoonJS?window.innerWidth:this._renderingCanvas.width),n=i||(navigator.isCocoonJS?window.innerHeight:this._renderingCanvas.height),s=e.x||0,o=e.y||0;this._cachedViewport=e,this._gl.viewport(s*r,o*n,r*e.width,n*e.height)},a.prototype.setDirectViewport=function(e,t,i,r){this._cachedViewport=null,this._gl.viewport(e,t,i,r)},a.prototype.beginFrame=function(){this._measureFps()},a.prototype.endFrame=function(){},a.prototype.resize=function(){var e=navigator.isCocoonJS?window.innerWidth:this._renderingCanvas.clientWidth,t=navigator.isCocoonJS?window.innerHeight:this._renderingCanvas.clientHeight;this.setSize(e/this._hardwareScalingLevel,t/this._hardwareScalingLevel);for(var i=0;i65535){r=!0;break}i=r?new Uint32Array(e):new Uint16Array(e)}else i=new Uint16Array(e);return this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER,i,this._gl.STATIC_DRAW),this._resetIndexBufferBinding(),t.references=1,t.is32Bits=r,t},a.prototype.bindBuffers=function(e,t,i,r,n){if(this._cachedVertexBuffers!==e||this._cachedEffectForVertexBuffers!==n){this._cachedVertexBuffers=e,this._cachedEffectForVertexBuffers=n,this._gl.bindBuffer(this._gl.ARRAY_BUFFER,e);for(var s=0,o=0;o=0&&this._gl.vertexAttribPointer(a,i[o],this._gl.FLOAT,!1,r,s),s+=4*i[o]}}this._cachedIndexBuffer!==t&&(this._cachedIndexBuffer=t,this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER,t),this._uintIndicesCurrentlySet=t.is32Bits)},a.prototype.bindMultiBuffers=function(e,t,i){if(this._cachedVertexBuffers!==e||this._cachedEffectForVertexBuffers!==i){this._cachedVertexBuffers=e,this._cachedEffectForVertexBuffers=i;for(var r=i.getAttributesNames(),n=0;n=0){var o=e[r[n]];if(!o)continue;var a=o.getStrideSize();this._gl.bindBuffer(this._gl.ARRAY_BUFFER,o.getBuffer()),this._gl.vertexAttribPointer(s,a,this._gl.FLOAT,!1,4*a,0)}}}null!=t&&this._cachedIndexBuffer!==t&&(this._cachedIndexBuffer=t,this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER,t),this._uintIndicesCurrentlySet=t.is32Bits)},a.prototype._releaseBuffer=function(e){return e.references--,0===e.references?(this._gl.deleteBuffer(e),!0):!1},a.prototype.createInstancesBuffer=function(e){var t=this._gl.createBuffer();return t.capacity=e,this._gl.bindBuffer(this._gl.ARRAY_BUFFER,t),this._gl.bufferData(this._gl.ARRAY_BUFFER,e,this._gl.DYNAMIC_DRAW),t},a.prototype.deleteInstancesBuffer=function(e){this._gl.deleteBuffer(e)},a.prototype.updateAndBindInstancesBuffer=function(e,t,i){this._gl.bindBuffer(this._gl.ARRAY_BUFFER,e),this._gl.bufferSubData(this._gl.ARRAY_BUFFER,0,t);for(var r=0;4>r;r++){var n=i[r];this._gl.enableVertexAttribArray(n),this._gl.vertexAttribPointer(n,4,this._gl.FLOAT,!1,64,16*r),this._caps.instancedArrays.vertexAttribDivisorANGLE(n,1)}},a.prototype.unBindInstancesBuffer=function(e,t){this._gl.bindBuffer(this._gl.ARRAY_BUFFER,e);for(var i=0;4>i;i++){var r=t[i];this._gl.disableVertexAttribArray(r),this._caps.instancedArrays.vertexAttribDivisorANGLE(r,0)}},a.prototype.applyStates=function(){this._depthCullingState.apply(this._gl),this._alphaState.apply(this._gl)},a.prototype.draw=function(e,t,i,r){this.applyStates(),this._drawCalls++;var n=this._uintIndicesCurrentlySet?this._gl.UNSIGNED_INT:this._gl.UNSIGNED_SHORT,s=this._uintIndicesCurrentlySet?4:2;return r?void this._caps.instancedArrays.drawElementsInstancedANGLE(e?this._gl.TRIANGLES:this._gl.LINES,i,n,t*s,r):void this._gl.drawElements(e?this._gl.TRIANGLES:this._gl.LINES,i,n,t*s)},a.prototype.drawPointClouds=function(e,t,i){return this.applyStates(),this._drawCalls++,i?void this._caps.instancedArrays.drawArraysInstancedANGLE(this._gl.POINTS,e,t,i):void this._gl.drawArrays(this._gl.POINTS,e,t)},a.prototype.drawUnIndexed=function(e,t,i,r){return this.applyStates(),this._drawCalls++,r?void this._caps.instancedArrays.drawArraysInstancedANGLE(e?this._gl.TRIANGLES:this._gl.LINES,t,i,r):void this._gl.drawArrays(e?this._gl.TRIANGLES:this._gl.LINES,t,i)},a.prototype._releaseEffect=function(e){this._compiledEffects[e._key]&&(delete this._compiledEffects[e._key],e.getProgram()&&this._gl.deleteProgram(e.getProgram()))},a.prototype.createEffect=function(t,i,r,n,s,o,a,h){var c=t.vertexElement||t.vertex||t,l=t.fragmentElement||t.fragment||t,u=c+"+"+l+"@"+s;if(this._compiledEffects[u])return this._compiledEffects[u];var d=new e.Effect(t,i,r,n,this,s,o,a,h);return d._key=u,this._compiledEffects[u]=d,d},a.prototype.createEffectForParticles=function(e,t,i,r,n,s,o){return void 0===t&&(t=[]),void 0===i&&(i=[]),void 0===r&&(r=""),this.createEffect({vertex:"particles",fragmentElement:e},["position","color","options"],["view","projection"].concat(t),["diffuseSampler"].concat(i),r,n,s,o)},a.prototype.createShaderProgram=function(e,t,i){var n=r(this._gl,e,"vertex",i),s=r(this._gl,t,"fragment",i),o=this._gl.createProgram();this._gl.attachShader(o,n),this._gl.attachShader(o,s),this._gl.linkProgram(o);var a=this._gl.getProgramParameter(o,this._gl.LINK_STATUS);if(!a){var h=this._gl.getProgramInfoLog(o);if(h)throw new Error(h)}return this._gl.deleteShader(n),this._gl.deleteShader(s),o},a.prototype.getUniforms=function(e,t){for(var i=[],r=0;rthis._gl.VERTEX_ATTRIB_ARRAY_ENABLED||!this._vertexAttribArrays[t]||(this._vertexAttribArrays[t]=!1,this._gl.disableVertexAttribArray(t));for(var i=e.getAttributesCount(),r=0;i>r;r++){var n=e.getAttributeLocation(r);n>=0&&(this._vertexAttribArrays[n]=!0,this._gl.enableVertexAttribArray(n))}this._currentEffect=e,e.onBind&&e.onBind(e)},a.prototype.setArray=function(e,t){e&&this._gl.uniform1fv(e,t)},a.prototype.setArray2=function(e,t){e&&t.length%2===0&&this._gl.uniform2fv(e,t)},a.prototype.setArray3=function(e,t){e&&t.length%3===0&&this._gl.uniform3fv(e,t)},a.prototype.setArray4=function(e,t){e&&t.length%4===0&&this._gl.uniform4fv(e,t)},a.prototype.setMatrices=function(e,t){e&&this._gl.uniformMatrix4fv(e,!1,t)},a.prototype.setMatrix=function(e,t){e&&this._gl.uniformMatrix4fv(e,!1,t.toArray())},a.prototype.setMatrix3x3=function(e,t){e&&this._gl.uniformMatrix3fv(e,!1,t)},a.prototype.setMatrix2x2=function(e,t){e&&this._gl.uniformMatrix2fv(e,!1,t)},a.prototype.setFloat=function(e,t){e&&this._gl.uniform1f(e,t)},a.prototype.setFloat2=function(e,t,i){e&&this._gl.uniform2f(e,t,i)},a.prototype.setFloat3=function(e,t,i,r){e&&this._gl.uniform3f(e,t,i,r)},a.prototype.setBool=function(e,t){e&&this._gl.uniform1i(e,t)},a.prototype.setFloat4=function(e,t,i,r,n){e&&this._gl.uniform4f(e,t,i,r,n)},a.prototype.setColor3=function(e,t){e&&this._gl.uniform3f(e,t.r,t.g,t.b)},a.prototype.setColor4=function(e,t,i){e&&this._gl.uniform4f(e,t.r,t.g,t.b,i)},a.prototype.setState=function(e,t,i,r){void 0===t&&(t=0),void 0===r&&(r=!1);var n=r?this._gl.FRONT:this._gl.BACK,s=r?this._gl.BACK:this._gl.FRONT,o=this.cullBackFaces?n:s;(this._depthCullingState.cull!==e||i||this._depthCullingState.cullFace!==o)&&(e?(this._depthCullingState.cullFace=o,this._depthCullingState.cull=!0):this._depthCullingState.cull=!1),this._depthCullingState.zOffset=t},a.prototype.setDepthBuffer=function(e){this._depthCullingState.depthTest=e},a.prototype.getDepthWrite=function(){return this._depthCullingState.depthMask},a.prototype.setDepthWrite=function(e){this._depthCullingState.depthMask=e},a.prototype.setColorWrite=function(e){this._gl.colorMask(e,e,e,e)},a.prototype.setAlphaMode=function(e){if(this._alphaMode!==e){switch(e){case a.ALPHA_DISABLE:this.setDepthWrite(!0),this._alphaState.alphaBlend=!1;break;case a.ALPHA_COMBINE:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA,this._gl.ONE_MINUS_SRC_ALPHA,this._gl.ONE,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case a.ALPHA_ONEONE:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE,this._gl.ONE,this._gl.ZERO,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case a.ALPHA_ADD:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA,this._gl.ONE,this._gl.ZERO,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case a.ALPHA_SUBTRACT:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.ZERO,this._gl.ONE_MINUS_SRC_COLOR,this._gl.ONE,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case a.ALPHA_MULTIPLY:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.DST_COLOR,this._gl.ZERO,this._gl.ONE,this._gl.ONE),this._alphaState.alphaBlend=!0;break;case a.ALPHA_MAXIMIZED:this.setDepthWrite(!1),this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA,this._gl.ONE_MINUS_SRC_COLOR,this._gl.ONE,this._gl.ONE),this._alphaState.alphaBlend=!0}this._alphaMode=e}},a.prototype.getAlphaMode=function(){return this._alphaMode},a.prototype.setAlphaTesting=function(e){this._alphaTest=e},a.prototype.getAlphaTesting=function(){return this._alphaTest},a.prototype.wipeCaches=function(){this.resetTextureCache(),this._currentEffect=null,this._depthCullingState.reset(),this._alphaState.reset(),this._cachedVertexBuffers=null,this._cachedIndexBuffer=null,this._cachedEffectForVertexBuffers=null},a.prototype.setSamplingMode=function(t,i){var r=this._gl;r.bindTexture(r.TEXTURE_2D,t);var n=r.NEAREST,s=r.NEAREST;i===e.Texture.BILINEAR_SAMPLINGMODE?(n=r.LINEAR,s=r.LINEAR):i===e.Texture.TRILINEAR_SAMPLINGMODE&&(n=r.LINEAR,s=r.LINEAR_MIPMAP_LINEAR),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MAG_FILTER,n),r.texParameteri(r.TEXTURE_2D,r.TEXTURE_MIN_FILTER,s),r.bindTexture(r.TEXTURE_2D,null),t.samplingMode=i},a.prototype.createTexture=function(t,i,r,n,s,a,h,c){var l=this;void 0===s&&(s=e.Texture.TRILINEAR_SAMPLINGMODE),void 0===a&&(a=null),void 0===h&&(h=null),void 0===c&&(c=null);var u,d=this._gl.createTexture(),f=!1;if("data:"===t.substr(0,5)&&(f=!0),f){var p=t;f=p.split(":"),t=p,u=f[1].substr(f[1].length-4,4).toLowerCase()}else u=t.substr(t.length-4,4).toLowerCase();var m=this.getCaps().s3tc&&".dds"===u,_=".tga"===u;n._addPendingData(d),d.url=t,d.noMipmap=i,d.references=1,d.samplingMode=s,this._loadedTexturesCache.push(d);var g,v=function(){n._removePendingData(d),h&&h()};if(_)g=function(t){var h=new Uint8Array(t),c=e.Internals.TGATools.GetTGAHeader(h);o(d,l._gl,n,c.width,c.height,r,i,!1,function(){e.Internals.TGATools.UploadContent(l._gl,h)},a,s)},f instanceof Array?g(c):e.Tools.LoadFile(t,function(e){g(e)},v,n.database,!0);else if(m)g=function(t){var h=e.Internals.DDSTools.GetDDSInfo(t),c=(h.isRGB||h.isLuminance||h.mipmapCount>1)&&!i&&h.width>>h.mipmapCount-1===1;o(d,l._gl,n,h.width,h.height,r,!c,h.isFourCC,function(){e.Internals.DDSTools.UploadDDSLevels(l._gl,l.getCaps().s3tc,t,h,c,1)},a,s)},f instanceof Array?g(c):e.Tools.LoadFile(t,function(e){g(e)},v,n.database,!0);else{var y=function(t){o(d,l._gl,n,t.width,t.height,r,i,!1,function(i,r){var n=t.width===i&&t.height===r;n||(l._prepareWorkingCanvas(),l._workingCanvas.width=i,l._workingCanvas.height=r,s===e.Texture.NEAREST_SAMPLINGMODE&&(l._workingContext.imageSmoothingEnabled=!1,l._workingContext.mozImageSmoothingEnabled=!1,l._workingContext.oImageSmoothingEnabled=!1,l._workingContext.webkitImageSmoothingEnabled=!1,l._workingContext.msImageSmoothingEnabled=!1),l._workingContext.drawImage(t,0,0,t.width,t.height,0,0,i,r),s===e.Texture.NEAREST_SAMPLINGMODE&&(l._workingContext.imageSmoothingEnabled=!0,l._workingContext.mozImageSmoothingEnabled=!0,l._workingContext.oImageSmoothingEnabled=!0,l._workingContext.webkitImageSmoothingEnabled=!0,l._workingContext.msImageSmoothingEnabled=!0)),l._gl.texImage2D(l._gl.TEXTURE_2D,0,l._gl.RGBA,l._gl.RGBA,l._gl.UNSIGNED_BYTE,n?t:l._workingCanvas)},a,s)};f instanceof Array?e.Tools.LoadImage(c,y,v,n.database):e.Tools.LoadImage(t,y,v,n.database)}return d},a.prototype.updateRawTexture=function(e,t,i,r,n){void 0===n&&(n=null);var s=this._gl.RGBA;switch(i){case a.TEXTUREFORMAT_ALPHA:s=this._gl.ALPHA;break;case a.TEXTUREFORMAT_LUMINANCE:s=this._gl.LUMINANCE;break;case a.TEXTUREFORMAT_LUMINANCE_ALPHA:s=this._gl.LUMINANCE_ALPHA;break;case a.TEXTUREFORMAT_RGB:s=this._gl.RGB;break;case a.TEXTUREFORMAT_RGBA:s=this._gl.RGBA}this._gl.bindTexture(this._gl.TEXTURE_2D,e),this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,void 0===r?1:r?1:0),n?this._gl.compressedTexImage2D(this._gl.TEXTURE_2D,0,this.getCaps().s3tc[n],e._width,e._height,0,t):this._gl.texImage2D(this._gl.TEXTURE_2D,0,s,e._width,e._height,0,s,this._gl.UNSIGNED_BYTE,t),e.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._gl.bindTexture(this._gl.TEXTURE_2D,null),this.resetTextureCache(),e.isReady=!0},a.prototype.createRawTexture=function(e,t,i,r,n,o,a,h){void 0===h&&(h=null);var c=this._gl.createTexture();c._baseWidth=t,c._baseHeight=i,c._width=t,c._height=i,c.references=1,this.updateRawTexture(c,e,r,o,h),this._gl.bindTexture(this._gl.TEXTURE_2D,c);var l=s(a,n,this._gl);return this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MAG_FILTER,l.mag),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MIN_FILTER,l.min),this._gl.bindTexture(this._gl.TEXTURE_2D,null),c.samplingMode=a,this._loadedTexturesCache.push(c),c},a.prototype.createDynamicTexture=function(t,i,r,n,s){void 0===s&&(s=!0);var o=this._gl.createTexture();return o._baseWidth=t,o._baseHeight=i,s&&(t=e.Tools.GetExponentOfTwo(t,this._caps.maxTextureSize),i=e.Tools.GetExponentOfTwo(i,this._caps.maxTextureSize)),this.resetTextureCache(),o._width=t,o._height=i,o.isReady=!1,o.generateMipMaps=r,o.references=1,o.samplingMode=n,this.updateTextureSamplingMode(n,o),this._loadedTexturesCache.push(o),o},a.prototype.updateTextureSamplingMode=function(e,t){var i=s(e,t.generateMipMaps,this._gl);t.isCube?(this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP,t),this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_MAG_FILTER,i.mag),this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_MIN_FILTER,i.min),this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP,null)):(this._gl.bindTexture(this._gl.TEXTURE_2D,t),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MAG_FILTER,i.mag),this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_MIN_FILTER,i.min),this._gl.bindTexture(this._gl.TEXTURE_2D,null))},a.prototype.updateDynamicTexture=function(e,t,i){this._gl.bindTexture(this._gl.TEXTURE_2D,e),this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,i?1:0),this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,t),e.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._gl.bindTexture(this._gl.TEXTURE_2D,null),this.resetTextureCache(),e.isReady=!0},a.prototype.updateVideoTexture=function(e,t,i){if(!e._isDisabled){this._gl.bindTexture(this._gl.TEXTURE_2D,e),this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL,i?0:1);try{void 0===this._videoTextureSupported&&(this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,t),0!==this._gl.getError()?this._videoTextureSupported=!1:this._videoTextureSupported=!0),this._videoTextureSupported?this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,t):(e._workingCanvas||(e._workingCanvas=document.createElement("canvas"),e._workingContext=e._workingCanvas.getContext("2d"),e._workingCanvas.width=e._width,e._workingCanvas.height=e._height),e._workingContext.drawImage(t,0,0,t.videoWidth,t.videoHeight,0,0,e._width,e._height),this._gl.texImage2D(this._gl.TEXTURE_2D,0,this._gl.RGBA,this._gl.RGBA,this._gl.UNSIGNED_BYTE,e._workingCanvas)),e.generateMipMaps&&this._gl.generateMipmap(this._gl.TEXTURE_2D),this._gl.bindTexture(this._gl.TEXTURE_2D,null),this.resetTextureCache(),e.isReady=!0}catch(r){e._isDisabled=!0}}},a.prototype.createRenderTargetTexture=function(t,i){var r=!1,o=!0,h=a.TEXTURETYPE_UNSIGNED_INT,c=e.Texture.TRILINEAR_SAMPLINGMODE;void 0!==i&&(r=void 0===i.generateMipMaps?i:i.generateMipMaps,o=void 0===i.generateDepthBuffer?!0:i.generateDepthBuffer,h=void 0===i.type?h:i.type,void 0!==i.samplingMode&&(c=i.samplingMode),h===a.TEXTURETYPE_FLOAT&&(c=e.Texture.NEAREST_SAMPLINGMODE));var l=this._gl,u=l.createTexture();l.bindTexture(l.TEXTURE_2D,u);var d=t.width||t,f=t.height||t,p=s(c,r,l);h!==a.TEXTURETYPE_FLOAT||this._caps.textureFloat||(h=a.TEXTURETYPE_UNSIGNED_INT,e.Tools.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type")),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MAG_FILTER,p.mag),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_MIN_FILTER,p.min),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(l.TEXTURE_2D,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),l.texImage2D(l.TEXTURE_2D,0,l.RGBA,d,f,0,l.RGBA,n(l,h),null);var m;o&&(m=l.createRenderbuffer(),l.bindRenderbuffer(l.RENDERBUFFER,m),l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,d,f));var _=l.createFramebuffer();return l.bindFramebuffer(l.FRAMEBUFFER,_),o&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,m),r&&this._gl.generateMipmap(this._gl.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null),l.bindRenderbuffer(l.RENDERBUFFER,null),l.bindFramebuffer(l.FRAMEBUFFER,null),u._framebuffer=_,o&&(u._depthBuffer=m),u._width=d,u._height=f,u.isReady=!0,u.generateMipMaps=r,u.references=1,u.samplingMode=c,this.resetTextureCache(),this._loadedTexturesCache.push(u),u},a.prototype.createRenderTargetCubeTexture=function(t,i){var r=this._gl,n=r.createTexture(),o=!0,a=e.Texture.TRILINEAR_SAMPLINGMODE;void 0!==i&&(o=void 0===i.generateMipMaps?i:i.generateMipMaps,void 0!==i.samplingMode&&(a=i.samplingMode)),n.isCube=!0,n.references=1,n.generateMipMaps=o,n.references=1,n.samplingMode=a;var h=s(a,o,r);r.bindTexture(r.TEXTURE_CUBE_MAP,n);for(var c=0;6>c;c++)r.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+c,0,r.RGBA,t,t,0,r.RGBA,r.UNSIGNED_BYTE,null);r.texParameteri(r.TEXTURE_CUBE_MAP,r.TEXTURE_MAG_FILTER,h.mag),r.texParameteri(r.TEXTURE_CUBE_MAP,r.TEXTURE_MIN_FILTER,h.min),r.texParameteri(r.TEXTURE_CUBE_MAP,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(r.TEXTURE_CUBE_MAP,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE);var l=r.createRenderbuffer();r.bindRenderbuffer(r.RENDERBUFFER,l),r.renderbufferStorage(r.RENDERBUFFER,r.DEPTH_COMPONENT16,t,t);var u=r.createFramebuffer();return r.bindFramebuffer(r.FRAMEBUFFER,u),r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,l),n.generateMipMaps&&(r.bindTexture(r.TEXTURE_CUBE_MAP,n),r.generateMipmap(r.TEXTURE_CUBE_MAP)),r.bindTexture(r.TEXTURE_CUBE_MAP,null),r.bindRenderbuffer(r.RENDERBUFFER,null),r.bindFramebuffer(r.FRAMEBUFFER,null),n._framebuffer=u,n._depthBuffer=l,this.resetTextureCache(),n._width=t,n._height=t,n.isReady=!0,n},a.prototype.createCubeTexture=function(t,i,r,n){var s=this,o=this._gl,a=o.createTexture();a.isCube=!0,a.url=t,a.references=1;var c=t.substr(t.length-4,4).toLowerCase(),l=this.getCaps().s3tc&&".dds"===c;return l?e.Tools.LoadFile(t,function(t){var i=e.Internals.DDSTools.GetDDSInfo(t),r=(i.isRGB||i.isLuminance||i.mipmapCount>1)&&!n;o.bindTexture(o.TEXTURE_CUBE_MAP,a),o.pixelStorei(o.UNPACK_FLIP_Y_WEBGL,1),e.Internals.DDSTools.UploadDDSLevels(s._gl,s.getCaps().s3tc,t,i,r,6),n||i.isFourCC||1!==i.mipmapCount||o.generateMipmap(o.TEXTURE_CUBE_MAP),o.texParameteri(o.TEXTURE_CUBE_MAP,o.TEXTURE_MAG_FILTER,o.LINEAR),o.texParameteri(o.TEXTURE_CUBE_MAP,o.TEXTURE_MIN_FILTER,r?o.LINEAR_MIPMAP_LINEAR:o.LINEAR),o.texParameteri(o.TEXTURE_CUBE_MAP,o.TEXTURE_WRAP_S,o.CLAMP_TO_EDGE),o.texParameteri(o.TEXTURE_CUBE_MAP,o.TEXTURE_WRAP_T,o.CLAMP_TO_EDGE),o.bindTexture(o.TEXTURE_CUBE_MAP,null),s.resetTextureCache(),a._width=i.width,a._height=i.height,a.isReady=!0},null,null,!0):h(t,i,function(t){var i=e.Tools.GetExponentOfTwo(t[0].width,s._caps.maxCubemapTextureSize),r=i;s._prepareWorkingCanvas(),s._workingCanvas.width=i,s._workingCanvas.height=r;var h=[o.TEXTURE_CUBE_MAP_POSITIVE_X,o.TEXTURE_CUBE_MAP_POSITIVE_Y,o.TEXTURE_CUBE_MAP_POSITIVE_Z,o.TEXTURE_CUBE_MAP_NEGATIVE_X,o.TEXTURE_CUBE_MAP_NEGATIVE_Y,o.TEXTURE_CUBE_MAP_NEGATIVE_Z];o.bindTexture(o.TEXTURE_CUBE_MAP,a),o.pixelStorei(o.UNPACK_FLIP_Y_WEBGL,0);for(var c=0;ct)){if(!i||!i.isReady())return void(null!=this._activeTexturesCache[t]&&(this._gl.activeTexture(this._gl["TEXTURE"+t]),this._gl.bindTexture(this._gl.TEXTURE_2D,null),this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP,null),this._activeTexturesCache[t]=null));var r=!1;if(i instanceof e.VideoTexture)this._gl.activeTexture(this._gl["TEXTURE"+t]),r=!0,i.update();else if(i.delayLoadState===a.DELAYLOADSTATE_NOTLOADED)return void i.delayLoad();if(this._activeTexturesCache[t]!==i){this._activeTexturesCache[t]=i;var n=i.getInternalTexture();if(r||this._gl.activeTexture(this._gl["TEXTURE"+t]),n.isCube){if(this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP,n),n._cachedCoordinatesMode!==i.coordinatesMode){n._cachedCoordinatesMode=i.coordinatesMode;var s=i.coordinatesMode!==e.Texture.CUBIC_MODE&&i.coordinatesMode!==e.Texture.SKYBOX_MODE?this._gl.REPEAT:this._gl.CLAMP_TO_EDGE;this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_WRAP_S,s),this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP,this._gl.TEXTURE_WRAP_T,s)}this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP,i)}else{if(this._gl.bindTexture(this._gl.TEXTURE_2D,n),n._cachedWrapU!==i.wrapU)switch(n._cachedWrapU=i.wrapU,i.wrapU){case e.Texture.WRAP_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_S,this._gl.REPEAT);break;case e.Texture.CLAMP_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_S,this._gl.CLAMP_TO_EDGE);break;case e.Texture.MIRROR_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_S,this._gl.MIRRORED_REPEAT)}if(n._cachedWrapV!==i.wrapV)switch(n._cachedWrapV=i.wrapV,i.wrapV){case e.Texture.WRAP_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_T,this._gl.REPEAT);break;case e.Texture.CLAMP_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_T,this._gl.CLAMP_TO_EDGE);break;case e.Texture.MIRROR_ADDRESSMODE:this._gl.texParameteri(this._gl.TEXTURE_2D,this._gl.TEXTURE_WRAP_T,this._gl.MIRRORED_REPEAT)}this._setAnisotropicLevel(this._gl.TEXTURE_2D,i)}}}},a.prototype._setAnisotropicLevel=function(t,i){var r=this._caps.textureAnisotropicFilterExtension,n=i.anisotropicFilteringLevel;i.getInternalTexture().samplingMode===e.Texture.NEAREST_SAMPLINGMODE&&(n=1),r&&i._cachedAnisotropicFilteringLevel!==n&&(this._gl.texParameterf(t,r.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(n,this._caps.maxAnisotropy)),i._cachedAnisotropicFilteringLevel=n)},a.prototype.readPixels=function(e,t,i,r){var n=new Uint8Array(r*i*4);return this._gl.readPixels(e,t,i,r,this._gl.RGBA,this._gl.UNSIGNED_BYTE,n),n},a.prototype.releaseInternalTexture=function(e){if(e&&(e.references--,0===e.references)){var t=this.getLoadedTexturesCache(),i=t.indexOf(e);i>-1&&t.splice(i,1),this._releaseTexture(e)}},a.prototype.dispose=function(){for(this.hideLoadingUI(),this.stopRenderLoop();this.scenes.length;)this.scenes[0].dispose();a.audioEngine.dispose();for(var e in this._compiledEffects)this._gl.deleteProgram(this._compiledEffects[e]._program);for(var t in this._vertexAttribArrays)t>this._gl.VERTEX_ATTRIB_ARRAY_ENABLED||!this._vertexAttribArrays[t]||this._gl.disableVertexAttribArray(t);this._gl=null,window.removeEventListener("blur",this._onBlur),window.removeEventListener("focus",this._onFocus),document.removeEventListener("fullscreenchange",this._onFullscreenChange),document.removeEventListener("mozfullscreenchange",this._onFullscreenChange),document.removeEventListener("webkitfullscreenchange",this._onFullscreenChange),document.removeEventListener("msfullscreenchange",this._onFullscreenChange),document.removeEventListener("pointerlockchange",this._onPointerLockChange),document.removeEventListener("mspointerlockchange",this._onPointerLockChange),document.removeEventListener("mozpointerlockchange",this._onPointerLockChange),document.removeEventListener("webkitpointerlockchange",this._onPointerLockChange)},a.prototype.displayLoadingUI=function(){this._loadingScreen.displayLoadingUI()},a.prototype.hideLoadingUI=function(){this._loadingScreen.hideLoadingUI()},Object.defineProperty(a.prototype,"loadingScreen",{get:function(){return this._loadingScreen},set:function(e){this._loadingScreen=e},enumerable:!0,configurable:!0}),Object.defineProperty(a.prototype,"loadingUIText",{set:function(e){this._loadingScreen.loadingUIText=e},enumerable:!0,configurable:!0}),Object.defineProperty(a.prototype,"loadingUIBackgroundColor",{set:function(e){this._loadingScreen.loadingUIBackgroundColor=e},enumerable:!0,configurable:!0}),a.prototype.getFps=function(){return this.fps},a.prototype.getDeltaTime=function(){return this.deltaTime},a.prototype._measureFps=function(){this.previousFramesDuration.push(e.Tools.Now);var t=this.previousFramesDuration.length;if(t>=2&&(this.deltaTime=this.previousFramesDuration[t-1]-this.previousFramesDuration[t-2]), t>=this.fpsRange){t>this.fpsRange&&(this.previousFramesDuration.splice(0,1),t=this.previousFramesDuration.length);for(var i=0,r=0;t-1>r;r++)i+=this.previousFramesDuration[r+1]-this.previousFramesDuration[r];this.fps=1e3/(i/(t-1))}},a.isSupported=function(){try{if(navigator.isCocoonJS)return!0;var e=document.createElement("canvas"),t=e.getContext("webgl")||e.getContext("experimental-webgl");return null!=t&&!!window.WebGLRenderingContext}catch(i){return!1}},a._ALPHA_DISABLE=0,a._ALPHA_ADD=1,a._ALPHA_COMBINE=2,a._ALPHA_SUBTRACT=3,a._ALPHA_MULTIPLY=4,a._ALPHA_MAXIMIZED=5,a._ALPHA_ONEONE=6,a._DELAYLOADSTATE_NONE=0,a._DELAYLOADSTATE_LOADED=1,a._DELAYLOADSTATE_LOADING=2,a._DELAYLOADSTATE_NOTLOADED=4,a._TEXTUREFORMAT_ALPHA=0,a._TEXTUREFORMAT_LUMINANCE=1,a._TEXTUREFORMAT_LUMINANCE_ALPHA=2,a._TEXTUREFORMAT_RGB=4,a._TEXTUREFORMAT_RGBA=5,a._TEXTURETYPE_UNSIGNED_INT=0,a._TEXTURETYPE_FLOAT=1,a.Epsilon=.001,a.CollisionsEpsilon=.001,a.CodeRepository="src/",a.ShadersRepository="src/Shaders/",a}();e.Engine=l}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t){this.state="",this.animations=new Array,this._ranges={},this._childrenFlag=-1,this._isEnabled=!0,this._isReady=!0,this._currentRenderId=-1,this._parentRenderId=-1,this.name=e,this.id=e,this._scene=t,this._initCache()}return t.prototype.getScene=function(){return this._scene},t.prototype.getEngine=function(){return this._scene.getEngine()},t.prototype.getWorldMatrix=function(){return e.Matrix.Identity()},t.prototype._initCache=function(){this._cache={},this._cache.parent=void 0},t.prototype.updateCache=function(e){(e||!this.isSynchronized())&&(this._cache.parent=this.parent,this._updateCache())},t.prototype._updateCache=function(e){},t.prototype._isSynchronized=function(){return!0},t.prototype._markSyncedWithParent=function(){this._parentRenderId=this.parent._currentRenderId},t.prototype.isSynchronizedWithParent=function(){return this.parent?this._parentRenderId!==this.parent._currentRenderId?!1:this.parent.isSynchronized():!0},t.prototype.isSynchronized=function(e){var t=this.hasNewParent();return t=t||!this.isSynchronizedWithParent(),t=t||!this._isSynchronized(),e&&this.updateCache(!0),!t},t.prototype.hasNewParent=function(e){return this._cache.parent===this.parent?!1:(e&&(this._cache.parent=this.parent),!0)},t.prototype.isReady=function(){return this._isReady},t.prototype.isEnabled=function(){return this._isEnabled?this.parent?this.parent.isEnabled():!0:!1},t.prototype.setEnabled=function(e){this._isEnabled=e},t.prototype.isDescendantOf=function(e){return this.parent?this.parent===e?!0:this.parent.isDescendantOf(e):!1},t.prototype._getDescendants=function(e,t){for(var i=0;in;n++)this.animations[n]&&this.animations[n].createRange(t,i,r)}},t.prototype.deleteAnimationRange=function(e,t){void 0===t&&(t=!0);for(var i=0,r=this.animations.length;r>i;i++)this.animations[i]&&this.animations[i].deleteRange(e,t);this._ranges[e]=void 0},t.prototype.getAnimationRange=function(e){return this._ranges[e]},t.prototype.beginAnimation=function(e,t,i,r){var n=this.getAnimationRange(e);return n?void this._scene.beginAnimation(this,n.from,n.to,t,i,r):null},t.prototype.serializeAnimationRanges=function(){var e=[];for(var t in this._ranges){var i={};i.name=t,i.from=this._ranges[t].from,i.to=this._ranges[t].to,e.push(i)}return e},t.ParseAnimationRanges=function(e,t,i){if(t.ranges)for(var r=0;r0&&this._textureLoadingCallback(e)}this._currentScene.render()}},t.prototype.drag=function(e){e.stopPropagation(),e.preventDefault()},t.prototype.drop=function(e){e.stopPropagation(),e.preventDefault(),this.loadFiles(e)},t.prototype.loadFiles=function(e){if(this._startingProcessingFilesCallback&&this._startingProcessingFilesCallback(),e&&e.dataTransfer&&e.dataTransfer.files&&(this._filesToLoad=e.dataTransfer.files),e&&e.target&&e.target.files&&(this._filesToLoad=e.target.files),this._filesToLoad&&this._filesToLoad.length>0){for(var i=0;i0&&(e.Tools.ClearLogCache(),e.Tools.Log("Babylon.js engine (v"+e.Engine.Version+") launched")),this._engine.stopRenderLoop(),this._currentScene.dispose()),e.SceneLoader.Load("file:",this._sceneFileToLoad,this._engine,function(e){i._currentScene=e,i._currentScene.executeWhenReady(function(){i._currentScene.activeCamera&&0!==i._currentScene.lights.length||i._currentScene.createDefaultCameraOrLight(),i._currentScene.activeCamera.attachControl(i._canvas),i._sceneLoadedCallback&&i._sceneLoadedCallback(t._sceneFileToLoad,i._currentScene),i._engine.runRenderLoop(function(){i.renderFunction()})})},function(e){t._progressCallback&&t._progressCallback(e)})):e.Tools.Error("Please provide a valid .babylon file.")},t.FilesTextures=new Array,t.FilesToLoad=new Array,t}();e.FilesInput=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e,t,i){this.bu=e,this.bv=t,this.distance=i,this.faceId=0,this.subMeshId=0}return e}();e.IntersectionInfo=t;var i=function(){function t(){this.hit=!1,this.distance=0,this.pickedPoint=null,this.pickedMesh=null,this.bu=0,this.bv=0,this.faceId=-1,this.subMeshId=0,this.pickedSprite=null}return t.prototype.getNormal=function(t,i){if(void 0===t&&(t=!1),void 0===i&&(i=!0),!this.pickedMesh||!this.pickedMesh.isVerticesDataPresent(e.VertexBuffer.NormalKind))return null;var r,n=this.pickedMesh.getIndices();if(i){var s=this.pickedMesh.getVerticesData(e.VertexBuffer.NormalKind),o=e.Vector3.FromArray(s,3*n[3*this.faceId]),a=e.Vector3.FromArray(s,3*n[3*this.faceId+1]),h=e.Vector3.FromArray(s,3*n[3*this.faceId+2]);o=o.scale(this.bu),a=a.scale(this.bv),h=h.scale(1-this.bu-this.bv),r=new e.Vector3(o.x+a.x+h.x,o.y+a.y+h.y,o.z+a.z+h.z)}else{var c=this.pickedMesh.getVerticesData(e.VertexBuffer.PositionKind),l=e.Vector3.FromArray(c,3*n[3*this.faceId]),u=e.Vector3.FromArray(c,3*n[3*this.faceId+1]),d=e.Vector3.FromArray(c,3*n[3*this.faceId+2]),f=l.subtract(u),p=d.subtract(u);r=e.Vector3.Cross(f,p)}return t&&(r=e.Vector3.TransformNormal(r,this.pickedMesh.getWorldMatrix())),e.Vector3.Normalize(r)},t.prototype.getTextureCoordinates=function(){if(!this.pickedMesh||!this.pickedMesh.isVerticesDataPresent(e.VertexBuffer.UVKind))return null;var t=this.pickedMesh.getIndices(),i=this.pickedMesh.getVerticesData(e.VertexBuffer.UVKind),r=e.Vector2.FromArray(i,2*t[3*this.faceId]),n=e.Vector2.FromArray(i,2*t[3*this.faceId+1]),s=e.Vector2.FromArray(i,2*t[3*this.faceId+2]);return r=r.scale(1-this.bu-this.bv),n=n.scale(this.bu),s=s.scale(this.bv),new e.Vector2(r.x+n.x+s.x,r.y+n.y+s.y)},t}();e.PickingInfo=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i){this.minimum=t,this.maximum=i,this._tempRadiusVector=e.Vector3.Zero();var r=e.Vector3.Distance(t,i);this.center=e.Vector3.Lerp(t,i,.5),this.radius=.5*r,this.centerWorld=e.Vector3.Zero(),this._update(e.Matrix.Identity())}return t.prototype._update=function(t){e.Vector3.TransformCoordinatesToRef(this.center,t,this.centerWorld),e.Vector3.TransformNormalFromFloatsToRef(1,1,1,t,this._tempRadiusVector),this.radiusWorld=Math.max(Math.abs(this._tempRadiusVector.x),Math.abs(this._tempRadiusVector.y),Math.abs(this._tempRadiusVector.z))*this.radius},t.prototype.isInFrustum=function(e){for(var t=0;6>t;t++)if(e[t].dotCoordinate(this.centerWorld)<=-this.radiusWorld)return!1;return!0},t.prototype.intersectsPoint=function(t){var i=this.centerWorld.x-t.x,r=this.centerWorld.y-t.y,n=this.centerWorld.z-t.z,s=Math.sqrt(i*i+r*r+n*n);return Math.abs(this.radiusWorld-s)this.maximumWorld.x&&(this.maximumWorld.x=r.x),r.y>this.maximumWorld.y&&(this.maximumWorld.y=r.y),r.z>this.maximumWorld.z&&(this.maximumWorld.z=r.z)}this.maximumWorld.addToRef(this.minimumWorld,this.center),this.center.scaleInPlace(.5),e.Vector3.FromFloatArrayToRef(t.m,0,this.directions[0]),e.Vector3.FromFloatArrayToRef(t.m,4,this.directions[1]),e.Vector3.FromFloatArrayToRef(t.m,8,this.directions[2]),this._worldMatrix=t},t.prototype.isInFrustum=function(e){return t.IsInFrustum(this.vectorsWorld,e)},t.prototype.isCompletelyInFrustum=function(e){return t.IsCompletelyInFrustum(this.vectorsWorld,e)},t.prototype.intersectsPoint=function(t){var i=-e.Engine.Epsilon;return this.maximumWorld.x-t.xt.x-this.minimumWorld.x?!1:this.maximumWorld.y-t.yt.y-this.minimumWorld.y?!1:this.maximumWorld.z-t.zt.z-this.minimumWorld.z?!1:!0},t.prototype.intersectsSphere=function(e){return t.IntersectsSphere(this.minimumWorld,this.maximumWorld,e.centerWorld,e.radiusWorld)},t.prototype.intersectsMinMax=function(e,t){return this.maximumWorld.xt.x?!1:this.maximumWorld.yt.y?!1:this.maximumWorld.zt.z?!1:!0},t.Intersects=function(e,t){return e.maximumWorld.xt.maximumWorld.x?!1:e.maximumWorld.yt.maximumWorld.y?!1:e.maximumWorld.zt.maximumWorld.z?!1:!0},t.IntersectsSphere=function(t,i,r,n){var s=e.Vector3.Clamp(r,t,i),o=e.Vector3.DistanceSquared(r,s);return n*n>=o},t.IsCompletelyInFrustum=function(e,t){for(var i=0;6>i;i++)for(var r=0;8>r;r++)if(t[i].dotCoordinate(e[r])<0)return!1;return!0},t.IsInFrustum=function(e,t){for(var i=0;6>i;i++){for(var r=8,n=0;8>n&&t[i].dotCoordinate(e[n])<0;n++)--r;if(0===r)return!1}return!0},t}();e.BoundingBox=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t,i){var r=e.Vector3.Dot(i.center,t),n=Math.abs(e.Vector3.Dot(i.directions[0],t))*i.extendSize.x,s=Math.abs(e.Vector3.Dot(i.directions[1],t))*i.extendSize.y,o=Math.abs(e.Vector3.Dot(i.directions[2],t))*i.extendSize.z,a=n+s+o;return{min:r-a,max:r+a}},i=function(e,t,i,r){return!(e>r||i>t)},r=function(e,r,n){var s=t(e,r),o=t(e,n);return i(s.min,s.max,o.min,o.max)},n=function(){function t(t,i){this.minimum=t,this.maximum=i,this._isLocked=!1,this.boundingBox=new e.BoundingBox(t,i),this.boundingSphere=new e.BoundingSphere(t,i)}return Object.defineProperty(t.prototype,"isLocked",{get:function(){return this._isLocked},set:function(e){this._isLocked=e},enumerable:!0,configurable:!0}),t.prototype.update=function(e){this._isLocked||(this.boundingBox._update(e),this.boundingSphere._update(e))},t.prototype.isInFrustum=function(e){return this.boundingSphere.isInFrustum(e)?this.boundingBox.isInFrustum(e):!1},t.prototype.isCompletelyInFrustum=function(e){return this.boundingBox.isCompletelyInFrustum(e)},t.prototype._checkCollision=function(e){return e._canDoCollision(this.boundingSphere.centerWorld,this.boundingSphere.radiusWorld,this.boundingBox.minimumWorld,this.boundingBox.maximumWorld)},t.prototype.intersectsPoint=function(e){return this.boundingSphere.centerWorld&&this.boundingSphere.intersectsPoint(e)&&this.boundingBox.intersectsPoint(e)?!0:!1},t.prototype.intersects=function(t,i){if(!this.boundingSphere.centerWorld||!t.boundingSphere.centerWorld)return!1;if(!e.BoundingSphere.Intersects(this.boundingSphere,t.boundingSphere))return!1;if(!e.BoundingBox.Intersects(this.boundingBox,t.boundingBox))return!1;if(!i)return!0;var n=this.boundingBox,s=t.boundingBox;return r(n.directions[0],n,s)&&r(n.directions[1],n,s)&&r(n.directions[2],n,s)&&r(s.directions[0],n,s)&&r(s.directions[1],n,s)&&r(s.directions[2],n,s)&&r(e.Vector3.Cross(n.directions[0],s.directions[0]),n,s)&&r(e.Vector3.Cross(n.directions[0],s.directions[1]),n,s)&&r(e.Vector3.Cross(n.directions[0],s.directions[2]),n,s)&&r(e.Vector3.Cross(n.directions[1],s.directions[0]),n,s)&&r(e.Vector3.Cross(n.directions[1],s.directions[1]),n,s)&&r(e.Vector3.Cross(n.directions[1],s.directions[2]),n,s)&&r(e.Vector3.Cross(n.directions[2],s.directions[0]),n,s)&&r(e.Vector3.Cross(n.directions[2],s.directions[1]),n,s)&&r(e.Vector3.Cross(n.directions[2],s.directions[2]),n,s)?!0:!1},t}();e.BoundingInfo=n}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(r,n){var s=this;t.call(this,r,n),this.definedFacingForward=!0,this.position=new e.Vector3(0,0,0),this.rotation=new e.Vector3(0,0,0),this.scaling=new e.Vector3(1,1,1),this.billboardMode=i.BILLBOARDMODE_NONE,this.visibility=1,this.alphaIndex=Number.MAX_VALUE,this.infiniteDistance=!1,this.isVisible=!0,this.isPickable=!0,this.showBoundingBox=!1,this.showSubMeshesBoundingBox=!1,this.onDispose=null,this.isBlocker=!1,this.renderingGroupId=0,this.receiveShadows=!1,this.renderOutline=!1,this.outlineColor=e.Color3.Red(),this.outlineWidth=.02,this.renderOverlay=!1,this.overlayColor=e.Color3.Red(),this.overlayAlpha=.5,this.hasVertexAlpha=!1,this.useVertexColors=!0,this.applyFog=!0,this.computeBonesUsingShaders=!0,this.scalingDeterminant=1,this.numBoneInfluencers=4,this.useOctreeForRenderingSelection=!0,this.useOctreeForPicking=!0,this.useOctreeForCollisions=!0,this.layerMask=268435455,this.alwaysSelectAsActiveMesh=!1,this._physicImpostor=e.PhysicsEngine.NoImpostor,this._checkCollisions=!1,this.ellipsoid=new e.Vector3(.5,1,.5),this.ellipsoidOffset=new e.Vector3(0,0,0),this._collider=new e.Collider,this._oldPositionForCollisions=new e.Vector3(0,0,0),this._diffPositionForCollisions=new e.Vector3(0,0,0),this._newPositionForCollisions=new e.Vector3(0,0,0),this.edgesWidth=1,this.edgesColor=new e.Color4(1,0,0,1),this._localWorld=e.Matrix.Zero(),this._worldMatrix=e.Matrix.Zero(),this._rotateYByPI=e.Matrix.RotationY(Math.PI),this._absolutePosition=e.Vector3.Zero(),this._collisionsTransformMatrix=e.Matrix.Zero(),this._collisionsScalingMatrix=e.Matrix.Zero(),this._isDirty=!1,this._pivotMatrix=e.Matrix.Identity(),this._isDisposed=!1,this._renderId=0,this._intersectionsInProgress=new Array,this._onAfterWorldMatrixUpdate=new Array,this._isWorldMatrixFrozen=!1,this._unIndexed=!1,this._onCollisionPositionChange=function(t,i,r){void 0===r&&(r=null),s.getScene().workerCollisions&&i.multiplyInPlace(s._collider.radius),i.subtractToRef(s._oldPositionForCollisions,s._diffPositionForCollisions),s._diffPositionForCollisions.length()>e.Engine.CollisionsEpsilon&&s.position.addInPlace(s._diffPositionForCollisions),s.onCollide&&r&&s.onCollide(r),s.onCollisionPositionChange&&s.onCollisionPositionChange(s.position)},n.addMesh(this)}return __extends(i,t),Object.defineProperty(i,"BILLBOARDMODE_NONE",{get:function(){return i._BILLBOARDMODE_NONE},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_X",{get:function(){return i._BILLBOARDMODE_X},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_Y",{get:function(){return i._BILLBOARDMODE_Y},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_Z",{get:function(){return i._BILLBOARDMODE_Z},enumerable:!0,configurable:!0}),Object.defineProperty(i,"BILLBOARDMODE_ALL",{get:function(){return i._BILLBOARDMODE_ALL},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"skeleton",{get:function(){return this._skeleton},set:function(e){this._skeleton&&this._skeleton.needInitialSkinMatrix&&this._skeleton._unregisterMeshWithPoseMatrix(this),e&&e.needInitialSkinMatrix&&e._registerMeshWithPoseMatrix(this),this._skeleton=e,this._skeleton||(this._bonesTransformMatrices=null)},enumerable:!0,configurable:!0}),i.prototype.updatePoseMatrix=function(e){this._poseMatrix.copyFrom(e)},i.prototype.getPoseMatrix=function(){return this._poseMatrix},i.prototype.disableEdgesRendering=function(){void 0!==this._edgesRenderer&&(this._edgesRenderer.dispose(),this._edgesRenderer=void 0)},i.prototype.enableEdgesRendering=function(t,i){void 0===t&&(t=.95),void 0===i&&(i=!1),this.disableEdgesRendering(),this._edgesRenderer=new e.EdgesRenderer(this,t,i)},Object.defineProperty(i.prototype,"isBlocked",{get:function(){return!1},enumerable:!0,configurable:!0}),i.prototype.getLOD=function(e){return this},i.prototype.getTotalVertices=function(){return 0},i.prototype.getIndices=function(){return null},i.prototype.getVerticesData=function(e){return null},i.prototype.isVerticesDataPresent=function(e){return!1},i.prototype.getBoundingInfo=function(){return this._masterMesh?this._masterMesh.getBoundingInfo():(this._boundingInfo||this._updateBoundingInfo(),this._boundingInfo)},Object.defineProperty(i.prototype,"useBones",{get:function(){return this.skeleton&&this.getScene().skeletonsEnabled&&this.isVerticesDataPresent(e.VertexBuffer.MatricesIndicesKind)&&this.isVerticesDataPresent(e.VertexBuffer.MatricesWeightsKind)},enumerable:!0,configurable:!0}),i.prototype._preActivate=function(){},i.prototype._activate=function(e){this._renderId=e},i.prototype.getWorldMatrix=function(){return this._masterMesh?this._masterMesh.getWorldMatrix():(this._currentRenderId!==this.getScene().getRenderId()&&this.computeWorldMatrix(),this._worldMatrix)},Object.defineProperty(i.prototype,"worldMatrixFromCache",{get:function(){return this._worldMatrix},enumerable:!0,configurable:!0}),Object.defineProperty(i.prototype,"absolutePosition",{get:function(){return this._absolutePosition},enumerable:!0,configurable:!0}),i.prototype.freezeWorldMatrix=function(){this._isWorldMatrixFrozen=!1,this.computeWorldMatrix(!0),this._isWorldMatrixFrozen=!0},i.prototype.unfreezeWorldMatrix=function(){this._isWorldMatrixFrozen=!1,this.computeWorldMatrix(!0)},Object.defineProperty(i.prototype,"isWorldMatrixFrozen",{get:function(){return this._isWorldMatrixFrozen},enumerable:!0,configurable:!0}),i.prototype.rotate=function(t,i,r){t.normalize(),this.rotationQuaternion||(this.rotationQuaternion=e.Quaternion.RotationYawPitchRoll(this.rotation.y,this.rotation.x,this.rotation.z),this.rotation=e.Vector3.Zero());var n;if(r&&r!==e.Space.LOCAL){if(this.parent){var s=this.parent.getWorldMatrix().clone();s.invert(),t=e.Vector3.TransformNormal(t,s)}n=e.Quaternion.RotationAxis(t,i),this.rotationQuaternion=n.multiply(this.rotationQuaternion)}else n=e.Quaternion.RotationAxis(t,i),this.rotationQuaternion=this.rotationQuaternion.multiply(n)},i.prototype.translate=function(t,i,r){var n=t.scale(i);if(r&&r!==e.Space.LOCAL)this.setAbsolutePosition(this.getAbsolutePosition().add(n));else{var s=this.getPositionExpressedInLocalSpace().add(n);this.setPositionWithLocalVector(s)}},i.prototype.getAbsolutePosition=function(){return this.computeWorldMatrix(),this._absolutePosition},i.prototype.setAbsolutePosition=function(t){if(t){var i,r,n;if(void 0===t.x){if(arguments.length<3)return;i=arguments[0],r=arguments[1],n=arguments[2]}else i=t.x,r=t.y,n=t.z;if(this.parent){var s=this.parent.getWorldMatrix().clone();s.invert();var o=new e.Vector3(i,r,n);this.position=e.Vector3.TransformCoordinates(o,s)}else this.position.x=i,this.position.y=r,this.position.z=n}},i.prototype.movePOV=function(e,t,i){this.position.addInPlace(this.calcMovePOV(e,t,i))},i.prototype.calcMovePOV=function(t,i,r){var n=new e.Matrix,s=this.rotationQuaternion?this.rotationQuaternion:e.Quaternion.RotationYawPitchRoll(this.rotation.y,this.rotation.x,this.rotation.z);s.toRotationMatrix(n);var o=e.Vector3.Zero(),a=this.definedFacingForward?-1:1;return e.Vector3.TransformCoordinatesFromFloatsToRef(t*a,i,r*a,n,o),o},i.prototype.rotatePOV=function(e,t,i){this.rotation.addInPlace(this.calcRotatePOV(e,t,i))},i.prototype.calcRotatePOV=function(t,i,r){var n=this.definedFacingForward?1:-1;return new e.Vector3(t*n,i,r*n)},i.prototype.setPivotMatrix=function(e){this._pivotMatrix=e,this._cache.pivotMatrixUpdated=!0},i.prototype.getPivotMatrix=function(){return this._pivotMatrix},i.prototype._isSynchronized=function(){if(this._isDirty)return!1;if(this.billboardMode!==this._cache.billboardMode||this.billboardMode!==i.BILLBOARDMODE_NONE)return!1;if(this._cache.pivotMatrixUpdated)return!1;if(this.infiniteDistance)return!1;if(!this._cache.position.equals(this.position))return!1;if(this.rotationQuaternion){if(!this._cache.rotationQuaternion.equals(this.rotationQuaternion))return!1}else if(!this._cache.rotation.equals(this.rotation))return!1;return this._cache.scaling.equals(this.scaling)?!0:!1},i.prototype._initCache=function(){t.prototype._initCache.call(this),this._cache.localMatrixUpdated=!1,this._cache.position=e.Vector3.Zero(),this._cache.scaling=e.Vector3.Zero(),this._cache.rotation=e.Vector3.Zero(),this._cache.rotationQuaternion=new e.Quaternion(0,0,0,0),this._cache.billboardMode=-1},i.prototype.markAsDirty=function(e){"rotation"===e&&(this.rotationQuaternion=null),this._currentRenderId=Number.MAX_VALUE,this._isDirty=!0},i.prototype._updateBoundingInfo=function(){this._boundingInfo=this._boundingInfo||new e.BoundingInfo(this.absolutePosition,this.absolutePosition),this._boundingInfo.update(this.worldMatrixFromCache),this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache)},i.prototype._updateSubMeshesBoundingInfo=function(e){if(this.subMeshes)for(var t=0;t-1&&this._onAfterWorldMatrixUpdate.splice(t,1)},i.prototype.setPositionWithLocalVector=function(t){this.computeWorldMatrix(),this.position=e.Vector3.TransformNormal(t,this._localWorld)},i.prototype.getPositionExpressedInLocalSpace=function(){this.computeWorldMatrix();var t=this._localWorld.clone();return t.invert(),e.Vector3.TransformNormal(this.position,t)},i.prototype.locallyTranslate=function(t){this.computeWorldMatrix(!0),this.position=e.Vector3.TransformCoordinates(t,this._localWorld)},i.prototype.lookAt=function(t,i,r,n){i=i||0,r=r||0,n=n||0;var s=t.subtract(this.position),o=-Math.atan2(s.z,s.x)-Math.PI/2,a=Math.sqrt(s.x*s.x+s.z*s.z),h=Math.atan2(s.y,a);this.rotationQuaternion=e.Quaternion.RotationYawPitchRoll(o+i,h+r,n)},i.prototype.attachToBone=function(e,t){this._meshToBoneReferal=t,this.parent=e,e.getWorldMatrix().determinant()<0&&(this.scalingDeterminant*=-1)},i.prototype.detachFromBone=function(){this.parent.getWorldMatrix().determinant()<0&&(this.scalingDeterminant*=-1),this._meshToBoneReferal=null,this.parent=null},i.prototype.isInFrustum=function(e){return this._boundingInfo.isInFrustum(e)},i.prototype.isCompletelyInFrustum=function(t){t||(t=this.getScene().activeCamera);var i=t.getViewMatrix().multiply(t.getProjectionMatrix());return this._boundingInfo.isCompletelyInFrustum(e.Frustum.GetPlanes(i))?!0:!1},i.prototype.intersectsMesh=function(e,t){return this._boundingInfo&&e._boundingInfo?this._boundingInfo.intersects(e._boundingInfo,t):!1},i.prototype.intersectsPoint=function(e){return this._boundingInfo?this._boundingInfo.intersectsPoint(e):!1},i.prototype.setPhysicsState=function(t,i){var r=this.getScene().getPhysicsEngine();return r?(t=t||e.PhysicsEngine.NoImpostor,t.impostor&&(i=t,t=t.impostor),t===e.PhysicsEngine.NoImpostor?(r._unregisterMesh(this),null):(i?(i.mass||0===i.mass||(i.mass=0),i.friction||0===i.friction||(i.friction=.2),i.restitution||0===i.restitution||(i.restitution=.2)):i={mass:0,friction:.2,restitution:.2},this._physicImpostor=t,this._physicsMass=i.mass,this._physicsFriction=i.friction,this._physicRestitution=i.restitution,r._registerMesh(this,t,i))):null},i.prototype.getPhysicsImpostor=function(){return this._physicImpostor?this._physicImpostor:e.PhysicsEngine.NoImpostor},i.prototype.getPhysicsMass=function(){return this._physicsMass?this._physicsMass:0},i.prototype.getPhysicsFriction=function(){return this._physicsFriction?this._physicsFriction:0},i.prototype.getPhysicsRestitution=function(){return this._physicRestitution?this._physicRestitution:0},i.prototype.getPositionInCameraSpace=function(t){return t||(t=this.getScene().activeCamera),e.Vector3.TransformCoordinates(this.absolutePosition,t.getViewMatrix())},i.prototype.getDistanceToCamera=function(e){return e||(e=this.getScene().activeCamera),this.absolutePosition.subtract(e.position).length()},i.prototype.applyImpulse=function(e,t){this._physicImpostor&&this.getScene().getPhysicsEngine()._applyImpulse(this,e,t)},i.prototype.setPhysicsLinkWith=function(e,t,i,r){this._physicImpostor&&this.getScene().getPhysicsEngine()._createLink(this,e,t,i,r)},i.prototype.updatePhysicsBodyPosition=function(){this._physicImpostor&&this.getScene().getPhysicsEngine()._updateBodyPosition(this)},Object.defineProperty(i.prototype,"checkCollisions",{get:function(){return this._checkCollisions},set:function(e){this._checkCollisions=e,this.getScene().workerCollisions&&this.getScene().collisionCoordinator.onMeshUpdated(this)},enumerable:!0,configurable:!0 }),i.prototype.moveWithCollisions=function(e){var t=this.getAbsolutePosition();t.subtractFromFloatsToRef(0,this.ellipsoid.y,0,this._oldPositionForCollisions),this._oldPositionForCollisions.addInPlace(this.ellipsoidOffset),this._collider.radius=this.ellipsoid,this.getScene().collisionCoordinator.getNewPosition(this._oldPositionForCollisions,e,this._collider,3,this,this._onCollisionPositionChange,this.uniqueId)},i.prototype.createOrUpdateSubmeshesOctree=function(t,i){void 0===t&&(t=64),void 0===i&&(i=2),this._submeshesOctree||(this._submeshesOctree=new e.Octree(e.Octree.CreationFuncForSubMeshes,t,i)),this.computeWorldMatrix(!0);var r=this.getBoundingInfo().boundingBox;return this._submeshesOctree.update(r.minimumWorld,r.maximumWorld,this.subMeshes),this._submeshesOctree},i.prototype._collideForSubMesh=function(t,i,r){if(this._generatePointsArray(),!t._lastColliderWorldVertices||!t._lastColliderTransformMatrix.equals(i)){t._lastColliderTransformMatrix=i.clone(),t._lastColliderWorldVertices=[],t._trianglePlanes=[];for(var n=t.verticesStart,s=t.verticesStart+t.verticesCount,o=n;s>o;o++)t._lastColliderWorldVertices.push(e.Vector3.TransformCoordinates(this._positions[o],i))}r._collide(t._trianglePlanes,t._lastColliderWorldVertices,this.getIndices(),t.indexStart,t.indexStart+t.indexCount,t.verticesStart,!!t.getMaterial()),r.collisionFound&&(r.collidedMesh=this)},i.prototype._processCollisionsForSubMeshes=function(e,t){var i,r;if(this._submeshesOctree&&this.useOctreeForCollisions){var n=e.velocityWorldLength+Math.max(e.radius.x,e.radius.y,e.radius.z),s=this._submeshesOctree.intersects(e.basePointWorld,n);r=s.length,i=s.data}else i=this.subMeshes,r=i.length;for(var o=0;r>o;o++){var a=i[o];r>1&&!a._checkCollision(e)||this._collideForSubMesh(a,t,e)}},i.prototype._checkCollision=function(t){this._boundingInfo._checkCollision(t)&&(e.Matrix.ScalingToRef(1/t.radius.x,1/t.radius.y,1/t.radius.z,this._collisionsScalingMatrix),this.worldMatrixFromCache.multiplyToRef(this._collisionsScalingMatrix,this._collisionsTransformMatrix),this._processCollisionsForSubMeshes(t,this._collisionsTransformMatrix))},i.prototype._generatePointsArray=function(){return!1},i.prototype.intersects=function(t,i){var r=new e.PickingInfo;if(!(this.subMeshes&&this._boundingInfo&&t.intersectsSphere(this._boundingInfo.boundingSphere)&&t.intersectsBox(this._boundingInfo.boundingBox)))return r;if(!this._generatePointsArray())return r;var n,s,o=null;if(this._submeshesOctree&&this.useOctreeForPicking){var a=e.Ray.Transform(t,this.getWorldMatrix()),h=this._submeshesOctree.intersectsRay(a);s=h.length,n=h.data}else n=this.subMeshes,s=n.length;for(var c=0;s>c;c++){var l=n[c];if(!(s>1)||l.canIntersects(t)){var u=l.intersects(t,this._positions,this.getIndices(),i);if(u&&(i||!o||u.distance0&&-1===this.includedOnlyMeshes.indexOf(e)?!1:this.excludedMeshes.length>0&&-1!==this.excludedMeshes.indexOf(e)?!1:0!==this.includeOnlyWithLayerMask&&0===(this.includeOnlyWithLayerMask&e.layerMask)?!1:0!==this.excludeWithLayerMask&&this.excludeWithLayerMask&e.layerMask?!1:!0:!0},i.prototype.getWorldMatrix=function(){this._currentRenderId=this.getScene().getRenderId();var t=this._getWorldMatrix();return this.parent&&this.parent.getWorldMatrix?(this._parentedWorldMatrix||(this._parentedWorldMatrix=e.Matrix.Identity()),t.multiplyToRef(this.parent.getWorldMatrix(),this._parentedWorldMatrix),this._markSyncedWithParent(),this._parentedWorldMatrix):t},i.prototype.dispose=function(){this._shadowGenerator&&(this._shadowGenerator.dispose(),this._shadowGenerator=null),this.getScene().stopAnimation(this),this.getScene().removeLight(this)},i.prototype.serialize=function(){var t={};return t.name=this.name,t.id=this.id,t.tags=e.Tags.GetTags(this),this.intensity&&(t.intensity=this.intensity),this.parent&&(t.parentId=this.parent.id),t.range=this.range,t.diffuse=this.diffuse.asArray(),t.specular=this.specular.asArray(),t},i.Parse=function(t,i){var r;switch(t.type){case 0:r=new e.PointLight(t.name,e.Vector3.FromArray(t.position),i);break;case 1:r=new e.DirectionalLight(t.name,e.Vector3.FromArray(t.direction),i),r.position=e.Vector3.FromArray(t.position);break;case 2:r=new e.SpotLight(t.name,e.Vector3.FromArray(t.position),e.Vector3.FromArray(t.direction),t.angle,t.exponent,i);break;case 3:r=new e.HemisphericLight(t.name,e.Vector3.FromArray(t.direction),i),r.groundColor=e.Color3.FromArray(t.groundColor)}if(r.id=t.id,e.Tags.AddTagsTo(r,t.tags),void 0!==t.intensity&&(r.intensity=t.intensity),t.range&&(r.range=t.range),r.diffuse=e.Color3.FromArray(t.diffuse),r.specular=e.Color3.FromArray(t.specular),t.excludedMeshesIds&&(r._excludedMeshesIds=t.excludedMeshesIds),t.parentId&&(r._waitingParentId=t.parentId),t.includedOnlyMeshesIds&&(r._includedOnlyMeshesIds=t.includedOnlyMeshesIds),t.animations){for(var n=0;nthis._orthoRight&&(this._orthoRight=s.x),s.y>this._orthoTop&&(this._orthoTop=s.y)}}}var u=this._orthoRight-this._orthoLeft,d=this._orthoTop-this._orthoBottom;e.Matrix.OrthoOffCenterLHToRef(this._orthoLeft-u*this.shadowOrthoScale,this._orthoRight+u*this.shadowOrthoScale,this._orthoBottom-d*this.shadowOrthoScale,this._orthoTop+d*this.shadowOrthoScale,-n.maxZ,n.maxZ,t)},i.prototype.supportsVSM=function(){return!0},i.prototype.needRefreshPerFrame=function(){return!0},i.prototype.needCube=function(){return!1},i.prototype.getShadowDirection=function(e){return this.direction},i.prototype.computeTransformedPosition=function(){return this.parent&&this.parent.getWorldMatrix?(this.transformedPosition||(this.transformedPosition=e.Vector3.Zero()),e.Vector3.TransformCoordinatesToRef(this.position,this.parent.getWorldMatrix(),this.transformedPosition),!0):!1},i.prototype.transferToEffect=function(t,i){return this.parent&&this.parent.getWorldMatrix?(this._transformedDirection||(this._transformedDirection=e.Vector3.Zero()),e.Vector3.TransformNormalToRef(this.direction,this.parent.getWorldMatrix(),this._transformedDirection),void t.setFloat4(i,this._transformedDirection.x,this._transformedDirection.y,this._transformedDirection.z,1)):void t.setFloat4(i,this.direction.x,this.direction.y,this.direction.z,1)},i.prototype._getWorldMatrix=function(){return this._worldMatrix||(this._worldMatrix=e.Matrix.Identity()),e.Matrix.TranslationToRef(this.position.x,this.position.y,this.position.z,this._worldMatrix),this._worldMatrix},i.prototype.serialize=function(){var e=t.prototype.serialize.call(this);return e.type=1,e.position=this.position.asArray(),e.direction=this.direction.asArray(),e},i}(e.Light);e.DirectionalLight=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(i,r){var n=this;this._filter=t.FILTER_NONE,this.blurScale=2,this._blurBoxOffset=0,this._bias=5e-5,this._lightDirection=e.Vector3.Zero(),this.forceBackFacesOnly=!1,this._darkness=0,this._transparencyShadow=!1,this._viewMatrix=e.Matrix.Zero(),this._projectionMatrix=e.Matrix.Zero(),this._transformMatrix=e.Matrix.Zero(),this._worldViewProjection=e.Matrix.Zero(),this._currentFaceIndex=0,this._currentFaceIndexCache=0,this._light=r,this._scene=r.getScene(),this._mapSize=i,r._shadowGenerator=this,this._shadowMap=new e.RenderTargetTexture(r.name+"_shadowMap",i,this._scene,!1,!0,e.Engine.TEXTURETYPE_UNSIGNED_INT,r.needCube()),this._shadowMap.wrapU=e.Texture.CLAMP_ADDRESSMODE,this._shadowMap.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._shadowMap.anisotropicFilteringLevel=1,this._shadowMap.updateSamplingMode(e.Texture.NEAREST_SAMPLINGMODE),this._shadowMap.renderParticles=!1,this._shadowMap.onBeforeRender=function(e){n._currentFaceIndex=e},this._shadowMap.onAfterUnbind=function(){n.useBlurVarianceShadowMap&&(n._shadowMap2||(n._shadowMap2=new e.RenderTargetTexture(r.name+"_shadowMap",i,n._scene,!1),n._shadowMap2.wrapU=e.Texture.CLAMP_ADDRESSMODE,n._shadowMap2.wrapV=e.Texture.CLAMP_ADDRESSMODE,n._shadowMap2.updateSamplingMode(e.Texture.TRILINEAR_SAMPLINGMODE),n._downSamplePostprocess=new e.PassPostProcess("downScale",1/n.blurScale,null,e.Texture.BILINEAR_SAMPLINGMODE,n._scene.getEngine()),n._downSamplePostprocess.onApply=function(e){e.setTexture("textureSampler",n._shadowMap)},n.blurBoxOffset=1),n._scene.postProcessManager.directRender([n._downSamplePostprocess,n._boxBlurPostprocess],n._shadowMap2.getInternalTexture()))};var s=function(t){var i=t.getRenderingMesh(),r=n._scene,s=r.getEngine();s.setState(t.getMaterial().backFaceCulling);var o=i._getInstancesRenderList(t._id);if(!o.mustReturn){var a=null!==s.getCaps().instancedArrays&&null!==o.visibleInstances[t._id]&&void 0!==o.visibleInstances[t._id];if(n.isReady(t,a)){s.enableEffect(n._effect),i._bind(t,n._effect,e.Material.TriangleFillMode);var h=t.getMaterial();if(n._effect.setMatrix("viewProjection",n.getTransformMatrix()),n._effect.setVector3("lightPosition",n.getLight().position),n.getLight().needCube()&&n._effect.setFloat2("depthValues",r.activeCamera.minZ,r.activeCamera.maxZ),h&&h.needAlphaTesting()){var c=h.getAlphaTestTexture();n._effect.setTexture("diffuseSampler",c),n._effect.setMatrix("diffuseMatrix",c.getTextureMatrix())}i.useBones&&i.computeBonesUsingShaders&&n._effect.setMatrices("mBones",i.skeleton.getTransformMatrices(i)),n.forceBackFacesOnly&&s.setState(!0,0,!1,!0),i._processRendering(t,n._effect,e.Material.TriangleFillMode,o,a,function(e,t){return n._effect.setMatrix("world",t)}),n.forceBackFacesOnly&&s.setState(!0,0,!1,!1)}else n._shadowMap.resetRefreshCounter()}};this._shadowMap.customRenderFunction=function(e,t,i){var r;for(r=0;r4&&(n.push(e.VertexBuffer.MatricesIndicesExtraKind),n.push(e.VertexBuffer.MatricesWeightsExtraKind)),r.push("#define NUM_BONE_INFLUENCERS "+s.numBoneInfluencers),r.push("#define BonesPerMesh "+(s.skeleton.bones.length+1))):r.push("#define NUM_BONE_INFLUENCERS 0"),i&&(r.push("#define INSTANCES"),n.push("world0"),n.push("world1"),n.push("world2"),n.push("world3"));var a=r.join("\n");return this._cachedDefines!==a&&(this._cachedDefines=a,this._effect=this._scene.getEngine().createEffect("shadowMap",n,["world","mBones","viewProjection","diffuseMatrix","lightPosition","depthValues"],["diffuseSampler"],a)),this._effect.isReady()},t.prototype.getShadowMap=function(){return this._shadowMap},t.prototype.getShadowMapForRendering=function(){return this._shadowMap2?this._shadowMap2:this._shadowMap},t.prototype.getLight=function(){return this._light},t.prototype.getTransformMatrix=function(){var t=this._scene;if(this._currentRenderID===t.getRenderId()&&this._currentFaceIndexCache===this._currentFaceIndex)return this._transformMatrix;this._currentRenderID=t.getRenderId(),this._currentFaceIndexCache=this._currentFaceIndex;var i=this._light.position;return e.Vector3.NormalizeToRef(this._light.getShadowDirection(this._currentFaceIndex),this._lightDirection),1===Math.abs(e.Vector3.Dot(this._lightDirection,e.Vector3.Up()))&&(this._lightDirection.z=1e-13),this._light.computeTransformedPosition()&&(i=this._light.transformedPosition),!this._light.needRefreshPerFrame()&&this._cachedPosition&&this._cachedDirection&&i.equals(this._cachedPosition)&&this._lightDirection.equals(this._cachedDirection)||(this._cachedPosition=i.clone(),this._cachedDirection=this._lightDirection.clone(),e.Matrix.LookAtLHToRef(i,i.add(this._lightDirection),e.Vector3.Up(),this._viewMatrix),this._light.setShadowProjectionMatrix(this._projectionMatrix,this._viewMatrix,this.getShadowMap().renderList),this._viewMatrix.multiplyToRef(this._projectionMatrix,this._transformMatrix)),this._transformMatrix},t.prototype.getDarkness=function(){return this._darkness},t.prototype.setDarkness=function(e){e>=1?this._darkness=1:0>=e?this._darkness=0:this._darkness=e},t.prototype.setTransparencyShadow=function(e){this._transparencyShadow=e},t.prototype._packHalf=function(t){var i=255*t,r=i-Math.floor(i);return new e.Vector2(t-r/255,r)},t.prototype.dispose=function(){this._shadowMap.dispose(),this._shadowMap2&&this._shadowMap2.dispose(),this._downSamplePostprocess&&this._downSamplePostprocess.dispose(),this._boxBlurPostprocess&&this._boxBlurPostprocess.dispose()},t.prototype.serialize=function(){var e={};e.lightId=this._light.id,e.mapSize=this.getShadowMap().getRenderSize(),e.useVarianceShadowMap=this.useVarianceShadowMap,e.usePoissonSampling=this.usePoissonSampling,e.forceBackFacesOnly=this.forceBackFacesOnly,e.renderList=[];for(var t=0;ti.x+r?!1:i.x-r>t.x?!1:e.y>i.y+r?!1:i.y-r>t.y?!1:e.z>i.z+r?!1:i.z-r>t.z?!1:!0},i=function(e,t,i,r){var n=t*t-4*e*i,s={root:0,found:!1};if(0>n)return s;var o=Math.sqrt(n),a=(-t-o)/(2*e),h=(-t+o)/(2*e);if(a>h){var c=h;h=a,a=c}return a>0&&r>a?(s.root=a,s.found=!0,s):h>0&&r>h?