///
module BABYLON {
var maxSimultaneousLights = 4;
class PBRMaterialDefines extends MaterialDefines {
public DIFFUSE = false;
public AMBIENT = false;
public OPACITY = false;
public OPACITYRGB = false;
public REFLECTION = false;
public EMISSIVE = false;
public SPECULAR = false;
public BUMP = false;
public SPECULAROVERALPHA = false;
public CLIPPLANE = false;
public ALPHATEST = false;
public ALPHAFROMDIFFUSE = false;
public POINTSIZE = false;
public FOG = false;
public LIGHT0 = false;
public LIGHT1 = false;
public LIGHT2 = false;
public LIGHT3 = false;
public SPOTLIGHT0 = false;
public SPOTLIGHT1 = false;
public SPOTLIGHT2 = false;
public SPOTLIGHT3 = false;
public HEMILIGHT0 = false;
public HEMILIGHT1 = false;
public HEMILIGHT2 = false;
public HEMILIGHT3 = false;
public POINTLIGHT0 = false;
public POINTLIGHT1 = false;
public POINTLIGHT2 = false;
public POINTLIGHT3 = false;
public DIRLIGHT0 = false;
public DIRLIGHT1 = false;
public DIRLIGHT2 = false;
public DIRLIGHT3 = false;
public SPECULARTERM = false;
public SHADOW0 = false;
public SHADOW1 = false;
public SHADOW2 = false;
public SHADOW3 = false;
public SHADOWS = false;
public SHADOWVSM0 = false;
public SHADOWVSM1 = false;
public SHADOWVSM2 = false;
public SHADOWVSM3 = false;
public SHADOWPCF0 = false;
public SHADOWPCF1 = false;
public SHADOWPCF2 = false;
public SHADOWPCF3 = false;
public OPACITYFRESNEL = false;
public EMISSIVEFRESNEL = false;
public FRESNEL = false;
public NORMAL = false;
public UV1 = false;
public UV2 = false;
public VERTEXCOLOR = false;
public VERTEXALPHA = false;
public NUM_BONE_INFLUENCERS = 0;
public BonesPerMesh = 0;
public INSTANCES = false;
public GLOSSINESSFROMSPECULARMAP = false;
public EMISSIVEASILLUMINATION = false;
public LINKEMISSIVEWITHDIFFUSE = false;
public LIGHTMAP = false;
public USELIGHTMAPASSHADOWMAP = false;
public REFLECTIONMAP_3D = false;
public REFLECTIONMAP_SPHERICAL = false;
public REFLECTIONMAP_PLANAR = false;
public REFLECTIONMAP_CUBIC = false;
public REFLECTIONMAP_PROJECTION = false;
public REFLECTIONMAP_SKYBOX = false;
public REFLECTIONMAP_EXPLICIT = false;
public REFLECTIONMAP_EQUIRECTANGULAR = false;
public INVERTCUBICMAP = false;
public LOGARITHMICDEPTH = false;
public CAMERATONEMAP = false;
public CAMERACONTRAST = false;
public OVERLOADEDVALUES = false;
public OVERLOADEDSHADOWVALUES = false;
constructor() {
super();
this._keys = Object.keys(this);
}
}
export class PBRMaterial extends BABYLON.Material {
public directIntensity: number = 1.0;
public emissiveIntensity: number = 1.0;
public environmentIntensity: number = 1.0;
private _lightingInfos: Vector4 = new Vector4(this.directIntensity, this.emissiveIntensity, this.environmentIntensity, 0.0);
public overloadedShadowIntensity: number = 1.0;
public overloadedShadeIntensity: number = 1.0;
private _overloadedShadowInfos: Vector4 = new Vector4(this.overloadedShadowIntensity, this.overloadedShadeIntensity, 0.0, 0.0);
public cameraExposure: number = 1.0;
public cameraContrast: number = 1.0;
private _cameraInfos: Vector4 = new Vector4(1.0, 1.0, 0.0, 0.0);
public overloadedAmbientIntensity: number = 0.0;
public overloadedDiffuseIntensity: number = 0.0;
public overloadedSpecularIntensity: number = 0.0;
public overloadedEmissiveIntensity: number = 0.0;
private _overloadedIntensity: Vector4 = new Vector4(this.overloadedAmbientIntensity, this.overloadedDiffuseIntensity, this.overloadedSpecularIntensity, this.overloadedEmissiveIntensity);
public overloadedAmbient: Color3 = BABYLON.Color3.White();
public overloadedDiffuse: Color3 = BABYLON.Color3.White();
public overloadedSpecular: Color3 = BABYLON.Color3.White();
public overloadedEmissive: Color3 = BABYLON.Color3.White();
public overloadedReflection: Color3 = BABYLON.Color3.White();
public overloadedGlossiness: number = 0.0;
public overloadedGlossinessIntensity: number = 0.0;
public overloadedReflectionIntensity: number = 0.0;
private _overloadedGlossiness: Vector3 = new Vector3(this.overloadedGlossiness, this.overloadedGlossinessIntensity, this.overloadedReflectionIntensity);
public disableBumpMap: boolean = false;
public diffuseTexture: BaseTexture;
public ambientTexture: BaseTexture;
public opacityTexture: BaseTexture;
public reflectionTexture: BaseTexture;
public emissiveTexture: BaseTexture;
public specularTexture: BaseTexture;
public bumpTexture: BaseTexture;
public lightmapTexture: BaseTexture;
public ambientColor = new Color3(0, 0, 0);
public diffuseColor = new Color3(1, 1, 1);
public specularColor = new Color3(1, 1, 1);
public reflectionColor = new Color3(0.5, 0.5, 0.5);
public glossiness = 0.5;
public emissiveColor = new Color3(0, 0, 0);
public useAlphaFromDiffuseTexture = false;
public useEmissiveAsIllumination = false;
public linkEmissiveWithDiffuse = false;
