import { UniversalCamera } from "./universalCamera"; import { Scene } from "../scene"; import { Vector3 } from "../Maths/math"; import { Node } from "../node"; Node.AddNodeConstructor("GamepadCamera", (name, scene) => { return () => new GamepadCamera(name, Vector3.Zero(), scene); }); /** * This represents a FPS type of camera. This is only here for back compat purpose. * Please use the UniversalCamera instead as both are identical. * @see http://doc.babylonjs.com/features/cameras#universal-camera */ export class GamepadCamera extends UniversalCamera { /** * Instantiates a new Gamepad Camera * This represents a FPS type of camera. This is only here for back compat purpose. * Please use the UniversalCamera instead as both are identical. * @see http://doc.babylonjs.com/features/cameras#universal-camera * @param name Define the name of the camera in the scene * @param position Define the start position of the camera in the scene * @param scene Define the scene the camera belongs to */ constructor(name: string, position: Vector3, scene: Scene) { super(name, position, scene); } /** * Gets the current object class name. * @return the class name */ public getClassName(): string { return "GamepadCamera"; } }