(s.root=h,s.found=!0,s):s},r=function(){function r(){this.radius=new e.Vector3(1,1,1),this.retry=0,this.basePointWorld=e.Vector3.Zero(),this.velocityWorld=e.Vector3.Zero(),this.normalizedVelocity=e.Vector3.Zero(),this._collisionPoint=e.Vector3.Zero(),this._planeIntersectionPoint=e.Vector3.Zero(),this._tempVector=e.Vector3.Zero(),this._tempVector2=e.Vector3.Zero(),this._tempVector3=e.Vector3.Zero(),this._tempVector4=e.Vector3.Zero(),this._edge=e.Vector3.Zero(),this._baseToVertex=e.Vector3.Zero(),this._destinationPoint=e.Vector3.Zero(),this._slidePlaneNormal=e.Vector3.Zero(),this._displacementVector=e.Vector3.Zero()}return r.prototype._initialize=function(t,i,r){this.velocity=i,e.Vector3.NormalizeToRef(i,this.normalizedVelocity),this.basePoint=t,t.multiplyToRef(this.radius,this.basePointWorld),i.multiplyToRef(this.radius,this.velocityWorld),this.velocityWorldLength=this.velocityWorld.length(),this.epsilon=r,this.collisionFound=!1},r.prototype._checkPointInTriangle=function(t,i,r,n,s){i.subtractToRef(t,this._tempVector),r.subtractToRef(t,this._tempVector2),e.Vector3.CrossToRef(this._tempVector,this._tempVector2,this._tempVector4);var o=e.Vector3.Dot(this._tempVector4,s);return 0>o?!1:(n.subtractToRef(t,this._tempVector3),e.Vector3.CrossToRef(this._tempVector2,this._tempVector3,this._tempVector4),o=e.Vector3.Dot(this._tempVector4,s),0>o?!1:(e.Vector3.CrossToRef(this._tempVector3,this._tempVector,this._tempVector4),o=e.Vector3.Dot(this._tempVector4,s),o>=0))},r.prototype._canDoCollision=function(i,r,n,s){var o=e.Vector3.Distance(this.basePointWorld,i),a=Math.max(this.radius.x,this.radius.y,this.radius.z);return o>this.velocityWorldLength+a+r?!1:t(n,s,this.basePointWorld,this.velocityWorldLength+a)?!0:!1},r.prototype._testTriangle=function(t,r,n,s,o,a){var h,c=!1;r||(r=[]),r[t]||(r[t]=new e.Plane(0,0,0,0),r[t].copyFromPoints(n,s,o));var l=r[t];if(a||l.isFrontFacingTo(this.normalizedVelocity,0)){var u=l.signedDistanceTo(this.basePoint),d=e.Vector3.Dot(l.normal,this.velocity);if(0==d){if(Math.abs(u)>=1)return;c=!0,h=0}else{h=(-1-u)/d;var f=(1-u)/d;if(h>f){var p=f;f=h,h=p}if(h>1||0>f)return;0>h&&(h=0),h>1&&(h=1)}this._collisionPoint.copyFromFloats(0,0,0);var m=!1,_=1;if(c||(this.basePoint.subtractToRef(l.normal,this._planeIntersectionPoint),this.velocity.scaleToRef(h,this._tempVector),this._planeIntersectionPoint.addInPlace(this._tempVector),this._checkPointInTriangle(this._planeIntersectionPoint,n,s,o,l.normal)&&(m=!0,_=h,this._collisionPoint.copyFrom(this._planeIntersectionPoint))),!m){var g=this.velocity.lengthSquared(),v=g;this.basePoint.subtractToRef(n,this._tempVector);var y=2*e.Vector3.Dot(this.velocity,this._tempVector),x=this._tempVector.lengthSquared()-1,T=i(v,y,x,_);T.found&&(_=T.root,m=!0,this._collisionPoint.copyFrom(n)),this.basePoint.subtractToRef(s,this._tempVector),y=2*e.Vector3.Dot(this.velocity,this._tempVector),x=this._tempVector.lengthSquared()-1,T=i(v,y,x,_),T.found&&(_=T.root,m=!0,this._collisionPoint.copyFrom(s)),this.basePoint.subtractToRef(o,this._tempVector),y=2*e.Vector3.Dot(this.velocity,this._tempVector),x=this._tempVector.lengthSquared()-1,T=i(v,y,x,_),T.found&&(_=T.root,m=!0,this._collisionPoint.copyFrom(o)),s.subtractToRef(n,this._edge),n.subtractToRef(this.basePoint,this._baseToVertex);var E=this._edge.lengthSquared(),M=e.Vector3.Dot(this._edge,this.velocity),b=e.Vector3.Dot(this._edge,this._baseToVertex);if(v=E*-g+M*M,y=E*(2*e.Vector3.Dot(this.velocity,this._baseToVertex))-2*M*b,x=E*(1-this._baseToVertex.lengthSquared())+b*b,T=i(v,y,x,_),T.found){var A=(M*T.root-b)/E;A>=0&&1>=A&&(_=T.root,m=!0,this._edge.scaleInPlace(A),n.addToRef(this._edge,this._collisionPoint))}o.subtractToRef(s,this._edge),s.subtractToRef(this.basePoint,this._baseToVertex),E=this._edge.lengthSquared(),M=e.Vector3.Dot(this._edge,this.velocity),b=e.Vector3.Dot(this._edge,this._baseToVertex),v=E*-g+M*M,y=E*(2*e.Vector3.Dot(this.velocity,this._baseToVertex))-2*M*b,x=E*(1-this._baseToVertex.lengthSquared())+b*b,T=i(v,y,x,_),T.found&&(A=(M*T.root-b)/E,A>=0&&1>=A&&(_=T.root,m=!0,this._edge.scaleInPlace(A),s.addToRef(this._edge,this._collisionPoint))),n.subtractToRef(o,this._edge),o.subtractToRef(this.basePoint,this._baseToVertex),E=this._edge.lengthSquared(),M=e.Vector3.Dot(this._edge,this.velocity),b=e.Vector3.Dot(this._edge,this._baseToVertex),v=E*-g+M*M,y=E*(2*e.Vector3.Dot(this.velocity,this._baseToVertex))-2*M*b,x=E*(1-this._baseToVertex.lengthSquared())+b*b,T=i(v,y,x,_),T.found&&(A=(M*T.root-b)/E,A>=0&&1>=A&&(_=T.root,m=!0,this._edge.scaleInPlace(A),o.addToRef(this._edge,this._collisionPoint)))}if(m){var P=_*this.velocity.length();(!this.collisionFound||Pa;a+=3){var h=t[i[a]-s],c=t[i[a+1]-s],l=t[i[a+2]-s];this._testTriangle(a,e,l,c,h,o)}},r.prototype._getResponse=function(t,i){t.addToRef(i,this._destinationPoint),i.scaleInPlace(this.nearestDistance/i.length()),this.basePoint.addToRef(i,t),t.subtractToRef(this.intersectionPoint,this._slidePlaneNormal),this._slidePlaneNormal.normalize(),this._slidePlaneNormal.scaleToRef(this.epsilon,this._displacementVector),t.addInPlace(this._displacementVector),this.intersectionPoint.addInPlace(this._displacementVector),this._slidePlaneNormal.scaleInPlace(e.Plane.SignedDistanceToPlaneFromPositionAndNormal(this.intersectionPoint,this._slidePlaneNormal,this._destinationPoint)),this._destinationPoint.subtractInPlace(this._slidePlaneNormal),this._destinationPoint.subtractToRef(this.intersectionPoint,i)},r}();e.Collider=r}(BABYLON||(BABYLON={}));var BABYLON;!function(e){e.CollisionWorker="",function(e){e[e.INIT=0]="INIT",e[e.UPDATE=1]="UPDATE",e[e.COLLIDE=2]="COLLIDE"}(e.WorkerTaskType||(e.WorkerTaskType={}));var t=e.WorkerTaskType;!function(e){e[e.SUCCESS=0]="SUCCESS",e[e.UNKNOWN_ERROR=1]="UNKNOWN_ERROR"}(e.WorkerReplyType||(e.WorkerReplyType={}));var i=e.WorkerReplyType,r=function(){function r(){var n=this;this._scaledPosition=e.Vector3.Zero(),this._scaledVelocity=e.Vector3.Zero(),this.onMeshUpdated=function(e){n._addUpdateMeshesList[e.uniqueId]=r.SerializeMesh(e)},this.onGeometryUpdated=function(e){n._addUpdateGeometriesList[e.id]=r.SerializeGeometry(e)},this._afterRender=function(){ if(n._init&&!(0==n._toRemoveGeometryArray.length&&0==n._toRemoveMeshesArray.length&&0==Object.keys(n._addUpdateGeometriesList).length&&0==Object.keys(n._addUpdateMeshesList).length||n._runningUpdated>4)){++n._runningUpdated;var e={updatedMeshes:n._addUpdateMeshesList,updatedGeometries:n._addUpdateGeometriesList,removedGeometries:n._toRemoveGeometryArray,removedMeshes:n._toRemoveMeshesArray},i={payload:e,taskType:t.UPDATE},r=[];for(var s in e.updatedGeometries)e.updatedGeometries.hasOwnProperty(s)&&(r.push(i.payload.updatedGeometries[s].indices.buffer),r.push(i.payload.updatedGeometries[s].normals.buffer),r.push(i.payload.updatedGeometries[s].positions.buffer));n._worker.postMessage(i,r),n._addUpdateMeshesList={},n._addUpdateGeometriesList={},n._toRemoveGeometryArray=[],n._toRemoveMeshesArray=[]}},this._onMessageFromWorker=function(r){var s=r.data;if(s.error!=i.SUCCESS)return void e.Tools.Warn("error returned from worker!");switch(s.taskType){case t.INIT:n._init=!0,n._scene.meshes.forEach(function(e){n.onMeshAdded(e)}),n._scene.getGeometries().forEach(function(e){n.onGeometryAdded(e)});break;case t.UPDATE:n._runningUpdated--;break;case t.COLLIDE:n._runningCollisionTask=!1;var o=s.payload;if(!n._collisionsCallbackArray[o.collisionId])return;n._collisionsCallbackArray[o.collisionId](o.collisionId,e.Vector3.FromArray(o.newPosition),n._scene.getMeshByUniqueID(o.collidedMeshUniqueId)),n._collisionsCallbackArray[o.collisionId]=void 0}},this._collisionsCallbackArray=[],this._init=!1,this._runningUpdated=0,this._runningCollisionTask=!1,this._addUpdateMeshesList={},this._addUpdateGeometriesList={},this._toRemoveGeometryArray=[],this._toRemoveMeshesArray=[]}return r.prototype.getNewPosition=function(e,i,r,n,s,o,a){if(this._init&&!this._collisionsCallbackArray[a]&&!this._collisionsCallbackArray[a+1e5]){e.divideToRef(r.radius,this._scaledPosition),i.divideToRef(r.radius,this._scaledVelocity),this._collisionsCallbackArray[a]=o;var h={collider:{position:this._scaledPosition.asArray(),velocity:this._scaledVelocity.asArray(),radius:r.radius.asArray()},collisionId:a,excludedMeshUniqueId:s?s.uniqueId:null,maximumRetry:n},c={payload:h,taskType:t.COLLIDE};this._worker.postMessage(c)}},r.prototype.init=function(i){this._scene=i,this._scene.registerAfterRender(this._afterRender);var r=e.WorkerIncluded?e.Engine.CodeRepository+"Collisions/babylon.collisionWorker.js":URL.createObjectURL(new Blob([e.CollisionWorker],{type:"application/javascript"}));this._worker=new Worker(r),this._worker.onmessage=this._onMessageFromWorker;var n={payload:{},taskType:t.INIT};this._worker.postMessage(n)},r.prototype.destroy=function(){this._scene.unregisterAfterRender(this._afterRender),this._worker.terminate()},r.prototype.onMeshAdded=function(e){e.registerAfterWorldMatrixUpdate(this.onMeshUpdated),this.onMeshUpdated(e)},r.prototype.onMeshRemoved=function(e){this._toRemoveMeshesArray.push(e.uniqueId)},r.prototype.onGeometryAdded=function(e){e.onGeometryUpdated=this.onGeometryUpdated,this.onGeometryUpdated(e)},r.prototype.onGeometryDeleted=function(e){this._toRemoveGeometryArray.push(e.id)},r.SerializeMesh=function(t){var i=[];t.subMeshes&&(i=t.subMeshes.map(function(e,t){return{position:t,verticesStart:e.verticesStart,verticesCount:e.verticesCount,indexStart:e.indexStart,indexCount:e.indexCount,hasMaterial:!!e.getMaterial(),sphereCenter:e.getBoundingInfo().boundingSphere.centerWorld.asArray(),sphereRadius:e.getBoundingInfo().boundingSphere.radiusWorld,boxMinimum:e.getBoundingInfo().boundingBox.minimumWorld.asArray(),boxMaximum:e.getBoundingInfo().boundingBox.maximumWorld.asArray()}}));var r=null;return t instanceof e.Mesh?r=t.geometry?t.geometry.id:null:t instanceof e.InstancedMesh&&(r=t.sourceMesh&&t.sourceMesh.geometry?t.sourceMesh.geometry.id:null),{uniqueId:t.uniqueId,id:t.id,name:t.name,geometryId:r,sphereCenter:t.getBoundingInfo().boundingSphere.centerWorld.asArray(),sphereRadius:t.getBoundingInfo().boundingSphere.radiusWorld,boxMinimum:t.getBoundingInfo().boundingBox.minimumWorld.asArray(),boxMaximum:t.getBoundingInfo().boundingBox.maximumWorld.asArray(),worldMatrixFromCache:t.worldMatrixFromCache.asArray(),subMeshes:i,checkCollisions:t.checkCollisions}},r.SerializeGeometry=function(t){return{id:t.id,positions:new Float32Array(t.getVerticesData(e.VertexBuffer.PositionKind)||[]),normals:new Float32Array(t.getVerticesData(e.VertexBuffer.NormalKind)||[]),indices:new Int32Array(t.getIndices()||[])}},r}();e.CollisionCoordinatorWorker=r;var n=function(){function t(){this._scaledPosition=e.Vector3.Zero(),this._scaledVelocity=e.Vector3.Zero(),this._finalPosition=e.Vector3.Zero()}return t.prototype.getNewPosition=function(e,t,i,r,n,s,o){e.divideToRef(i.radius,this._scaledPosition),t.divideToRef(i.radius,this._scaledVelocity),i.collidedMesh=null,i.retry=0,i.initialVelocity=this._scaledVelocity,i.initialPosition=this._scaledPosition,this._collideWithWorld(this._scaledPosition,this._scaledVelocity,i,r,this._finalPosition,n),this._finalPosition.multiplyInPlace(i.radius),s(o,this._finalPosition,i.collidedMesh)},t.prototype.init=function(e){this._scene=e},t.prototype.destroy=function(){},t.prototype.onMeshAdded=function(e){},t.prototype.onMeshUpdated=function(e){},t.prototype.onMeshRemoved=function(e){},t.prototype.onGeometryAdded=function(e){},t.prototype.onGeometryUpdated=function(e){},t.prototype.onGeometryDeleted=function(e){},t.prototype._collideWithWorld=function(t,i,r,n,s,o){void 0===o&&(o=null);var a=10*e.Engine.CollisionsEpsilon;if(r.retry>=n)return void s.copyFrom(t);r._initialize(t,i,a);for(var h=0;h-1)return e.Tools.Error("You're trying to reuse a post process not defined as reusable."),0;if(null==i||0>i)return this._postProcesses.push(t),this._postProcessesTakenIndices.push(this._postProcesses.length-1),this._postProcesses.length-1;var r,n,s=0;if(this._postProcesses[i]){for(n=this._postProcesses.length-1,r=n;r>=i+1;--r)this._postProcesses[r+1]=this._postProcesses[r];s=1}for(r=0;r=r;--o)this._postProcessesTakenIndices[o+1]=this._postProcessesTakenIndices[o]+s;this._postProcessesTakenIndices[r]=i;break}s||-1!==this._postProcessesTakenIndices.indexOf(i)||this._postProcessesTakenIndices.push(i);var a=i+s;return this._postProcesses[a]=t,a},r.prototype.detachPostProcess=function(e,t){void 0===t&&(t=null);var i,r,n=[];if(t)for(t=t instanceof Array?t:[t],i=0;ii;i++)this._postProcesses[i]===e&&(delete this._postProcesses[i],r=this._postProcessesTakenIndices.indexOf(i),this._postProcessesTakenIndices.splice(r,1))}return n},r.prototype.getWorldMatrix=function(){this._worldMatrix||(this._worldMatrix=e.Matrix.Identity());var t=this.getViewMatrix();return t.invertToRef(this._worldMatrix),this._worldMatrix},r.prototype._getViewMatrix=function(){return e.Matrix.Identity()},r.prototype.getViewMatrix=function(t){return this._computedViewMatrix=this._computeViewMatrix(t),!t&&this._isSynchronizedViewMatrix()?this._computedViewMatrix:(this.parent&&this.parent.getWorldMatrix?(this._worldMatrix||(this._worldMatrix=e.Matrix.Identity()),this._computedViewMatrix.invertToRef(this._worldMatrix),this._worldMatrix.multiplyToRef(this.parent.getWorldMatrix(),this._computedViewMatrix),this._globalPosition.copyFromFloats(this._computedViewMatrix.m[12],this._computedViewMatrix.m[13],this._computedViewMatrix.m[14]),this._computedViewMatrix.invert(),this._markSyncedWithParent()):this._globalPosition.copyFrom(this.position),this._currentRenderId=this.getScene().getRenderId(),this._computedViewMatrix)},r.prototype._computeViewMatrix=function(e){return!e&&this._isSynchronizedViewMatrix()?this._computedViewMatrix:(this._computedViewMatrix=this._getViewMatrix(),this._currentRenderId=this.getScene().getRenderId(),this._computedViewMatrix)},r.prototype.getProjectionMatrix=function(t){if(!t&&this._isSynchronizedProjectionMatrix())return this._projectionMatrix;var i=this.getEngine();if(this.mode===r.PERSPECTIVE_CAMERA)return this.minZ<=0&&(this.minZ=.1),e.Matrix.PerspectiveFovLHToRef(this.fov,i.getAspectRatio(this),this.minZ,this.maxZ,this._projectionMatrix,this.fovMode),this._projectionMatrix;var n=i.getRenderWidth()/2,s=i.getRenderHeight()/2;return e.Matrix.OrthoOffCenterLHToRef(this.orthoLeft||-n,this.orthoRight||n,this.orthoBottom||-s,this.orthoTop||s,this.minZ,this.maxZ,this._projectionMatrix),this._projectionMatrix},r.prototype.dispose=function(){for(this.getScene().stopAnimation(this),this.getScene().removeCamera(this);this._rigCameras.length>0;)this._rigCameras.pop().dispose();for(var e=0;e0;)this._rigCameras.pop().dispose();switch(this.cameraRigMode=i,this._cameraRigParams={},this.cameraRigMode){case r.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case r.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case r.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case r.RIG_MODE_STEREOSCOPIC_OVERUNDER:this._cameraRigParams.interaxialDistance=n.interaxialDistance||.0637,this._cameraRigParams.stereoHalfAngle=e.Tools.ToRadians(this._cameraRigParams.interaxialDistance/.0637),this._rigCameras.push(this.createRigCamera(this.name+"_L",0)),this._rigCameras.push(this.createRigCamera(this.name+"_R",1))}var s=new Array;switch(this.cameraRigMode){case r.RIG_MODE_STEREOSCOPIC_ANAGLYPH:s.push(new e.PassPostProcess(this.name+"_passthru",1,this._rigCameras[0])),this._rigCameras[0].isIntermediate=!0,s.push(new e.AnaglyphPostProcess(this.name+"_anaglyph",1,this._rigCameras[1])),s[1].onApply=function(e){e.setTextureFromPostProcess("leftSampler",s[0])};break;case r.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case r.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case r.RIG_MODE_STEREOSCOPIC_OVERUNDER:var o=this.cameraRigMode===r.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL||this.cameraRigMode===r.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED,a=this.cameraRigMode===r.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED?1:0,h=1-a;s.push(new e.PassPostProcess(this.name+"_passthru",1,this._rigCameras[a])),this._rigCameras[a].isIntermediate=!0,s.push(new e.StereoscopicInterlacePostProcess(this.name+"_stereoInterlace",this._rigCameras[h],s[0],o));break;case r.RIG_MODE_VR:this._rigCameras.push(this.createRigCamera(this.name+"_L",0)),this._rigCameras.push(this.createRigCamera(this.name+"_R",1));var c=n.vrCameraMetrics||t.GetDefault();this._rigCameras[0]._cameraRigParams.vrMetrics=c,this._rigCameras[0].viewport=new e.Viewport(0,0,.5,1),this._rigCameras[0]._cameraRigParams.vrWorkMatrix=new e.Matrix,this._rigCameras[0]._cameraRigParams.vrHMatrix=c.leftHMatrix,this._rigCameras[0]._cameraRigParams.vrPreViewMatrix=c.leftPreViewMatrix,this._rigCameras[0].getProjectionMatrix=this._rigCameras[0]._getVRProjectionMatrix,c.compensateDistortion&&s.push(new e.VRDistortionCorrectionPostProcess("VR_Distort_Compensation_Left",this._rigCameras[0],!1,c)),this._rigCameras[1]._cameraRigParams.vrMetrics=this._rigCameras[0]._cameraRigParams.vrMetrics,this._rigCameras[1].viewport=new e.Viewport(.5,0,.5,1),this._rigCameras[1]._cameraRigParams.vrWorkMatrix=new e.Matrix,this._rigCameras[1]._cameraRigParams.vrHMatrix=c.rightHMatrix,this._rigCameras[1]._cameraRigParams.vrPreViewMatrix=c.rightPreViewMatrix,this._rigCameras[1].getProjectionMatrix=this._rigCameras[1]._getVRProjectionMatrix,c.compensateDistortion&&s.push(new e.VRDistortionCorrectionPostProcess("VR_Distort_Compensation_Right",this._rigCameras[1],!0,c))}this._update()},r.prototype._getVRProjectionMatrix=function(){return e.Matrix.PerspectiveFovLHToRef(this._cameraRigParams.vrMetrics.aspectRatioFov,this._cameraRigParams.vrMetrics.aspectRatio,this.minZ,this.maxZ,this._cameraRigParams.vrWorkMatrix),this._cameraRigParams.vrWorkMatrix.multiplyToRef(this._cameraRigParams.vrHMatrix,this._projectionMatrix),this._projectionMatrix},r.prototype.setCameraRigParameter=function(t,i){this._cameraRigParams[t]=i,"interaxialDistance"===t&&(this._cameraRigParams.stereoHalfAngle=e.Tools.ToRadians(i/.0637))},r.prototype.createRigCamera=function(e,t){return null},r.prototype._updateRigCameras=function(){for(var e=0;e=0?this.rotation.y=-Math.atan(i.z/i.x)+Math.PI/2:this.rotation.y=-Math.atan(i.z/i.x)-Math.PI/2,this.rotation.z=-Math.acos(e.Vector3.Dot(new e.Vector3(0,1,0),this.upVector)),isNaN(this.rotation.x)&&(this.rotation.x=0),isNaN(this.rotation.y)&&(this.rotation.y=0),isNaN(this.rotation.z)&&(this.rotation.z=0)},i.prototype.getTarget=function(){return this._currentTarget},i.prototype._decideIfNeedsToMove=function(){return Math.abs(this.cameraDirection.x)>0||Math.abs(this.cameraDirection.y)>0||Math.abs(this.cameraDirection.z)>0},i.prototype._updatePosition=function(){this.position.addInPlace(this.cameraDirection)},i.prototype._checkInputs=function(){var i=this._decideIfNeedsToMove(),r=Math.abs(this.cameraRotation.x)>0||Math.abs(this.cameraRotation.y)>0;if(i&&this._updatePosition(),r&&(this.rotation.x+=this.cameraRotation.x,this.rotation.y+=this.cameraRotation.y,!this.noRotationConstraint)){var n=Math.PI/2*.95;this.rotation.x>n&&(this.rotation.x=n),this.rotation.x<-n&&(this.rotation.x=-n)}i&&(Math.abs(this.cameraDirection.x)e.Engine.CollisionsEpsilon&&(s.position.addInPlace(s._diffPosition),s.onCollide&&r&&s.onCollide(r))};n(i)}}return __extends(i,t),i.prototype._onLostFocus=function(e){this._keys=[]},i.prototype.attachControl=function(t,i){var r,n=this,s=this.getEngine();this._attachedElement||(this._attachedElement=t,void 0===this._onMouseDown&&(this._onMouseDown=function(e){r={x:e.clientX,y:e.clientY},i||e.preventDefault()},this._onMouseUp=function(e){r=null,i||e.preventDefault()},this._onMouseOut=function(e){r=null,n._keys=[],i||e.preventDefault()},this._onMouseMove=function(e){if(r||s.isPointerLock){var t,o;s.isPointerLock?(t=e.movementX||e.mozMovementX||e.webkitMovementX||e.msMovementX||0,o=e.movementY||e.mozMovementY||e.webkitMovementY||e.msMovementY||0):(t=e.clientX-r.x,o=e.clientY-r.y),n.cameraRotation.y+=t/n.angularSensibility,n.cameraRotation.x+=o/n.angularSensibility,r={x:e.clientX,y:e.clientY},i||e.preventDefault()}},this._onKeyDown=function(e){if(-1!==n.keysUp.indexOf(e.keyCode)||-1!==n.keysDown.indexOf(e.keyCode)||-1!==n.keysLeft.indexOf(e.keyCode)||-1!==n.keysRight.indexOf(e.keyCode)){var t=n._keys.indexOf(e.keyCode);-1===t&&n._keys.push(e.keyCode),i||e.preventDefault()}},this._onKeyUp=function(e){if(-1!==n.keysUp.indexOf(e.keyCode)||-1!==n.keysDown.indexOf(e.keyCode)||-1!==n.keysLeft.indexOf(e.keyCode)||-1!==n.keysRight.indexOf(e.keyCode)){var t=n._keys.indexOf(e.keyCode);t>=0&&n._keys.splice(t,1),i||e.preventDefault()}},this._reset=function(){n._keys=[],r=null,n.cameraDirection=new e.Vector3(0,0,0),n.cameraRotation=new e.Vector2(0,0)}),t.addEventListener("mousedown",this._onMouseDown,!1), t.addEventListener("mouseup",this._onMouseUp,!1),t.addEventListener("mouseout",this._onMouseOut,!1),t.addEventListener("mousemove",this._onMouseMove,!1),e.Tools.RegisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp},{name:"blur",handler:this._onLostFocus}]))},i.prototype.detachControl=function(t){this._attachedElement===t&&(t.removeEventListener("mousedown",this._onMouseDown),t.removeEventListener("mouseup",this._onMouseUp),t.removeEventListener("mouseout",this._onMouseOut),t.removeEventListener("mousemove",this._onMouseMove),e.Tools.UnregisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp},{name:"blur",handler:this._onLostFocus}]),this._attachedElement=null,this._reset&&this._reset())},i.prototype._collideWithWorld=function(t){var i;i=this.parent?e.Vector3.TransformCoordinates(this.position,this.parent.getWorldMatrix()):this.position,i.subtractFromFloatsToRef(0,this.ellipsoid.y,0,this._oldPosition),this._collider.radius=this.ellipsoid;var r=t;this.applyGravity&&(r=t.add(this.getScene().gravity)),this.getScene().collisionCoordinator.getNewPosition(this._oldPosition,r,this._collider,3,null,this._onCollisionPositionChange,this.uniqueId)},i.prototype._checkInputs=function(){this._localDirection||(this._localDirection=e.Vector3.Zero(),this._transformedDirection=e.Vector3.Zero());for(var i=0;i0||Math.abs(this.cameraDirection.y)>0||Math.abs(this.cameraDirection.z)>0},i.prototype._updatePosition=function(){this.checkCollisions&&this.getScene().collisionsEnabled?this._collideWithWorld(this.cameraDirection):this.position.addInPlace(this.cameraDirection)},i.prototype.serialize=function(){var e=t.prototype.serialize.call(this);return e.checkCollisions=this.checkCollisions,e.applyGravity=this.applyGravity,e.ellipsoid=this.ellipsoid.asArray(),e},i}(e.TargetCamera);e.FreeCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i,r){t.call(this,e,i,r),this.radius=12,this.rotationOffset=0,this.heightOffset=4,this.cameraAcceleration=.05,this.maxCameraSpeed=20}return __extends(i,t),i.prototype.getRadians=function(e){return e*Math.PI/180},i.prototype.follow=function(t){if(t){var i;if(t.rotationQuaternion){var r=new e.Matrix;t.rotationQuaternion.toRotationMatrix(r),i=Math.atan2(r.m[8],r.m[10])}else i=t.rotation.y;var n=this.getRadians(this.rotationOffset)+i,s=t.position.x+Math.sin(n)*this.radius,o=t.position.z+Math.cos(n)*this.radius,a=s-this.position.x,h=t.position.y+this.heightOffset-this.position.y,c=o-this.position.z,l=a*this.cameraAcceleration*2,u=h*this.cameraAcceleration,d=c*this.cameraAcceleration*2;(l>this.maxCameraSpeed||l<-this.maxCameraSpeed)&&(l=1>l?-this.maxCameraSpeed:this.maxCameraSpeed),(u>this.maxCameraSpeed||u<-this.maxCameraSpeed)&&(u=1>u?-this.maxCameraSpeed:this.maxCameraSpeed),(d>this.maxCameraSpeed||d<-this.maxCameraSpeed)&&(d=1>d?-this.maxCameraSpeed:this.maxCameraSpeed),this.position=new e.Vector3(this.position.x+l,this.position.y+u,this.position.z+d),this.setTarget(t.position)}},i.prototype._checkInputs=function(){t.prototype._checkInputs.call(this),this.follow(this.target)},i.prototype.serialize=function(){var e=t.prototype.serialize.call(this);return e.radius=this.radius,e.heightOffset=this.heightOffset,e.rotationOffset=this.rotationOffset,e},i}(e.TargetCamera);e.FollowCamera=t;var i=function(t){function i(i,r,n,s,o,a){t.call(this,i,e.Vector3.Zero(),a),this.alpha=r,this.beta=n,this.radius=s,this.target=o,this._cartesianCoordinates=e.Vector3.Zero(),this.follow()}return __extends(i,t),i.prototype.follow=function(){this._cartesianCoordinates.x=this.radius*Math.cos(this.alpha)*Math.cos(this.beta),this._cartesianCoordinates.y=this.radius*Math.sin(this.beta),this._cartesianCoordinates.z=this.radius*Math.sin(this.alpha)*Math.cos(this.beta),this.position=this.target.position.add(this._cartesianCoordinates),this.setTarget(this.target.position)},i.prototype._checkInputs=function(){t.prototype._checkInputs.call(this),this.follow()},i.prototype.serialize=function(){var e=t.prototype.serialize.call(this);return e.radius=this.radius,e},i}(e.TargetCamera);e.ArcFollowCamera=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i,r){t.call(this,e,i,r),this._offsetX=null,this._offsetY=null,this._pointerCount=0,this._pointerPressed=[],this.touchAngularSensibility=2e5,this.touchMoveSensibility=250}return __extends(i,t),i.prototype._onLostFocus=function(e){this._offsetX=null,this._offsetY=null,t.prototype._onLostFocus.call(this,e)},i.prototype.attachControl=function(e,i){var r,n=this;this._attachedCanvas||(void 0===this._onPointerDown&&(this._onPointerDown=function(e){"mouse"!==e.pointerType&&(i||e.preventDefault(),n._pointerPressed.push(e.pointerId),1===n._pointerPressed.length&&(r={x:e.clientX,y:e.clientY}))},this._onPointerUp=function(e){if("mouse"!==e.pointerType){i||e.preventDefault();var t=n._pointerPressed.indexOf(e.pointerId);-1!==t&&(n._pointerPressed.splice(t,1),0==t&&(r=null,n._offsetX=null,n._offsetY=null))}},this._onPointerMove=function(e){if("mouse"!==e.pointerType&&(i||e.preventDefault(),r)){var t=n._pointerPressed.indexOf(e.pointerId);0==t&&(n._offsetX=e.clientX-r.x,n._offsetY=-(e.clientY-r.y))}}),e.addEventListener("pointerdown",this._onPointerDown),e.addEventListener("pointerup",this._onPointerUp),e.addEventListener("pointerout",this._onPointerUp),e.addEventListener("pointermove",this._onPointerMove),t.prototype.attachControl.call(this,e))},i.prototype.detachControl=function(e){this._attachedCanvas===e&&(e.removeEventListener("pointerdown",this._onPointerDown),e.removeEventListener("pointerup",this._onPointerUp),e.removeEventListener("pointerout",this._onPointerUp),e.removeEventListener("pointermove",this._onPointerMove),t.prototype.detachControl.call(this,e))},i.prototype._checkInputs=function(){if(this._offsetX)if(this.cameraRotation.y+=this._offsetX/this.touchAngularSensibility,this._pointerPressed.length>1)this.cameraRotation.x+=-this._offsetY/this.touchAngularSensibility;else{var i=this._computeLocalCameraSpeed(),r=new e.Vector3(0,0,i*this._offsetY/this.touchMoveSensibility);e.Matrix.RotationYawPitchRollToRef(this.rotation.y,this.rotation.x,0,this._cameraRotationMatrix),this.cameraDirection.addInPlace(e.Vector3.TransformCoordinates(r,this._cameraRotationMatrix))}t.prototype._checkInputs.call(this)},i}(e.FreeCamera);e.TouchCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=e.Tools.GetPointerPrefix(),i=function(i){function r(t,r,n,s,o,a){var h=this;i.call(this,t,e.Vector3.Zero(),a),this.alpha=r,this.beta=n,this.radius=s,this.target=o,this.inertialAlphaOffset=0,this.inertialBetaOffset=0,this.inertialRadiusOffset=0,this.lowerAlphaLimit=null,this.upperAlphaLimit=null,this.lowerBetaLimit=.01,this.upperBetaLimit=Math.PI,this.lowerRadiusLimit=null,this.upperRadiusLimit=null,this.angularSensibilityX=1e3,this.angularSensibilityY=1e3,this.wheelPrecision=3,this.pinchPrecision=2,this.panningSensibility=50,this.inertialPanningX=0,this.inertialPanningY=0,this.keysUp=[38],this.keysDown=[40],this.keysLeft=[37],this.keysRight=[39],this.zoomOnFactor=1,this.targetScreenOffset=e.Vector2.Zero(),this.pinchInwards=!0,this.allowUpsideDown=!0,this._keys=[],this._viewMatrix=new e.Matrix,this.panningAxis=new e.Vector3(1,0,1),this._isRightClick=!1,this._isCtrlPushed=!1,this.checkCollisions=!1,this.collisionRadius=new e.Vector3(.5,.5,.5),this._collider=new e.Collider,this._previousPosition=e.Vector3.Zero(),this._collisionVelocity=e.Vector3.Zero(),this._newPosition=e.Vector3.Zero(),this._onCollisionPositionChange=function(t,i,r){void 0===r&&(r=null),h.getScene().workerCollisions&&h.checkCollisions&&i.multiplyInPlace(h._collider.radius),r?(h.setPosition(i),h.onCollide&&h.onCollide(r)):h._previousPosition.copyFrom(h.position);var n=Math.cos(h.alpha),s=Math.sin(h.alpha),o=Math.cos(h.beta),a=Math.sin(h.beta),c=h._getTargetPosition();c.addToRef(new e.Vector3(h.radius*n*a,h.radius*o,h.radius*s*a),h._newPosition),h.position.copyFrom(h._newPosition);var l=h.upVector;h.allowUpsideDown&&h.beta<0&&(l=l.clone(),l=l.negate()),e.Matrix.LookAtLHToRef(h.position,c,l,h._viewMatrix),h._viewMatrix.m[12]+=h.targetScreenOffset.x,h._viewMatrix.m[13]+=h.targetScreenOffset.y,h._collisionTriggered=!1},this.target||(this.target=e.Vector3.Zero()),this.getViewMatrix()}return __extends(r,i),Object.defineProperty(r.prototype,"angularSensibility",{get:function(){return e.Tools.Warn("Warning: angularSensibility is deprecated, use angularSensibilityX and angularSensibilityY instead."),Math.max(this.angularSensibilityX,this.angularSensibilityY)},set:function(t){e.Tools.Warn("Warning: angularSensibility is deprecated, use angularSensibilityX and angularSensibilityY instead."),this.angularSensibilityX=t,this.angularSensibilityY=t},enumerable:!0,configurable:!0}),r.prototype._getTargetPosition=function(){return this.target.getAbsolutePosition?this.target.getAbsolutePosition():this.target},r.prototype._initCache=function(){i.prototype._initCache.call(this),this._cache.target=new e.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),this._cache.alpha=void 0,this._cache.beta=void 0,this._cache.radius=void 0,this._cache.targetScreenOffset=e.Vector2.Zero()},r.prototype._updateCache=function(e){e||i.prototype._updateCache.call(this),this._cache.target.copyFrom(this._getTargetPosition()),this._cache.alpha=this.alpha,this._cache.beta=this.beta,this._cache.radius=this.radius,this._cache.targetScreenOffset.copyFrom(this.targetScreenOffset)},r.prototype._isSynchronizedViewMatrix=function(){return i.prototype._isSynchronizedViewMatrix.call(this)?this._cache.target.equals(this._getTargetPosition())&&this._cache.alpha===this.alpha&&this._cache.beta===this.beta&&this._cache.radius===this.radius&&this._cache.targetScreenOffset.equals(this.targetScreenOffset):!1},r.prototype.attachControl=function(i,r,n){var s=this;void 0===n&&(n=!0);var o,a=0,h=new e.SmartCollection;if(!this._attachedElement){this._attachedElement=i;var c=this.getEngine();void 0===this._onPointerDown&&(this._onPointerDown=function(e){s._isRightClick=2===e.button,h.add(e.pointerId,{x:e.clientX,y:e.clientY,type:e.pointerType}),o=h.item(e.pointerId),r||e.preventDefault()},this._onPointerUp=function(e){o=null,a=0,h.empty(),r||e.preventDefault()},this._onContextMenu=function(e){e.preventDefault()},this._onPointerMove=function(e){switch(r||e.preventDefault(),h.count){case 1:if(0!==s.panningSensibility&&(s._isCtrlPushed&&n||!n&&s._isRightClick))s.inertialPanningX+=-(e.clientX-o.x)/s.panningSensibility,s.inertialPanningY+=(e.clientY-o.y)/s.panningSensibility;else{var t=e.clientX-o.x,i=e.clientY-o.y;s.inertialAlphaOffset-=t/s.angularSensibilityX,s.inertialBetaOffset-=i/s.angularSensibilityY}o.x=e.clientX,o.y=e.clientY;break;case 2:h.item(e.pointerId).x=e.clientX,h.item(e.pointerId).y=e.clientY;var c=s.pinchInwards?1:-1,l=h.getItemByIndex(0).x-h.getItemByIndex(1).x,u=h.getItemByIndex(0).y-h.getItemByIndex(1).y,d=l*l+u*u;if(0===a)return void(a=d);d!==a&&(s.inertialRadiusOffset+=(d-a)/(s.pinchPrecision*s.wheelPrecision*((s.angularSensibilityX+s.angularSensibilityY)/2)*c),a=d);break;default:h.item(e.pointerId)&&(h.item(e.pointerId).x=e.clientX,h.item(e.pointerId).y=e.clientY)}},this._onMouseMove=function(e){if(c.isPointerLock){var t=e.movementX||e.mozMovementX||e.webkitMovementX||e.msMovementX||0,i=e.movementY||e.mozMovementY||e.webkitMovementY||e.msMovementY||0;s.inertialAlphaOffset-=t/s.angularSensibilityX,s.inertialBetaOffset-=i/s.angularSensibilityY,r||e.preventDefault()}},this._wheel=function(e){var t=0;e.wheelDelta?t=e.wheelDelta/(40*s.wheelPrecision):e.detail&&(t=-e.detail/s.wheelPrecision),t&&(s.inertialRadiusOffset+=t),e.preventDefault&&(r||e.preventDefault())},this._onKeyDown=function(e){if(s._isCtrlPushed=e.ctrlKey,-1!==s.keysUp.indexOf(e.keyCode)||-1!==s.keysDown.indexOf(e.keyCode)||-1!==s.keysLeft.indexOf(e.keyCode)||-1!==s.keysRight.indexOf(e.keyCode)){var t=s._keys.indexOf(e.keyCode);-1===t&&s._keys.push(e.keyCode),e.preventDefault&&(r||e.preventDefault())}},this._onKeyUp=function(e){if(s._isCtrlPushed=e.ctrlKey,-1!==s.keysUp.indexOf(e.keyCode)||-1!==s.keysDown.indexOf(e.keyCode)||-1!==s.keysLeft.indexOf(e.keyCode)||-1!==s.keysRight.indexOf(e.keyCode)){var t=s._keys.indexOf(e.keyCode);t>=0&&s._keys.splice(t,1),e.preventDefault&&(r||e.preventDefault())}},this._onLostFocus=function(){s._keys=[],h.empty(),a=0,o=null},this._onGestureStart=function(e){void 0!==window.MSGesture&&(s._MSGestureHandler||(s._MSGestureHandler=new MSGesture,s._MSGestureHandler.target=i),s._MSGestureHandler.addPointer(e.pointerId))},this._onGesture=function(e){s.radius*=e.scale,e.preventDefault&&(r||(e.stopPropagation(),e.preventDefault()))},this._reset=function(){s._keys=[],s.inertialAlphaOffset=0,s.inertialBetaOffset=0,s.inertialRadiusOffset=0,h.empty(),a=0,o=null}),n||i.addEventListener("contextmenu",this._onContextMenu,!1),i.addEventListener(t+"down",this._onPointerDown,!1),i.addEventListener(t+"up",this._onPointerUp,!1),i.addEventListener(t+"out",this._onPointerUp,!1),i.addEventListener(t+"move",this._onPointerMove,!1),i.addEventListener("mousemove",this._onMouseMove,!1),i.addEventListener("MSPointerDown",this._onGestureStart,!1),i.addEventListener("MSGestureChange",this._onGesture,!1),i.addEventListener("mousewheel",this._wheel,!1),i.addEventListener("DOMMouseScroll",this._wheel,!1),e.Tools.RegisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp},{name:"blur",handler:this._onLostFocus}])}},r.prototype.detachControl=function(i){this._attachedElement===i&&(i.removeEventListener("contextmenu",this._onContextMenu),i.removeEventListener(t+"down",this._onPointerDown),i.removeEventListener(t+"up",this._onPointerUp),i.removeEventListener(t+"out",this._onPointerUp),i.removeEventListener(t+"move",this._onPointerMove),i.removeEventListener("mousemove",this._onMouseMove),i.removeEventListener("MSPointerDown",this._onGestureStart),i.removeEventListener("MSGestureChange",this._onGesture),i.removeEventListener("mousewheel",this._wheel),i.removeEventListener("DOMMouseScroll",this._wheel),e.Tools.UnregisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp},{name:"blur",handler:this._onLostFocus}]),this._MSGestureHandler=null,this._attachedElement=null,this._reset&&this._reset())},r.prototype._checkInputs=function(){if(!this._collisionTriggered){for(var t=0;tMath.PI&&(this.beta=this.beta-2*Math.PI):this.betathis.upperBetaLimit&&(this.beta=this.upperBetaLimit),this.lowerAlphaLimit&&this.alphathis.upperAlphaLimit&&(this.alpha=this.upperAlphaLimit),this.lowerRadiusLimit&&this.radiusthis.upperRadiusLimit&&(this.radius=this.upperRadiusLimit)},r.prototype.setPosition=function(e){if(!this.position.equals(e)){var t=e.subtract(this._getTargetPosition());this.radius=t.length(),this.alpha=Math.acos(t.x/Math.sqrt(Math.pow(t.x,2)+Math.pow(t.z,2))),t.z<0&&(this.alpha=2*Math.PI-this.alpha),this.beta=Math.acos(t.y/this.radius),this._checkLimits()}},r.prototype.setTarget=function(e){this.target=e},r.prototype._getViewMatrix=function(){var t=Math.cos(this.alpha),i=Math.sin(this.alpha),r=Math.cos(this.beta),n=Math.sin(this.beta),s=this._getTargetPosition();if(s.addToRef(new e.Vector3(this.radius*t*n,this.radius*r,this.radius*i*n),this._newPosition),this.getScene().collisionsEnabled&&this.checkCollisions)this._collider.radius=this.collisionRadius,this._newPosition.subtractToRef(this.position,this._collisionVelocity),this._collisionTriggered=!0,this.getScene().collisionCoordinator.getNewPosition(this.position,this._collisionVelocity,this._collider,3,null,this._onCollisionPositionChange,this.uniqueId);else{this.position.copyFrom(this._newPosition);var o=this.upVector;this.allowUpsideDown&&this.beta<0&&(o=o.clone(),o=o.negate()),e.Matrix.LookAtLHToRef(this.position,s,o,this._viewMatrix),this._viewMatrix.m[12]+=this.targetScreenOffset.x,this._viewMatrix.m[13]+=this.targetScreenOffset.y}return this._viewMatrix},r.prototype.zoomOn=function(t,i){void 0===i&&(i=!1),t=t||this.getScene().meshes;var r=e.Mesh.MinMax(t),n=e.Vector3.Distance(r.min,r.max);this.radius=n*this.zoomOnFactor,this.focusOn({min:r.min,max:r.max,distance:n},i)},r.prototype.focusOn=function(t,i){void 0===i&&(i=!1);var r,n;void 0===t.min?(r=t||this.getScene().meshes,r=e.Mesh.MinMax(r),n=e.Vector3.Distance(r.min,r.max)):(r=t,n=t.distance),this.target=e.Mesh.Center(r),i||(this.maxZ=2*n)},r.prototype.createRigCamera=function(t,i){switch(this.cameraRigMode){case e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:case e.Camera.RIG_MODE_VR:var n=this._cameraRigParams.stereoHalfAngle*(0===i?1:-1);return new r(t,this.alpha+n,this.beta,this.radius,this.target,this.getScene())}return null},r.prototype._updateRigCameras=function(){switch(this.cameraRigMode){case e.Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL:case e.Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED:case e.Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER:case e.Camera.RIG_MODE_VR:var t=this._rigCameras[0],r=this._rigCameras[1];t.alpha=this.alpha-this._cameraRigParams.stereoHalfAngle,r.alpha=this.alpha+this._cameraRigParams.stereoHalfAngle,t.beta=r.beta=this.beta,t.radius=r.radius=this.radius}i.prototype._updateRigCameras.call(this)},r.prototype.serialize=function(){var t=i.prototype.serialize.call(this);return this.target instanceof e.Vector3&&(t.target=this.target.asArray()),this.target&&this.target.id&&(t.lockedTargetId=this.target.id),t.checkCollisions=this.checkCollisions,t.alpha=this.alpha,t.beta=this.beta,t.radius=this.radius,t},r}(e.TargetCamera);e.ArcRotateCamera=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e){this._renderingGroups=new Array,this._scene=e}return t.prototype._renderParticles=function(t,i){if(0!==this._scene._activeParticleSystems.length){for(var r=this._scene.activeCamera,n=e.Tools.Now,s=0;st._alphaIndex?1:e._alphaIndext._distanceToCamera?-1:0}),i=0;ie.ActionManager.LongPressDelay&&Math.abs(o._startingPointerPosition.x-o._pointerX)0&&(s=t.pickSprite(t._pointerX,t._pointerY,i,!1,t.cameraToUseForPointers),s.hit&&s.pickedSprite&&s.pickedSprite.actionManager)){switch(r.button){case 0:s.pickedSprite.actionManager.processTrigger(e.ActionManager.OnLeftPickTrigger,e.ActionEvent.CreateNewFromSprite(s.pickedSprite,t,r));break;case 1:s.pickedSprite.actionManager.processTrigger(e.ActionManager.OnCenterPickTrigger,e.ActionEvent.CreateNewFromSprite(s.pickedSprite,t,r));break;case 2:s.pickedSprite.actionManager.processTrigger(e.ActionManager.OnRightPickTrigger,e.ActionEvent.CreateNewFromSprite(s.pickedSprite,t,r))}s.pickedSprite.actionManager.processTrigger(e.ActionManager.OnPickDownTrigger,e.ActionEvent.CreateNewFromSprite(s.pickedSprite,t,r))}}},this._onPointerUp=function(r){if(t.cameraToUseForPointers||t.activeCamera){var n=null;t._updatePointerPosition(r),t.onPointerUp||t.onPointerPick||(n=function(t){return t.isPickable&&t.isVisible&&t.isReady()&&t.actionManager&&(t.actionManager.hasPickTriggers||t.actionManager.hasSpecificTrigger(e.ActionManager.OnLongPressTrigger))});var s=t.pick(t._pointerX,t._pointerY,n,!1,t.cameraToUseForPointers);s.hit&&s.pickedMesh&&(t.onPointerPick&&null!=t._pickedMeshName&&s.pickedMesh.name==t._pickedMeshName&&t.onPointerPick(r,s),s.pickedMesh.actionManager&&(s.pickedMesh.actionManager.processTrigger(e.ActionManager.OnPickUpTrigger,e.ActionEvent.CreateNew(s.pickedMesh,r)),Math.abs(t._startingPointerPosition.x-t._pointerX)0&&(s=t.pickSprite(t._pointerX,t._pointerY,i,!1,t.cameraToUseForPointers),s.hit&&s.pickedSprite&&s.pickedSprite.actionManager&&s.pickedSprite.actionManager.processTrigger(e.ActionManager.OnPickUpTrigger,e.ActionEvent.CreateNewFromSprite(s.pickedSprite,t,r)))}},this._onKeyDown=function(i){t.actionManager&&t.actionManager.processTrigger(e.ActionManager.OnKeyDownTrigger,e.ActionEvent.CreateNewFromScene(t,i))},this._onKeyUp=function(i){t.actionManager&&t.actionManager.processTrigger(e.ActionManager.OnKeyUpTrigger,e.ActionEvent.CreateNewFromScene(t,i))};var r=e.Tools.GetPointerPrefix();this._engine.getRenderingCanvas().addEventListener(r+"move",this._onPointerMove,!1),this._engine.getRenderingCanvas().addEventListener(r+"down",this._onPointerDown,!1),this._engine.getRenderingCanvas().addEventListener(r+"up",this._onPointerUp,!1),this._engine.getRenderingCanvas().addEventListener("mousewheel",this._onPointerMove,!1),this._engine.getRenderingCanvas().addEventListener("DOMMouseScroll",this._onPointerMove,!1),e.Tools.RegisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp}])},t.prototype.detachControl=function(){var t=e.Tools.GetPointerPrefix();this._engine.getRenderingCanvas().removeEventListener(t+"move",this._onPointerMove),this._engine.getRenderingCanvas().removeEventListener(t+"down",this._onPointerDown),this._engine.getRenderingCanvas().removeEventListener(t+"up",this._onPointerUp),this._engine.getRenderingCanvas().removeEventListener("mousewheel",this._onPointerMove),this._engine.getRenderingCanvas().removeEventListener("DOMMouseScroll",this._onPointerMove),e.Tools.UnregisterTopRootEvents([{name:"keydown",handler:this._onKeyDown},{name:"keyup",handler:this._onKeyUp}])},t.prototype.isReady=function(){if(this._pendingData.length>0)return!1;var t;for(t=0;t-1&&this._onBeforeRenderCallbacks.splice(t,1)},t.prototype.registerAfterRender=function(e){this._onAfterRenderCallbacks.push(e)},t.prototype.unregisterAfterRender=function(e){var t=this._onAfterRenderCallbacks.indexOf(e);t>-1&&this._onAfterRenderCallbacks.splice(t,1)},t.prototype._addPendingData=function(e){this._pendingData.push(e)},t.prototype._removePendingData=function(e){var t=this._pendingData.indexOf(e);-1!==t&&this._pendingData.splice(t,1)},t.prototype.getWaitingItemsCount=function(){return this._pendingData.length},t.prototype.executeWhenReady=function(e){var t=this;this._onReadyCallbacks.push(e),-1===this._executeWhenReadyTimeoutId&&(this._executeWhenReadyTimeoutId=setTimeout(function(){t._checkIsReady()},150))},t.prototype._checkIsReady=function(){var e=this;return this.isReady()?(this._onReadyCallbacks.forEach(function(e){e()}),this._onReadyCallbacks=[],void(this._executeWhenReadyTimeoutId=-1)):void(this._executeWhenReadyTimeoutId=setTimeout(function(){e._checkIsReady()},150))},t.prototype.beginAnimation=function(t,i,r,n,s,o,a){if(void 0===s&&(s=1),this.stopAnimation(t),a||(a=new e.Animatable(this,t,i,r,n,s,o)),t.animations&&a.appendAnimations(t,t.animations),t.getAnimatables)for(var h=t.getAnimatables(),c=0;c0)return;this._animationStartDate=e.Tools.Now}for(var t=e.Tools.Now,i=t-this._animationStartDate,r=0;r0?this.activeCamera=this.cameras[0]:this.activeCamera=null),this.onCameraRemoved&&this.onCameraRemoved(e),t},t.prototype.addLight=function(e){e.uniqueId=this._uniqueIdCounter++;var t=this.lights.push(e);this.onNewLightAdded&&this.onNewLightAdded(e,t,this)},t.prototype.addCamera=function(e){e.uniqueId=this._uniqueIdCounter++;var t=this.cameras.push(e);this.onNewCameraAdded&&this.onNewCameraAdded(e,t,this)},t.prototype.swithActiveCamera=function(e,t){void 0===t&&(t=!0);var i=this._engine.getRenderingCanvas();this.activeCamera.detachControl(i),this.activeCamera=e,t&&e.attachControl(i)},t.prototype.setActiveCameraByID=function(e){var t=this.getCameraByID(e);return t?(this.activeCamera=t,t):null},t.prototype.setActiveCameraByName=function(e){var t=this.getCameraByName(e);return t?(this.activeCamera=t,t):null},t.prototype.getMaterialByID=function(e){for(var t=0;t-1?(this._geometries.splice(t,1),this.collisionCoordinator.onGeometryDeleted(e),this.onGeometryRemoved&&this.onGeometryRemoved(e),!0):!1},t.prototype.getGeometries=function(){return this._geometries},t.prototype.getMeshByID=function(e){for(var t=0;t=0;t--)if(this.meshes[t].id===e)return this.meshes[t];return null},t.prototype.getLastEntryByID=function(e){var t;for(t=this.meshes.length-1;t>=0;t--)if(this.meshes[t].id===e)return this.meshes[t];for(t=this.cameras.length-1;t>=0;t--)if(this.cameras[t].id===e)return this.cameras[t];for(t=this.lights.length-1;t>=0;t--)if(this.lights[t].id===e)return this.lights[t];return null},t.prototype.getNodeByID=function(e){var t=this.getMeshByID(e);if(t)return t;var i=this.getLightByID(e);if(i)return i;var r=this.getCameraByID(e);if(r)return r;var n=this.getBoneByID(e);return n},t.prototype.getNodeByName=function(e){var t=this.getMeshByName(e);if(t)return t;var i=this.getLightByName(e);if(i)return i;var r=this.getCameraByName(e);if(r)return r;var n=this.getBoneByName(e);return n},t.prototype.getMeshByName=function(e){for(var t=0;t=0;t--)if(this.skeletons[t].id===e)return this.skeletons[t];return null},t.prototype.getSkeletonById=function(e){for(var t=0;tn;n++){var s=t[n];if(!s.isBlocked&&(this._totalVertices+=s.getTotalVertices(),s.isReady()&&s.isEnabled())){s.computeWorldMatrix(),s.actionManager&&s.actionManager.hasSpecificTriggers([e.ActionManager.OnIntersectionEnterTrigger,e.ActionManager.OnIntersectionExitTrigger])&&this._meshesForIntersections.pushNoDuplicate(s);var o=s.getLOD(this.activeCamera);o&&(s._preActivate(),(s.alwaysSelectAsActiveMesh||s.isVisible&&s.visibility>0&&0!==(s.layerMask&this.activeCamera.layerMask)&&s.isInFrustum(this._frustumPlanes))&&(this._activeMeshes.push(s),this.activeCamera._activeMeshes.push(s),s._activate(this._renderId),this._activeMesh(o)))}}var a=e.Tools.Now;if(this.particlesEnabled){e.Tools.StartPerformanceCounter("Particles",this.particleSystems.length>0);for(var h=0;h0)}this._particlesDuration+=e.Tools.Now-a},t.prototype._activeMesh=function(e){if(e.skeleton&&this.skeletonsEnabled&&(this._activeSkeletons.pushNoDuplicate(e.skeleton),e.computeBonesUsingShaders||this._softwareSkinnedMeshes.pushNoDuplicate(e)),(e.showBoundingBox||this.forceShowBoundingBoxes)&&this._boundingBoxRenderer.renderList.push(e.getBoundingInfo().boundingBox),e._edgesRenderer&&this._edgesRenderers.push(e._edgesRenderer),e&&e.subMeshes){var t,i;if(e._submeshesOctree&&e.useOctreeForRenderingSelection){var r=e._submeshesOctree.select(this._frustumPlanes);t=r.length,i=r.data}else i=e.subMeshes,t=i.length;for(var n=0;t>n;n++){var s=i[n];this._evaluateSubMesh(s,e)}}},t.prototype.updateTransformMatrix=function(e){this.setTransformMatrix(this.activeCamera.getViewMatrix(),this.activeCamera.getProjectionMatrix(e))},t.prototype._renderForCamera=function(t){var i=this._engine;if(this.activeCamera=t,!this.activeCamera)throw new Error("Active camera not set");e.Tools.StartPerformanceCounter("Rendering camera "+this.activeCamera.name),i.setViewport(this.activeCamera.viewport),this.resetCachedMaterial(),this._renderId++,this.updateTransformMatrix(),this.beforeCameraRender&&this.beforeCameraRender(this.activeCamera);var r=e.Tools.Now;e.Tools.StartPerformanceCounter("Active meshes evaluation"),this._evaluateActiveMeshes(),this._evaluateActiveMeshesDuration+=e.Tools.Now-r,e.Tools.EndPerformanceCounter("Active meshes evaluation");for(var n=0;n0){e.Tools.StartPerformanceCounter("Render targets",this._renderTargets.length>0);for(var c=0;c0),this._renderId++,i.restoreDefaultFramebuffer()}this._renderTargetsDuration+=e.Tools.Now-h,this.postProcessManager._prepareFrame();var d,f,p=e.Tools.Now;if(this.layers.length){for(i.setDepthBuffer(!1),d=0;d0);for(var _=0;_0)}if(this.layers.length){for(i.setDepthBuffer(!1),d=0;d-1&&(n.trigger===e.ActionManager.OnIntersectionExitTrigger&&n._executeCurrent(e.ActionEvent.CreateNew(i,null,o)),i.actionManager.hasSpecificTrigger(e.ActionManager.OnIntersectionExitTrigger)&&n.trigger!==e.ActionManager.OnIntersectionExitTrigger||i._intersectionsInProgress.splice(h,1))}}},t.prototype.render=function(){var i=e.Tools.Now;this._particlesDuration=0,this._spritesDuration=0,this._activeParticles=0,this._renderDuration=0,this._renderTargetsDuration=0,this._evaluateActiveMeshesDuration=0,this._totalVertices=0,this._activeIndices=0,this._activeBones=0,this.getEngine().resetDrawCalls(),this._meshesForIntersections.reset(),this.resetCachedMaterial(),e.Tools.StartPerformanceCounter("Scene rendering"),this.actionManager&&this.actionManager.processTrigger(e.ActionManager.OnEveryFrameTrigger,null),this.simplificationQueue&&!this.simplificationQueue.running&&this.simplificationQueue.executeNext();var r=Math.max(t.MinDeltaTime,Math.min(this._engine.getDeltaTime(),t.MaxDeltaTime));this._animationRatio=.06*r,this._animate(),this._physicsEngine&&(e.Tools.StartPerformanceCounter("Physics"),this._physicsEngine._runOneStep(r/1e3),e.Tools.EndPerformanceCounter("Physics")),this.beforeRender&&this.beforeRender();var n;for(n=0;n0);for(var h=0;h0),this._renderId++}if(this.customRenderTargets.length>0&&o.restoreDefaultFramebuffer(),this._renderTargetsDuration+=e.Tools.Now-s,this.activeCamera=a,this.proceduralTexturesEnabled){e.Tools.StartPerformanceCounter("Procedural textures",this._proceduralTextures.length>0);for(var l=0;l0)}if(this._engine.clear(this.clearColor,this.autoClear||this.forceWireframe||this.forcePointsCloud,!0),this.shadowsEnabled)for(var d=0;d0)for(var m=this._renderId,_=0;_0&&this._engine.clear(0,!1,!0),this._processSubCameras(this.activeCameras[_]);else{if(!this.activeCamera)throw new Error("No camera defined");this._processSubCameras(this.activeCamera)}for(this._checkIntersections(),e.AudioEngine&&this._updateAudioParameters(),this.afterRender&&this.afterRender(),n=0;n0?this.activeCameras[0]:this.activeCamera,t&&i.canUseWebAudio){i.audioContext.listener.setPosition(t.position.x,t.position.y,t.position.z);var r=e.Matrix.Invert(t.getViewMatrix()),n=e.Vector3.TransformNormal(new e.Vector3(0,0,-1),r);n.normalize(),i.audioContext.listener.setOrientation(n.x,n.y,n.z,0,1,0);var s;for(s=0;s-1&&this._engine.scenes.splice(t,1),this._engine.wipeCaches()},t.prototype.disposeSounds=function(){this.mainSoundTrack.dispose();for(var e=0;e=n.distance))&&(n=c,r))break}return n||new e.PickingInfo},t.prototype._internalPickSprites=function(t,i,r,n){var s=null;if(n=n||this.activeCamera,this.spriteManagers.length>0)for(var o=0;o=s.distance))&&(s=h,r))break}}return s||new e.PickingInfo; },t.prototype.pick=function(e,t,i,r,n){var s=this;return this._internalPick(function(i){return s.createPickingRay(e,t,i,n)},i,r)},t.prototype.pickSprite=function(e,t,i,r,n){return this._internalPickSprites(this.createPickingRayInCameraSpace(e,t,n),i,r,n)},t.prototype.pickWithRay=function(t,i,r){var n=this;return this._internalPick(function(i){return n._pickWithRayInverseMatrix||(n._pickWithRayInverseMatrix=e.Matrix.Identity()),i.invertToRef(n._pickWithRayInverseMatrix),e.Ray.Transform(t,n._pickWithRayInverseMatrix)},i,r)},t.prototype.setPointerOverMesh=function(t){this._pointerOverMesh!==t&&(this._pointerOverMesh&&this._pointerOverMesh.actionManager&&this._pointerOverMesh.actionManager.processTrigger(e.ActionManager.OnPointerOutTrigger,e.ActionEvent.CreateNew(this._pointerOverMesh)),this._pointerOverMesh=t,this._pointerOverMesh&&this._pointerOverMesh.actionManager&&this._pointerOverMesh.actionManager.processTrigger(e.ActionManager.OnPointerOverTrigger,e.ActionEvent.CreateNew(this._pointerOverMesh)))},t.prototype.getPointerOverMesh=function(){return this._pointerOverMesh},t.prototype.getPhysicsEngine=function(){return this._physicsEngine},t.prototype.enablePhysics=function(t,i){return this._physicsEngine?!0:(this._physicsEngine=new e.PhysicsEngine(i),this._physicsEngine.isSupported()?(this._physicsEngine._initialize(t),!0):(this._physicsEngine=null,!1))},t.prototype.disablePhysicsEngine=function(){this._physicsEngine&&(this._physicsEngine.dispose(),this._physicsEngine=void 0)},t.prototype.isPhysicsEnabled=function(){return void 0!==this._physicsEngine},t.prototype.setGravity=function(e){this._physicsEngine&&this._physicsEngine._setGravity(e)},t.prototype.createCompoundImpostor=function(e,t){if(e.parts&&(t=e,e=e.parts),!this._physicsEngine)return null;for(var i=0;i0},enumerable:!0,configurable:!0}),r.prototype._sortLODLevels=function(){this._LODLevels.sort(function(e,t){return e.distancet.distance?-1:0})},r.prototype.addLODLevel=function(t,i){if(i&&i._masterMesh)return e.Tools.Warn("You cannot use a mesh as LOD level twice"),this;var r=new e.Internals.MeshLODLevel(t,i);return this._LODLevels.push(r),i&&(i._masterMesh=this),this._sortLODLevels(),this},r.prototype.getLODLevelAtDistance=function(e){for(var t=0;ti)return this.onLODLevelSelection&&this.onLODLevelSelection(i,this,this._LODLevels[this._LODLevels.length-1].mesh),this;for(var r=0;rt)){for(var i=this.getTotalIndices(),r=i/t|0,n=0;r%3!==0;)r++;this.releaseSubMeshes();for(var s=0;t>s&&!(n>=i);s++)e.SubMesh.CreateFromIndices(0,n,Math.min(r,i-n),this),n+=r;this.synchronizeInstances()}},r.prototype.setVerticesData=function(t,i,r,n){if(this._geometry)this._geometry.setVerticesData(t,i,r,n);else{var s=new e.VertexData;s.set(i,t);var o=this.getScene();new e.Geometry(e.Geometry.RandomId(),o,s,r,this)}},r.prototype.updateVerticesData=function(e,t,i,r){this._geometry&&(r?(this.makeGeometryUnique(),this.updateVerticesData(e,t,i,!1)):this._geometry.updateVerticesData(e,t,i))},r.prototype.updateVerticesDataDirectly=function(t,i,r,n){e.Tools.Warn("Mesh.updateVerticesDataDirectly deprecated since 2.3."),this._geometry&&(n?(this.makeGeometryUnique(),this.updateVerticesDataDirectly(t,i,r,!1)):this._geometry.updateVerticesDataDirectly(t,i,r))},r.prototype.updateMeshPositions=function(t,i){void 0===i&&(i=!0);var r=this.getVerticesData(e.VertexBuffer.PositionKind);if(t(r),this.updateVerticesData(e.VertexBuffer.PositionKind,r,!1,!1),i){var n=this.getIndices(),s=this.getVerticesData(e.VertexBuffer.NormalKind);e.VertexData.ComputeNormals(r,n,s),this.updateVerticesData(e.VertexBuffer.NormalKind,s,!1,!1)}},r.prototype.makeGeometryUnique=function(){if(this._geometry){var t=this._geometry.copy(e.Geometry.RandomId());t.applyToMesh(this)}},r.prototype.setIndices=function(t,i){if(this._geometry)this._geometry.setIndices(t,i);else{var r=new e.VertexData;r.indices=t;var n=this.getScene();new e.Geometry(e.Geometry.RandomId(),n,r,!1,this)}},r.prototype._bind=function(t,i,r){var n,s=this.getScene().getEngine();if(this._unIndexed)n=null;else switch(r){case e.Material.PointFillMode:n=null;break;case e.Material.WireFrameFillMode:n=t.getLinesIndexBuffer(this.getIndices(),s);break;default:case e.Material.TriangleFillMode:n=this._unIndexed?null:this._geometry.getIndexBuffer()}s.bindMultiBuffers(this._geometry.getVertexBuffers(),n,i)},r.prototype._draw=function(t,i,r){if(this._geometry&&this._geometry.getVertexBuffers()&&this._geometry.getIndexBuffer()){this.onBeforeDraw&&this.onBeforeDraw();var n=this.getScene().getEngine();switch(i){case e.Material.PointFillMode:n.drawPointClouds(t.verticesStart,t.verticesCount,r);break;case e.Material.WireFrameFillMode:this._unIndexed?n.drawUnIndexed(!1,t.verticesStart,t.verticesCount,r):n.draw(!1,0,t.linesIndexCount,r);break;default:this._unIndexed?n.drawUnIndexed(!0,t.verticesStart,t.verticesCount,r):n.draw(!0,t.indexStart,t.indexCount,r)}}},r.prototype.registerBeforeRender=function(e){this._onBeforeRenderCallbacks.push(e)},r.prototype.unregisterBeforeRender=function(e){var t=this._onBeforeRenderCallbacks.indexOf(e);t>-1&&this._onBeforeRenderCallbacks.splice(t,1)},r.prototype.registerAfterRender=function(e){this._onAfterRenderCallbacks.push(e)},r.prototype.unregisterAfterRender=function(e){var t=this._onAfterRenderCallbacks.indexOf(e);t>-1&&this._onAfterRenderCallbacks.splice(t,1)},r.prototype._getInstancesRenderList=function(e){var t=this.getScene();if(this._batchCache.mustReturn=!1,this._batchCache.renderSelf[e]=this.isEnabled()&&this.isVisible,this._batchCache.visibleInstances[e]=null,this._visibleInstances){var i=t.getRenderId();this._batchCache.visibleInstances[e]=this._visibleInstances[i];var r=this._renderId;if(!this._batchCache.visibleInstances[e]&&this._visibleInstances.defaultRenderId&&(this._batchCache.visibleInstances[e]=this._visibleInstances[this._visibleInstances.defaultRenderId],i=Math.max(this._visibleInstances.defaultRenderId,i),r=Math.max(this._visibleInstances.selfDefaultRenderId,i)),this._batchCache.visibleInstances[e]&&this._batchCache.visibleInstances[e].length){if(this._renderIdForInstances[e]===i)return this._batchCache.mustReturn=!0,this._batchCache;i!==r&&(this._batchCache.renderSelf[e]=!1)}this._renderIdForInstances[e]=i}return this._batchCache},r.prototype._renderWithInstances=function(e,t,i,r,n){for(var s=i.visibleInstances[e._id],o=s.length+1,a=16*o*4;this._instancesBufferSizec;c++){var f=u[c];for(t=0;tm;m++)o[i].push(s[i][f*p+m])}}var _=[],g=o[e.VertexBuffer.PositionKind];for(c=0;d>c;c+=3){u[c]=c,u[c+1]=c+1,u[c+2]=c+2;for(var v=e.Vector3.FromArray(g,3*c),y=e.Vector3.FromArray(g,3*(c+1)),x=e.Vector3.FromArray(g,3*(c+2)),T=v.subtract(y),E=x.subtract(y),M=e.Vector3.Normalize(e.Vector3.Cross(T,E)),b=0;3>b;b++)_.push(M.x),_.push(M.y),_.push(M.z)}for(this.setIndices(u),this.setVerticesData(e.VertexBuffer.NormalKind,_,a),t=0;th;h++){var d=l[h];for(t=0;tp;p++)o[i].push(s[i][d*f+p])}}for(h=0;u>h;h+=3)l[h]=h,l[h+1]=h+1,l[h+2]=h+2;for(this.setIndices(l),t=0;tr;++r){var n=s[r];if(i.equals(n)){a[t]=r;break}}},function(){for(var e=0;e-1&&(s.skeleton=i.getLastSkeletonByID(t.skeletonId),t.numBoneInfluencers&&(s.numBoneInfluencers=t.numBoneInfluencers)),t.physicsImpostor&&(i.isPhysicsEnabled()||i.enablePhysics(),s.setPhysicsState({impostor:t.physicsImpostor,mass:t.physicsMass,friction:t.physicsFriction,restitution:t.physicsRestitution})),t.animations){for(var o=0;o4,h=a?this.getVerticesData(e.VertexBuffer.MatricesIndicesExtraKind):null,c=a?this.getVerticesData(e.VertexBuffer.MatricesWeightsExtraKind):null,l=t.getTransformMatrices(this),u=e.Vector3.Zero(),d=new e.Matrix,f=new e.Matrix,p=0,m=0;mn&&(_=o[p+n],_>0);n++)e.Matrix.FromFloat32ArrayToRefScaled(l,16*s[p+n],_,f),d.addToSelf(f);if(a)for(n=0;4>n&&(_=c[p+n],_>0);n++)e.Matrix.FromFloat32ArrayToRefScaled(l,16*h[p+n],_,f),d.addToSelf(f);e.Vector3.TransformCoordinatesFromFloatsToRef(this._sourcePositions[m],this._sourcePositions[m+1],this._sourcePositions[m+2],d,u),u.toArray(i,m),e.Vector3.TransformNormalFromFloatsToRef(this._sourceNormals[m],this._sourceNormals[m+1],this._sourceNormals[m+2],d,u),u.toArray(r,m),d.reset()}return this.updateVerticesData(e.VertexBuffer.PositionKind,i),this.updateVerticesData(e.VertexBuffer.NormalKind,r),this}},r.MinMax=function(e){var t=null,i=null;for(var r in e){var n=e[r],s=n.getBoundingInfo().boundingBox;t?(t.MinimizeInPlace(s.minimumWorld),i.MaximizeInPlace(s.maximumWorld)):(t=s.minimumWorld,i=s.maximumWorld)}return{min:t,max:i}},r.Center=function(t){var i=void 0!==t.min?t:r.MinMax(t);return e.Vector3.Center(i.min,i.max)},r.MergeMeshes=function(t,i,n,s){void 0===i&&(i=!0);var o;if(!n){var a=0;for(o=0;o65536))return e.Tools.Warn("Cannot merge meshes because resulting mesh will have more than 65536 vertices. Please use allow32BitsIndices = true to use 32 bits indices"),null}var h,c,l;for(o=0;oc;c++){var l=h[c];o>l&&(o=l),l>a&&(a=l)}return new t(e,o,a-o+1,i,r,n,s)},t}();e.SubMesh=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){}return t.CreateBox=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreateBox(i);return s.applyToMesh(n,i.updatable),n},t.CreateSphere=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreateSphere(i);return s.applyToMesh(n,i.updatable),n},t.CreateDisc=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreateDisc(i);return s.applyToMesh(n,i.updatable),n},t.CreateIcoSphere=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreateIcoSphere(i);return s.applyToMesh(n,i.updatable),n},t.CreateRibbon=function(t,i,r){var n=i.pathArray,s=i.closeArray,o=i.closePath,a=(i.offset,i.sideOrientation),h=i.instance,c=i.updatable;if(h){var l=function(t){for(var i=n[0].length,r=0,s=h.sideOrientation===e.Mesh.DOUBLESIDE?2:1,o=1;s>=o;o++)for(var a=0;ai?i:l;for(var u=0;i>u;)t[r]=c[u].x,t[r+1]=c[u].y,t[r+2]=c[u].z,u++,r+=3;h._closePath&&(t[r]=c[0].x,t[r+1]=c[0].y,t[r+2]=c[0].z,r+=3)}},u=h.getVerticesData(e.VertexBuffer.PositionKind);if(l(u),h.updateVerticesData(e.VertexBuffer.PositionKind,u,!1,!1),!h.areNormalsFrozen){var d=h.getIndices(),f=h.getVerticesData(e.VertexBuffer.NormalKind);if(e.VertexData.ComputeNormals(u,d,f),h._closePath)for(var p=0,m=0,_=0;_f&&u1?1:r.arc||1,a=void 0===r.closed?!0:r.closed,h=r.shape,c=r.radius||1,l=r.tessellation||64,u=r.updatable,d=0===r.sideOrientation?0:r.sideOrientation||e.Mesh.DEFAULTSIDE,f=r.cap||e.Mesh.NO_CAP,p=2*Math.PI,m=new Array,_=0,g=0,v=p/l*o,y=new Array;for(_=0;l>=_;_++){var y=[];for((f==e.Mesh.CAP_START||f==e.Mesh.CAP_ALL)&&(y.push(new e.Vector3(0,h[0].y,0)),y.push(new e.Vector3(Math.cos(_*v)*h[0].x*c,h[0].y,Math.sin(_*v)*h[0].x*c))),g=0;g1?1:r.arc||1;var f,p,m=function(t,i,r,n,s,o,a,h){for(var c,l,u,d,f=i.getTangents(),p=i.getNormals(),m=i.getDistances(),_=2*Math.PI,g=_/s*h,v=function(){return n},y=o||v,x=e.Tmp.Matrix[0],T=a===e.Mesh._NO_CAP||a===e.Mesh.CAP_END?0:2,E=0;EM;M++)e.Matrix.RotationAxisToRef(f[E],g*M,x),d=c[M]?c[M]:e.Vector3.Zero(),e.Vector3.TransformCoordinatesToRef(u,x,d),d.scaleInPlace(l).addInPlace(t[E]),c[M]=d;r[T]=c,T++}var b=function(e,i){for(var r=Array(),n=0;e>n;n++)r.push(t[i]);return r};switch(a){case e.Mesh.NO_CAP:break;case e.Mesh.CAP_START:r[0]=b(s,0),r[1]=r[2].slice(0);break;case e.Mesh.CAP_END:r[T]=r[T-1].slice(0),r[T+1]=b(s,t.length-1);break;case e.Mesh.CAP_ALL:r[0]=b(s,0),r[1]=r[2].slice(0),r[T]=r[T-1].slice(0),r[T+1]=b(s,t.length-1)}return r};if(d){var _=r.arc||d.arc;return f=d.path3D.update(s),p=m(s,f,d.pathArray,o,d.tessellation,h,d.cap,_),d=t.CreateRibbon(null,{pathArray:p,instance:d}),d.path3D=f,d.pathArray=p,d.arc=_,d}f=new e.Path3D(s);var g=new Array;c=0>c||c>3?0:c,p=m(s,f,g,o,a,h,c,r.arc);var v=t.CreateRibbon(i,{pathArray:p,closePath:!0,closeArray:!1,updatable:l,sideOrientation:u},n);return v.pathArray=p,v.path3D=f,v.tessellation=a,v.cap=c,v.arc=r.arc,v},t.CreatePolyhedron=function(t,i,r){var n=new e.Mesh(t,r),s=e.VertexData.CreatePolyhedron(i);return s.applyToMesh(n,i.updatable),n},t.CreateDecal=function(t,i,r){var n=i.getIndices(),s=i.getVerticesData(e.VertexBuffer.PositionKind),o=i.getVerticesData(e.VertexBuffer.NormalKind),a=r.position||e.Vector3.Zero(),h=r.normal||e.Vector3.Up(),c=r.size||new e.Vector3(1,1,1),l=r.angle||0;if(!h){var u=new e.Vector3(0,0,1),d=i.getScene().activeCamera,f=e.Vector3.TransformCoordinates(u,d.getWorldMatrix());h=d.globalPosition.subtract(f)}var p=-Math.atan2(h.z,h.x)-Math.PI/2,m=Math.sqrt(h.x*h.x+h.z*h.z),_=Math.atan2(h.y,m),g=e.Matrix.RotationYawPitchRoll(p,_,l).multiply(e.Matrix.Translation(a.x,a.y,a.z)),v=e.Matrix.Invert(g),y=i.getWorldMatrix(),x=y.multiply(v),T=new e.VertexData;T.indices=[],T.positions=[],T.normals=[],T.uvs=[];for(var E=0,M=function(t){var i=n[t],r=new e.PositionNormalVertex;return r.position=new e.Vector3(s[3*i],s[3*i+1],s[3*i+2]),r.position=e.Vector3.TransformCoordinates(r.position,x),r.normal=new e.Vector3(o[3*i],o[3*i+1],o[3*i+2]),r},b=function(t,i){if(0===t.length)return t;for(var r=.5*Math.abs(e.Vector3.Dot(c,i)),n=function(t,n){var s=e.Vector3.GetClipFactor(t.position,n.position,i,r);return new e.PositionNormalVertex(e.Vector3.Lerp(t.position,n.position,s),e.Vector3.Lerp(t.normal,n.normal,s))},s=new Array,o=0;o0,h=g>0,l=v>0,m=(a?1:0)+(h?1:0)+(l?1:0)){case 0:s.push(t[o]),s.push(t[o+1]),s.push(t[o+2]);break;case 1:if(a&&(u=t[o+1],d=t[o+2],f=n(t[o],u),p=n(t[o],d)),h){u=t[o],d=t[o+2],f=n(t[o+1],u),p=n(t[o+1],d),s.push(f),s.push(d.clone()),s.push(u.clone()),s.push(d.clone()),s.push(f.clone()),s.push(p);break}l&&(u=t[o],d=t[o+1],f=n(t[o+2],u),p=n(t[o+2],d)),s.push(u.clone()),s.push(d.clone()),s.push(f),s.push(p),s.push(f.clone()),s.push(d.clone());break;case 2:a||(u=t[o].clone(),d=n(u,t[o+1]),f=n(u,t[o+2]),s.push(u),s.push(d),s.push(f)),h||(u=t[o+1].clone(),d=n(u,t[o+2]),f=n(u,t[o]),s.push(u),s.push(d),s.push(f)),l||(u=t[o+2].clone(),d=n(u,t[o]),f=n(u,t[o+1]),s.push(u),s.push(d),s.push(f));break;case 3:}}return s},A=0;Al||l>3?0:l,g=v(i,r,_,y,n,s,o,a,l,u);var x=e.Mesh.CreateRibbon(t,g,h,c,0,d,f,p);return x.pathArray=g,x.path3D=_,x.cap=l,x},t}();e.MeshBuilder=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t){this.delayLoadState=e.Engine.DELAYLOADSTATE_NONE,this.hasAlpha=!1,this.getAlphaFromRGB=!1,this.level=1,this.isCube=!1,this.isRenderTarget=!1,this.animations=new Array,this.coordinatesIndex=0,this.coordinatesMode=e.Texture.EXPLICIT_MODE,this.wrapU=e.Texture.WRAP_ADDRESSMODE,this.wrapV=e.Texture.WRAP_ADDRESSMODE,this.anisotropicFilteringLevel=4,this._scene=t,this._scene.textures.push(this)}return t.prototype.getScene=function(){return this._scene},t.prototype.getTextureMatrix=function(){return null},t.prototype.getReflectionTextureMatrix=function(){return null},t.prototype.getInternalTexture=function(){return this._texture},t.prototype.isReady=function(){return this.delayLoadState===e.Engine.DELAYLOADSTATE_NOTLOADED?!0:this._texture?this._texture.isReady:!1},t.prototype.getSize=function(){return this._texture._width?