public useSpecularOverAlpha = true;
public disableLighting = false;
public useLightmapAsShadowmap = false;
public opacityFresnelParameters: FresnelParameters;
public emissiveFresnelParameters: FresnelParameters;
public useGlossinessFromSpecularMapAlpha = false;
private _renderTargets = new SmartArray(16);
private _worldViewProjectionMatrix = Matrix.Zero();
private _globalAmbientColor = new Color3(0, 0, 0);
private _tempColor = new Color3();
private _renderId: number;
private _defines = new PBRMaterialDefines();
private _cachedDefines = new PBRMaterialDefines();
private _useLogarithmicDepth: boolean;
constructor(name: string, scene: Scene) {
super(name, scene);
this._cachedDefines.BonesPerMesh = -1;
this.getRenderTargetTextures = (): SmartArray => {
this._renderTargets.reset();
if (this.reflectionTexture && this.reflectionTexture.isRenderTarget) {
this._renderTargets.push(this.reflectionTexture);
}
return this._renderTargets;
}
}
public get useLogarithmicDepth(): boolean {
return this._useLogarithmicDepth;
}
public set useLogarithmicDepth(value: boolean) {
this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
}
public needAlphaBlending(): boolean {
return (this.alpha < 1.0) || (this.opacityTexture != null) || this._shouldUseAlphaFromDiffuseTexture() || this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled;
}
public needAlphaTesting(): boolean {
return this.diffuseTexture != null && this.diffuseTexture.hasAlpha;
}
private _shouldUseAlphaFromDiffuseTexture(): boolean {
return this.diffuseTexture != null && this.diffuseTexture.hasAlpha && this.useAlphaFromDiffuseTexture;
}
public getAlphaTestTexture(): BaseTexture {
return this.diffuseTexture;
}
private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean {
if (!mesh) {
return true;
}
if (this._defines.INSTANCES !== useInstances) {
return false;
}
if (mesh._materialDefines && mesh._materialDefines.isEqual(this._defines)) {
return true;
}
return false;
}
public static PrepareDefinesForLights(scene: Scene, mesh: AbstractMesh, defines: MaterialDefines): boolean {
var lightIndex = 0;
var needNormals = false;
for (var index = 0; index < scene.lights.length; index++) {
var light = scene.lights[index];
if (!light.isEnabled()) {
continue;
}
// Excluded check
if (light._excludedMeshesIds.length > 0) {
for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
if (excludedMesh) {
light.excludedMeshes.push(excludedMesh);
}
}
light._excludedMeshesIds = [];
}
// Included check
if (light._includedOnlyMeshesIds.length > 0) {
for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
if (includedOnlyMesh) {
light.includedOnlyMeshes.push(includedOnlyMesh);
}
}
light._includedOnlyMeshesIds = [];
}
if (!light.canAffectMesh(mesh)) {
continue;
}
needNormals = true;
defines["LIGHT" + lightIndex] = true;
var type;
if (light instanceof SpotLight) {
type = "SPOTLIGHT" + lightIndex;
} else if (light instanceof HemisphericLight) {
type = "HEMILIGHT" + lightIndex;
} else if (light instanceof PointLight) {
type = "POINTLIGHT" + lightIndex;
} else {
type = "DIRLIGHT" + lightIndex;
}
defines[type] = true;
// Specular
if (!light.specular.equalsFloats(0, 0, 0)) {
defines["SPECULARTERM"] = true;
}
// Shadows
if (scene.shadowsEnabled) {
var shadowGenerator = light.getShadowGenerator();
if (mesh && mesh.receiveShadows && shadowGenerator) {
defines["SHADOW" + lightIndex] = true;
defines["SHADOWS"] = true;
if (shadowGenerator.useVarianceShadowMap || shadowGenerator.useBlurVarianceShadowMap) {
defines["SHADOWVSM" + lightIndex] = true;
}
if (shadowGenerator.usePoissonSampling) {
defines["SHADOWPCF" + lightIndex] = true;
}
}
}
lightIndex++;
if (lightIndex === maxSimultaneousLights)
break;
}
return needNormals;
}
private static _scaledDiffuse = new Color3();
private static _scaledSpecular = new Color3();
private static _scaledEmissive = new Color3();
private static _scaledReflection = new Color3();
public static BindLights(scene: Scene, mesh: AbstractMesh, effect: Effect, defines: MaterialDefines) {
var lightIndex = 0;
for (var index = 0; index < scene.lights.length; index++) {
var light = scene.lights[index];
if (!light.isEnabled()) {
continue;
}
if (!light.canAffectMesh(mesh)) {
continue;
}
if (light instanceof PointLight) {
// Point Light
light.transferToEffect(effect, "vLightData" + lightIndex);
} else if (light instanceof DirectionalLight) {
// Directional Light
light.transferToEffect(effect, "vLightData" + lightIndex);
} else if (light instanceof SpotLight) {
// Spot Light
light.transferToEffect(effect, "vLightData" + lightIndex, "vLightDirection" + lightIndex);
} else if (light instanceof HemisphericLight) {
// Hemispheric Light
light.transferToEffect(effect, "vLightData" + lightIndex, "vLightGround" + lightIndex);
}
// GAMMA CORRECTION.
