var BABYLON; (function (BABYLON) { var Action = (function () { function Action(trigger, condition) { this.trigger = trigger; this._nextActiveAction = this; this._condition = condition; } // Methods Action.prototype._prepare = function () { }; Action.prototype._executeCurrent = function () { if (this._condition) { var currentRenderId = this._actionManager.getScene().getRenderId(); // We cache the current evaluation for the current frame if (this._condition._evaluationId === currentRenderId) { if (!this._condition._currentResult) { return; } } else { this._condition._evaluationId = currentRenderId; if (!this._condition.isValid()) { this._condition._currentResult = false; return; } this._condition._currentResult = true; } } this._nextActiveAction.execute(); if (this._nextActiveAction._child) { this._nextActiveAction = this._nextActiveAction._child; } else { this._nextActiveAction = this; } }; Action.prototype.execute = function () { }; Action.prototype.then = function (action) { this._child = action; action._actionManager = this._actionManager; action._prepare(); return action; }; Action.prototype._getProperty = function (propertyPath) { return this._actionManager._getProperty(propertyPath); }; Action.prototype._getEffectiveTarget = function (target, propertyPath) { return this._actionManager._getEffectiveTarget(target, propertyPath); }; return Action; })(); BABYLON.Action = Action; })(BABYLON || (BABYLON = {})); //# sourceMappingURL=babylon.action.js.map