{width:this._texture._width,height:this._texture._height}:this._texture._size?{width:this._texture._size,height:this._texture._size}:{width:0,height:0}},t.prototype.getBaseSize=function(){return this.isReady()?this._texture._size?{width:this._texture._size,height:this._texture._size}:{width:this._texture._baseWidth,height:this._texture._baseHeight}:{width:0,height:0}},t.prototype.scale=function(e){},Object.defineProperty(t.prototype,"canRescale",{get:function(){return!1},enumerable:!0,configurable:!0}),t.prototype._removeFromCache=function(e,t){for(var i=this._scene.getEngine().getLoadedTexturesCache(),r=0;r=0&&this._scene.textures.splice(e,1),void 0!==this._texture&&(this.releaseInternalTexture(),this.onDispose&&this.onDispose())},t.prototype.serialize=function(){var t={};return this.name?(t.name=this.name,t.hasAlpha=this.hasAlpha,t.level=this.level,t.coordinatesIndex=this.coordinatesIndex,t.coordinatesMode=this.coordinatesMode,t.wrapU=this.wrapU,t.wrapV=this.wrapV,e.Animation.AppendSerializedAnimations(this,t),t):null},t}();e.BaseTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(r,n,s,o,a,h,c,l,u){void 0===a&&(a=i.TRILINEAR_SAMPLINGMODE),void 0===h&&(h=null),void 0===c&&(c=null),void 0===l&&(l=null),void 0===u&&(u=!1),t.call(this,n),this.uOffset=0,this.vOffset=0,this.uScale=1,this.vScale=1,this.uAng=0,this.vAng=0,this.wAng=0,this.name=r,this.url=r,this._noMipmap=s,this._invertY=o,this._samplingMode=a,this._buffer=l,this._deleteBuffer=u,r&&(this._texture=this._getFromCache(r,s,a),this._texture?e.Tools.SetImmediate(function(){h&&h()}):n.useDelayedTextureLoading?this.delayLoadState=e.Engine.DELAYLOADSTATE_NOTLOADED:(this._texture=n.getEngine().createTexture(r,s,o,n,this._samplingMode,h,c,this._buffer),u&&delete this._buffer))}return __extends(i,t),i.prototype.delayLoad=function(){this.delayLoadState===e.Engine.DELAYLOADSTATE_NOTLOADED&&(this.delayLoadState=e.Engine.DELAYLOADSTATE_LOADED,this._texture=this._getFromCache(this.url,this._noMipmap,this._samplingMode),this._texture||(this._texture=this.getScene().getEngine().createTexture(this.url,this._noMipmap,this._invertY,this.getScene(),this._samplingMode,null,null,this._buffer),this._deleteBuffer&&delete this._buffer))},i.prototype.updateSamplingMode=function(e){this._texture&&this.getScene().getEngine().updateTextureSamplingMode(e,this._texture)},i.prototype._prepareRowForTextureGeneration=function(t,i,r,n){t*=this.uScale,i*=this.vScale,t-=.5*this.uScale,i-=.5*this.vScale,r-=.5,e.Vector3.TransformCoordinatesFromFloatsToRef(t,i,r,this._rowGenerationMatrix,n),n.x+=.5*this.uScale+this.uOffset,n.y+=.5*this.vScale+this.vOffset,n.z+=.5},i.prototype.getTextureMatrix=function(){return this.uOffset===this._cachedUOffset&&this.vOffset===this._cachedVOffset&&this.uScale===this._cachedUScale&&this.vScale===this._cachedVScale&&this.uAng===this._cachedUAng&&this.vAng===this._cachedVAng&&this.wAng===this._cachedWAng?this._cachedTextureMatrix:(this._cachedUOffset=this.uOffset,this._cachedVOffset=this.vOffset,this._cachedUScale=this.uScale,this._cachedVScale=this.vScale,this._cachedUAng=this.uAng,this._cachedVAng=this.vAng,this._cachedWAng=this.wAng,this._cachedTextureMatrix||(this._cachedTextureMatrix=e.Matrix.Zero(),this._rowGenerationMatrix=new e.Matrix,this._t0=e.Vector3.Zero(),this._t1=e.Vector3.Zero(),this._t2=e.Vector3.Zero()),e.Matrix.RotationYawPitchRollToRef(this.vAng,this.uAng,this.wAng,this._rowGenerationMatrix),this._prepareRowForTextureGeneration(0,0,0,this._t0),this._prepareRowForTextureGeneration(1,0,0,this._t1),this._prepareRowForTextureGeneration(0,1,0,this._t2),this._t1.subtractInPlace(this._t0),this._t2.subtractInPlace(this._t0),e.Matrix.IdentityToRef(this._cachedTextureMatrix),this._cachedTextureMatrix.m[0]=this._t1.x,this._cachedTextureMatrix.m[1]=this._t1.y,this._cachedTextureMatrix.m[2]=this._t1.z,this._cachedTextureMatrix.m[4]=this._t2.x,this._cachedTextureMatrix.m[5]=this._t2.y,this._cachedTextureMatrix.m[6]=this._t2.z,this._cachedTextureMatrix.m[8]=this._t0.x,this._cachedTextureMatrix.m[9]=this._t0.y,this._cachedTextureMatrix.m[10]=this._t0.z,this._cachedTextureMatrix)},i.prototype.getReflectionTextureMatrix=function(){if(this.uOffset===this._cachedUOffset&&this.vOffset===this._cachedVOffset&&this.uScale===this._cachedUScale&&this.vScale===this._cachedVScale&&this.coordinatesMode===this._cachedCoordinatesMode)return this._cachedTextureMatrix;switch(this._cachedTextureMatrix||(this._cachedTextureMatrix=e.Matrix.Zero(),this._projectionModeMatrix=e.Matrix.Zero()),this._cachedCoordinatesMode=this.coordinatesMode,this.coordinatesMode){case i.PLANAR_MODE:e.Matrix.IdentityToRef(this._cachedTextureMatrix),this._cachedTextureMatrix[0]=this.uScale,this._cachedTextureMatrix[5]=this.vScale,this._cachedTextureMatrix[12]=this.uOffset,this._cachedTextureMatrix[13]=this.vOffset;break;case i.PROJECTION_MODE:e.Matrix.IdentityToRef(this._projectionModeMatrix),this._projectionModeMatrix.m[0]=.5,this._projectionModeMatrix.m[5]=-.5,this._projectionModeMatrix.m[10]=0,this._projectionModeMatrix.m[12]=.5,this._projectionModeMatrix.m[13]=.5,this._projectionModeMatrix.m[14]=1,this._projectionModeMatrix.m[15]=1,this.getScene().getProjectionMatrix().multiplyToRef(this._projectionModeMatrix,this._cachedTextureMatrix);break;default:e.Matrix.IdentityToRef(this._cachedTextureMatrix)}return this._cachedTextureMatrix},i.prototype.clone=function(){var e=new i(this._texture.url,this.getScene(),this._noMipmap,this._invertY,this._samplingMode);return e.hasAlpha=this.hasAlpha,e.level=this.level,e.wrapU=this.wrapU,e.wrapV=this.wrapV,e.coordinatesIndex=this.coordinatesIndex,e.coordinatesMode=this.coordinatesMode,e.uOffset=this.uOffset,e.vOffset=this.vOffset,e.uScale=this.uScale,e.vScale=this.vScale,e.uAng=this.uAng,e.vAng=this.vAng,e.wAng=this.wAng,e},i.prototype.serialize=function(){if(!this.name)return null;var e=t.prototype.serialize.call(this);return e.uOffset=this.uOffset,e.vOffset=this.vOffset,e.uScale=this.uScale,e.vScale=this.vScale,e.uAng=this.uAng,e.vAng=this.vAng,e.wAng=this.wAng,e},i.CreateFromBase64String=function(e,t,r,n,s,o,a,h){return void 0===o&&(o=i.TRILINEAR_SAMPLINGMODE),void 0===a&&(a=null),void 0===h&&(h=null),new i("data:"+t,r,n,s,o,a,h,e)},i.Parse=function(t,r,n){if(t.isCube)return e.CubeTexture.Parse(t,r,n);if(!t.name&&!t.isRenderTarget)return null;var s;if(t.mirrorPlane?(s=new e.MirrorTexture(t.name,t.renderTargetSize,r),s._waitingRenderList=t.renderList,s.mirrorPlane=e.Plane.FromArray(t.mirrorPlane)):t.isRenderTarget?(s=new e.RenderTargetTexture(t.name,t.renderTargetSize,r), s._waitingRenderList=t.renderList):s=t.base64String?i.CreateFromBase64String(t.base64String,t.name,r):new i(n+t.name,r),s.name=t.name,s.hasAlpha=t.hasAlpha,s.getAlphaFromRGB=t.getAlphaFromRGB,s.level=t.level,s.coordinatesIndex=t.coordinatesIndex,s.coordinatesMode=t.coordinatesMode,s.uOffset=t.uOffset,s.vOffset=t.vOffset,s.uScale=t.uScale,s.vScale=t.vScale,s.uAng=t.uAng,s.vAng=t.vAng,s.wAng=t.wAng,s.wrapU=t.wrapU,s.wrapV=t.wrapV,t.animations)for(var o=0;ol;l++)this.renderToTarget(l,s,e,t),i.incrementRenderId();else this.renderToTarget(0,s,e,t);this.onAfterUnbind&&this.onAfterUnbind(),this.activeCamera&&this.activeCamera!==i.activeCamera&&i.setTransformMatrix(i.activeCamera.getViewMatrix(),i.activeCamera.getProjectionMatrix(!0)),i.resetCachedMaterial()}},i.prototype.renderToTarget=function(t,i,r,n){var s=this.getScene(),o=s.getEngine();r&&s.postProcessManager._prepareFrame(this._texture)||(this.isCube?o.bindFramebuffer(this._texture,t):o.bindFramebuffer(this._texture)),this.onBeforeRender&&this.onBeforeRender(t),this.onClear?this.onClear(o):o.clear(s.clearColor,!0,!0),this._doNotChangeAspectRatio||s.updateTransformMatrix(!0),this._renderingManager.render(this.customRenderFunction,i,this.renderParticles,this.renderSprites),r&&s.postProcessManager._finalizeFrame(!1,this._texture,t),this._doNotChangeAspectRatio||s.updateTransformMatrix(!0),this.onAfterRender&&this.onAfterRender(t),n&&e.Tools.DumpFramebuffer(this._size,this._size,o),this.isCube&&5!==t||(this.isCube&&5===t&&o.generateMipMapsForCubemap(this._texture),o.unBindFramebuffer(this._texture,this.isCube))},i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e.width,this.getScene(),this._generateMipMaps);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.coordinatesMode=this.coordinatesMode,t.renderList=this.renderList.slice(0),t},i.prototype.serialize=function(){if(!this.name)return null;var e=t.prototype.serialize.call(this);e.renderTargetSize=this.getRenderSize(),e.renderList=[];for(var i=0;is;s++)i.bindFramebuffer(this._texture,s),this._effect.setFloat("face",s),i.clear(t.clearColor,!0,!0),i.draw(!0,0,6),5===s&&i.generateMipMapsForCubemap(this._texture);else i.bindFramebuffer(this._texture),i.clear(t.clearColor,!0,!0),i.draw(!0,0,6);i.unBindFramebuffer(this._texture,this.isCube),this.onGenerated&&this.onGenerated()},t.prototype.clone=function(){var e=this.getSize(),i=new t(this.name,e.width,this._fragment,this.getScene(),this._fallbackTexture,this._generateMipMaps);return i.hasAlpha=this.hasAlpha,i.level=this.level,i.coordinatesMode=this.coordinatesMode,i},t.prototype.dispose=function(){var t=this.getScene()._proceduralTextures.indexOf(this);t>=0&&this.getScene()._proceduralTextures.splice(t,1),e.prototype.dispose.call(this)},t}(e.Texture);e.ProceduralTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s){var o=this;t.call(this,i,r,n,s,!0),this.mirrorPlane=new e.Plane(0,1,0,1),this._transformMatrix=e.Matrix.Zero(),this._mirrorMatrix=e.Matrix.Zero(),this.onBeforeRender=function(){e.Matrix.ReflectionToRef(o.mirrorPlane,o._mirrorMatrix),o._savedViewMatrix=n.getViewMatrix(),o._mirrorMatrix.multiplyToRef(o._savedViewMatrix,o._transformMatrix),n.setTransformMatrix(o._transformMatrix,n.getProjectionMatrix()),n.clipPlane=o.mirrorPlane,n.getEngine().cullBackFaces=!1,n._mirroredCameraPosition=e.Vector3.TransformCoordinates(n.activeCamera.position,o._mirrorMatrix)},this.onAfterRender=function(){n.setTransformMatrix(o._savedViewMatrix,n.getProjectionMatrix()),n.getEngine().cullBackFaces=!0,n._mirroredCameraPosition=null,delete n.clipPlane}}return __extends(i,t),i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e.width,this.getScene(),this._generateMipMaps);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.mirrorPlane=this.mirrorPlane.clone(),t.renderList=this.renderList.slice(0),t},i.prototype.serialize=function(){if(!this.name)return null;var e=t.prototype.serialize.call(this);return e.mirrorPlane=this.mirrorPlane.asArray(),e},i}(e.RenderTargetTexture);e.MirrorTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s,o){void 0===o&&(o=e.Texture.TRILINEAR_SAMPLINGMODE),t.call(this,null,n,!s),this.name=i,this.wrapU=e.Texture.CLAMP_ADDRESSMODE,this.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._generateMipMaps=s,r.getContext?(this._canvas=r,this._texture=n.getEngine().createDynamicTexture(r.width,r.height,s,o)):(this._canvas=document.createElement("canvas"),r.width?this._texture=n.getEngine().createDynamicTexture(r.width,r.height,s,o):this._texture=n.getEngine().createDynamicTexture(r,r,s,o));var a=this.getSize();this._canvas.width=a.width,this._canvas.height=a.height,this._context=this._canvas.getContext("2d")}return __extends(i,t),Object.defineProperty(i.prototype,"canRescale",{get:function(){return!0},enumerable:!0,configurable:!0}),i.prototype.scale=function(e){var t=this.getSize();t.width*=e,t.height*=e,this._canvas.width=t.width,this._canvas.height=t.height,this.releaseInternalTexture(),this._texture=this.getScene().getEngine().createDynamicTexture(t.width,t.height,this._generateMipMaps,this._samplingMode)},i.prototype.getContext=function(){return this._context},i.prototype.clear=function(){var e=this.getSize();this._context.fillRect(0,0,e.width,e.height)},i.prototype.update=function(e){this.getScene().getEngine().updateDynamicTexture(this._texture,this._canvas,void 0===e?!0:e)},i.prototype.drawText=function(e,t,i,r,n,s,o,a){void 0===a&&(a=!0);var h=this.getSize();if(s&&(this._context.fillStyle=s,this._context.fillRect(0,0,h.width,h.height)),this._context.font=r,null===t){var c=this._context.measureText(e);t=(h.width-c.width)/2}this._context.fillStyle=n,this._context.fillText(e,t,i),a&&this.update(o)},i.prototype.clone=function(){var e=this.getSize(),t=new i(this.name,e.width,this.getScene(),this._generateMipMaps);return t.hasAlpha=this.hasAlpha,t.level=this.level,t.wrapU=this.wrapU,t.wrapV=this.wrapV,t},i}(e.Texture);e.DynamicTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s,o,a){var h=this;void 0===s&&(s=!1),void 0===o&&(o=!1),void 0===a&&(a=e.Texture.TRILINEAR_SAMPLINGMODE),t.call(this,null,n,!s,o),this._autoLaunch=!0,this.name=i,this.video=document.createElement("video"),this.video.autoplay=!1,this.video.loop=!0,this.video.addEventListener("canplaythrough",function(){e.Tools.IsExponentOfTwo(h.video.videoWidth)&&e.Tools.IsExponentOfTwo(h.video.videoHeight)?(h.wrapU=e.Texture.WRAP_ADDRESSMODE,h.wrapV=e.Texture.WRAP_ADDRESSMODE):(h.wrapU=e.Texture.CLAMP_ADDRESSMODE,h.wrapV=e.Texture.CLAMP_ADDRESSMODE,s=!1),h._texture=n.getEngine().createDynamicTexture(h.video.videoWidth,h.video.videoHeight,s,a,!1),h._texture.isReady=!0}),r.forEach(function(e){var t=document.createElement("source");t.src=e,h.video.appendChild(t)}),this._lastUpdate=e.Tools.Now}return __extends(i,t),i.prototype.update=function(){this._autoLaunch&&(this._autoLaunch=!1,this.video.play());var t=e.Tools.Now;return t-this._lastUpdate<15||this.video.readyState!==this.video.HAVE_ENOUGH_DATA?!1:(this._lastUpdate=t,this.getScene().getEngine().updateVideoTexture(this._texture,this.video,this._invertY),!0)},i}(e.Texture);e.VideoTexture=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i,r,n,s,o){t.call(this,e,r,null,n,s,o),this._animate=!0,this._time=0,this._texturePath=i,this.loadJson(i),this.refreshRate=1}return __extends(i,t),i.prototype.loadJson=function(t){function i(){e.Tools.Log("No config file found in "+t+" trying to use ShadersStore or DOM element");try{n.setFragment(n._texturePath)}catch(i){e.Tools.Error("No json or ShaderStore or DOM element found for CustomProceduralTexture")}}var r=this,n=this,s=t+"/config.json",o=new XMLHttpRequest;o.open("GET",s,!0),o.addEventListener("load",function(){if(200===o.status||e.Tools.ValidateXHRData(o,1))try{r._config=JSON.parse(o.response),r.updateShaderUniforms(),r.updateTextures(),r.setFragment(r._texturePath+"/custom"),r._animate=r._config.animate,r.refreshRate=r._config.refreshrate}catch(t){i()}else i()},!1),o.addEventListener("error",function(){i()},!1);try{o.send()}catch(a){e.Tools.Error("CustomProceduralTexture: Error on XHR send request.")}},i.prototype.isReady=function(){if(!t.prototype.isReady.call(this))return!1;for(var e in this._textures){var i=this._textures[e];if(!i.isReady())return!1}return!0},i.prototype.render=function(e){this._animate&&(this._time+=.03*this.getScene().getAnimationRatio(),this.updateShaderUniforms()),t.prototype.render.call(this,e)},i.prototype.updateTextures=function(){for(var t=0;tthis._maxRank&&(this._maxRank=e),this._defines[e]=new Array),this._defines[e].push(t)},t.prototype.addCPUSkinningFallback=function(e,t){this._meshRank=e,this._mesh=t,e>this._maxRank&&(this._maxRank=e)},Object.defineProperty(t.prototype,"isMoreFallbacks",{get:function(){return this._currentRank<=this._maxRank},enumerable:!0,configurable:!0}),t.prototype.reduce=function(t){for(var i=this._defines[this._currentRank],r=0;r-1?i:e.Engine.ShadersRepository+i,e.Tools.LoadFile(s+".vertex.fx",r)},t.prototype._loadFragmentShader=function(i,r){if(i instanceof HTMLElement){var n=e.Tools.GetDOMTextContent(i);return void r(n)}if(t.ShadersStore[i+"PixelShader"])return void r(t.ShadersStore[i+"PixelShader"]);if(t.ShadersStore[i+"FragmentShader"])return void r(t.ShadersStore[i+"FragmentShader"]);var s;s="."===i[0]||"/"===i[0]||i.indexOf("http")>-1?i:e.Engine.ShadersRepository+i,e.Tools.LoadFile(s+".fragment.fx",r)},t.prototype._dumpShadersName=function(){this.name.vertexElement?(e.Tools.Error("Vertex shader:"+this.name.vertexElement),e.Tools.Error("Fragment shader:"+this.name.fragmentElement)):this.name.vertex?(e.Tools.Error("Vertex shader:"+this.name.vertex),e.Tools.Error("Fragment shader:"+this.name.fragment)):(e.Tools.Error("Vertex shader:"+this.name),e.Tools.Error("Fragment shader:"+this.name))},t.prototype._prepareEffect=function(t,i,r,n,s){try{var o=this._engine;o.getCaps().highPrecisionShaderSupported||(t=t.replace("precision highp float","precision mediump float"),i=i.replace("precision highp float","precision mediump float")),this._program=o.createShaderProgram(t,i,n),this._uniforms=o.getUniforms(this._program,this._uniformsNames),this._attributes=o.getAttributes(this._program,r);for(var a=0;ar;r++)this._valueCache[t].m[r]=i.m[r]},t.prototype._cacheFloat2=function(e,t,i){return this._valueCache[e]?(this._valueCache[e][0]=t,void(this._valueCache[e][1]=i)):void(this._valueCache[e]=[t,i])},t.prototype._cacheFloat3=function(e,t,i,r){return this._valueCache[e]?(this._valueCache[e][0]=t,this._valueCache[e][1]=i,void(this._valueCache[e][2]=r)):void(this._valueCache[e]=[t,i,r])},t.prototype._cacheFloat4=function(e,t,i,r,n){return this._valueCache[e]?(this._valueCache[e][0]=t,this._valueCache[e][1]=i,this._valueCache[e][2]=r,void(this._valueCache[e][3]=n)):void(this._valueCache[e]=[t,i,r,n])},t.prototype.setArray=function(e,t){return this._engine.setArray(this.getUniform(e),t),this},t.prototype.setArray2=function(e,t){return this._engine.setArray2(this.getUniform(e),t),this},t.prototype.setArray3=function(e,t){return this._engine.setArray3(this.getUniform(e),t),this},t.prototype.setArray4=function(e,t){return this._engine.setArray4(this.getUniform(e),t),this},t.prototype.setMatrices=function(e,t){return this._engine.setMatrices(this.getUniform(e),t),this},t.prototype.setMatrix=function(e,t){return this._engine.setMatrix(this.getUniform(e),t),this},t.prototype.setMatrix3x3=function(e,t){return this._engine.setMatrix3x3(this.getUniform(e),t),this},t.prototype.setMatrix2x2=function(e,t){return this._engine.setMatrix2x2(this.getUniform(e),t),this},t.prototype.setFloat=function(e,t){return this._valueCache[e]&&this._valueCache[e]===t?this:(this._valueCache[e]=t,this._engine.setFloat(this.getUniform(e),t),this)},t.prototype.setBool=function(e,t){return this._valueCache[e]&&this._valueCache[e]===t?this:(this._valueCache[e]=t,this._engine.setBool(this.getUniform(e),t?1:0),this)},t.prototype.setVector2=function(e,t){return this._valueCache[e]&&this._valueCache[e][0]===t.x&&this._valueCache[e][1]===t.y?this:(this._cacheFloat2(e,t.x,t.y),this._engine.setFloat2(this.getUniform(e),t.x,t.y),this)},t.prototype.setFloat2=function(e,t,i){return this._valueCache[e]&&this._valueCache[e][0]===t&&this._valueCache[e][1]===i?this:(this._cacheFloat2(e,t,i),this._engine.setFloat2(this.getUniform(e),t,i),this)},t.prototype.setVector3=function(e,t){return this._valueCache[e]&&this._valueCache[e][0]===t.x&&this._valueCache[e][1]===t.y&&this._valueCache[e][2]===t.z?this:(this._cacheFloat3(e,t.x,t.y,t.z),this._engine.setFloat3(this.getUniform(e),t.x,t.y,t.z),this)},t.prototype.setFloat3=function(e,t,i,r){return this._valueCache[e]&&this._valueCache[e][0]===t&&this._valueCache[e][1]===i&&this._valueCache[e][2]===r?this:(this._cacheFloat3(e,t,i,r),this._engine.setFloat3(this.getUniform(e),t,i,r),this)},t.prototype.setVector4=function(e,t){return this._valueCache[e]&&this._valueCache[e][0]===t.x&&this._valueCache[e][1]===t.y&&this._valueCache[e][2]===t.z&&this._valueCache[e][3]===t.w?this:(this._cacheFloat4(e,t.x,t.y,t.z,t.w),this._engine.setFloat4(this.getUniform(e),t.x,t.y,t.z,t.w),this)},t.prototype.setFloat4=function(e,t,i,r,n){return this._valueCache[e]&&this._valueCache[e][0]===t&&this._valueCache[e][1]===i&&this._valueCache[e][2]===r&&this._valueCache[e][3]===n?this:(this._cacheFloat4(e,t,i,r,n),this._engine.setFloat4(this.getUniform(e),t,i,r,n),this)},t.prototype.setColor3=function(e,t){return this._valueCache[e]&&this._valueCache[e][0]===t.r&&this._valueCache[e][1]===t.g&&this._valueCache[e][2]===t.b?this:(this._cacheFloat3(e,t.r,t.g,t.b),this._engine.setColor3(this.getUniform(e),t),this)},t.prototype.setColor4=function(e,t,i){return this._valueCache[e]&&this._valueCache[e][0]===t.r&&this._valueCache[e][1]===t.g&&this._valueCache[e][2]===t.b&&this._valueCache[e][3]===i?this:(this._cacheFloat4(e,t.r,t.g,t.b,i),this._engine.setColor4(this.getUniform(e),t,i),this)},t.ShadersStore={},t}();e.Effect=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(){}return e.prototype.isEqual=function(e){for(var t=0;t=0&&this._scene.materials.splice(t,1),e&&this._effect&&(this._scene.getEngine()._releaseEffect(this._effect),this._effect=null),t=0;t0){for(var c=0;c0){for(var u=0;u0&&(this._defines.ROUGHNESS=!0),this.reflectionTexture.coordinatesMode===e.Texture.INVCUBIC_MODE&&(this._defines.INVERTCUBICMAP=!0),this._defines.REFLECTIONMAP_3D=this.reflectionTexture.isCube,this.reflectionTexture.coordinatesMode){case e.Texture.CUBIC_MODE:case e.Texture.INVCUBIC_MODE:this._defines.REFLECTIONMAP_CUBIC=!0;break;case e.Texture.EXPLICIT_MODE:this._defines.REFLECTIONMAP_EXPLICIT=!0;break;case e.Texture.PLANAR_MODE:this._defines.REFLECTIONMAP_PLANAR=!0;break;case e.Texture.PROJECTION_MODE:this._defines.REFLECTIONMAP_PROJECTION=!0;break;case e.Texture.SKYBOX_MODE:this._defines.REFLECTIONMAP_SKYBOX=!0;break;case e.Texture.SPHERICAL_MODE:this._defines.REFLECTIONMAP_SPHERICAL=!0;break;case e.Texture.EQUIRECTANGULAR_MODE:this._defines.REFLECTIONMAP_EQUIRECTANGULAR=!0;break;case e.Texture.FIXED_EQUIRECTANGULAR_MODE:this._defines.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!0}}if(this.emissiveTexture&&s.EmissiveTextureEnabled){if(!this.emissiveTexture.isReady())return!1;c=!0,this._defines.EMISSIVE=!0}if(this.lightmapTexture&&s.LightmapEnabled){if(!this.lightmapTexture.isReady())return!1;c=!0,this._defines.LIGHTMAP=!0,this._defines.USELIGHTMAPASSHADOWMAP=this.useLightmapAsShadowmap}if(this.specularTexture&&s.SpecularTextureEnabled){if(!this.specularTexture.isReady())return!1;c=!0,this._defines.SPECULAR=!0,this._defines.GLOSSINESS=this.useGlossinessFromSpecularMapAlpha}}if(o.getEngine().getCaps().standardDerivatives&&this.bumpTexture&&s.BumpTextureEnabled){if(!this.bumpTexture.isReady())return!1;c=!0,this._defines.BUMP=!0}if(o.clipPlane&&(this._defines.CLIPPLANE=!0),a.getAlphaTesting()&&(this._defines.ALPHATEST=!0),this._shouldUseAlphaFromDiffuseTexture()&&(this._defines.ALPHAFROMDIFFUSE=!0),this.useEmissiveAsIllumination&&(this._defines.EMISSIVEASILLUMINATION=!0),this.linkEmissiveWithDiffuse&&(this._defines.LINKEMISSIVEWITHDIFFUSE=!0),this.useReflectionFresnelFromSpecular&&(this._defines.REFLECTIONFRESNELFROMSPECULAR=!0),this.useLogarithmicDepth&&(this._defines.LOGARITHMICDEPTH=!0),(this.pointsCloud||o.forcePointsCloud)&&(this._defines.POINTSIZE=!0),o.fogEnabled&&i&&i.applyFog&&o.fogMode!==e.Scene.FOGMODE_NONE&&this.fogEnabled&&(this._defines.FOG=!0),o.lightsEnabled&&!this.disableLighting&&(h=s.PrepareDefinesForLights(o,i,this._defines)),s.FresnelEnabled&&(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled||this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled||this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled||this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled)&&(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled&&(this._defines.DIFFUSEFRESNEL=!0),this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled&&(this._defines.OPACITYFRESNEL=!0),this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled&&(this._defines.REFLECTIONFRESNEL=!0),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled&&(this._defines.EMISSIVEFRESNEL=!0),h=!0,this._defines.FRESNEL=!0),this._defines.SPECULARTERM&&this.useSpecularOverAlpha&&(this._defines.SPECULAROVERALPHA=!0),i&&(h&&i.isVerticesDataPresent(e.VertexBuffer.NormalKind)&&(this._defines.NORMAL=!0),c&&(i.isVerticesDataPresent(e.VertexBuffer.UVKind)&&(this._defines.UV1=!0),i.isVerticesDataPresent(e.VertexBuffer.UV2Kind)&&(this._defines.UV2=!0)),i.useVertexColors&&i.isVerticesDataPresent(e.VertexBuffer.ColorKind)&&(this._defines.VERTEXCOLOR=!0,i.hasVertexAlpha&&(this._defines.VERTEXALPHA=!0)),i.useBones&&i.computeBonesUsingShaders&&(this._defines.NUM_BONE_INFLUENCERS=i.numBoneInfluencers,this._defines.BonesPerMesh=i.skeleton.bones.length+1),n&&(this._defines.INSTANCES=!0)),!this._defines.isEqual(this._cachedDefines)){this._defines.cloneTo(this._cachedDefines),o.resetCachedMaterial();var l=new e.EffectFallbacks;this._defines.REFLECTION&&l.addFallback(0,"REFLECTION"),this._defines.SPECULAR&&l.addFallback(0,"SPECULAR"),this._defines.BUMP&&l.addFallback(0,"BUMP"),this._defines.SPECULAROVERALPHA&&l.addFallback(0,"SPECULAROVERALPHA"),this._defines.FOG&&l.addFallback(1,"FOG"),this._defines.POINTSIZE&&l.addFallback(0,"POINTSIZE"),this._defines.LOGARITHMICDEPTH&&l.addFallback(0,"LOGARITHMICDEPTH");for(var u=0;t>u;u++)this._defines["LIGHT"+u]&&(u>0&&l.addFallback(u,"LIGHT"+u),this._defines["SHADOW"+u]&&l.addFallback(0,"SHADOW"+u),this._defines["SHADOWPCF"+u]&&l.addFallback(0,"SHADOWPCF"+u),this._defines["SHADOWVSM"+u]&&l.addFallback(0,"SHADOWVSM"+u));this._defines.SPECULARTERM&&l.addFallback(0,"SPECULARTERM"),this._defines.DIFFUSEFRESNEL&&l.addFallback(1,"DIFFUSEFRESNEL"),this._defines.OPACITYFRESNEL&&l.addFallback(2,"OPACITYFRESNEL"),this._defines.REFLECTIONFRESNEL&&l.addFallback(3,"REFLECTIONFRESNEL"),this._defines.EMISSIVEFRESNEL&&l.addFallback(4,"EMISSIVEFRESNEL"),this._defines.FRESNEL&&l.addFallback(4,"FRESNEL"),this._defines.NUM_BONE_INFLUENCERS>0&&l.addCPUSkinningFallback(0,i);var d=[e.VertexBuffer.PositionKind];this._defines.NORMAL&&d.push(e.VertexBuffer.NormalKind),this._defines.UV1&&d.push(e.VertexBuffer.UVKind),this._defines.UV2&&d.push(e.VertexBuffer.UV2Kind),this._defines.VERTEXCOLOR&&d.push(e.VertexBuffer.ColorKind),this._defines.NUM_BONE_INFLUENCERS>0&&(d.push(e.VertexBuffer.MatricesIndicesKind),d.push(e.VertexBuffer.MatricesWeightsKind),this._defines.NUM_BONE_INFLUENCERS>4&&(d.push(e.VertexBuffer.MatricesIndicesExtraKind),d.push(e.VertexBuffer.MatricesWeightsExtraKind))),this._defines.INSTANCES&&(d.push("world0"),d.push("world1"),d.push("world2"),d.push("world3"));var f="default";o.getEngine().getCaps().standardDerivatives||(f="legacydefault");var p=this._defines.toString();this._effect=o.getEngine().createEffect(f,d,["world","view","viewProjection","vEyePosition","vLightsType","vAmbientColor","vDiffuseColor","vSpecularColor","vEmissiveColor","vLightData0","vLightDiffuse0","vLightSpecular0","vLightDirection0","vLightGround0","lightMatrix0","vLightData1","vLightDiffuse1","vLightSpecular1","vLightDirection1","vLightGround1","lightMatrix1","vLightData2","vLightDiffuse2","vLightSpecular2","vLightDirection2","vLightGround2","lightMatrix2","vLightData3","vLightDiffuse3","vLightSpecular3","vLightDirection3","vLightGround3","lightMatrix3","vFogInfos","vFogColor","pointSize","vDiffuseInfos","vAmbientInfos","vOpacityInfos","vReflectionInfos","vEmissiveInfos","vSpecularInfos","vBumpInfos","vLightmapInfos","mBones","vClipPlane","diffuseMatrix","ambientMatrix","opacityMatrix","reflectionMatrix","emissiveMatrix","specularMatrix","bumpMatrix","lightmapMatrix","shadowsInfo0","shadowsInfo1","shadowsInfo2","shadowsInfo3","depthValues","diffuseLeftColor","diffuseRightColor","opacityParts","reflectionLeftColor","reflectionRightColor","emissiveLeftColor","emissiveRightColor","logarithmicDepthConstant"],["diffuseSampler","ambientSampler","opacitySampler","reflectionCubeSampler","reflection2DSampler","emissiveSampler","specularSampler","bumpSampler","lightmapSampler","shadowSampler0","shadowSampler1","shadowSampler2","shadowSampler3"],p,l,this.onCompiled,this.onError)}return this._effect.isReady()?(this._renderId=o.getRenderId(),this._wasPreviouslyReady=!0,i&&(i._materialDefines||(i._materialDefines=new r),this._defines.cloneTo(i._materialDefines)),!0):!1},s.prototype.unbind=function(){this.reflectionTexture&&this.reflectionTexture.isRenderTarget&&this._effect.setTexture("reflection2DSampler",null),n.prototype.unbind.call(this)},s.prototype.bindOnlyWorldMatrix=function(e){this._effect.setMatrix("world",e)},s.prototype.bind=function(t,i){var r=this.getScene();if(this.bindOnlyWorldMatrix(t),i&&i.useBones&&i.computeBonesUsingShaders&&this._effect.setMatrices("mBones",i.skeleton.getTransformMatrices(i)),r.getCachedMaterial()!==this){if(this._effect.setMatrix("viewProjection",r.getTransformMatrix()),s.FresnelEnabled&&(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled&&(this._effect.setColor4("diffuseLeftColor",this.diffuseFresnelParameters.leftColor,this.diffuseFresnelParameters.power),this._effect.setColor4("diffuseRightColor",this.diffuseFresnelParameters.rightColor,this.diffuseFresnelParameters.bias)),this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled&&this._effect.setColor4("opacityParts",new e.Color3(this.opacityFresnelParameters.leftColor.toLuminance(),this.opacityFresnelParameters.rightColor.toLuminance(),this.opacityFresnelParameters.bias),this.opacityFresnelParameters.power),this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled&&(this._effect.setColor4("reflectionLeftColor",this.reflectionFresnelParameters.leftColor,this.reflectionFresnelParameters.power),this._effect.setColor4("reflectionRightColor",this.reflectionFresnelParameters.rightColor,this.reflectionFresnelParameters.bias)),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled&&(this._effect.setColor4("emissiveLeftColor",this.emissiveFresnelParameters.leftColor,this.emissiveFresnelParameters.power),this._effect.setColor4("emissiveRightColor",this.emissiveFresnelParameters.rightColor,this.emissiveFresnelParameters.bias))),r.texturesEnabled&&(this.diffuseTexture&&s.DiffuseTextureEnabled&&(this._effect.setTexture("diffuseSampler",this.diffuseTexture),this._effect.setFloat2("vDiffuseInfos",this.diffuseTexture.coordinatesIndex,this.diffuseTexture.level),this._effect.setMatrix("diffuseMatrix",this.diffuseTexture.getTextureMatrix())),this.ambientTexture&&s.AmbientTextureEnabled&&(this._effect.setTexture("ambientSampler",this.ambientTexture),this._effect.setFloat2("vAmbientInfos",this.ambientTexture.coordinatesIndex,this.ambientTexture.level),this._effect.setMatrix("ambientMatrix",this.ambientTexture.getTextureMatrix())),this.opacityTexture&&s.OpacityTextureEnabled&&(this._effect.setTexture("opacitySampler",this.opacityTexture),this._effect.setFloat2("vOpacityInfos",this.opacityTexture.coordinatesIndex,this.opacityTexture.level),this._effect.setMatrix("opacityMatrix",this.opacityTexture.getTextureMatrix())),this.reflectionTexture&&s.ReflectionTextureEnabled&&(this.reflectionTexture.isCube?this._effect.setTexture("reflectionCubeSampler",this.reflectionTexture):this._effect.setTexture("reflection2DSampler",this.reflectionTexture),this._effect.setMatrix("reflectionMatrix",this.reflectionTexture.getReflectionTextureMatrix()),this._effect.setFloat2("vReflectionInfos",this.reflectionTexture.level,this.roughness)),this.emissiveTexture&&s.EmissiveTextureEnabled&&(this._effect.setTexture("emissiveSampler",this.emissiveTexture),this._effect.setFloat2("vEmissiveInfos",this.emissiveTexture.coordinatesIndex,this.emissiveTexture.level),this._effect.setMatrix("emissiveMatrix",this.emissiveTexture.getTextureMatrix())),this.lightmapTexture&&s.LightmapEnabled&&(this._effect.setTexture("lightmapSampler",this.lightmapTexture),this._effect.setFloat2("vLightmapInfos",this.lightmapTexture.coordinatesIndex,this.lightmapTexture.level),this._effect.setMatrix("lightmapMatrix",this.lightmapTexture.getTextureMatrix())),this.specularTexture&&s.SpecularTextureEnabled&&(this._effect.setTexture("specularSampler",this.specularTexture),this._effect.setFloat2("vSpecularInfos",this.specularTexture.coordinatesIndex,this.specularTexture.level),this._effect.setMatrix("specularMatrix",this.specularTexture.getTextureMatrix())),this.bumpTexture&&r.getEngine().getCaps().standardDerivatives&&s.BumpTextureEnabled&&(this._effect.setTexture("bumpSampler",this.bumpTexture),this._effect.setFloat2("vBumpInfos",this.bumpTexture.coordinatesIndex,1/this.bumpTexture.level),this._effect.setMatrix("bumpMatrix",this.bumpTexture.getTextureMatrix()))),r.clipPlane){var o=r.clipPlane;this._effect.setFloat4("vClipPlane",o.normal.x,o.normal.y,o.normal.z,o.d)}this.pointsCloud&&this._effect.setFloat("pointSize",this.pointSize),r.ambientColor.multiplyToRef(this.ambientColor,this._globalAmbientColor),this._effect.setVector3("vEyePosition",r._mirroredCameraPosition?r._mirroredCameraPosition:r.activeCamera.position),this._effect.setColor3("vAmbientColor",this._globalAmbientColor),this._defines.SPECULARTERM&&this._effect.setColor4("vSpecularColor",this.specularColor,this.specularPower),this._effect.setColor3("vEmissiveColor",this.emissiveColor)}r.getCachedMaterial()===this&&this.isFrozen||(this._effect.setColor4("vDiffuseColor",this.diffuseColor,this.alpha*i.visibility),r.lightsEnabled&&!this.disableLighting&&s.BindLights(r,i,this._effect,this._defines),(r.fogEnabled&&i.applyFog&&r.fogMode!==e.Scene.FOGMODE_NONE||this.reflectionTexture)&&this._effect.setMatrix("view",r.getViewMatrix()),r.fogEnabled&&i.applyFog&&r.fogMode!==e.Scene.FOGMODE_NONE&&(this._effect.setFloat4("vFogInfos",r.fogMode,r.fogStart,r.fogEnd,r.fogDensity),this._effect.setColor3("vFogColor",r.fogColor)),this._defines.LOGARITHMICDEPTH&&this._effect.setFloat("logarithmicDepthConstant",2/(Math.log(r.activeCamera.maxZ+1)/Math.LN2))),n.prototype.bind.call(this,t,i)},s.prototype.getAnimatables=function(){var e=[];return this.diffuseTexture&&this.diffuseTexture.animations&&this.diffuseTexture.animations.length>0&&e.push(this.diffuseTexture),this.ambientTexture&&this.ambientTexture.animations&&this.ambientTexture.animations.length>0&&e.push(this.ambientTexture),this.opacityTexture&&this.opacityTexture.animations&&this.opacityTexture.animations.length>0&&e.push(this.opacityTexture),this.reflectionTexture&&this.reflectionTexture.animations&&this.reflectionTexture.animations.length>0&&e.push(this.reflectionTexture),this.emissiveTexture&&this.emissiveTexture.animations&&this.emissiveTexture.animations.length>0&&e.push(this.emissiveTexture),this.specularTexture&&this.specularTexture.animations&&this.specularTexture.animations.length>0&&e.push(this.specularTexture),this.bumpTexture&&this.bumpTexture.animations&&this.bumpTexture.animations.length>0&&e.push(this.bumpTexture),e},s.prototype.dispose=function(e){this.diffuseTexture&&this.diffuseTexture.dispose(),this.ambientTexture&&this.ambientTexture.dispose(),this.opacityTexture&&this.opacityTexture.dispose(),this.reflectionTexture&&this.reflectionTexture.dispose(),this.emissiveTexture&&this.emissiveTexture.dispose(),this.specularTexture&&this.specularTexture.dispose(),this.bumpTexture&&this.bumpTexture.dispose(),n.prototype.dispose.call(this,e)},s.prototype.clone=function(e){var t=new s(e,this.getScene());return this.copyTo(t),this.diffuseTexture&&this.diffuseTexture.clone&&(t.diffuseTexture=this.diffuseTexture.clone()),this.ambientTexture&&this.ambientTexture.clone&&(t.ambientTexture=this.ambientTexture.clone()),this.opacityTexture&&this.opacityTexture.clone&&(t.opacityTexture=this.opacityTexture.clone()),this.reflectionTexture&&this.reflectionTexture.clone&&(t.reflectionTexture=this.reflectionTexture.clone()),this.emissiveTexture&&this.emissiveTexture.clone&&(t.emissiveTexture=this.emissiveTexture.clone()),this.specularTexture&&this.specularTexture.clone&&(t.specularTexture=this.specularTexture.clone()),this.bumpTexture&&this.bumpTexture.clone&&(t.bumpTexture=this.bumpTexture.clone()),this.lightmapTexture&&this.lightmapTexture.clone&&(t.lightmapTexture=this.lightmapTexture.clone(),t.useLightmapAsShadowmap=this.useLightmapAsShadowmap),t.ambientColor=this.ambientColor.clone(),t.diffuseColor=this.diffuseColor.clone(),t.specularColor=this.specularColor.clone(),t.specularPower=this.specularPower,t.emissiveColor=this.emissiveColor.clone(),t.useAlphaFromDiffuseTexture=this.useAlphaFromDiffuseTexture,t.useEmissiveAsIllumination=this.useEmissiveAsIllumination,t.useGlossinessFromSpecularMapAlpha=this.useGlossinessFromSpecularMapAlpha,t.useReflectionFresnelFromSpecular=this.useReflectionFresnelFromSpecular,t.useSpecularOverAlpha=this.useSpecularOverAlpha,t.roughness=this.roughness,this.diffuseFresnelParameters&&this.diffuseFresnelParameters.clone&&(t.diffuseFresnelParameters=this.diffuseFresnelParameters.clone()),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.clone&&(t.emissiveFresnelParameters=this.emissiveFresnelParameters.clone()),this.reflectionFresnelParameters&&this.reflectionFresnelParameters.clone&&(t.reflectionFresnelParameters=this.reflectionFresnelParameters.clone()),this.opacityFresnelParameters&&this.opacityFresnelParameters.clone&&(t.opacityFresnelParameters=this.opacityFresnelParameters.clone()),t},s.prototype.serialize=function(){var e=n.prototype.serialize.call(this);return e.ambient=this.ambientColor.asArray(),e.diffuse=this.diffuseColor.asArray(),e.specular=this.specularColor.asArray(),e.specularPower=this.specularPower,e.emissive=this.emissiveColor.asArray(),e.useReflectionFresnelFromSpecular=e.useReflectionFresnelFromSpecular,e.useEmissiveAsIllumination=e.useEmissiveAsIllumination,this.diffuseTexture&&(e.diffuseTexture=this.diffuseTexture.serialize()),this.diffuseFresnelParameters&&(e.diffuseFresnelParameters=this.diffuseFresnelParameters.serialize()),this.ambientTexture&&(e.ambientTexture=this.ambientTexture.serialize()),this.opacityTexture&&(e.opacityTexture=this.opacityTexture.serialize()),this.opacityFresnelParameters&&(e.opacityFresnelParameters=this.diffuseFresnelParameters.serialize()),this.reflectionTexture&&(e.reflectionTexture=this.reflectionTexture.serialize()),this.reflectionFresnelParameters&&(e.reflectionFresnelParameters=this.reflectionFresnelParameters.serialize()),this.emissiveTexture&&(e.emissiveTexture=this.emissiveTexture.serialize()),this.lightmapTexture&&(e.lightmapTexture=this.lightmapTexture.serialize(),e.useLightmapAsShadowmap=this.useLightmapAsShadowmap),this.emissiveFresnelParameters&&(e.emissiveFresnelParameters=this.emissiveFresnelParameters.serialize()),this.specularTexture&&(e.specularTexture=this.specularTexture.serialize()),this.bumpTexture&&(e.bumpTexture=this.bumpTexture.serialize()),e},s.Parse=function(t,r,n){var o=new s(t.name,r);return o.ambientColor=e.Color3.FromArray(t.ambient),o.diffuseColor=e.Color3.FromArray(t.diffuse),o.specularColor=e.Color3.FromArray(t.specular),o.specularPower=t.specularPower,o.emissiveColor=e.Color3.FromArray(t.emissive),o.useReflectionFresnelFromSpecular=t.useReflectionFresnelFromSpecular,o.useEmissiveAsIllumination=t.useEmissiveAsIllumination,o.alpha=t.alpha,o.id=t.id,t.disableDepthWrite&&(o.disableDepthWrite=t.disableDepthWrite),e.Tags.AddTagsTo(o,t.tags),o.backFaceCulling=t.backFaceCulling,o.wireframe=t.wireframe,t.diffuseTexture&&(o.diffuseTexture=e.Texture.Parse(t.diffuseTexture,r,n)),t.diffuseFresnelParameters&&(o.diffuseFresnelParameters=i.Parse(t.diffuseFresnelParameters)),t.ambientTexture&&(o.ambientTexture=e.Texture.Parse(t.ambientTexture,r,n)),t.opacityTexture&&(o.opacityTexture=e.Texture.Parse(t.opacityTexture,r,n)),t.opacityFresnelParameters&&(o.opacityFresnelParameters=i.Parse(t.opacityFresnelParameters)),t.reflectionTexture&&(o.reflectionTexture=e.Texture.Parse(t.reflectionTexture,r,n)),t.reflectionFresnelParameters&&(o.reflectionFresnelParameters=i.Parse(t.reflectionFresnelParameters)),t.emissiveTexture&&(o.emissiveTexture=e.Texture.Parse(t.emissiveTexture,r,n)),t.lightmapTexture&&(o.lightmapTexture=e.Texture.Parse(t.lightmapTexture,r,n),o.useLightmapAsShadowmap=t.useLightmapAsShadowmap),t.emissiveFresnelParameters&&(o.emissiveFresnelParameters=i.Parse(t.emissiveFresnelParameters)),t.specularTexture&&(o.specularTexture=e.Texture.Parse(t.specularTexture,r,n)),t.bumpTexture&&(o.bumpTexture=e.Texture.Parse(t.bumpTexture,r,n)),t.checkReadyOnlyOnce&&(o.checkReadyOnlyOnce=t.checkReadyOnlyOnce),o},s._scaledDiffuse=new e.Color3,s._scaledSpecular=new e.Color3,s.DiffuseTextureEnabled=!0,s.AmbientTextureEnabled=!0,s.OpacityTextureEnabled=!0,s.ReflectionTextureEnabled=!0,s.EmissiveTextureEnabled=!0,s.SpecularTextureEnabled=!0,s.BumpTextureEnabled=!0,s.FresnelEnabled=!0,s.LightmapEnabled=!0,s}(e.Material);e.StandardMaterial=n}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(e,i){t.call(this,e,i,!0),this.subMaterials=new Array,i.multiMaterials.push(this)}return __extends(i,t),i.prototype.getSubMaterial=function(e){return 0>e||e>=this.subMaterials.length?this.getScene().defaultMaterial:this.subMaterials[e]},i.prototype.isReady=function(e){for(var t=0;ts;s++){var a=i.materials[s];if(a.id===t)return e.Material.Parse(a,r,n)}return null},r=function(e,t,i){t=t instanceof Array?t:[t];for(var r in t)if(e.name===t[r])return i.push(e.id),!0;return e.parentId&&-1!==i.indexOf(e.parentId)?(i.push(e.id),!0):!1};e.SceneLoader.RegisterPlugin({extensions:".babylon",importMesh:function(t,n,s,o,a,h,c){var l,u,d=JSON.parse(s),f=[],p=[],m=[];for(l=0,u=d.meshes.length;u>l;l++){var _=d.meshes[l];if(!t||r(_,t,m)){if(t instanceof Array&&delete t[t.indexOf(_.name)],_.geometryId&&d.geometries){var g=!1;["boxes","spheres","cylinders","toruses","grounds","planes","torusKnots","vertexData"].forEach(function(t){!g&&d.geometries[t]&&d.geometries[t]instanceof Array&&d.geometries[t].forEach(function(i){if(i.id===_.geometryId){switch(t){case"boxes":e.Geometry.Primitives.Box.Parse(i,n);break;case"spheres":e.Geometry.Primitives.Sphere.Parse(i,n);break;case"cylinders":e.Geometry.Primitives.Cylinder.Parse(i,n);break;case"toruses":e.Geometry.Primitives.Torus.Parse(i,n);break;case"grounds":e.Geometry.Primitives.Ground.Parse(i,n);break;case"planes":e.Geometry.Primitives.Plane.Parse(i,n);break;case"torusKnots":e.Geometry.Primitives.TorusKnot.Parse(i,n);break;case"vertexData":e.Geometry.Parse(i,n,o)}g=!0}})}),g||e.Tools.Warn("Geometry not found for mesh "+_.id)}if(_.materialId){var v=-1!==p.indexOf(_.materialId);if(!v&&d.multiMaterials)for(var y=0,x=d.multiMaterials.length;x>y;y++){var T=d.multiMaterials[y];if(T.id===_.materialId){for(var E=0,M=T.materials.length;M>E;E++){var b=T.materials[E];p.push(b),i(b,d,n,o)}p.push(T.id),e.Material.ParseMultiMaterial(T,n),v=!0;break}}v||(p.push(_.materialId),i(_.materialId,d,n,o)||e.Tools.Warn("Material not found for mesh "+_.id))}if(_.skeletonId>-1&&n.skeletons){var A=f.indexOf(_.skeletonId)>-1;if(!A)for(var P=0,S=d.skeletons.length;S>P;P++){var C=d.skeletons[P];C.id===_.skeletonId&&(c.push(e.Skeleton.Parse(C,n)),f.push(C.id))}}var I=e.Mesh.Parse(_,n,o);a.push(I)}}var w;for(l=0,u=n.meshes.length;u>l;l++)w=n.meshes[l],w._waitingParentId&&(w.parent=n.getLastEntryByID(w._waitingParentId),w._waitingParentId=void 0);for(l=0,u=n.meshes.length;u>l;l++)w=n.meshes[l],w._waitingFreezeWorldMatrix?(w.freezeWorldMatrix(),w._waitingFreezeWorldMatrix=void 0):w.computeWorldMatrix(!0);if(d.particleSystems)for(l=0,u=d.particleSystems.length;u>l;l++){var D=d.particleSystems[l];-1!==m.indexOf(D.emitterId)&&h.push(e.ParticleSystem.Parse(D,n,o))}return!0},load:function(t,i,r){var n=JSON.parse(i);if(t.useDelayedTextureLoading=n.useDelayedTextureLoading&&!e.SceneLoader.ForceFullSceneLoadingForIncremental,t.autoClear=n.autoClear,t.clearColor=e.Color3.FromArray(n.clearColor),t.ambientColor=e.Color3.FromArray(n.ambientColor),n.gravity&&(t.gravity=e.Vector3.FromArray(n.gravity)),n.fogMode&&0!==n.fogMode&&(t.fogMode=n.fogMode,t.fogColor=e.Color3.FromArray(n.fogColor),t.fogStart=n.fogStart,t.fogEnd=n.fogEnd,t.fogDensity=n.fogDensity),n.physicsEnabled){var s;"cannon"===n.physicsEngine?s=new e.CannonJSPlugin:"oimo"===n.physicsEngine&&(s=new e.OimoJSPlugin);var o=n.physicsGravity?e.Vector3.FromArray(n.physicsGravity):null;t.enablePhysics(o,s)}void 0!=n.collisionsEnabled&&(t.collisionsEnabled=n.collisionsEnabled),t.workerCollisions=!!n.workerCollisions;var a,h;for(a=0,h=n.lights.length;h>a;a++){var c=n.lights[a];e.Light.Parse(c,t)}if(n.materials)for(a=0,h=n.materials.length;h>a;a++){var l=n.materials[a];e.Material.Parse(l,t,r)}if(n.multiMaterials)for(a=0,h=n.multiMaterials.length;h>a;a++){var u=n.multiMaterials[a];e.Material.ParseMultiMaterial(u,t)}if(n.skeletons)for(a=0,h=n.skeletons.length;h>a;a++){var d=n.skeletons[a];e.Skeleton.Parse(d,t)}var f=n.geometries;if(f){var p=f.boxes;if(p)for(a=0,h=p.length;h>a;a++){var m=p[a];e.Geometry.Primitives.Box.Parse(m,t)}var _=f.spheres;if(_)for(a=0,h=_.length;h>a;a++){var g=_[a];e.Geometry.Primitives.Sphere.Parse(g,t)}var v=f.cylinders;if(v)for(a=0,h=v.length;h>a;a++){var y=v[a];e.Geometry.Primitives.Cylinder.Parse(y,t)}var x=f.toruses;if(x)for(a=0,h=x.length;h>a;a++){var T=x[a];e.Geometry.Primitives.Torus.Parse(T,t)}var E=f.grounds;if(E)for(a=0,h=E.length;h>a;a++){var M=E[a];e.Geometry.Primitives.Ground.Parse(M,t)}var b=f.planes;if(b)for(a=0,h=b.length;h>a;a++){var A=b[a];e.Geometry.Primitives.Plane.Parse(A,t)}var P=f.torusKnots;if(P)for(a=0,h=P.length;h>a;a++){var S=P[a];e.Geometry.Primitives.TorusKnot.Parse(S,t)}var C=f.vertexData;if(C)for(a=0,h=C.length;h>a;a++){var I=C[a];e.Geometry.Parse(I,t,r)}}for(a=0,h=n.meshes.length;h>a;a++){var w=n.meshes[a];e.Mesh.Parse(w,t,r)}for(a=0,h=n.cameras.length;h>a;a++){var D=n.cameras[a];e.Camera.Parse(D,t)}for(n.activeCameraID&&t.setActiveCameraByID(n.activeCameraID),a=0,h=t.cameras.length;h>a;a++){var R=t.cameras[a];R._waitingParentId&&(R.parent=t.getLastEntryByID(R._waitingParentId),R._waitingParentId=void 0)}for(a=0,h=t.lights.length;h>a;a++){var L=t.lights[a];L._waitingParentId&&(L.parent=t.getLastEntryByID(L._waitingParentId),L._waitingParentId=void 0)}var O,B=[];if(e.AudioEngine&&n.sounds)for(a=0,h=n.sounds.length;h>a;a++){var F=n.sounds[a];if(e.Engine.audioEngine.canUseWebAudio)F.url||(F.url=F.name),B[F.url]?e.Sound.Parse(F,t,r,B[F.url]):(O=e.Sound.Parse(F,t,r),B[F.url]=O);else{new e.Sound(F.name,null,t)}}for(B=[],a=0,h=t.meshes.length;h>a;a++){var V=t.meshes[a];V._waitingParentId&&(V.parent=t.getLastEntryByID(V._waitingParentId),V._waitingParentId=void 0),V._waitingActions&&(e.ActionManager.Parse(V._waitingActions,V,t),V._waitingActions=void 0)}for(a=0,h=t.meshes.length;h>a;a++){var N=t.meshes[a];N._waitingFreezeWorldMatrix?(N.freezeWorldMatrix(),N._waitingFreezeWorldMatrix=void 0):N.computeWorldMatrix(!0)}if(n.particleSystems)for(a=0,h=n.particleSystems.length;h>a;a++){var z=n.particleSystems[a];e.ParticleSystem.Parse(z,t,r)}if(n.lensFlareSystems)for(a=0,h=n.lensFlareSystems.length;h>a;a++){var U=n.lensFlareSystems[a];e.LensFlareSystem.Parse(U,t,r)}if(n.shadowGenerators)for(a=0,h=n.shadowGenerators.length;h>a;a++){var k=n.shadowGenerators[a];e.ShadowGenerator.Parse(k,t)}return n.actions&&e.ActionManager.Parse(n.actions,null,t),!0}})}(t=e.Internals||(e.Internals={}))}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,r,n,s,o,a){void 0===a&&(a=e.Texture.TRILINEAR_SAMPLINGMODE),this.name=t,this.cellSize=n,this.sprites=new Array,this.renderingGroupId=0,this.layerMask=268435455,this.fogEnabled=!0,this.isPickable=!1,this._vertexDeclaration=[4,4,4,4],this._vertexStrideSize=64,this._capacity=r,this._spriteTexture=new e.Texture(i,s,!0,!1,a),this._spriteTexture.wrapU=e.Texture.CLAMP_ADDRESSMODE,this._spriteTexture.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._epsilon=void 0===o?.01:o,this._scene=s,this._scene.spriteManagers.push(this),this._vertexBuffer=s.getEngine().createDynamicVertexBuffer(r*this._vertexStrideSize*4);for(var h=[],c=0,l=0;r>l;l++)h.push(c),h.push(c+1),h.push(c+2),h.push(c),h.push(c+2),h.push(c+3),c+=4;this._indexBuffer=s.getEngine().createIndexBuffer(h),this._vertices=new Float32Array(r*this._vertexStrideSize),this._effectBase=this._scene.getEngine().createEffect("sprites",["position","options","cellInfo","color"],["view","projection","textureInfos","alphaTest"],["diffuseSampler"],""),this._effectFog=this._scene.getEngine().createEffect("sprites",["position","options","cellInfo","color"],["view","projection","textureInfos","alphaTest","vFogInfos","vFogColor"],["diffuseSampler"],"#define FOG")}return t.prototype._appendSpriteVertex=function(e,t,i,r,n){var s=16*e;0===i?i=this._epsilon:1===i&&(i=1-this._epsilon),0===r?r=this._epsilon:1===r&&(r=1-this._epsilon),this._vertices[s]=t.position.x,this._vertices[s+1]=t.position.y,this._vertices[s+2]=t.position.z,this._vertices[s+3]=t.angle,this._vertices[s+4]=t.width,this._vertices[s+5]=t.height,this._vertices[s+6]=i,this._vertices[s+7]=r,this._vertices[s+8]=t.invertU?1:0,this._vertices[s+9]=t.invertV?1:0;var o=t.cellIndex/n>>0;this._vertices[s+10]=t.cellIndex-o*n,this._vertices[s+11]=o,this._vertices[s+12]=t.color.r,this._vertices[s+13]=t.color.g,this._vertices[s+14]=t.color.b,this._vertices[s+15]=t.color.a},t.prototype.intersects=function(t,i,r,n){for(var s,o=Math.min(this._capacity,this.sprites.length),a=e.Vector3.Zero(),h=e.Vector3.Zero(),c=Number.MAX_VALUE,l=e.Vector3.Zero(),u=i.getViewMatrix(),d=0;o>d;d++){var f=this.sprites[d];if(f){if(r){if(!r(f))continue}else if(!f.isPickable)continue;if(e.Vector3.TransformCoordinatesToRef(f.position,u,l),a.copyFromFloats(l.x-f.width/2,l.y-f.height/2,l.z),h.copyFromFloats(l.x+f.width/2,l.y+f.height/2,l.z),t.intersectsBoxMinMax(a,h)){var p=e.Vector3.Distance(l,t.origin);if(c>p&&(c=p,s=f,n))break}}}if(s){var m=new e.PickingInfo;return m.hit=!0,m.pickedSprite=s,m.distance=c,m}return null},t.prototype.render=function(){if(this._effectBase.isReady()&&this._effectFog.isReady()&&this._spriteTexture&&this._spriteTexture.isReady()){for(var t=this._scene.getEngine(),i=this._spriteTexture.getBaseSize(),r=t.getDeltaTime(),n=Math.min(this._capacity,this.sprites.length),s=i.width/this.cellSize,o=0,a=0;n>a;a++){var h=this.sprites[a];h&&(h._animate(r),this._appendSpriteVertex(o++,h,0,0,s),this._appendSpriteVertex(o++,h,1,0,s),this._appendSpriteVertex(o++,h,1,1,s),this._appendSpriteVertex(o++,h,0,1,s))}t.updateDynamicVertexBuffer(this._vertexBuffer,this._vertices);var c=this._effectBase;this._scene.fogEnabled&&this._scene.fogMode!==e.Scene.FOGMODE_NONE&&this.fogEnabled&&(c=this._effectFog),t.enableEffect(c);var l=this._scene.getViewMatrix();c.setTexture("diffuseSampler",this._spriteTexture),c.setMatrix("view",l),c.setMatrix("projection",this._scene.getProjectionMatrix()),c.setFloat2("textureInfos",this.cellSize/i.width,this.cellSize/i.height),this._scene.fogEnabled&&this._scene.fogMode!==e.Scene.FOGMODE_NONE&&this.fogEnabled&&(c.setFloat4("vFogInfos",this._scene.fogMode,this._scene.fogStart,this._scene.fogEnd,this._scene.fogDensity),c.setColor3("vFogColor",this._scene.fogColor)),t.bindBuffers(this._vertexBuffer,this._indexBuffer,this._vertexDeclaration,this._vertexStrideSize,c),t.setDepthFunctionToLessOrEqual(),c.setBool("alphaTest",!0),t.setColorWrite(!1),t.draw(!0,0,6*n),t.setColorWrite(!0),c.setBool("alphaTest",!1),t.setAlphaMode(e.Engine.ALPHA_COMBINE),t.draw(!0,0,6*n),t.setAlphaMode(e.Engine.ALPHA_DISABLE)}},t.prototype.dispose=function(){this._vertexBuffer&&(this._scene.getEngine()._releaseBuffer(this._vertexBuffer),this._vertexBuffer=null),this._indexBuffer&&(this._scene.getEngine()._releaseBuffer(this._indexBuffer),this._indexBuffer=null),this._spriteTexture&&(this._spriteTexture.dispose(),this._spriteTexture=null);var e=this._scene.spriteManagers.indexOf(this);this._scene.spriteManagers.splice(e,1),this.onDispose&&this.onDispose()},t}();e.SpriteManager=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i){this.name=t,this.color=new e.Color4(1,1,1,1),this.width=1,this.height=1,this.angle=0,this.cellIndex=0,this.invertU=0,this.invertV=0,this.animations=new Array,this.isPickable=!1,this._animationStarted=!1,this._loopAnimation=!1,this._fromIndex=0,this._toIndex=0,this._delay=0,this._direction=1,this._frameCount=0,this._time=0,this._manager=i,this._manager.sprites.push(this),this.position=e.Vector3.Zero()}return Object.defineProperty(t.prototype,"size",{get:function(){return this.width},set:function(e){this.width=e,this.height=e},enumerable:!0,configurable:!0}),t.prototype.playAnimation=function(e,t,i,r){this._fromIndex=e,this._toIndex=t,this._loopAnimation=i,this._delay=r,this._animationStarted=!0,this._direction=t>e?1:-1,this.cellIndex=e,this._time=0},t.prototype.stopAnimation=function(){this._animationStarted=!1},t.prototype._animate=function(e){this._animationStarted&&(this._time+=e,this._time>this._delay&&(this._time=this._time%this._delay,this.cellIndex+=this._direction,this.cellIndex==this._toIndex&&(this._loopAnimation?this.cellIndex=this._fromIndex:(this._animationStarted=!1,this.disposeWhenFinishedAnimating&&this.dispose()))))},t.prototype.dispose=function(){for(var e=0;el;l++)h.push(c),h.push(c+1),h.push(c+2),h.push(c),h.push(c+2),h.push(c+3),c+=4;this._indexBuffer=s.getEngine().createIndexBuffer(h),this._vertices=new Float32Array(n*this._vertexStrideSize),this.startDirectionFunction=function(i,r,n,s){var o=t(a.direction1.x,a.direction2.x),h=t(a.direction1.y,a.direction2.y),c=t(a.direction1.z,a.direction2.z);e.Vector3.TransformNormalFromFloatsToRef(o*i,h*i,c*i,r,n)},this.startPositionFunction=function(i,r,n){var s=t(a.minEmitBox.x,a.maxEmitBox.x),o=t(a.minEmitBox.y,a.maxEmitBox.y),h=t(a.minEmitBox.z,a.maxEmitBox.z);e.Vector3.TransformCoordinatesFromFloatsToRef(s,o,h,i,r)},this.updateFunction=function(e){for(var t=0;t=i.lifeTime?(a.recycleParticle(i),t--):(i.colorStep.scaleToRef(a._scaledUpdateSpeed,a._scaledColorStep),i.color.addInPlace(a._scaledColorStep),i.color.a<0&&(i.color.a=0),i.angle+=i.angularSpeed*a._scaledUpdateSpeed,i.direction.scaleToRef(a._scaledUpdateSpeed,a._scaledDirection),i.position.addInPlace(a._scaledDirection),a.gravity.scaleToRef(a._scaledUpdateSpeed,a._scaledGravity),i.direction.addInPlace(a._scaledGravity))}}}return i.prototype.recycleParticle=function(e){var t=this.particles.pop();t!==e&&(t.copyTo(e),this._stockParticles.push(t))},i.prototype.getCapacity=function(){return this._capacity},i.prototype.isAlive=function(){return this._alive},i.prototype.isStarted=function(){return this._started},i.prototype.start=function(){this._started=!0,this._stopped=!1,this._actualFrame=0},i.prototype.stop=function(){this._stopped=!0},i.prototype._appendParticleVertex=function(e,t,i,r){var n=11*e;this._vertices[n]=t.position.x,this._vertices[n+1]=t.position.y,this._vertices[n+2]=t.position.z,this._vertices[n+3]=t.color.r,this._vertices[n+4]=t.color.g,this._vertices[n+5]=t.color.b,this._vertices[n+6]=t.color.a,this._vertices[n+7]=t.angle,this._vertices[n+8]=t.size,this._vertices[n+9]=i,this._vertices[n+10]=r},i.prototype._update=function(i){this._alive=this.particles.length>0,this.updateFunction(this.particles);var r;r=this.emitter.position?this.emitter.getWorldMatrix():e.Matrix.Translation(this.emitter.x,this.emitter.y,this.emitter.z);for(var n,s=0;i>s&&this.particles.length!==this._capacity;s++){0!==this._stockParticles.length?(n=this._stockParticles.pop(),n.age=0):n=new e.Particle,this.particles.push(n);var o=t(this.minEmitPower,this.maxEmitPower);this.startDirectionFunction(o,r,n.direction,n),n.lifeTime=t(this.minLifeTime,this.maxLifeTime),n.size=t(this.minSize,this.maxSize),n.angularSpeed=t(this.minAngularSpeed,this.maxAngularSpeed),this.startPositionFunction(r,n.position,n);var a=t(0,1);e.Color4.LerpToRef(this.color1,this.color2,a,n.color),this.colorDead.subtractToRef(n.color,this._colorDiff),this._colorDiff.scaleToRef(1/n.lifeTime,n.colorStep)}},i.prototype._getEffect=function(){if(this._customEffect)return this._customEffect;var e=[];this._scene.clipPlane&&e.push("#define CLIPPLANE");var t=e.join("\n");return this._cachedDefines!==t&&(this._cachedDefines=t,this._effect=this._scene.getEngine().createEffect("particles",["position","color","options"],["invView","view","projection","vClipPlane","textureMask"],["diffuseSampler"],t)),this._effect},i.prototype.animate=function(){if(this._started){var e=this._getEffect();if(this.emitter&&e.isReady()&&this.particleTexture&&this.particleTexture.isReady()&&this._currentRenderId!==this._scene.getRenderId()){this._currentRenderId=this._scene.getRenderId(),this._scaledUpdateSpeed=this.updateSpeed*this._scene.getAnimationRatio();var t;this.manualEmitCount>-1?(t=this.manualEmitCount,this._newPartsExcess=0,this.manualEmitCount=0):(t=this.emitRate*this._scaledUpdateSpeed>>0,this._newPartsExcess+=this.emitRate*this._scaledUpdateSpeed-t),this._newPartsExcess>1&&(t+=this._newPartsExcess>>0,this._newPartsExcess-=this._newPartsExcess>>0),this._alive=!1,this._stopped?t=0:(this._actualFrame+=this._scaledUpdateSpeed,this.targetStopDuration&&this._actualFrame>=this.targetStopDuration&&this.stop()),this._update(t),this._stopped&&(this._alive||(this._started=!1,this.disposeOnStop&&this._scene._toBeDisposed.push(this)));for(var i=0,r=0;r=0;n--)this._keys[n].frame>=i&&this._keys[n].frame<=r&&this._keys.splice(n,1);this._ranges[e]=void 0}},i.prototype.getRange=function(e){return this._ranges[e]},i.prototype.reset=function(){this._offsetsCache={},this._highLimitsCache={},this.currentFrame=0},i.prototype.isStopped=function(){return this._stopped},i.prototype.getKeys=function(){return this._keys},i.prototype.getHighestFrame=function(){for(var e=0,t=0,i=this._keys.length;i>t;t++)e0)return s.clone?s.clone():s;this.currentFrame=e;var o=Math.max(0,Math.min(this._keys.length-1,Math.floor(this._keys.length*(e-this._keys[0].frame)/(this._keys[this._keys.length-1].frame-this._keys[0].frame))-1));if(this._keys[o].frame>=e)for(;o-1>=0&&this._keys[o].frame>=e;)o--;for(var a=o;a=e){var h=this._getKeyValue(this._keys[a].value),c=this._getKeyValue(this._keys[a+1].value),l=(e-this._keys[a].frame)/(this._keys[a+1].frame-this._keys[a].frame);switch(null!=this._easingFunction&&(l=this._easingFunction.ease(l)),this.dataType){case i.ANIMATIONTYPE_FLOAT:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.floatInterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return n*t+this.floatInterpolateFunction(h,c,l)}break;case i.ANIMATIONTYPE_QUATERNION:var u=null;switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:u=this.quaternionInterpolateFunction(h,c,l);break;case i.ANIMATIONLOOPMODE_RELATIVE:u=this.quaternionInterpolateFunction(h,c,l).add(n.scale(t))}return u;case i.ANIMATIONTYPE_VECTOR3:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.vector3InterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return this.vector3InterpolateFunction(h,c,l).add(n.scale(t))}case i.ANIMATIONTYPE_VECTOR2:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.vector2InterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return this.vector2InterpolateFunction(h,c,l).add(n.scale(t))}case i.ANIMATIONTYPE_COLOR3:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:return this.color3InterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return this.color3InterpolateFunction(h,c,l).add(n.scale(t))}case i.ANIMATIONTYPE_MATRIX:switch(r){case i.ANIMATIONLOOPMODE_CYCLE:case i.ANIMATIONLOOPMODE_CONSTANT:if(this.allowMatricesInterpolation)return this.matrixInterpolateFunction(h,c,l);case i.ANIMATIONLOOPMODE_RELATIVE:return h}}break}return this._getKeyValue(this._keys[this._keys.length-1].value)},i.prototype.setValue=function(e){if(this.targetPropertyPath.length>1){for(var t=this._target[this.targetPropertyPath[0]],i=1;ithis._keys[this._keys.length-1].frame&&(e=this._keys[this._keys.length-1].frame);var t=this._interpolate(e,0,this.loopMode);this.setValue(t)},i.prototype.animate=function(t,r,n,s,o){if(!this.targetPropertyPath||this.targetPropertyPath.length<1)return this._stopped=!0,!1;var a=!0;if(0!==this._keys[0].frame){var h={frame:0,value:this._keys[0].value};this._keys.splice(0,0,h)}(rthis._keys[this._keys.length-1].frame)&&(r=this._keys[0].frame),(nthis._keys[this._keys.length-1].frame)&&(n=this._keys[this._keys.length-1].frame);var c,l=n-r,u=t*(this.framePerSecond*o)/1e3,d=0;if(u>l&&!s)a=!1,d=this._getKeyValue(this._keys[this._keys.length-1].value);else if(this.loopMode!