light.diffuse.toLinearSpaceToRef(PBRMaterial._scaledDiffuse);
PBRMaterial._scaledDiffuse.scaleToRef(light.intensity, PBRMaterial._scaledDiffuse);
light.diffuse.scaleToRef(light.intensity, PBRMaterial._scaledDiffuse);
effect.setColor4("vLightDiffuse" + lightIndex, PBRMaterial._scaledDiffuse, light.range);
if (defines["SPECULARTERM"]) {
light.specular.toLinearSpaceToRef(PBRMaterial._scaledSpecular);
PBRMaterial._scaledSpecular.scaleToRef(light.intensity, PBRMaterial._scaledSpecular);
effect.setColor3("vLightSpecular" + lightIndex, PBRMaterial._scaledSpecular);
}
// Shadows
if (scene.shadowsEnabled) {
var shadowGenerator = light.getShadowGenerator();
if (mesh.receiveShadows && shadowGenerator) {
if (!(light).needCube()) {
effect.setMatrix("lightMatrix" + lightIndex, shadowGenerator.getTransformMatrix());
}
effect.setTexture("shadowSampler" + lightIndex, shadowGenerator.getShadowMapForRendering());
effect.setFloat3("shadowsInfo" + lightIndex, shadowGenerator.getDarkness(), shadowGenerator.getShadowMap().getSize().width, shadowGenerator.bias);
}
}
lightIndex++;
if (lightIndex === maxSimultaneousLights)
break;
}
}
public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean {
if (this.checkReadyOnlyOnce) {
if (this._wasPreviouslyReady) {
return true;
}
}
var scene = this.getScene();
if (!this.checkReadyOnEveryCall) {
if (this._renderId === scene.getRenderId()) {
if (this._checkCache(scene, mesh, useInstances)) {
return true;
}
}
}
var engine = scene.getEngine();
var needNormals = false;
var needUVs = false;
this._defines.reset();
// Textures
if (scene.texturesEnabled) {
if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
if (!this.diffuseTexture.isReady()) {
return false;
} else {
needUVs = true;
this._defines.DIFFUSE = true;
}
}
if (this.ambientTexture && StandardMaterial.AmbientTextureEnabled) {
if (!this.ambientTexture.isReady()) {
return false;
} else {
needUVs = true;
this._defines.AMBIENT = true;
}
}
if (this.opacityTexture && StandardMaterial.OpacityTextureEnabled) {
if (!this.opacityTexture.isReady()) {
return false;
} else {
needUVs = true;
this._defines.OPACITY = true;
if (this.opacityTexture.getAlphaFromRGB) {
this._defines.OPACITYRGB = true;
}
}
}
if (this.reflectionTexture && StandardMaterial.ReflectionTextureEnabled) {
if (!this.reflectionTexture.isReady()) {
return false;
} else {
needNormals = true;
this._defines.REFLECTION = true;
if (this.reflectionTexture.coordinatesMode === Texture.INVCUBIC_MODE) {
this._defines.INVERTCUBICMAP = true;
}
this._defines.REFLECTIONMAP_3D = this.reflectionTexture.isCube;
switch (this.reflectionTexture.coordinatesMode) {
case Texture.CUBIC_MODE:
case Texture.INVCUBIC_MODE:
this._defines.REFLECTIONMAP_CUBIC = true;
break;
case Texture.EXPLICIT_MODE:
this._defines.REFLECTIONMAP_EXPLICIT = true;
break;
case Texture.PLANAR_MODE:
this._defines.REFLECTIONMAP_PLANAR = true;
break;
case Texture.PROJECTION_MODE:
this._defines.REFLECTIONMAP_PROJECTION = true;
break;
case Texture.SKYBOX_MODE:
this._defines.REFLECTIONMAP_SKYBOX = true;
break;
case Texture.SPHERICAL_MODE:
this._defines.REFLECTIONMAP_SPHERICAL = true;
break;
case Texture.EQUIRECTANGULAR_MODE:
this._defines.REFLECTIONMAP_EQUIRECTANGULAR = true;
break;
}
}
}
if (this.lightmapTexture && StandardMaterial.LightmapEnabled) {
if (!this.lightmapTexture.isReady()) {
return false;
} else {
needUVs = true;
this._defines.LIGHTMAP = true;
this._defines.USELIGHTMAPASSHADOWMAP = this.useLightmapAsShadowmap;
}
}
if (this.emissiveTexture && StandardMaterial.EmissiveTextureEnabled) {
if (!this.emissiveTexture.isReady()) {
return false;
} else {
needUVs = true;
this._defines.EMISSIVE = true;
}
}
if (this.specularTexture && StandardMaterial.SpecularTextureEnabled) {
if (!this.specularTexture.isReady()) {
return false;
} else {
needUVs = true;
this._defines.SPECULAR = true;
this._defines.GLOSSINESSFROMSPECULARMAP = this.useGlossinessFromSpecularMapAlpha;
}
}
}
if (scene.getEngine().getCaps().standardDerivatives && this.bumpTexture && StandardMaterial.BumpTextureEnabled && !this.disableBumpMap) {
if (!this.bumpTexture.isReady()) {
return false;
} else {
needUVs = true;
this._defines.BUMP = true;
}
}
// Effect
if (scene.clipPlane) {
this._defines.CLIPPLANE = true;
}
if (engine.getAlphaTesting()) {
this._defines.ALPHATEST = true;
}
if (this._shouldUseAlphaFromDiffuseTexture()) {
this._defines.ALPHAFROMDIFFUSE = true;
}
if (this.useEmissiveAsIllumination) {
this._defines.EMISSIVEASILLUMINATION = true;
}
if (this.linkEmissiveWithDiffuse) {
this._defines.LINKEMISSIVEWITHDIFFUSE = true;
}
if (this.useLogarithmicDepth) {
this._defines.LOGARITHMICDEPTH = true;
}
if (this.cameraContrast != 1) {
this._defines.CAMERACONTRAST = true;
}
if (this.cameraExposure != 1) {
this._defines.CAMERATONEMAP = true;
}
if (this.overloadedShadeIntensity != 1 ||
this.overloadedShadowIntensity != 1) {
this._defines.OVERLOADEDSHADOWVALUES = true;
}
if (this.overloadedGlossinessIntensity > 0 ||
this.overloadedEmissiveIntensity > 0 ||
this.overloadedSpecularIntensity > 0 ||
this.overloadedDiffuseIntensity > 0 ||
this.overloadedAmbientIntensity > 0 ||
this.overloadedReflectionIntensity > 0) {
this._defines.OVERLOADEDVALUES = true;
}
// Point size
if (this.pointsCloud || scene.forcePointsCloud) {
this._defines.POINTSIZE = true;
}
// Fog
if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
this._defines.FOG = true;
}
if (scene.lightsEnabled && !this.disableLighting) {
needNormals = PBRMaterial.PrepareDefinesForLights(scene, mesh, this._defines);
}
if (StandardMaterial.FresnelEnabled) {
// Fresnel
if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled ||
this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) {
this._defines.OPACITYFRESNEL = true;
}
if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
this._defines.EMISSIVEFRESNEL = true;
}
needNormals = true;
this._defines.FRESNEL = true;
}
}
if (this._defines.SPECULARTERM && this.useSpecularOverAlpha) {
this._defines.SPECULAROVERALPHA = true;
}
// Attribs
if (mesh) {
if (needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) {
this._defines.NORMAL = true;
}
if (needUVs) {
if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
this._defines.UV1 = true;
}
if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
this._defines.UV2 = true;
}
}
if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
this._defines.VERTEXCOLOR = true;
if (mesh.hasVertexAlpha) {
this._defines.VERTEXALPHA = true;
}
}
if (mesh.useBones && mesh.computeBonesUsingShaders) {
this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers;
this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
}
// Instances
if (useInstances) {
this._defines.INSTANCES = true;
}
}
// Get correct effect
if (!this._defines.isEqual(this._cachedDefines)) {
this._defines.cloneTo(this._cachedDefines);
scene.resetCachedMaterial();
// Fallbacks
var fallbacks = new EffectFallbacks();
if (this._defines.REFLECTION) {
fallbacks.addFallback(0, "REFLECTION");
}
if (this._defines.SPECULAR) {
fallbacks.addFallback(0, "SPECULAR");
}
if (this._defines.BUMP) {
fallbacks.addFallback(0, "BUMP");
}
if (this._defines.SPECULAROVERALPHA) {
fallbacks.addFallback(0, "SPECULAROVERALPHA");
}
if (this._defines.FOG) {
fallbacks.addFallback(1, "FOG");
}
if (this._defines.POINTSIZE) {
fallbacks.addFallback(0, "POINTSIZE");
}
if (this._defines.LOGARITHMICDEPTH) {
fallbacks.addFallback(0, "LOGARITHMICDEPTH");
}
for (let lightIndex = 0; lightIndex < maxSimultaneousLights; lightIndex++) {
if (!this._defines["LIGHT" + lightIndex]) {
continue;
}
if (lightIndex > 0) {
fallbacks.addFallback(lightIndex, "LIGHT" + lightIndex);
}
if (this._defines["SHADOW" + lightIndex]) {
fallbacks.addFallback(0, "SHADOW" + lightIndex);
}
if (this._defines["SHADOWPCF" + lightIndex]) {
fallbacks.addFallback(0, "SHADOWPCF" + lightIndex);
}
if (this._defines["SHADOWVSM" + lightIndex]) {