==i.ANIMATIONLOOPMODE_CYCLE){var f=n.toString()+r.toString();if(!this._offsetsCache[f]){var p=this._interpolate(r,0,i.ANIMATIONLOOPMODE_CYCLE),m=this._interpolate(n,0,i.ANIMATIONLOOPMODE_CYCLE);switch(this.dataType){case i.ANIMATIONTYPE_FLOAT:this._offsetsCache[f]=m-p; break;case i.ANIMATIONTYPE_QUATERNION:this._offsetsCache[f]=m.subtract(p);break;case i.ANIMATIONTYPE_VECTOR3:this._offsetsCache[f]=m.subtract(p);case i.ANIMATIONTYPE_VECTOR2:this._offsetsCache[f]=m.subtract(p);case i.ANIMATIONTYPE_COLOR3:this._offsetsCache[f]=m.subtract(p)}this._highLimitsCache[f]=m}d=this._highLimitsCache[f],c=this._offsetsCache[f]}if(void 0===c)switch(this.dataType){case i.ANIMATIONTYPE_FLOAT:c=0;break;case i.ANIMATIONTYPE_QUATERNION:c=new e.Quaternion(0,0,0,0);break;case i.ANIMATIONTYPE_VECTOR3:c=e.Vector3.Zero();break;case i.ANIMATIONTYPE_VECTOR2:c=e.Vector2.Zero();break;case i.ANIMATIONTYPE_COLOR3:c=e.Color3.Black()}var _=u/l>>0,g=a?r+u%l:n,v=this._interpolate(g,_,this.loopMode,c,d);this.setValue(v);for(var y=0;y=this._events[y].frame){var x=this._events[y];x.isDone||(x.onlyOnce&&(this._events.splice(y,1),y--),x.isDone=!0,x.action())}else this._events[y].isDone&&!this._events[y].onlyOnce&&(this._events[y].isDone=!1);return a||(this._stopped=!0),a},i.prototype.serialize=function(){var e={};e.name=this.name,e.property=this.targetProperty,e.framePerSecond=this.framePerSecond,e.dataType=this.dataType,e.loopBehavior=this.loopMode;var t=this.dataType;e.keys=[];for(var r=this.getKeys(),n=0;n-1&&this._scene._activeAnimatables.splice(e,1),this.onAnimationEnd&&this.onAnimationEnd()},e.prototype._animate=function(e){if(this._paused)return this.animationStarted=!1,this._pausedDelay||(this._pausedDelay=e),!0;this._localDelayOffset?this._pausedDelay&&(this._localDelayOffset+=e-this._pausedDelay,this._pausedDelay=null):this._localDelayOffset=e;var t,i=!1,r=this._animations;for(t=0;t=.5?.5*(1-this.easeInCore(2*(1-t)))+.5:.5*this.easeInCore(2*t)},e._EASINGMODE_EASEIN=0,e._EASINGMODE_EASEOUT=1,e._EASINGMODE_EASEINOUT=2,e}();e.EasingFunction=t;var i=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e=Math.max(0,Math.min(1,e)),1-Math.sqrt(1-e*e)},t}(t);e.CircleEase=i;var r=function(e){function t(t){void 0===t&&(t=1),e.call(this),this.amplitude=t}return __extends(t,e),t.prototype.easeInCore=function(e){var t=Math.max(0,this.amplitude);return Math.pow(e,3)-e*t*Math.sin(3.141592653589793*e)},t}(t);e.BackEase=r;var n=function(e){function t(t,i){void 0===t&&(t=3),void 0===i&&(i=2),e.call(this),this.bounces=t,this.bounciness=i}return __extends(t,e),t.prototype.easeInCore=function(e){var t=Math.max(0,this.bounces),i=this.bounciness;1>=i&&(i=1.001);var r=Math.pow(i,t),n=1-i,s=(1-r)/n+.5*r,o=e*s,a=Math.log(-o*(1-i)+1)/Math.log(i),h=Math.floor(a),c=h+1,l=(1-Math.pow(i,h))/(n*s),u=(1-Math.pow(i,c))/(n*s),d=.5*(l+u),f=e-d,p=d-l;return-Math.pow(1/i,t-h)/(p*p)*(f-p)*(f+p)},t}(t);e.BounceEase=n;var s=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e*e},t}(t);e.CubicEase=s;var o=function(e){function t(t,i){void 0===t&&(t=3),void 0===i&&(i=3),e.call(this),this.oscillations=t,this.springiness=i}return __extends(t,e),t.prototype.easeInCore=function(e){var t,i=Math.max(0,this.oscillations),r=Math.max(0,this.springiness);return t=0==r?e:(Math.exp(r*e)-1)/(Math.exp(r)-1),t*Math.sin((6.283185307179586*i+1.5707963267948966)*e)},t}(t);e.ElasticEase=o;var a=function(e){function t(t){void 0===t&&(t=2),e.call(this),this.exponent=t}return __extends(t,e),t.prototype.easeInCore=function(e){return this.exponent<=0?e:(Math.exp(this.exponent*e)-1)/(Math.exp(this.exponent)-1)},t}(t);e.ExponentialEase=a;var h=function(e){function t(t){void 0===t&&(t=2),e.call(this),this.power=t}return __extends(t,e),t.prototype.easeInCore=function(e){var t=Math.max(0,this.power);return Math.pow(e,t)},t}(t);e.PowerEase=h;var c=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e},t}(t);e.QuadraticEase=c;var l=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e*e*e},t}(t);e.QuarticEase=l;var u=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return e*e*e*e*e},t}(t);e.QuinticEase=u;var d=function(e){function t(){e.apply(this,arguments)}return __extends(t,e),t.prototype.easeInCore=function(e){return 1-Math.sin(1.5707963267948966*(1-e))},t}(t);e.SineEase=d;var f=function(t){function i(e,i,r,n){void 0===e&&(e=0),void 0===i&&(i=0),void 0===r&&(r=1),void 0===n&&(n=1),t.call(this),this.x1=e,this.y1=i,this.x2=r,this.y2=n}return __extends(i,t),i.prototype.easeInCore=function(t){return e.BezierCurve.interpolate(t,this.x1,this.y1,this.x2,this.y2)},i}(t);e.BezierCurveEase=f}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s,o){t.call(this,i,r.getScene()),this.name=i,this.children=new Array,this.animations=new Array,this._worldTransform=new e.Matrix,this._absoluteTransform=new e.Matrix,this._invertedAbsoluteTransform=new e.Matrix,this._skeleton=r,this._matrix=s,this._baseMatrix=s,this._restPose=o?o:s.clone(),r.bones.push(this),n?(this._parent=n,n.children.push(this)):this._parent=null,this._updateDifferenceMatrix()}return __extends(i,t),i.prototype.getParent=function(){return this._parent},i.prototype.getLocalMatrix=function(){return this._matrix},i.prototype.getBaseMatrix=function(){return this._baseMatrix},i.prototype.getRestPose=function(){return this._restPose},i.prototype.returnToRest=function(){this.updateMatrix(this._restPose.clone())},i.prototype.getWorldMatrix=function(){return this._worldTransform},i.prototype.getInvertedAbsoluteTransform=function(){return this._invertedAbsoluteTransform},i.prototype.getAbsoluteTransform=function(){return this._absoluteTransform},i.prototype.updateMatrix=function(e){this._baseMatrix=e.clone(),this._skeleton._markAsDirty(),this._updateDifferenceMatrix()},i.prototype._updateDifferenceMatrix=function(e){e||(e=this._baseMatrix),this._parent?e.multiplyToRef(this._parent._absoluteTransform,this._absoluteTransform):this._absoluteTransform.copyFrom(e),this._absoluteTransform.invertToRef(this._invertedAbsoluteTransform);for(var t=0;tv;v++)o=l[v],o.frame>=h&&o.frame<=c&&(d?(o.value.decompose(m,_,g),g.scaleInPlace(f),a=e.Matrix.Compose(m,_,g)):a=o.value,p.push({frame:o.frame+r,value:a}));return this.animations[0].createRange(i,h+r,c+r),!0},i}(e.Node);e.Bone=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,r){this.name=t,this.id=i,this.bones=new Array,this.needInitialSkinMatrix=!1,this._isDirty=!0,this._meshesWithPoseMatrix=new Array,this._identity=e.Matrix.Identity(),this._ranges={},this.bones=[],this._scene=r,r.skeletons.push(this),this.prepare(),this._isDirty=!0}return t.prototype.getTransformMatrices=function(e){return this.needInitialSkinMatrix&&e._bonesTransformMatrices?e._bonesTransformMatrices:this._transformMatrices},t.prototype.getScene=function(){return this._scene},t.prototype.createAnimationRange=function(t,i,r){if(!this._ranges[t]){this._ranges[t]=new e.AnimationRange(t,i,r);for(var n=0,s=this.bones.length;s>n;n++)this.bones[n].animations[0]&&this.bones[n].animations[0].createRange(t,i,r)}},t.prototype.deleteAnimationRange=function(e,t){void 0===t&&(t=!0);for(var i=0,r=this.bones.length;r>i;i++)this.bones[i].animations[0]&&this.bones[i].animations[0].deleteRange(e,t);this._ranges[e]=void 0},t.prototype.getAnimationRange=function(e){return this._ranges[e]},t.prototype.copyAnimationRange=function(t,i,r){if(void 0===r&&(r=!1),this._ranges[i]||!t.getAnimationRange(i))return!1;for(var n=!0,s=this._getHighestAnimationFrame()+1,o={},a=t.bones,h=0,c=a.length;c>h;h++)o[a[h].name]=a[h];for(var h=0,c=this.bones.length;c>h;h++){var l=this.bones[h].name,u=o[l];u?n=n&&this.bones[h].copyAnimationRange(u,i,s,r):(e.Tools.Warn("copyAnimationRange: not same rig, missing source bone "+l),n=!1)}var d=t.getAnimationRange(i);return this._ranges[i]=new e.AnimationRange(i,d.from+s,d.to+s),n},t.prototype.returnToRest=function(){for(var e=0;et;t++)if(this.bones[t].animations[0]){var r=this.bones[t].animations[0].getHighestFrame();r>e&&(e=r)}return e},t.prototype.beginAnimation=function(e,t,i,r){var n=this.getAnimationRange(e);return n?void this._scene.beginAnimation(this,n.from,n.to,t,i,r):null},t.prototype._markAsDirty=function(){this._isDirty=!0},t.prototype._registerMeshWithPoseMatrix=function(e){this._meshesWithPoseMatrix.push(e)},t.prototype._unregisterMeshWithPoseMatrix=function(e){var t=this._meshesWithPoseMatrix.indexOf(e);t>-1&&this._meshesWithPoseMatrix.splice(t,1)},t.prototype._computeTransformMatrices=function(e,t){for(var i=0;i0&&(r.animation=i.animations[0].serialize()),e.ranges=[];for(var n in this._ranges){var s={};s.name=n,s.from=this._ranges[n].from,s.to=this._ranges[n].to,e.ranges.push(s)}}return e},t.Parse=function(i,r){var n=new t(i.name,i.id,r);n.needInitialSkinMatrix=i.needInitialSkinMatrix;for(var s=0;s-1&&(a=n.bones[o.parentBoneIndex]);var h=o.rest?e.Matrix.FromArray(o.rest):null,c=new e.Bone(o.name,n,a,e.Matrix.FromArray(o.matrix),h);o.length&&(c.length=o.length),o.animation&&c.animations.push(e.Animation.Parse(o.animation))}if(i.ranges)for(var s=0;s0){for(var a=0;a0){for(var t=0;t0&&(this._camera._postProcesses[e._postProcessesTakenIndices[0]].width=-1)}},t}();e.PostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e){this._vertexDeclaration=[2],this._vertexStrideSize=8,this._scene=e}return e.prototype._prepareBuffers=function(){if(!this._vertexBuffer){var e=[];e.push(1,1),e.push(-1,1),e.push(-1,-1),e.push(1,-1),this._vertexBuffer=this._scene.getEngine().createVertexBuffer(e);var t=[];t.push(0),t.push(1),t.push(2),t.push(0),t.push(2),t.push(3),this._indexBuffer=this._scene.getEngine().createIndexBuffer(t)}},e.prototype._prepareFrame=function(e){var t=this._scene.activeCamera._postProcesses,i=this._scene.activeCamera._postProcessesTakenIndices;return 0!==i.length&&this._scene.postProcessesEnabled?(t[this._scene.activeCamera._postProcessesTakenIndices[0]].activate(this._scene.activeCamera,e),!0):!1},e.prototype.directRender=function(e,t){for(var i=this._scene.getEngine(),r=0;r.1?e=.1:0>=e&&(e=1/60),this._currentPlugin.runOneStep(e)},t.prototype._setGravity=function(t){this.gravity=t||new e.Vector3(0,-9.807,0),this._currentPlugin.setGravity(this.gravity)},t.prototype._getGravity=function(){return this._currentPlugin.getGravity()},t.prototype._registerMesh=function(e,t,i){return this._currentPlugin.registerMesh(e,t,i)},t.prototype._registerMeshesAsCompound=function(e,t){return this._currentPlugin.registerMeshesAsCompound(e,t)},t.prototype._unregisterMesh=function(e){this._currentPlugin.unregisterMesh(e)},t.prototype._applyImpulse=function(e,t,i){this._currentPlugin.applyImpulse(e,t,i)},t.prototype._createLink=function(e,t,i,r,n){return this._currentPlugin.createLink(e,t,i,r,n)},t.prototype._updateBodyPosition=function(e){this._currentPlugin.updateBodyPosition(e)},t.prototype.dispose=function(){this._currentPlugin.dispose()},t.prototype.isSupported=function(){return this._currentPlugin.isSupported()},t.prototype.getPhysicsBodyOfMesh=function(e){return this._currentPlugin.getPhysicsBodyOfMesh(e)},t.prototype.getPhysicsPluginName=function(){return this._currentPlugin.name},t.NoImpostor=0,t.SphereImpostor=1,t.BoxImpostor=2,t.PlaneImpostor=3,t.MeshImpostor=4,t.CapsuleImpostor=5,t.ConeImpostor=6,t.CylinderImpostor=7,t.ConvexHullImpostor=8,t.HeightmapImpostor=9,t.Epsilon=.001,t}();e.PhysicsEngine=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(){}return t.prototype.set=function(t,i){switch(i){case e.VertexBuffer.PositionKind:this.positions=t;break;case e.VertexBuffer.NormalKind:this.normals=t;break;case e.VertexBuffer.UVKind:this.uvs=t;break;case e.VertexBuffer.UV2Kind:this.uvs2=t;break;case e.VertexBuffer.UV3Kind:this.uvs3=t;break;case e.VertexBuffer.UV4Kind:this.uvs4=t;break;case e.VertexBuffer.UV5Kind:this.uvs5=t;break;case e.VertexBuffer.UV6Kind:this.uvs6=t;break;case e.VertexBuffer.ColorKind:this.colors=t;break;case e.VertexBuffer.MatricesIndicesKind:this.matricesIndices=t;break;case e.VertexBuffer.MatricesWeightsKind:this.matricesWeights=t;break;case e.VertexBuffer.MatricesIndicesExtraKind:this.matricesIndicesExtra=t;break;case e.VertexBuffer.MatricesWeightsExtraKind:this.matricesWeightsExtra=t}},t.prototype.applyToMesh=function(e,t){this._applyTo(e,t)},t.prototype.applyToGeometry=function(e,t){this._applyTo(e,t)},t.prototype.updateMesh=function(e,t,i){this._update(e)},t.prototype.updateGeometry=function(e,t,i){this._update(e)},t.prototype._applyTo=function(t,i){this.positions&&t.setVerticesData(e.VertexBuffer.PositionKind,this.positions,i),this.normals&&t.setVerticesData(e.VertexBuffer.NormalKind,this.normals,i),this.uvs&&t.setVerticesData(e.VertexBuffer.UVKind,this.uvs,i),this.uvs2&&t.setVerticesData(e.VertexBuffer.UV2Kind,this.uvs2,i),this.uvs3&&t.setVerticesData(e.VertexBuffer.UV3Kind,this.uvs3,i),this.uvs4&&t.setVerticesData(e.VertexBuffer.UV4Kind,this.uvs4,i),this.uvs5&&t.setVerticesData(e.VertexBuffer.UV5Kind,this.uvs5,i),this.uvs6&&t.setVerticesData(e.VertexBuffer.UV6Kind,this.uvs6,i),this.colors&&t.setVerticesData(e.VertexBuffer.ColorKind,this.colors,i),this.matricesIndices&&t.setVerticesData(e.VertexBuffer.MatricesIndicesKind,this.matricesIndices,i),this.matricesWeights&&t.setVerticesData(e.VertexBuffer.MatricesWeightsKind,this.matricesWeights,i),this.matricesIndicesExtra&&t.setVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,this.matricesIndicesExtra,i),this.matricesWeightsExtra&&t.setVerticesData(e.VertexBuffer.MatricesWeightsExtraKind,this.matricesWeightsExtra,i),this.indices&&t.setIndices(this.indices)},t.prototype._update=function(t,i,r){this.positions&&t.updateVerticesData(e.VertexBuffer.PositionKind,this.positions,i,r),this.normals&&t.updateVerticesData(e.VertexBuffer.NormalKind,this.normals,i,r),this.uvs&&t.updateVerticesData(e.VertexBuffer.UVKind,this.uvs,i,r),this.uvs2&&t.updateVerticesData(e.VertexBuffer.UV2Kind,this.uvs2,i,r),this.uvs3&&t.updateVerticesData(e.VertexBuffer.UV3Kind,this.uvs3,i,r),this.uvs4&&t.updateVerticesData(e.VertexBuffer.UV4Kind,this.uvs4,i,r),this.uvs5&&t.updateVerticesData(e.VertexBuffer.UV5Kind,this.uvs5,i,r),this.uvs6&&t.updateVerticesData(e.VertexBuffer.UV6Kind,this.uvs6,i,r),this.colors&&t.updateVerticesData(e.VertexBuffer.ColorKind,this.colors,i,r),this.matricesIndices&&t.updateVerticesData(e.VertexBuffer.MatricesIndicesKind,this.matricesIndices,i,r),this.matricesWeights&&t.updateVerticesData(e.VertexBuffer.MatricesWeightsKind,this.matricesWeights,i,r),this.matricesIndicesExtra&&t.updateVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,this.matricesIndicesExtra,i,r),this.matricesWeightsExtra&&t.updateVerticesData(e.VertexBuffer.MatricesWeightsExtraKind,this.matricesWeightsExtra,i,r),this.indices&&t.setIndices(this.indices)},t.prototype.transform=function(t){var i,r=e.Vector3.Zero();if(this.positions){var n=e.Vector3.Zero();for(i=0;ia;a++)o.push(t[a]);return o}return e.concat(t)},t.prototype.serialize=function(){var e=this.serialize();return this.positions&&(e.positions=this.positions),this.normals&&(e.normals=this.normals),this.uvs&&(e.uvs=this.uvs),this.uvs2&&(e.uvs2=this.uvs2),this.uvs3&&(e.uvs3=this.uvs3),this.uvs4&&(e.uvs4=this.uvs4),this.uvs5&&(e.uvs5=this.uvs5),this.uvs6&&(e.uvs6=this.uvs6),this.colors&&(e.colors=this.colors),this.matricesIndices&&(e.matricesIndices=this.matricesIndices,e.matricesIndices._isExpanded=!0),this.matricesWeights&&(e.matricesWeights=this.matricesWeights),this.matricesIndicesExtra&&(e.matricesIndicesExtra=this.matricesIndicesExtra,e.matricesIndicesExtra._isExpanded=!0),this.matricesWeightsExtra&&(e.matricesWeightsExtra=this.matricesWeightsExtra),e.indices=this.indices,e},t.ExtractFromMesh=function(e,i){return t._ExtractFrom(e,i)},t.ExtractFromGeometry=function(e,i){return t._ExtractFrom(e,i)},t._ExtractFrom=function(i,r){var n=new t;return i.isVerticesDataPresent(e.VertexBuffer.PositionKind)&&(n.positions=i.getVerticesData(e.VertexBuffer.PositionKind,r)),i.isVerticesDataPresent(e.VertexBuffer.NormalKind)&&(n.normals=i.getVerticesData(e.VertexBuffer.NormalKind,r)),i.isVerticesDataPresent(e.VertexBuffer.UVKind)&&(n.uvs=i.getVerticesData(e.VertexBuffer.UVKind,r)),i.isVerticesDataPresent(e.VertexBuffer.UV2Kind)&&(n.uvs2=i.getVerticesData(e.VertexBuffer.UV2Kind,r)),i.isVerticesDataPresent(e.VertexBuffer.UV3Kind)&&(n.uvs3=i.getVerticesData(e.VertexBuffer.UV3Kind,r)),i.isVerticesDataPresent(e.VertexBuffer.UV4Kind)&&(n.uvs4=i.getVerticesData(e.VertexBuffer.UV4Kind,r)),i.isVerticesDataPresent(e.VertexBuffer.UV5Kind)&&(n.uvs5=i.getVerticesData(e.VertexBuffer.UV5Kind,r)),i.isVerticesDataPresent(e.VertexBuffer.UV6Kind)&&(n.uvs6=i.getVerticesData(e.VertexBuffer.UV6Kind,r)),i.isVerticesDataPresent(e.VertexBuffer.ColorKind)&&(n.colors=i.getVerticesData(e.VertexBuffer.ColorKind,r)), i.isVerticesDataPresent(e.VertexBuffer.MatricesIndicesKind)&&(n.matricesIndices=i.getVerticesData(e.VertexBuffer.MatricesIndicesKind,r)),i.isVerticesDataPresent(e.VertexBuffer.MatricesWeightsKind)&&(n.matricesWeights=i.getVerticesData(e.VertexBuffer.MatricesWeightsKind,r)),i.isVerticesDataPresent(e.VertexBuffer.MatricesIndicesExtraKind)&&(n.matricesIndicesExtra=i.getVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,r)),i.isVerticesDataPresent(e.VertexBuffer.MatricesWeightsExtraKind)&&(n.matricesWeightsExtra=i.getVerticesData(e.VertexBuffer.MatricesWeightsExtraKind,r)),n.indices=i.getIndices(r),n},t.CreateRibbon=function(i){var r=i.pathArray,n=i.closeArray||!1,s=i.closePath||!1,o=Math.floor(r[0].length/2),a=i.offset||o;a=a>o?o:Math.floor(a);var h,c,l,u,d=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,f=[],p=[],m=[],_=[],g=[],v=[],y=[],x=[],T=[],E=[];if(r.length<2){var M=[],b=[];for(l=0;lh?h:P,u=0;P>u;)f.push(A[u].x,A[u].y,A[u].z),u>0&&(I=A[u].subtract(A[u-1]).length(),w=I+y[c],g[c].push(w),y[c]=w),u++;s&&(u--,f.push(A[0].x,A[0].y,A[0].z),I=A[u].subtract(A[0]).length(),w=I+y[c],g[c].push(w),y[c]=w),T[c]=P+C,E[c]=S,S+=P+C}var D,R,L,O;for(l=0;h+C>l;l++){for(x[l]=0,v[l]=[0],c=0;cl;l++)B=g[c][l]/y[c],F=v[l][c]/x[l],_.push(B,F);c=0;for(var V=0,N=T[c]-1,z=T[c+1]-1,U=z>N?N:z,k=E[1]-E[0],W=n?T.length:T.length-1;U>=V&&W>c;)p.push(V,V+k,V+1),p.push(V+k+1,V+1,V+k),V+=1,V===U&&(c++,c===T.length-1?(k=E[0]-E[c],N=T[c]-1,z=T[0]-1):(k=E[c+1]-E[c],N=T[c]-1,z=T[c+1]-1),V=E[c],U=z>N?N+V:z+V);if(t.ComputeNormals(f,p,m),s){var G=0,Y=0;for(c=0;cm;m++)void 0===d[m]&&(d[m]=new e.Vector4(0,0,1,1)),f&&void 0===f[m]&&(f[m]=new e.Color4(1,1,1,1));for(var _=new e.Vector3(h/2,c/2,l/2),g=0;g1?1:i.arc||1,h=i.slice<=0?1:i.slice||1,c=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,l=new e.Vector3(n/2,s/2,o/2),u=2+r,d=2*u,f=[],p=[],m=[],_=[],g=0;u>=g;g++){for(var v=g/u,y=v*Math.PI*h,x=0;d>=x;x++){var T=x/d,E=T*Math.PI*2*a,M=e.Matrix.RotationZ(-y),b=e.Matrix.RotationY(E),A=e.Vector3.TransformCoordinates(e.Vector3.Up(),M),P=e.Vector3.TransformCoordinates(A,b),S=P.multiply(l),C=P.divide(l).normalize();p.push(S.x,S.y,S.z),m.push(C.x,C.y,C.z),_.push(T,v)}if(g>0)for(var I=p.length/3,w=I-2*(d+1);I>w+d+2;w++)f.push(w),f.push(w+1),f.push(w+d+1),f.push(w+d+1),f.push(w+1),f.push(w+d+2)}t._ComputeSides(c,p,f,m,_);var D=new t;return D.indices=f,D.positions=p,D.normals=m,D.uvs=_,D},t.CreateCylinder=function(i){var r,n=i.height||2,s=0===i.diameterTop?0:i.diameterTop||i.diameter||1,o=i.diameterBottom||i.diameter||1,a=i.tessellation||24,h=i.subdivisions||1,c=i.hasRings,l=i.enclose,u=i.arc<=0||i.arc>1?1:i.arc||1,d=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,f=i.faceUV||new Array(3),p=i.faceColors,m=1!==u&&l?2:0,_=c?h:1,g=2+(1+m)*_;for(r=0;g>r;r++)p&&void 0===p[r]&&(p[r]=new e.Color4(1,1,1,1));for(r=0;g>r;r++)f&&void 0===f[r]&&(f[r]=new e.Vector4(0,0,1,1));var v,y,x,T,E,M,b=[],A=[],P=[],S=[],C=[],I=2*Math.PI*u/a,w=(o-s)/2/n,D=e.Vector3.Zero(),R=e.Vector3.Zero(),L=e.Vector3.Zero(),O=e.Vector3.Zero(),B=e.Vector3.Zero(),F=e.Axis.Y,V=1,N=1,z=0,U=0;for(T=0;h>=T;T++)for(y=T/h,x=(y*(s-o)+o)/2,V=c&&0!==T&&T!==h?2:1,M=0;V>M;M++){for(c&&(N+=M),l&&(N+=2*M),E=0;a>=E;E++)v=E*I,D.x=Math.cos(-v)*x,D.y=-n/2+y*n,D.z=Math.sin(-v)*x,0===s&&T===h?(R.x=P[P.length-3*(a+1)],R.y=P[P.length-3*(a+1)+1],R.z=P[P.length-3*(a+1)+2]):(R.x=D.x,R.z=D.z,R.y=Math.sqrt(R.x*R.x+R.z*R.z)*w,R.normalize()),0===E&&(L.copyFrom(D),O.copyFrom(R)),A.push(D.x,D.y,D.z),P.push(R.x,R.y,R.z),U=c?z!==N?f[N].y:f[N].w:f[N].y+(f[N].w-f[N].y)*y,S.push(f[N].x+(f[N].z-f[N].x)*E/a,U),p&&C.push(p[N].r,p[N].g,p[N].b,p[N].a);1!==u&&l&&(A.push(D.x,D.y,D.z),A.push(0,D.y,0),A.push(0,D.y,0),A.push(L.x,L.y,L.z),e.Vector3.CrossToRef(F,R,B),B.normalize(),P.push(B.x,B.y,B.z,B.x,B.y,B.z),e.Vector3.CrossToRef(O,F,B),B.normalize(),P.push(B.x,B.y,B.z,B.x,B.y,B.z),U=c?z!==N?f[N+1].y:f[N+1].w:f[N+1].y+(f[N+1].w-f[N+1].y)*y,S.push(f[N+1].x,U),S.push(f[N+1].z,U),U=c?z!==N?f[N+2].y:f[N+2].w:f[N+2].y+(f[N+2].w-f[N+2].y)*y,S.push(f[N+2].x,U),S.push(f[N+2].z,U),p&&(C.push(p[N+1].r,p[N+1].g,p[N+1].b,p[N+1].a),C.push(p[N+1].r,p[N+1].g,p[N+1].b,p[N+1].a),C.push(p[N+2].r,p[N+2].g,p[N+2].b,p[N+2].a),C.push(p[N+2].r,p[N+2].g,p[N+2].b,p[N+2].a))),z!==N&&(z=N)}var N,k=1!==u&&l?a+4:a;for(T=0,N=0;h>N;N++){for(E=0;a>E;E++){var W=T*(k+1)+E,G=(T+1)*(k+1)+E,Y=T*(k+1)+(E+1),H=(T+1)*(k+1)+(E+1);b.push(W,G,Y),b.push(H,Y,G)}1!==u&&l&&(b.push(W+2,G+2,Y+2),b.push(H+2,Y+2,G+2),b.push(W+4,G+4,Y+4),b.push(H+4,Y+4,G+4)),T=c?T+2:T+1}var K=function(t){var i=t?s/2:o/2;if(0!==i){var r,h,c,l,d=t?f[g-1]:f[0];p&&(l=t?p[g-1]:p[0]);var m=A.length/3,_=t?n/2:-n/2,v=new e.Vector3(0,_,0);A.push(v.x,v.y,v.z),P.push(0,t?1:-1,0),S.push(d.x+.5*(d.z-d.x),d.y+.5*(d.w-d.y)),p&&C.push(l.r,l.g,l.b,l.a);var y=new e.Vector2(.5,.5);for(c=0;a>=c;c++){r=2*Math.PI*c*u/a;var x=Math.cos(-r),T=Math.sin(-r);h=new e.Vector3(x*i,_,T*i);var E=new e.Vector2(x*y.x+.5,T*y.y+.5);A.push(h.x,h.y,h.z),P.push(0,t?1:-1,0),S.push(d.x+(d.z-d.x)*E.x,d.y+(d.w-d.y)*E.y),p&&C.push(l.r,l.g,l.b,l.a)}for(c=0;a>c;c++)t?(b.push(m),b.push(m+(c+2)),b.push(m+(c+1))):(b.push(m),b.push(m+(c+1)),b.push(m+(c+2)))}};K(!1),K(!0),t._ComputeSides(d,A,b,P,S);var j=new t;return j.indices=b,j.positions=A,j.normals=P,j.uvs=S,p&&(j.colors=C),j},t.CreateTorus=function(i){for(var r=[],n=[],s=[],o=[],a=i.diameter||1,h=i.thickness||.5,c=i.tessellation||16,l=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE,u=c+1,d=0;c>=d;d++)for(var f=d/c,p=d*Math.PI*2/c-Math.PI/2,m=e.Matrix.Translation(a/2,0,0).multiply(e.Matrix.RotationY(p)),_=0;c>=_;_++){var g=1-_/c,v=_*Math.PI*2/c+Math.PI,y=Math.cos(v),x=Math.sin(v),T=new e.Vector3(y,x,0),E=T.scale(h/2),M=new e.Vector2(f,g);E=e.Vector3.TransformCoordinates(E,m),T=e.Vector3.TransformNormal(T,m),n.push(E.x,E.y,E.z),s.push(T.x,T.y,T.z),o.push(M.x,M.y);var b=(d+1)%u,A=(_+1)%u;r.push(d*u+_),r.push(d*u+A),r.push(b*u+_),r.push(d*u+A),r.push(b*u+A),r.push(b*u+_)}t._ComputeSides(l,n,r,s,o);var P=new t;return P.indices=r,P.positions=n,P.normals=s,P.uvs=o,P},t.CreateLines=function(e){for(var i=[],r=[],n=e.points,s=0;s0&&(i.push(s-1),i.push(s));var o=new t;return o.indices=i,o.positions=r,o},t.CreateDashedLines=function(i){var r=i.dashSize||3,n=i.gapSize||1,s=i.dashNb||200,o=i.points,a=new Array,h=new Array,c=e.Vector3.Zero(),l=0,u=0,d=0,f=0,p=0,m=0,_=0;for(_=0;_g;g++)p=d*g,a.push(o[_].x+p*c.x,o[_].y+p*c.y,o[_].z+p*c.z),a.push(o[_].x+(p+f)*c.x,o[_].y+(p+f)*c.y,o[_].z+(p+f)*c.z),h.push(m,m+1),m+=2}var v=new t;return v.positions=a,v.indices=h,v},t.CreateGround=function(i){var r,n,s=[],o=[],a=[],h=[],c=i.width||1,l=i.height||1,u=i.subdivisions||1;for(r=0;u>=r;r++)for(n=0;u>=n;n++){var d=new e.Vector3(n*c/u-c/2,0,(u-r)*l/u-l/2),f=new e.Vector3(0,1,0);o.push(d.x,d.y,d.z),a.push(f.x,f.y,f.z),h.push(n/u,1-r/u)}for(r=0;u>r;r++)for(n=0;u>n;n++)s.push(n+1+(r+1)*(u+1)),s.push(n+1+r*(u+1)),s.push(n+r*(u+1)),s.push(n+(r+1)*(u+1)),s.push(n+1+(r+1)*(u+1)),s.push(n+r*(u+1));var p=new t;return p.indices=s,p.positions=o,p.normals=a,p.uvs=h,p},t.CreateTiledGround=function(i){function r(t,i,r,o){var a=m.length/3,h=f.w+1;for(n=0;n1?1:i.arc||1,l=0===i.sideOrientation?0:i.sideOrientation||e.Mesh.DEFAULTSIDE;r.push(0,0,0),o.push(.5,.5);for(var u=2*Math.PI*c,d=u/h,f=0;u>f;f+=d){var p=Math.cos(f),m=Math.sin(f),_=(p+1)/2,g=(1-m)/2;r.push(a*p,a*m,0),o.push(_,g)}1===c&&(r.push(r[3],r[4],r[5]),o.push(o[2],o[3]));for(var v=r.length/3,y=1;v-1>y;y++)n.push(y+1,0,y);t.ComputeNormals(r,n,s),t._ComputeSides(l,r,n,s,o);var x=new t;return x.indices=n,x.positions=r,x.normals=s,x.uvs=o,x},t.CreateIcoSphere=function(i){var r,n=i.sideOrientation||e.Mesh.DEFAULTSIDE,s=i.radius||1,o=void 0===i.flat?!0:i.flat,a=i.subdivisions||4,h=i.radiusX||s,c=i.radiusY||s,l=i.radiusZ||s,u=(1+Math.sqrt(5))/2,d=[-1,u,-0,1,u,0,-1,-u,0,1,-u,0,0,-1,-u,0,1,-u,0,-1,u,0,1,u,u,0,1,u,0,-1,-u,0,1,-u,0,-1],f=[0,11,5,0,5,1,0,1,7,0,7,10,12,22,23,1,5,20,5,11,4,23,22,13,22,18,6,7,1,8,14,21,4,14,4,2,16,13,6,15,6,19,3,8,9,4,21,5,13,17,23,6,13,22,19,6,18,9,8,1],p=[0,1,2,3,4,5,6,7,8,9,10,11,0,2,3,3,3,4,7,8,9,9,10,11],m=[5,1,3,1,6,4,0,0,5,3,4,2,2,2,4,0,2,0,1,1,6,0,6,2,0,4,3,3,4,4,3,1,4,2,4,4,0,2,1,1,2,2,3,3,1,3,2,4],_=138/1024,g=239/1024,v=60/1024,y=26/1024,x=-40/1024,T=20/1024,E=[0,0,0,0,1,0,0,1,1,0,0,0,1,1,0,0,1,1,1,0],M=[],b=[],A=[],P=[],S=0,C=new Array(3),I=new Array(3);for(r=0;3>r;r++)C[r]=e.Vector3.Zero(),I[r]=e.Vector2.Zero();for(var w=0;20>w;w++){for(r=0;3>r;r++){var D=f[3*w+r];C[r].copyFromFloats(d[3*p[D]],d[3*p[D]+1],d[3*p[D]+2]),C[r].normalize().scaleInPlace(s),I[r].copyFromFloats(m[2*D]*_+v+E[w]*x,m[2*D+1]*g+y+E[w]*T)}for(var R=function(t,i,r,n){var 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t._tags?!e.Tools.IsEmpty(t._tags):!1},t.GetTags=function(e,t){if(void 0===t&&(t=!0),!e._tags)return null;if(t){var i=[];for(var r in e._tags)e._tags.hasOwnProperty(r)&&e._tags[r]===!0&&i.push(r);return i.join(" ")}return e._tags},t.AddTagsTo=function(e,i){if(i&&"string"==typeof i){var r=i.split(" ");for(var n in r)t._AddTagTo(e,r[n])}},t._AddTagTo=function(e,i){i=i.trim(),""!==i&&"true"!==i&&"false"!==i&&(i.match(/[\s]/)||i.match(/^([!]|([|]|[&]){2})/)||(t.EnableFor(e),e._tags[i]=!0))},t.RemoveTagsFrom=function(e,i){if(t.HasTags(e)){var r=i.split(" ");for(var n in r)t._RemoveTagFrom(e,r[n])}},t._RemoveTagFrom=function(e,t){delete e._tags[t]},t.MatchesQuery=function(i,r){return void 0===r?!0:""===r?t.HasTags(i):e.Internals.AndOrNotEvaluator.Eval(r,function(e){return t.HasTags(i)&&i._tags[e]})},t}();e.Tags=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t;!function(e){var t=function(){function e(){}return e.Eval=function(t,i){return t=t.match(/\([^\(\)]*\)/g)?t.replace(/\([^\(\)]*\)/g,function(t){return t=t.slice(1,t.length-1),e._HandleParenthesisContent(t,i)}):e._HandleParenthesisContent(t,i),"true"===t?!0:"false"===t?!1:e.Eval(t,i)},e._HandleParenthesisContent=function(t,i){i=i||function(e){return"true"===e?!0:!1};var r,n=t.split("||");for(var s in n){var o=e._SimplifyNegation(n[s].trim()),a=o.split("&&");if(a.length>1)for(var h=0;hthis.value;case t.IsLesser:return this._target[this._property]-1&&this._scene._actionManagers.splice(e,1)},t.prototype.getScene=function(){return this._scene},t.prototype.hasSpecificTriggers=function(e){for(var t=0;t-1)return!0}return!1},t.prototype.hasSpecificTrigger=function(e){for(var t=0;t=t._OnPickTrigger&&i.trigger<=t._OnPointerOutTrigger)return!0}return!1},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"hasPickTriggers",{get:function(){for(var e=0;e=t._OnPickTrigger&&i.trigger<=t._OnPickUpTrigger)return!0}return!1},enumerable:!0,configurable:!0}),t.prototype.registerAction=function(i){return i.trigger===t.OnEveryFrameTrigger&&this.getScene().actionManager!==this?(e.Tools.Warn("OnEveryFrameTrigger can only be used with scene.actionManager"),null):(this.actions.push(i),i._actionManager=this,i._prepare(),i)},t.prototype.processTrigger=function(e,i){for(var r=0;r0;if(2===i.type?d.push(s):d.push(r),m){for(var _=new Array,g=0;g0){var d=u.properties[0].value,f=null===u.properties[0].targetType?d:n.getMeshByName(d);l={trigger:e.ActionManager[u.name],parameter:f}}else l=e.ActionManager[u.name];for(var p=0;pa;a++){var h=s[a];h._resetPointsArrayCache(),h._boundingInfo=new e.BoundingInfo(this._extend.minimum,this._extend.maximum),h._createGlobalSubMesh(),h.computeWorldMatrix(!0)}}this.notifyUpdate(t)},t.prototype.updateVerticesDataDirectly=function(e,t,i){var r=this.getVertexBuffer(e);r&&(r.updateDirectly(t,i),this.notifyUpdate(e))},t.prototype.updateVerticesData=function(t,i,r){var n=this.getVertexBuffer(t);if(n){if(n.update(i),t===e.VertexBuffer.PositionKind){var s=n.getStrideSize();this._totalVertices=i.length/s,r&&(this._extend=e.Tools.ExtractMinAndMax(i,0,this._totalVertices));for(var o=this._meshes,a=o.length,h=0;a>h;h++){var c=o[h];if(c._resetPointsArrayCache(),r){c._boundingInfo=new e.BoundingInfo(this._extend.minimum,this._extend.maximum);for(var l=0;lo;o++)s.push(r[o]);return s}return r},t.prototype.getVertexBuffer=function(e){return this.isReady()?this._vertexBuffers[e]:null},t.prototype.getVertexBuffers=function(){return this.isReady()?this._vertexBuffers:null},t.prototype.isVerticesDataPresent=function(e){return this._vertexBuffers?void 0!==this._vertexBuffers[e]:this._delayInfo?-1!==this._delayInfo.indexOf(e):!1},t.prototype.getVerticesDataKinds=function(){var e,t=[];if(!this._vertexBuffers&&this._delayInfo)for(e in this._delayInfo)t.push(e);else for(e in this._vertexBuffers)t.push(e);return t},t.prototype.setIndices=function(e,t){this._indexBuffer&&this._engine._releaseBuffer(this._indexBuffer),this._indices=e,0!==this._meshes.length&&this._indices&&(this._indexBuffer=this._engine.createIndexBuffer(this._indices)),void 0!==t&&(this._totalVertices=t);for(var i=this._meshes,r=i.length,n=0;r>n;n++)i[n]._createGlobalSubMesh();this.notifyUpdate()},t.prototype.getTotalIndices=function(){return this.isReady()?this._indices.length:0},t.prototype.getIndices=function(e){if(!this.isReady())return null;var t=this._indices;if(e&&1!==this._meshes.length){for(var i=t.length,r=[],n=0;i>n;n++)r.push(t[n]);return r}return t},t.prototype.getIndexBuffer=function(){return this.isReady()?this._indexBuffer:null},t.prototype.releaseForMesh=function(e,t){var i=this._meshes,r=i.indexOf(e);if(-1!==r){for(var n in this._vertexBuffers)this._vertexBuffers[n].dispose();this._indexBuffer&&this._engine._releaseBuffer(this._indexBuffer)&&(this._indexBuffer=null),i.splice(r,1),e._geometry=null,0===i.length&&t&&this.dispose()}},t.prototype.applyToMesh=function(e){if(e._geometry!==this){var t=e._geometry;t&&t.releaseForMesh(e);var i=this._meshes;e._geometry=this,this._scene.pushGeometry(this),i.push(e),this.isReady()?this._applyToMesh(e):e._boundingInfo=this._boundingInfo}},t.prototype._applyToMesh=function(t){var i=this._meshes.length;for(var r in this._vertexBuffers)1===i&&this._vertexBuffers[r].create(),this._vertexBuffers[r]._buffer.references=i,r===e.VertexBuffer.PositionKind&&(t._resetPointsArrayCache(),this._extend||(this._extend=e.Tools.ExtractMinAndMax(this._vertexBuffers[r].getData(),0,this._totalVertices)),t._boundingInfo=new e.BoundingInfo(this._extend.minimum,this._extend.maximum),t._createGlobalSubMesh(),t._updateBoundingInfo());1===i&&this._indices&&(this._indexBuffer=this._engine.createIndexBuffer(this._indices)),this._indexBuffer&&(this._indexBuffer.references=i)},t.prototype.notifyUpdate=function(e){this.onGeometryUpdated&&this.onGeometryUpdated(this,e)},t.prototype.load=function(t,i){var r=this;if(this.delayLoadState!==e.Engine.DELAYLOADSTATE_LOADING){if(this.isReady())return void(i&&i());this.delayLoadState=e.Engine.DELAYLOADSTATE_LOADING,t._addPendingData(this),e.Tools.LoadFile(this.delayLoadingFile,function(n){r._delayLoadingFunction(JSON.parse(n),r),r.delayLoadState=e.Engine.DELAYLOADSTATE_LOADED,r._delayInfo=[],t._removePendingData(r);for(var s=r._meshes,o=s.length,a=0;o>a;a++)r._applyToMesh(s[a]);i&&i()},function(){},t.database)}},t.prototype.isDisposed=function(){return this._isDisposed},t.prototype.dispose=function(){var t,i=this._meshes,r=i.length;for(t=0;r>t;t++)this.releaseForMesh(i[t]);this._meshes=[];for(var n in this._vertexBuffers)this._vertexBuffers[n].dispose();this._vertexBuffers=[],this._totalVertices=0,this._indexBuffer&&this._engine._releaseBuffer(this._indexBuffer),this._indexBuffer=null,this._indices=[],this.delayLoadState=e.Engine.DELAYLOADSTATE_NONE,this.delayLoadingFile=null,this._delayLoadingFunction=null,this._delayInfo=[],this._boundingInfo=null,this._scene.removeGeometry(this),this._isDisposed=!0},t.prototype.copy=function(i){var r=new e.VertexData;r.indices=[];for(var n=this.getIndices(),s=0;s0){var a=new Float32Array(t,o.positionsAttrDesc.offset,o.positionsAttrDesc.count);i.setVerticesData(e.VertexBuffer.PositionKind,a,!1)}if(o.normalsAttrDesc&&o.normalsAttrDesc.count>0){var h=new Float32Array(t,o.normalsAttrDesc.offset,o.normalsAttrDesc.count);i.setVerticesData(e.VertexBuffer.NormalKind,h,!1)}if(o.uvsAttrDesc&&o.uvsAttrDesc.count>0){var c=new Float32Array(t,o.uvsAttrDesc.offset,o.uvsAttrDesc.count);i.setVerticesData(e.VertexBuffer.UVKind,c,!1)}if(o.uvs2AttrDesc&&o.uvs2AttrDesc.count>0){var l=new Float32Array(t,o.uvs2AttrDesc.offset,o.uvs2AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV2Kind,l,!1)}if(o.uvs3AttrDesc&&o.uvs3AttrDesc.count>0){var u=new Float32Array(t,o.uvs3AttrDesc.offset,o.uvs3AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV3Kind,u,!1)}if(o.uvs4AttrDesc&&o.uvs4AttrDesc.count>0){var d=new Float32Array(t,o.uvs4AttrDesc.offset,o.uvs4AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV4Kind,d,!1)}if(o.uvs5AttrDesc&&o.uvs5AttrDesc.count>0){var f=new Float32Array(t,o.uvs5AttrDesc.offset,o.uvs5AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV5Kind,f,!1)}if(o.uvs6AttrDesc&&o.uvs6AttrDesc.count>0){var p=new Float32Array(t,o.uvs6AttrDesc.offset,o.uvs6AttrDesc.count);i.setVerticesData(e.VertexBuffer.UV6Kind,p,!1)}if(o.colorsAttrDesc&&o.colorsAttrDesc.count>0){var m=new Float32Array(t,o.colorsAttrDesc.offset,o.colorsAttrDesc.count);i.setVerticesData(e.VertexBuffer.ColorKind,m,!1,o.colorsAttrDesc.stride)}if(o.matricesIndicesAttrDesc&&o.matricesIndicesAttrDesc.count>0){var _=new Int32Array(t,o.matricesIndicesAttrDesc.offset,o.matricesIndicesAttrDesc.count);i.setVerticesData(e.VertexBuffer.MatricesIndicesKind,_,!1)}if(o.matricesWeightsAttrDesc&&o.matricesWeightsAttrDesc.count>0){var g=new Float32Array(t,o.matricesWeightsAttrDesc.offset,o.matricesWeightsAttrDesc.count);i.setVerticesData(e.VertexBuffer.MatricesWeightsKind,g,!1)}if(o.indicesAttrDesc&&o.indicesAttrDesc.count>0){var v=new Int32Array(t,o.indicesAttrDesc.offset,o.indicesAttrDesc.count);i.setIndices(v)}if(o.subMeshesAttrDesc&&o.subMeshesAttrDesc.count>0){var y=new Int32Array(t,o.subMeshesAttrDesc.offset,5*o.subMeshesAttrDesc.count);i.subMeshes=[];for(var x=0;x>8),P.push((16711680&S)>>16),P.push(S>>24)}i.setVerticesData(e.VertexBuffer.MatricesIndicesKind,P,!1)}if(t.matricesIndicesExtra)if(t.matricesIndicesExtra._isExpanded)delete t.matricesIndices._isExpanded,i.setVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,t.matricesIndicesExtra,!1);else{for(var P=[],x=0;x>8),P.push((16711680&S)>>16),P.push(S>>24)}i.setVerticesData(e.VertexBuffer.MatricesIndicesExtraKind,P,!1); }t.matricesWeights&&i.setVerticesData(e.VertexBuffer.MatricesWeightsKind,t.matricesWeights,!1),t.matricesWeightsExtra&&i.setVerticesData(e.VertexBuffer.MatricesWeightsExtraKind,t.matricesWeightsExtra,!1),i.setIndices(t.indices)}if(t.subMeshes){i.subMeshes=[];for(var C=0;Cthis._maxX||tthis._maxZ)return this.position.y;this._heightQuads&&0!=this._heightQuads.length||this._computeHeightQuads();var i=this._getFacetAt(e,t),r=-(i.x*e+i.z*t+i.w)/i.y;return r*this.scaling.y+this.position.y},i.prototype.getNormalAtCoordinates=function(t,i){var r=new e.Vector3(0,1,0);return this.getNormalAtCoordinatesToRef(t,i,r),r},i.prototype.getNormalAtCoordinatesToRef=function(e,t,i){if(e-=this.position.x,t-=this.position.z,e/=this.scaling.x,t/=this.scaling.z,!(ethis._maxX||tthis._maxZ)){this._heightQuads&&0!=this._heightQuads.length||this._computeHeightQuads();var r=this._getFacetAt(e,t);i.x=r.x,i.y=r.y,i.z=r.z}},i.prototype._getFacetAt=function(e,t){var i,r=Math.floor((e+this._maxX)*this._subdivisions/this._width),n=Math.floor(-(t+this._maxZ)*this._subdivisions/this._height+this._subdivisions),s=this._heightQuads[n*this._subdivisions+r];return i=tt.name?1:-1});for(var t=0;t0&&t.z<1){this._drawingContext.font="normal 12px Segoe UI";var s=this._drawingContext.measureText(e),o=t.x-s.width/2,a=t.y,h=this._drawingCanvas.getBoundingClientRect();this._showUI&&this._isClickInsideRect(h.left*this._ratio+o-5,h.top*this._ratio+a-i-12,s.width+10,17)&&r(),this._drawingContext.beginPath(),this._drawingContext.rect(o-5,a-i-12,s.width+10,17),this._drawingContext.fillStyle=n(),this._drawingContext.globalAlpha=.5,this._drawingContext.fill(),this._drawingContext.globalAlpha=1,this._drawingContext.strokeStyle="#FFFFFF",this._drawingContext.lineWidth=1,this._drawingContext.stroke(),this._drawingContext.fillStyle="#FFFFFF",this._drawingContext.fillText(e,o,a-i),this._drawingContext.beginPath(),this._drawingContext.arc(t.x,a,5,0,2*Math.PI,!1),this._drawingContext.fill()}},t.prototype._isClickInsideRect=function(e,t,i,r){return this._clickPosition?this._clickPosition.xe+i?!1:this._clickPosition.yt+r?!1:!0:!1},t.prototype.isVisible=function(){return this._enabled},t.prototype.hide=function(){if(this._enabled){this._enabled=!1;var t=this._scene.getEngine();this._scene.unregisterBeforeRender(this._syncData),this._scene.unregisterAfterRender(this._syncUI),this._rootElement.removeChild(this._globalDiv),this._scene.forceShowBoundingBoxes=!1,this._scene.forceWireframe=!1,e.StandardMaterial.DiffuseTextureEnabled=!0,e.StandardMaterial.AmbientTextureEnabled=!0,e.StandardMaterial.SpecularTextureEnabled=!0,e.StandardMaterial.EmissiveTextureEnabled=!0,e.StandardMaterial.BumpTextureEnabled=!0,e.StandardMaterial.OpacityTextureEnabled=!0,e.StandardMaterial.ReflectionTextureEnabled=!0,e.StandardMaterial.LightmapEnabled=!0,this._scene.shadowsEnabled=!0,this._scene.particlesEnabled=!0,this._scene.postProcessesEnabled=!0,this._scene.collisionsEnabled=!0,this._scene.lightsEnabled=!0,this._scene.texturesEnabled=!0,this._scene.lensFlaresEnabled=!0,this._scene.proceduralTexturesEnabled=!0,this._scene.renderTargetsEnabled=!0,this._scene.probesEnabled=!0,t.getRenderingCanvas().removeEventListener("click",this._onCanvasClick)}},t.prototype.show=function(e,t,i){if(void 0===e&&(e=!0),void 0===t&&(t=null),void 0===i&&(i=null),!this._enabled){this._enabled=!0,t?this._camera=t:this._camera=this._scene.activeCamera,this._showUI=e;var r=this._scene.getEngine();this._globalDiv=document.createElement("div"),this._rootElement=i||document.body,this._rootElement.appendChild(this._globalDiv),this._generateDOMelements(),r.getRenderingCanvas().addEventListener("click",this._onCanvasClick),this._syncPositions(),this._scene.registerBeforeRender(this._syncData),this._scene.registerAfterRender(this._syncUI)}},t.prototype._clearLabels=function(){this._drawingContext.clearRect(0,0,this._drawingCanvas.width,this._drawingCanvas.height);for(var e=0;eWindows:",this.accentColor),this._generateCheckBox(this._optionsSubsetDiv,"Statistics",this._displayStatistics,function(e){t._displayStatistics=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Logs",this._displayLogs,function(e){t._displayLogs=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Meshes tree",this._displayTree,function(e){t._displayTree=e.checked,t._needToRefreshMeshesTree=!0}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"General:",this.accentColor),this._generateCheckBox(this._optionsSubsetDiv,"Bounding boxes",this._scene.forceShowBoundingBoxes,function(e){t._scene.forceShowBoundingBoxes=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Clickable labels",this._labelsEnabled,function(e){t._labelsEnabled=e.checked,t._labelsEnabled||t._clearLabels()}),this._generateCheckBox(this._optionsSubsetDiv,"Generate user marks (F12)",e.Tools.PerformanceLogLevel===e.Tools.PerformanceUserMarkLogLevel,function(t){t.checked?e.Tools.PerformanceLogLevel=e.Tools.PerformanceUserMarkLogLevel:e.Tools.PerformanceLogLevel=e.Tools.PerformanceNoneLogLevel}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"Rendering mode:",this.accentColor),this._generateRadio(this._optionsSubsetDiv,"Solid","renderMode",!this._scene.forceWireframe&&!this._scene.forcePointsCloud,function(e){e.checked&&(t._scene.forceWireframe=!1,t._scene.forcePointsCloud=!1)}),this._generateRadio(this._optionsSubsetDiv,"Wireframe","renderMode",this._scene.forceWireframe,function(e){e.checked&&(t._scene.forceWireframe=!0,t._scene.forcePointsCloud=!1)}),this._generateRadio(this._optionsSubsetDiv,"Point","renderMode",this._scene.forcePointsCloud,function(e){e.checked&&(t._scene.forceWireframe=!1,t._scene.forcePointsCloud=!0)}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"Texture channels:",this.accentColor),this._generateCheckBox(this._optionsSubsetDiv,"Diffuse",e.StandardMaterial.DiffuseTextureEnabled,function(t){e.StandardMaterial.DiffuseTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Ambient",e.StandardMaterial.AmbientTextureEnabled,function(t){e.StandardMaterial.AmbientTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Specular",e.StandardMaterial.SpecularTextureEnabled,function(t){e.StandardMaterial.SpecularTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Emissive",e.StandardMaterial.EmissiveTextureEnabled,function(t){e.StandardMaterial.EmissiveTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Bump",e.StandardMaterial.BumpTextureEnabled,function(t){e.StandardMaterial.BumpTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Opacity",e.StandardMaterial.OpacityTextureEnabled,function(t){e.StandardMaterial.OpacityTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Reflection",e.StandardMaterial.ReflectionTextureEnabled,function(t){e.StandardMaterial.ReflectionTextureEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Fresnel",e.StandardMaterial.FresnelEnabled,function(t){e.StandardMaterial.FresnelEnabled=t.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Lightmap",e.StandardMaterial.LightmapEnabled,function(t){ e.StandardMaterial.LightmapEnabled=t.checked}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"Options:",this.accentColor),this._generateCheckBox(this._optionsSubsetDiv,"Animations",this._scene.animationsEnabled,function(e){t._scene.animationsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Collisions",this._scene.collisionsEnabled,function(e){t._scene.collisionsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Fog",this._scene.fogEnabled,function(e){t._scene.fogEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Lens flares",this._scene.lensFlaresEnabled,function(e){t._scene.lensFlaresEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Lights",this._scene.lightsEnabled,function(e){t._scene.lightsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Particles",this._scene.particlesEnabled,function(e){t._scene.particlesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Post-processes",this._scene.postProcessesEnabled,function(e){t._scene.postProcessesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Probes",this._scene.probesEnabled,function(e){t._scene.probesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Procedural textures",this._scene.proceduralTexturesEnabled,function(e){t._scene.proceduralTexturesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Render targets",this._scene.renderTargetsEnabled,function(e){t._scene.renderTargetsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Shadows",this._scene.shadowsEnabled,function(e){t._scene.shadowsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Skeletons",this._scene.skeletonsEnabled,function(e){t._scene.skeletonsEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Sprites",this._scene.spritesEnabled,function(e){t._scene.spritesEnabled=e.checked}),this._generateCheckBox(this._optionsSubsetDiv,"Textures",this._scene.texturesEnabled,function(e){t._scene.texturesEnabled=e.checked}),e.AudioEngine&&e.Engine.audioEngine.canUseWebAudio&&(this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"Audio:",this.accentColor),this._generateRadio(this._optionsSubsetDiv,"Headphones","panningModel",this._scene.headphone,function(e){e.checked&&(t._scene.headphone=!0)}),this._generateRadio(this._optionsSubsetDiv,"Normal Speakers","panningModel",!this._scene.headphone,function(e){e.checked&&(t._scene.headphone=!1)}),this._generateCheckBox(this._optionsSubsetDiv,"Disable audio",!this._scene.audioEnabled,function(e){t._scene.audioEnabled=!e.checked})),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._generateTexBox(this._optionsSubsetDiv,"Tools:",this.accentColor),this._generateButton(this._optionsSubsetDiv,"Dump rendertargets",function(e){t._scene.dumpNextRenderTargets=!0}),this._generateButton(this._optionsSubsetDiv,"Run SceneOptimizer",function(i){e.SceneOptimizer.OptimizeAsync(t._scene)}),this._generateButton(this._optionsSubsetDiv,"Log camera object",function(e){t._camera?console.log(t._camera):console.warn("No camera defined, or debug layer created before camera creation!")}),this._optionsSubsetDiv.appendChild(document.createElement("br")),this._globalDiv.appendChild(this._statsDiv),this._globalDiv.appendChild(this._logDiv),this._globalDiv.appendChild(this._optionsDiv),this._globalDiv.appendChild(this._treeDiv)}},t.prototype._displayStats=function(){var t=this._scene,i=t.getEngine(),r=i.getGlInfo();this._statsSubsetDiv.innerHTML="Babylon.js v"+e.Engine.Version+" - "+e.Tools.Format(i.getFps(),0)+" fps

Count
Total meshes: "+t.meshes.length+"
Total vertices: "+t.getTotalVertices()+"
Total materials: "+t.materials.length+"
Total textures: "+t.textures.length+"
Active meshes: "+t.getActiveMeshes().length+"
Active indices: "+t.getActiveIndices()+"
Active bones: "+t.getActiveBones()+"
Active particles: "+t.getActiveParticles()+"
Draw calls: "+i.drawCalls+"


Duration
Meshes selection: "+e.Tools.Format(t.getEvaluateActiveMeshesDuration())+" ms
Render Targets: "+e.Tools.Format(t.getRenderTargetsDuration())+" ms
Particles: "+e.Tools.Format(t.getParticlesDuration())+" ms
Sprites: "+e.Tools.Format(t.getSpritesDuration())+" ms

Render: "+e.Tools.Format(t.getRenderDuration())+" ms
Frame: "+e.Tools.Format(t.getLastFrameDuration())+" ms
Potential FPS: "+e.Tools.Format(1e3/t.getLastFrameDuration(),0)+"
Resolution: "+i.getRenderWidth()+"x"+i.getRenderHeight()+"
Extensions
Std derivatives: "+(i.getCaps().standardDerivatives?"Yes":"No")+"
Compressed textures: "+(i.getCaps().s3tc?"Yes":"No")+"
Hardware instances: "+(i.getCaps().instancedArrays?"Yes":"No")+"
Texture float: "+(i.getCaps().textureFloat?"Yes":"No")+"

32bits indices: "+(i.getCaps().uintIndices?"Yes":"No")+"
Fragment depth: "+(i.getCaps().fragmentDepthSupported?"Yes":"No")+"
High precision shaders: "+(i.getCaps().highPrecisionShaderSupported?"Yes":"No")+"
Draw buffers: "+(i.getCaps().drawBuffersExtension?"Yes":"No")+"

Caps.
Max textures units: "+i.getCaps().maxTexturesImageUnits+"
Max textures size: "+i.getCaps().maxTextureSize+"
Max anisotropy: "+i.getCaps().maxAnisotropy+"
Info
WebGL feature level: "+i.webGLVersion+"
"+r.version+"

"+r.renderer+"
",this.customStatsFunction&&(this._statsSubsetDiv.innerHTML+=this._statsSubsetDiv.innerHTML)},t}();e.DebugLayer=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e,t,i){var r=this;void 0===t&&(t=""),void 0===i&&(i="black"),this._renderingCanvas=e,this._loadingText=t,this._loadingDivBackgroundColor=i,this._resizeLoadingUI=function(){var e=r._renderingCanvas.getBoundingClientRect();r._loadingDiv.style.position="absolute",r._loadingDiv.style.left=e.left+"px",r._loadingDiv.style.top=e.top+"px",r._loadingDiv.style.width=e.width+"px",r._loadingDiv.style.height=e.height+"px"}}return e.prototype.displayLoadingUI=function(){var e=this;if(!this._loadingDiv){this._loadingDiv=document.createElement("div"),this._loadingDiv.id="babylonjsLoadingDiv",this._loadingDiv.style.opacity="0",this._loadingDiv.style.transition="opacity 1.5s ease",this._loadingTextDiv=document.createElement("div"),this._loadingTextDiv.style.position="absolute",this._loadingTextDiv.style.left="0",this._loadingTextDiv.style.top="50%",this._loadingTextDiv.style.marginTop="80px",this._loadingTextDiv.style.width="100%",this._loadingTextDiv.style.height="20px",this._loadingTextDiv.style.fontFamily="Arial",this._loadingTextDiv.style.fontSize="14px",this._loadingTextDiv.style.color="white",this._loadingTextDiv.style.textAlign="center",this._loadingTextDiv.innerHTML="Loading",this._loadingDiv.appendChild(this._loadingTextDiv),this._loadingTextDiv.innerHTML=this._loadingText;var t=new 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e=this;if(this._loadingDiv){var t=function(){e._loadingDiv&&(document.body.removeChild(e._loadingDiv),window.removeEventListener("resize",e._resizeLoadingUI),e._loadingDiv=null)};this._loadingDiv.style.opacity="0",this._loadingDiv.addEventListener("transitionend",t)}},Object.defineProperty(e.prototype,"loadingUIText",{set:function(e){this._loadingText=e,this._loadingTextDiv&&(this._loadingTextDiv.innerHTML=this._loadingText)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"loadingUIBackgroundColor",{get:function(){return this._loadingDivBackgroundColor},set:function(e){this._loadingDivBackgroundColor=e,this._loadingDiv&&(this._loadingDiv.style.backgroundColor=this._loadingDivBackgroundColor)},enumerable:!0,configurable:!0}),e}();e.DefaultLoadingScreen=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(){}return e.TransformCoordinatesToRefSIMD=function(e,t,i){var r=SIMD.float32x4.loadXYZ(e._data,0),n=SIMD.float32x4.load(t.m,0),s=SIMD.float32x4.load(t.m,4),o=SIMD.float32x4.load(t.m,8),a=SIMD.float32x4.load(t.m,12),h=SIMD.float32x4.add(SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(r,0,0,0,0),n),SIMD.float32x4.mul(SIMD.float32x4.swizzle(r,1,1,1,1),s)),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(r,2,2,2,2),o),a));h=SIMD.float32x4.div(h,SIMD.float32x4.swizzle(h,3,3,3,3)),SIMD.float32x4.storeXYZ(i._data,0,h)},e.TransformCoordinatesFromFloatsToRefSIMD=function(e,t,i,r,n){var s=SIMD.float32x4.splat(e),o=SIMD.float32x4.splat(t),a=SIMD.float32x4.splat(i),h=SIMD.float32x4.load(r.m,0),c=SIMD.float32x4.load(r.m,4),l=SIMD.float32x4.load(r.m,8),u=SIMD.float32x4.load(r.m,12),d=SIMD.float32x4.add(SIMD.float32x4.add(SIMD.float32x4.mul(s,h),SIMD.float32x4.mul(o,c)),SIMD.float32x4.add(SIMD.float32x4.mul(a,l),u));d=SIMD.float32x4.div(d,SIMD.float32x4.swizzle(d,3,3,3,3)),SIMD.float32x4.storeXYZ(n._data,0,d)},e}();e.SIMDVector3=t;var i=function(){function e(){}return e.prototype.multiplyToArraySIMD=function(e,t,i){void 0===i&&(i=0);var r=this.m,n=e.m,s=SIMD.float32x4.load(n,0),o=SIMD.float32x4.load(n,4),a=SIMD.float32x4.load(n,8),h=SIMD.float32x4.load(n,12),c=SIMD.float32x4.load(r,0);SIMD.float32x4.store(t,i+0,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(c,0,0,0,0),s),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(c,1,1,1,1),o),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(c,2,2,2,2),a),SIMD.float32x4.mul(SIMD.float32x4.swizzle(c,3,3,3,3),h)))));var l=SIMD.float32x4.load(r,4);SIMD.float32x4.store(t,i+4,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(l,0,0,0,0),s),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(l,1,1,1,1),o),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(l,2,2,2,2),a),SIMD.float32x4.mul(SIMD.float32x4.swizzle(l,3,3,3,3),h)))));var u=SIMD.float32x4.load(r,8);SIMD.float32x4.store(t,i+8,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(u,0,0,0,0),s),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(u,1,1,1,1),o),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(u,2,2,2,2),a),SIMD.float32x4.mul(SIMD.float32x4.swizzle(u,3,3,3,3),h)))));var d=SIMD.float32x4.load(r,12);SIMD.float32x4.store(t,i+12,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(d,0,0,0,0),s),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(d,1,1,1,1),o),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(d,2,2,2,2),a),SIMD.float32x4.mul(SIMD.float32x4.swizzle(d,3,3,3,3),h)))))},e.prototype.invertToRefSIMD=function(e){var t,i,r,n,s,o,a,h,c,l,u=this.m,d=e.m,f=SIMD.float32x4.load(u,0),p=SIMD.float32x4.load(u,4),m=SIMD.float32x4.load(u,8),_=SIMD.float32x4.load(u,12);return s=SIMD.float32x4.shuffle(f,p,0,1,4,5),i=SIMD.float32x4.shuffle(m,_,0,1,4,5),t=SIMD.float32x4.shuffle(s,i,0,2,4,6),i=SIMD.float32x4.shuffle(i,s,1,3,5,7),s=SIMD.float32x4.shuffle(f,p,2,3,6,7),n=SIMD.float32x4.shuffle(m,_,2,3,6,7),r=SIMD.float32x4.shuffle(s,n,0,2,4,6),n=SIMD.float32x4.shuffle(n,s,1,3,5,7),s=SIMD.float32x4.mul(r,n),s=SIMD.float32x4.swizzle(s,1,0,3,2),o=SIMD.float32x4.mul(i,s),a=SIMD.float32x4.mul(t,s),s=SIMD.float32x4.swizzle(s,2,3,0,1),o=SIMD.float32x4.sub(SIMD.float32x4.mul(i,s),o),a=SIMD.float32x4.sub(SIMD.float32x4.mul(t,s),a),a=SIMD.float32x4.swizzle(a,2,3,0,1),s=SIMD.float32x4.mul(i,r),s=SIMD.float32x4.swizzle(s,1,0,3,2),o=SIMD.float32x4.add(SIMD.float32x4.mul(n,s),o),c=SIMD.float32x4.mul(t,s),s=SIMD.float32x4.swizzle(s,2,3,0,1),o=SIMD.float32x4.sub(o,SIMD.float32x4.mul(n,s)),c=SIMD.float32x4.sub(SIMD.float32x4.mul(t,s),c),c=SIMD.float32x4.swizzle(c,2,3,0,1),s=SIMD.float32x4.mul(SIMD.float32x4.swizzle(i,2,3,0,1),n),s=SIMD.float32x4.swizzle(s,1,0,3,2),r=SIMD.float32x4.swizzle(r,2,3,0,1),o=SIMD.float32x4.add(SIMD.float32x4.mul(r,s),o),h=SIMD.float32x4.mul(t,s),s=SIMD.float32x4.swizzle(s,2,3,0,1),o=SIMD.float32x4.sub(o,SIMD.float32x4.mul(r,s)),h=SIMD.float32x4.sub(SIMD.float32x4.mul(t,s),h),h=SIMD.float32x4.swizzle(h,2,3,0,1),s=SIMD.float32x4.mul(t,i),s=SIMD.float32x4.swizzle(s,1,0,3,2),h=SIMD.float32x4.add(SIMD.float32x4.mul(n,s),h),c=SIMD.float32x4.sub(SIMD.float32x4.mul(r,s),c),s=SIMD.float32x4.swizzle(s,2,3,0,1),h=SIMD.float32x4.sub(SIMD.float32x4.mul(n,s),h),c=SIMD.float32x4.sub(c,SIMD.float32x4.mul(r,s)),s=SIMD.float32x4.mul(t,n),s=SIMD.float32x4.swizzle(s,1,0,3,2),a=SIMD.float32x4.sub(a,SIMD.float32x4.mul(r,s)),h=SIMD.float32x4.add(SIMD.float32x4.mul(i,s),h),s=SIMD.float32x4.swizzle(s,2,3,0,1),a=SIMD.float32x4.add(SIMD.float32x4.mul(r,s),a),h=SIMD.float32x4.sub(h,SIMD.float32x4.mul(i,s)),s=SIMD.float32x4.mul(t,r),s=SIMD.float32x4.swizzle(s,1,0,3,2),a=SIMD.float32x4.add(SIMD.float32x4.mul(n,s),a),c=SIMD.float32x4.sub(c,SIMD.float32x4.mul(i,s)),s=SIMD.float32x4.swizzle(s,2,3,0,1),a=SIMD.float32x4.sub(a,SIMD.float32x4.mul(n,s)),c=SIMD.float32x4.add(SIMD.float32x4.mul(i,s),c),l=SIMD.float32x4.mul(t,o),l=SIMD.float32x4.add(SIMD.float32x4.swizzle(l,2,3,0,1),l),l=SIMD.float32x4.add(SIMD.float32x4.swizzle(l,1,0,3,2),l),s=SIMD.float32x4.reciprocalApproximation(l),l=SIMD.float32x4.sub(SIMD.float32x4.add(s,s),SIMD.float32x4.mul(l,SIMD.float32x4.mul(s,s))),l=SIMD.float32x4.swizzle(l,0,0,0,0),o=SIMD.float32x4.mul(l,o),a=SIMD.float32x4.mul(l,a),h=SIMD.float32x4.mul(l,h),c=SIMD.float32x4.mul(l,c),SIMD.float32x4.store(d,0,o),SIMD.float32x4.store(d,4,a),SIMD.float32x4.store(d,8,h),SIMD.float32x4.store(d,12,c),this},e.LookAtLHToRefSIMD=function(e,t,i,r){var n=r.m,s=SIMD.float32x4(t.x,t.y,t.z,0),o=SIMD.float32x4(e.x,e.y,e.z,0),a=SIMD.float32x4(i.x,i.y,i.z,0),h=SIMD.float32x4.sub(s,o),c=SIMD.float32x4.mul(h,h);c=SIMD.float32x4.add(c,SIMD.float32x4.add(SIMD.float32x4.swizzle(c,1,2,0,3),SIMD.float32x4.swizzle(c,2,0,1,3))),h=SIMD.float32x4.mul(h,SIMD.float32x4.reciprocalSqrtApproximation(c)),c=SIMD.float32x4.mul(a,a),c=SIMD.float32x4.add(c,SIMD.float32x4.add(SIMD.float32x4.swizzle(c,1,2,0,3),SIMD.float32x4.swizzle(c,2,0,1,3))),a=SIMD.float32x4.mul(a,SIMD.float32x4.reciprocalSqrtApproximation(c));var l=SIMD.float32x4.sub(SIMD.float32x4.mul(SIMD.float32x4.swizzle(h,1,2,0,3),SIMD.float32x4.swizzle(a,2,0,1,3)),SIMD.float32x4.mul(SIMD.float32x4.swizzle(h,2,0,1,3),SIMD.float32x4.swizzle(a,1,2,0,3)));c=SIMD.float32x4.mul(l,l),c=SIMD.float32x4.add(c,SIMD.float32x4.add(SIMD.float32x4.swizzle(c,1,2,0,3),SIMD.float32x4.swizzle(c,2,0,1,3))),l=SIMD.float32x4.mul(l,SIMD.float32x4.reciprocalSqrtApproximation(c));var u=SIMD.float32x4.sub(SIMD.float32x4.mul(SIMD.float32x4.swizzle(l,1,2,0,3),SIMD.float32x4.swizzle(h,2,0,1,3)),SIMD.float32x4.mul(SIMD.float32x4.swizzle(l,2,0,1,3),SIMD.float32x4.swizzle(h,1,2,0,3)));c=SIMD.float32x4.mul(l,l),c=SIMD.float32x4.add(c,SIMD.float32x4.add(SIMD.float32x4.swizzle(c,1,2,0,3),SIMD.float32x4.swizzle(c,2,0,1,3))),l=SIMD.float32x4.mul(l,SIMD.float32x4.reciprocalSqrtApproximation(c));var d=SIMD.float32x4.splat(0);l=SIMD.float32x4.neg(l);var f=SIMD.float32x4.shuffle(l,u,0,1,4,5),p=SIMD.float32x4.shuffle(h,d,0,1,4,5),m=SIMD.float32x4.shuffle(f,p,0,2,4,6),_=SIMD.float32x4.shuffle(f,p,1,3,5,7);f=SIMD.float32x4.shuffle(l,u,2,3,6,7),p=SIMD.float32x4.shuffle(h,d,2,3,6,7);var g=SIMD.float32x4.shuffle(f,p,0,2,4,6),v=SIMD.float32x4(0,0,0,1),y=SIMD.float32x4(1,0,0,0),x=SIMD.float32x4(0,1,0,0),T=SIMD.float32x4(0,0,1,0),E=SIMD.float32x4.neg(o);E=SIMD.float32x4.withW(E,1),SIMD.float32x4.store(n,0,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(y,0,0,0,0),m),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(y,1,1,1,1),_),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(y,2,2,2,2),g),SIMD.float32x4.mul(SIMD.float32x4.swizzle(y,3,3,3,3),v))))),SIMD.float32x4.store(n,4,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(x,0,0,0,0),m),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(x,1,1,1,1),_),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(x,2,2,2,2),g),SIMD.float32x4.mul(SIMD.float32x4.swizzle(x,3,3,3,3),v))))),SIMD.float32x4.store(n,8,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(T,0,0,0,0),m),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(T,1,1,1,1),_),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(T,2,2,2,2),g),SIMD.float32x4.mul(SIMD.float32x4.swizzle(T,3,3,3,3),v))))),SIMD.float32x4.store(n,12,SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(E,0,0,0,0),m),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(E,1,1,1,1),_),SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(E,2,2,2,2),g),SIMD.float32x4.mul(SIMD.float32x4.swizzle(E,3,3,3,3),v)))))},e}();e.SIMDMatrix=i;var r=e.Matrix.prototype.multiplyToArray,n=e.Matrix.prototype.invertToRef,s=e.Matrix.LookAtLHToRef,o=e.Vector3.TransformCoordinatesToRef,a=e.Vector3.TransformCoordinatesFromFloatsToRef,h=function(){function h(){}return Object.defineProperty(h,"IsEnabled",{get:function(){return h._isEnabled},enumerable:!0,configurable:!0}),h.DisableSIMD=function(){e.Matrix.prototype.multiplyToArray=r,e.Matrix.prototype.invertToRef=n,e.Matrix.LookAtLHToRef=s,e.Vector3.TransformCoordinatesToRef=o,e.Vector3.TransformCoordinatesFromFloatsToRef=a,h._isEnabled=!1},h.EnableSIMD=function(){void 0!==window.SIMD&&(e.Matrix.prototype.multiplyToArray=i.prototype.multiplyToArraySIMD,e.Matrix.prototype.invertToRef=i.prototype.invertToRefSIMD,e.Matrix.LookAtLHToRef=i.LookAtLHToRefSIMD,e.Vector3.TransformCoordinatesToRef=t.TransformCoordinatesToRefSIMD,e.Vector3.TransformCoordinatesFromFloatsToRef=t.TransformCoordinatesFromFloatsToRefSIMD,Object.defineProperty(e.Vector3.prototype,"x",{get:function(){return this._data[0]},set:function(e){this._data||(this._data=new Float32Array(3)),this._data[0]=e}}),Object.defineProperty(e.Vector3.prototype,"y",{get:function(){return this._data[1]},set:function(e){this._data[1]=e}}),Object.defineProperty(e.Vector3.prototype,"z",{get:function(){return this._data[2]},set:function(e){this._data[2]=e}}),h._isEnabled=!0)},h._isEnabled=!1,h}();e.SIMDHelper=h}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s){t.call(this,i,r),this._textures={},this._floats={},this._floatsArrays={},this._colors3={},this._colors4={},this._vectors2={},this._vectors3={},this._vectors4={},this._matrices={},this._matrices3x3={},this._matrices2x2={},this._cachedWorldViewMatrix=new e.Matrix,this._shaderPath=n,s.needAlphaBlending=s.needAlphaBlending||!1,s.needAlphaTesting=s.needAlphaTesting||!1,s.attributes=s.attributes||["position","normal","uv"],s.uniforms=s.uniforms||["worldViewProjection"],s.samplers=s.samplers||[],s.defines=s.defines||[],this._options=s}return __extends(i,t),i.prototype.needAlphaBlending=function(){return this._options.needAlphaBlending},i.prototype.needAlphaTesting=function(){return this._options.needAlphaTesting},i.prototype._checkUniform=function(e){-1===this._options.uniforms.indexOf(e)&&this._options.uniforms.push(e)},i.prototype.setTexture=function(e,t){return-1===this._options.samplers.indexOf(e)&&this._options.samplers.push(e),this._textures[e]=t,this},i.prototype.setFloat=function(e,t){return this._checkUniform(e),this._floats[e]=t,this},i.prototype.setFloats=function(e,t){return this._checkUniform(e),this._floatsArrays[e]=t,this},i.prototype.setColor3=function(e,t){return this._checkUniform(e),this._colors3[e]=t,this},i.prototype.setColor4=function(e,t){return this._checkUniform(e),this._colors4[e]=t,this},i.prototype.setVector2=function(e,t){return this._checkUniform(e),this._vectors2[e]=t,this},i.prototype.setVector3=function(e,t){return this._checkUniform(e),this._vectors3[e]=t,this},i.prototype.setVector4=function(e,t){return this._checkUniform(e),this._vectors4[e]=t,this},i.prototype.setMatrix=function(e,t){return this._checkUniform(e),this._matrices[e]=t,this},i.prototype.setMatrix3x3=function(e,t){return this._checkUniform(e),this._matrices3x3[e]=t,this},i.prototype.setMatrix2x2=function(e,t){return this._checkUniform(e),this._matrices2x2[e]=t,this},i.prototype.isReady=function(t,i){var r=this.getScene(),n=r.getEngine();if(!this.checkReadyOnEveryCall&&this._renderId===r.getRenderId())return!0;var s=[],o=new e.EffectFallbacks;i&&s.push("#define INSTANCES");for(var a=0;a>8&255,e>>16&255,e>>24&255)}var n=542327876,s=131072,o=512,a=4,h=64,c=131072,l=i("DXT1"),u=i("DXT3"),d=i("DXT5"),f=31,p=0,m=1,_=2,g=3,v=4,y=7,x=20,T=21,E=22,M=28,b=function(){function t(){}return t.GetDDSInfo=function(e){var t=new Int32Array(e,0,f),i=1;return t[_]&s&&(i=Math.max(1,t[y])),{width:t[v],height:t[g],mipmapCount:i,isFourCC:(t[x]&a)===a,isRGB:(t[x]&h)===h,isLuminance:(t[x]&c)===c,isCube:(t[M]&o)===o}},t.GetRGBAArrayBuffer=function(e,t,i,r,n){for(var s=new Uint8Array(r),o=new Uint8Array(n),a=0,h=t-1;h>=0;h--)for(var c=0;e>c;c++){var l=i+4*(c+h*e);s[a+2]=o[l],s[a+1]=o[l+1],s[a]=o[l+2],s[a+3]=o[l+3],a+=4}return s},t.GetRGBArrayBuffer=function(e,t,i,r,n){for(var s=new Uint8Array(r),o=new Uint8Array(n),a=0,h=t-1;h>=0;h--)for(var c=0;e>c;c++){var l=i+3*(c+h*e);s[a+2]=o[l],s[a+1]=o[l+1],s[a]=o[l+2],a+=3}return s},t.GetLuminanceArrayBuffer=function(e,t,i,r,n){for(var s=new Uint8Array(r),o=new Uint8Array(n),a=0,h=t-1;h>=0;h--)for(var c=0;e>c;c++){var l=i+(c+h*e);s[a]=o[l],a++}return s},t.UploadDDSLevels=function(i,o,a,h,c,x){var M,b,A,P,S,C,I,w,D,R,L=new Int32Array(a,0,f);if(L[p]!=n)return void e.Tools.Error("Invalid magic number in DDS header");if(!h.isFourCC&&!h.isRGB&&!h.isLuminance)return void e.Tools.Error("Unsupported format, must contain a FourCC, RGB or LUMINANCE code");if(h.isFourCC)switch(M=L[T]){case l:b=8,A=o.COMPRESSED_RGBA_S3TC_DXT1_EXT;break;case u:b=16,A=o.COMPRESSED_RGBA_S3TC_DXT3_EXT;break;case d:b=16,A=o.COMPRESSED_RGBA_S3TC_DXT5_EXT;break;default:return void console.error("Unsupported FourCC code:",r(M))}D=1,L[_]&s&&c!==!1&&(D=Math.max(1,L[y]));for(var O=L[E],B=0;x>B;B++){var F=1===x?i.TEXTURE_2D:i.TEXTURE_CUBE_MAP_POSITIVE_X+B;for(P=L[v],S=L[g],I=L[m]+4,R=0;D>R;++R){if(h.isRGB)24===O?