fallbacks.addFallback(0, "SHADOWVSM" + lightIndex);
}
}
if (this._defines.SPECULARTERM) {
fallbacks.addFallback(0, "SPECULARTERM");
}
if (this._defines.OPACITYFRESNEL) {
fallbacks.addFallback(1, "OPACITYFRESNEL");
}
if (this._defines.EMISSIVEFRESNEL) {
fallbacks.addFallback(2, "EMISSIVEFRESNEL");
}
if (this._defines.FRESNEL) {
fallbacks.addFallback(3, "FRESNEL");
}
if (this._defines.NUM_BONE_INFLUENCERS > 0) {
fallbacks.addCPUSkinningFallback(0, mesh);
}
//Attributes
var attribs = [VertexBuffer.PositionKind];
if (this._defines.NORMAL) {
attribs.push(VertexBuffer.NormalKind);
}
if (this._defines.UV1) {
attribs.push(VertexBuffer.UVKind);
}
if (this._defines.UV2) {
attribs.push(VertexBuffer.UV2Kind);
}
if (this._defines.VERTEXCOLOR) {
attribs.push(VertexBuffer.ColorKind);
}
if (this._defines.NUM_BONE_INFLUENCERS > 0) {
attribs.push(VertexBuffer.MatricesIndicesKind);
attribs.push(VertexBuffer.MatricesWeightsKind);
if (this._defines.NUM_BONE_INFLUENCERS > 4) {
attribs.push(VertexBuffer.MatricesIndicesExtraKind);
attribs.push(VertexBuffer.MatricesWeightsExtraKind);
}
}
if (this._defines.INSTANCES) {
attribs.push("world0");
attribs.push("world1");
attribs.push("world2");
attribs.push("world3");
}
// Legacy browser patch
var shaderName = "pbr";
if (!scene.getEngine().getCaps().standardDerivatives) {
shaderName = "legacypbr";
}
var join = this._defines.toString();
this._effect = scene.getEngine().createEffect(shaderName,
attribs,
["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vAmbientColor", "vDiffuseColor", "vSpecularColor", "vEmissiveColor", "vReflectionColor",
"vLightData0", "vLightDiffuse0", "vLightSpecular0", "vLightDirection0", "vLightGround0", "lightMatrix0",
"vLightData1", "vLightDiffuse1", "vLightSpecular1", "vLightDirection1", "vLightGround1", "lightMatrix1",
"vLightData2", "vLightDiffuse2", "vLightSpecular2", "vLightDirection2", "vLightGround2", "lightMatrix2",
"vLightData3", "vLightDiffuse3", "vLightSpecular3", "vLightDirection3", "vLightGround3", "lightMatrix3",
"vFogInfos", "vFogColor", "pointSize",
"vDiffuseInfos", "vAmbientInfos", "vOpacityInfos", "vReflectionInfos", "vEmissiveInfos", "vSpecularInfos", "vBumpInfos", "vLightmapInfos",
"mBones",
"vClipPlane", "diffuseMatrix", "ambientMatrix", "opacityMatrix", "reflectionMatrix", "emissiveMatrix", "specularMatrix", "bumpMatrix", "lightmapMatrix",
"shadowsInfo0", "shadowsInfo1", "shadowsInfo2", "shadowsInfo3",
"opacityParts", "emissiveLeftColor", "emissiveRightColor",
"vLightingIntensity", "vOverloadedShadowIntensity", "vOverloadedIntensity", "vCameraInfos", "vOverloadedDiffuse", "vOverloadedReflection", "vOverloadedSpecular", "vOverloadedEmissive", "vOverloadedGlossiness",
"logarithmicDepthConstant"
],
["diffuseSampler", "ambientSampler", "opacitySampler", "reflectionCubeSampler", "reflection2DSampler", "emissiveSampler", "specularSampler", "bumpSampler", "lightmapSampler",
"shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3"
],
join, fallbacks, this.onCompiled, this.onError);
}
if (!this._effect.isReady()) {
return false;
}
this._renderId = scene.getRenderId();
this._wasPreviouslyReady = true;
if (mesh) {
if (!mesh._materialDefines) {
mesh._materialDefines = new PBRMaterialDefines();
}
this._defines.cloneTo(mesh._materialDefines);
}
return true;
}
public unbind(): void {
if (this.reflectionTexture && this.reflectionTexture.isRenderTarget) {
this._effect.setTexture("reflection2DSampler", null);
}
super.unbind();
}
public bindOnlyWorldMatrix(world: Matrix): void {
this._effect.setMatrix("world", world);
}
private _myScene: BABYLON.Scene = null;
private _myShadowGenerator: BABYLON.ShadowGenerator = null;
public bind(world: Matrix, mesh?: Mesh): void {
this._myScene = this.getScene();
// Matrices
this.bindOnlyWorldMatrix(world);
this._effect.setMatrix("viewProjection", this._myScene.getTransformMatrix());
// Bones
if (mesh && mesh.useBones && mesh.computeBonesUsingShaders) {
this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
}
if (this._myScene.getCachedMaterial() !== (this)) {
if (StandardMaterial.FresnelEnabled) {
if (this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled) {
this._effect.setColor4("opacityParts", new Color3(this.opacityFresnelParameters.leftColor.toLuminance(), this.opacityFresnelParameters.rightColor.toLuminance(), this.opacityFresnelParameters.bias), this.opacityFresnelParameters.power);
}
if (this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled) {
this._effect.setColor4("emissiveLeftColor", this.emissiveFresnelParameters.leftColor, this.emissiveFresnelParameters.power);
this._effect.setColor4("emissiveRightColor", this.emissiveFresnelParameters.rightColor, this.emissiveFresnelParameters.bias);
}
}
// Textures
if (this.diffuseTexture && StandardMaterial.DiffuseTextureEnabled) {
this._effect.setTexture("diffuseSampler", this.diffuseTexture);
this._effect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
this._effect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
}
if (this.ambientTexture && StandardMaterial.AmbientTextureEnabled) {
this._effect.setTexture("ambientSampler", this.ambientTexture);
this._effect.setFloat2("vAmbientInfos", this.ambientTexture.coordinatesIndex, this.ambientTexture.level);
this._effect.setMatrix("ambientMatrix", this.ambientTexture.getTextureMatrix());
}
if (this.opacityTexture && StandardMaterial.OpacityTextureEnabled) {
this._effect.setTexture("opacitySampler", this.opacityTexture);
this._effect.setFloat2("vOpacityInfos", this.opacityTexture.coordinatesIndex, this.opacityTexture.level);
this._effect.setMatrix("opacityMatrix", this.opacityTexture.getTextureMatrix());
}
if (this.reflectionTexture && StandardMaterial.ReflectionTextureEnabled) {
if (this.reflectionTexture.isCube) {
this._effect.setTexture("reflectionCubeSampler", this.reflectionTexture);
} else {
this._effect.setTexture("reflection2DSampler", this.reflectionTexture);
}
this._effect.setMatrix("reflectionMatrix", this.reflectionTexture.getReflectionTextureMatrix());
this._effect.setFloat2("vReflectionInfos", this.reflectionTexture.level, 0);
}
if (this.emissiveTexture && StandardMaterial.EmissiveTextureEnabled) {
this._effect.setTexture("emissiveSampler", this.emissiveTexture);
this._effect.setFloat2("vEmissiveInfos", this.emissiveTexture.coordinatesIndex, this.emissiveTexture.level);
this._effect.setMatrix("emissiveMatrix", this.emissiveTexture.getTextureMatrix());
}
if (this.lightmapTexture && StandardMaterial.LightmapEnabled) {
this._effect.setTexture("lightmapSampler", this.lightmapTexture);
this._effect.setFloat2("vLightmapInfos", this.lightmapTexture.coordinatesIndex, this.lightmapTexture.level);
this._effect.setMatrix("lightmapMatrix", this.lightmapTexture.getTextureMatrix());
}
if (this.specularTexture && StandardMaterial.SpecularTextureEnabled) {
this._effect.setTexture("specularSampler", this.specularTexture);
this._effect.setFloat2("vSpecularInfos", this.specularTexture.coordinatesIndex, this.specularTexture.level);
this._effect.setMatrix("specularMatrix", this.specularTexture.getTextureMatrix());
}
if (this.bumpTexture && this._myScene.getEngine().getCaps().standardDerivatives && StandardMaterial.BumpTextureEnabled && !this.disableBumpMap) {
this._effect.setTexture("bumpSampler", this.bumpTexture);
this._effect.setFloat2("vBumpInfos", this.bumpTexture.coordinatesIndex, 1.0 / this.bumpTexture.level);
this._effect.setMatrix("bumpMatrix", this.bumpTexture.getTextureMatrix());
}
// Clip plane
if (this._myScene.clipPlane) {
this._effect.setFloat4("vClipPlane", this._myScene.clipPlane.normal.x,
this._myScene.clipPlane.normal.y,
this._myScene.clipPlane.normal.z,
this._myScene.clipPlane.d);
}
// Point size
if (this.pointsCloud) {
this._effect.setFloat("pointSize", this.pointSize);
}
// Colors
this._myScene.ambientColor.multiplyToRef(this.ambientColor, this._globalAmbientColor);
// GAMMA CORRECTION.