(C=P*S*3,w=t.GetRGBArrayBuffer(P,S,I,C,a),i.texImage2D(F,R,i.RGB,P,S,0,i.RGB,i.UNSIGNED_BYTE,w)):(C=P*S*4, w=t.GetRGBAArrayBuffer(P,S,I,C,a),i.texImage2D(F,R,i.RGBA,P,S,0,i.RGBA,i.UNSIGNED_BYTE,w));else if(h.isLuminance){var V=i.getParameter(i.UNPACK_ALIGNMENT),N=P,z=Math.floor((P+V-1)/V)*V;C=z*(S-1)+N,w=t.GetLuminanceArrayBuffer(P,S,I,C,a),i.texImage2D(F,R,i.LUMINANCE,P,S,0,i.LUMINANCE,i.UNSIGNED_BYTE,w)}else C=Math.max(4,P)/4*Math.max(4,S)/4*b,w=new Uint8Array(a,I,C),i.compressedTexImage2D(F,R,A,P,S,0,w);I+=C,P*=.5,S*=.5,P=Math.max(1,P),S=Math.max(1,S)}}},t}();t.DDSTools=b}(t=e.Internals||(e.Internals={}))}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t){void 0===t&&(t=!0),this._useDeltaForWorldStep=t,this._registeredMeshes=[],this._physicsMaterials=[],this._fixedTimeStep=1/60,this.name="CannonJS",this.updateBodyPosition=function(t){for(var i=0;i=l;++l){if(!n[l]){for(var f=1;!n[(l+f)%s];)f++;n[l]=n[(l+f)%s].slice()}for(var u=0;s>=u;++u)if(!n[l][u]){for(var p,f=1;void 0===p;)p=n[l][(u+f++)%s];n[l][u]=p}}var m=new CANNON.Heightfield(n,{elementSize:a});return m.minY=h,m},t.prototype._addMaterial=function(e,t){var i,r;for(i=0;it;++t)e&&e[t]?this.data[t]=e[t]:this.data[t]=0}return e.prototype.det=function(e,t,i,r,n,s,o,a,h){var c=this.data[e]*this.data[n]*this.data[h]+this.data[i]*this.data[r]*this.data[a]+this.data[t]*this.data[s]*this.data[o]-this.data[i]*this.data[n]*this.data[o]-this.data[e]*this.data[s]*this.data[a]-this.data[t]*this.data[r]*this.data[h];return c},e.prototype.addInPlace=function(e){for(var t=0;10>t;++t)this.data[t]+=e.data[t]},e.prototype.addArrayInPlace=function(e){for(var t=0;10>t;++t)this.data[t]+=e[t]},e.prototype.add=function(t){for(var i=new e,r=0;10>r;++r)i.data[r]=this.data[r]+t.data[r];return i},e.FromData=function(t,i,r,n){return new e(e.DataFromNumbers(t,i,r,n))},e.DataFromNumbers=function(e,t,i,r){return[e*e,e*t,e*i,e*r,t*t,t*i,t*r,i*i,i*r,r*r]},e}();e.QuadraticMatrix=o;var a=function(){function e(e,t){this.vertexId=e,this.triangleId=t}return e}();e.Reference=a;var h=function(){function t(t){this._mesh=t,this.initialized=!1,this.syncIterations=5e3,this.aggressiveness=7,this.decimationIterations=100,this.boundingBoxEpsilon=e.Engine.Epsilon}return t.prototype.simplify=function(t,i){var r=this;this.initDecimatedMesh(),e.AsyncLoop.Run(this._mesh.subMeshes.length,function(e){r.initWithMesh(e.index,function(){r.runDecimation(t,e.index,function(){e.executeNext()})},t.optimizeMesh)},function(){setTimeout(function(){i(r._reconstructedMesh)},0)})},t.prototype.isTriangleOnBoundingBox=function(e){var t=this,i=0;return e.vertices.forEach(function(e){var r=0,n=e.position,s=t._mesh.getBoundingInfo().boundingBox;(s.maximum.x-n.xt.boundingBoxEpsilon)&&++r,(s.maximum.y===n.y||n.y===s.minimum.y)&&++r,(s.maximum.z===n.z||n.z===s.minimum.z)&&++r,r>1&&++i}),i>1&&console.log(e,i),i>1},t.prototype.runDecimation=function(t,i,r){var n=this,s=~~(this.triangles.length*t.quality),o=0,a=this.triangles.length,h=function(t,i){setTimeout(function(){t%5===0&&n.updateMesh(0===t);for(var r=0;rh||r.deleted||r.isDirty))for(var s=0;3>s;++s)if(r.error[s]x;x++)n.references[l.triangleStart+x]=n.references[v+x]}else l.triangleStart=v;l.triangleCount=y;break}};e.AsyncLoop.SyncAsyncForLoop(n.triangles.length,n.syncIterations,c,i,function(){return s>=a-o})},0)};e.AsyncLoop.Run(this.decimationIterations,function(e){s>=a-o?e.breakLoop():h(e.index,function(){e.executeNext()})},function(){setTimeout(function(){n.reconstructMesh(i),r()},0)})},t.prototype.initWithMesh=function(t,i,r){var o=this;this.vertices=[],this.triangles=[];var a=this._mesh.getVerticesData(e.VertexBuffer.PositionKind),h=this._mesh.getIndices(),c=this._mesh.subMeshes[t],l=function(e){if(r)for(var t=0;t>0,d,function(){var t=function(e){var t=c.indexStart/3+e,i=3*t,r=h[i+0],s=h[i+1],a=h[i+2],l=o.vertices[u[r-c.verticesStart]],d=o.vertices[u[s-c.verticesStart]],f=o.vertices[u[a-c.verticesStart]],p=new n([l,d,f]);p.originalOffset=i,o.triangles.push(p)};e.AsyncLoop.SyncAsyncForLoop(c.indexCount/3,o.syncIterations,t,function(){o.init(i)})})},t.prototype.init=function(t){var i=this,r=function(t){var r=i.triangles[t];r.normal=e.Vector3.Cross(r.vertices[1].position.subtract(r.vertices[0].position),r.vertices[2].position.subtract(r.vertices[0].position)).normalize();for(var n=0;3>n;n++)r.vertices[n].q.addArrayInPlace(o.DataFromNumbers(r.normal.x,r.normal.y,r.normal.z,-e.Vector3.Dot(r.normal,r.vertices[0].position)))};e.AsyncLoop.SyncAsyncForLoop(this.triangles.length,this.syncIterations,r,function(){var r=function(e){for(var t=i.triangles[e],r=0;3>r;++r)t.error[r]=i.calculateError(t.vertices[r],t.vertices[(r+1)%3]);t.error[3]=Math.min(t.error[0],t.error[1],t.error[2])};e.AsyncLoop.SyncAsyncForLoop(i.triangles.length,i.syncIterations,r,function(){i.initialized=!0,t()})})},t.prototype.reconstructMesh=function(t){var i,r=[];for(i=0;is;++s)n.vertices[s].triangleCount=1;r.push(n)}var o=this._reconstructedMesh.getVerticesData(e.VertexBuffer.PositionKind)||[],a=this._reconstructedMesh.getVerticesData(e.VertexBuffer.NormalKind)||[],h=this._reconstructedMesh.getVerticesData(e.VertexBuffer.UVKind)||[],c=this._reconstructedMesh.getVerticesData(e.VertexBuffer.ColorKind)||[],l=this._mesh.getVerticesData(e.VertexBuffer.NormalKind),u=this._mesh.getVerticesData(e.VertexBuffer.UVKind),d=this._mesh.getVerticesData(e.VertexBuffer.ColorKind),f=0;for(i=0;ii&&(i=0),v.push(n.vertices[e].id+i+_)});this._reconstructedMesh.setIndices(v),this._reconstructedMesh.setVerticesData(e.VertexBuffer.PositionKind,o),this._reconstructedMesh.setVerticesData(e.VertexBuffer.NormalKind,a),h.length>0&&this._reconstructedMesh.setVerticesData(e.VertexBuffer.UVKind,h),c.length>0&&this._reconstructedMesh.setVerticesData(e.VertexBuffer.ColorKind,c);var x=this._mesh.subMeshes[t];if(t>0){this._reconstructedMesh.subMeshes=[],g.forEach(function(t){new e.SubMesh(t.materialIndex,t.verticesStart,t.verticesCount,t.indexStart,t.indexCount,t.getMesh())});new e.SubMesh(x.materialIndex,_,f,m,3*r.length,this._reconstructedMesh)}},t.prototype.initDecimatedMesh=function(){this._reconstructedMesh=new e.Mesh(this._mesh.name+"Decimated",this._mesh.getScene()),this._reconstructedMesh.material=this._mesh.material,this._reconstructedMesh.parent=this._mesh.parent,this._reconstructedMesh.isVisible=!1,this._reconstructedMesh.renderingGroupId=this._mesh.renderingGroupId},t.prototype.isFlipped=function(t,i,r,n,s,o){for(var a=0;a.999)return!0;var p=e.Vector3.Cross(d,f).normalize();if(n[a]=!1,e.Vector3.Dot(p,h.normal)<.2)return!0}else n[a]=!0,o.push(h)}}return!1},t.prototype.updateTriangles=function(e,t,i,r){for(var n=r,s=0;so;o++){for(var a=0,h=s.vertices[o];an;++n)s=r.vertices[n],s.triangleCount++;var o=0;for(t=0;tn;++n)s=r.vertices[n],h[s.triangleStart+s.triangleCount]=new a(n,t),s.triangleCount++;this.references=h,e&&this.identifyBorder()},t.prototype.vertexError=function(e,t){var i=t.x,r=t.y,n=t.z;return e.data[0]*i*i+2*e.data[1]*i*r+2*e.data[2]*i*n+2*e.data[3]*i+e.data[4]*r*r+2*e.data[5]*r*n+2*e.data[6]*r+e.data[7]*n*n+2*e.data[8]*n+e.data[9]},t.prototype.calculateError=function(t,i,r,n,s,o){var a=t.q.add(i.q),h=t.isBorder&&i.isBorder,c=0,l=a.det(0,1,2,1,4,5,2,5,7);if(0===l||h){var u=t.position.add(i.position).divide(new e.Vector3(2,2,2)),d=this.vertexError(a,t.position),f=this.vertexError(a,i.position),p=this.vertexError(a,u);c=Math.min(d,f,p),c===d?r&&r.copyFrom(t.position):c===f?r&&r.copyFrom(i.position):r&&r.copyFrom(u)}else r||(r=e.Vector3.Zero()),r.x=-1/l*a.det(1,2,3,4,5,6,5,7,8),r.y=1/l*a.det(0,2,3,1,5,6,2,7,8),r.z=-1/l*a.det(0,1,3,1,4,6,2,5,8),c=this.vertexError(a,r);return c},t}();e.QuadraticErrorSimplification=h}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=[],i=function(i,r){if(!t[i.id]){if(i instanceof e.Geometry.Primitives.Box)r.boxes.push(i.serialize());else if(i instanceof e.Geometry.Primitives.Sphere)r.spheres.push(i.serialize());else if(i instanceof e.Geometry.Primitives.Cylinder)r.cylinders.push(i.serialize());else if(i instanceof e.Geometry.Primitives.Torus)r.toruses.push(i.serialize());else if(i instanceof e.Geometry.Primitives.Ground)r.grounds.push(i.serialize());else if(i instanceof e.Geometry.Primitives.Plane)r.planes.push(i.serialize());else if(i instanceof e.Geometry.Primitives.TorusKnot)r.torusKnots.push(i.serialize());else{if(i instanceof e.Geometry.Primitives._Primitive)throw new Error("Unknown primitive type");r.vertexData.push(i.serializeVerticeData())}t[i.id]=!0}},r=function(t,r){var n={};n.name=t.name,n.id=t.id,e.Tags.HasTags(t)&&(n.tags=e.Tags.GetTags(t)),n.position=t.position.asArray(),t.rotationQuaternion?n.rotationQuaternion=t.rotationQuaternion.asArray():t.rotation&&(n.rotation=t.rotation.asArray()),n.scaling=t.scaling.asArray(),n.localMatrix=t.getPivotMatrix().asArray(),n.isEnabled=t.isEnabled(),n.isVisible=t.isVisible,n.infiniteDistance=t.infiniteDistance,n.pickable=t.isPickable,n.receiveShadows=t.receiveShadows,n.billboardMode=t.billboardMode,n.visibility=t.visibility,n.checkCollisions=t.checkCollisions,t.parent&&(n.parentId=t.parent.id);var s=t._geometry;if(s){var o=s.id;n.geometryId=o,t.getScene().getGeometryByID(o)||i(s,r.geometries),n.subMeshes=[];for(var a=0;at.EPSILON?u:l;p|=_,m.push(_)}switch(p){case l:(e.Vector3.Dot(this.normal,i.plane.normal)>0?r:s).push(i);break;case u:o.push(i);break;case d:a.push(i);break;case f:var g=[],v=[];for(h=0;h=3&&(A=new n(g,i.shared),A.plane&&o.push(A)),v.length>=3&&(A=new n(v,i.shared),A.plane&&a.push(A))}},t.EPSILON=1e-5,t}(),n=function(){function e(e,t){this.vertices=e,this.shared=t,this.plane=r.FromPoints(e[0].pos,e[1].pos,e[2].pos)}return e.prototype.clone=function(){var t=this.vertices.map(function(e){return e.clone()});return new e(t,this.shared)},e.prototype.flip=function(){this.vertices.reverse().map(function(e){e.flip()}),this.plane.flip()},e}(),s=function(){function e(e){this.plane=null,this.front=null,this.back=null,this.polygons=[],e&&this.build(e)}return e.prototype.clone=function(){var t=new e;return t.plane=this.plane&&this.plane.clone(),t.front=this.front&&this.front.clone(),t.back=this.back&&this.back.clone(),t.polygons=this.polygons.map(function(e){return e.clone()}),t},e.prototype.invert=function(){for(var e=0;eM;M++)for(var A=E[M].indexStart,P=E[M].indexCount+E[M].indexStart;P>A;A+=3){u=[];for(var S=0;3>S;S++){var C=new e.Vector3(x[3*v[A+S]],x[3*v[A+S]+1],x[3*v[A+S]+2]);h=new e.Vector2(T[2*v[A+S]],T[2*v[A+S]+1]);var I=new e.Vector3(y[3*v[A+S]],y[3*v[A+S]+1],y[3*v[A+S]+2]);c=e.Vector3.TransformCoordinates(I,d),a=e.Vector3.TransformNormal(C,d),o=new i(c,a,h),u.push(o)}l=new n(u,{subMeshId:M,meshId:t,materialIndex:E[M].materialIndex}),l.plane&&g.push(l)}var w=r.FromPolygons(g);return w.matrix=d,w.position=f,w.rotation=p,w.scaling=_,w.rotationQuaternion=m,t++,w},r.FromPolygons=function(e){var t=new r;return t.polygons=e,t},r.prototype.clone=function(){var e=new r;return e.polygons=this.polygons.map(function(e){return e.clone()}),e.copyTransformAttributes(this),e},r.prototype.toPolygons=function(){return this.polygons},r.prototype.union=function(e){var t=new s(this.clone().polygons),i=new s(e.clone().polygons);return t.clipTo(i),i.clipTo(t),i.invert(),i.clipTo(t),i.invert(),t.build(i.allPolygons()),r.FromPolygons(t.allPolygons()).copyTransformAttributes(this)},r.prototype.unionInPlace=function(e){var t=new s(this.polygons),i=new s(e.polygons);t.clipTo(i),i.clipTo(t),i.invert(),i.clipTo(t),i.invert(),t.build(i.allPolygons()),this.polygons=t.allPolygons()},r.prototype.subtract=function(e){var t=new s(this.clone().polygons),i=new s(e.clone().polygons);return t.invert(),t.clipTo(i),i.clipTo(t),i.invert(),i.clipTo(t),i.invert(),t.build(i.allPolygons()),t.invert(),r.FromPolygons(t.allPolygons()).copyTransformAttributes(this)},r.prototype.subtractInPlace=function(e){var t=new s(this.polygons),i=new s(e.polygons);t.invert(),t.clipTo(i),i.clipTo(t),i.invert(),i.clipTo(t),i.invert(),t.build(i.allPolygons()),t.invert(),this.polygons=t.allPolygons()},r.prototype.intersect=function(e){var t=new s(this.clone().polygons),i=new s(e.clone().polygons);return t.invert(),i.clipTo(t),i.invert(),t.clipTo(i),i.clipTo(t),t.build(i.allPolygons()),t.invert(),r.FromPolygons(t.allPolygons()).copyTransformAttributes(this)},r.prototype.intersectInPlace=function(e){var t=new s(this.polygons),i=new s(e.polygons);t.invert(),i.clipTo(t),i.invert(),t.clipTo(i),i.clipTo(t),t.build(i.allPolygons()),t.invert(),this.polygons=t.allPolygons()},r.prototype.inverse=function(){var e=this.clone();return e.inverseInPlace(),e},r.prototype.inverseInPlace=function(){this.polygons.map(function(e){e.flip()})},r.prototype.copyTransformAttributes=function(e){return this.matrix=e.matrix,this.position=e.position,this.rotation=e.rotation,this.scaling=e.scaling,this.rotationQuaternion=e.rotationQuaternion,this},r.prototype.buildMeshGeometry=function(t,i,r){var n=this.matrix.clone();n.invert();var s,o,a,h=new e.Mesh(t,i),c=[],l=[],u=[],d=[],f=e.Vector3.Zero(),p=e.Vector3.Zero(),m=e.Vector2.Zero(),_=this.polygons,g=[0,0,0],v={},y=0,x={};r&&_.sort(function(e,t){return e.shared.meshId===t.shared.meshId?e.shared.subMeshId-t.shared.subMeshId:e.shared.meshId-t.shared.meshId});for(var T=0,E=_.length;E>T;T++){s=_[T],x[s.shared.meshId]||(x[s.shared.meshId]={}),x[s.shared.meshId][s.shared.subMeshId]||(x[s.shared.meshId][s.shared.subMeshId]={indexStart:+(1/0),indexEnd:-(1/0),materialIndex:s.shared.materialIndex}),a=x[s.shared.meshId][s.shared.subMeshId];for(var M=2,b=s.vertices.length;b>M;M++){g[0]=0,g[1]=M-1,g[2]=M;for(var A=0;3>A;A++){f.copyFrom(s.vertices[g[A]].pos),p.copyFrom(s.vertices[g[A]].normal),m.copyFrom(s.vertices[g[A]].uv);var P=e.Vector3.TransformCoordinates(f,n),S=e.Vector3.TransformNormal(p,n);o=v[P.x+","+P.y+","+P.z],("undefined"==typeof o||u[3*o]!==S.x||u[3*o+1]!==S.y||u[3*o+2]!==S.z||d[2*o]!==m.x||d[2*o+1]!==m.y)&&(c.push(P.x,P.y,P.z),d.push(m.x,m.y),u.push(p.x,p.y,p.z),o=v[P.x+","+P.y+","+P.z]=c.length/3-1),l.push(o),a.indexStart=Math.min(y,a.indexStart),a.indexEnd=Math.max(y,a.indexEnd),y++}}}if(h.setVerticesData(e.VertexBuffer.PositionKind,c),h.setVerticesData(e.VertexBuffer.NormalKind,u),h.setVerticesData(e.VertexBuffer.UVKind,d),h.setIndices(l),r){var C,I=0;h.subMeshes=new Array;for(var w in x){C=-1;for(var D in x[w])a=x[w][D],e.SubMesh.CreateFromIndices(a.materialIndex+I,a.indexStart,a.indexEnd-a.indexStart+1,h),C=Math.max(a.materialIndex,C);I+=++C}}return h},r.prototype.toMesh=function(e,t,i,r){var n=this.buildMeshGeometry(e,i,r);return n.material=t,n.position.copyFrom(this.position),n.rotation.copyFrom(this.rotation),this.rotationQuaternion&&(n.rotationQuaternion=this.rotationQuaternion.clone()),n.scaling.copyFrom(this.scaling),n.computeWorldMatrix(!0),n},r}();e.CSG=o}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s){var o=this;t.call(this,i,"vrDistortionCorrection",["LensCenter","Scale","ScaleIn","HmdWarpParam"],null,s.postProcessScaleFactor,r,e.Texture.BILINEAR_SAMPLINGMODE,null,null),this._isRightEye=n,this._distortionFactors=s.distortionK,this._postProcessScaleFactor=s.postProcessScaleFactor,this._lensCenterOffset=s.lensCenterOffset,this.onSizeChanged=function(){o.aspectRatio=.5*o.width/o.height,o._scaleIn=new e.Vector2(2,2/o.aspectRatio),o._scaleFactor=new e.Vector2(.5*(1/o._postProcessScaleFactor),.5*(1/o._postProcessScaleFactor)*o.aspectRatio),o._lensCenter=new e.Vector2(o._isRightEye?.5-.5*o._lensCenterOffset:.5+.5*o._lensCenterOffset,.5)},this.onApply=function(e){e.setFloat2("LensCenter",o._lensCenter.x,o._lensCenter.y),e.setFloat2("Scale",o._scaleFactor.x,o._scaleFactor.y),e.setFloat2("ScaleIn",o._scaleIn.x,o._scaleIn.y),e.setFloat4("HmdWarpParam",o._distortionFactors[0],o._distortionFactors[1],o._distortionFactors[2],o._distortionFactors[3])}}return __extends(i,t),i}(e.PostProcess);e.VRDistortionCorrectionPostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){!function(e){e[e.X=0]="X",e[e.Y=1]="Y",e[e.Z=2]="Z"}(e.JoystickAxis||(e.JoystickAxis={}));var t=e.JoystickAxis,i=function(){function i(r){var n=this;r?this._leftJoystick=!0:this._leftJoystick=!1,this._joystickIndex=i._globalJoystickIndex,i._globalJoystickIndex++,this._axisTargetedByLeftAndRight=t.X,this._axisTargetedByUpAndDown=t.Y,this.reverseLeftRight=!1,this.reverseUpDown=!1,this._touches=new e.SmartCollection,this.deltaPosition=e.Vector3.Zero(),this._joystickSensibility=25,this._inversedSensibility=1/(this._joystickSensibility/1e3),this._rotationSpeed=25,this._inverseRotationSpeed=1/(this._rotationSpeed/1e3),this._rotateOnAxisRelativeToMesh=!1,this._onResize=function(e){i.vjCanvasWidth=window.innerWidth,i.vjCanvasHeight=window.innerHeight,i.vjCanvas.width=i.vjCanvasWidth,i.vjCanvas.height=i.vjCanvasHeight,i.halfWidth=i.vjCanvasWidth/2,i.halfHeight=i.vjCanvasHeight/2},i.vjCanvas||(window.addEventListener("resize",this._onResize,!1),i.vjCanvas=document.createElement("canvas"),i.vjCanvasWidth=window.innerWidth,i.vjCanvasHeight=window.innerHeight,i.vjCanvas.width=window.innerWidth,i.vjCanvas.height=window.innerHeight,i.vjCanvas.style.width="100%",i.vjCanvas.style.height="100%",i.vjCanvas.style.position="absolute",i.vjCanvas.style.backgroundColor="transparent",i.vjCanvas.style.top="0px",i.vjCanvas.style.left="0px",i.vjCanvas.style.zIndex="5",i.vjCanvas.style.msTouchAction="none",i.vjCanvas.setAttribute("touch-action","none"),i.vjCanvasContext=i.vjCanvas.getContext("2d"),i.vjCanvasContext.strokeStyle="#ffffff",i.vjCanvasContext.lineWidth=2,document.body.appendChild(i.vjCanvas)),i.halfWidth=i.vjCanvas.width/2,i.halfHeight=i.vjCanvas.height/2,this.pressed=!1,this._joystickColor="cyan",this._joystickPointerID=-1,this._joystickPointerPos=new e.Vector2(0,0),this._joystickPreviousPointerPos=new e.Vector2(0,0),this._joystickPointerStartPos=new e.Vector2(0,0),this._deltaJoystickVector=new e.Vector2(0,0),this._onPointerDownHandlerRef=function(e){n._onPointerDown(e)},this._onPointerMoveHandlerRef=function(e){n._onPointerMove(e)},this._onPointerOutHandlerRef=function(e){n._onPointerUp(e)},this._onPointerUpHandlerRef=function(e){n._onPointerUp(e)},i.vjCanvas.addEventListener("pointerdown",this._onPointerDownHandlerRef,!1),i.vjCanvas.addEventListener("pointermove",this._onPointerMoveHandlerRef,!1),i.vjCanvas.addEventListener("pointerup",this._onPointerUpHandlerRef,!1),i.vjCanvas.addEventListener("pointerout",this._onPointerUpHandlerRef,!1),i.vjCanvas.addEventListener("contextmenu",function(e){e.preventDefault()},!1),requestAnimationFrame(function(){n._drawVirtualJoystick()})}return i.prototype.setJoystickSensibility=function(e){this._joystickSensibility=e,this._inversedSensibility=1/(this._joystickSensibility/1e3)},i.prototype._onPointerDown=function(e){var t;e.preventDefault(),t=this._leftJoystick===!0?e.clientXi.halfWidth,t&&this._joystickPointerID<0?(this._joystickPointerID=e.pointerId,this._joystickPointerStartPos.x=e.clientX,this._joystickPointerStartPos.y=e.clientY,this._joystickPointerPos=this._joystickPointerStartPos.clone(),this._joystickPreviousPointerPos=this._joystickPointerStartPos.clone(),this._deltaJoystickVector.x=0,this._deltaJoystickVector.y=0,this.pressed=!0,this._touches.add(e.pointerId.toString(),e)):i._globalJoystickIndex<2&&this._action&&(this._action(),this._touches.add(e.pointerId.toString(),{x:e.clientX,y:e.clientY,prevX:e.clientX,prevY:e.clientY}))},i.prototype._onPointerMove=function(e){if(this._joystickPointerID==e.pointerId){this._joystickPointerPos.x=e.clientX,this._joystickPointerPos.y=e.clientY,this._deltaJoystickVector=this._joystickPointerPos.clone(),this._deltaJoystickVector=this._deltaJoystickVector.subtract(this._joystickPointerStartPos);var i=this.reverseLeftRight?-1:1,r=i*this._deltaJoystickVector.x/this._inversedSensibility;switch(this._axisTargetedByLeftAndRight){case t.X:this.deltaPosition.x=Math.min(1,Math.max(-1,r));break;case t.Y:this.deltaPosition.y=Math.min(1,Math.max(-1,r));break;case t.Z:this.deltaPosition.z=Math.min(1,Math.max(-1,r))}var n=this.reverseUpDown?1:-1,s=n*this._deltaJoystickVector.y/this._inversedSensibility;switch(this._axisTargetedByUpAndDown){case t.X:this.deltaPosition.x=Math.min(1,Math.max(-1,s));break;case t.Y:this.deltaPosition.y=Math.min(1,Math.max(-1,s));break;case t.Z:this.deltaPosition.z=Math.min(1,Math.max(-1,s))}}else this._touches.item(e.pointerId.toString())&&(this._touches.item(e.pointerId.toString()).x=e.clientX,this._touches.item(e.pointerId.toString()).y=e.clientY)},i.prototype._onPointerUp=function(e){if(this._joystickPointerID==e.pointerId)i.vjCanvasContext.clearRect(this._joystickPointerStartPos.x-63,this._joystickPointerStartPos.y-63,126,126),i.vjCanvasContext.clearRect(this._joystickPreviousPointerPos.x-41,this._joystickPreviousPointerPos.y-41,82,82),this._joystickPointerID=-1,this.pressed=!1;else{var t=this._touches.item(e.pointerId.toString());t&&i.vjCanvasContext.clearRect(t.prevX-43,t.prevY-43,86,86)}this._deltaJoystickVector.x=0,this._deltaJoystickVector.y=0,this._touches.remove(e.pointerId.toString())},i.prototype.setJoystickColor=function(e){this._joystickColor=e},i.prototype.setActionOnTouch=function(e){this._action=e},i.prototype.setAxisForLeftRight=function(e){switch(e){case t.X:case t.Y:case t.Z:this._axisTargetedByLeftAndRight=e;break;default:this._axisTargetedByLeftAndRight=t.X}},i.prototype.setAxisForUpDown=function(e){switch(e){case t.X:case t.Y:case t.Z:this._axisTargetedByUpAndDown=e;break;default:this._axisTargetedByUpAndDown=t.Y}},i.prototype._clearCanvas=function(){this._leftJoystick?i.vjCanvasContext.clearRect(0,0,i.vjCanvasWidth/2,i.vjCanvasHeight):i.vjCanvasContext.clearRect(i.vjCanvasWidth/2,0,i.vjCanvasWidth,i.vjCanvasHeight)},i.prototype._drawVirtualJoystick=function(){var e=this;this.pressed&&this._touches.forEach(function(t){t.pointerId===e._joystickPointerID?(i.vjCanvasContext.clearRect(e._joystickPointerStartPos.x-63,e._joystickPointerStartPos.y-63,126,126),i.vjCanvasContext.clearRect(e._joystickPreviousPointerPos.x-41,e._joystickPreviousPointerPos.y-41,82,82),i.vjCanvasContext.beginPath(),i.vjCanvasContext.lineWidth=6,i.vjCanvasContext.strokeStyle=e._joystickColor,i.vjCanvasContext.arc(e._joystickPointerStartPos.x,e._joystickPointerStartPos.y,40,0,2*Math.PI,!0),i.vjCanvasContext.stroke(),i.vjCanvasContext.closePath(),i.vjCanvasContext.beginPath(),i.vjCanvasContext.strokeStyle=e._joystickColor,i.vjCanvasContext.lineWidth=2,i.vjCanvasContext.arc(e._joystickPointerStartPos.x,e._joystickPointerStartPos.y,60,0,2*Math.PI,!0),i.vjCanvasContext.stroke(),i.vjCanvasContext.closePath(),i.vjCanvasContext.beginPath(),i.vjCanvasContext.strokeStyle=e._joystickColor,i.vjCanvasContext.arc(e._joystickPointerPos.x,e._joystickPointerPos.y,40,0,2*Math.PI,!0),i.vjCanvasContext.stroke(),i.vjCanvasContext.closePath(),e._joystickPreviousPointerPos=e._joystickPointerPos.clone()):(i.vjCanvasContext.clearRect(t.prevX-43,t.prevY-43,86,86),i.vjCanvasContext.beginPath(),i.vjCanvasContext.fillStyle="white",i.vjCanvasContext.beginPath(),i.vjCanvasContext.strokeStyle="red",i.vjCanvasContext.lineWidth=6,i.vjCanvasContext.arc(t.x,t.y,40,0,2*Math.PI,!0),i.vjCanvasContext.stroke(),i.vjCanvasContext.closePath(),t.prevX=t.x,t.prevY=t.y)}),requestAnimationFrame(function(){e._drawVirtualJoystick()})},i.prototype.releaseCanvas=function(){i.vjCanvas&&(i.vjCanvas.removeEventListener("pointerdown",this._onPointerDownHandlerRef),i.vjCanvas.removeEventListener("pointermove",this._onPointerMoveHandlerRef),i.vjCanvas.removeEventListener("pointerup",this._onPointerUpHandlerRef),i.vjCanvas.removeEventListener("pointerout",this._onPointerUpHandlerRef),window.removeEventListener("resize",this._onResize),document.body.removeChild(i.vjCanvas),i.vjCanvas=null)},i._globalJoystickIndex=0,i}();e.VirtualJoystick=i}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n){t.call(this,i,r,n),this._leftjoystick=new e.VirtualJoystick(!0),this._leftjoystick.setAxisForUpDown(e.JoystickAxis.Z),this._leftjoystick.setAxisForLeftRight(e.JoystickAxis.X),this._leftjoystick.setJoystickSensibility(.15),this._rightjoystick=new e.VirtualJoystick(!1),this._rightjoystick.setAxisForUpDown(e.JoystickAxis.X),this._rightjoystick.setAxisForLeftRight(e.JoystickAxis.Y),this._rightjoystick.reverseUpDown=!0,this._rightjoystick.setJoystickSensibility(.05),this._rightjoystick.setJoystickColor("yellow")}return __extends(i,t),i.prototype.getLeftJoystick=function(){return this._leftjoystick},i.prototype.getRightJoystick=function(){return this._rightjoystick},i.prototype._checkInputs=function(){var i=50*this._computeLocalCameraSpeed(),r=e.Matrix.RotationYawPitchRoll(this.rotation.y,this.rotation.x,0),n=e.Vector3.TransformCoordinates(new e.Vector3(this._leftjoystick.deltaPosition.x*i,this._leftjoystick.deltaPosition.y*i,this._leftjoystick.deltaPosition.z*i),r);this.cameraDirection=this.cameraDirection.add(n),this.cameraRotation=this.cameraRotation.addVector3(this._rightjoystick.deltaPosition),this._leftjoystick.pressed||(this._leftjoystick.deltaPosition=this._leftjoystick.deltaPosition.scale(.9)),this._rightjoystick.pressed||(this._rightjoystick.deltaPosition=this._rightjoystick.deltaPosition.scale(.9)),t.prototype._checkInputs.call(this)},i.prototype.dispose=function(){this._leftjoystick.releaseCanvas(),t.prototype.dispose.call(this)},i}(e.FreeCamera);e.VirtualJoysticksCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(e){function t(t,i,r,n,s,o){e.call(this,t,"anaglyph",null,["leftSampler"],i,r,n,s,o)}return __extends(t,e),t}(e.PostProcess);e.AnaglyphPostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e){this._scene=e}return t.prototype.render=function(t,i,r){var n=this;void 0===r&&(r=!1);var s=this._scene,o=this._scene.getEngine(),a=null!==o.getCaps().instancedArrays&&null!==i.visibleInstances[t._id]&&void 0!==i.visibleInstances[t._id];if(this.isReady(t,a)){var h=t.getRenderingMesh(),c=t.getMaterial();if(o.enableEffect(this._effect),this._effect.setFloat("offset",r?0:h.outlineWidth),this._effect.setColor4("color",r?h.overlayColor:h.outlineColor,r?h.overlayAlpha:1),this._effect.setMatrix("viewProjection",s.getTransformMatrix()),h.useBones&&h.computeBonesUsingShaders&&this._effect.setMatrices("mBones",h.skeleton.getTransformMatrices(h)),h._bind(t,this._effect,e.Material.TriangleFillMode),c&&c.needAlphaTesting()){var l=c.getAlphaTestTexture();this._effect.setTexture("diffuseSampler",l),this._effect.setMatrix("diffuseMatrix",l.getTextureMatrix())}h._processRendering(t,this._effect,e.Material.TriangleFillMode,i,a,function(e,t){n._effect.setMatrix("world",t)})}},t.prototype.isReady=function(t,i){var r=[],n=[e.VertexBuffer.PositionKind,e.VertexBuffer.NormalKind],s=t.getMesh(),o=t.getMaterial();o&&o.needAlphaTesting()&&(r.push("#define ALPHATEST"),s.isVerticesDataPresent(e.VertexBuffer.UVKind)&&(n.push(e.VertexBuffer.UVKind),r.push("#define UV1")),s.isVerticesDataPresent(e.VertexBuffer.UV2Kind)&&(n.push(e.VertexBuffer.UV2Kind),r.push("#define UV2"))),s.useBones&&s.computeBonesUsingShaders?(n.push(e.VertexBuffer.MatricesIndicesKind),n.push(e.VertexBuffer.MatricesWeightsKind),s.numBoneInfluencers>4&&(n.push(e.VertexBuffer.MatricesIndicesExtraKind),n.push(e.VertexBuffer.MatricesWeightsExtraKind)),r.push("#define NUM_BONE_INFLUENCERS "+s.numBoneInfluencers),r.push("#define BonesPerMesh "+(s.skeleton.bones.length+1))):r.push("#define NUM_BONE_INFLUENCERS 0"),i&&(r.push("#define INSTANCES"),n.push("world0"),n.push("world1"),n.push("world2"),n.push("world3"));var a=r.join("\n");return this._cachedDefines!==a&&(this._cachedDefines=a,this._effect=this._scene.getEngine().createEffect("outline",n,["world","mBones","viewProjection","diffuseMatrix","offset","color"],["diffuseSampler"],a)),this._effect.isReady()},t}();e.OutlineRenderer=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t,i,r){this.name=e,this.meshesNames=t,this.rootUrl=i,this.sceneFilename=r,this.isCompleted=!1}return t.prototype.run=function(t,i,r){var n=this;e.SceneLoader.ImportMesh(this.meshesNames,this.rootUrl,this.sceneFilename,t,function(e,t,r){n.loadedMeshes=e,n.loadedParticleSystems=t,n.loadedSkeletons=r,n.isCompleted=!0,n.onSuccess&&n.onSuccess(n),i()},null,function(){n.onError&&n.onError(n),r()})},t}();e.MeshAssetTask=t;var i=function(){function t(e,t){this.name=e,this.url=t,this.isCompleted=!1}return t.prototype.run=function(t,i,r){var n=this;e.Tools.LoadFile(this.url,function(e){n.text=e,n.isCompleted=!0,n.onSuccess&&n.onSuccess(n),i()},null,t.database,!1,function(){n.onError&&n.onError(n),r()})},t}();e.TextFileAssetTask=i;var r=function(){function t(e,t){this.name=e,this.url=t,this.isCompleted=!1}return t.prototype.run=function(t,i,r){var n=this;e.Tools.LoadFile(this.url,function(e){n.data=e,n.isCompleted=!0,n.onSuccess&&n.onSuccess(n),i()},null,t.database,!0,function(){n.onError&&n.onError(n),r()})},t}();e.BinaryFileAssetTask=r;var n=function(){function e(e,t){this.name=e,this.url=t,this.isCompleted=!1}return e.prototype.run=function(e,t,i){var r=this,n=new Image;n.onload=function(){r.image=n,r.isCompleted=!0,r.onSuccess&&r.onSuccess(r),t()},n.onerror=function(){r.onError&&r.onError(r),i()},n.src=this.url},e}();e.ImageAssetTask=n;var s=function(){function t(t,i,r,n,s){void 0===s&&(s=e.Texture.TRILINEAR_SAMPLINGMODE),this.name=t,this.url=i,this.noMipmap=r,this.invertY=n,this.samplingMode=s,this.isCompleted=!1}return t.prototype.run=function(t,i,r){var n=this,s=function(){n.isCompleted=!0,n.onSuccess&&n.onSuccess(n),i()},o=function(){n.onError&&n.onError(n),r()};this.texture=new e.Texture(this.url,t,this.noMipmap,this.invertY,this.samplingMode,s,o)},t}();e.TextureAssetTask=s;var o=function(){function o(e){this._tasks=new Array,this._waitingTasksCount=0,this.useDefaultLoadingScreen=!0,this._scene=e}return o.prototype.addMeshTask=function(e,i,r,n){var s=new t(e,i,r,n);return this._tasks.push(s),s},o.prototype.addTextFileTask=function(e,t){var r=new i(e,t);return this._tasks.push(r),r},o.prototype.addBinaryFileTask=function(e,t){var i=new r(e,t);return this._tasks.push(i),i},o.prototype.addImageTask=function(e,t){var i=new n(e,t);return this._tasks.push(i),i},o.prototype.addTextureTask=function(t,i,r,n,o){void 0===o&&(o=e.Texture.TRILINEAR_SAMPLINGMODE);var a=new s(t,i,r,n,o);return this._tasks.push(a),a},o.prototype._decreaseWaitingTasksCount=function(){this._waitingTasksCount--,0===this._waitingTasksCount&&(this.onFinish&&this.onFinish(this._tasks),this._scene.getEngine().hideLoadingUI())},o.prototype._runTask=function(e){var t=this;e.run(this._scene,function(){t.onTaskSuccess&&t.onTaskSuccess(e),t._decreaseWaitingTasksCount()},function(){t.onTaskError&&t.onTaskError(e),t._decreaseWaitingTasksCount()})},o.prototype.reset=function(){return this._tasks=new Array,this},o.prototype.load=function(){if(this._waitingTasksCount=this._tasks.length,0===this._waitingTasksCount)return this.onFinish&&this.onFinish(this._tasks),this;this.useDefaultLoadingScreen&&this._scene.getEngine().displayLoadingUI();for(var e=0;ei&&null===this._hmdDevice;)e[i]instanceof HMDVRDevice&&(this._hmdDevice=e[i]),i++;for(i=0;t>i&&null===this._sensorDevice;)e[i]instanceof PositionSensorVRDevice&&(!this._hmdDevice||e[i].hardwareUnitId===this._hmdDevice.hardwareUnitId)&&(this._sensorDevice=e[i]),i++;this._vrEnabled=this._sensorDevice&&this._hmdDevice?!0:!1},i.prototype._checkInputs=function(){this._vrEnabled&&(this._cacheState=this._sensorDevice.getState(),this._cacheQuaternion.copyFromFloats(this._cacheState.orientation.x,this._cacheState.orientation.y,this._cacheState.orientation.z,this._cacheState.orientation.w),this._cacheQuaternion.toEulerAnglesToRef(this._cacheRotation),this.rotation.x=-this._cacheRotation.z,this.rotation.y=-this._cacheRotation.y,this.rotation.z=this._cacheRotation.x),t.prototype._checkInputs.call(this)},i.prototype.attachControl=function(e,i){t.prototype.attachControl.call(this,e,i),navigator.getVRDevices?navigator.getVRDevices().then(this._getWebVRDevices):navigator.mozGetVRDevices&&navigator.mozGetVRDevices(this._getWebVRDevices)},i.prototype.detachControl=function(e){t.prototype.detachControl.call(this,e),this._vrEnabled=!1},i}(e.FreeCamera);e.WebVRFreeCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e){void 0===e&&(e=0),this.priority=e,this.apply=function(e){return!0}}return e}();e.SceneOptimization=t;var i=function(e){function t(t,i){var r=this;void 0===t&&(t=0),void 0===i&&(i=1024),e.call(this,t),this.priority=t,this.maximumSize=i,this.apply=function(e){for(var t=!0,i=0;ir.maximumSize&&(n.scale(.5),t=!1)}}return t}}return __extends(t,e),t}(t);e.TextureOptimization=i;var r=function(e){function t(t,i){var r=this;void 0===t&&(t=0),void 0===i&&(i=2),e.call(this,t),this.priority=t,this.maximumScale=i,this._currentScale=1,this.apply=function(e){return r._currentScale++,e.getEngine().setHardwareScalingLevel(r._currentScale),r._currentScale>=r.maximumScale}}return __extends(t,e),t}(t);e.HardwareScalingOptimization=r;var n=function(e){function t(){e.apply(this,arguments),this.apply=function(e){return e.shadowsEnabled=!1,!0}}return __extends(t,e),t}(t);e.ShadowsOptimization=n;var s=function(e){function t(){e.apply(this,arguments),this.apply=function(e){return e.postProcessesEnabled=!1,!0}}return __extends(t,e),t}(t);e.PostProcessesOptimization=s;var o=function(e){function t(){ e.apply(this,arguments),this.apply=function(e){return e.lensFlaresEnabled=!1,!0}}return __extends(t,e),t}(t);e.LensFlaresOptimization=o;var a=function(e){function t(){e.apply(this,arguments),this.apply=function(e){return e.particlesEnabled=!1,!0}}return __extends(t,e),t}(t);e.ParticlesOptimization=a;var h=function(e){function t(){e.apply(this,arguments),this.apply=function(e){return e.renderTargetsEnabled=!1,!0}}return __extends(t,e),t}(t);e.RenderTargetsOptimization=h;var c=function(t){function i(){var r=this;t.apply(this,arguments),this._canBeMerged=function(t){if(!(t instanceof e.Mesh))return!1;var i=t;return i.isVisible&&i.isEnabled()?i.instances.length>0?!1:i.skeleton||i.hasLODLevels?!1:i.parent?!1:!0:!1},this.apply=function(t,n){for(var s=t.meshes.slice(0),o=s.length,a=0;o>a;a++){var h=new Array,c=s[a];if(r._canBeMerged(c)){h.push(c);for(var l=a+1;o>l;l++){var u=s[l];r._canBeMerged(u)&&u.material===c.material&&u.checkCollisions===c.checkCollisions&&(h.push(u),o--,s.splice(l,1),l--)}h.length<2||e.Mesh.MergeMeshes(h)}}return void 0!=n?n&&t.createOrUpdateSelectionOctree():i.UpdateSelectionTree&&t.createOrUpdateSelectionOctree(),!0}}return __extends(i,t),Object.defineProperty(i,"UpdateSelectionTree",{get:function(){return i._UpdateSelectionTree},set:function(e){i._UpdateSelectionTree=e},enumerable:!0,configurable:!0}),i._UpdateSelectionTree=!1,i}(t);e.MergeMeshesOptimization=c;var l=function(){function e(e,t){void 0===e&&(e=60),void 0===t&&(t=2e3),this.targetFrameRate=e,this.trackerDuration=t,this.optimizations=new Array}return e.LowDegradationAllowed=function(t){var r=new e(t),h=0;return r.optimizations.push(new c(h)),r.optimizations.push(new n(h)),r.optimizations.push(new o(h)),h++,r.optimizations.push(new s(h)),r.optimizations.push(new a(h)),h++,r.optimizations.push(new i(h,1024)),r},e.ModerateDegradationAllowed=function(t){var l=new e(t),u=0;return l.optimizations.push(new c(u)),l.optimizations.push(new n(u)),l.optimizations.push(new o(u)),u++,l.optimizations.push(new s(u)),l.optimizations.push(new a(u)),u++,l.optimizations.push(new i(u,512)),u++,l.optimizations.push(new h(u)),u++,l.optimizations.push(new r(u,2)),l},e.HighDegradationAllowed=function(t){var l=new e(t),u=0;return l.optimizations.push(new c(u)),l.optimizations.push(new n(u)),l.optimizations.push(new o(u)),u++,l.optimizations.push(new s(u)),l.optimizations.push(new a(u)),u++,l.optimizations.push(new i(u,256)),u++,l.optimizations.push(new h(u)),u++,l.optimizations.push(new r(u,4)),l},e}();e.SceneOptimizerOptions=l;var u=function(){function e(){}return e._CheckCurrentState=function(t,i,r,n,s){if(t.getEngine().getFps()>=i.targetFrameRate)return void(n&&n());for(var o=!0,a=!0,h=0;hi.x&&(i.x=e.x),e.yi.y&&(i.y=e.y)}),{min:t,max:i,width:i.x-t.x,height:i.y-t.y}},i}(),r=function(){function t(){}return t.Rectangle=function(t,i,r,n){return[new e.Vector2(t,i),new e.Vector2(r,i),new e.Vector2(r,n),new e.Vector2(t,n)]},t.Circle=function(t,i,r,n){void 0===i&&(i=0),void 0===r&&(r=0),void 0===n&&(n=32);for(var s=new Array,o=0,a=2*Math.PI/n,h=0;n>h;h++)s.push(new e.Vector2(i+Math.cos(o)*t,r+Math.sin(o)*t)),o-=a;return s},t.Parse=function(t){var i,r=t.split(/[^-+eE\.\d]+/).map(parseFloat).filter(function(e){return!isNaN(e)}),n=[];for(i=0;i<(2147483646&r.length);i+=2)n.push(new e.Vector2(r[i],r[i+1]));return n},t.StartingAt=function(t,i){return e.Path2.StartingAt(t,i)},t}();e.Polygon=r;var n=function(){function t(t,r,n){if(this._points=new i,this._outlinepoints=new i,this._holes=[],!("poly2tri"in window))throw"PolygonMeshBuilder cannot be used because poly2tri is not referenced";this._name=t,this._scene=n;var s;s=r instanceof e.Path2?r.getPoints():r,this._swctx=new poly2tri.SweepContext(this._points.add(s)),this._outlinepoints.add(s)}return t.prototype.addHole=function(e){this._swctx.addHole(this._points.add(e));var t=new i;return t.add(e),this._holes.push(t),this},t.prototype.build=function(t,i){var r=this;void 0===t&&(t=!1);var n=new e.Mesh(this._name,this._scene),s=[],o=[],a=[],h=this._points.computeBounds();this._points.elements.forEach(function(e){s.push(0,1,0),o.push(e.x,0,e.y),a.push((e.x-h.min.x)/h.width,(e.y-h.min.y)/h.height)});var c=[];if(this._swctx.triangulate(),this._swctx.getTriangles().forEach(function(e){e.getPoints().forEach(function(e){c.push(e.index)})}),i>0){var l=o.length/3;this._points.elements.forEach(function(e){s.push(0,-1,0),o.push(e.x,-i,e.y),a.push(1-(e.x-h.min.x)/h.width,1-(e.y-h.min.y)/h.height)});var u,d,f=0;this._swctx.getTriangles().forEach(function(e){e.getPoints().forEach(function(e){switch(f){case 0:u=e;break;case 1:d=e;break;case 2:c.push(e.index+l),c.push(d.index+l),c.push(u.index+l),f=-1}f++})}),this.addSide(o,s,a,c,h,this._outlinepoints,i,!1),this._holes.forEach(function(e){r.addSide(o,s,a,c,h,e,i,!0)})}return n.setVerticesData(e.VertexBuffer.PositionKind,o,t),n.setVerticesData(e.VertexBuffer.NormalKind,s,t),n.setVerticesData(e.VertexBuffer.UVKind,a,t),n.setIndices(c),n},t.prototype.addSide=function(t,i,r,n,s,o,a,h){for(var c=t.length/3,l=0,u=0;uo.elements.length-1?o.elements[0]:o.elements[u+1],t.push(f.x,0,f.y),t.push(f.x,-a,f.y),t.push(d.x,0,d.y),t.push(d.x,-a,d.y);var p=new e.Vector3(f.x,0,f.y),m=new e.Vector3(d.x,0,d.y),_=m.subtract(p),g=new e.Vector3(0,1,0),v=e.Vector3.Cross(_,g);v=v.normalize(),r.push(l/s.width,0),r.push(l/s.width,1),l+=_.length(),r.push(l/s.width,0),r.push(l/s.width,1),h?(i.push(v.x,v.y,v.z),i.push(v.x,v.y,v.z),i.push(v.x,v.y,v.z),i.push(v.x,v.y,v.z),n.push(c),n.push(c+2),n.push(c+1),n.push(c+1),n.push(c+2),n.push(c+3)):(i.push(-v.x,-v.y,-v.z),i.push(-v.x,-v.y,-v.z),i.push(-v.x,-v.y,-v.z),i.push(-v.x,-v.y,-v.z),n.push(c),n.push(c+1),n.push(c+2),n.push(c+1),n.push(c+3),n.push(c+2)),c+=4}},t}();e.PolygonMeshBuilder=n}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(t,i,r){void 0===r&&(r=2),this.maxDepth=r,this.dynamicContent=new Array,this._maxBlockCapacity=i||64,this._selectionContent=new e.SmartArray(1024),this._creationFunc=t}return t.prototype.update=function(e,i,r){t._CreateBlocks(e,i,r,this._maxBlockCapacity,0,this.maxDepth,this,this._creationFunc)},t.prototype.addMesh=function(e){for(var t=0;tl;l++)for(var u=0;2>u;u++)for(var d=0;2>d;d++){var f=t.add(c.multiplyByFloats(l,u,d)),p=t.add(c.multiplyByFloats(l+1,u+1,d+1)),m=new e.OctreeBlock(f,p,n,s+1,o,h);m.addEntries(r),a.blocks.push(m)}},t.CreationFuncForMeshes=function(e,t){!e.isBlocked&&e.getBoundingInfo().boundingBox.intersectsMinMax(t.minPoint,t.maxPoint)&&t.entries.push(e)},t.CreationFuncForSubMeshes=function(e,t){e.getBoundingInfo().boundingBox.intersectsMinMax(t.minPoint,t.maxPoint)&&t.entries.push(e)},t}();e.Octree=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t,i,r,n,s){this.entries=new Array,this._boundingVectors=new Array,this._capacity=i,this._depth=r,this._maxDepth=n,this._creationFunc=s,this._minPoint=e,this._maxPoint=t,this._boundingVectors.push(e.clone()),this._boundingVectors.push(t.clone()),this._boundingVectors.push(e.clone()),this._boundingVectors[2].x=t.x,this._boundingVectors.push(e.clone()),this._boundingVectors[3].y=t.y,this._boundingVectors.push(e.clone()),this._boundingVectors[4].z=t.z,this._boundingVectors.push(t.clone()),this._boundingVectors[5].z=e.z,this._boundingVectors.push(t.clone()),this._boundingVectors[6].x=e.x,this._boundingVectors.push(t.clone()),this._boundingVectors[7].y=e.y}return Object.defineProperty(t.prototype,"capacity",{get:function(){return this._capacity},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"minPoint",{get:function(){return this._minPoint},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"maxPoint",{get:function(){return this._maxPoint},enumerable:!0,configurable:!0}),t.prototype.addEntry=function(e){if(this.blocks)for(var t=0;tthis.capacity&&this._depth0&&this._positionX>t.x&&this._positionXt.y&&this._positionYr},t.prototype.render=function(){if(!this._effect.isReady())return!1;var t=this._scene.getEngine(),i=this._scene.activeCamera.viewport,r=i.toScreenGlobal(t);if(!this.computeEffectivePosition(r))return!1;if(!this._isVisible())return!1;var n,s;n=this._positionXr.x+r.width-this.borderLimit?this._positionX-r.x-r.width+this.borderLimit:0,s=this._positionYr.y+r.height-this.borderLimit?this._positionY-r.y-r.height+this.borderLimit:0;var o=n>s?n:s;o>this.borderLimit&&(o=this.borderLimit);var a=1-o/this.borderLimit;if(0>a)return!1;a>1&&(a=1);var h=r.x+r.width/2,c=r.y+r.height/2,l=h-this._positionX,u=c-this._positionY;t.enableEffect(this._effect),t.setState(!1),t.setDepthBuffer(!1),t.setAlphaMode(e.Engine.ALPHA_ONEONE),t.bindBuffers(this._vertexBuffer,this._indexBuffer,this._vertexDeclaration,this._vertexStrideSize,this._effect);for(var d=0;dt?e*(1-t/i):0},s&&(this.autoplay=s.autoplay||!1,this.loop=s.loop||!1,void 0!==s.volume&&(this._volume=s.volume),this.spatialSound=s.spatialSound||!1,this.maxDistance=s.maxDistance||100,this.useCustomAttenuation=s.useCustomAttenuation||!1,this.rolloffFactor=s.rolloffFactor||1,this.refDistance=s.refDistance||1,this.distanceModel=s.distanceModel||"linear",this._playbackRate=s.playbackRate||1,this._streaming=s.streaming||!1),e.Engine.audioEngine.canUseWebAudio?(this._soundGain=e.Engine.audioEngine.audioContext.createGain(),this._soundGain.gain.value=this._volume,this._inputAudioNode=this._soundGain,this._ouputAudioNode=this._soundGain,this.spatialSound&&this._createSpatialParameters(),this._scene.mainSoundTrack.AddSound(this),i&&("string"==typeof i?this._streaming?(this._htmlAudioElement=new Audio(i),this._htmlAudioElement.controls=!1,this._htmlAudioElement.loop=this.loop,this._htmlAudioElement.crossOrigin="anonymous",this._htmlAudioElement.preload="auto",this._htmlAudioElement.addEventListener("canplaythrough",function(){o._isReadyToPlay=!0,o.autoplay&&o.play(),o._readyToPlayCallback&&o._readyToPlayCallback()}),document.body.appendChild(this._htmlAudioElement)):e.Tools.LoadFile(i,function(e){o._soundLoaded(e)},null,this._scene.database,!0):i instanceof ArrayBuffer?i.byteLength>0&&this._soundLoaded(i):e.Tools.Error("Parameter must be a URL to the sound or an ArrayBuffer of the sound."))):(this._scene.mainSoundTrack.AddSound(this),e.Engine.audioEngine.WarnedWebAudioUnsupported||(e.Tools.Error("Web Audio is not supported by your browser."),e.Engine.audioEngine.WarnedWebAudioUnsupported=!0),this._readyToPlayCallback&&window.setTimeout(function(){o._readyToPlayCallback()},1e3))}return t.prototype.dispose=function(){e.Engine.audioEngine.canUseWebAudio&&this._isReadyToPlay&&(this.isPlaying&&this.stop(),this._isReadyToPlay=!1,-1===this.soundTrackId?this._scene.mainSoundTrack.RemoveSound(this):this._scene.soundTracks[this.soundTrackId].RemoveSound(this),this._soundGain&&(this._soundGain.disconnect(),this._soundGain=null),this._soundPanner&&(this._soundPanner.disconnect(),this._soundPanner=null),this._soundSource&&(this._soundSource.disconnect(),this._soundSource=null),this._audioBuffer=null,this._htmlAudioElement&&(this._htmlAudioElement.pause(),this._htmlAudioElement.src="",document.body.removeChild(this._htmlAudioElement)),this._connectedMesh&&(this._connectedMesh.unregisterAfterWorldMatrixUpdate(this._registerFunc),this._connectedMesh=null))},t.prototype._soundLoaded=function(t){var i=this;this._isLoaded=!0,e.Engine.audioEngine.audioContext.decodeAudioData(t,function(e){i._audioBuffer=e,i._isReadyToPlay=!0,i.autoplay&&i.play(),i._readyToPlayCallback&&i._readyToPlayCallback()},function(){e.Tools.Error("Error while decoding audio data for: "+i.name); })},t.prototype.setAudioBuffer=function(t){e.Engine.audioEngine.canUseWebAudio&&(this._audioBuffer=t,this._isReadyToPlay=!0)},t.prototype.updateOptions=function(e){e&&(this.loop=e.loop||this.loop,this.maxDistance=e.maxDistance||this.maxDistance,this.useCustomAttenuation=e.useCustomAttenuation||this.useCustomAttenuation,this.rolloffFactor=e.rolloffFactor||this.rolloffFactor,this.refDistance=e.refDistance||this.refDistance,this.distanceModel=e.distanceModel||this.distanceModel,this._playbackRate=e.playbackRate||this._playbackRate,this._updateSpatialParameters(),this.isPlaying&&(this._streaming?this._htmlAudioElement.playbackRate=this._playbackRate:this._soundSource.playbackRate.value=this._playbackRate))},t.prototype._createSpatialParameters=function(){e.Engine.audioEngine.canUseWebAudio&&(this._scene.headphone&&(this._panningModel="HRTF"),this._soundPanner=e.Engine.audioEngine.audioContext.createPanner(),this._updateSpatialParameters(),this._soundPanner.connect(this._ouputAudioNode),this._inputAudioNode=this._soundPanner)},t.prototype._updateSpatialParameters=function(){this.spatialSound&&(this.useCustomAttenuation?(this._soundPanner.distanceModel="linear",this._soundPanner.maxDistance=Number.MAX_VALUE,this._soundPanner.refDistance=1,this._soundPanner.rolloffFactor=1,this._soundPanner.panningModel=this._panningModel):(this._soundPanner.distanceModel=this.distanceModel,this._soundPanner.maxDistance=this.maxDistance,this._soundPanner.refDistance=this.refDistance,this._soundPanner.rolloffFactor=this.rolloffFactor,this._soundPanner.panningModel=this._panningModel))},t.prototype.switchPanningModelToHRTF=function(){this._panningModel="HRTF",this._switchPanningModel()},t.prototype.switchPanningModelToEqualPower=function(){this._panningModel="equalpower",this._switchPanningModel()},t.prototype._switchPanningModel=function(){e.Engine.audioEngine.canUseWebAudio&&this.spatialSound&&(this._soundPanner.panningModel=this._panningModel)},t.prototype.connectToSoundTrackAudioNode=function(t){e.Engine.audioEngine.canUseWebAudio&&(this._isOutputConnected&&this._ouputAudioNode.disconnect(),this._ouputAudioNode.connect(t),this._isOutputConnected=!0)},t.prototype.setDirectionalCone=function(t,i,r){return t>i?void e.Tools.Error("setDirectionalCone(): outer angle of the cone must be superior or equal to the inner angle."):(this._coneInnerAngle=t,this._coneOuterAngle=i,this._coneOuterGain=r,this._isDirectional=!0,void(this.isPlaying&&this.loop&&(this.stop(),this.play())))},t.prototype.setPosition=function(t){this._position=t,e.Engine.audioEngine.canUseWebAudio&&this.spatialSound&&this._soundPanner.setPosition(this._position.x,this._position.y,this._position.z)},t.prototype.setLocalDirectionToMesh=function(t){this._localDirection=t,e.Engine.audioEngine.canUseWebAudio&&this._connectedMesh&&this.isPlaying&&this._updateDirection()},t.prototype._updateDirection=function(){var t=this._connectedMesh.getWorldMatrix(),i=e.Vector3.TransformNormal(this._localDirection,t);i.normalize(),this._soundPanner.setOrientation(i.x,i.y,i.z)},t.prototype.updateDistanceFromListener=function(){if(e.Engine.audioEngine.canUseWebAudio&&this._connectedMesh&&this.useCustomAttenuation){var t=this._connectedMesh.getDistanceToCamera(this._scene.activeCamera);this._soundGain.gain.value=this._customAttenuationFunction(this._volume,t,this.maxDistance,this.refDistance,this.rolloffFactor)}},t.prototype.setAttenuationFunction=function(e){this._customAttenuationFunction=e},t.prototype.play=function(t){var i=this;if(this._isReadyToPlay&&this._scene.audioEnabled)try{this._startOffset<0&&(t=-this._startOffset,this._startOffset=0);var r=t?e.Engine.audioEngine.audioContext.currentTime+t:e.Engine.audioEngine.audioContext.currentTime;this._soundSource&&this._streamingSource||this.spatialSound&&(this._soundPanner.setPosition(this._position.x,this._position.y,this._position.z),this._isDirectional&&(this._soundPanner.coneInnerAngle=this._coneInnerAngle,this._soundPanner.coneOuterAngle=this._coneOuterAngle,this._soundPanner.coneOuterGain=this._coneOuterGain,this._connectedMesh?this._updateDirection():this._soundPanner.setOrientation(this._localDirection.x,this._localDirection.y,this._localDirection.z))),this._streaming?(this._streamingSource||(this._streamingSource=e.Engine.audioEngine.audioContext.createMediaElementSource(this._htmlAudioElement),this._htmlAudioElement.onended=function(){i._onended()},this._htmlAudioElement.playbackRate=this._playbackRate),this._streamingSource.disconnect(),this._streamingSource.connect(this._inputAudioNode),this._htmlAudioElement.play()):(this._soundSource=e.Engine.audioEngine.audioContext.createBufferSource(),this._soundSource.buffer=this._audioBuffer,this._soundSource.connect(this._inputAudioNode),this._soundSource.loop=this.loop,this._soundSource.playbackRate.value=this._playbackRate,this._soundSource.onended=function(){i._onended()},this._soundSource.start(r,this.isPaused?this._startOffset%this._soundSource.buffer.duration:0)),this._startTime=r,this.isPlaying=!0,this.isPaused=!1}catch(n){e.Tools.Error("Error while trying to play audio: "+this.name+", "+n.message)}},t.prototype._onended=function(){this.isPlaying=!1,this.onended&&this.onended()},t.prototype.stop=function(t){if(this.isPlaying){if(this._streaming)this._htmlAudioElement.pause(),this._htmlAudioElement.currentTime>0&&(this._htmlAudioElement.currentTime=0);else{var i=t?e.Engine.audioEngine.audioContext.currentTime+t:e.Engine.audioEngine.audioContext.currentTime;this._soundSource.stop(i),this.isPaused||(this._startOffset=0)}this.isPlaying=!1}},t.prototype.pause=function(){this.isPlaying&&(this.isPaused=!0,this._streaming?this._htmlAudioElement.pause():(this.stop(0),this._startOffset+=e.Engine.audioEngine.audioContext.currentTime-this._startTime))},t.prototype.setVolume=function(t,i){e.Engine.audioEngine.canUseWebAudio&&(i?(this._soundGain.gain.cancelScheduledValues(e.Engine.audioEngine.audioContext.currentTime),this._soundGain.gain.setValueAtTime(this._soundGain.gain.value,e.Engine.audioEngine.audioContext.currentTime),this._soundGain.gain.linearRampToValueAtTime(t,e.Engine.audioEngine.audioContext.currentTime+i)):this._soundGain.gain.value=t),this._volume=t},t.prototype.setPlaybackRate=function(e){this._playbackRate=e,this.isPlaying&&(this._streaming?this._htmlAudioElement.playbackRate=this._playbackRate:this._soundSource.playbackRate.value=this._playbackRate)},t.prototype.getVolume=function(){return this._volume},t.prototype.attachToMesh=function(e){var t=this;this._connectedMesh&&(this._connectedMesh.unregisterAfterWorldMatrixUpdate(this._registerFunc),this._registerFunc=null),this._connectedMesh=e,this.spatialSound||(this.spatialSound=!0,this._createSpatialParameters(),this.isPlaying&&this.loop&&(this.stop(),this.play())),this._onRegisterAfterWorldMatrixUpdate(this._connectedMesh),this._registerFunc=function(e){return t._onRegisterAfterWorldMatrixUpdate(e)},e.registerAfterWorldMatrixUpdate(this._registerFunc)},t.prototype._onRegisterAfterWorldMatrixUpdate=function(t){this.setPosition(t.getBoundingInfo().boundingSphere.centerWorld),e.Engine.audioEngine.canUseWebAudio&&this._isDirectional&&this.isPlaying&&this._updateDirection()},t.prototype.clone=function(){var e=this;if(this._streaming)return null;var i=function(){e._isReadyToPlay?(n._audioBuffer=e.getAudioBuffer(),n._isReadyToPlay=!0,n.autoplay&&n.play()):window.setTimeout(i,300)},r={autoplay:this.autoplay,loop:this.loop,volume:this._volume,spatialSound:this.spatialSound,maxDistance:this.maxDistance,useCustomAttenuation:this.useCustomAttenuation,rolloffFactor:this.rolloffFactor,refDistance:this.refDistance,distanceModel:this.distanceModel},n=new t(this.name+"_cloned",new ArrayBuffer(0),this._scene,null,r);return this.useCustomAttenuation&&n.setAttenuationFunction(this._customAttenuationFunction),n.setPosition(this._position),n.setPlaybackRate(this._playbackRate),i(),n},t.prototype.getAudioBuffer=function(){return this._audioBuffer},t.Parse=function(i,r,n,s){var o,a=i.name;o=i.url?n+i.url:n+a;var h,c={autoplay:i.autoplay,loop:i.loop,volume:i.volume,spatialSound:i.spatialSound,maxDistance:i.maxDistance,rolloffFactor:i.rolloffFactor,refDistance:i.refDistance,distanceModel:i.distanceModel,playbackRate:i.playbackRate};if(s){var l=function(){s._isReadyToPlay?(h._audioBuffer=s.getAudioBuffer(),h._isReadyToPlay=!0,h.autoplay&&h.play()):window.setTimeout(l,300)};h=new t(a,new ArrayBuffer(0),r,null,c),l()}else h=new t(a,o,r,function(){r._removePendingData(h)},c),r._addPendingData(h);if(i.position){var u=e.Vector3.FromArray(i.position);h.setPosition(u)}if(i.isDirectional&&(h.setDirectionalCone(i.coneInnerAngle||360,i.coneOuterAngle||360,i.coneOuterGain||0),i.localDirectionToMesh)){var d=e.Vector3.FromArray(i.localDirectionToMesh);h.setLocalDirectionToMesh(d)}if(i.connectedMeshId){var f=r.getMeshByID(i.connectedMeshId);f&&h.attachToMesh(f)}return h},t}();e.Sound=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function t(e,t){this.id=-1,this._isMainTrack=!1,this._isInitialized=!1,this._scene=e,this.soundCollection=new Array,this._options=t,this._isMainTrack||(this._scene.soundTracks.push(this),this.id=this._scene.soundTracks.length-1)}return t.prototype._initializeSoundTrackAudioGraph=function(){e.Engine.audioEngine.canUseWebAudio&&(this._outputAudioNode=e.Engine.audioEngine.audioContext.createGain(),this._outputAudioNode.connect(e.Engine.audioEngine.masterGain),this._options&&(this._options.volume&&(this._outputAudioNode.gain.value=this._options.volume),this._options.mainTrack&&(this._isMainTrack=this._options.mainTrack)),this._isInitialized=!0)},t.prototype.dispose=function(){if(e.Engine.audioEngine.canUseWebAudio){for(this._connectedAnalyser&&this._connectedAnalyser.stopDebugCanvas();this.soundCollection.length;)this.soundCollection[0].dispose();this._outputAudioNode&&this._outputAudioNode.disconnect(),this._outputAudioNode=null}},t.prototype.AddSound=function(t){this._isInitialized||this._initializeSoundTrackAudioGraph(),e.Engine.audioEngine.canUseWebAudio&&t.connectToSoundTrackAudioNode(this._outputAudioNode),t.soundTrackId&&(-1===t.soundTrackId?this._scene.mainSoundTrack.RemoveSound(t):this._scene.soundTracks[t.soundTrackId].RemoveSound(t)),this.soundCollection.push(t),t.soundTrackId=this.id},t.prototype.RemoveSound=function(e){var t=this.soundCollection.indexOf(e);-1!==t&&this.soundCollection.splice(t,1)},t.prototype.setVolume=function(t){e.Engine.audioEngine.canUseWebAudio&&(this._outputAudioNode.gain.value=t)},t.prototype.switchPanningModelToHRTF=function(){if(e.Engine.audioEngine.canUseWebAudio)for(var t=0;t4&&(n.push(e.VertexBuffer.MatricesIndicesExtraKind),n.push(e.VertexBuffer.MatricesWeightsExtraKind)),r.push("#define NUM_BONE_INFLUENCERS "+s.numBoneInfluencers),r.push("#define BonesPerMesh "+(s.skeleton.bones.length+1))):r.push("#define NUM_BONE_INFLUENCERS 0"),i&&(r.push("#define INSTANCES"),n.push("world0"),n.push("world1"),n.push("world2"),n.push("world3"));var a=r.join("\n");return this._cachedDefines!==a&&(this._cachedDefines=a,this._effect=this._scene.getEngine().createEffect("depth",n,["world","mBones","viewProjection","diffuseMatrix","far"],["diffuseSampler"],a)),this._effect.isReady()},t.prototype.getDepthMap=function(){return this._depthMap},t.prototype.dispose=function(){this._depthMap.dispose()},t}();e.DepthRenderer=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s){var o=this;t.call(this,r.getEngine(),i),this.SSAOOriginalSceneColorEffect="SSAOOriginalSceneColorEffect",this.SSAORenderEffect="SSAORenderEffect",this.SSAOBlurHRenderEffect="SSAOBlurHRenderEffect",this.SSAOBlurVRenderEffect="SSAOBlurVRenderEffect",this.SSAOCombineRenderEffect="SSAOCombineRenderEffect",this.totalStrength=1,this.radius=1e-4,this.area=.0075,this.fallOff=1e-6,this.base=.5,this._firstUpdate=!0,this._scene=r,this._createRandomTexture(),this._depthTexture=r.enableDepthRenderer().getDepthMap();var a=n.ssaoRatio||n,h=n.combineRatio||n;this._originalColorPostProcess=new e.PassPostProcess("SSAOOriginalSceneColor",h,null,e.Texture.BILINEAR_SAMPLINGMODE,r.getEngine(),!1),this._createSSAOPostProcess(a),this._blurHPostProcess=new e.BlurPostProcess("SSAOBlurH",new e.Vector2(1,0),2,a,null,e.Texture.BILINEAR_SAMPLINGMODE,r.getEngine(),!1),this._blurVPostProcess=new e.BlurPostProcess("SSAOBlurV",new e.Vector2(0,1),2,a,null,e.Texture.BILINEAR_SAMPLINGMODE,r.getEngine(),!1),this._createSSAOCombinePostProcess(h),this.addEffect(new e.PostProcessRenderEffect(r.getEngine(),this.SSAOOriginalSceneColorEffect,function(){return o._originalColorPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(r.getEngine(),this.SSAORenderEffect,function(){return o._ssaoPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(r.getEngine(),this.SSAOBlurHRenderEffect,function(){return o._blurHPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(r.getEngine(),this.SSAOBlurVRenderEffect,function(){return o._blurVPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(r.getEngine(),this.SSAOCombineRenderEffect,function(){return o._ssaoCombinePostProcess},!0)),r.postProcessRenderPipelineManager.addPipeline(this),s&&r.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(i,s)}return __extends(i,t),i.prototype.getBlurHPostProcess=function(){return this._blurHPostProcess},i.prototype.getBlurVPostProcess=function(){return this._blurVPostProcess},i.prototype.dispose=function(e){void 0===e&&(e=!1),this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name,this._scene.cameras),this._originalColorPostProcess=void 0,this._ssaoPostProcess=void 0,this._blurHPostProcess=void 0,this._blurVPostProcess=void 0,this._ssaoCombinePostProcess=void 0,this._randomTexture.dispose(),e&&this._scene.disableDepthRenderer()},i.prototype._createSSAOPostProcess=function(t){var i=this,r=16,n=[.5381,.1856,-.4319,.1379,.2486,.443,.3371,.5679,-.0057,-.6999,-.0451,-.0019,.0689,-.1598,-.8547,.056,.0069,-.1843,-.0146,.1402,.0762,.01,-.1924,-.0344,-.3577,-.5301,-.4358,-.3169,.1063,.0158,.0103,-.5869,.0046,-.0897,-.494,.3287,.7119,-.0154,-.0918,-.0533,.0596,-.5411,.0352,-.0631,.546,-.4776,.2847,-.0271],s=1/r;this._ssaoPostProcess=new e.PostProcess("ssao","ssao",["sampleSphere","samplesFactor","randTextureTiles","totalStrength","radius","area","fallOff","base"],["randomSampler"],t,null,e.Texture.BILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1,"#define SAMPLES "+r),this._ssaoPostProcess.onApply=function(e){i._firstUpdate&&(e.setArray3("sampleSphere",n),e.setFloat("samplesFactor",s),e.setFloat("randTextureTiles",4),i._firstUpdate=!1),e.setFloat("totalStrength",i.totalStrength),e.setFloat("radius",i.radius),e.setFloat("area",i.area),e.setFloat("fallOff",i.fallOff),e.setFloat("base",i.base),e.setTexture("textureSampler",i._depthTexture),e.setTexture("randomSampler",i._randomTexture)}},i.prototype._createSSAOCombinePostProcess=function(t){var i=this;this._ssaoCombinePostProcess=new e.PostProcess("ssaoCombine","ssaoCombine",[],["originalColor"],t,null,e.Texture.BILINEAR_SAMPLINGMODE,this._scene.getEngine(),!1),this._ssaoCombinePostProcess.onApply=function(e){e.setTextureFromPostProcess("originalColor",i._originalColorPostProcess)}},i.prototype._createRandomTexture=function(){var t=512;this._randomTexture=new e.DynamicTexture("SSAORandomTexture",t,this._scene,!1,e.Texture.BILINEAR_SAMPLINGMODE),this._randomTexture.wrapU=e.Texture.WRAP_ADDRESSMODE,this._randomTexture.wrapV=e.Texture.WRAP_ADDRESSMODE;for(var i=this._randomTexture.getContext(),r=function(e,t){return Math.random()*(t-e)+e},n=e.Vector3.Zero(),s=0;t>s;s++)for(var o=0;t>o;o++)n.x=Math.floor(255*r(-1,1)),n.y=Math.floor(255*r(-1,1)),n.z=Math.floor(255*r(-1,1)),i.fillStyle="rgb("+n.x+", "+n.y+", "+n.z+")",i.fillRect(s,o,1,1);this._randomTexture.update(!1)},i}(e.PostProcessRenderPipeline);e.SSAORenderingPipeline=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(r,n,s,o,a,h,c,l,u){var d=this;void 0===a&&(a=100),void 0===h&&(h=e.Texture.BILINEAR_SAMPLINGMODE),t.call(this,r,"volumetricLightScattering",["decay","exposure","weight","meshPositionOnScreen","density"],["lightScatteringSampler"],n.postProcessRatio||n,s,h,c,l,"#define NUM_SAMPLES "+a),this._screenCoordinates=e.Vector2.Zero(),this.useCustomMeshPosition=!1,this.invert=!0,this.useDiffuseColor=!1,this.excludedMeshes=new Array,this.exposure=.3,this.decay=.96815,this.weight=.58767,this.density=.926,u=null===s?u:s.getScene(),this._viewPort=new e.Viewport(0,0,1,1).toGlobal(u.getEngine()),this.mesh=null!==o?o:i.CreateDefaultMesh("VolumetricLightScatteringMesh",u),this._createPass(u,n.passRatio||n),this.onActivate=function(e){d.isSupported||d.dispose(e),d.onActivate=null},this.onApply=function(e){d._updateMeshScreenCoordinates(u),e.setTexture("lightScatteringSampler",d._volumetricLightScatteringRTT),e.setFloat("exposure",d.exposure),e.setFloat("decay",d.decay),e.setFloat("weight",d.weight),e.setFloat("density",d.density),e.setVector2("meshPositionOnScreen",d._screenCoordinates)}}return __extends(i,t),i.prototype.isReady=function(t,i){var r=t.getMesh(),n=[],s=[e.VertexBuffer.PositionKind],o=t.getMaterial(),a=!1;r===this.mesh&&(this.useDiffuseColor?n.push("#define DIFFUSE_COLOR_RENDER"):o&&(void 0!==o.diffuseTexture?n.push("#define BASIC_RENDER"):n.push("#define DIFFUSE_COLOR_RENDER")),n.push("#define NEED_UV"),a=!0),o&&(o.needAlphaTesting()&&n.push("#define ALPHATEST"),void 0!==o.opacityTexture&&(n.push("#define OPACITY"),o.opacityTexture.getAlphaFromRGB&&n.push("#define OPACITYRGB"),a||n.push("#define NEED_UV")),r.isVerticesDataPresent(e.VertexBuffer.UVKind)&&(s.push(e.VertexBuffer.UVKind),n.push("#define UV1")),r.isVerticesDataPresent(e.VertexBuffer.UV2Kind)&&(s.push(e.VertexBuffer.UV2Kind),n.push("#define UV2"))),r.useBones&&r.computeBonesUsingShaders?(s.push(e.VertexBuffer.MatricesIndicesKind),s.push(e.VertexBuffer.MatricesWeightsKind),n.push("#define NUM_BONE_INFLUENCERS "+r.numBoneInfluencers),n.push("#define BonesPerMesh "+(r.skeleton.bones.length+1))):n.push("#define NUM_BONE_INFLUENCERS 0"),i&&(n.push("#define INSTANCES"),s.push("world0"),s.push("world1"),s.push("world2"),s.push("world3"));var h=n.join("\n");return this._cachedDefines!==h&&(this._cachedDefines=h,this._volumetricLightScatteringPass=r.getScene().getEngine().createEffect({vertexElement:"depth",fragmentElement:"volumetricLightScatteringPass"},s,["world","mBones","viewProjection","diffuseMatrix","opacityLevel","color"],["diffuseSampler","opacitySampler"],h)),this._volumetricLightScatteringPass.isReady()},i.prototype.setCustomMeshPosition=function(e){this._customMeshPosition=e},i.prototype.getCustomMeshPosition=function(){return this._customMeshPosition},i.prototype.dispose=function(e){var i=e.getScene().customRenderTargets.indexOf(this._volumetricLightScatteringRTT);-1!==i&&e.getScene().customRenderTargets.splice(i,1),this._volumetricLightScatteringRTT.dispose(),t.prototype.dispose.call(this,e)},i.prototype.getPass=function(){return this._volumetricLightScatteringRTT},i.prototype._meshExcluded=function(e){return this.excludedMeshes.length>0&&-1!==this.excludedMeshes.indexOf(e)?!0:!1},i.prototype._createPass=function(t,i){var r=this,n=t.getEngine();this._volumetricLightScatteringRTT=new e.RenderTargetTexture("volumetricLightScatteringMap",{width:n.getRenderWidth()*i,height:n.getRenderHeight()*i},t,!1,!0,e.Engine.TEXTURETYPE_UNSIGNED_INT),this._volumetricLightScatteringRTT.wrapU=e.Texture.CLAMP_ADDRESSMODE,this._volumetricLightScatteringRTT.wrapV=e.Texture.CLAMP_ADDRESSMODE,this._volumetricLightScatteringRTT.renderList=null,this._volumetricLightScatteringRTT.renderParticles=!1,t.customRenderTargets.push(this._volumetricLightScatteringRTT);var s,o=function(t){var i=t.getRenderingMesh();if(!r._meshExcluded(i)){var n=i.getScene(),s=n.getEngine();s.setState(t.getMaterial().backFaceCulling);var o=i._getInstancesRenderList(t._id);if(!o.mustReturn){var a=null!==s.getCaps().instancedArrays&&null!==o.visibleInstances[t._id];if(r.isReady(t,a)){s.enableEffect(r._volumetricLightScatteringPass),i._bind(t,r._volumetricLightScatteringPass,e.Material.TriangleFillMode);var h=t.getMaterial();if(r._volumetricLightScatteringPass.setMatrix("viewProjection",n.getTransformMatrix()),h&&(i===r.mesh||h.needAlphaTesting()||void 0!==h.opacityTexture)){var c=h.getAlphaTestTexture();!r.useDiffuseColor&&void 0!==c||i!==r.mesh||r._volumetricLightScatteringPass.setColor3("color",h.diffuseColor),(h.needAlphaTesting()||i===r.mesh&&c&&!r.useDiffuseColor)&&(r._volumetricLightScatteringPass.setTexture("diffuseSampler",c),c&&r._volumetricLightScatteringPass.setMatrix("diffuseMatrix",c.getTextureMatrix())),void 0!==h.opacityTexture&&(r._volumetricLightScatteringPass.setTexture("opacitySampler",h.opacityTexture),r._volumetricLightScatteringPass.setFloat("opacityLevel",h.opacityTexture.level))}i.useBones&&i.computeBonesUsingShaders&&r._volumetricLightScatteringPass.setMatrices("mBones",i.skeleton.getTransformMatrices(i)),i._processRendering(t,r._volumetricLightScatteringPass,e.Material.TriangleFillMode,o,a,function(e,t){return r._volumetricLightScatteringPass.setMatrix("world",t)})}}}},a=new e.Color4(0,0,0,1);this._volumetricLightScatteringRTT.onBeforeRender=function(){s=t.clearColor,t.clearColor=a},this._volumetricLightScatteringRTT.onAfterRender=function(){t.clearColor=s},this._volumetricLightScatteringRTT.customRenderFunction=function(i,r,n){var s,a=t.getEngine();for(s=0;st._alphaIndex?1:e._alphaIndext._distanceToCamera?-1:0}),a.setAlphaMode(e.Engine.ALPHA_COMBINE),s=0;ss;s++)for(var o=0;t>o;o++)i=Math.floor(255*n(.42,.58)),r.fillStyle="rgb("+i+", "+i+", "+i+")",r.fillRect(s,o,1,1);this._grainTexture.update(!1)},i}(e.PostProcessRenderPipeline);e.LensRenderingPipeline=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(i,r,n,s,o,a,h){var c=this;t.call(this,i,"colorCorrection",null,["colorTable"],n,s,o,a,h),this._colorTableTexture=new e.Texture(r,s.getScene(),!0,!1,e.Texture.TRILINEAR_SAMPLINGMODE),this._colorTableTexture.anisotropicFilteringLevel=1,this._colorTableTexture.wrapU=e.Texture.CLAMP_ADDRESSMODE,this._colorTableTexture.wrapV=e.Texture.CLAMP_ADDRESSMODE,this.onApply=function(e){e.setTexture("colorTable",c._colorTableTexture)}}return __extends(i,t),i}(e.PostProcess);e.ColorCorrectionPostProcess=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(t){function i(r,n,s,o,a){var h=this;void 0===o&&(o=null),t.call(this,n.getEngine(),r),this.gaussCoeff=.3,this.gaussMean=1,this.gaussStandDev=.8,this.gaussMultiplier=4,this.exposure=1,this.minimumLuminance=1,this.maximumLuminance=1e20,this.luminanceIncreaserate=.5,this.luminanceDecreaseRate=.5,this.brightThreshold=.8,this._needUpdate=!0,this._scene=n,this._createBrightPassPostProcess(n,s),this._createDownSampleX4PostProcess(n,s),this._createGaussianBlurPostProcess(n,s),this._createTextureAdderPostProcess(n,s),this._createLuminanceGeneratorPostProcess(n),this._createHDRPostProcess(n,s),null===o?this._originalPostProcess=new e.PassPostProcess("hdr",s,null,e.Texture.BILINEAR_SAMPLINGMODE,n.getEngine(),!1):this._originalPostProcess=o,this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),"HDRPassPostProcess",function(){return h._originalPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),"HDRBrightPass",function(){return h._brightPassPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),"HDRDownSampleX4",function(){return h._downSampleX4PostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),"HDRGaussianBlurH",function(){return h._guassianBlurHPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),"HDRGaussianBlurV",function(){return h._guassianBlurVPostProcess},!0)),this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),"HDRTextureAdder",function(){return h._textureAdderPostProcess},!0));for(var c=function(t){h.addEffect(new e.PostProcessRenderEffect(n.getEngine(),"HDRDownSampler"+t,function(){return h._downSamplePostProcesses[t]},!0))},l=i.LUM_STEPS-1;l>=0;l--)c(l);this.addEffect(new e.PostProcessRenderEffect(n.getEngine(),"HDR",function(){return h._hdrPostProcess},!0)),n.postProcessRenderPipelineManager.addPipeline(this),null!==a&&n.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(r,a),this.update()}return __extends(i,t),i.prototype.update=function(){this._needUpdate=!0},i.prototype.getCurrentLuminance=function(){return this._hdrCurrentLuminance},i.prototype.getOutputLuminance=function(){return this._hdrOutputLuminance},i.prototype.dispose=function(){this._originalPostProcess=void 0,this._brightPassPostProcess=void 0,this._downSampleX4PostProcess=void 0,this._guassianBlurHPostProcess=void 0,this._guassianBlurVPostProcess=void 0,this._textureAdderPostProcess=void 0;for(var e=i.LUM_STEPS-1;e>=0;e--)this._downSamplePostProcesses[e]=void 0;this._hdrPostProcess=void 0,this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name,this._scene.cameras)},i.prototype._createHDRPostProcess=function(t,i){var r=this,n=0;this._hdrOutputLuminance=-1,this._hdrCurrentLuminance=1,this._hdrPostProcess=new e.PostProcess("hdr","hdr",["exposure","avgLuminance"],["otherSampler"],i,null,e.Texture.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,"#define HDR"),this._hdrPostProcess.onApply=function(i){if(r._hdrOutputLuminance<0)r._hdrOutputLuminance=r._hdrCurrentLuminance;else{var s=(n-(n+t.getEngine().getDeltaTime()))/1e3;r._hdrCurrentLuminancer._hdrOutputLuminance-r.luminanceIncreaserate*s?r._hdrOutputLuminance-=r.luminanceIncreaserate*s:r._hdrOutputLuminance=r._hdrCurrentLuminance}r._hdrOutputLuminance=e.Tools.Clamp(r._hdrOutputLuminance,r.minimumLuminance,r.maximumLuminance),n+=t.getEngine().getDeltaTime(),i.setTextureFromPostProcess("textureSampler",r._textureAdderPostProcess),i.setTextureFromPostProcess("otherSampler",r._originalPostProcess),i.setFloat("exposure",r.exposure),i.setFloat("avgLuminance",r._hdrOutputLuminance),r._needUpdate=!1}},i.prototype._createTextureAdderPostProcess=function(t,i){var r=this;this._textureAdderPostProcess=new e.PostProcess("hdr","hdr",[],["otherSampler"],i,null,e.Texture.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,"#define TEXTURE_ADDER"),this._textureAdderPostProcess.onApply=function(e){e.setTextureFromPostProcess("otherSampler",r._originalPostProcess)}},i.prototype._createDownSampleX4PostProcess=function(t,i){var r=this,n=new Array(32);this._downSampleX4PostProcess=new e.PostProcess("hdr","hdr",["dsOffsets"],[],i/4,null,e.Texture.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,"#define DOWN_SAMPLE_X4"),this._downSampleX4PostProcess.onApply=function(e){if(r._needUpdate)for(var t=0,i=-2;2>i;i++)for(var s=-2;2>s;s++)n[t]=(i+.5)*(1/r._downSampleX4PostProcess.width),n[t+1]=(s+.5)*(1/r._downSampleX4PostProcess.height),t+=2;e.setArray2("dsOffsets",n)}},i.prototype._createBrightPassPostProcess=function(t,i){var r=this,n=new Array(8),s=function(e){if(r._needUpdate){var t=1/r._brightPassPostProcess.width,i=1/r._brightPassPostProcess.height;n[0]=-.5*t,n[1]=.5*i,n[2]=.5*t,n[3]=.5*i,n[4]=-.5*t,n[5]=-.5*i,n[6]=.5*t,n[7]=-.5*i}e.setArray2("dsOffsets",n),e.setFloat("brightThreshold",r.brightThreshold)};this._brightPassPostProcess=new e.PostProcess("hdr","hdr",["dsOffsets","brightThreshold"],[],i,null,e.Texture.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,"#define BRIGHT_PASS"),this._brightPassPostProcess.onApply=s},i.prototype._createLuminanceGeneratorPostProcess=function(t){var r,n=this,s=i.LUM_STEPS,o=new Array(8),a=new Array(18);this._downSamplePostProcesses=new Array(s);var h=function(e,t){var i=1/e,r=1/t;o[0]=-.5*i,o[1]=.5*r,o[2]=.5*i,o[3]=.5*r,o[4]=-.5*i,o[5]=-.5*r,o[6]=.5*i,o[7]=-.5*r},c=function(e,t){for(var i=0,r=-1;2>r;r++)for(var n=-1;2>n;n++)a[i]=r/e,a[i+1]=n/t,i+=2},l=function(e){n._needUpdate&&h(n._textureAdderPostProcess.width,n._textureAdderPostProcess.height),e.setTextureFromPostProcess("textureSampler",n._textureAdderPostProcess),e.setArray2("lumOffsets",o)},u=function(e){var t=e;return function(e){h(n._downSamplePostProcesses[t].width,n._downSamplePostProcesses[t].height),c(n._downSamplePostProcesses[t].width,n._downSamplePostProcesses[t].height),r=.5/n._downSamplePostProcesses[t].width,e.setTextureFromPostProcess("textureSampler",n._downSamplePostProcesses[t+1]),e.setFloat("halfDestPixelSize",r),e.setArray2("dsOffsets",a)}},d=function(i){var r=t.getEngine().readPixels(0,0,1,1),s=new e.Vector4(1/16581375,1/65025,1/255,1);n._hdrCurrentLuminance=(r[0]*s.x+r[1]*s.y+r[2]*s.z+r[3]*s.w)/100},f={width:Math.pow(3,s-1),height:Math.pow(3,s-1)};this._downSamplePostProcesses[s-1]=new e.PostProcess("hdr","hdr",["lumOffsets"],[],f,null,e.Texture.NEAREST_SAMPLINGMODE,t.getEngine(),!1,"#define LUMINANCE_GENERATOR",e.Engine.TEXTURETYPE_FLOAT),this._downSamplePostProcesses[s-1].onApply=l;for(var p=s-2;p>=0;p--){var m=Math.pow(3,p);f={width:m,height:m};var _="#define DOWN_SAMPLE\n";0===p&&(_+="#define FINAL_DOWN_SAMPLE\n"),this._downSamplePostProcesses[p]=new e.PostProcess("hdr","hdr",["dsOffsets","halfDestPixelSize"],[],f,null,e.Texture.NEAREST_SAMPLINGMODE,t.getEngine(),!1,_,e.Engine.TEXTURETYPE_FLOAT),this._downSamplePostProcesses[p].onApply=u(p),0===p&&(this._downSamplePostProcesses[p].onAfterRender=d)}},i.prototype._createGaussianBlurPostProcess=function(t,i){var r=this,n=new Array(9),s=new Array(9),o=new Array(9),a=["blurOffsets","blurWeights","multiplier"],h=function(e){for(var i={width:t.getEngine().getRenderWidth(),height:t.getEngine().getRenderHeight()},r=0;9>r;r++){var o=(r-4)*(1/(e===!0?i.height:i.width));e?s[r]=o:n[r]=o}},c=function(){for(var e=0,t=0;9>t;t++)e=(t-4)/4,o[t]=r.gaussCoeff*(1/Math.sqrt(2*Math.PI*r.gaussStandDev))*Math.exp(-((e-r.gaussMean)*(e-r.gaussMean))/(2*r.gaussStandDev*r.gaussStandDev))},l=function(e){return function(t){r._needUpdate&&(c(),h(e)),t.setArray("blurOffsets",e?s:n),t.setArray("blurWeights",o),t.setFloat("multiplier",r.gaussMultiplier)}};this._guassianBlurHPostProcess=new e.PostProcess("hdr","hdr",a,[],i/4,null,e.Texture.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,"#define GAUSSIAN_BLUR_H"),this._guassianBlurHPostProcess.onApply=l(!1),this._guassianBlurVPostProcess=new e.PostProcess("hdr","hdr",a,[],i/4,null,e.Texture.BILINEAR_SAMPLINGMODE,t.getEngine(),!1,"#define GAUSSIAN_BLUR_V"),this._guassianBlurVPostProcess.onApply=l(!0)},i.LUM_STEPS=6,i}(e.PostProcessRenderPipeline);e.HDRRenderingPipeline=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(){this.edges=new Array,this.edgesConnectedCount=0}return e}(),i=function(){function i(e,t,i){void 0===t&&(t=.95),void 0===i&&(i=!1),this.edgesWidthScalerForOrthographic=1e3,this.edgesWidthScalerForPerspective=50,this._linesPositions=new Array,this._linesNormals=new Array,this._linesIndices=new Array,this._buffers=new Array,this._checkVerticesInsteadOfIndices=!1,this._source=e,this._checkVerticesInsteadOfIndices=i,this._epsilon=t,this._prepareRessources(),this._generateEdgesLines()}return i.prototype._prepareRessources=function(){this._lineShader||(this._lineShader=new e.ShaderMaterial("lineShader",this._source.getScene(),"line",{attributes:["position","normal"],uniforms:["worldViewProjection","color","width","aspectRatio"]}),this._lineShader.disableDepthWrite=!0,this._lineShader.backFaceCulling=!1)},i.prototype.dispose=function(){this._vb0.dispose(),this._vb1.dispose(),this._source.getScene().getEngine()._releaseBuffer(this._ib),this._lineShader.dispose()},i.prototype._processEdgeForAdjacencies=function(e,t,i,r,n){return e===i&&t===r||e===r&&t===i?0:e===r&&t===n||e===n&&t===r?1:e===n&&t===i||e===i&&t===n?2:-1},i.prototype._processEdgeForAdjacenciesWithVertices=function(e,t,i,r,n){return e.equalsWithEpsilon(i)&&t.equalsWithEpsilon(r)||e.equalsWithEpsilon(r)&&t.equalsWithEpsilon(i)?0:e.equalsWithEpsilon(r)&&t.equalsWithEpsilon(n)||e.equalsWithEpsilon(n)&&t.equalsWithEpsilon(r)?1:e.equalsWithEpsilon(n)&&t.equalsWithEpsilon(i)||e.equalsWithEpsilon(i)&&t.equalsWithEpsilon(n)?2:-1},i.prototype._checkEdge=function(t,i,r,n,s){var o;if(void 0===i)o=!0;else{var a=e.Vector3.Dot(r[t],r[i]);o=ag;g++){var v;if(void 0===r.edges[g]){switch(g){case 0:v=this._checkVerticesInsteadOfIndices?this._processEdgeForAdjacenciesWithVertices(r.p0,r.p1,f.p0,f.p1,f.p2):this._processEdgeForAdjacencies(s[3*i],s[3*i+1],p,m,_);break;case 1:v=this._checkVerticesInsteadOfIndices?this._processEdgeForAdjacenciesWithVertices(r.p1,r.p2,f.p0,f.p1,f.p2):this._processEdgeForAdjacencies(s[3*i+1],s[3*i+2],p,m,_);break;case 2:v=this._checkVerticesInsteadOfIndices?this._processEdgeForAdjacenciesWithVertices(r.p2,r.p0,f.p0,f.p1,f.p2):this._processEdgeForAdjacencies(s[3*i+2],s[3*i],p,m,_)}if(-1!==v&&(r.edges[g]=d,f.edges[v]=i,r.edgesConnectedCount++,f.edgesConnectedCount++,3===r.edgesConnectedCount))break}}}}for(i=0;if;f++)this.pickedParticles.push({idx:l,faceId:f})}},t.prototype._posToShape=function(t){for(var i=[],r=0;rp;p++)this._meshBuilder(this._index,h,this._positions,s,this._indices,o,this._uvs,a,this._colors,f,p,r),this._updatable&&this._addParticle(f,this._positions.length,d,this._shapeCounter,p),this._index+=h.length,f++;return this.nbParticles+=i,this._shapeCounter++,this._shapeCounter-1},t.prototype._rebuildParticle=function(t){this._resetCopy(),t._model._positionFunction&&t._model._positionFunction(this._copy,t.idx,t.idxInShape),this._copy.quaternion?(this._quaternion.x=this._copy.quaternion.x,this._quaternion.y=this._copy.quaternion.y,this._quaternion.z=this._copy.quaternion.z,this._quaternion.w=this._copy.quaternion.w):(this._yaw=this._copy.rotation.y,this._pitch=this._copy.rotation.x,this._roll=this._copy.rotation.z,this._quaternionRotationYPR()),this._quaternionToRotationMatrix(),this._shape=t._model._shape;for(var i=0;ithis.nbParticles-1?this.nbParticles-1:i;for(var l=t;i>=l;l++){this._particle=this.particles[l],this._shape=this._particle._model._shape,this._shapeUV=this._particle._model._shapeUV,this.updateParticle(this._particle),this.billboard&&(this._particle.rotation.x=0,this._particle.rotation.y=0),this._computeParticleRotation&&(this._particle.quaternion?(this._quaternion.x=this._particle.quaternion.x,this._quaternion.y=this._particle.quaternion.y,this._quaternion.z=this._particle.quaternion.z,this._quaternion.w=this._particle.quaternion.w):(this._yaw=this._particle.rotation.y,this._pitch=this._particle.rotation.x,this._roll=this._particle.rotation.z,this._quaternionRotationYPR()),this._quaternionToRotationMatrix());for(var u=0;u.005?0+r:0,i.y=Math.abs(n)>.005?0+n:0;var s=this.gamepad.rightStick,o=s.x/this.gamepadAngularSensibility,a=s.y/this.gamepadAngularSensibility;s.x=Math.abs(o)>.001?0+o:0,s.y=Math.abs(a)>.001?0+a:0;var h=e.Matrix.RotationYawPitchRoll(this.rotation.y,this.rotation.x,0),c=50*this._computeLocalCameraSpeed(),l=e.Vector3.TransformCoordinates(new e.Vector3(i.x*c,0,-i.y*c),h);this.cameraDirection=this.cameraDirection.add(l),this.cameraRotation=this.cameraRotation.add(new e.Vector2(s.y,s.x))}t.prototype._checkInputs.call(this)},i.prototype.dispose=function(){this._gamepads.dispose(),t.prototype.dispose.call(this)},i}(e.TouchCamera);e.UniversalCamera=t}(BABYLON||(BABYLON={}));var BABYLON;!function(e){var t=function(){function e(e){var t=this;this.babylonGamepads=[],this.oneGamepadConnected=!1,this.isMonitoring=!1,this.gamepadEventSupported="GamepadEvent"in window,this.gamepadSupportAvailable=navigator.getGamepads||!!navigator.webkitGetGamepads||!!navigator.msGetGamepads||!!navigator.webkitGamepads,this._callbackGamepadConnected=e,this.gamepadSupportAvailable&&(this.gamepadEventSupported?(window.addEventListener("gamepadconnected",function(e){t._onGamepadConnected(e)},!1),window.addEventListener("gamepaddisconnected",function(e){t._onGamepadDisconnected(e)},!1)):this._startMonitoringGamepads())}return e.prototype.dispose=function(){e.gamepadDOMInfo&&document.body.removeChild(e.gamepadDOMInfo)},e.prototype._onGamepadConnected=function(e){var t=this._addNewGamepad(e.gamepad);this._callbackGamepadConnected&&this._callbackGamepadConnected(t),this._startMonitoringGamepads()},e.prototype._addNewGamepad=function(t){this.oneGamepadConnected||(this.oneGamepadConnected=!0,e.gamepadDOMInfo&&(document.body.removeChild(e.gamepadDOMInfo),e.gamepadDOMInfo=null));var i;return i=-1!==t.id.search("Xbox 360")||-1!==t.id.search("xinput")?new a(t.id,t.index,t):new n(t.id,t.index,t),this.babylonGamepads.push(i),i},e.prototype._onGamepadDisconnected=function(e){for(var t in this.babylonGamepads)if(this.babylonGamepads[t].index==e.gamepad.index){this.babylonGamepads.splice(t,1);break}0==this.babylonGamepads.length&&this._stopMonitoringGamepads()},e.prototype._startMonitoringGamepads=function(){this.isMonitoring||(this.isMonitoring=!0,this._checkGamepadsStatus())},e.prototype._stopMonitoringGamepads=function(){this.isMonitoring=!1},e.prototype._checkGamepadsStatus=function(){var e=this;this._updateGamepadObjects();for(var t in this.babylonGamepads)this.babylonGamepads[t].update();this.isMonitoring&&(window.requestAnimationFrame?window.requestAnimationFrame(function(){e._checkGamepadsStatus()}):window.mozRequestAnimationFrame?window.mozRequestAnimationFrame(function(){e._checkGamepadsStatus()}):window.webkitRequestAnimationFrame&&window.webkitRequestAnimationFrame(function(){e._checkGamepadsStatus()}))},e.prototype._updateGamepadObjects=function(){for(var e=navigator.getGamepads?navigator.getGamepads():navigator.webkitGetGamepads?navigator.webkitGetGamepads():[],t=0;t=2&&(this._leftStick={x:this.browserGamepad.axes[0],y:this.browserGamepad.axes[1]}),this.browserGamepad.axes.length>=4&&(this._rightStick={x:this.browserGamepad.axes[2],y:this.browserGamepad.axes[3]})}return e.prototype.onleftstickchanged=function(e){this._onleftstickchanged=e},e.prototype.onrightstickchanged=function(e){this._onrightstickchanged=e},Object.defineProperty(e.prototype,"leftStick",{get:function(){return this._leftStick},set:function(e){!this._onleftstickchanged||this._leftStick.x===e.x&&this._leftStick.y===e.y||this._onleftstickchanged(e),this._leftStick=e},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"rightStick",{get:function(){return this._rightStick},set:function(e){!this._onrightstickchanged||this._rightStick.x===e.x&&this._rightStick.y===e.y||this._onrightstickchanged(e),this._rightStick=e},enumerable:!0,configurable:!0}),e.prototype.update=function(){this._leftStick&&(this.leftStick={x:this.browserGamepad.axes[0],y:this.browserGamepad.axes[1]}),this._rightStick&&(this.rightStick={x:this.browserGamepad.axes[2],y:this.browserGamepad.axes[3]})},e}();e.Gamepad=r;var n=function(e){function t(t,i,r){e.call(this,t,i,r),this.id=t,this.index=i,this.gamepad=r,this._buttons=new Array(r.buttons.length)}return __extends(t,e),t.prototype.onbuttondown=function(e){this._onbuttondown=e},t.prototype.onbuttonup=function(e){this._onbuttonup=e},t.prototype._setButtonValue=function(e,t,i){return e!==t&&(this._onbuttondown&&1===e&&this._onbuttondown(i),this._onbuttonup&&0===e&&this._onbuttonup(i)),e},t.prototype.update=function(){e.prototype.update.call(this);for(var t=0;t 0.0) {\r\n //index of refraction of each color channel, causing chromatic dispersion\r\n vec3 ref_indices = vec3(-0.3, 0.0, 0.3);\r\n float ref_shiftX = chromatic_aberration * radius * 17.0 / screen_width;\r\n float ref_shiftY = chromatic_aberration * radius * 17.0 / screen_height;\r\n\r\n // shifts for red, green & blue\r\n vec2 ref_coords_r = vec2(vUV.x + ref_indices.r*ref_shiftX, vUV.y + ref_indices.r*ref_shiftY*0.5);\r\n vec2 ref_coords_g = vec2(vUV.x + ref_indices.g*ref_shiftX, vUV.y + ref_indices.g*ref_shiftY*0.5);\r\n vec2 ref_coords_b = vec2(vUV.x + ref_indices.b*ref_shiftX, vUV.y + ref_indices.b*ref_shiftY*0.5);\r\n\r\n original.r = texture2D(textureSampler, ref_coords_r).r;\r\n original.g = texture2D(textureSampler, ref_coords_g).g;\r\n original.b = texture2D(textureSampler, ref_coords_b).b;\r\n }\r\n\r\n gl_FragColor = original;\r\n}",colorPixelShader:"precision highp float;\r\n\r\nuniform vec4 color;\r\n\r\nvoid main(void) {\r\n gl_FragColor = color;\r\n}",colorVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec3 position;\r\n\r\n// Uniforms\r\nuniform mat4 worldViewProjection;\r\n\r\nvoid main(void) {\r\n gl_Position = worldViewProjection * vec4(position, 1.0);\r\n}",colorCorrectionPixelShader:"precision highp float;\r\n\r\n// samplers\r\nuniform sampler2D textureSampler; // screen render\r\nuniform sampler2D colorTable; // color table with modified colors\r\n\r\n// varyings\r\nvarying vec2 vUV;\r\n\r\n// constants\r\nconst float SLICE_COUNT = 16.0; // how many slices in the color cube; 1 slice = 1 pixel\r\n// it means the image is 256x16 pixels\r\n\r\nvec4 sampleAs3DTexture(sampler2D texture, vec3 uv, float width) {\r\n float sliceSize = 1.0 / width; // space of 1 slice\r\n float slicePixelSize = sliceSize / width; // space of 1 pixel\r\n float sliceInnerSize = slicePixelSize * (width - 1.0); // space of width pixels\r\n float zSlice0 = min(floor(uv.z * width), width - 1.0);\r\n float zSlice1 = min(zSlice0 + 1.0, width - 1.0);\r\n float xOffset = slicePixelSize * 0.5 + uv.x * sliceInnerSize;\r\n float s0 = xOffset + (zSlice0 * sliceSize);\r\n float s1 = xOffset + (zSlice1 * sliceSize);\r\n vec4 slice0Color = texture2D(texture, vec2(s0, uv.y));\r\n vec4 slice1Color = texture2D(texture, vec2(s1, uv.y));\r\n float zOffset = mod(uv.z * width, 1.0);\r\n vec4 result = mix(slice0Color, slice1Color, zOffset);\r\n return result;\r\n}\r\n\r\nvoid main(void)\r\n{\r\n vec4 screen_color = texture2D(textureSampler, vUV);\r\n gl_FragColor = sampleAs3DTexture(colorTable, screen_color.rgb, SLICE_COUNT);\r\n\r\n}",convolutionPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\nuniform vec2 screenSize;\r\nuniform float kernel[9];\r\n\r\nvoid main(void)\r\n{\r\n vec2 onePixel = vec2(1.0, 1.0) / screenSize;\r\n vec4 colorSum =\r\n texture2D(textureSampler, vUV + onePixel * vec2(-1, -1)) * kernel[0] +\r\n texture2D(textureSampler, vUV + onePixel * vec2(0, -1)) * kernel[1] +\r\n texture2D(textureSampler, vUV + onePixel * vec2(1, -1)) * kernel[2] +\r\n texture2D(textureSampler, vUV + onePixel * vec2(-1, 0)) * kernel[3] +\r\n texture2D(textureSampler, vUV + onePixel * vec2(0, 0)) * kernel[4] +\r\n texture2D(textureSampler, vUV + onePixel * vec2(1, 0)) * kernel[5] +\r\n texture2D(textureSampler, vUV + onePixel * vec2(-1, 1)) * kernel[6] +\r\n texture2D(textureSampler, vUV + onePixel * vec2(0, 1)) * kernel[7] +\r\n texture2D(textureSampler, vUV + onePixel * vec2(1, 1)) * kernel[8];\r\n\r\n float kernelWeight =\r\n kernel[0] +\r\n kernel[1] +\r\n kernel[2] +\r\n kernel[3] +\r\n kernel[4] +\r\n kernel[5] +\r\n kernel[6] +\r\n kernel[7] +\r\n kernel[8];\r\n\r\n if (kernelWeight <= 0.0) {\r\n kernelWeight = 1.0;\r\n }\r\n\r\n gl_FragColor = vec4((colorSum / kernelWeight).rgb, 1);\r\n}",defaultPixelShader:"#ifdef BUMP\r\n#extension GL_OES_standard_derivatives : enable\r\n#endif\r\n\r\n#ifdef LOGARITHMICDEPTH\r\n#extension GL_EXT_frag_depth : enable\r\n#endif\r\n\r\nprecision highp float;\r\n\r\n// Constants\r\n#define RECIPROCAL_PI2 0.15915494\r\n\r\nuniform vec3 vEyePosition;\r\nuniform vec3 vAmbientColor;\r\nuniform vec4 vDiffuseColor;\r\n#ifdef SPECULARTERM\r\nuniform vec4 vSpecularColor;\r\n#endif\r\nuniform vec3 vEmissiveColor;\r\n\r\n// Input\r\nvarying vec3 vPositionW;\r\n\r\n#ifdef NORMAL\r\nvarying vec3 vNormalW;\r\n#endif\r\n\r\n#ifdef VERTEXCOLOR\r\nvarying vec4 vColor;\r\n#endif\r\n\r\n// Lights\r\n#ifdef LIGHT0\r\nuniform vec4 vLightData0;\r\nuniform vec4 vLightDiffuse0;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular0;\r\n#endif\r\n#ifdef SHADOW0\r\n#if defined(SPOTLIGHT0) || defined(DIRLIGHT0)\r\nvarying vec4 vPositionFromLight0;\r\nuniform sampler2D shadowSampler0;\r\n#else\r\nuniform samplerCube shadowSampler0;\r\n#endif\r\nuniform vec3 shadowsInfo0;\r\n#endif\r\n#ifdef SPOTLIGHT0\r\nuniform vec4 vLightDirection0;\r\n#endif\r\n#ifdef HEMILIGHT0\r\nuniform vec3 vLightGround0;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT1\r\nuniform vec4 vLightData1;\r\nuniform vec4 vLightDiffuse1;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular1;\r\n#endif\r\n#ifdef SHADOW1\r\n#if defined(SPOTLIGHT1) || defined(DIRLIGHT1)\r\nvarying vec4 vPositionFromLight1;\r\nuniform sampler2D shadowSampler1;\r\n#else\r\nuniform samplerCube shadowSampler1;\r\n#endif\r\nuniform vec3 shadowsInfo1;\r\n#endif\r\n#ifdef SPOTLIGHT1\r\nuniform vec4 vLightDirection1;\r\n#endif\r\n#ifdef HEMILIGHT1\r\nuniform vec3 vLightGround1;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT2\r\nuniform vec4 vLightData2;\r\nuniform vec4 vLightDiffuse2;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular2;\r\n#endif\r\n#ifdef SHADOW2\r\n#if defined(SPOTLIGHT2) || defined(DIRLIGHT2)\r\nvarying vec4 vPositionFromLight2;\r\nuniform sampler2D shadowSampler2;\r\n#else\r\nuniform samplerCube shadowSampler2;\r\n#endif\r\nuniform vec3 shadowsInfo2;\r\n#endif\r\n#ifdef SPOTLIGHT2\r\nuniform vec4 vLightDirection2;\r\n#endif\r\n#ifdef HEMILIGHT2\r\nuniform vec3 vLightGround2;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT3\r\nuniform vec4 vLightData3;\r\nuniform vec4 vLightDiffuse3;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular3;\r\n#endif\r\n#ifdef SHADOW3\r\n#if defined(SPOTLIGHT3) || defined(DIRLIGHT3)\r\nvarying vec4 vPositionFromLight3;\r\nuniform sampler2D shadowSampler3;\r\n#else\r\nuniform samplerCube shadowSampler3;\r\n#endif\r\nuniform vec3 shadowsInfo3;\r\n#endif\r\n#ifdef SPOTLIGHT3\r\nuniform vec4 vLightDirection3;\r\n#endif\r\n#ifdef HEMILIGHT3\r\nuniform vec3 vLightGround3;\r\n#endif\r\n#endif\r\n\r\n// Samplers\r\n#ifdef DIFFUSE\r\nvarying vec2 vDiffuseUV;\r\nuniform sampler2D diffuseSampler;\r\nuniform vec2 vDiffuseInfos;\r\n#endif\r\n\r\n#ifdef AMBIENT\r\nvarying vec2 vAmbientUV;\r\nuniform sampler2D ambientSampler;\r\nuniform vec2 vAmbientInfos;\r\n#endif\r\n\r\n#ifdef OPACITY \r\nvarying vec2 vOpacityUV;\r\nuniform sampler2D opacitySampler;\r\nuniform vec2 vOpacityInfos;\r\n#endif\r\n\r\n#ifdef EMISSIVE\r\nvarying vec2 vEmissiveUV;\r\nuniform vec2 vEmissiveInfos;\r\nuniform sampler2D emissiveSampler;\r\n#endif\r\n\r\n#ifdef LIGHTMAP\r\nvarying vec2 vLightmapUV;\r\nuniform vec2 vLightmapInfos;\r\nuniform sampler2D lightmapSampler;\r\n#endif\r\n\r\n#if defined(SPECULAR) && defined(SPECULARTERM)\r\nvarying vec2 vSpecularUV;\r\nuniform vec2 vSpecularInfos;\r\nuniform sampler2D specularSampler;\r\n#endif\r\n\r\n// Fresnel\r\n#ifdef FRESNEL\r\nfloat computeFresnelTerm(vec3 viewDirection, vec3 worldNormal, float bias, float power)\r\n{\r\n float fresnelTerm = pow(bias + abs(dot(viewDirection, worldNormal)), power);\r\n return clamp(fresnelTerm, 0., 1.);\r\n}\r\n#endif\r\n\r\n#ifdef DIFFUSEFRESNEL\r\nuniform vec4 diffuseLeftColor;\r\nuniform vec4 diffuseRightColor;\r\n#endif\r\n\r\n#ifdef OPACITYFRESNEL\r\nuniform vec4 opacityParts;\r\n#endif\r\n\r\n#ifdef EMISSIVEFRESNEL\r\nuniform vec4 emissiveLeftColor;\r\nuniform vec4 emissiveRightColor;\r\n#endif\r\n\r\n// Reflection\r\n#ifdef REFLECTION\r\nuniform vec2 vReflectionInfos;\r\n\r\n#ifdef REFLECTIONMAP_3D\r\nuniform samplerCube reflectionCubeSampler;\r\n#else\r\nuniform sampler2D reflection2DSampler;\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_SKYBOX\r\nvarying vec3 vPositionUVW;\r\n#else\r\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\r\nvarying vec3 vDirectionW;\r\n#endif\r\n\r\n#if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION)\r\nuniform mat4 reflectionMatrix;\r\n#endif\r\n#if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION)\r\nuniform mat4 view;\r\n#endif\r\n#endif\r\n\r\nvec3 computeReflectionCoords(vec4 worldPos, vec3 worldNormal)\r\n{\r\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\r\n vec3 direction = normalize(vDirectionW);\r\n\r\n float t = clamp(direction.y * -0.5 + 0.5, 0., 1.0);\r\n float s = atan(direction.z, direction.x) * RECIPROCAL_PI2 + 0.5;\r\n\r\n return vec3(s, t, 0);\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR\r\n\r\n vec3 cameraToVertex = normalize(worldPos.xyz - vEyePosition);\r\n vec3 r = reflect(cameraToVertex, worldNormal);\r\n float t = clamp(r.y * -0.5 + 0.5, 0., 1.0);\r\n float s = atan(r.z, r.x) * RECIPROCAL_PI2 + 0.5;\r\n\r\n return vec3(s, t, 0);\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_SPHERICAL\r\n vec3 viewDir = normalize(vec3(view * worldPos));\r\n vec3 viewNormal = normalize(vec3(view * vec4(worldNormal, 0.0)));\r\n\r\n vec3 r = reflect(viewDir, viewNormal);\r\n r.z = r.z - 1.0;\r\n\r\n float m = 2.0 * length(r);\r\n\r\n return vec3(r.x / m + 0.5, 1.0 - r.y / m - 0.5, 0);\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_PLANAR\r\n vec3 viewDir = worldPos.xyz - vEyePosition;\r\n vec3 coords = normalize(reflect(viewDir, worldNormal));\r\n\r\n return vec3(reflectionMatrix * vec4(coords, 1));\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_CUBIC\r\n vec3 viewDir = worldPos.xyz - vEyePosition;\r\n vec3 coords = reflect(viewDir, worldNormal);\r\n#ifdef INVERTCUBICMAP\r\n coords.y = 1.0 - coords.y;\r\n#endif\r\n return vec3(reflectionMatrix * vec4(coords, 0));\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_PROJECTION\r\n return vec3(reflectionMatrix * (view * worldPos));\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_SKYBOX\r\n return vPositionUVW;\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_EXPLICIT\r\n return vec3(0, 0, 0);\r\n#endif\r\n}\r\n\r\n#ifdef REFLECTIONFRESNEL\r\nuniform vec4 reflectionLeftColor;\r\nuniform vec4 reflectionRightColor;\r\n#endif\r\n\r\n#endif\r\n\r\n// Shadows\r\n#ifdef SHADOWS\r\n\r\nfloat unpack(vec4 color)\r\n{\r\n const vec4 bit_shift = vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0);\r\n return dot(color, bit_shift);\r\n}\r\n\r\n#if defined(POINTLIGHT0) || defined(POINTLIGHT1) || defined(POINTLIGHT2) || defined(POINTLIGHT3)\r\nuniform vec2 depthValues;\r\n\r\nfloat computeShadowCube(vec3 lightPosition, samplerCube shadowSampler, float darkness, float bias)\r\n{\r\n vec3 directionToLight = vPositionW - lightPosition;\r\n float depth = length(directionToLight);\r\n depth = (depth - depthValues.x) / (depthValues.y - depthValues.x);\r\n depth = clamp(depth, 0., 1.0);\r\n\r\n directionToLight = normalize(directionToLight);\r\n directionToLight.y = - directionToLight.y;\r\n\r\n float shadow = unpack(textureCube(shadowSampler, directionToLight)) + bias;\r\n\r\n if (depth > shadow)\r\n {\r\n return darkness;\r\n }\r\n return 1.0;\r\n}\r\n\r\nfloat computeShadowWithPCFCube(vec3 lightPosition, samplerCube shadowSampler, float mapSize, float bias, float darkness)\r\n{\r\n vec3 directionToLight = vPositionW - lightPosition;\r\n float depth = length(directionToLight);\r\n\r\n depth = (depth - depthValues.x) / (depthValues.y - depthValues.x);\r\n depth = clamp(depth, 0., 1.0);\r\n\r\n directionToLight = normalize(directionToLight);\r\n directionToLight.y = -directionToLight.y;\r\n\r\n float visibility = 1.;\r\n\r\n vec3 poissonDisk[4];\r\n poissonDisk[0] = vec3(-1.0, 1.0, -1.0);\r\n poissonDisk[1] = vec3(1.0, -1.0, -1.0);\r\n poissonDisk[2] = vec3(-1.0, -1.0, -1.0);\r\n poissonDisk[3] = vec3(1.0, -1.0, 1.0);\r\n\r\n // Poisson Sampling\r\n float biasedDepth = depth - bias;\r\n\r\n if (unpack(textureCube(shadowSampler, directionToLight + poissonDisk[0] * mapSize)) < biasedDepth) visibility -= 0.25;\r\n if (unpack(textureCube(shadowSampler, directionToLight + poissonDisk[1] * mapSize)) < biasedDepth) visibility -= 0.25;\r\n if (unpack(textureCube(shadowSampler, directionToLight + poissonDisk[2] * mapSize)) < biasedDepth) visibility -= 0.25;\r\n if (unpack(textureCube(shadowSampler, directionToLight + poissonDisk[3] * mapSize)) < biasedDepth) visibility -= 0.25;\r\n\r\n return min(1.0, visibility + darkness);\r\n}\r\n#endif\r\n\r\n#if defined(SPOTLIGHT0) || defined(SPOTLIGHT1) || defined(SPOTLIGHT2) || defined(SPOTLIGHT3) || defined(DIRLIGHT0) || defined(DIRLIGHT1) || defined(DIRLIGHT2) || defined(DIRLIGHT3)\r\nfloat computeShadow(vec4 vPositionFromLight, sampler2D shadowSampler, float darkness, float bias)\r\n{\r\n vec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\r\n depth = 0.5 * depth + vec3(0.5);\r\n vec2 uv = depth.xy;\r\n\r\n if (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0)\r\n {\r\n return 1.0;\r\n }\r\n\r\n float shadow = unpack(texture2D(shadowSampler, uv)) + bias;\r\n\r\n if (depth.z > shadow)\r\n {\r\n return darkness;\r\n }\r\n return 1.;\r\n}\r\n\r\nfloat computeShadowWithPCF(vec4 vPositionFromLight, sampler2D shadowSampler, float mapSize, float bias, float darkness)\r\n{\r\n vec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\r\n depth = 0.5 * depth + vec3(0.5);\r\n vec2 uv = depth.xy;\r\n\r\n if (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0)\r\n {\r\n return 1.0;\r\n }\r\n\r\n float visibility = 1.;\r\n\r\n vec2 poissonDisk[4];\r\n poissonDisk[0] = vec2(-0.94201624, -0.39906216);\r\n poissonDisk[1] = vec2(0.94558609, -0.76890725);\r\n poissonDisk[2] = vec2(-0.094184101, -0.92938870);\r\n poissonDisk[3] = vec2(0.34495938, 0.29387760);\r\n\r\n // Poisson Sampling\r\n float biasedDepth = depth.z - bias;\r\n\r\n if (unpack(texture2D(shadowSampler, uv + poissonDisk[0] * mapSize)) < biasedDepth) visibility -= 0.25;\r\n if (unpack(texture2D(shadowSampler, uv + poissonDisk[1] * mapSize)) < biasedDepth) visibility -= 0.25;\r\n if (unpack(texture2D(shadowSampler, uv + poissonDisk[2] * mapSize)) < biasedDepth) visibility -= 0.25;\r\n if (unpack(texture2D(shadowSampler, uv + poissonDisk[3] * mapSize)) < biasedDepth) visibility -= 0.25;\r\n\r\n return min(1.0, visibility + darkness);\r\n}\r\n\r\n// Thanks to http://devmaster.net/\r\nfloat unpackHalf(vec2 color)\r\n{\r\n return color.x + (color.y / 255.0);\r\n}\r\n\r\nfloat linstep(float low, float high, float v) {\r\n return clamp((v - low) / (high - low), 0.0, 1.0);\r\n}\r\n\r\nfloat ChebychevInequality(vec2 moments, float compare, float bias)\r\n{\r\n float p = smoothstep(compare - bias, compare, moments.x);\r\n float variance = max(moments.y - moments.x * moments.x, 0.02);\r\n float d = compare - moments.x;\r\n float p_max = linstep(0.2, 1.0, variance / (variance + d * d));\r\n\r\n return clamp(max(p, p_max), 0.0, 1.0);\r\n}\r\n\r\nfloat computeShadowWithVSM(vec4 vPositionFromLight, sampler2D shadowSampler, float bias, float darkness)\r\n{\r\n vec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\r\n depth = 0.5 * depth + vec3(0.5);\r\n vec2 uv = depth.xy;\r\n\r\n if (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0 || depth.z >= 1.0)\r\n {\r\n return 1.0;\r\n }\r\n\r\n vec4 texel = texture2D(shadowSampler, uv);\r\n\r\n vec2 moments = vec2(unpackHalf(texel.xy), unpackHalf(texel.zw));\r\n return min(1.0, 1.0 - ChebychevInequality(moments, depth.z, bias) + darkness);\r\n}\r\n#endif\r\n#endif\r\n\r\n// Bump\r\n#ifdef BUMP\r\nvarying vec2 vBumpUV;\r\nuniform vec2 vBumpInfos;\r\nuniform sampler2D bumpSampler;\r\n\r\n// Thanks to http://www.thetenthplanet.de/archives/1180\r\nmat3 cotangent_frame(vec3 normal, vec3 p, vec2 uv)\r\n{\r\n // get edge vectors of the pixel triangle\r\n vec3 dp1 = dFdx(p);\r\n vec3 dp2 = dFdy(p);\r\n vec2 duv1 = dFdx(uv);\r\n vec2 duv2 = dFdy(uv);\r\n\r\n // solve the linear system\r\n vec3 dp2perp = cross(dp2, normal);\r\n vec3 dp1perp = cross(normal, dp1);\r\n vec3 tangent = dp2perp * duv1.x + dp1perp * duv2.x;\r\n vec3 binormal = dp2perp * duv1.y + dp1perp * duv2.y;\r\n\r\n // construct a scale-invariant frame \r\n float invmax = inversesqrt(max(dot(tangent, tangent), dot(binormal, binormal)));\r\n return mat3(tangent * invmax, binormal * invmax, normal);\r\n}\r\n\r\nvec3 perturbNormal(vec3 viewDir)\r\n{\r\n vec3 map = texture2D(bumpSampler, vBumpUV).xyz;\r\n map = map * 255. / 127. - 128. / 127.;\r\n mat3 TBN = cotangent_frame(vNormalW * vBumpInfos.y, -viewDir, vBumpUV);\r\n return normalize(TBN * map);\r\n}\r\n#endif\r\n\r\n#ifdef CLIPPLANE\r\nvarying float fClipDistance;\r\n#endif\r\n\r\n#ifdef LOGARITHMICDEPTH\r\nuniform float logarithmicDepthConstant;\r\nvarying float vFragmentDepth;\r\n#endif\r\n\r\n// Fog\r\n#ifdef FOG\r\n\r\n#define FOGMODE_NONE 0.\r\n#define FOGMODE_EXP 1.\r\n#define FOGMODE_EXP2 2.\r\n#define FOGMODE_LINEAR 3.\r\n#define E 2.71828\r\n\r\nuniform vec4 vFogInfos;\r\nuniform vec3 vFogColor;\r\nvarying float fFogDistance;\r\n\r\nfloat CalcFogFactor()\r\n{\r\n float fogCoeff = 1.0;\r\n float fogStart = vFogInfos.y;\r\n float fogEnd = vFogInfos.z;\r\n float fogDensity = vFogInfos.w;\r\n\r\n if (FOGMODE_LINEAR == vFogInfos.x)\r\n {\r\n fogCoeff = (fogEnd - fFogDistance) / (fogEnd - fogStart);\r\n }\r\n else if (FOGMODE_EXP == vFogInfos.x)\r\n {\r\n fogCoeff = 1.0 / pow(E, fFogDistance * fogDensity);\r\n }\r\n else if (FOGMODE_EXP2 == vFogInfos.x)\r\n {\r\n fogCoeff = 1.0 / pow(E, fFogDistance * fFogDistance * fogDensity * fogDensity);\r\n }\r\n\r\n return clamp(fogCoeff, 0.0, 1.0);\r\n}\r\n#endif\r\n\r\n// Light Computing\r\nstruct lightingInfo\r\n{\r\n vec3 diffuse;\r\n#ifdef SPECULARTERM\r\n vec3 specular;\r\n#endif\r\n};\r\n\r\nlightingInfo computeLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec3 diffuseColor, vec3 specularColor, float range, float glossiness) {\r\n lightingInfo result;\r\n\r\n vec3 lightVectorW;\r\n float attenuation = 1.0;\r\n if (lightData.w == 0.)\r\n {\r\n vec3 direction = lightData.xyz - vPositionW;\r\n\r\n attenuation = max(0., 1.0 - length(direction) / range);\r\n lightVectorW = normalize(direction);\r\n }\r\n else\r\n {\r\n lightVectorW = normalize(-lightData.xyz);\r\n }\r\n\r\n // diffuse\r\n float ndl = max(0., dot(vNormal, lightVectorW));\r\n result.diffuse = ndl * diffuseColor * attenuation;\r\n\r\n#ifdef SPECULARTERM\r\n // Specular\r\n vec3 angleW = normalize(viewDirectionW + lightVectorW);\r\n float specComp = max(0., dot(vNormal, angleW));\r\n specComp = pow(specComp, max(1., glossiness));\r\n\r\n result.specular = specComp * specularColor * attenuation;\r\n#endif\r\n return result;\r\n}\r\n\r\nlightingInfo computeSpotLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 lightDirection, vec3 diffuseColor, vec3 specularColor, float range, float glossiness) {\r\n lightingInfo result;\r\n\r\n vec3 direction = lightData.xyz - vPositionW;\r\n vec3 lightVectorW = normalize(direction);\r\n float attenuation = max(0., 1.0 - length(direction) / range);\r\n\r\n // diffuse\r\n float cosAngle = max(0., dot(-lightDirection.xyz, lightVectorW));\r\n\r\n if (cosAngle >= lightDirection.w)\r\n {\r\n cosAngle = max(0., pow(cosAngle, lightData.w));\r\n attenuation *= cosAngle;\r\n\r\n // Diffuse\r\n float ndl = max(0., dot(vNormal, -lightDirection.xyz));\r\n result.diffuse = ndl * diffuseColor * attenuation;\r\n\r\n#ifdef SPECULARTERM\r\n // Specular\r\n vec3 angleW = normalize(viewDirectionW - lightDirection.xyz);\r\n float specComp = max(0., dot(vNormal, angleW));\r\n specComp = pow(specComp, max(1., glossiness));\r\n\r\n result.specular = specComp * specularColor * attenuation;\r\n#endif\r\n\r\n return result;\r\n }\r\n\r\n result.diffuse = vec3(0.);\r\n#ifdef SPECULARTERM\r\n result.specular = vec3(0.);\r\n#endif\r\n\r\n return result;\r\n}\r\n\r\nlightingInfo computeHemisphericLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec3 diffuseColor, vec3 specularColor, vec3 groundColor, float glossiness) {\r\n lightingInfo result;\r\n\r\n // Diffuse\r\n float ndl = dot(vNormal, lightData.xyz) * 0.5 + 0.5;\r\n result.diffuse = mix(groundColor, diffuseColor, ndl);\r\n\r\n#ifdef SPECULARTERM\r\n // Specular\r\n vec3 angleW = normalize(viewDirectionW + lightData.xyz);\r\n float specComp = max(0., dot(vNormal, angleW));\r\n specComp = pow(specComp, max(1., glossiness));\r\n\r\n result.specular = specComp * specularColor;\r\n#endif\r\n\r\n return result;\r\n}\r\n\r\nvoid main(void) {\r\n // Clip plane\r\n#ifdef CLIPPLANE\r\n if (fClipDistance > 0.0)\r\n discard;\r\n#endif\r\n\r\n vec3 viewDirectionW = normalize(vEyePosition - vPositionW);\r\n\r\n // Base color\r\n vec4 baseColor = vec4(1., 1., 1., 1.);\r\n vec3 diffuseColor = vDiffuseColor.rgb;\r\n\r\n // Alpha\r\n float alpha = vDiffuseColor.a;\r\n\r\n#ifdef DIFFUSE\r\n baseColor = texture2D(diffuseSampler, vDiffuseUV);\r\n\r\n#ifdef ALPHATEST\r\n if (baseColor.a < 0.4)\r\n discard;\r\n#endif\r\n\r\n#ifdef ALPHAFROMDIFFUSE\r\n alpha *= baseColor.a;\r\n#endif\r\n\r\n baseColor.rgb *= vDiffuseInfos.y;\r\n#endif\r\n\r\n#ifdef VERTEXCOLOR\r\n baseColor.rgb *= vColor.rgb;\r\n#endif\r\n\r\n // Bump\r\n#ifdef NORMAL\r\n vec3 normalW = normalize(vNormalW);\r\n#else\r\n vec3 normalW = vec3(1.0, 1.0, 1.0);\r\n#endif\r\n\r\n\r\n#ifdef BUMP\r\n normalW = perturbNormal(viewDirectionW);\r\n#endif\r\n\r\n // Ambient color\r\n vec3 baseAmbientColor = vec3(1., 1., 1.);\r\n\r\n#ifdef AMBIENT\r\n baseAmbientColor = texture2D(ambientSampler, vAmbientUV).rgb * vAmbientInfos.y;\r\n#endif\r\n\r\n\r\n // Specular map\r\n#ifdef SPECULARTERM\r\n float glossiness = vSpecularColor.a;\r\n vec3 specularColor = vSpecularColor.rgb;\r\n\r\n#ifdef SPECULAR\r\n vec4 specularMapColor = texture2D(specularSampler, vSpecularUV);\r\n specularColor = specularMapColor.rgb;\r\n#ifdef GLOSSINESS\r\n glossiness = glossiness * specularMapColor.a;\r\n#endif\r\n#endif\r\n#else\r\n float glossiness = 0.;\r\n#endif\r\n\r\n // Lighting\r\n vec3 diffuseBase = vec3(0., 0., 0.);\r\n#ifdef SPECULARTERM\r\n vec3 specularBase = vec3(0., 0., 0.);\r\n#endif\r\n float shadow = 1.;\r\n\r\n#ifdef LIGHT0\r\n#ifndef SPECULARTERM\r\n vec3 vLightSpecular0 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT0\r\n lightingInfo info = computeSpotLighting(viewDirectionW, normalW, vLightData0, vLightDirection0, vLightDiffuse0.rgb, vLightSpecular0, vLightDiffuse0.a, glossiness);\r\n#endif\r\n#ifdef HEMILIGHT0\r\n lightingInfo info = computeHemisphericLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0.rgb, vLightSpecular0, vLightGround0, glossiness);\r\n#endif\r\n#if defined(POINTLIGHT0) || defined(DIRLIGHT0)\r\n lightingInfo info = computeLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0.rgb, vLightSpecular0, vLightDiffuse0.a, glossiness);\r\n#endif\r\n#ifdef SHADOW0\r\n#ifdef SHADOWVSM0\r\n shadow = computeShadowWithVSM(vPositionFromLight0, shadowSampler0, shadowsInfo0.z, shadowsInfo0.x);\r\n#else\r\n#ifdef SHADOWPCF0\r\n#if defined(POINTLIGHT0)\r\n shadow = computeShadowWithPCFCube(vLightData0.xyz, shadowSampler0, shadowsInfo0.y, shadowsInfo0.z, shadowsInfo0.x);\r\n#else\r\n shadow = computeShadowWithPCF(vPositionFromLight0, shadowSampler0, shadowsInfo0.y, shadowsInfo0.z, shadowsInfo0.x);\r\n#endif\r\n#else\r\n#if defined(POINTLIGHT0)\r\n shadow = computeShadowCube(vLightData0.xyz, shadowSampler0, shadowsInfo0.x, shadowsInfo0.z);\r\n#else\r\n shadow = computeShadow(vPositionFromLight0, shadowSampler0, shadowsInfo0.x, shadowsInfo0.z);\r\n#endif\r\n#endif\r\n#endif\r\n#else\r\n shadow = 1.;\r\n#endif\r\n diffuseBase += info.diffuse * shadow;\r\n#ifdef SPECULARTERM\r\n specularBase += info.specular * shadow;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT1\r\n#ifndef SPECULARTERM\r\n vec3 vLightSpecular1 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT1\r\n info = computeSpotLighting(viewDirectionW, normalW, vLightData1, vLightDirection1, vLightDiffuse1.rgb, vLightSpecular1, vLightDiffuse1.a, glossiness);\r\n#endif\r\n#ifdef HEMILIGHT1\r\n info = computeHemisphericLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1.rgb, vLightSpecular1, vLightGround1, glossiness);\r\n#endif\r\n#if defined(POINTLIGHT1) || defined(DIRLIGHT1)\r\n info = computeLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1.rgb, vLightSpecular1, vLightDiffuse1.a, glossiness);\r\n#endif\r\n#ifdef SHADOW1\r\n#ifdef SHADOWVSM1\r\n shadow = computeShadowWithVSM(vPositionFromLight1, shadowSampler1, shadowsInfo1.z, shadowsInfo1.x);\r\n#else\r\n#ifdef SHADOWPCF1\r\n#if defined(POINTLIGHT1)\r\n shadow = computeShadowWithPCFCube(vLightData1.xyz, shadowSampler1, shadowsInfo1.y, shadowsInfo1.z, shadowsInfo1.x);\r\n#else\r\n shadow = computeShadowWithPCF(vPositionFromLight1, shadowSampler1, shadowsInfo1.y, shadowsInfo1.z, shadowsInfo1.x);\r\n#endif\r\n#else\r\n#if defined(POINTLIGHT1)\r\n shadow = computeShadowCube(vLightData1.xyz, shadowSampler1, shadowsInfo1.x, shadowsInfo1.z);\r\n#else\r\n shadow = computeShadow(vPositionFromLight1, shadowSampler1, shadowsInfo1.x, shadowsInfo1.z);\r\n#endif\r\n#endif\r\n#endif\r\n#else\r\n shadow = 1.;\r\n#endif\r\n diffuseBase += info.diffuse * shadow;\r\n#ifdef SPECULARTERM\r\n specularBase += info.specular * shadow;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT2\r\n#ifndef SPECULARTERM\r\n vec3 vLightSpecular2 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT2\r\n info = computeSpotLighting(viewDirectionW, normalW, vLightData2, vLightDirection2, vLightDiffuse2.rgb, vLightSpecular2, vLightDiffuse2.a, glossiness);\r\n#endif\r\n#ifdef HEMILIGHT2\r\n info = computeHemisphericLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2.rgb, vLightSpecular2, vLightGround2, glossiness);\r\n#endif\r\n#if defined(POINTLIGHT2) || defined(DIRLIGHT2)\r\n info = computeLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2.rgb, vLightSpecular2, vLightDiffuse2.a, glossiness);\r\n#endif\r\n#ifdef SHADOW2\r\n#ifdef SHADOWVSM2\r\n shadow = computeShadowWithVSM(vPositionFromLight2, shadowSampler2, shadowsInfo2.z, shadowsInfo2.x);\r\n#else\r\n#ifdef SHADOWPCF2\r\n#if defined(POINTLIGHT2)\r\n shadow = computeShadowWithPCFCube(vLightData2.xyz, shadowSampler2, shadowsInfo2.y, shadowsInfo2.z, shadowsInfo2.x);\r\n#else\r\n shadow = computeShadowWithPCF(vPositionFromLight2, shadowSampler2, shadowsInfo2.y, shadowsInfo2.z, shadowsInfo2.x);\r\n#endif\r\n#else\r\n#if defined(POINTLIGHT2)\r\n shadow = computeShadowCube(vLightData2.xyz, shadowSampler2, shadowsInfo2.x, shadowsInfo2.z);\r\n#else\r\n shadow = computeShadow(vPositionFromLight2, shadowSampler2, shadowsInfo2.x, shadowsInfo2.z);\r\n#endif\r\n#endif \r\n#endif \r\n#else\r\n shadow = 1.;\r\n#endif\r\n diffuseBase += info.diffuse * shadow;\r\n#ifdef SPECULARTERM\r\n specularBase += info.specular * shadow;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT3\r\n#ifndef SPECULARTERM\r\n vec3 vLightSpecular3 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT3\r\n info = computeSpotLighting(viewDirectionW, normalW, vLightData3, vLightDirection3, vLightDiffuse3.rgb, vLightSpecular3, vLightDiffuse3.a, glossiness);\r\n#endif\r\n#ifdef HEMILIGHT3\r\n info = computeHemisphericLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3.rgb, vLightSpecular3, vLightGround3, glossiness);\r\n#endif\r\n#if defined(POINTLIGHT3) || defined(DIRLIGHT3)\r\n info = computeLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3.rgb, vLightSpecular3, vLightDiffuse3.a, glossiness);\r\n#endif\r\n#ifdef SHADOW3\r\n#ifdef SHADOWVSM3\r\n shadow = computeShadowWithVSM(vPositionFromLight3, shadowSampler3, shadowsInfo3.z, shadowsInfo3.x);\r\n#else\r\n#ifdef SHADOWPCF3\r\n#if defined(POINTLIGHT3)\r\n shadow = computeShadowWithPCFCube(vLightData3.xyz, shadowSampler3, shadowsInfo3.y, shadowsInfo3.z, shadowsInfo3.x);\r\n#else\r\n shadow = computeShadowWithPCF(vPositionFromLight3, shadowSampler3, shadowsInfo3.y, shadowsInfo3.z, shadowsInfo3.x);\r\n#endif\r\n#else\r\n#if defined(POINTLIGHT3)\r\n shadow = computeShadowCube(vLightData3.xyz, shadowSampler3, shadowsInfo3.x, shadowsInfo3.z);\r\n#else\r\n shadow = computeShadow(vPositionFromLight3, shadowSampler3, shadowsInfo3.x, shadowsInfo3.z);\r\n#endif\r\n#endif \r\n#endif \r\n#else\r\n shadow = 1.;\r\n#endif\r\n diffuseBase += info.diffuse * shadow;\r\n#ifdef SPECULARTERM\r\n specularBase += info.specular * shadow;\r\n#endif\r\n#endif\r\n\r\n // Reflection\r\n vec3 reflectionColor = vec3(0., 0., 0.);\r\n\r\n#ifdef REFLECTION\r\n vec3 vReflectionUVW = computeReflectionCoords(vec4(vPositionW, 1.0), normalW);\r\n\r\n#ifdef REFLECTIONMAP_3D\r\n#ifdef ROUGHNESS\r\n float bias = vReflectionInfos.y;\r\n\r\n #ifdef SPECULARTERM\r\n #ifdef SPECULAR\r\n #ifdef GLOSSINESS\r\n bias *= (1.0 - specularMapColor.a);\r\n #endif\r\n #endif\r\n #endif\r\n\r\n reflectionColor = textureCube(reflectionCubeSampler, vReflectionUVW, bias).rgb * vReflectionInfos.x;\r\n#else\r\n reflectionColor = textureCube(reflectionCubeSampler, vReflectionUVW).rgb * vReflectionInfos.x;\r\n#endif\r\n\r\n#else\r\n vec2 coords = vReflectionUVW.xy;\r\n\r\n#ifdef REFLECTIONMAP_PROJECTION\r\n coords /= vReflectionUVW.z;\r\n#endif\r\n\r\n coords.y = 1.0 - coords.y;\r\n\r\n reflectionColor = texture2D(reflection2DSampler, coords).rgb * vReflectionInfos.x;\r\n#endif\r\n\r\n#ifdef REFLECTIONFRESNEL\r\n float reflectionFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, reflectionRightColor.a, reflectionLeftColor.a);\r\n\r\n#ifdef REFLECTIONFRESNELFROMSPECULAR\r\n#ifdef SPECULARTERM\r\n reflectionColor *= specularColor.rgb * (1.0 - reflectionFresnelTerm) + reflectionFresnelTerm * reflectionRightColor.rgb;\r\n#else\r\n reflectionColor *= reflectionLeftColor.rgb * (1.0 - reflectionFresnelTerm) + reflectionFresnelTerm * reflectionRightColor.rgb;\r\n#endif\r\n#else\r\n reflectionColor *= reflectionLeftColor.rgb * (1.0 - reflectionFresnelTerm) + reflectionFresnelTerm * reflectionRightColor.rgb;\r\n#endif\r\n#endif\r\n#endif\r\n\r\n#ifdef OPACITY\r\n vec4 opacityMap = texture2D(opacitySampler, vOpacityUV);\r\n\r\n#ifdef OPACITYRGB\r\n opacityMap.rgb = opacityMap.rgb * vec3(0.3, 0.59, 0.11);\r\n alpha *= (opacityMap.x + opacityMap.y + opacityMap.z)* vOpacityInfos.y;\r\n#else\r\n alpha *= opacityMap.a * vOpacityInfos.y;\r\n#endif\r\n\r\n#endif\r\n\r\n#ifdef VERTEXALPHA\r\n alpha *= vColor.a;\r\n#endif\r\n\r\n#ifdef OPACITYFRESNEL\r\n float opacityFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, opacityParts.z, opacityParts.w);\r\n\r\n alpha += opacityParts.x * (1.0 - opacityFresnelTerm) + opacityFresnelTerm * opacityParts.y;\r\n#endif\r\n\r\n // Emissive\r\n vec3 emissiveColor = vEmissiveColor;\r\n#ifdef EMISSIVE\r\n emissiveColor += texture2D(emissiveSampler, vEmissiveUV).rgb * vEmissiveInfos.y;\r\n#endif\r\n\r\n#ifdef EMISSIVEFRESNEL\r\n float emissiveFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, emissiveRightColor.a, emissiveLeftColor.a);\r\n\r\n emissiveColor *= emissiveLeftColor.rgb * (1.0 - emissiveFresnelTerm) + emissiveFresnelTerm * emissiveRightColor.rgb;\r\n#endif\r\n\r\n // Fresnel\r\n#ifdef DIFFUSEFRESNEL\r\n float diffuseFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, diffuseRightColor.a, diffuseLeftColor.a);\r\n\r\n diffuseBase *= diffuseLeftColor.rgb * (1.0 - diffuseFresnelTerm) + diffuseFresnelTerm * diffuseRightColor.rgb;\r\n#endif\r\n\r\n // Composition\r\n#ifdef EMISSIVEASILLUMINATION\r\n vec3 finalDiffuse = clamp(diffuseBase * diffuseColor + vAmbientColor, 0.0, 1.0) * baseColor.rgb;\r\n#else\r\n#ifdef LINKEMISSIVEWITHDIFFUSE\r\n vec3 finalDiffuse = clamp((diffuseBase + emissiveColor) * diffuseColor + vAmbientColor, 0.0, 1.0) * baseColor.rgb;\r\n#else\r\n vec3 finalDiffuse = clamp(diffuseBase * diffuseColor + emissiveColor + vAmbientColor, 0.0, 1.0) * baseColor.rgb;\r\n#endif\r\n#endif\r\n\r\n#ifdef SPECULARTERM\r\n vec3 finalSpecular = specularBase * specularColor;\r\n#else\r\n vec3 finalSpecular = vec3(0.0);\r\n#endif\r\n\r\n#ifdef SPECULAROVERALPHA\r\n alpha = clamp(alpha + dot(finalSpecular, vec3(0.3, 0.59, 0.11)), 0., 1.);\r\n#endif\r\n\r\n // Composition\r\n#ifdef EMISSIVEASILLUMINATION\r\n vec4 color = vec4(clamp(finalDiffuse * baseAmbientColor + finalSpecular + reflectionColor + emissiveColor, 0.0, 1.0), alpha);\r\n#else\r\n vec4 color = vec4(finalDiffuse * baseAmbientColor + finalSpecular + reflectionColor, alpha);\r\n#endif\r\n\r\n#ifdef LIGHTMAP\r\n vec3 lightmapColor = texture2D(lightmapSampler, vLightmapUV).rgb * vLightmapInfos.y;\r\n\r\n#ifdef USELIGHTMAPASSHADOWMAP\r\n color.rgb *= lightmapColor;\r\n#else\r\n color.rgb += lightmapColor;\r\n#endif\r\n#endif\r\n\r\n#ifdef LOGARITHMICDEPTH\r\n gl_FragDepthEXT = log2(vFragmentDepth) * logarithmicDepthConstant * 0.5;\r\n#endif\r\n\r\n#ifdef FOG\r\n float fog = CalcFogFactor();\r\n color.rgb = fog * color.rgb + (1.0 - fog) * vFogColor;\r\n#endif\r\n\r\n gl_FragColor = color;\r\n}", defaultVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec3 position;\r\n#ifdef NORMAL\r\nattribute vec3 normal;\r\n#endif\r\n#ifdef UV1\r\nattribute vec2 uv;\r\n#endif\r\n#ifdef UV2\r\nattribute vec2 uv2;\r\n#endif\r\n#ifdef VERTEXCOLOR\r\nattribute vec4 color;\r\n#endif\r\n\r\n#if NUM_BONE_INFLUENCERS > 0\r\n uniform mat4 mBones[BonesPerMesh];\r\n\r\n attribute vec4 matricesIndices;\r\n attribute vec4 matricesWeights;\r\n #if NUM_BONE_INFLUENCERS > 4\r\n attribute vec4 matricesIndicesExtra;\r\n attribute vec4 matricesWeightsExtra;\r\n #endif\r\n#endif\r\n\r\n// Uniforms\r\n\r\n#ifdef INSTANCES\r\nattribute vec4 world0;\r\nattribute vec4 world1;\r\nattribute vec4 world2;\r\nattribute vec4 world3;\r\n#else\r\nuniform mat4 world;\r\n#endif\r\n\r\nuniform mat4 view;\r\nuniform mat4 viewProjection;\r\n\r\n#ifdef DIFFUSE\r\nvarying vec2 vDiffuseUV;\r\nuniform mat4 diffuseMatrix;\r\nuniform vec2 vDiffuseInfos;\r\n#endif\r\n\r\n#ifdef AMBIENT\r\nvarying vec2 vAmbientUV;\r\nuniform mat4 ambientMatrix;\r\nuniform vec2 vAmbientInfos;\r\n#endif\r\n\r\n#ifdef OPACITY\r\nvarying vec2 vOpacityUV;\r\nuniform mat4 opacityMatrix;\r\nuniform vec2 vOpacityInfos;\r\n#endif\r\n\r\n#ifdef EMISSIVE\r\nvarying vec2 vEmissiveUV;\r\nuniform vec2 vEmissiveInfos;\r\nuniform mat4 emissiveMatrix;\r\n#endif\r\n\r\n#ifdef LIGHTMAP\r\nvarying vec2 vLightmapUV;\r\nuniform vec2 vLightmapInfos;\r\nuniform mat4 lightmapMatrix;\r\n#endif\r\n\r\n#if defined(SPECULAR) && defined(SPECULARTERM)\r\nvarying vec2 vSpecularUV;\r\nuniform vec2 vSpecularInfos;\r\nuniform mat4 specularMatrix;\r\n#endif\r\n\r\n#ifdef BUMP\r\nvarying vec2 vBumpUV;\r\nuniform vec2 vBumpInfos;\r\nuniform mat4 bumpMatrix;\r\n#endif\r\n\r\n#ifdef POINTSIZE\r\nuniform float pointSize;\r\n#endif\r\n\r\n// Output\r\nvarying vec3 vPositionW;\r\n#ifdef NORMAL\r\nvarying vec3 vNormalW;\r\n#endif\r\n\r\n#ifdef VERTEXCOLOR\r\nvarying vec4 vColor;\r\n#endif\r\n\r\n#ifdef CLIPPLANE\r\nuniform vec4 vClipPlane;\r\nvarying float fClipDistance;\r\n#endif\r\n\r\n#ifdef FOG\r\nvarying float fFogDistance;\r\n#endif\r\n\r\n#ifdef SHADOWS\r\n#if defined(SPOTLIGHT0) || defined(DIRLIGHT0)\r\nuniform mat4 lightMatrix0;\r\nvarying vec4 vPositionFromLight0;\r\n#endif\r\n#if defined(SPOTLIGHT1) || defined(DIRLIGHT1)\r\nuniform mat4 lightMatrix1;\r\nvarying vec4 vPositionFromLight1;\r\n#endif\r\n#if defined(SPOTLIGHT2) || defined(DIRLIGHT2)\r\nuniform mat4 lightMatrix2;\r\nvarying vec4 vPositionFromLight2;\r\n#endif\r\n#if defined(SPOTLIGHT3) || defined(DIRLIGHT3)\r\nuniform mat4 lightMatrix3;\r\nvarying vec4 vPositionFromLight3;\r\n#endif\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_SKYBOX\r\nvarying vec3 vPositionUVW;\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\r\nvarying vec3 vDirectionW;\r\n#endif\r\n\r\n#ifdef LOGARITHMICDEPTH\r\nuniform float logarithmicDepthConstant;\r\nvarying float vFragmentDepth;\r\n#endif\r\n\r\nvoid main(void) {\r\n#ifdef REFLECTIONMAP_SKYBOX\r\n vPositionUVW = position;\r\n#endif \r\n\r\n#ifdef INSTANCES\r\n mat4 finalWorld = mat4(world0, world1, world2, world3);\r\n#else\r\n mat4 finalWorld = world;\r\n#endif\r\n\r\n#if NUM_BONE_INFLUENCERS > 0\r\n mat4 influence;\r\n influence = mBones[int(matricesIndices[0])] * matricesWeights[0];\r\n\r\n #if NUM_BONE_INFLUENCERS > 1\r\n influence += mBones[int(matricesIndices[1])] * matricesWeights[1];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 2\r\n influence += mBones[int(matricesIndices[2])] * matricesWeights[2];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 3\r\n influence += mBones[int(matricesIndices[3])] * matricesWeights[3];\r\n #endif \r\n\r\n #if NUM_BONE_INFLUENCERS > 4\r\n influence += mBones[int(matricesIndicesExtra[0])] * matricesWeightsExtra[0];\r\n #endif\r\n #if NUM_BONE_INFLUENCERS > 5\r\n influence += mBones[int(matricesIndicesExtra[1])] * matricesWeightsExtra[1];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 6\r\n influence += mBones[int(matricesIndicesExtra[2])] * matricesWeightsExtra[2];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 7\r\n influence += mBones[int(matricesIndicesExtra[3])] * matricesWeightsExtra[3];\r\n #endif \r\n\r\n finalWorld = finalWorld * influence;\r\n#endif\r\n gl_Position = viewProjection * finalWorld * vec4(position, 1.0);\r\n\r\n vec4 worldPos = finalWorld * vec4(position, 1.0);\r\n vPositionW = vec3(worldPos);\r\n\r\n#ifdef NORMAL\r\n vNormalW = normalize(vec3(finalWorld * vec4(normal, 0.0)));\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_EQUIRECTANGULAR_FIXED\r\n vDirectionW = normalize(vec3(finalWorld * vec4(position, 0.0)));\r\n#endif\r\n\r\n // Texture coordinates\r\n#ifndef UV1\r\n vec2 uv = vec2(0., 0.);\r\n#endif\r\n#ifndef UV2\r\n vec2 uv2 = vec2(0., 0.);\r\n#endif\r\n\r\n#ifdef DIFFUSE\r\n if (vDiffuseInfos.x == 0.)\r\n {\r\n vDiffuseUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vDiffuseUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#ifdef AMBIENT\r\n if (vAmbientInfos.x == 0.)\r\n {\r\n vAmbientUV = vec2(ambientMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vAmbientUV = vec2(ambientMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#ifdef OPACITY\r\n if (vOpacityInfos.x == 0.)\r\n {\r\n vOpacityUV = vec2(opacityMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vOpacityUV = vec2(opacityMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#ifdef EMISSIVE\r\n if (vEmissiveInfos.x == 0.)\r\n {\r\n vEmissiveUV = vec2(emissiveMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vEmissiveUV = vec2(emissiveMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#ifdef LIGHTMAP\r\n if (vLightmapInfos.x == 0.)\r\n {\r\n vLightmapUV = vec2(lightmapMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vLightmapUV = vec2(lightmapMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#if defined(SPECULAR) && defined(SPECULARTERM)\r\n if (vSpecularInfos.x == 0.)\r\n {\r\n vSpecularUV = vec2(specularMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vSpecularUV = vec2(specularMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#ifdef BUMP\r\n if (vBumpInfos.x == 0.)