this.specularColor.toLinearSpaceToRef(PBRMaterial._scaledSpecular);
this._effect.setVector3("vEyePosition", this._myScene._mirroredCameraPosition ? this._myScene._mirroredCameraPosition : this._myScene.activeCamera.position);
this._effect.setColor3("vAmbientColor", this._globalAmbientColor);
if (this._defines.SPECULARTERM) {
this._effect.setColor4("vSpecularColor", PBRMaterial._scaledSpecular, this.glossiness);
}
// GAMMA CORRECTION.
this.emissiveColor.toLinearSpaceToRef(PBRMaterial._scaledEmissive);
this._effect.setColor3("vEmissiveColor", PBRMaterial._scaledEmissive);
// GAMMA CORRECTION.
this.reflectionColor.toLinearSpaceToRef(PBRMaterial._scaledReflection);
this._effect.setColor3("vReflectionColor", PBRMaterial._scaledReflection);
}
// GAMMA CORRECTION.
this.diffuseColor.toLinearSpaceToRef(PBRMaterial._scaledDiffuse);
this._effect.setColor4("vDiffuseColor", PBRMaterial._scaledDiffuse, this.alpha * mesh.visibility);
// Lights
if (this._myScene.lightsEnabled && !this.disableLighting) {
PBRMaterial.BindLights(this._myScene, mesh, this._effect, this._defines);
}
// View
if (this._myScene.fogEnabled && mesh.applyFog && this._myScene.fogMode !== Scene.FOGMODE_NONE || this.reflectionTexture) {
this._effect.setMatrix("view", this._myScene.getViewMatrix());
}
// Fog
if (this._myScene.fogEnabled && mesh.applyFog && this._myScene.fogMode !== Scene.FOGMODE_NONE) {
this._effect.setFloat4("vFogInfos", this._myScene.fogMode, this._myScene.fogStart, this._myScene.fogEnd, this._myScene.fogDensity);
this._effect.setColor3("vFogColor", this._myScene.fogColor);
}
this._lightingInfos.x = this.directIntensity;
this._lightingInfos.y = this.emissiveIntensity;
this._lightingInfos.z = this.environmentIntensity;
this._effect.setVector4("vLightingIntensity", this._lightingInfos);
this._overloadedShadowInfos.x = this.overloadedShadowIntensity;
this._overloadedShadowInfos.y = this.overloadedShadeIntensity;
this._effect.setVector4("vOverloadedShadowIntensity", this._overloadedShadowInfos);
this._cameraInfos.x = this.cameraExposure;
this._cameraInfos.y = this.cameraContrast;
this._effect.setVector4("vCameraInfos", this._cameraInfos);
this._overloadedIntensity.x = this.overloadedAmbientIntensity;
this._overloadedIntensity.y = this.overloadedDiffuseIntensity;
this._overloadedIntensity.z = this.overloadedSpecularIntensity;
this._overloadedIntensity.w = this.overloadedEmissiveIntensity;
this._effect.setVector4("vOverloadedIntensity", this._overloadedIntensity);
this.overloadedAmbient.toLinearSpaceToRef(this._tempColor);
this._effect.setColor3("vOverloadedAmbient", this._tempColor);
this.overloadedDiffuse.toLinearSpaceToRef(this._tempColor);
this._effect.setColor3("vOverloadedDiffuse", this._tempColor);
this.overloadedSpecular.toLinearSpaceToRef(this._tempColor);
this._effect.setColor3("vOverloadedSpecular", this._tempColor);
this.overloadedEmissive.toLinearSpaceToRef(this._tempColor);
this._effect.setColor3("vOverloadedEmissive", this._tempColor);
this.overloadedReflection.toLinearSpaceToRef(this._tempColor);
this._effect.setColor3("vOverloadedReflection", this._tempColor);
this._overloadedGlossiness.x = this.overloadedGlossiness;
this._overloadedGlossiness.y = this.overloadedGlossinessIntensity;
this._overloadedGlossiness.z = this.overloadedReflectionIntensity;
this._effect.setVector3("vOverloadedGlossiness", this._overloadedGlossiness);
// Log. depth
if (this._defines.LOGARITHMICDEPTH) {
this._effect.setFloat("logarithmicDepthConstant", 2.0 / (Math.log(this._myScene.activeCamera.maxZ + 1.0) / Math.LN2));
}
super.bind(world, mesh);
this._myScene = null;
}
public getAnimatables(): IAnimatable[] {
var results = [];
if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
results.push(this.diffuseTexture);
}
if (this.ambientTexture && this.ambientTexture.animations && this.ambientTexture.animations.length > 0) {
results.push(this.ambientTexture);
}
if (this.opacityTexture && this.opacityTexture.animations && this.opacityTexture.animations.length > 0) {
results.push(this.opacityTexture);
}
if (this.reflectionTexture && this.reflectionTexture.animations && this.reflectionTexture.animations.length > 0) {
results.push(this.reflectionTexture);