\r\n {\r\n vBumpUV = vec2(bumpMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vBumpUV = vec2(bumpMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n // Clip plane\r\n#ifdef CLIPPLANE\r\n fClipDistance = dot(worldPos, vClipPlane);\r\n#endif\r\n\r\n // Fog\r\n#ifdef FOG\r\n fFogDistance = (view * worldPos).z;\r\n#endif\r\n\r\n // Shadows\r\n#ifdef SHADOWS\r\n#if defined(SPOTLIGHT0) || defined(DIRLIGHT0)\r\n vPositionFromLight0 = lightMatrix0 * worldPos;\r\n#endif\r\n#if defined(SPOTLIGHT1) || defined(DIRLIGHT1)\r\n vPositionFromLight1 = lightMatrix1 * worldPos;\r\n#endif\r\n#if defined(SPOTLIGHT2) || defined(DIRLIGHT2)\r\n vPositionFromLight2 = lightMatrix2 * worldPos;\r\n#endif\r\n#if defined(SPOTLIGHT3) || defined(DIRLIGHT3)\r\n vPositionFromLight3 = lightMatrix3 * worldPos;\r\n#endif\r\n#endif\r\n\r\n // Vertex color\r\n#ifdef VERTEXCOLOR\r\n vColor = color;\r\n#endif\r\n\r\n // Point size\r\n#ifdef POINTSIZE\r\n gl_PointSize = pointSize;\r\n#endif\r\n\r\n // Log. depth\r\n#ifdef LOGARITHMICDEPTH\r\n vFragmentDepth = 1.0 + gl_Position.w;\r\n gl_Position.z = log2(max(0.000001, vFragmentDepth)) * logarithmicDepthConstant;\r\n#endif\r\n}",depthPixelShader:"precision highp float;\r\n\r\n#ifdef ALPHATEST\r\nvarying vec2 vUV;\r\nuniform sampler2D diffuseSampler;\r\n#endif\r\n\r\nuniform float far;\r\n\r\nvoid main(void)\r\n{\r\n#ifdef ALPHATEST\r\n if (texture2D(diffuseSampler, vUV).a < 0.4)\r\n discard;\r\n#endif\r\n\r\n float depth = (gl_FragCoord.z / gl_FragCoord.w) / far;\r\n gl_FragColor = vec4(depth, depth * depth, 0.0, 1.0);\r\n}",depthVertexShader:"precision highp float;\r\n\r\n// Attribute\r\nattribute vec3 position;\r\n#if NUM_BONE_INFLUENCERS > 0\r\n\r\n // having bone influencers implies you have bones\r\n uniform mat4 mBones[BonesPerMesh];\r\n\r\n attribute vec4 matricesIndices;\r\n attribute vec4 matricesWeights;\r\n #if NUM_BONE_INFLUENCERS > 4\r\n attribute vec4 matricesIndicesExtra;\r\n attribute vec4 matricesWeightsExtra;\r\n #endif\r\n#endif\r\n\r\n// Uniform\r\n#ifdef INSTANCES\r\nattribute vec4 world0;\r\nattribute vec4 world1;\r\nattribute vec4 world2;\r\nattribute vec4 world3;\r\n#else\r\nuniform mat4 world;\r\n#endif\r\n\r\nuniform mat4 viewProjection;\r\n\r\n#if defined(ALPHATEST) || defined(NEED_UV)\r\nvarying vec2 vUV;\r\nuniform mat4 diffuseMatrix;\r\n#ifdef UV1\r\nattribute vec2 uv;\r\n#endif\r\n#ifdef UV2\r\nattribute vec2 uv2;\r\n#endif\r\n#endif\r\n\r\nvoid main(void)\r\n{\r\n#ifdef INSTANCES\r\n mat4 finalWorld = mat4(world0, world1, world2, world3);\r\n#else\r\n mat4 finalWorld = world;\r\n#endif\r\n\r\n#if NUM_BONE_INFLUENCERS > 0\r\n mat4 influence;\r\n influence = mBones[int(matricesIndices[0])] * matricesWeights[0];\r\n\r\n #if NUM_BONE_INFLUENCERS > 1\r\n influence += mBones[int(matricesIndices[1])] * matricesWeights[1];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 2\r\n influence += mBones[int(matricesIndices[2])] * matricesWeights[2];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 3\r\n influence += mBones[int(matricesIndices[3])] * matricesWeights[3];\r\n #endif \r\n \r\n #if NUM_BONE_INFLUENCERS > 4\r\n influence += mBones[int(matricesIndicesExtra[0])] * matricesWeightsExtra[0];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 5\r\n influence += mBones[int(matricesIndicesExtra[1])] * matricesWeightsExtra[1];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 6\r\n influence += mBones[int(matricesIndicesExtra[2])] * matricesWeightsExtra[2];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 7\r\n influence += mBones[int(matricesIndicesExtra[3])] * matricesWeightsExtra[3];\r\n #endif \r\n\r\n finalWorld = finalWorld * influence;\r\n#endif\r\n gl_Position = viewProjection * finalWorld * vec4(position, 1.0);\r\n\r\n#if defined(ALPHATEST) || defined(BASIC_RENDER)\r\n#ifdef UV1\r\n vUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\r\n#endif\r\n#ifdef UV2\r\n vUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\r\n#endif\r\n#endif\r\n}",depthBoxBlurPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\n// Parameters\r\nuniform vec2 screenSize;\r\n\r\nvoid main(void)\r\n{\r\n vec4 colorDepth = vec4(0.0);\r\n\r\n for (int x = -OFFSET; x <= OFFSET; x++)\r\n for (int y = -OFFSET; y <= OFFSET; y++)\r\n colorDepth += texture2D(textureSampler, vUV + vec2(x, y) / screenSize);\r\n\r\n gl_FragColor = (colorDepth / float((OFFSET * 2 + 1) * (OFFSET * 2 + 1)));\r\n}",depthOfFieldPixelShader:'// BABYLON.JS Depth-of-field GLSL Shader\r\n// Author: Olivier Guyot\r\n// Does depth-of-field blur, edge blur\r\n// Inspired by Francois Tarlier & Martins Upitis\r\n\r\nprecision highp float;\r\n\r\n\r\n// samplers\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D highlightsSampler;\r\nuniform sampler2D depthSampler;\r\nuniform sampler2D grainSampler;\r\n\r\n// uniforms\r\nuniform float grain_amount;\r\nuniform bool blur_noise;\r\nuniform float screen_width;\r\nuniform float screen_height;\r\nuniform float distortion;\r\nuniform bool dof_enabled;\r\n//uniform float focus_distance; // not needed; already used to compute screen distance\r\nuniform float screen_distance; // precomputed screen distance from lens center; based on focal length & desired focus distance\r\nuniform float aperture;\r\nuniform float darken;\r\nuniform float edge_blur;\r\nuniform bool highlights;\r\n\r\n// preconputed uniforms (not effect parameters)\r\nuniform float near;\r\nuniform float far;\r\n\r\n// varyings\r\nvarying vec2 vUV;\r\n\r\n// constants\r\n#define PI 3.14159265\r\n#define TWOPI 6.28318530\r\n#define inverse_focal_length 0.1 // a property of the lens used\r\n\r\n// common calculations\r\nvec2 centered_screen_pos;\r\nvec2 distorted_coords;\r\nfloat radius2;\r\nfloat radius;\r\n\r\n\r\n// on-the-fly constant noise\r\nvec2 rand(vec2 co)\r\n{\r\n float noise1 = (fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453));\r\n float noise2 = (fract(sin(dot(co, vec2(12.9898, 78.233)*2.0)) * 43758.5453));\r\n return clamp(vec2(noise1, noise2), 0.0, 1.0);\r\n}\r\n\r\n// applies edge distortion on texture coords\r\nvec2 getDistortedCoords(vec2 coords) {\r\n\r\n if (distortion == 0.0) { return coords; }\r\n\r\n vec2 direction = 1.0 * normalize(centered_screen_pos);\r\n vec2 dist_coords = vec2(0.5, 0.5);\r\n dist_coords.x = 0.5 + direction.x * radius2 * 1.0;\r\n dist_coords.y = 0.5 + direction.y * radius2 * 1.0;\r\n float dist_amount = clamp(distortion*0.23, 0.0, 1.0);\r\n\r\n dist_coords = mix(coords, dist_coords, dist_amount);\r\n\r\n return dist_coords;\r\n}\r\n\r\n// sample screen with an offset (randomize offset angle for better smothness), returns partial sample weight\r\nfloat sampleScreen(inout vec4 color, const in vec2 offset, const in float weight) {\r\n\r\n // compute coords with offset (a random angle is added)\r\n vec2 coords = distorted_coords;\r\n float angle = rand(coords * 100.0).x * TWOPI;\r\n coords += vec2(offset.x * cos(angle) - offset.y * sin(angle), offset.x * sin(angle) + offset.y * cos(angle));\r\n\r\n color += texture2D(textureSampler, coords)*weight;\r\n\r\n return weight;\r\n}\r\n\r\n// returns blur level according to blur size required\r\nfloat getBlurLevel(float size) {\r\n return min(3.0, ceil(size / 1.0));\r\n}\r\n\r\n// returns original screen color after blur\r\nvec4 getBlurColor(float size) {\r\n\r\n vec4 col = texture2D(textureSampler, distorted_coords);\r\n if (size == 0.0) { return col; }\r\n\r\n // there are max. 30 samples; the number of samples chosen is dependant on the blur size\r\n // there can be 10, 20 or 30 samples chosen; levels of blur are then 1, 2 or 3\r\n float blur_level = getBlurLevel(size);\r\n\r\n float w = (size / screen_width);\r\n float h = (size / screen_height);\r\n float total_weight = 1.0;\r\n vec2 sample_coords;\r\n\r\n total_weight += sampleScreen(col, vec2(-0.50*w, 0.24*h), 0.93);\r\n total_weight += sampleScreen(col, vec2(0.30*w, -0.75*h), 0.90);\r\n total_weight += sampleScreen(col, vec2(0.36*w, 0.96*h), 0.87);\r\n total_weight += sampleScreen(col, vec2(-1.08*w, -0.55*h), 0.85);\r\n total_weight += sampleScreen(col, vec2(1.33*w, -0.37*h), 0.83);\r\n total_weight += sampleScreen(col, vec2(-0.82*w, 1.31*h), 0.80);\r\n total_weight += sampleScreen(col, vec2(-0.31*w, -1.67*h), 0.78);\r\n total_weight += sampleScreen(col, vec2(1.47*w, 1.11*h), 0.76);\r\n total_weight += sampleScreen(col, vec2(-1.97*w, 0.19*h), 0.74);\r\n total_weight += sampleScreen(col, vec2(1.42*w, -1.57*h), 0.72);\r\n\r\n if (blur_level > 1.0) {\r\n total_weight += sampleScreen(col, vec2(0.01*w, 2.25*h), 0.70);\r\n total_weight += sampleScreen(col, vec2(-1.62*w, -1.74*h), 0.67);\r\n total_weight += sampleScreen(col, vec2(2.49*w, 0.20*h), 0.65);\r\n total_weight += sampleScreen(col, vec2(-2.07*w, 1.61*h), 0.63);\r\n total_weight += sampleScreen(col, vec2(0.46*w, -2.70*h), 0.61);\r\n total_weight += sampleScreen(col, vec2(1.55*w, 2.40*h), 0.59);\r\n total_weight += sampleScreen(col, vec2(-2.88*w, -0.75*h), 0.56);\r\n total_weight += sampleScreen(col, vec2(2.73*w, -1.44*h), 0.54);\r\n total_weight += sampleScreen(col, vec2(-1.08*w, 3.02*h), 0.52);\r\n total_weight += sampleScreen(col, vec2(-1.28*w, -3.05*h), 0.49);\r\n }\r\n\r\n if (blur_level > 2.0) {\r\n total_weight += sampleScreen(col, vec2(3.11*w, 1.43*h), 0.46);\r\n total_weight += sampleScreen(col, vec2(-3.36*w, 1.08*h), 0.44);\r\n total_weight += sampleScreen(col, vec2(1.80*w, -3.16*h), 0.41);\r\n total_weight += sampleScreen(col, vec2(0.83*w, 3.65*h), 0.38);\r\n total_weight += sampleScreen(col, vec2(-3.16*w, -2.19*h), 0.34);\r\n total_weight += sampleScreen(col, vec2(3.92*w, -0.53*h), 0.31);\r\n total_weight += sampleScreen(col, vec2(-2.59*w, 3.12*h), 0.26);\r\n total_weight += sampleScreen(col, vec2(-0.20*w, -4.15*h), 0.22);\r\n total_weight += sampleScreen(col, vec2(3.02*w, 3.00*h), 0.15);\r\n }\r\n\r\n col /= total_weight; // scales color according to weights\r\n\r\n // darken if out of focus\r\n if (darken > 0.0) {\r\n col.rgb *= clamp(0.3, 1.0, 1.05 - size*0.5*darken);\r\n }\r\n\r\n // blur levels debug\r\n // if(blur_level == 1.0) { col.b *= 0.5; }\r\n // if(blur_level == 2.0) { col.r *= 0.5; }\r\n // if(blur_level == 3.0) { col.g *= 0.5; }\r\n\r\n return col;\r\n}\r\n\r\nvoid main(void)\r\n{\r\n\r\n // Common calc: position relative to screen center, screen radius, distorted coords, position in texel space\r\n centered_screen_pos = vec2(vUV.x - 0.5, vUV.y - 0.5);\r\n radius2 = centered_screen_pos.x*centered_screen_pos.x + centered_screen_pos.y*centered_screen_pos.y;\r\n radius = sqrt(radius2);\r\n distorted_coords = getDistortedCoords(vUV); // we distort the screen coordinates (lens "magnifying" effect)\r\n vec2 texels_coords = vec2(vUV.x * screen_width, vUV.y * screen_height); // varies from 0 to SCREEN_WIDTH or _HEIGHT\r\n\r\n float depth = texture2D(depthSampler, distorted_coords).r; // depth value from DepthRenderer: 0 to 1\r\n float distance = near + (far - near)*depth; // actual distance from the lens\r\n vec4 color = texture2D(textureSampler, vUV); // original raster\r\n\r\n\r\n // compute the circle of confusion size (CoC), i.e. blur radius depending on depth\r\n // screen_distance is precomputed in code\r\n float coc = abs(aperture * (screen_distance * (inverse_focal_length - 1.0 / distance) - 1.0));\r\n\r\n // disable blur\r\n if (dof_enabled == false || coc < 0.07) { coc = 0.0; }\r\n\r\n // blur from edge blur effect\r\n float edge_blur_amount = 0.0;\r\n if (edge_blur > 0.0) {\r\n edge_blur_amount = clamp((radius*2.0 - 1.0 + 0.15*edge_blur) * 1.5, 0.0, 1.0) * 1.3;\r\n }\r\n\r\n // total blur amount\r\n float blur_amount = max(edge_blur_amount, coc);\r\n\r\n // apply blur if necessary\r\n if (blur_amount == 0.0) {\r\n gl_FragColor = texture2D(textureSampler, distorted_coords);\r\n }\r\n else {\r\n\r\n // add blurred color\r\n gl_FragColor = getBlurColor(blur_amount * 1.7);\r\n\r\n // if we have computed highlights: enhance highlights\r\n if (highlights) {\r\n gl_FragColor.rgb += clamp(coc, 0.0, 1.0)*texture2D(highlightsSampler, distorted_coords).rgb;\r\n }\r\n\r\n if (blur_noise) {\r\n // we put a slight amount of noise in the blurred color\r\n vec2 noise = rand(distorted_coords) * 0.01 * blur_amount;\r\n vec2 blurred_coord = vec2(distorted_coords.x + noise.x, distorted_coords.y + noise.y);\r\n gl_FragColor = 0.04 * texture2D(textureSampler, blurred_coord) + 0.96 * gl_FragColor;\r\n }\r\n }\r\n\r\n\r\n // apply grain\r\n if (grain_amount > 0.0) {\r\n vec4 grain_color = texture2D(grainSampler, texels_coords*0.003);\r\n gl_FragColor.rgb += (-0.5 + grain_color.rgb) * 0.30 * grain_amount;\r\n }\r\n\r\n}\r\n',displayPassPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D passSampler;\r\n\r\nvoid main(void)\r\n{\r\n gl_FragColor = texture2D(passSampler, vUV);\r\n}",filterPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\nuniform mat4 kernelMatrix;\r\n\r\nvoid main(void)\r\n{\r\n vec3 baseColor = texture2D(textureSampler, vUV).rgb;\r\n vec3 updatedColor = (kernelMatrix * vec4(baseColor, 1.0)).rgb;\r\n\r\n gl_FragColor = vec4(updatedColor, 1.0);\r\n}",fxaaPixelShader:"precision highp float;\r\n\r\n#define FXAA_REDUCE_MIN (1.0/128.0)\r\n#define FXAA_REDUCE_MUL (1.0/8.0)\r\n#define FXAA_SPAN_MAX 8.0\r\n\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\nuniform vec2 texelSize;\r\n\r\nvoid main(){\r\n vec2 localTexelSize = texelSize;\r\n vec4 rgbNW = texture2D(textureSampler, (vUV + vec2(-1.0, -1.0) * localTexelSize));\r\n vec4 rgbNE = texture2D(textureSampler, (vUV + vec2(1.0, -1.0) * localTexelSize));\r\n vec4 rgbSW = texture2D(textureSampler, (vUV + vec2(-1.0, 1.0) * localTexelSize));\r\n vec4 rgbSE = texture2D(textureSampler, (vUV + vec2(1.0, 1.0) * localTexelSize));\r\n vec4 rgbM = texture2D(textureSampler, vUV);\r\n vec4 luma = vec4(0.299, 0.587, 0.114, 1.0);\r\n float lumaNW = dot(rgbNW, luma);\r\n float lumaNE = dot(rgbNE, luma);\r\n float lumaSW = dot(rgbSW, luma);\r\n float lumaSE = dot(rgbSE, luma);\r\n float lumaM = dot(rgbM, luma);\r\n float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));\r\n float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));\r\n\r\n vec2 dir = vec2(-((lumaNW + lumaNE) - (lumaSW + lumaSE)), ((lumaNW + lumaSW) - (lumaNE + lumaSE)));\r\n\r\n float dirReduce = max(\r\n (lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL),\r\n FXAA_REDUCE_MIN);\r\n\r\n float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);\r\n dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),\r\n max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),\r\n dir * rcpDirMin)) * localTexelSize;\r\n\r\n vec4 rgbA = 0.5 * (\r\n texture2D(textureSampler, vUV + dir * (1.0 / 3.0 - 0.5)) +\r\n texture2D(textureSampler, vUV + dir * (2.0 / 3.0 - 0.5)));\r\n\r\n vec4 rgbB = rgbA * 0.5 + 0.25 * (\r\n texture2D(textureSampler, vUV + dir * -0.5) +\r\n texture2D(textureSampler, vUV + dir * 0.5));\r\n float lumaB = dot(rgbB, luma);\r\n if ((lumaB < lumaMin) || (lumaB > lumaMax)) {\r\n gl_FragColor = rgbA;\r\n }\r\n else {\r\n gl_FragColor = rgbB;\r\n }\r\n}",hdrPixelShader:"precision highp float;\r\n\r\nuniform sampler2D textureSampler;\r\nvarying vec2 vUV;\r\n\r\n#if defined(GAUSSIAN_BLUR_H) || defined(GAUSSIAN_BLUR_V)\r\nuniform float blurOffsets[9];\r\nuniform float blurWeights[9];\r\nuniform float multiplier;\r\n\r\nvoid main(void) {\r\n vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\r\n\r\n for (int i = 0; i < 9; i++) {\r\n #ifdef GAUSSIAN_BLUR_H\r\n color += (texture2D(textureSampler, vUV + vec2(blurOffsets[i] * multiplier, 0.0)) * blurWeights[i]);\r\n #else\r\n color += (texture2D(textureSampler, vUV + vec2(0.0, blurOffsets[i] * multiplier)) * blurWeights[i]);\r\n #endif\r\n }\r\n\r\n color.a = 1.0;\r\n gl_FragColor = color;\r\n}\r\n#endif\r\n\r\n#if defined(TEXTURE_ADDER)\r\nuniform sampler2D otherSampler;\r\n\r\nvoid main() {\r\n vec4 sum = texture2D(textureSampler, vUV) + texture2D(otherSampler, vUV);\r\n sum.a = clamp(sum.a, 0.0, 1.0);\r\n\r\n gl_FragColor = sum;\r\n}\r\n#endif\r\n\r\n#if defined(LUMINANCE_GENERATOR)\r\nuniform vec2 lumOffsets[4];\r\n\r\nvoid main() {\r\n float average = 0.0;\r\n vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\r\n float maximum = -1e20;\r\n\r\n for (int i = 0; i < 4; i++) {\r\n color = texture2D(textureSampler, vUV + lumOffsets[i]);\r\n\r\n float GreyValue = length(color.rgb);\r\n\r\n maximum = max(maximum, GreyValue);\r\n average += (0.25 * log(1e-5 + GreyValue));\r\n }\r\n\r\n average = exp(average);\r\n\r\n gl_FragColor = vec4(average, maximum, 0.0, 1.0);\r\n\r\n}\r\n#endif\r\n\r\n#if defined(DOWN_SAMPLE)\r\nuniform vec2 dsOffsets[9];\r\nuniform float halfDestPixelSize;\r\n\r\n#ifdef FINAL_DOWN_SAMPLE\r\nvec4 pack(float value) {\r\n const vec4 bit_shift = vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0);\r\n const vec4 bit_mask = vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);\r\n\r\n vec4 res = fract(value * bit_shift);\r\n res -= res.xxyz * bit_mask;\r\n\r\n return res;\r\n}\r\n#endif\r\n\r\nvoid main() {\r\n vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\r\n float average = 0.0;\r\n\r\n for (int i = 0; i < 9; i++) {\r\n color = texture2D(textureSampler, vUV + vec2(halfDestPixelSize, halfDestPixelSize) + dsOffsets[i]);\r\n average += color.r;\r\n }\r\n\r\n average /= 9.0;\r\n\r\n #ifndef FINAL_DOWN_SAMPLE\r\n gl_FragColor = vec4(average, average, 0.0, 1.0);\r\n #else\r\n gl_FragColor = pack(average);\r\n #endif\r\n}\r\n#endif\r\n\r\n#if defined(BRIGHT_PASS)\r\nuniform vec2 dsOffsets[4];\r\nuniform float brightThreshold;\r\n\r\nvoid main() {\r\n vec4 average = vec4(0.0, 0.0, 0.0, 0.0);\r\n\r\n average = texture2D(textureSampler, vUV + vec2(dsOffsets[0].x, dsOffsets[0].y));\r\n average += texture2D(textureSampler, vUV + vec2(dsOffsets[1].x, dsOffsets[1].y));\r\n average += texture2D(textureSampler, vUV + vec2(dsOffsets[2].x, dsOffsets[2].y));\r\n average += texture2D(textureSampler, vUV + vec2(dsOffsets[3].x, dsOffsets[3].y));\r\n\r\n average *= 0.25;\r\n\r\n float luminance = length(average.rgb);\r\n\r\n if (luminance < brightThreshold) {\r\n average = vec4(0.0, 0.0, 0.0, 1.0);\r\n }\r\n\r\n gl_FragColor = average;\r\n}\r\n#endif\r\n\r\n#if defined(DOWN_SAMPLE_X4)\r\nuniform vec2 dsOffsets[16];\r\n\r\nvoid main() {\r\n vec4 average = vec4(0.0, 0.0, 0.0, 0.0);\r\n\r\n average = texture2D(textureSampler, vUV + dsOffsets[0]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[1]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[2]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[3]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[4]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[5]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[6]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[7]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[8]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[9]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[10]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[11]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[12]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[13]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[14]);\r\n average += texture2D(textureSampler, vUV + dsOffsets[15]);\r\n\r\n average /= 16.0;\r\n\r\n gl_FragColor = average;\r\n}\r\n#endif\r\n\r\n#if defined(HDR)\r\nuniform sampler2D otherSampler;\r\n\r\nuniform float exposure;\r\nuniform float avgLuminance;\r\n\r\nvoid main() {\r\n vec4 color = texture2D(textureSampler, vUV) + texture2D(otherSampler, vUV);\r\n vec4 adjustedColor = color / avgLuminance * exposure;\r\n\r\n color = adjustedColor;\r\n color.a = 1.0;\r\n\r\n gl_FragColor = color;\r\n}\r\n#endif\r\n",layerPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\n// Color\r\nuniform vec4 color;\r\n\r\nvoid main(void) {\r\n vec4 baseColor = texture2D(textureSampler, vUV);\r\n\r\n gl_FragColor = baseColor * color;\r\n}",layerVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec2 position;\r\n\r\n// Uniforms\r\nuniform vec2 scale;\r\nuniform vec2 offset;\r\nuniform mat4 textureMatrix;\r\n\r\n// Output\r\nvarying vec2 vUV;\r\n\r\nconst vec2 madd = vec2(0.5, 0.5);\r\n\r\nvoid main(void) { \r\n vec2 shiftedPosition = position * scale + offset;\r\n vUV = vec2(textureMatrix * vec4(shiftedPosition * madd + madd, 1.0, 0.0));\r\n gl_Position = vec4(shiftedPosition, 0.0, 1.0);\r\n}",legacydefaultPixelShader:"precision highp float;\r\n\r\n#define MAP_PROJECTION 4.\r\n\r\n// Constants\r\nuniform vec3 vEyePosition;\r\nuniform vec3 vAmbientColor;\r\nuniform vec4 vDiffuseColor;\r\n#ifdef SPECULARTERM\r\nuniform vec4 vSpecularColor;\r\n#endif\r\nuniform vec3 vEmissiveColor;\r\n\r\n// Input\r\nvarying vec3 vPositionW;\r\nvarying vec3 vNormalW;\r\n\r\n#ifdef VERTEXCOLOR\r\nvarying vec4 vColor;\r\n#endif\r\n\r\n// Lights\r\n#ifdef LIGHT0\r\nuniform vec4 vLightData0;\r\nuniform vec4 vLightDiffuse0;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular0;\r\n#endif\r\n#ifdef SHADOW0\r\n#if defined(SPOTLIGHT0) || defined(DIRLIGHT0)\r\nvarying vec4 vPositionFromLight0;\r\nuniform sampler2D shadowSampler0;\r\n#else\r\nuniform samplerCube shadowSampler0;\r\n#endif\r\nuniform vec3 shadowsInfo0;\r\n#endif\r\n#ifdef SPOTLIGHT0\r\nuniform vec4 vLightDirection0;\r\n#endif\r\n#ifdef HEMILIGHT0\r\nuniform vec3 vLightGround0;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT1\r\nuniform vec4 vLightData1;\r\nuniform vec4 vLightDiffuse1;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular1;\r\n#endif\r\n#ifdef SHADOW1\r\n#if defined(SPOTLIGHT1) || defined(DIRLIGHT1)\r\nvarying vec4 vPositionFromLight1;\r\nuniform sampler2D shadowSampler1;\r\n#else\r\nuniform samplerCube shadowSampler1;\r\n#endif\r\nuniform vec3 shadowsInfo1;\r\n#endif\r\n#ifdef SPOTLIGHT1\r\nuniform vec4 vLightDirection1;\r\n#endif\r\n#ifdef HEMILIGHT1\r\nuniform vec3 vLightGround1;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT2\r\nuniform vec4 vLightData2;\r\nuniform vec4 vLightDiffuse2;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular2;\r\n#endif\r\n#ifdef SHADOW2\r\n#if defined(SPOTLIGHT2) || defined(DIRLIGHT2)\r\nvarying vec4 vPositionFromLight2;\r\nuniform sampler2D shadowSampler2;\r\n#else\r\nuniform samplerCube shadowSampler2;\r\n#endif\r\nuniform vec3 shadowsInfo2;\r\n#endif\r\n#ifdef SPOTLIGHT2\r\nuniform vec4 vLightDirection2;\r\n#endif\r\n#ifdef HEMILIGHT2\r\nuniform vec3 vLightGround2;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT3\r\nuniform vec4 vLightData3;\r\nuniform vec4 vLightDiffuse3;\r\n#ifdef SPECULARTERM\r\nuniform vec3 vLightSpecular3;\r\n#endif\r\n#ifdef SHADOW3\r\n#if defined(SPOTLIGHT3) || defined(DIRLIGHT3)\r\nvarying vec4 vPositionFromLight3;\r\nuniform sampler2D shadowSampler3;\r\n#else\r\nuniform samplerCube shadowSampler3;\r\n#endif\r\nuniform vec3 shadowsInfo3;\r\n#endif\r\n#ifdef SPOTLIGHT3\r\nuniform vec4 vLightDirection3;\r\n#endif\r\n#ifdef HEMILIGHT3\r\nuniform vec3 vLightGround3;\r\n#endif\r\n#endif\r\n\r\n// Samplers\r\n#ifdef DIFFUSE\r\nvarying vec2 vDiffuseUV;\r\nuniform sampler2D diffuseSampler;\r\nuniform vec2 vDiffuseInfos;\r\n#endif\r\n\r\n#ifdef AMBIENT\r\nvarying vec2 vAmbientUV;\r\nuniform sampler2D ambientSampler;\r\nuniform vec2 vAmbientInfos;\r\n#endif\r\n\r\n#ifdef OPACITY \r\nvarying vec2 vOpacityUV;\r\nuniform sampler2D opacitySampler;\r\nuniform vec2 vOpacityInfos;\r\n#endif\r\n\r\n#ifdef REFLECTION\r\nvarying vec3 vReflectionUVW;\r\n#ifdef REFLECTIONMAP_3D\r\nuniform samplerCube reflectionCubeSampler;\r\n#else\r\nuniform sampler2D reflection2DSampler;\r\n#endif\r\nuniform vec2 vReflectionInfos;\r\n#endif\r\n\r\n#ifdef EMISSIVE\r\nvarying vec2 vEmissiveUV;\r\nuniform vec2 vEmissiveInfos;\r\nuniform sampler2D emissiveSampler;\r\n#endif\r\n\r\n#if defined(SPECULAR) && defined(SPECULARTERM)\r\nvarying vec2 vSpecularUV;\r\nuniform vec2 vSpecularInfos;\r\nuniform sampler2D specularSampler;\r\n#endif\r\n\r\n// Fresnel\r\n#ifdef FRESNEL\r\nfloat computeFresnelTerm(vec3 viewDirection, vec3 worldNormal, float bias, float power)\r\n{\r\n float fresnelTerm = pow(bias + abs(dot(viewDirection, worldNormal)), power);\r\n return clamp(fresnelTerm, 0., 1.);\r\n}\r\n#endif\r\n\r\n#ifdef DIFFUSEFRESNEL\r\nuniform vec4 diffuseLeftColor;\r\nuniform vec4 diffuseRightColor;\r\n#endif\r\n\r\n#ifdef OPACITYFRESNEL\r\nuniform vec4 opacityParts;\r\n#endif\r\n\r\n#ifdef REFLECTIONFRESNEL\r\nuniform vec4 reflectionLeftColor;\r\nuniform vec4 reflectionRightColor;\r\n#endif\r\n\r\n#ifdef EMISSIVEFRESNEL\r\nuniform vec4 emissiveLeftColor;\r\nuniform vec4 emissiveRightColor;\r\n#endif\r\n\r\n// Shadows\r\n#ifdef SHADOWS\r\n\r\nfloat unpack(vec4 color)\r\n{\r\n const vec4 bit_shift = vec4(1.0 / (255.0 * 255.0 * 255.0), 1.0 / (255.0 * 255.0), 1.0 / 255.0, 1.0);\r\n return dot(color, bit_shift);\r\n}\r\n\r\n#if defined(POINTLIGHT0) || defined(POINTLIGHT1) || defined(POINTLIGHT2) || defined(POINTLIGHT3)\r\nfloat computeShadowCube(vec3 lightPosition, samplerCube shadowSampler, float darkness, float bias)\r\n{\r\n vec3 directionToLight = vPositionW - lightPosition;\r\n float depth = length(directionToLight);\r\n\r\n depth = clamp(depth, 0., 1.);\r\n\r\n directionToLight.y = 1.0 - directionToLight.y;\r\n\r\n float shadow = unpack(textureCube(shadowSampler, directionToLight)) + bias;\r\n\r\n if (depth > shadow)\r\n {\r\n return darkness;\r\n }\r\n return 1.0;\r\n}\r\n#endif\r\n\r\n#if defined(SPOTLIGHT0) || defined(SPOTLIGHT1) || defined(SPOTLIGHT2) || defined(SPOTLIGHT3) || defined(DIRLIGHT0) || defined(DIRLIGHT1) || defined(DIRLIGHT2) || defined(DIRLIGHT3)\r\nfloat computeShadow(vec4 vPositionFromLight, sampler2D shadowSampler, float darkness, float bias)\r\n{\r\n vec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\r\n depth = 0.5 * depth + vec3(0.5);\r\n vec2 uv = depth.xy;\r\n\r\n if (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0)\r\n {\r\n return 1.0;\r\n }\r\n\r\n float shadow = unpack(texture2D(shadowSampler, uv)) + bias;\r\n\r\n if (depth.z > shadow)\r\n {\r\n return darkness;\r\n }\r\n return 1.;\r\n}\r\n\r\n// Thanks to http://devmaster.net/\r\nfloat unpackHalf(vec2 color)\r\n{\r\n return color.x + (color.y / 255.0);\r\n}\r\n\r\nfloat linstep(float low, float high, float v) {\r\n return clamp((v - low) / (high - low), 0.0, 1.0);\r\n}\r\n\r\nfloat ChebychevInequality(vec2 moments, float compare, float bias)\r\n{\r\n float p = smoothstep(compare - bias, compare, moments.x);\r\n float variance = max(moments.y - moments.x * moments.x, 0.02);\r\n float d = compare - moments.x;\r\n float p_max = linstep(0.2, 1.0, variance / (variance + d * d));\r\n\r\n return clamp(max(p, p_max), 0.0, 1.0);\r\n}\r\n\r\nfloat computeShadowWithVSM(vec4 vPositionFromLight, sampler2D shadowSampler, float bias, float darkness)\r\n{\r\n vec3 depth = vPositionFromLight.xyz / vPositionFromLight.w;\r\n depth = 0.5 * depth + vec3(0.5);\r\n vec2 uv = depth.xy;\r\n\r\n if (uv.x < 0. || uv.x > 1.0 || uv.y < 0. || uv.y > 1.0 || depth.z >= 1.0)\r\n {\r\n return 1.0;\r\n }\r\n\r\n vec4 texel = texture2D(shadowSampler, uv);\r\n\r\n vec2 moments = vec2(unpackHalf(texel.xy), unpackHalf(texel.zw));\r\n return min(1.0, 1.0 - ChebychevInequality(moments, depth.z, bias) + darkness);\r\n}\r\n#endif\r\n#endif\r\n\r\n#ifdef CLIPPLANE\r\nvarying float fClipDistance;\r\n#endif\r\n\r\n// Fog\r\n#ifdef FOG\r\n\r\n#define FOGMODE_NONE 0.\r\n#define FOGMODE_EXP 1.\r\n#define FOGMODE_EXP2 2.\r\n#define FOGMODE_LINEAR 3.\r\n#define E 2.71828\r\n\r\nuniform vec4 vFogInfos;\r\nuniform vec3 vFogColor;\r\nvarying float fFogDistance;\r\n\r\nfloat CalcFogFactor()\r\n{\r\n float fogCoeff = 1.0;\r\n float fogStart = vFogInfos.y;\r\n float fogEnd = vFogInfos.z;\r\n float fogDensity = vFogInfos.w;\r\n\r\n if (FOGMODE_LINEAR == vFogInfos.x)\r\n {\r\n fogCoeff = (fogEnd - fFogDistance) / (fogEnd - fogStart);\r\n }\r\n else if (FOGMODE_EXP == vFogInfos.x)\r\n {\r\n fogCoeff = 1.0 / pow(E, fFogDistance * fogDensity);\r\n }\r\n else if (FOGMODE_EXP2 == vFogInfos.x)\r\n {\r\n fogCoeff = 1.0 / pow(E, fFogDistance * fFogDistance * fogDensity * fogDensity);\r\n }\r\n\r\n return clamp(fogCoeff, 0.0, 1.0);\r\n}\r\n#endif\r\n\r\n// Light Computing\r\nmat3 computeLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 diffuseColor, vec3 specularColor) {\r\n mat3 result;\r\n\r\n vec3 lightVectorW;\r\n if (lightData.w == 0.)\r\n {\r\n lightVectorW = normalize(lightData.xyz - vPositionW);\r\n }\r\n else\r\n {\r\n lightVectorW = normalize(-lightData.xyz);\r\n }\r\n\r\n // diffuse\r\n float ndl = max(0., dot(vNormal, lightVectorW));\r\n\r\n result[0] = ndl * diffuseColor.rgb;\r\n\r\n#ifdef SPECULARTERM\r\n // Specular\r\n vec3 angleW = normalize(viewDirectionW + lightVectorW);\r\n float specComp = max(0., dot(vNormal, angleW));\r\n specComp = max(0., pow(specComp, max(1.0, vSpecularColor.a)));\r\n result[1] = specComp * specularColor;\r\n#else\r\n result[1] = vec3(0.);\r\n#endif\r\n\r\n result[2] = vec3(0.);\r\n\r\n return result;\r\n}\r\n\r\nmat3 computeSpotLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 lightDirection, vec4 diffuseColor, vec3 specularColor) {\r\n mat3 result;\r\n\r\n vec3 lightVectorW = normalize(lightData.xyz - vPositionW);\r\n\r\n // diffuse\r\n float cosAngle = max(0., dot(-lightDirection.xyz, lightVectorW));\r\n float spotAtten = 0.0;\r\n\r\n if (cosAngle >= lightDirection.w)\r\n {\r\n cosAngle = max(0., pow(cosAngle, lightData.w));\r\n spotAtten = max(0., (cosAngle - lightDirection.w) / (1. - cosAngle));\r\n\r\n // Diffuse\r\n float ndl = max(0., dot(vNormal, -lightDirection.xyz));\r\n result[0] = ndl * spotAtten * diffuseColor.rgb;\r\n\r\n#ifdef SPECULARTERM\r\n // Specular\r\n vec3 angleW = normalize(viewDirectionW - lightDirection.xyz);\r\n float specComp = max(0., dot(vNormal, angleW));\r\n specComp = pow(specComp, vSpecularColor.a);\r\n result[1] = specComp * specularColor * spotAtten;\r\n#else\r\n result[1] = vec3(0.);\r\n#endif\r\n result[2] = vec3(0.);\r\n\r\n return result;\r\n }\r\n\r\n result[0] = vec3(0.);\r\n result[1] = vec3(0.);\r\n result[2] = vec3(0.);\r\n\r\n return result;\r\n}\r\n\r\nmat3 computeHemisphericLighting(vec3 viewDirectionW, vec3 vNormal, vec4 lightData, vec4 diffuseColor, vec3 specularColor, vec3 groundColor) {\r\n mat3 result;\r\n\r\n // Diffuse\r\n float ndl = dot(vNormal, lightData.xyz) * 0.5 + 0.5;\r\n result[0] = mix(groundColor, diffuseColor.rgb, ndl);\r\n\r\n#ifdef SPECULARTERM\r\n // Specular\r\n vec3 angleW = normalize(viewDirectionW + lightData.xyz);\r\n float specComp = max(0., dot(vNormal, angleW));\r\n specComp = pow(specComp, vSpecularColor.a);\r\n result[1] = specComp * specularColor;\r\n#else\r\n result[1] = vec3(0.);\r\n#endif\r\n\r\n result[2] = vec3(0.);\r\n\r\n return result;\r\n}\r\n\r\nvoid main(void) {\r\n // Clip plane\r\n#ifdef CLIPPLANE\r\n if (fClipDistance > 0.0)\r\n discard;\r\n#endif\r\n\r\n vec3 viewDirectionW = normalize(vEyePosition - vPositionW);\r\n\r\n // Base color\r\n vec4 baseColor = vec4(1., 1., 1., 1.);\r\n vec3 diffuseColor = vDiffuseColor.rgb;\r\n\r\n#ifdef DIFFUSE\r\n baseColor = texture2D(diffuseSampler, vDiffuseUV);\r\n\r\n#ifdef ALPHATEST\r\n if (baseColor.a < 0.4)\r\n discard;\r\n#endif\r\n\r\n baseColor.rgb *= vDiffuseInfos.y;\r\n#endif\r\n\r\n#ifdef VERTEXCOLOR\r\n baseColor.rgb *= vColor.rgb;\r\n#endif\r\n\r\n // Bump\r\n vec3 normalW = normalize(vNormalW);\r\n\r\n // Ambient color\r\n vec3 baseAmbientColor = vec3(1., 1., 1.);\r\n\r\n#ifdef AMBIENT\r\n baseAmbientColor = texture2D(ambientSampler, vAmbientUV).rgb * vAmbientInfos.y;\r\n#endif\r\n\r\n // Lighting\r\n vec3 diffuseBase = vec3(0., 0., 0.);\r\n#ifdef SPECULARTERM\r\n vec3 specularBase = vec3(0., 0., 0.);\r\n#endif\r\n float shadow = 1.;\r\n\r\n#ifdef LIGHT0\r\n#ifndef SPECULARTERM\r\n vec3 vLightSpecular0 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT0\r\n mat3 info = computeSpotLighting(viewDirectionW, normalW, vLightData0, vLightDirection0, vLightDiffuse0, vLightSpecular0);\r\n#endif\r\n#ifdef HEMILIGHT0\r\n mat3 info = computeHemisphericLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0, vLightSpecular0, vLightGround0);\r\n#endif\r\n#if defined(POINTLIGHT0) || defined(DIRLIGHT0)\r\n mat3 info = computeLighting(viewDirectionW, normalW, vLightData0, vLightDiffuse0, vLightSpecular0);\r\n#endif\r\n#ifdef SHADOW0\r\n#ifdef SHADOWVSM0\r\n shadow = computeShadowWithVSM(vPositionFromLight0, shadowSampler0, shadowsInfo0.z, shadowsInfo0.x);\r\n#else\r\n#if defined(POINTLIGHT0)\r\n shadow = computeShadowCube(vLightData0.xyz, shadowSampler0, shadowsInfo0.x, shadowsInfo0.z);\r\n#else\r\n shadow = computeShadow(vPositionFromLight0, shadowSampler0, shadowsInfo0.x, shadowsInfo0.z);\r\n#endif\r\n#endif\r\n#else\r\n shadow = 1.;\r\n#endif\r\n diffuseBase += info[0] * shadow;\r\n#ifdef SPECULARTERM\r\n specularBase += info[1] * shadow;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT1\r\n#ifndef SPECULARTERM\r\n vec3 vLightSpecular1 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT1\r\n info = computeSpotLighting(viewDirectionW, normalW, vLightData1, vLightDirection1, vLightDiffuse1, vLightSpecular1);\r\n#endif\r\n#ifdef HEMILIGHT1\r\n info = computeHemisphericLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1, vLightSpecular1, vLightGround1);\r\n#endif\r\n#if defined(POINTLIGHT1) || defined(DIRLIGHT1)\r\n info = computeLighting(viewDirectionW, normalW, vLightData1, vLightDiffuse1, vLightSpecular1);\r\n#endif\r\n#ifdef SHADOW1\r\n#ifdef SHADOWVSM1\r\n shadow = computeShadowWithVSM(vPositionFromLight1, shadowSampler1, shadowsInfo1.z, shadowsInfo1.x);\r\n#else\r\n#if defined(POINTLIGHT1)\r\n shadow = computeShadowCube(vLightData1.xyz, shadowSampler1, shadowsInfo1.x, shadowsInfo1.z);\r\n#else\r\n shadow = computeShadow(vPositionFromLight1, shadowSampler1, shadowsInfo1.x, shadowsInfo1.z);\r\n#endif\r\n#endif\r\n#else\r\n shadow = 1.;\r\n#endif\r\n diffuseBase += info[0] * shadow;\r\n#ifdef SPECULARTERM\r\n specularBase += info[1] * shadow;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT2\r\n#ifndef SPECULARTERM\r\n vec3 vLightSpecular2 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT2\r\n info = computeSpotLighting(viewDirectionW, normalW, vLightData2, vLightDirection2, vLightDiffuse2, vLightSpecular2);\r\n#endif\r\n#ifdef HEMILIGHT2\r\n info = computeHemisphericLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2, vLightSpecular2, vLightGround2);\r\n#endif\r\n#if defined(POINTLIGHT2) || defined(DIRLIGHT2)\r\n info = computeLighting(viewDirectionW, normalW, vLightData2, vLightDiffuse2, vLightSpecular2);\r\n#endif\r\n#ifdef SHADOW2\r\n#ifdef SHADOWVSM2\r\n shadow = computeShadowWithVSM(vPositionFromLight2, shadowSampler2, shadowsInfo2.z, shadowsInfo2.x);\r\n#else\r\n#if defined(POINTLIGHT2)\r\n shadow = computeShadowCube(vLightData2.xyz, shadowSampler2, shadowsInfo2.x, shadowsInfo2.z);\r\n#else\r\n shadow = computeShadow(vPositionFromLight2, shadowSampler2, shadowsInfo2.x, shadowsInfo2.z);\r\n#endif\r\n#endif\r\n#else\r\n shadow = 1.;\r\n#endif\r\n diffuseBase += info[0] * shadow;\r\n#ifdef SPECULARTERM\r\n specularBase += info[1] * shadow;\r\n#endif\r\n#endif\r\n\r\n#ifdef LIGHT3\r\n#ifndef SPECULARTERM\r\n vec3 vLightSpecular3 = vec3(0.0);\r\n#endif\r\n#ifdef SPOTLIGHT3\r\n info = computeSpotLighting(viewDirectionW, normalW, vLightData3, vLightDirection3, vLightDiffuse3, vLightSpecular3);\r\n#endif\r\n#ifdef HEMILIGHT3\r\n info = computeHemisphericLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3, vLightSpecular3, vLightGround3);\r\n#endif\r\n#if defined(POINTLIGHT3) || defined(DIRLIGHT3)\r\n info = computeLighting(viewDirectionW, normalW, vLightData3, vLightDiffuse3, vLightSpecular3);\r\n#endif\r\n#ifdef SHADOW3\r\n#ifdef SHADOWVSM3\r\n shadow = computeShadowWithVSM(vPositionFromLight3, shadowSampler3, shadowsInfo3.z, shadowsInfo3.x);\r\n#else\r\n#if defined(POINTLIGHT3)\r\n shadow = computeShadowCube(vLightData3.xyz, shadowSampler3, shadowsInfo3.x, shadowsInfo3.z);\r\n#else\r\n shadow = computeShadow(vPositionFromLight3, shadowSampler3, shadowsInfo3.x, shadowsInfo3.z);\r\n#endif\r\n#endif\r\n#else\r\n shadow = 1.;\r\n#endif\r\n diffuseBase += info[0] * shadow;\r\n#ifdef SPECULARTERM\r\n specularBase += info[1] * shadow;\r\n#endif\r\n#endif\r\n\r\n // Reflection\r\n vec3 reflectionColor = vec3(0., 0., 0.);\r\n\r\n#ifdef REFLECTION\r\n#ifdef REFLECTIONMAP_3D\r\n reflectionColor = textureCube(reflectionCubeSampler, vReflectionUVW).rgb * vReflectionInfos.x;\r\n#else\r\n vec2 coords = vReflectionUVW.xy;\r\n\r\n#ifdef REFLECTIONMAP_PROJECTION\r\n coords /= vReflectionUVW.z;\r\n#endif\r\n\r\n coords.y = 1.0 - coords.y;\r\n\r\n reflectionColor = texture2D(reflection2DSampler, coords).rgb * vReflectionInfos.x;\r\n#endif\r\n\r\n#ifdef REFLECTIONFRESNEL\r\n float reflectionFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, reflectionRightColor.a, reflectionLeftColor.a);\r\n\r\n reflectionColor *= reflectionLeftColor.rgb * (1.0 - reflectionFresnelTerm) + reflectionFresnelTerm * reflectionRightColor.rgb;\r\n#endif\r\n#endif\r\n\r\n // Alpha\r\n float alpha = vDiffuseColor.a;\r\n\r\n#ifdef OPACITY\r\n vec4 opacityMap = texture2D(opacitySampler, vOpacityUV);\r\n#ifdef OPACITYRGB\r\n opacityMap.rgb = opacityMap.rgb * vec3(0.3, 0.59, 0.11);\r\n alpha *= (opacityMap.x + opacityMap.y + opacityMap.z)* vOpacityInfos.y;\r\n#else\r\n alpha *= opacityMap.a * vOpacityInfos.y;\r\n#endif\r\n#endif\r\n\r\n#ifdef VERTEXALPHA\r\n alpha *= vColor.a;\r\n#endif\r\n\r\n#ifdef OPACITYFRESNEL\r\n float opacityFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, opacityParts.z, opacityParts.w);\r\n\r\n alpha += opacityParts.x * (1.0 - opacityFresnelTerm) + opacityFresnelTerm * opacityParts.y;\r\n#endif\r\n\r\n // Emissive\r\n vec3 emissiveColor = vEmissiveColor;\r\n#ifdef EMISSIVE\r\n emissiveColor += texture2D(emissiveSampler, vEmissiveUV).rgb * vEmissiveInfos.y;\r\n#endif\r\n\r\n#ifdef EMISSIVEFRESNEL\r\n float emissiveFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, emissiveRightColor.a, emissiveLeftColor.a);\r\n\r\n emissiveColor *= emissiveLeftColor.rgb * (1.0 - emissiveFresnelTerm) + emissiveFresnelTerm * emissiveRightColor.rgb;\r\n#endif\r\n\r\n // Specular map\r\n#ifdef SPECULARTERM\r\n vec3 specularColor = vSpecularColor.rgb;\r\n#ifdef SPECULAR\r\n specularColor = texture2D(specularSampler, vSpecularUV).rgb * vSpecularInfos.y;\r\n#endif\r\n#endif\r\n\r\n // Fresnel\r\n#ifdef DIFFUSEFRESNEL\r\n float diffuseFresnelTerm = computeFresnelTerm(viewDirectionW, normalW, diffuseRightColor.a, diffuseLeftColor.a);\r\n\r\n diffuseBase *= diffuseLeftColor.rgb * (1.0 - diffuseFresnelTerm) + diffuseFresnelTerm * diffuseRightColor.rgb;\r\n#endif\r\n\r\n // Composition\r\n vec3 finalDiffuse = clamp(diffuseBase * diffuseColor + emissiveColor + vAmbientColor, 0.0, 1.0) * baseColor.rgb;\r\n#ifdef SPECULARTERM\r\n vec3 finalSpecular = specularBase * specularColor;\r\n#else\r\n vec3 finalSpecular = vec3(0.0);\r\n#endif\r\n\r\n vec4 color = vec4(finalDiffuse * baseAmbientColor + finalSpecular + reflectionColor, alpha);\r\n\r\n#ifdef FOG\r\n float fog = CalcFogFactor();\r\n color.rgb = fog * color.rgb + (1.0 - fog) * vFogColor;\r\n#endif\r\n\r\n gl_FragColor = color;\r\n}", legacydefaultVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec3 position;\r\nattribute vec3 normal;\r\n#ifdef UV1\r\nattribute vec2 uv;\r\n#endif\r\n#ifdef UV2\r\nattribute vec2 uv2;\r\n#endif\r\n#ifdef VERTEXCOLOR\r\nattribute vec4 color;\r\n#endif\r\n#if NUM_BONE_INFLUENCERS > 0\r\n\r\n // having bone influencers implies you have bones\r\n uniform mat4 mBones[BonesPerMesh];\r\n\r\n attribute vec4 matricesIndices;\r\n attribute vec4 matricesWeights;\r\n #if NUM_BONE_INFLUENCERS > 4\r\n attribute vec4 matricesIndicesExtra;\r\n attribute vec4 matricesWeightsExtra;\r\n #endif\r\n#endif\r\n\r\n// Uniforms\r\nuniform mat4 world;\r\nuniform mat4 view;\r\nuniform mat4 viewProjection;\r\n\r\n#ifdef DIFFUSE\r\nvarying vec2 vDiffuseUV;\r\nuniform mat4 diffuseMatrix;\r\nuniform vec2 vDiffuseInfos;\r\n#endif\r\n\r\n#ifdef AMBIENT\r\nvarying vec2 vAmbientUV;\r\nuniform mat4 ambientMatrix;\r\nuniform vec2 vAmbientInfos;\r\n#endif\r\n\r\n#ifdef OPACITY\r\nvarying vec2 vOpacityUV;\r\nuniform mat4 opacityMatrix;\r\nuniform vec2 vOpacityInfos;\r\n#endif\r\n\r\n#ifdef EMISSIVE\r\nvarying vec2 vEmissiveUV;\r\nuniform vec2 vEmissiveInfos;\r\nuniform mat4 emissiveMatrix;\r\n#endif\r\n\r\n#if defined(SPECULAR) && defined(SPECULARTERM)\r\nvarying vec2 vSpecularUV;\r\nuniform vec2 vSpecularInfos;\r\nuniform mat4 specularMatrix;\r\n#endif\r\n\r\n#ifdef BUMP\r\nvarying vec2 vBumpUV;\r\nuniform vec2 vBumpInfos;\r\nuniform mat4 bumpMatrix;\r\n#endif\r\n\r\n// Output\r\nvarying vec3 vPositionW;\r\nvarying vec3 vNormalW;\r\n\r\n#ifdef VERTEXCOLOR\r\nvarying vec4 vColor;\r\n#endif\r\n\r\n#ifdef CLIPPLANE\r\nuniform vec4 vClipPlane;\r\nvarying float fClipDistance;\r\n#endif\r\n\r\n#ifdef FOG\r\nvarying float fFogDistance;\r\n#endif\r\n\r\n#ifdef SHADOWS\r\n#if defined(SPOTLIGHT0) || defined(DIRLIGHT0)\r\nuniform mat4 lightMatrix0;\r\nvarying vec4 vPositionFromLight0;\r\n#endif\r\n#if defined(SPOTLIGHT1) || defined(DIRLIGHT1)\r\nuniform mat4 lightMatrix1;\r\nvarying vec4 vPositionFromLight1;\r\n#endif\r\n#if defined(SPOTLIGHT2) || defined(DIRLIGHT2)\r\nuniform mat4 lightMatrix2;\r\nvarying vec4 vPositionFromLight2;\r\n#endif\r\n#if defined(SPOTLIGHT3) || defined(DIRLIGHT3)\r\nuniform mat4 lightMatrix3;\r\nvarying vec4 vPositionFromLight3;\r\n#endif\r\n#endif\r\n\r\n#ifdef REFLECTION\r\nuniform vec3 vEyePosition;\r\nvarying vec3 vReflectionUVW;\r\nuniform mat4 reflectionMatrix;\r\n\r\nvec3 computeReflectionCoords(vec4 worldPos, vec3 worldNormal)\r\n{\r\n#ifdef REFLECTIONMAP_SPHERICAL\r\n vec3 coords = vec3(view * vec4(worldNormal, 0.0));\r\n\r\n return vec3(reflectionMatrix * vec4(coords, 1.0));\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_PLANAR\r\n vec3 viewDir = worldPos.xyz - vEyePosition;\r\n vec3 coords = normalize(reflect(viewDir, worldNormal));\r\n\r\n return vec3(reflectionMatrix * vec4(coords, 1));\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_CUBIC\r\n vec3 viewDir = worldPos.xyz - vEyePosition;\r\n vec3 coords = reflect(viewDir, worldNormal);\r\n#ifdef INVERTCUBICMAP\r\n coords.y = 1.0 - coords.y;\r\n#endif\r\n return vec3(reflectionMatrix * vec4(coords, 0));\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_PROJECTION\r\n return vec3(reflectionMatrix * (view * worldPos));\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_SKYBOX\r\n return position;\r\n#endif\r\n\r\n#ifdef REFLECTIONMAP_EXPLICIT\r\n return vec3(0, 0, 0);\r\n#endif\r\n}\r\n#endif\r\n\r\nvoid main(void) {\r\n mat4 finalWorld = world;\r\n\r\n#if NUM_BONE_INFLUENCERS > 0\r\n mat4 influence;\r\n influence = mBones[int(matricesIndices[0])] * matricesWeights[0];\r\n\r\n #if NUM_BONE_INFLUENCERS > 1\r\n influence += mBones[int(matricesIndices[1])] * matricesWeights[1];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 2\r\n influence += mBones[int(matricesIndices[2])] * matricesWeights[2];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 3\r\n influence += mBones[int(matricesIndices[3])] * matricesWeights[3];\r\n #endif \r\n\r\n #if NUM_BONE_INFLUENCERS > 4\r\n influence += mBones[int(matricesIndicesExtra[0])] * matricesWeightsExtra[0];\r\n #endif\r\n #if NUM_BONE_INFLUENCERS > 5\r\n influence += mBones[int(matricesIndicesExtra[1])] * matricesWeightsExtra[1];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 6\r\n influence += mBones[int(matricesIndicesExtra[2])] * matricesWeightsExtra[2];\r\n #endif \r\n #if NUM_BONE_INFLUENCERS > 7\r\n influence += mBones[int(matricesIndicesExtra[3])] * matricesWeightsExtra[3];\r\n #endif \r\n\r\n finalWorld = finalWorld * influence;\r\n#endif\r\n gl_Position = viewProjection * finalWorld * vec4(position, 1.0);\r\n\r\n vec4 worldPos = finalWorld * vec4(position, 1.0);\r\n vPositionW = vec3(worldPos);\r\n vNormalW = normalize(vec3(finalWorld * vec4(normal, 0.0)));\r\n\r\n // Texture coordinates\r\n#ifndef UV1\r\n vec2 uv = vec2(0., 0.);\r\n#endif\r\n#ifndef UV2\r\n vec2 uv2 = vec2(0., 0.);\r\n#endif\r\n\r\n#ifdef DIFFUSE\r\n if (vDiffuseInfos.x == 0.)\r\n {\r\n vDiffuseUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vDiffuseUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#ifdef AMBIENT\r\n if (vAmbientInfos.x == 0.)\r\n {\r\n vAmbientUV = vec2(ambientMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vAmbientUV = vec2(ambientMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#ifdef OPACITY\r\n if (vOpacityInfos.x == 0.)\r\n {\r\n vOpacityUV = vec2(opacityMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vOpacityUV = vec2(opacityMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n \r\n#ifdef REFLECTION\r\n vReflectionUVW = computeReflectionCoords(vec4(vPositionW, 1.0), vNormalW);\r\n#endif\r\n\r\n#ifdef EMISSIVE\r\n if (vEmissiveInfos.x == 0.)\r\n {\r\n vEmissiveUV = vec2(emissiveMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vEmissiveUV = vec2(emissiveMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#if defined(SPECULAR) && defined(SPECULARTERM)\r\n if (vSpecularInfos.x == 0.)\r\n {\r\n vSpecularUV = vec2(specularMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vSpecularUV = vec2(specularMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n#ifdef BUMP\r\n if (vBumpInfos.x == 0.)\r\n {\r\n vBumpUV = vec2(bumpMatrix * vec4(uv, 1.0, 0.0));\r\n }\r\n else\r\n {\r\n vBumpUV = vec2(bumpMatrix * vec4(uv2, 1.0, 0.0));\r\n }\r\n#endif\r\n\r\n // Clip plane\r\n#ifdef CLIPPLANE\r\n fClipDistance = dot(worldPos, vClipPlane);\r\n#endif\r\n\r\n // Fog\r\n#ifdef FOG\r\n fFogDistance = (view * worldPos).z;\r\n#endif\r\n\r\n // Shadows\r\n#ifdef SHADOWS\r\n#if defined(SPOTLIGHT0) || defined(DIRLIGHT0)\r\n vPositionFromLight0 = lightMatrix0 * worldPos;\r\n#endif\r\n#if defined(SPOTLIGHT1) || defined(DIRLIGHT1)\r\n vPositionFromLight1 = lightMatrix1 * worldPos;\r\n#endif\r\n#if defined(SPOTLIGHT2) || defined(DIRLIGHT2)\r\n vPositionFromLight2 = lightMatrix2 * worldPos;\r\n#endif\r\n#if defined(SPOTLIGHT3) || defined(DIRLIGHT3)\r\n vPositionFromLight3 = lightMatrix3 * worldPos;\r\n#endif\r\n#endif\r\n\r\n // Vertex color\r\n#ifdef VERTEXCOLOR\r\n vColor = color;\r\n#endif\r\n}",lensFlarePixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\n// Color\r\nuniform vec4 color;\r\n\r\nvoid main(void) {\r\n vec4 baseColor = texture2D(textureSampler, vUV);\r\n\r\n gl_FragColor = baseColor * color;\r\n}",lensFlareVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec2 position;\r\n\r\n// Uniforms\r\nuniform mat4 viewportMatrix;\r\n\r\n// Output\r\nvarying vec2 vUV;\r\n\r\nconst vec2 madd = vec2(0.5, 0.5);\r\n\r\nvoid main(void) { \r\n\r\n vUV = position * madd + madd;\r\n gl_Position = viewportMatrix * vec4(position, 0.0, 1.0);\r\n}",lensHighlightsPixelShader:"precision highp float;\r\n\r\n// samplers\r\nuniform sampler2D textureSampler; // original color\r\n\r\n// uniforms\r\nuniform float gain;\r\nuniform float threshold;\r\nuniform float screen_width;\r\nuniform float screen_height;\r\n\r\n// varyings\r\nvarying vec2 vUV;\r\n\r\n// apply luminance filter\r\nvec4 highlightColor(vec4 color) {\r\n vec4 highlight = color;\r\n float luminance = dot(highlight.rgb, vec3(0.2125, 0.7154, 0.0721));\r\n float lum_threshold;\r\n if (threshold > 1.0) { lum_threshold = 0.94 + 0.01 * threshold; }\r\n else { lum_threshold = 0.5 + 0.44 * threshold; }\r\n\r\n luminance = clamp((luminance - lum_threshold) * (1.0 / (1.0 - lum_threshold)), 0.0, 1.0);\r\n\r\n highlight *= luminance * gain;\r\n highlight.a = 1.0;\r\n\r\n return highlight;\r\n}\r\n\r\nvoid main(void)\r\n{\r\n vec4 original = texture2D(textureSampler, vUV);\r\n\r\n // quick exit if no highlight computing\r\n if (gain == -1.0) {\r\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\r\n return;\r\n }\r\n\r\n float w = 2.0 / screen_width;\r\n float h = 2.0 / screen_height;\r\n\r\n float weight = 1.0;\r\n\r\n // compute blurred color\r\n vec4 blurred = vec4(0.0, 0.0, 0.0, 0.0);\r\n\r\n#ifdef PENTAGON\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.84*w, 0.43*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.48*w, -1.29*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.61*w, 1.51*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.55*w, -0.74*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.71*w, -0.52*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.94*w, 1.59*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.40*w, -1.87*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.62*w, 1.16*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.09*w, 0.25*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.46*w, -1.71*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.08*w, 2.42*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.85*w, -1.89*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.89*w, 0.16*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.29*w, 1.88*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.40*w, -2.81*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.54*w, 2.26*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.60*w, -0.61*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.31*w, -1.30*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.83*w, 2.53*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.12*w, -2.48*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.60*w, 1.11*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.82*w, 0.99*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.50*w, -2.81*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.85*w, 3.33*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.94*w, -1.92*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.27*w, -0.53*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.95*w, 2.48*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.23*w, -3.04*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.17*w, 2.05*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.97*w, -0.04*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.25*w, -2.00*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.31*w, 3.08*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.94*w, -2.59*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.37*w, 0.64*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-3.13*w, 1.93*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.03*w, -3.65*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.60*w, 3.17*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-3.14*w, -1.19*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.00*w, -1.19*h)));\r\n#else\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.85*w, 0.36*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.52*w, -1.14*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.46*w, 1.42*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.46*w, -0.83*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.79*w, -0.42*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.11*w, 1.62*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.29*w, -2.07*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.69*w, 1.39*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.28*w, 0.12*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.65*w, -1.69*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.08*w, 2.44*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.63*w, -1.90*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.55*w, 0.31*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.13*w, 1.52*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.56*w, -2.61*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.38*w, 2.34*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.64*w, -0.81*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.53*w, -1.21*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.06*w, 2.63*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.00*w, -2.69*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.59*w, 1.32*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.82*w, 0.78*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.57*w, -2.50*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(0.54*w, 2.93*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.39*w, -1.81*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.01*w, -0.28*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.04*w, 2.25*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.02*w, -3.05*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.09*w, 2.25*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-3.07*w, -0.25*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.44*w, -1.90*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-0.52*w, 3.05*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-1.68*w, -2.61*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(3.01*w, 0.79*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.76*w, 1.46*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.05*w, -2.94*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(1.21*w, 2.88*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(-2.84*w, -1.30*h)));\r\n blurred += highlightColor(texture2D(textureSampler, vUV + vec2(2.98*w, -0.96*h)));\r\n#endif\r\n\r\n blurred /= 39.0;\r\n\r\n gl_FragColor = blurred;\r\n\r\n //if(vUV.x > 0.5) { gl_FragColor.rgb *= 0.0; }\r\n}",linePixelShader:"precision highp float;\r\n\r\nuniform vec4 color;\r\n\r\nvoid main(void) {\r\n gl_FragColor = color;\r\n}",lineVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec3 position;\r\nattribute vec4 normal;\r\n\r\n// Uniforms\r\nuniform mat4 worldViewProjection;\r\n\r\nuniform float width;\r\nuniform float aspectRatio;\r\n\r\nvoid main(void) {\r\n vec4 viewPosition = worldViewProjection * vec4(position, 1.0);\r\n vec4 viewPositionNext = worldViewProjection * vec4(normal.xyz, 1.0);\r\n\r\n vec2 currentScreen = viewPosition.xy / viewPosition.w;\r\n vec2 nextScreen = viewPositionNext.xy / viewPositionNext.w;\r\n\r\n currentScreen.x *= aspectRatio;\r\n nextScreen.x *= aspectRatio;\r\n\r\n vec2 dir = normalize(nextScreen - currentScreen);\r\n vec2 normalDir = vec2(-dir.y, dir.x);\r\n\r\n normalDir *= width / 2.0;\r\n normalDir.x /= aspectRatio;\r\n\r\n vec4 offset = vec4(normalDir * normal.w, 0.0, 0.0);\r\n gl_Position = viewPosition + offset;\r\n}",outlinePixelShader:"precision highp float;\r\n\r\nuniform vec4 color;\r\n\r\n#ifdef ALPHATEST\r\nvarying vec2 vUV;\r\nuniform sampler2D diffuseSampler;\r\n#endif\r\n\r\nvoid main(void) {\r\n#ifdef ALPHATEST\r\n if (texture2D(diffuseSampler, vUV).a < 0.4)\r\n discard;\r\n#endif\r\n\r\n gl_FragColor = color;\r\n}",outlineVertexShader:"precision highp float;\r\n\r\n// Attribute\r\nattribute vec3 position;\r\nattribute vec3 normal;\r\n\r\n#if NUM_BONE_INFLUENCERS > 0\r\nuniform mat4 mBones[BonesPerMesh];\r\n\r\nattribute vec4 matricesIndices;\r\nattribute vec4 matricesWeights;\r\n#if NUM_BONE_INFLUENCERS > 4\r\nattribute vec4 matricesIndicesExtra;\r\nattribute vec4 matricesWeightsExtra;\r\n#endif\r\n#endif\r\n\r\n// Uniform\r\nuniform float offset;\r\n\r\n#ifdef INSTANCES\r\nattribute vec4 world0;\r\nattribute vec4 world1;\r\nattribute vec4 world2;\r\nattribute vec4 world3;\r\n#else\r\nuniform mat4 world;\r\n#endif\r\n\r\nuniform mat4 viewProjection;\r\n\r\n#ifdef ALPHATEST\r\nvarying vec2 vUV;\r\nuniform mat4 diffuseMatrix;\r\n#ifdef UV1\r\nattribute vec2 uv;\r\n#endif\r\n#ifdef UV2\r\nattribute vec2 uv2;\r\n#endif\r\n#endif\r\n\r\nvoid main(void)\r\n{\r\n vec3 offsetPosition = position + normal * offset;\r\n\r\n#ifdef INSTANCES\r\n mat4 finalWorld = mat4(world0, world1, world2, world3);\r\n#else\r\n mat4 finalWorld = world;\r\n#endif\r\n\r\n#if NUM_BONE_INFLUENCERS > 0\r\n mat4 influence;\r\n influence = mBones[int(matricesIndices[0])] * matricesWeights[0];\r\n\r\n#if NUM_BONE_INFLUENCERS > 1\r\n influence += mBones[int(matricesIndices[1])] * matricesWeights[1];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 2\r\n influence += mBones[int(matricesIndices[2])] * matricesWeights[2];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 3\r\n influence += mBones[int(matricesIndices[3])] * matricesWeights[3];\r\n#endif \r\n\r\n#if NUM_BONE_INFLUENCERS > 4\r\n influence += mBones[int(matricesIndicesExtra[0])] * matricesWeightsExtra[0];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 5\r\n influence += mBones[int(matricesIndicesExtra[1])] * matricesWeightsExtra[1];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 6\r\n influence += mBones[int(matricesIndicesExtra[2])] * matricesWeightsExtra[2];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 7\r\n influence += mBones[int(matricesIndicesExtra[3])] * matricesWeightsExtra[3];\r\n#endif \r\n\r\n finalWorld = finalWorld * influence;\r\n#endif\r\n gl_Position = viewProjection * finalWorld * vec4(offsetPosition, 1.0);\r\n\r\n#ifdef ALPHATEST\r\n#ifdef UV1\r\n vUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\r\n#endif\r\n#ifdef UV2\r\n vUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\r\n#endif\r\n#endif\r\n}\r\n",particlesPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nvarying vec4 vColor;\r\nuniform vec4 textureMask;\r\nuniform sampler2D diffuseSampler;\r\n\r\n#ifdef CLIPPLANE\r\nvarying float fClipDistance;\r\n#endif\r\n\r\nvoid main(void) {\r\n#ifdef CLIPPLANE\r\n if (fClipDistance > 0.0)\r\n discard;\r\n#endif\r\n vec4 baseColor = texture2D(diffuseSampler, vUV);\r\n\r\n gl_FragColor = (baseColor * textureMask + (vec4(1., 1., 1., 1.) - textureMask)) * vColor;\r\n}",particlesVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec3 position;\r\nattribute vec4 color;\r\nattribute vec4 options;\r\n\r\n// Uniforms\r\nuniform mat4 view;\r\nuniform mat4 projection;\r\n\r\n// Output\r\nvarying vec2 vUV;\r\nvarying vec4 vColor;\r\n\r\n#ifdef CLIPPLANE\r\nuniform vec4 vClipPlane;\r\nuniform mat4 invView;\r\nvarying float fClipDistance;\r\n#endif\r\n\r\nvoid main(void) { \r\n vec3 viewPos = (view * vec4(position, 1.0)).xyz; \r\n vec3 cornerPos;\r\n float size = options.y;\r\n float angle = options.x;\r\n vec2 offset = options.zw;\r\n\r\n cornerPos = vec3(offset.x - 0.5, offset.y - 0.5, 0.) * size;\r\n\r\n // Rotate\r\n vec3 rotatedCorner;\r\n rotatedCorner.x = cornerPos.x * cos(angle) - cornerPos.y * sin(angle);\r\n rotatedCorner.y = cornerPos.x * sin(angle) + cornerPos.y * cos(angle);\r\n rotatedCorner.z = 0.;\r\n\r\n // Position\r\n viewPos += rotatedCorner;\r\n gl_Position = projection * vec4(viewPos, 1.0); \r\n \r\n vColor = color;\r\n vUV = offset;\r\n\r\n // Clip plane\r\n#ifdef CLIPPLANE\r\n vec4 worldPos = invView * vec4(viewPos, 1.0);\r\n fClipDistance = dot(worldPos, vClipPlane);\r\n#endif\r\n}",passPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\nvoid main(void) \r\n{\r\n gl_FragColor = texture2D(textureSampler, vUV);\r\n}",postprocessVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec2 position;\r\n\r\n// Output\r\nvarying vec2 vUV;\r\n\r\nconst vec2 madd = vec2(0.5, 0.5);\r\n\r\nvoid main(void) { \r\n\r\n vUV = position * madd + madd;\r\n gl_Position = vec4(position, 0.0, 1.0);\r\n}",proceduralVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec2 position;\r\n\r\n// Output\r\nvarying vec2 vPosition;\r\nvarying vec2 vUV;\r\n\r\nconst vec2 madd = vec2(0.5, 0.5);\r\n\r\nvoid main(void) { \r\n vPosition = position;\r\n vUV = position * madd + madd;\r\n gl_Position = vec4(position, 0.0, 1.0);\r\n}",refractionPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D refractionSampler;\r\n\r\n// Parameters\r\nuniform vec3 baseColor;\r\nuniform float depth;\r\nuniform float colorLevel;\r\n\r\nvoid main() {\r\n float ref = 1.0 - texture2D(refractionSampler, vUV).r;\r\n\r\n vec2 uv = vUV - vec2(0.5);\r\n vec2 offset = uv * depth * ref;\r\n vec3 sourceColor = texture2D(textureSampler, vUV - offset).rgb;\r\n\r\n gl_FragColor = vec4(sourceColor + sourceColor * ref * colorLevel, 1.0);\r\n}",shadowMapPixelShader:"precision highp float;\r\n\r\nvec4 pack(float depth)\r\n{\r\n const vec4 bit_shift = vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0);\r\n const vec4 bit_mask = vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);\r\n\r\n vec4 res = fract(depth * bit_shift);\r\n res -= res.xxyz * bit_mask;\r\n\r\n return res;\r\n}\r\n\r\n// Thanks to http://devmaster.net/\r\nvec2 packHalf(float depth) \r\n{ \r\n const vec2 bitOffset = vec2(1.0 / 255., 0.);\r\n vec2 color = vec2(depth, fract(depth * 255.));\r\n\r\n return color - (color.yy * bitOffset);\r\n}\r\n\r\nvarying vec4 vPosition;\r\n\r\n#ifdef ALPHATEST\r\nvarying vec2 vUV;\r\nuniform sampler2D diffuseSampler;\r\n#endif\r\n\r\n#ifdef CUBEMAP\r\nuniform vec3 lightPosition;\r\nuniform vec2 depthValues;\r\n#endif\r\n\r\nvoid main(void)\r\n{\r\n#ifdef ALPHATEST\r\n if (texture2D(diffuseSampler, vUV).a < 0.4)\r\n discard;\r\n#endif\r\n\r\n#ifdef CUBEMAP\r\n vec3 directionToLight = vPosition.xyz - lightPosition;\r\n \r\n float depth = length(directionToLight);\r\n depth = (depth - depthValues.x) / (depthValues.y - depthValues.x);\r\n depth = clamp(depth, 0., 1.0);\r\n#else\r\n float depth = vPosition.z / vPosition.w;\r\n depth = depth * 0.5 + 0.5;\r\n#endif\r\n\r\n#ifdef VSM\r\n float moment1 = depth;\r\n float moment2 = moment1 * moment1;\r\n\r\n gl_FragColor = vec4(packHalf(moment1), packHalf(moment2));\r\n#else\r\n gl_FragColor = pack(depth);\r\n#endif\r\n}",shadowMapVertexShader:"precision highp float;\r\n\r\n// Attribute\r\nattribute vec3 position;\r\n#if NUM_BONE_INFLUENCERS > 0\r\n\r\n// having bone influencers implies you have bones\r\nuniform mat4 mBones[BonesPerMesh];\r\n\r\nattribute vec4 matricesIndices;\r\nattribute vec4 matricesWeights;\r\n#if NUM_BONE_INFLUENCERS > 4\r\nattribute vec4 matricesIndicesExtra;\r\nattribute vec4 matricesWeightsExtra;\r\n#endif\r\n#endif\r\n\r\n// Uniform\r\n#ifdef INSTANCES\r\nattribute vec4 world0;\r\nattribute vec4 world1;\r\nattribute vec4 world2;\r\nattribute vec4 world3;\r\n#else\r\nuniform mat4 world;\r\n#endif\r\n\r\nuniform mat4 viewProjection;\r\n\r\nvarying vec4 vPosition;\r\n\r\n#ifdef ALPHATEST\r\nvarying vec2 vUV;\r\nuniform mat4 diffuseMatrix;\r\n#ifdef UV1\r\nattribute vec2 uv;\r\n#endif\r\n#ifdef UV2\r\nattribute vec2 uv2;\r\n#endif\r\n#endif\r\n\r\nvoid main(void)\r\n{\r\n#ifdef INSTANCES\r\n mat4 finalWorld = mat4(world0, world1, world2, world3);\r\n#else\r\n mat4 finalWorld = world;\r\n#endif\r\n\r\n#if NUM_BONE_INFLUENCERS > 0\r\n mat4 influence;\r\n influence = mBones[int(matricesIndices[0])] * matricesWeights[0];\r\n\r\n#if NUM_BONE_INFLUENCERS > 1\r\n influence += mBones[int(matricesIndices[1])] * matricesWeights[1];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 2\r\n influence += mBones[int(matricesIndices[2])] * matricesWeights[2];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 3\r\n influence += mBones[int(matricesIndices[3])] * matricesWeights[3];\r\n#endif \r\n\r\n#if NUM_BONE_INFLUENCERS > 4\r\n influence += mBones[int(matricesIndicesExtra[0])] * matricesWeightsExtra[0];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 5\r\n influence += mBones[int(matricesIndicesExtra[1])] * matricesWeightsExtra[1];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 6\r\n influence += mBones[int(matricesIndicesExtra[2])] * matricesWeightsExtra[2];\r\n#endif \r\n#if NUM_BONE_INFLUENCERS > 7\r\n influence += mBones[int(matricesIndicesExtra[3])] * matricesWeightsExtra[3];\r\n#endif \r\n\r\n finalWorld = finalWorld * influence;\r\n#endif\r\n\r\n#ifdef CUBEMAP\r\n vPosition = finalWorld * vec4(position, 1.0);\r\n gl_Position = viewProjection * finalWorld * vec4(position, 1.0);\r\n#else\r\n vPosition = viewProjection * finalWorld * vec4(position, 1.0);\r\n gl_Position = vPosition;\r\n#endif\r\n\r\n#ifdef ALPHATEST\r\n#ifdef UV1\r\n vUV = vec2(diffuseMatrix * vec4(uv, 1.0, 0.0));\r\n#endif\r\n#ifdef UV2\r\n vUV = vec2(diffuseMatrix * vec4(uv2, 1.0, 0.0));\r\n#endif\r\n#endif\r\n}",spritesPixelShader:"precision highp float;\r\n\r\nuniform bool alphaTest;\r\n\r\nvarying vec4 vColor;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D diffuseSampler;\r\n\r\n// Fog\r\n#ifdef FOG\r\n\r\n#define FOGMODE_NONE 0.\r\n#define FOGMODE_EXP 1.\r\n#define FOGMODE_EXP2 2.\r\n#define FOGMODE_LINEAR 3.\r\n#define E 2.71828\r\n\r\nuniform vec4 vFogInfos;\r\nuniform vec3 vFogColor;\r\nvarying float fFogDistance;\r\n\r\nfloat CalcFogFactor()\r\n{\r\n float fogCoeff = 1.0;\r\n float fogStart = vFogInfos.y;\r\n float fogEnd = vFogInfos.z;\r\n float fogDensity = vFogInfos.w;\r\n\r\n if (FOGMODE_LINEAR == vFogInfos.x)\r\n {\r\n fogCoeff = (fogEnd - fFogDistance) / (fogEnd - fogStart);\r\n }\r\n else if (FOGMODE_EXP == vFogInfos.x)\r\n {\r\n fogCoeff = 1.0 / pow(E, fFogDistance * fogDensity);\r\n }\r\n else if (FOGMODE_EXP2 == vFogInfos.x)\r\n {\r\n fogCoeff = 1.0 / pow(E, fFogDistance * fFogDistance * fogDensity * fogDensity);\r\n }\r\n\r\n return min(1., max(0., fogCoeff));\r\n}\r\n#endif\r\n\r\n\r\nvoid main(void) {\r\n vec4 baseColor = texture2D(diffuseSampler, vUV);\r\n\r\n if (alphaTest) \r\n {\r\n if (baseColor.a < 0.95)\r\n discard;\r\n }\r\n\r\n baseColor *= vColor;\r\n\r\n#ifdef FOG\r\n float fog = CalcFogFactor();\r\n baseColor.rgb = fog * baseColor.rgb + (1.0 - fog) * vFogColor;\r\n#endif\r\n\r\n gl_FragColor = baseColor;\r\n}",spritesVertexShader:"precision highp float;\r\n\r\n// Attributes\r\nattribute vec4 position;\r\nattribute vec4 options;\r\nattribute vec4 cellInfo;\r\nattribute vec4 color;\r\n\r\n// Uniforms\r\nuniform vec2 textureInfos;\r\nuniform mat4 view;\r\nuniform mat4 projection;\r\n\r\n// Output\r\nvarying vec2 vUV;\r\nvarying vec4 vColor;\r\n\r\n#ifdef FOG\r\nvarying float fFogDistance;\r\n#endif\r\n\r\nvoid main(void) { \r\n vec3 viewPos = (view * vec4(position.xyz, 1.0)).xyz; \r\n vec2 cornerPos;\r\n \r\n float angle = position.w;\r\n vec2 size = vec2(options.x, options.y);\r\n vec2 offset = options.zw;\r\n vec2 uvScale = textureInfos.xy;\r\n\r\n cornerPos = vec2(offset.x - 0.5, offset.y - 0.5) * size;\r\n\r\n // Rotate\r\n vec3 rotatedCorner;\r\n rotatedCorner.x = cornerPos.x * cos(angle) - cornerPos.y * sin(angle);\r\n rotatedCorner.y = cornerPos.x * sin(angle) + cornerPos.y * cos(angle);\r\n rotatedCorner.z = 0.;\r\n\r\n // Position\r\n viewPos += rotatedCorner;\r\n gl_Position = projection * vec4(viewPos, 1.0); \r\n\r\n // Color\r\n vColor = color;\r\n \r\n // Texture\r\n vec2 uvOffset = vec2(abs(offset.x - cellInfo.x), 1.0 - abs(offset.y - cellInfo.y));\r\n\r\n vUV = (uvOffset + cellInfo.zw) * uvScale;\r\n\r\n // Fog\r\n#ifdef FOG\r\n fFogDistance = viewPos.z;\r\n#endif\r\n}",ssaoPixelShader:"precision highp float;\r\n\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D randomSampler;\r\n\r\nuniform float randTextureTiles;\r\nuniform float samplesFactor;\r\nuniform vec3 sampleSphere[SAMPLES];\r\n\r\nuniform float totalStrength;\r\nuniform float radius;\r\nuniform float area;\r\nuniform float fallOff;\r\nuniform float base;\r\n\r\nvarying vec2 vUV;\r\n\r\nvec3 normalFromDepth(float depth, vec2 coords) {\r\n vec2 offset1 = vec2(0.0, radius);\r\n vec2 offset2 = vec2(radius, 0.0);\r\n\r\n float depth1 = texture2D(textureSampler, coords + offset1).r;\r\n float depth2 = texture2D(textureSampler, coords + offset2).r;\r\n\r\n vec3 p1 = vec3(offset1, depth1 - depth);\r\n vec3 p2 = vec3(offset2, depth2 - depth);\r\n\r\n vec3 normal = cross(p1, p2);\r\n normal.z = -normal.z;\r\n\r\n return normalize(normal);\r\n}\r\n\r\nvoid main()\r\n{\r\n vec3 random = normalize(texture2D(randomSampler, vUV * randTextureTiles).rgb);\r\n float depth = texture2D(textureSampler, vUV).r;\r\n vec3 position = vec3(vUV, depth);\r\n vec3 normal = normalFromDepth(depth, vUV);\r\n float radiusDepth = radius / depth;\r\n float occlusion = 0.0;\r\n\r\n vec3 ray;\r\n vec3 hemiRay;\r\n float occlusionDepth;\r\n float difference;\r\n\r\n for (int i = 0; i < SAMPLES; i++)\r\n {\r\n ray = radiusDepth * reflect(sampleSphere[i], random);\r\n hemiRay = position + sign(dot(ray, normal)) * ray;\r\n\r\n occlusionDepth = texture2D(textureSampler, clamp(hemiRay.xy, vec2(0.001, 0.001), vec2(0.999, 0.999))).r;\r\n difference = depth - occlusionDepth;\r\n\r\n occlusion += step(fallOff, difference) * (1.0 - smoothstep(fallOff, area, difference));\r\n }\r\n\r\n float ao = 1.0 - totalStrength * occlusion * samplesFactor;\r\n\r\n float result = clamp(ao + base, 0.0, 1.0);\r\n gl_FragColor.r = result;\r\n gl_FragColor.g = result;\r\n gl_FragColor.b = result;\r\n gl_FragColor.a = 1.0;\r\n}\r\n",ssaoCombinePixelShader:"precision highp float;\r\n\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D originalColor;\r\n\r\nvarying vec2 vUV;\r\n\r\nvoid main(void) {\r\n vec4 ssaoColor = texture2D(textureSampler, vUV);\r\n vec4 sceneColor = texture2D(originalColor, vUV);\r\n\r\n gl_FragColor = sceneColor * ssaoColor;\r\n}\r\n",stereoscopicInterlacePixelShader:"precision highp float;\r\n\r\nconst vec3 TWO = vec3(2.0, 2.0, 2.0);\r\n\r\nvarying vec2 vUV;\r\nuniform sampler2D camASampler;\r\nuniform sampler2D textureSampler;\r\nuniform vec2 stepSize;\r\n\r\nvoid main(void)\r\n{\r\n bool useCamB;\r\n vec2 texCoord1;\r\n vec2 texCoord2;\r\n \r\n vec3 frag1;\r\n vec3 frag2;\r\n \r\n#ifdef IS_STEREOSCOPIC_HORIZ\r\n useCamB = vUV.x > 0.5;\r\n texCoord1 = vec2(useCamB ? (vUV.x - 0.5) * 2.0 : vUV.x * 2.0, vUV.y);\r\n texCoord2 = vec2(texCoord1.x + stepSize.x, vUV.y);\r\n#else\r\n useCamB = vUV.y > 0.5;\r\n texCoord1 = vec2(vUV.x, useCamB ? (vUV.y - 0.5) * 2.0 : vUV.y * 2.0);\r\n texCoord2 = vec2(vUV.x, texCoord1.y + stepSize.y);\r\n#endif\r\n \r\n // cannot assign a sampler to a variable, so must duplicate texture accesses\r\n if (useCamB){\r\n frag1 = texture2D(textureSampler, texCoord1).rgb;\r\n frag2 = texture2D(textureSampler, texCoord2).rgb;\r\n }else{\r\n frag1 = texture2D(camASampler , texCoord1).rgb;\r\n frag2 = texture2D(camASampler , texCoord2).rgb;\r\n }\r\n \r\n gl_FragColor = vec4((frag1 + frag2) / TWO, 1.0);\r\n}", tonemapPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\n\r\n// Constants\r\nuniform float _ExposureAdjustment;\r\n\r\n#if defined(HABLE_TONEMAPPING)\r\n const float A = 0.15;\r\n const float B = 0.50;\r\n const float C = 0.10;\r\n const float D = 0.20;\r\n const float E = 0.02;\r\n const float F = 0.30;\r\n const float W = 11.2;\r\n#endif\r\n\r\nfloat Luminance(vec3 c)\r\n{\r\n return dot(c, vec3(0.22, 0.707, 0.071));\r\n}\r\n\r\nvoid main(void) \r\n{\r\n vec3 colour = texture2D(textureSampler, vUV).rgb;\r\n\r\n#if defined(REINHARD_TONEMAPPING)\r\n\r\n float lum = Luminance(colour.rgb); \r\n float lumTm = lum * _ExposureAdjustment;\r\n float scale = lumTm / (1.0 + lumTm); \r\n\r\n colour *= scale / lum;\r\n\r\n#elif defined(HABLE_TONEMAPPING)\r\n\r\n colour *= _ExposureAdjustment;\r\n\r\n const float ExposureBias = 2.0;\r\n vec3 x = ExposureBias * colour;\r\n\r\n vec3 curr = ((x * (A * x + C * B) + D * E) / (x * (A * x + B) + D * F)) - E / F;\r\n \r\n x = vec3(W, W, W);\r\n vec3 whiteScale = 1.0 / (((x * (A * x + C * B) + D * E) / (x * (A * x + B) + D * F)) - E / F);\r\n colour = curr * whiteScale;\r\n\r\n#elif defined(OPTIMIZED_HEJIDAWSON_TONEMAPPING)\r\n\r\n colour *= _ExposureAdjustment;\r\n \r\n vec3 X = max(vec3(0.0, 0.0, 0.0), colour - 0.004);\r\n vec3 retColor = (X * (6.2 * X + 0.5)) / (X * (6.2 * X + 1.7) + 0.06);\r\n\r\n colour = retColor * retColor;\r\n\r\n#elif defined(PHOTOGRAPHIC_TONEMAPPING)\r\n\r\n colour = vec3(1.0, 1.0, 1.0) - exp2(-_ExposureAdjustment * colour);\r\n\r\n#endif\r\n\r\n gl_FragColor = vec4(colour.rgb, 1.0);\r\n}",volumetricLightScatteringPixelShader:"precision highp float;\r\n\r\nuniform sampler2D textureSampler;\r\nuniform sampler2D lightScatteringSampler;\r\n\r\nuniform float decay;\r\nuniform float exposure;\r\nuniform float weight;\r\nuniform float density;\r\nuniform vec2 meshPositionOnScreen;\r\n\r\nvarying vec2 vUV;\r\n\r\nvoid main(void) {\r\n vec2 tc = vUV;\r\n vec2 deltaTexCoord = (tc - meshPositionOnScreen.xy);\r\n deltaTexCoord *= 1.0 / float(NUM_SAMPLES) * density;\r\n\r\n float illuminationDecay = 1.0;\r\n\r\n vec4 color = texture2D(lightScatteringSampler, tc) * 0.4;\r\n\r\n for(int i=0; i < NUM_SAMPLES; i++) {\r\n tc -= deltaTexCoord;\r\n vec4 sample = texture2D(lightScatteringSampler, tc) * 0.4;\r\n sample *= illuminationDecay * weight;\r\n color += sample;\r\n illuminationDecay *= decay;\r\n }\r\n\r\n vec4 realColor = texture2D(textureSampler, vUV);\r\n gl_FragColor = ((vec4((vec3(color.r, color.g, color.b) * exposure), 1)) + (realColor * (1.5 - 0.4)));\r\n}\r\n",volumetricLightScatteringPassPixelShader:"precision highp float;\r\n\r\n#if defined(ALPHATEST) || defined(NEED_UV)\r\nvarying vec2 vUV;\r\n#endif\r\n\r\n#if defined(ALPHATEST) || defined(BASIC_RENDER)\r\nuniform sampler2D diffuseSampler;\r\n#endif\r\n\r\n#if defined(DIFFUSE_COLOR_RENDER)\r\nuniform vec3 color;\r\n#endif\r\n\r\n#if defined(OPACITY)\r\nuniform sampler2D opacitySampler;\r\nuniform float opacityLevel;\r\n#endif\r\n\r\nvoid main(void)\r\n{\r\n#if defined(ALPHATEST) || defined(BASIC_RENDER)\r\n vec4 diffuseColor = texture2D(diffuseSampler, vUV);\r\n#endif\r\n\r\n#ifdef ALPHATEST\r\n if (diffuseColor.a < 0.4)\r\n discard;\r\n#endif\r\n\r\n#ifdef OPACITY\r\n vec4 opacityColor = texture2D(opacitySampler, vUV);\r\n float alpha = 1.0;\r\n\r\n #ifdef OPACITYRGB\r\n opacityColor.rgb = opacityColor.rgb * vec3(0.3, 0.59, 0.11);\r\n alpha *= (opacityColor.x + opacityColor.y + opacityColor.z) * opacityLevel;\r\n #else\r\n alpha *= opacityColor.a * opacityLevel;\r\n #endif\r\n\r\n #if defined(BASIC_RENDER)\r\n gl_FragColor = vec4(diffuseColor.rgb, alpha);\r\n #elif defined(DIFFUSE_COLOR_RENDER)\r\n gl_FragColor = vec4(color.rgb, alpha);\r\n #else\r\n gl_FragColor = vec4(0.0, 0.0, 0.0, alpha);\r\n #endif\r\n\r\n gl_FragColor.a = alpha;\r\n#else\r\n\r\n #if defined(BASIC_RENDER)\r\n gl_FragColor = diffuseColor;\r\n #elif defined(DIFFUSE_COLOR_RENDER)\r\n gl_FragColor = vec4(color.rgb, 1.0);\r\n #else\r\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\r\n #endif\r\n#endif\r\n\r\n}\r\n",vrDistortionCorrectionPixelShader:"precision highp float;\r\n\r\n// Samplers\r\nvarying vec2 vUV;\r\nuniform sampler2D textureSampler;\r\nuniform vec2 LensCenter;\r\nuniform vec2 Scale;\r\nuniform vec2 ScaleIn;\r\nuniform vec4 HmdWarpParam;\r\n\r\nvec2 HmdWarp(vec2 in01) {\r\n\r\n vec2 theta = (in01 - LensCenter) * ScaleIn; // Scales to [-1, 1]\r\n float rSq = theta.x * theta.x + theta.y * theta.y;\r\n vec2 rvector = theta * (HmdWarpParam.x + HmdWarpParam.y * rSq + HmdWarpParam.z * rSq * rSq + HmdWarpParam.w * rSq * rSq * rSq);\r\n return LensCenter + Scale * rvector;\r\n}\r\n\r\nvoid main(void)\r\n{\r\n vec2 tc = HmdWarp(vUV);\r\n if (tc.x <0.0 || tc.x>1.0 || tc.y<0.0 || tc.y>1.0)\r\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\r\n else{\r\n gl_FragColor = vec4(texture2D(textureSampler, tc).rgb, 1.0);\r\n }\r\n}"},BABYLON.CollisionWorker='var BABYLON;!function(t){var e=function(t,e,o,i){return t.x>o.x+i?!1:o.x-i>e.x?!1:t.y>o.y+i?!1:o.y-i>e.y?!1:t.z>o.z+i?!1:o.z-i>e.z?!1:!0},o=function(t,e,o,i){var s=e*e-4*t*o,r={root:0,found:!1};if(0>s)return r;var n=Math.sqrt(s),c=(-e-n)/(2*t),h=(-e+n)/(2*t);if(c>h){var a=h;h=c,c=a}return c>0&&i>c?(r.root=c,r.found=!0,r):h>0&&i>h?(r.root=h,r.found=!0,r):r},i=function(){function i(){this.radius=new t.Vector3(1,1,1),this.retry=0,this.basePointWorld=t.Vector3.Zero(),this.velocityWorld=t.Vector3.Zero(),this.normalizedVelocity=t.Vector3.Zero(),this._collisionPoint=t.Vector3.Zero(),this._planeIntersectionPoint=t.Vector3.Zero(),this._tempVector=t.Vector3.Zero(),this._tempVector2=t.Vector3.Zero(),this._tempVector3=t.Vector3.Zero(),this._tempVector4=t.Vector3.Zero(),this._edge=t.Vector3.Zero(),this._baseToVertex=t.Vector3.Zero(),this._destinationPoint=t.Vector3.Zero(),this._slidePlaneNormal=t.Vector3.Zero(),this._displacementVector=t.Vector3.Zero()}return i.prototype._initialize=function(e,o,i){this.velocity=o,t.Vector3.NormalizeToRef(o,this.normalizedVelocity),this.basePoint=e,e.multiplyToRef(this.radius,this.basePointWorld),o.multiplyToRef(this.radius,this.velocityWorld),this.velocityWorldLength=this.velocityWorld.length(),this.epsilon=i,this.collisionFound=!1},i.prototype._checkPointInTriangle=function(e,o,i,s,r){o.subtractToRef(e,this._tempVector),i.subtractToRef(e,this._tempVector2),t.Vector3.CrossToRef(this._tempVector,this._tempVector2,this._tempVector4);var n=t.Vector3.Dot(this._tempVector4,r);return 0>n?!1:(s.subtractToRef(e,this._tempVector3),t.Vector3.CrossToRef(this._tempVector2,this._tempVector3,this._tempVector4),n=t.Vector3.Dot(this._tempVector4,r),0>n?!1:(t.Vector3.CrossToRef(this._tempVector3,this._tempVector,this._tempVector4),n=t.Vector3.Dot(this._tempVector4,r),n>=0))},i.prototype._canDoCollision=function(o,i,s,r){var n=t.Vector3.Distance(this.basePointWorld,o),c=Math.max(this.radius.x,this.radius.y,this.radius.z);return n>this.velocityWorldLength+c+i?!1:e(s,r,this.basePointWorld,this.velocityWorldLength+c)?!0:!1},i.prototype._testTriangle=function(e,i,s,r,n,c){var h,a=!1;i||(i=[]),i[e]||(i[e]=new t.Plane(0,0,0,0),i[e].copyFromPoints(s,r,n));var l=i[e];if(c||l.isFrontFacingTo(this.normalizedVelocity,0)){var _=l.signedDistanceTo(this.basePoint),d=t.Vector3.Dot(l.normal,this.velocity);if(0==d){if(Math.abs(_)>=1)return;a=!0,h=0}else{h=(-1-_)/d;var V=(1-_)/d;if(h>V){var u=V;V=h,h=u}if(h>1||0>V)return;0>h&&(h=0),h>1&&(h=1)}this._collisionPoint.copyFromFloats(0,0,0);var P=!1,p=1;if(a||(this.basePoint.subtractToRef(l.normal,this._planeIntersectionPoint),this.velocity.scaleToRef(h,this._tempVector),this._planeIntersectionPoint.addInPlace(this._tempVector),this._checkPointInTriangle(this._planeIntersectionPoint,s,r,n,l.normal)&&(P=!0,p=h,this._collisionPoint.copyFrom(this._planeIntersectionPoint))),!P){var m=this.velocity.lengthSquared(),f=m;this.basePoint.subtractToRef(s,this._tempVector);var T=2*t.Vector3.Dot(this.velocity,this._tempVector),b=this._tempVector.lengthSquared()-1,y=o(f,T,b,p);y.found&&(p=y.root,P=!0,this._collisionPoint.copyFrom(s)),this.basePoint.subtractToRef(r,this._tempVector),T=2*t.Vector3.Dot(this.velocity,this._tempVector),b=this._tempVector.lengthSquared()-1,y=o(f,T,b,p),y.found&&(p=y.root,P=!0,this._collisionPoint.copyFrom(r)),this.basePoint.subtractToRef(n,this._tempVector),T=2*t.Vector3.Dot(this.velocity,this._tempVector),b=this._tempVector.lengthSquared()-1,y=o(f,T,b,p),y.found&&(p=y.root,P=!0,this._collisionPoint.copyFrom(n)),r.subtractToRef(s,this._edge),s.subtractToRef(this.basePoint,this._baseToVertex);var g=this._edge.lengthSquared(),v=t.Vector3.Dot(this._edge,this.velocity),R=t.Vector3.Dot(this._edge,this._baseToVertex);if(f=g*-m+v*v,T=g*(2*t.Vector3.Dot(this.velocity,this._baseToVertex))-2*v*R,b=g*(1-this._baseToVertex.lengthSquared())+R*R,y=o(f,T,b,p),y.found){var D=(v*y.root-R)/g;D>=0&&1>=D&&(p=y.root,P=!0,this._edge.scaleInPlace(D),s.addToRef(this._edge,this._collisionPoint))}n.subtractToRef(r,this._edge),r.subtractToRef(this.basePoint,this._baseToVertex),g=this._edge.lengthSquared(),v=t.Vector3.Dot(this._edge,this.velocity),R=t.Vector3.Dot(this._edge,this._baseToVertex),f=g*-m+v*v,T=g*(2*t.Vector3.Dot(this.velocity,this._baseToVertex))-2*v*R,b=g*(1-this._baseToVertex.lengthSquared())+R*R,y=o(f,T,b,p),y.found&&(D=(v*y.root-R)/g,D>=0&&1>=D&&(p=y.root,P=!0,this._edge.scaleInPlace(D),r.addToRef(this._edge,this._collisionPoint))),s.subtractToRef(n,this._edge),n.subtractToRef(this.basePoint,this._baseToVertex),g=this._edge.lengthSquared(),v=t.Vector3.Dot(this._edge,this.velocity),R=t.Vector3.Dot(this._edge,this._baseToVertex),f=g*-m+v*v,T=g*(2*t.Vector3.Dot(this.velocity,this._baseToVertex))-2*v*R,b=g*(1-this._baseToVertex.lengthSquared())+R*R,y=o(f,T,b,p),y.found&&(D=(v*y.root-R)/g,D>=0&&1>=D&&(p=y.root,P=!0,this._edge.scaleInPlace(D),n.addToRef(this._edge,this._collisionPoint)))}if(P){var x=p*this.velocity.length();(!this.collisionFound||xc;c+=3){var h=e[o[c]-r],a=e[o[c+1]-r],l=e[o[c+2]-r];this._testTriangle(c,t,l,a,h,n)}},i.prototype._getResponse=function(e,o){e.addToRef(o,this._destinationPoint),o.scaleInPlace(this.nearestDistance/o.length()),this.basePoint.addToRef(o,e),e.subtractToRef(this.intersectionPoint,this._slidePlaneNormal),this._slidePlaneNormal.normalize(),this._slidePlaneNormal.scaleToRef(this.epsilon,this._displacementVector),e.addInPlace(this._displacementVector),this.intersectionPoint.addInPlace(this._displacementVector),this._slidePlaneNormal.scaleInPlace(t.Plane.SignedDistanceToPlaneFromPositionAndNormal(this.intersectionPoint,this._slidePlaneNormal,this._destinationPoint)),this._destinationPoint.subtractInPlace(this._slidePlaneNormal),this._destinationPoint.subtractToRef(this.intersectionPoint,o)},i}();t.Collider=i}(BABYLON||(BABYLON={}));var BABYLON;!function(o){o.WorkerIncluded=!0;var e=function(){function o(){this._meshes={},this._geometries={}}return o.prototype.getMeshes=function(){return this._meshes},o.prototype.getGeometries=function(){return this._geometries},o.prototype.getMesh=function(o){return this._meshes[o]},o.prototype.addMesh=function(o){this._meshes[o.uniqueId]=o},o.prototype.removeMesh=function(o){delete this._meshes[o]},o.prototype.getGeometry=function(o){return this._geometries[o]},o.prototype.addGeometry=function(o){this._geometries[o.id]=o},o.prototype.removeGeometry=function(o){delete this._geometries[o]},o}();o.CollisionCache=e;var i=function(){function e(e,i,r){this.collider=e,this._collisionCache=i,this.finalPosition=r,this.collisionsScalingMatrix=o.Matrix.Zero(),this.collisionTranformationMatrix=o.Matrix.Zero()}return e.prototype.collideWithWorld=function(o,e,i,r){var t=.01;if(this.collider.retry>=i)return void this.finalPosition.copyFrom(o);this.collider._initialize(o,e,t);for(var s,l=this._collisionCache.getMeshes(),n=Object.keys(l),a=n.length,c=0;a>c;++c)if(s=n[c],parseInt(s)!=r){var d=l[s];d.checkCollisions&&this.checkCollision(d)}return this.collider.collisionFound?((0!==e.x||0!==e.y||0!==e.z)&&this.collider._getResponse(o,e),e.length()<=t?void this.finalPosition.copyFrom(o):(this.collider.retry++,void this.collideWithWorld(o,e,i,r))):void o.addToRef(e,this.finalPosition)},e.prototype.checkCollision=function(e){if(this.collider._canDoCollision(o.Vector3.FromArray(e.sphereCenter),e.sphereRadius,o.Vector3.FromArray(e.boxMinimum),o.Vector3.FromArray(e.boxMaximum))){o.Matrix.ScalingToRef(1/this.collider.radius.x,1/this.collider.radius.y,1/this.collider.radius.z,this.collisionsScalingMatrix);var i=o.Matrix.FromArray(e.worldMatrixFromCache);i.multiplyToRef(this.collisionsScalingMatrix,this.collisionTranformationMatrix),this.processCollisionsForSubMeshes(this.collisionTranformationMatrix,e)}},e.prototype.processCollisionsForSubMeshes=function(o,e){var i=e.subMeshes,r=i.length;if(!e.geometryId)return void console.log("no mesh geometry id");var t=this._collisionCache.getGeometry(e.geometryId);if(!t)return void console.log("couldn\'t find geometry",e.geometryId);for(var s=0;r>s;s++){var l=i[s];r>1&&!this.checkSubmeshCollision(l)||(this.collideForSubMesh(l,o,t),this.collider.collisionFound&&(this.collider.collidedMesh=e.uniqueId))}},e.prototype.collideForSubMesh=function(e,i,r){if(!r.positionsArray){r.positionsArray=[];for(var t=0,s=r.positions.length;s>t;t+=3){var l=o.Vector3.FromArray([r.positions[t],r.positions[t+1],r.positions[t+2]]);r.positionsArray.push(l)}}if(!e._lastColliderWorldVertices||!e._lastColliderTransformMatrix.equals(i)){e._lastColliderTransformMatrix=i.clone(),e._lastColliderWorldVertices=[],e._trianglePlanes=[];for(var n=e.verticesStart,a=e.verticesStart+e.verticesCount,t=n;a>t;t++)e._lastColliderWorldVertices.push(o.Vector3.TransformCoordinates(r.positionsArray[t],i))}this.collider._collide(e._trianglePlanes,e._lastColliderWorldVertices,r.indices,e.indexStart,e.indexStart+e.indexCount,e.verticesStart,e.hasMaterial)},e.prototype.checkSubmeshCollision=function(e){return this.collider._canDoCollision(o.Vector3.FromArray(e.sphereCenter),e.sphereRadius,o.Vector3.FromArray(e.boxMinimum),o.Vector3.FromArray(e.boxMaximum))},e}();o.CollideWorker=i;var r=function(){function r(){}return r.prototype.onInit=function(i){this._collisionCache=new e;var r={error:o.WorkerReplyType.SUCCESS,taskType:o.WorkerTaskType.INIT};postMessage(r,void 0)},r.prototype.onUpdate=function(e){var i=this,r={error:o.WorkerReplyType.SUCCESS,taskType:o.WorkerTaskType.UPDATE};try{for(var t in e.updatedGeometries)e.updatedGeometries.hasOwnProperty(t)&&this._collisionCache.addGeometry(e.updatedGeometries[t]);for(var s in e.updatedMeshes)e.updatedMeshes.hasOwnProperty(s)&&this._collisionCache.addMesh(e.updatedMeshes[s]);e.removedGeometries.forEach(function(o){i._collisionCache.removeGeometry(o)}),e.removedMeshes.forEach(function(o){i._collisionCache.removeMesh(o)})}catch(l){r.error=o.WorkerReplyType.UNKNOWN_ERROR}postMessage(r,void 0)},r.prototype.onCollision=function(e){var r=o.Vector3.Zero(),t=new o.Collider;t.radius=o.Vector3.FromArray(e.collider.radius);var s=new i(t,this._collisionCache,r);s.collideWithWorld(o.Vector3.FromArray(e.collider.position),o.Vector3.FromArray(e.collider.velocity),e.maximumRetry,e.excludedMeshUniqueId);var l={collidedMeshUniqueId:t.collidedMesh,collisionId:e.collisionId,newPosition:r.asArray()},n={error:o.WorkerReplyType.SUCCESS,taskType:o.WorkerTaskType.COLLIDE,payload:l};postMessage(n,void 0)},r}();o.CollisionDetectorTransferable=r;try{if(self&&self instanceof WorkerGlobalScope){window={},o.Collider||(importScripts("./babylon.collisionCoordinator.js"),importScripts("./babylon.collider.js"),importScripts("../Math/babylon.math.js"));var t=new r,s=function(e){var i=e.data;switch(i.taskType){case o.WorkerTaskType.INIT:t.onInit(i.payload);break;case o.WorkerTaskType.COLLIDE:t.onCollision(i.payload);break;case o.WorkerTaskType.UPDATE:t.onUpdate(i.payload)}};self.onmessage=s}}catch(l){console.log("single worker init")}}(BABYLON||(BABYLON={}));var BABYLON;!function(e){e.CollisionWorker="",function(e){e[e.INIT=0]="INIT",e[e.UPDATE=1]="UPDATE",e[e.COLLIDE=2]="COLLIDE"}(e.WorkerTaskType||(e.WorkerTaskType={}));var o=e.WorkerTaskType;!function(e){e[e.SUCCESS=0]="SUCCESS",e[e.UNKNOWN_ERROR=1]="UNKNOWN_ERROR"}(e.WorkerReplyType||(e.WorkerReplyType={}));var i=e.WorkerReplyType,t=function(){function t(){var r=this;this._scaledPosition=e.Vector3.Zero(),this._scaledVelocity=e.Vector3.Zero(),this.onMeshUpdated=function(e){r._addUpdateMeshesList[e.uniqueId]=t.SerializeMesh(e)},this.onGeometryUpdated=function(e){r._addUpdateGeometriesList[e.id]=t.SerializeGeometry(e)},this._afterRender=function(){if(r._init&&!(0==r._toRemoveGeometryArray.length&&0==r._toRemoveMeshesArray.length&&0==Object.keys(r._addUpdateGeometriesList).length&&0==Object.keys(r._addUpdateMeshesList).length||r._runningUpdated>4)){++r._runningUpdated;var e={updatedMeshes:r._addUpdateMeshesList,updatedGeometries:r._addUpdateGeometriesList,removedGeometries:r._toRemoveGeometryArray,removedMeshes:r._toRemoveMeshesArray},i={payload:e,taskType:o.UPDATE},t=[];for(var s in e.updatedGeometries)e.updatedGeometries.hasOwnProperty(s)&&(t.push(i.payload.updatedGeometries[s].indices.buffer),t.push(i.payload.updatedGeometries[s].normals.buffer),t.push(i.payload.updatedGeometries[s].positions.buffer));r._worker.postMessage(i,t),r._addUpdateMeshesList={},r._addUpdateGeometriesList={},r._toRemoveGeometryArray=[],r._toRemoveMeshesArray=[]}},this._onMessageFromWorker=function(t){var s=t.data;if(s.error!=i.SUCCESS)return void e.Tools.Warn("error returned from worker!");switch(s.taskType){case o.INIT:r._init=!0,r._scene.meshes.forEach(function(e){r.onMeshAdded(e)}),r._scene.getGeometries().forEach(function(e){r.onGeometryAdded(e)});break;case o.UPDATE:r._runningUpdated--;break;case o.COLLIDE:r._runningCollisionTask=!1;var n=s.payload;if(!r._collisionsCallbackArray[n.collisionId])return;r._collisionsCallbackArray[n.collisionId](n.collisionId,e.Vector3.FromArray(n.newPosition),r._scene.getMeshByUniqueID(n.collidedMeshUniqueId)),r._collisionsCallbackArray[n.collisionId]=void 0}},this._collisionsCallbackArray=[],this._init=!1,this._runningUpdated=0,this._runningCollisionTask=!1,this._addUpdateMeshesList={},this._addUpdateGeometriesList={},this._toRemoveGeometryArray=[],this._toRemoveMeshesArray=[]}return t.prototype.getNewPosition=function(e,i,t,r,s,n,a){if(this._init&&!this._collisionsCallbackArray[a]&&!this._collisionsCallbackArray[a+1e5]){e.divideToRef(t.radius,this._scaledPosition),i.divideToRef(t.radius,this._scaledVelocity),this._collisionsCallbackArray[a]=n;var d={collider:{position:this._scaledPosition.asArray(),velocity:this._scaledVelocity.asArray(),radius:t.radius.asArray()},collisionId:a,excludedMeshUniqueId:s?s.uniqueId:null,maximumRetry:r},l={payload:d,taskType:o.COLLIDE};this._worker.postMessage(l)}},t.prototype.init=function(i){this._scene=i,this._scene.registerAfterRender(this._afterRender);var t=e.WorkerIncluded?e.Engine.CodeRepository+"Collisions/babylon.collisionWorker.js":URL.createObjectURL(new Blob([e.CollisionWorker],{type:"application/javascript"}));this._worker=new Worker(t),this._worker.onmessage=this._onMessageFromWorker;var r={payload:{},taskType:o.INIT};this._worker.postMessage(r)},t.prototype.destroy=function(){this._scene.unregisterAfterRender(this._afterRender),this._worker.terminate()},t.prototype.onMeshAdded=function(e){e.registerAfterWorldMatrixUpdate(this.onMeshUpdated),this.onMeshUpdated(e)},t.prototype.onMeshRemoved=function(e){this._toRemoveMeshesArray.push(e.uniqueId)},t.prototype.onGeometryAdded=function(e){e.onGeometryUpdated=this.onGeometryUpdated,this.onGeometryUpdated(e)},t.prototype.onGeometryDeleted=function(e){this._toRemoveGeometryArray.push(e.id)},t.SerializeMesh=function(o){var i=[];o.subMeshes&&(i=o.subMeshes.map(function(e,o){return{position:o,verticesStart:e.verticesStart,verticesCount:e.verticesCount,indexStart:e.indexStart,indexCount:e.indexCount,hasMaterial:!!e.getMaterial(),sphereCenter:e.getBoundingInfo().boundingSphere.centerWorld.asArray(),sphereRadius:e.getBoundingInfo().boundingSphere.radiusWorld,boxMinimum:e.getBoundingInfo().boundingBox.minimumWorld.asArray(),boxMaximum:e.getBoundingInfo().boundingBox.maximumWorld.asArray()}}));var t=null;return o instanceof e.Mesh?t=o.geometry?o.geometry.id:null:o instanceof e.InstancedMesh&&(t=o.sourceMesh&&o.sourceMesh.geometry?o.sourceMesh.geometry.id:null),{uniqueId:o.uniqueId,id:o.id,name:o.name,geometryId:t,sphereCenter:o.getBoundingInfo().boundingSphere.centerWorld.asArray(),sphereRadius:o.getBoundingInfo().boundingSphere.radiusWorld,boxMinimum:o.getBoundingInfo().boundingBox.minimumWorld.asArray(),boxMaximum:o.getBoundingInfo().boundingBox.maximumWorld.asArray(),worldMatrixFromCache:o.worldMatrixFromCache.asArray(),subMeshes:i,checkCollisions:o.checkCollisions}},t.SerializeGeometry=function(o){return{id:o.id,positions:new Float32Array(o.getVerticesData(e.VertexBuffer.PositionKind)||[]),normals:new Float32Array(o.getVerticesData(e.VertexBuffer.NormalKind)||[]),indices:new Int32Array(o.getIndices()||[])}},t}();e.CollisionCoordinatorWorker=t;var r=function(){function o(){this._scaledPosition=e.Vector3.Zero(),this._scaledVelocity=e.Vector3.Zero(),this._finalPosition=e.Vector3.Zero()}return o.prototype.getNewPosition=function(e,o,i,t,r,s,n){e.divideToRef(i.radius,this._scaledPosition),o.divideToRef(i.radius,this._scaledVelocity),i.collidedMesh=null,i.retry=0,i.initialVelocity=this._scaledVelocity,i.initialPosition=this._scaledPosition,this._collideWithWorld(this._scaledPosition,this._scaledVelocity,i,t,this._finalPosition,r),this._finalPosition.multiplyInPlace(i.radius),s(n,this._finalPosition,i.collidedMesh)},o.prototype.init=function(e){this._scene=e},o.prototype.destroy=function(){},o.prototype.onMeshAdded=function(e){},o.prototype.onMeshUpdated=function(e){},o.prototype.onMeshRemoved=function(e){},o.prototype.onGeometryAdded=function(e){},o.prototype.onGeometryUpdated=function(e){},o.prototype.onGeometryDeleted=function(e){},o.prototype._collideWithWorld=function(o,i,t,r,s,n){void 0===n&&(n=null);var a=10*e.Engine.CollisionsEpsilon;if(t.retry>=r)return void s.copyFrom(o);t._initialize(o,i,a);for(var d=0;dr.x?r.x:o,o=or.y?r.y:s,s=sn.x?t.x:n.x,o=t.y>n.y?t.y:n.y;return new i(r,o)},i.Transform=function(t,n){var r=t.x*n.m[0]+t.y*n.m[4],o=t.x*n.m[1]+t.y*n.m[5];return new i(r,o)},i.Distance=function(t,n){return Math.sqrt(i.DistanceSquared(t,n))},i.DistanceSquared=function(t,i){var n=t.x-i.x,r=t.y-i.y;return n*n+r*r},i}();t.Vector2=s;var e=function(){function i(t,i,n){this.x=t,this.y=i,this.z=n}return i.prototype.toString=function(){return"{X: "+this.x+" Y:"+this.y+" Z:"+this.z+"}"},i.prototype.asArray=function(){var t=[];return this.toArray(t,0),t},i.prototype.toArray=function(t,i){return void 0===i&&(i=0),t[i]=this.x,t[i+1]=this.y,t[i+2]=this.z,this},i.prototype.toQuaternion=function(){var t=new a(0,0,0,1),i=Math.cos(.5*(this.x+this.z)),n=Math.sin(.5*(this.x+this.z)),r=Math.cos(.5*(this.z-this.x)),o=Math.sin(.5*(this.z-this.x)),s=Math.cos(.5*this.y),e=Math.sin(.5*this.y);return t.x=r*e,t.y=-o*e,t.z=n*s,t.w=i*s,t},i.prototype.addInPlace=function(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this},i.prototype.add=function(t){return new i(this.x+t.x,this.y+t.y,this.z+t.z)},i.prototype.addToRef=function(t,i){return i.x=this.x+t.x,i.y=this.y+t.y,i.z=this.z+t.z,this},i.prototype.subtractInPlace=function(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this},i.prototype.subtract=function(t){return new i(this.x-t.x,this.y-t.y,this.z-t.z)},i.prototype.subtractToRef=function(t,i){return i.x=this.x-t.x,i.y=this.y-t.y,i.z=this.z-t.z,this},i.prototype.subtractFromFloats=function(t,n,r){return new i(this.x-t,this.y-n,this.z-r)},i.prototype.subtractFromFloatsToRef=function(t,i,n,r){return r.x=this.x-t,r.y=this.y-i,r.z=this.z-n,this},i.prototype.negate=function(){return new i(-this.x,-this.y,-this.z)},i.prototype.scaleInPlace=function(t){return this.x*=t,this.y*=t,this.z*=t,this},i.prototype.scale=function(t){return new i(this.x*t,this.y*t,this.z*t)},i.prototype.scaleToRef=function(t,i){i.x=this.x*t,i.y=this.y*t,i.z=this.z*t},i.prototype.equals=function(t){return t&&this.x===t.x&&this.y===t.y&&this.z===t.z},i.prototype.equalsWithEpsilon=function(i,n){return void 0===n&&(n=t.Engine.Epsilon),i&&t.Tools.WithinEpsilon(this.x,i.x,n)&&t.Tools.WithinEpsilon(this.y,i.y,n)&&t.Tools.WithinEpsilon(this.z,i.z,n)},i.prototype.equalsToFloats=function(t,i,n){return this.x===t&&this.y===i&&this.z===n},i.prototype.multiplyInPlace=function(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this},i.prototype.multiply=function(t){return new i(this.x*t.x,this.y*t.y,this.z*t.z)},i.prototype.multiplyToRef=function(t,i){return i.x=this.x*t.x,i.y=this.y*t.y,i.z=this.z*t.z,this},i.prototype.multiplyByFloats=function(t,n,r){return new i(this.x*t,this.y*n,this.z*r)},i.prototype.divide=function(t){return new i(this.x/t.x,this.y/t.y,this.z/t.z)},i.prototype.divideToRef=function(t,i){return i.x=this.x/t.x,i.y=this.y/t.y,i.z=this.z/t.z,this},i.prototype.MinimizeInPlace=function(t){return t.xthis.x&&(this.x=t.x),t.y>this.y&&(this.y=t.y),t.z>this.z&&(this.z=t.z),this},i.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},i.prototype.lengthSquared=function(){return this.x*this.x+this.y*this.y+this.z*this.z},i.prototype.normalize=function(){var t=this.length();if(0===t||1===t)return this;var i=1/t;return this.x*=i,this.y*=i,this.z*=i,this},i.prototype.clone=function(){return new i(this.x,this.y,this.z)},i.prototype.copyFrom=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this},i.prototype.copyFromFloats=function(t,i,n){return this.x=t,this.y=i,this.z=n,this},i.GetClipFactor=function(t,n,r,o){var s=i.Dot(t,r)-o,e=i.Dot(n,r)-o,h=s/(s-e);return h},i.FromArray=function(t,n){return n||(n=0),new i(t[n],t[n+1],t[n+2])},i.FromFloatArray=function(t,n){return n||(n=0),new i(t[n],t[n+1],t[n+2])},i.FromArrayToRef=function(t,i,n){n.x=t[i],n.y=t[i+1],n.z=t[i+2]},i.FromFloatArrayToRef=function(t,i,n){n.x=t[i],n.y=t[i+1],n.z=t[i+2]},i.FromFloatsToRef=function(t,i,n,r){r.x=t,r.y=i,r.z=n},i.Zero=function(){return new i(0,0,0)},i.Up=function(){return new i(0,1,0)},i.TransformCoordinates=function(t,n){var r=i.Zero();return i.TransformCoordinatesToRef(t,n,r),r},i.TransformCoordinatesToRef=function(t,i,n){var r=t.x*i.m[0]+t.y*i.m[4]+t.z*i.m[8]+i.m[12],o=t.x*i.m[1]+t.y*i.m[5]+t.z*i.m[9]+i.m[13],s=t.x*i.m[2]+t.y*i.m[6]+t.z*i.m[10]+i.m[14],e=t.x*i.m[3]+t.y*i.m[7]+t.z*i.m[11]+i.m[15];n.x=r/e,n.y=o/e,n.z=s/e},i.TransformCoordinatesFromFloatsToRef=function(t,i,n,r,o){var s=t*r.m[0]+i*r.m[4]+n*r.m[8]+r.m[12],e=t*r.m[1]+i*r.m[5]+n*r.m[9]+r.m[13],h=t*r.m[2]+i*r.m[6]+n*r.m[10]+r.m[14],a=t*r.m[3]+i*r.m[7]+n*r.m[11]+r.m[15];o.x=s/a,o.y=e/a,o.z=h/a},i.TransformNormal=function(t,n){var r=i.Zero();return i.TransformNormalToRef(t,n,r),r},i.TransformNormalToRef=function(t,i,n){n.x=t.x*i.m[0]+t.y*i.m[4]+t.z*i.m[8],n.y=t.x*i.m[1]+t.y*i.m[5]+t.z*i.m[9],n.z=t.x*i.m[2]+t.y*i.m[6]+t.z*i.m[10]},i.TransformNormalFromFloatsToRef=function(t,i,n,r,o){o.x=t*r.m[0]+i*r.m[4]+n*r.m[8],o.y=t*r.m[1]+i*r.m[5]+n*r.m[9],o.z=t*r.m[2]+i*r.m[6]+n*r.m[10]},i.CatmullRom=function(t,n,r,o,s){var e=s*s,h=s*e,a=.5*(2*n.x+(-t.x+r.x)*s+(2*t.x-5*n.x+4*r.x-o.x)*e+(-t.x+3*n.x-3*r.x+o.x)*h),u=.5*(2*n.y+(-t.y+r.y)*s+(2*t.y-5*n.y+4*r.y-o.y)*e+(-t.y+3*n.y-3*r.y+o.y)*h),m=.5*(2*n.z+(-t.z+r.z)*s+(2*t.z-5*n.z+4*r.z-o.z)*e+(-t.z+3*n.z-3*r.z+o.z)*h);return new i(a,u,m)},i.Clamp=function(t,n,r){var o=t.x;o=o>r.x?r.x:o,o=or.y?r.y:s,s=sr.z?r.z:e,e=ed&&2>v&&(m=Math.PI+m),s.x=y,s.y=m,s.z=c},i}();t.Vector3=e;var h=function(){function i(t,i,n,r){this.x=t,this.y=i,this.z=n,this.w=r}return i.prototype.toString=function(){return"{X: "+this.x+" Y:"+this.y+" Z:"+this.z+"W:"+this.w+"}"},i.prototype.asArray=function(){var t=[];return this.toArray(t,0),t},i.prototype.toArray=function(t,i){return void 0===i&&(i=0),t[i]=this.x,t[i+1]=this.y,t[i+2]=this.z,t[i+3]=this.w,this},i.prototype.addInPlace=function(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this},i.prototype.add=function(t){return new i(this.x+t.x,this.y+t.y,this.z+t.z,this.w+t.w)},i.prototype.addToRef=function(t,i){return i.x=this.x+t.x,i.y=this.y+t.y,i.z=this.z+t.z,i.w=this.w+t.w,this},i.prototype.subtractInPlace=function(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this},i.prototype.subtract=function(t){return new i(this.x-t.x,this.y-t.y,this.z-t.z,this.w-t.w)},i.prototype.subtractToRef=function(t,i){return i.x=this.x-t.x,i.y=this.y-t.y,i.z=this.z-t.z,i.w=this.w-t.w,this},i.prototype.subtractFromFloats=function(t,n,r,o){return new i(this.x-t,this.y-n,this.z-r,this.w-o)},i.prototype.subtractFromFloatsToRef=function(t,i,n,r,o){return o.x=this.x-t,o.y=this.y-i,o.z=this.z-n,o.w=this.w-r,this},i.prototype.negate=function(){return new i(-this.x,-this.y,-this.z,-this.w)},i.prototype.scaleInPlace=function(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this},i.prototype.scale=function(t){return new i(this.x*t,this.y*t,this.z*t,this.w*t)},i.prototype.scaleToRef=function(t,i){i.x=this.x*t,i.y=this.y*t,i.z=this.z*t,i.w=this.w*t},i.prototype.equals=function(t){return t&&this.x===t.x&&this.y===t.y&&this.z===t.z&&this.w===t.w},i.prototype.equalsWithEpsilon=function(i,n){return void 0===n&&(n=t.Engine.Epsilon),i&&t.Tools.WithinEpsilon(this.x,i.x,n)&&t.Tools.WithinEpsilon(this.y,i.y,n)&&t.Tools.WithinEpsilon(this.z,i.z,n)&&t.Tools.WithinEpsilon(this.w,i.w,n)},i.prototype.equalsToFloats=function(t,i,n,r){return this.x===t&&this.y===i&&this.z===n&&this.w===r},i.prototype.multiplyInPlace=function(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this},i.prototype.multiply=function(t){return new i(this.x*t.x,this.y*t.y,this.z*t.z,this.w*t.w)},i.prototype.multiplyToRef=function(t,i){return i.x=this.x*t.x,i.y=this.y*t.y,i.z=this.z*t.z,i.w=this.w*t.w,this},i.prototype.multiplyByFloats=function(t,n,r,o){return new i(this.x*t,this.y*n,this.z*r,this.w*o)},i.prototype.divide=function(t){return new i(this.x/t.x,this.y/t.y,this.z/t.z,this.w/t.w)},i.prototype.divideToRef=function(t,i){return i.x=this.x/t.x,i.y=this.y/t.y,i.z=this.z/t.z,i.w=this.w/t.w,this},i.prototype.MinimizeInPlace=function(t){return t.xthis.x&&(this.x=t.x),t.y>this.y&&(this.y=t.y),t.z>this.z&&(this.z=t.z),t.w>this.w&&(this.w=t.w),this},i.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},i.prototype.lengthSquared=function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},i.prototype.normalize=function(){var t=this.length();if(0===t)return this;var i=1/t;return this.x*=i,this.y*=i,this.z*=i,this.w*=i,this},i.prototype.clone=function(){return new i(this.x,this.y,this.z,this.w)},i.prototype.copyFrom=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w,this},i.prototype.copyFromFloats=function(t,i,n,r){return this.x=t,this.y=i,this.z=n,this.w=r,this},i.FromArray=function(t,n){return n||(n=0),new i(t[n],t[n+1],t[n+2],t[n+3])},i.FromArrayToRef=function(t,i,n){n.x=t[i],n.y=t[i+1],n.z=t[i+2],n.w=t[i+3]},i.FromFloatArrayToRef=function(t,i,n){n.x=t[i],n.y=t[i+1],n.z=t[i+2],n.w=t[i+3]},i.FromFloatsToRef=function(t,i,n,r,o){o.x=t,o.y=i,o.z=n,o.w=r},i.Zero=function(){return new i(0,0,0,0)},i.Normalize=function(t){var n=i.Zero();return i.NormalizeToRef(t,n),n},i.NormalizeToRef=function(t,i){i.copyFrom(t),i.normalize()},i.Minimize=function(t,i){var n=t.clone();return n.MinimizeInPlace(i),n},i.Maximize=function(t,i){var n=t.clone();return n.MaximizeInPlace(i),n},i.Distance=function(t,n){return Math.sqrt(i.DistanceSquared(t,n))},i.DistanceSquared=function(t,i){var n=t.x-i.x,r=t.y-i.y,o=t.z-i.z,s=t.w-i.w;return n*n+r*r+o*o+s*s},i.Center=function(t,i){var n=t.add(i);return n.scaleInPlace(.5),n},i}();t.Vector4=h;var a=function(){function t(t,i,n,r){void 0===t&&(t=0),void 0===i&&(i=0),void 0===n&&(n=0),void 0===r&&(r=1),this.x=t,this.y=i,this.z=n,this.w=r}return t.prototype.toString=function(){return"{X: "+this.x+" Y:"+this.y+" Z:"+this.z+" W:"+this.w+"}"},t.prototype.asArray=function(){return[this.x,this.y,this.z,this.w]},t.prototype.equals=function(t){return t&&this.x===t.x&&this.y===t.y&&this.z===t.z&&this.w===t.w},t.prototype.clone=function(){return new t(this.x,this.y,this.z,this.w)},t.prototype.copyFrom=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w,this},t.prototype.copyFromFloats=function(t,i,n,r){return this.x=t,this.y=i,this.z=n,this.w=r,this},t.prototype.add=function(i){return new t(this.x+i.x,this.y+i.y,this.z+i.z,this.w+i.w)},t.prototype.subtract=function(i){return new t(this.x-i.x,this.y-i.y,this.z-i.z,this.w-i.w)},t.prototype.scale=function(i){return new t(this.x*i,this.y*i,this.z*i,this.w*i)},t.prototype.multiply=function(i){var n=new t(0,0,0,1);return this.multiplyToRef(i,n),n},t.prototype.multiplyToRef=function(t,i){var n=this.x*t.w+this.y*t.z-this.z*t.y+this.w*t.x,r=-this.x*t.z+this.y*t.w+this.z*t.x+this.w*t.y,o=this.x*t.y-this.y*t.x+this.z*t.w+this.w*t.z,s=-this.x*t.x-this.y*t.y-this.z*t.z+this.w*t.w;return i.copyFromFloats(n,r,o,s),this},t.prototype.multiplyInPlace=function(t){return this.multiplyToRef(t,this),this},t.prototype.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},t.prototype.normalize=function(){var t=1/this.length();return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this},t.prototype.toEulerAngles=function(t){void 0===t&&(t="YZX");var i=e.Zero();return this.toEulerAnglesToRef(i,t),i},t.prototype.toEulerAnglesToRef=function(t,i){void 0===i&&(i="YZX");var n,r,o,s=this.x,e=this.y,h=this.z,a=this.w;switch(i){case"YZX":var u=s*e+h*a;if(u>.499&&(n=2*Math.atan2(s,a),r=Math.PI/2,o=0),-.499>u&&(n=-2*Math.atan2(s,a),r=-Math.PI/2,o=0),isNaN(n)){var m=s*s,y=e*e,c=h*h;n=Math.atan2(2*e*a-2*s*h,1-2*y-2*c),r=Math.asin(2*u),o=Math.atan2(2*s*a-2*e*h,1-2*m-2*c)}break;default:throw new Error("Euler order "+i+" not supported yet.")}return t.y=n,t.z=r,t.x=o,this},t.prototype.toRotationMatrix=function(t){var i=this.x*this.x,n=this.y*this.y,r=this.z*this.z,o=this.x*this.y,s=this.z*this.w,e=this.z*this.x,h=this.y*this.w,a=this.y*this.z,u=this.x*this.w;return t.m[0]=1-2*(n+r),t.m[1]=2*(o+s),t.m[2]=2*(e-h),t.m[3]=0,t.m[4]=2*(o-s),t.m[5]=1-2*(r+i),t.m[6]=2*(a+u),t.m[7]=0,t.m[8]=2*(e+h),t.m[9]=2*(a-u),t.m[10]=1-2*(n+i),t.m[11]=0,t.m[12]=0,t.m[13]=0,t.m[14]=0,t.m[15]=1,this},t.prototype.fromRotationMatrix=function(i){return t.FromRotationMatrixToRef(i,this),this},t.FromRotationMatrix=function(i){var n=new t;return t.FromRotationMatrixToRef(i,n),n},t.FromRotationMatrixToRef=function(t,i){var n,r=t.m,o=r[0],s=r[4],e=r[8],h=r[1],a=r[5],u=r[9],m=r[2],y=r[6],c=r[10],p=o+a+c;p>0?(n=.5/Math.sqrt(p+1),i.w=.25/n,i.x=(y-u)*n,i.y=(e-m)*n,i.z=(h-s)*n):o>a&&o>c?(n=2*Math.sqrt(1+o-a-c),i.w=(y-u)/n,i.x=.25*n,i.y=(s+h)/n,i.z=(e+m)/n):a>c?(n=2*Math.sqrt(1+a-o-c),i.w=(e-m)/n,i.x=(s+h)/n,i.y=.25*n,i.z=(u+y)/n):(n=2*Math.sqrt(1+c-o-a),i.w=(h-s)/n,i.x=(e+m)/n,i.y=(u+y)/n,i.z=.25*n)},t.Inverse=function(i){return new t(-i.x,-i.y,-i.z,i.w)},t.Identity=function(){return new t(0,0,0,1)},t.RotationAxis=function(i,n){var r=new t,o=Math.sin(n/2);return i.normalize(),r.w=Math.cos(n/2),r.x=i.x*o,r.y=i.y*o,r.z=i.z*o,r},t.FromArray=function(i,n){return n||(n=0),new t(i[n],i[n+1],i[n+2],i[n+3])},t.RotationYawPitchRoll=function(i,n,r){var o=new t;return t.RotationYawPitchRollToRef(i,n,r,o),o},t.RotationYawPitchRollToRef=function(t,i,n,r){var o=.5*n,s=.5*i,e=.5*t,h=Math.sin(o),a=Math.cos(o),u=Math.sin(s),m=Math.cos(s),y=Math.sin(e),c=Math.cos(e);r.x=c*u*a+y*m*h,r.y=y*m*a-c*u*h,r.z=c*m*h-y*u*a,r.w=c*m*a+y*u*h},t.RotationAlphaBetaGamma=function(i,n,r){var o=new t;return t.RotationAlphaBetaGammaToRef(i,n,r,o),o},t.RotationAlphaBetaGammaToRef=function(t,i,n,r){var o=.5*(n+t),s=.5*(n-t),e=.5*i;r.x=Math.cos(s)*Math.sin(e),r.y=Math.sin(s)*Math.sin(e),r.z=Math.sin(o)*Math.cos(e),r.w=Math.cos(o)*Math.cos(e)},t.Slerp=function(i,n,r){var o,s,e=r,h=i.x*n.x+i.y*n.y+i.z*n.z+i.w*n.w,a=!1;if(0>h&&(a=!0,h=-h),h>.999999)s=1-e,o=a?-e:e;else{var u=Math.acos(h),m=1/Math.sin(u);s=Math.sin((1-e)*u)*m,o=a?-Math.sin(e*u)*m:Math.sin(e*u)*m}return new t(s*i.x+o*n.x,s*i.y+o*n.y,s*i.z+o*n.z,s*i.w+o*n.w)},t}();t.Quaternion=a;var u=function(){function i(){this.m=new Float32Array(16)}return i.prototype.isIdentity=function(){return 1!==this.m[0]||1!==this.m[5]||1!==this.m[10]||1!==this.m[15]?!1:0!==this.m[1]||0!==this.m[2]||0!==this.m[3]||0!==this.m[4]||0!==this.m[6]||0!==this.m[7]||0!==this.m[8]||0!==this.m[9]||0!==this.m[11]||0!==this.m[12]||0!==this.m[13]||0!==this.m[14]?!1:!0},i.prototype.determinant=function(){var t=this.m[10]*this.m[15]-this.m[11]*this.m[14],i=this.m[9]*this.m[15]-this.m[11]*this.m[13],n=this.m[9]*this.m[14]-this.m[10]*this.m[13],r=this.m[8]*this.m[15]-this.m[11]*this.m[12],o=this.m[8]*this.m[14]-this.m[10]*this.m[12],s=this.m[8]*this.m[13]-this.m[9]*this.m[12];return this.m[0]*(this.m[5]*t-this.m[6]*i+this.m[7]*n)-this.m[1]*(this.m[4]*t-this.m[6]*r+this.m[7]*o)+this.m[2]*(this.m[4]*i-this.m[5]*r+this.m[7]*s)-this.m[3]*(this.m[4]*n-this.m[5]*o+this.m[6]*s)},i.prototype.toArray=function(){return this.m},i.prototype.asArray=function(){return this.toArray()},i.prototype.invert=function(){return this.invertToRef(this),this},i.prototype.reset=function(){for(var t=0;16>t;t++)this.m[t]=0;return this},i.prototype.add=function(t){var n=new i;return this.addToRef(t,n),n},i.prototype.addToRef=function(t,i){for(var n=0;16>n;n++)i.m[n]=this.m[n]+t.m[n];return this},i.prototype.addToSelf=function(t){for(var i=0;16>i;i++)this.m[i]+=t.m[i];return this},i.prototype.invertToRef=function(t){var i=this.m[0],n=this.m[1],r=this.m[2],o=this.m[3],s=this.m[4],e=this.m[5],h=this.m[6],a=this.m[7],u=this.m[8],m=this.m[9],y=this.m[10],c=this.m[11],p=this.m[12],f=this.m[13],l=this.m[14],x=this.m[15],z=y*x-c*l,w=m*x-c*f,v=m*l-y*f,g=u*x-c*p,d=u*l-y*p,T=u*f-m*p,R=e*z-h*w+a*v,_=-(s*z-h*g+a*d),M=s*w-e*g+a*T,F=-(s*v-e*d+h*T),b=1/(i*R+n*_+r*M+o*F),A=h*x-a*l,P=e*x-a*f,C=e*l-h*f,Z=s*x-a*p,I=s*l-h*p,E=s*f-e*p,L=h*c-a*y,q=e*c-a*m,S=e*y-h*m,D=s*c-a*u,V=s*y-h*u,W=s*m-e*u;return t.m[0]=R*b,t.m[4]=_*b,t.m[8]=M*b,t.m[12]=F*b,t.m[1]=-(n*z-r*w+o*v)*b,t.m[5]=(i*z-r*g+o*d)*b,t.m[9]=-(i*w-n*g+o*T)*b,t.m[13]=(i*v-n*d+r*T)*b,t.m[2]=(n*A-r*P+o*C)*b,t.m[6]=-(i*A-r*Z+o*I)*b,t.m[10]=(i*P-n*Z+o*E)*b,t.m[14]=-(i*C-n*I+r*E)*b,t.m[3]=-(n*L-r*q+o*S)*b,t.m[7]=(i*L-r*D+o*V)*b,t.m[11]=-(i*q-n*D+o*W)*b,t.m[15]=(i*S-n*V+r*W)*b,this},i.prototype.setTranslation=function(t){return this.m[12]=t.x,this.m[13]=t.y,this.m[14]=t.z,this},i.prototype.multiply=function(t){var n=new i;return this.multiplyToRef(t,n),n},i.prototype.copyFrom=function(t){for(var i=0;16>i;i++)this.m[i]=t.m[i];return this},i.prototype.copyToArray=function(t,i){void 0===i&&(i=0);for(var n=0;16>n;n++)t[i+n]=this.m[n];return this},i.prototype.multiplyToRef=function(t,i){return this.multiplyToArray(t,i.m,0),this},i.prototype.multiplyToArray=function(t,i,n){var r=this.m[0],o=this.m[1],s=this.m[2],e=this.m[3],h=this.m[4],a=this.m[5],u=this.m[6],m=this.m[7],y=this.m[8],c=this.m[9],p=this.m[10],f=this.m[11],l=this.m[12],x=this.m[13],z=this.m[14],w=this.m[15],v=t.m[0],g=t.m[1],d=t.m[2],T=t.m[3],R=t.m[4],_=t.m[5],M=t.m[6],F=t.m[7],b=t.m[8],A=t.m[9],P=t.m[10],C=t.m[11],Z=t.m[12],I=t.m[13],E=t.m[14],L=t.m[15];return i[n]=r*v+o*R+s*b+e*Z,i[n+1]=r*g+o*_+s*A+e*I,i[n+2]=r*d+o*M+s*P+e*E,i[n+3]=r*T+o*F+s*C+e*L,i[n+4]=h*v+a*R+u*b+m*Z,i[n+5]=h*g+a*_+u*A+m*I,i[n+6]=h*d+a*M+u*P+m*E,i[n+7]=h*T+a*F+u*C+m*L,i[n+8]=y*v+c*R+p*b+f*Z,i[n+9]=y*g+c*_+p*A+f*I,i[n+10]=y*d+c*M+p*P+f*E,i[n+11]=y*T+c*F+p*C+f*L,i[n+12]=l*v+x*R+z*b+w*Z,i[n+13]=l*g+x*_+z*A+w*I,i[n+14]=l*d+x*M+z*P+w*E,i[n+15]=l*T+x*F+z*C+w*L,this},i.prototype.equals=function(t){return t&&this.m[0]===t.m[0]&&this.m[1]===t.m[1]&&this.m[2]===t.m[2]&&this.m[3]===t.m[3]&&this.m[4]===t.m[4]&&this.m[5]===t.m[5]&&this.m[6]===t.m[6]&&this.m[7]===t.m[7]&&this.m[8]===t.m[8]&&this.m[9]===t.m[9]&&this.m[10]===t.m[10]&&this.m[11]===t.m[11]&&this.m[12]===t.m[12]&&this.m[13]===t.m[13]&&this.m[14]===t.m[14]&&this.m[15]===t.m[15]},i.prototype.clone=function(){return i.FromValues(this.m[0],this.m[1],this.m[2],this.m[3],this.m[4],this.m[5],this.m[6],this.m[7],this.m[8],this.m[9],this.m[10],this.m[11],this.m[12],this.m[13],this.m[14],this.m[15])},i.prototype.decompose=function(n,r,o){o.x=this.m[12],o.y=this.m[13],o.z=this.m[14];var s=t.Tools.Sign(this.m[0]*this.m[1]*this.m[2]*this.m[3])<0?-1:1,e=t.Tools.Sign(this.m[4]*this.m[5]*this.m[6]*this.m[7])<0?-1:1,h=t.Tools.Sign(this.m[8]*this.m[9]*this.m[10]*this.m[11])<0?-1:1;if(n.x=s*Math.sqrt(this.m[0]*this.m[0]+this.m[1]*this.m[1]+this.m[2]*this.m[2]),n.y=e*Math.sqrt(this.m[4]*this.m[4]+this.m[5]*this.m[5]+this.m[6]*this.m[6]),n.z=h*Math.sqrt(this.m[8]*this.m[8]+this.m[9]*this.m[9]+this.m[10]*this.m[10]),0===n.x||0===n.y||0===n.z)return r.x=0,r.y=0,r.z=0,r.w=1,!1;var u=i.FromValues(this.m[0]/n.x,this.m[1]/n.x,this.m[2]/n.x,0,this.m[4]/n.y,this.m[5]/n.y,this.m[6]/n.y,0,this.m[8]/n.z,this.m[9]/n.z,this.m[10]/n.z,0,0,0,0,1);return a.FromRotationMatrixToRef(u,r),!0},i.FromArray=function(t,n){var r=new i;return n||(n=0),i.FromArrayToRef(t,n,r),r},i.FromArrayToRef=function(t,i,n){for(var r=0;16>r;r++)n.m[r]=t[r+i]},i.FromFloat32ArrayToRefScaled=function(t,i,n,r){for(var o=0;16>o;o++)r.m[o]=t[o+i]*n},i.FromValuesToRef=function(t,i,n,r,o,s,e,h,a,u,m,y,c,p,f,l,x){x.m[0]=t,x.m[1]=i,x.m[2]=n,x.m[3]=r,x.m[4]=o,x.m[5]=s,x.m[6]=e,x.m[7]=h,x.m[8]=a,x.m[9]=u,x.m[10]=m,x.m[11]=y,x.m[12]=c,x.m[13]=p,x.m[14]=f,x.m[15]=l},i.FromValues=function(t,n,r,o,s,e,h,a,u,m,y,c,p,f,l,x){var z=new i;return z.m[0]=t,z.m[1]=n,z.m[2]=r,z.m[3]=o,z.m[4]=s,z.m[5]=e,z.m[6]=h,z.m[7]=a,z.m[8]=u,z.m[9]=m,z.m[10]=y,z.m[11]=c,z.m[12]=p,z.m[13]=f,z.m[14]=l,z.m[15]=x,z},i.Compose=function(t,n,r){var o=i.FromValues(t.x,0,0,0,0,t.y,0,0,0,0,t.z,0,0,0,0,1),s=i.Identity();return n.toRotationMatrix(s),o=o.multiply(s),o.setTranslation(r),o},i.Identity=function(){return i.FromValues(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1)},i.IdentityToRef=function(t){i.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,t)},i.Zero=function(){return i.FromValues(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)},i.RotationX=function(t){var n=new i;return i.RotationXToRef(t,n),n},i.Invert=function(t){var n=new i;return t.invertToRef(n),n},i.RotationXToRef=function(t,i){var n=Math.sin(t),r=Math.cos(t);i.m[0]=1,i.m[15]=1,i.m[5]=r,i.m[10]=r,i.m[9]=-n,i.m[6]=n,i.m[1]=0,i.m[2]=0,i.m[3]=0,i.m[4]=0,i.m[7]=0,i.m[8]=0,i.m[11]=0,i.m[12]=0,i.m[13]=0,i.m[14]=0},i.RotationY=function(t){var n=new i;return i.RotationYToRef(t,n),n},i.RotationYToRef=function(t,i){var n=Math.sin(t),r=Math.cos(t);i.m[5]=1,i.m[15]=1,i.m[0]=r,i.m[2]=-n,i.m[8]=n,i.m[10]=r,i.m[1]=0,i.m[3]=0,i.m[4]=0,i.m[6]=0,i.m[7]=0,i.m[9]=0,i.m[11]=0,i.m[12]=0,i.m[13]=0,i.m[14]=0},i.RotationZ=function(t){var n=new i;return i.RotationZToRef(t,n),n},i.RotationZToRef=function(t,i){var n=Math.sin(t),r=Math.cos(t);i.m[10]=1,i.m[15]=1,i.m[0]=r,i.m[1]=n,i.m[4]=-n,i.m[5]=r,i.m[2]=0,i.m[3]=0,i.m[6]=0,i.m[7]=0,i.m[8]=0,i.m[9]=0,i.m[11]=0,i.m[12]=0,i.m[13]=0,i.m[14]=0;\n},i.RotationAxis=function(t,n){var r=i.Zero();return i.RotationAxisToRef(t,n,r),r},i.RotationAxisToRef=function(t,i,n){var r=Math.sin(-i),o=Math.cos(-i),s=1-o;t.normalize(),n.m[0]=t.x*t.x*s+o,n.m[1]=t.x*t.y*s-t.z*r,n.m[2]=t.x*t.z*s+t.y*r,n.m[3]=0,n.m[4]=t.y*t.x*s+t.z*r,n.m[5]=t.y*t.y*s+o,n.m[6]=t.y*t.z*s-t.x*r,n.m[7]=0,n.m[8]=t.z*t.x*s-t.y*r,n.m[9]=t.z*t.y*s+t.x*r,n.m[10]=t.z*t.z*s+o,n.m[11]=0,n.m[15]=1},i.RotationYawPitchRoll=function(t,n,r){var o=new i;return i.RotationYawPitchRollToRef(t,n,r,o),o},i.RotationYawPitchRollToRef=function(t,i,n,r){a.RotationYawPitchRollToRef(t,i,n,this._tempQuaternion),this._tempQuaternion.toRotationMatrix(r)},i.Scaling=function(t,n,r){var o=i.Zero();return i.ScalingToRef(t,n,r,o),o},i.ScalingToRef=function(t,i,n,r){r.m[0]=t,r.m[1]=0,r.m[2]=0,r.m[3]=0,r.m[4]=0,r.m[5]=i,r.m[6]=0,r.m[7]=0,r.m[8]=0,r.m[9]=0,r.m[10]=n,r.m[11]=0,r.m[12]=0,r.m[13]=0,r.m[14]=0,r.m[15]=1},i.Translation=function(t,n,r){var o=i.Identity();return i.TranslationToRef(t,n,r,o),o},i.TranslationToRef=function(t,n,r,o){i.FromValuesToRef(1,0,0,0,0,1,0,0,0,0,1,0,t,n,r,1,o)},i.Lerp=function(t,n,r){var o=new e(0,0,0),s=new a,h=new e(0,0,0);t.decompose(o,s,h);var u=new e(0,0,0),m=new a,y=new e(0,0,0);n.decompose(u,m,y);var c=e.Lerp(o,u,r),p=a.Slerp(s,m,r),f=e.Lerp(h,y,r);return i.Compose(c,p,f)},i.LookAtLH=function(t,n,r){var o=i.Zero();return i.LookAtLHToRef(t,n,r,o),o},i.LookAtLHToRef=function(t,n,r,o){n.subtractToRef(t,this._zAxis),this._zAxis.normalize(),e.CrossToRef(r,this._zAxis,this._xAxis),0===this._xAxis.lengthSquared()?this._xAxis.x=1:this._xAxis.normalize(),e.CrossToRef(this._zAxis,this._xAxis,this._yAxis),this._yAxis.normalize();var s=-e.Dot(this._xAxis,t),h=-e.Dot(this._yAxis,t),a=-e.Dot(this._zAxis,t);return i.FromValuesToRef(this._xAxis.x,this._yAxis.x,this._zAxis.x,0,this._xAxis.y,this._yAxis.y,this._zAxis.y,0,this._xAxis.z,this._yAxis.z,this._zAxis.z,0,s,h,a,1,o)},i.OrthoLH=function(t,n,r,o){var s=i.Zero();return i.OrthoLHToRef(t,n,r,o,s),s},i.OrthoLHToRef=function(t,n,r,o,s){var e=2/t,h=2/n,a=1/(o-r),u=r/(r-o);i.FromValuesToRef(e,0,0,0,0,h,0,0,0,0,a,0,0,0,u,1,s)},i.OrthoOffCenterLH=function(t,n,r,o,s,e){var h=i.Zero();return i.OrthoOffCenterLHToRef(t,n,r,o,s,e,h),h},i.OrthoOffCenterLHToRef=function(t,i,n,r,o,s,e){e.m[0]=2/(i-t),e.m[1]=e.m[2]=e.m[3]=0,e.m[5]=2/(r-n),e.m[4]=e.m[6]=e.m[7]=0,e.m[10]=-1/(o-s),e.m[8]=e.m[9]=e.m[11]=0,e.m[12]=(t+i)/(t-i),e.m[13]=(r+n)/(n-r),e.m[14]=o/(o-s),e.m[15]=1},i.PerspectiveLH=function(t,n,r,o){var s=i.Zero();return s.m[0]=2*r/t,s.m[1]=s.m[2]=s.m[3]=0,s.m[5]=2*r/n,s.m[4]=s.m[6]=s.m[7]=0,s.m[10]=-o/(r-o),s.m[8]=s.m[9]=0,s.m[11]=1,s.m[12]=s.m[13]=s.m[15]=0,s.m[14]=r*o/(r-o),s},i.PerspectiveFovLH=function(t,n,r,o){var s=i.Zero();return i.PerspectiveFovLHToRef(t,n,r,o,s),s},i.PerspectiveFovLHToRef=function(i,n,r,o,s,e){void 0===e&&(e=t.Camera.FOVMODE_VERTICAL_FIXED);var h=1/Math.tan(.5*i),a=e===t.Camera.FOVMODE_VERTICAL_FIXED;a?s.m[0]=h/n:s.m[0]=h,s.m[1]=s.m[2]=s.m[3]=0,a?s.m[5]=h:s.m[5]=h*n,s.m[4]=s.m[6]=s.m[7]=0,s.m[8]=s.m[9]=0,s.m[10]=-o/(r-o),s.m[11]=1,s.m[12]=s.m[13]=s.m[15]=0,s.m[14]=r*o/(r-o)},i.GetFinalMatrix=function(t,n,r,o,s,e){var h=t.width,a=t.height,u=t.x,m=t.y,y=i.FromValues(h/2,0,0,0,0,-a/2,0,0,0,0,e-s,0,u+h/2,a/2+m,s,1);return n.multiply(r).multiply(o).multiply(y)},i.GetAsMatrix2x2=function(t){return new Float32Array([t.m[0],t.m[1],t.m[4],t.m[5]])},i.GetAsMatrix3x3=function(t){return new Float32Array([t.m[0],t.m[1],t.m[2],t.m[4],t.m[5],t.m[6],t.m[8],t.m[9],t.m[10]])},i.Transpose=function(t){var n=new i;return n.m[0]=t.m[0],n.m[1]=t.m[4],n.m[2]=t.m[8],n.m[3]=t.m[12],n.m[4]=t.m[1],n.m[5]=t.m[5],n.m[6]=t.m[9],n.m[7]=t.m[13],n.m[8]=t.m[2],n.m[9]=t.m[6],n.m[10]=t.m[10],n.m[11]=t.m[14],n.m[12]=t.m[3],n.m[13]=t.m[7],n.m[14]=t.m[11],n.m[15]=t.m[15],n},i.Reflection=function(t){var n=new i;return i.ReflectionToRef(t,n),n},i.ReflectionToRef=function(t,i){t.normalize();var n=t.normal.x,r=t.normal.y,o=t.normal.z,s=-2*n,e=-2*r,h=-2*o;i.m[0]=s*n+1,i.m[1]=e*n,i.m[2]=h*n,i.m[3]=0,i.m[4]=s*r,i.m[5]=e*r+1,i.m[6]=h*r,i.m[7]=0,i.m[8]=s*o,i.m[9]=e*o,i.m[10]=h*o+1,i.m[11]=0,i.m[12]=s*t.d,i.m[13]=e*t.d,i.m[14]=h*t.d,i.m[15]=1},i._tempQuaternion=new a,i._xAxis=e.Zero(),i._yAxis=e.Zero(),i._zAxis=e.Zero(),i}();t.Matrix=u;var m=function(){function t(t,i,n,r){this.normal=new e(t,i,n),this.d=r}return t.prototype.asArray=function(){return[this.normal.x,this.normal.y,this.normal.z,this.d]},t.prototype.clone=function(){return new t(this.normal.x,this.normal.y,this.normal.z,this.d)},t.prototype.normalize=function(){var t=Math.sqrt(this.normal.x*this.normal.x+this.normal.y*this.normal.y+this.normal.z*this.normal.z),i=0;return 0!==t&&(i=1/t),this.normal.x*=i,this.normal.y*=i,this.normal.z*=i,this.d*=i,this},t.prototype.transform=function(i){var n=u.Transpose(i),r=this.normal.x,o=this.normal.y,s=this.normal.z,e=this.d,h=r*n.m[0]+o*n.m[1]+s*n.m[2]+e*n.m[3],a=r*n.m[4]+o*n.m[5]+s*n.m[6]+e*n.m[7],m=r*n.m[8]+o*n.m[9]+s*n.m[10]+e*n.m[11],y=r*n.m[12]+o*n.m[13]+s*n.m[14]+e*n.m[15];return new t(h,a,m,y)},t.prototype.dotCoordinate=function(t){return this.normal.x*t.x+this.normal.y*t.y+this.normal.z*t.z+this.d},t.prototype.copyFromPoints=function(t,i,n){var r,o=i.x-t.x,s=i.y-t.y,e=i.z-t.z,h=n.x-t.x,a=n.y-t.y,u=n.z-t.z,m=s*u-e*a,y=e*h-o*u,c=o*a-s*h,p=Math.sqrt(m*m+y*y+c*c);return r=0!==p?1/p:0,this.normal.x=m*r,this.normal.y=y*r,this.normal.z=c*r,this.d=-(this.normal.x*t.x+this.normal.y*t.y+this.normal.z*t.z),this},t.prototype.isFrontFacingTo=function(t,i){var n=e.Dot(this.normal,t);return i>=n},t.prototype.signedDistanceTo=function(t){return e.Dot(t,this.normal)+this.d},t.FromArray=function(i){return new t(i[0],i[1],i[2],i[3])},t.FromPoints=function(i,n,r){var o=new t(0,0,0,0);return o.copyFromPoints(i,n,r),o},t.FromPositionAndNormal=function(i,n){var r=new t(0,0,0,0);return n.normalize(),r.normal=n,r.d=-(n.x*i.x+n.y*i.y+n.z*i.z),r},t.SignedDistanceToPlaneFromPositionAndNormal=function(t,i,n){var r=-(i.x*t.x+i.y*t.y+i.z*t.z);return e.Dot(n,i)+r},t}();t.Plane=m;var y=function(){function t(t,i,n,r){this.x=t,this.y=i,this.width=n,this.height=r}return t.prototype.toGlobal=function(i){var n=i.getRenderWidth(),r=i.getRenderHeight();return new t(this.x*n,this.y*r,this.width*n,this.height*r)},t.prototype.toScreenGlobal=function(i){var n=i.getRenderWidth(!0),r=i.getRenderHeight(!0);return new t(this.x*n,this.y*r,this.width*n,this.height*r)},t}();t.Viewport=y;var c=function(){function t(){}return t.GetPlanes=function(i){for(var n=[],r=0;6>r;r++)n.push(new m(0,0,0,0));return t.GetPlanesToRef(i,n),n},t.GetPlanesToRef=function(t,i){i[0].normal.x=t.m[3]+t.m[2],i[0].normal.y=t.m[7]+t.m[6],i[0].normal.z=t.m[11]+t.m[10],i[0].d=t.m[15]+t.m[14],i[0].normalize(),i[1].normal.x=t.m[3]-t.m[2],i[1].normal.y=t.m[7]-t.m[6],i[1].normal.z=t.m[11]-t.m[10],i[1].d=t.m[15]-t.m[14],i[1].normalize(),i[2].normal.x=t.m[3]+t.m[0],i[2].normal.y=t.m[7]+t.m[4],i[2].normal.z=t.m[11]+t.m[8],i[2].d=t.m[15]+t.m[12],i[2].normalize(),i[3].normal.x=t.m[3]-t.m[0],i[3].normal.y=t.m[7]-t.m[4],i[3].normal.z=t.m[11]-t.m[8],i[3].d=t.m[15]-t.m[12],i[3].normalize(),i[4].normal.x=t.m[3]-t.m[1],i[4].normal.y=t.m[7]-t.m[5],i[4].normal.z=t.m[11]-t.m[9],i[4].d=t.m[15]-t.m[13],i[4].normalize(),i[5].normal.x=t.m[3]+t.m[1],i[5].normal.y=t.m[7]+t.m[5],i[5].normal.z=t.m[11]+t.m[9],i[5].d=t.m[15]+t.m[13],i[5].normalize()},t}();t.Frustum=c;var p=function(){function i(t,i,n){void 0===n&&(n=Number.MAX_VALUE),this.origin=t,this.direction=i,this.length=n}return i.prototype.intersectsBoxMinMax=function(t,i){var n,r,o,s,e=0,h=Number.MAX_VALUE;if(Math.abs(this.direction.x)<1e-7){if(this.origin.xi.x)return!1}else if(n=1/this.direction.x,r=(t.x-this.origin.x)*n,o=(i.x-this.origin.x)*n,o===-(1/0)&&(o=1/0),r>o&&(s=r,r=o,o=s),e=Math.max(r,e),h=Math.min(o,h),e>h)return!1;if(Math.abs(this.direction.y)<1e-7){if(this.origin.yi.y)return!1}else if(n=1/this.direction.y,r=(t.y-this.origin.y)*n,o=(i.y-this.origin.y)*n,o===-(1/0)&&(o=1/0),r>o&&(s=r,r=o,o=s),e=Math.max(r,e),h=Math.min(o,h),e>h)return!1;if(Math.abs(this.direction.z)<1e-7){if(this.origin.zi.z)return!1}else if(n=1/this.direction.z,r=(t.z-this.origin.z)*n,o=(i.z-this.origin.z)*n,o===-(1/0)&&(o=1/0),r>o&&(s=r,r=o,o=s),e=Math.max(r,e),h=Math.min(o,h),e>h)return!1;return!0},i.prototype.intersectsBox=function(t){return this.intersectsBoxMinMax(t.minimum,t.maximum)},i.prototype.intersectsSphere=function(t){var i=t.center.x-this.origin.x,n=t.center.y-this.origin.y,r=t.center.z-this.origin.z,o=i*i+n*n+r*r,s=t.radius*t.radius;if(s>=o)return!0;var e=i*this.direction.x+n*this.direction.y+r*this.direction.z;if(0>e)return!1;var h=o-e*e;return s>=h},i.prototype.intersectsTriangle=function(i,n,r){this._edge1||(this._edge1=e.Zero(),this._edge2=e.Zero(),this._pvec=e.Zero(),this._tvec=e.Zero(),this._qvec=e.Zero()),n.subtractToRef(i,this._edge1),r.subtractToRef(i,this._edge2),e.CrossToRef(this.direction,this._edge2,this._pvec);var o=e.Dot(this._edge1,this._pvec);if(0===o)return null;var s=1/o;this.origin.subtractToRef(i,this._tvec);var h=e.Dot(this._tvec,this._pvec)*s;if(0>h||h>1)return null;e.CrossToRef(this._tvec,this._edge1,this._qvec);var a=e.Dot(this.direction,this._qvec)*s;if(0>a||h+a>1)return null;var u=e.Dot(this._edge2,this._qvec)*s;return u>this.length?null:new t.IntersectionInfo(h,a,u)},i.CreateNew=function(t,n,r,o,s,h,a){var u=e.Unproject(new e(t,n,0),r,o,s,h,a),m=e.Unproject(new e(t,n,1),r,o,s,h,a),y=m.subtract(u);return y.normalize(),new i(u,y)},i.CreateNewFromTo=function(t,n,r){void 0===r&&(r=u.Identity());var o=n.subtract(t),s=Math.sqrt(o.x*o.x+o.y*o.y+o.z*o.z);return o.normalize(),i.Transform(new i(t,o,s),r)},i.Transform=function(t,n){var r=e.TransformCoordinates(t.origin,n),o=e.TransformNormal(t.direction,n);return new i(r,o,t.length)},i}();t.Ray=p,function(t){t[t.LOCAL=0]="LOCAL",t[t.WORLD=1]="WORLD"}(t.Space||(t.Space={}));var f=(t.Space,function(){function t(){}return t.X=new e(1,0,0),t.Y=new e(0,1,0),t.Z=new e(0,0,1),t}());t.Axis=f;var l=function(){function t(){}return t.interpolate=function(t,i,n,r,o){for(var s=1-3*r+3*i,e=3*r-6*i,h=3*i,a=t,u=0;5>u;u++){var m=a*a,y=m*a,c=s*y+e*m+h*a,p=1/(3*s*m+2*e*a+h);a-=(c-t)*p,a=Math.min(1,Math.max(0,a))}return 3*Math.pow(1-a,2)*a*n+3*(1-a)*Math.pow(a,2)*o+Math.pow(a,3)},t}();t.BezierCurve=l,function(t){t[t.CW=0]="CW",t[t.CCW=1]="CCW"}(t.Orientation||(t.Orientation={}));var x=t.Orientation,z=function(){function t(t){var i=this;this.degrees=function(){return 180*i._radians/Math.PI},this.radians=function(){return i._radians},this._radians=t,this._radians<0&&(this._radians+=2*Math.PI)}return t.BetweenTwoPoints=function(i,n){var r=n.subtract(i),o=Math.atan2(r.y,r.x);return new t(o)},t.FromRadians=function(i){return new t(i)},t.FromDegrees=function(i){return new t(i*Math.PI/180)},t}();t.Angle=z;var w=function(){function t(t,i,n){this.startPoint=t,this.midPoint=i,this.endPoint=n;var r=Math.pow(i.x,2)+Math.pow(i.y,2),o=(Math.pow(t.x,2)+Math.pow(t.y,2)-r)/2,e=(r-Math.pow(n.x,2)-Math.pow(n.y,2))/2,h=(t.x-i.x)*(i.y-n.y)-(i.x-n.x)*(t.y-i.y);this.centerPoint=new s((o*(i.y-n.y)-e*(t.y-i.y))/h,((t.x-i.x)*e-(i.x-n.x)*o)/h),this.radius=this.centerPoint.subtract(this.startPoint).length(),this.startAngle=z.BetweenTwoPoints(this.centerPoint,this.startPoint);var a=this.startAngle.degrees(),u=z.BetweenTwoPoints(this.centerPoint,this.midPoint).degrees(),m=z.BetweenTwoPoints(this.centerPoint,this.endPoint).degrees();u-a>180&&(u-=360),-180>u-a&&(u+=360),m-u>180&&(m-=360),-180>m-u&&(m+=360),this.orientation=0>u-a?x.CW:x.CCW,this.angle=z.FromDegrees(this.orientation===x.CW?a-m:m-a)}return t}();t.Arc2=w;var v=function(){function t(t){this.path=t,this._onchange=new Array,this.value=0,this.animations=new Array}return t.prototype.getPoint=function(){var t=this.path.getPointAtLengthPosition(this.value);return new e(t.x,0,t.y)},t.prototype.moveAhead=function(t){return void 0===t&&(t=.002),this.move(t),this},t.prototype.moveBack=function(t){return void 0===t&&(t=.002),this.move(-t),this},t.prototype.move=function(t){if(Math.abs(t)>1)throw"step size should be less than 1.";return this.value+=t,this.ensureLimits(),this.raiseOnChange(),this},t.prototype.ensureLimits=function(){for(;this.value>1;)this.value-=1;for(;this.value<0;)this.value+=1;return this},t.prototype.markAsDirty=function(t){return this.ensureLimits(),this.raiseOnChange(),this},t.prototype.raiseOnChange=function(){var t=this;return this._onchange.forEach(function(i){return i(t)}),this},t.prototype.onchange=function(t){return this._onchange.push(t),this},t}();t.PathCursor=v;var g=function(){function i(t,i){this._points=new Array,this._length=0,this.closed=!1,this._points.push(new s(t,i))}return i.prototype.addLineTo=function(i,n){if(closed)return t.Tools.Error("cannot add lines to closed paths"),this;var r=new s(i,n),o=this._points[this._points.length-1];return this._points.push(r),this._length+=r.subtract(o).length(),this},i.prototype.addArcTo=function(i,n,r,o,e){if(void 0===e&&(e=36),closed)return t.Tools.Error("cannot add arcs to closed paths"),this;var h=this._points[this._points.length-1],a=new s(i,n),u=new s(r,o),m=new w(h,a,u),y=m.angle.radians()/e;m.orientation===x.CW&&(y*=-1);for(var c=m.startAngle.radians()+y,p=0;e>p;p++){var f=Math.cos(c)*m.radius+m.centerPoint.x,l=Math.sin(c)*m.radius+m.centerPoint.y;this.addLineTo(f,l),c+=y}return this},i.prototype.close=function(){return this.closed=!0,this},i.prototype.length=function(){var t=this._length;if(!this.closed){var i=this._points[this._points.length-1],n=this._points[0];t+=n.subtract(i).length()}return t},i.prototype.getPoints=function(){return this._points},i.prototype.getPointAtLengthPosition=function(i){if(0>i||i>1)return t.Tools.Error("normalized length position should be between 0 and 1."),s.Zero();for(var n=i*this.length(),r=0,o=0;o=r&&m>=n){var y=u.normalize(),c=n-r;return new s(h.x+y.x*c,h.y+y.y*c)}r=m}return t.Tools.Error("internal error"),s.Zero()},i.StartingAt=function(t,n){return new i(t,n)},i}();t.Path2=g;var d=function(){function i(t,i,n){this.path=t,this._curve=new Array,this._distances=new Array,this._tangents=new Array,this._normals=new Array,this._binormals=new Array;for(var r=0;ru;u++)o=this._getLastNonNullVector(u),i-1>u&&(s=this._getFirstNonNullVector(u),this._tangents[u]=o.add(s),this._tangents[u].normalize()),this._distances[u]=this._distances[u-1]+o.length(),h=this._tangents[u],a=this._binormals[u-1],this._normals[u]=e.Cross(a,h),this._raw||this._normals[u].normalize(),this._binormals[u]=e.Cross(h,this._normals[u]),this._raw||this._binormals[u].normalize()},i.prototype._getFirstNonNullVector=function(t){for(var i=1,n=this._curve[t+i].subtract(this._curve[t]);0===n.length()&&t+i+1i+1;)i++,n=this._curve[t].subtract(this._curve[t-i]);return n},i.prototype._normalVector=function(i,n,r){var o;if(void 0===r||null===r){var s;t.Tools.WithinEpsilon(n.y,1,t.Engine.Epsilon)?t.Tools.WithinEpsilon(n.x,1,t.Engine.Epsilon)?t.Tools.WithinEpsilon(n.z,1,t.Engine.Epsilon)||(s=new e(0,0,1)):s=new e(1,0,0):s=new e(0,-1,0),o=e.Cross(n,s)}else o=e.Cross(n,r),e.CrossToRef(o,n,o);return o.normalize(),o},i}();t.Path3D=d;var T=function(){function t(t){this._length=0,this._points=t,this._length=this._computeLength(t)}return t.CreateQuadraticBezier=function(i,n,r,o){o=o>2?o:3;for(var s=new Array,h=function(t,i,n,r){var o=(1-t)*(1-t)*i+2*t*(1-t)*n+t*t*r;return o},a=0;o>=a;a++)s.push(new e(h(a/o,i.x,n.x,r.x),h(a/o,i.y,n.y,r.y),h(a/o,i.z,n.z,r.z)));return new t(s)},t.CreateCubicBezier=function(i,n,r,o,s){s=s>3?s:4;for(var h=new Array,a=function(t,i,n,r,o){var s=(1-t)*(1-t)*(1-t)*i+3*t*(1-t)*(1-t)*n+3*t*t*(1-t)*r+t*t*t*o;return s},u=0;s>=u;u++)h.push(new e(a(u/s,i.x,n.x,r.x,o.x),a(u/s,i.y,n.y,r.y,o.y),a(u/s,i.z,n.z,r.z,o.z)));return new t(h)},t.CreateHermiteSpline=function(i,n,r,o,s){for(var h=new Array,a=1/s,u=0;s>=u;u++)h.push(e.Hermite(i,n,r,o,u*a));return new t(h)},t.prototype.getPoints=function(){return this._points},t.prototype.length=function(){return this._length},t.prototype["continue"]=function(i){for(var n=this._points[this._points.length-1],r=this._points.slice(),o=i.getPoints(),s=1;s