}
if (this.emissiveTexture && this.emissiveTexture.animations && this.emissiveTexture.animations.length > 0) {
results.push(this.emissiveTexture);
}
if (this.specularTexture && this.specularTexture.animations && this.specularTexture.animations.length > 0) {
results.push(this.specularTexture);
}
if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
results.push(this.bumpTexture);
}
return results;
}
public dispose(forceDisposeEffect?: boolean): void {
if (this.diffuseTexture) {
this.diffuseTexture.dispose();
}
if (this.ambientTexture) {
this.ambientTexture.dispose();
}
if (this.opacityTexture) {
this.opacityTexture.dispose();
}
if (this.reflectionTexture) {
this.reflectionTexture.dispose();
}
if (this.emissiveTexture) {
this.emissiveTexture.dispose();
}
if (this.specularTexture) {
this.specularTexture.dispose();
}
if (this.bumpTexture) {
this.bumpTexture.dispose();
}
super.dispose(forceDisposeEffect);
}
public clone(name: string): PBRMaterial {
var newPBRMaterial = new PBRMaterial(name, this.getScene());
// Base material
this.copyTo(newPBRMaterial);
newPBRMaterial.directIntensity = this.directIntensity;
newPBRMaterial.emissiveIntensity = this.emissiveIntensity;
newPBRMaterial.environmentIntensity = this.environmentIntensity;
newPBRMaterial.cameraExposure = this.cameraExposure;
newPBRMaterial.cameraContrast = this.cameraContrast;
newPBRMaterial.overloadedShadowIntensity = this.overloadedShadowIntensity;
newPBRMaterial.overloadedShadeIntensity = this.overloadedShadeIntensity;
newPBRMaterial.overloadedAmbientIntensity = this.overloadedAmbientIntensity;
newPBRMaterial.overloadedDiffuseIntensity = this.overloadedDiffuseIntensity;
newPBRMaterial.overloadedSpecularIntensity = this.overloadedSpecularIntensity;
newPBRMaterial.overloadedEmissiveIntensity = this.overloadedEmissiveIntensity;
newPBRMaterial.overloadedAmbient = this.overloadedAmbient;
newPBRMaterial.overloadedDiffuse = this.overloadedDiffuse;
newPBRMaterial.overloadedSpecular = this.overloadedSpecular;
newPBRMaterial.overloadedEmissive = this.overloadedEmissive;
newPBRMaterial.overloadedReflection = this.overloadedReflection;
newPBRMaterial.overloadedGlossiness = this.overloadedGlossiness;
newPBRMaterial.overloadedGlossinessIntensity = this.overloadedGlossinessIntensity;
newPBRMaterial.overloadedReflectionIntensity = this.overloadedReflectionIntensity;
newPBRMaterial.disableBumpMap = this.disableBumpMap;
// Standard material
if (this.diffuseTexture && this.diffuseTexture.clone) {
newPBRMaterial.diffuseTexture = this.diffuseTexture.clone();
}
if (this.ambientTexture && this.ambientTexture.clone) {
newPBRMaterial.ambientTexture = this.ambientTexture.clone();
}
if (this.opacityTexture && this.opacityTexture.clone) {
newPBRMaterial.opacityTexture = this.opacityTexture.clone();
}
if (this.reflectionTexture && this.reflectionTexture.clone) {
newPBRMaterial.reflectionTexture = this.reflectionTexture.clone();
}
if (this.emissiveTexture && this.emissiveTexture.clone) {
newPBRMaterial.emissiveTexture = this.emissiveTexture.clone();
}
if (this.specularTexture && this.specularTexture.clone) {
newPBRMaterial.specularTexture = this.specularTexture.clone();
}
if (this.bumpTexture && this.bumpTexture.clone) {
newPBRMaterial.bumpTexture = this.bumpTexture.clone();
}
if (this.lightmapTexture && this.lightmapTexture.clone) {
newPBRMaterial.lightmapTexture = this.lightmapTexture.clone();
newPBRMaterial.useLightmapAsShadowmap = this.useLightmapAsShadowmap;
}
newPBRMaterial.ambientColor = this.ambientColor.clone();
newPBRMaterial.diffuseColor = this.diffuseColor.clone();
newPBRMaterial.specularColor = this.specularColor.clone();
newPBRMaterial.reflectionColor = this.reflectionColor.clone();
newPBRMaterial.glossiness = this.glossiness;
newPBRMaterial.emissiveColor = this.emissiveColor.clone();
newPBRMaterial.useAlphaFromDiffuseTexture = this.useAlphaFromDiffuseTexture;
newPBRMaterial.useEmissiveAsIllumination = this.useEmissiveAsIllumination;
newPBRMaterial.useGlossinessFromSpecularMapAlpha = this.useGlossinessFromSpecularMapAlpha;
newPBRMaterial.useSpecularOverAlpha = this.useSpecularOverAlpha;
newPBRMaterial.emissiveFresnelParameters = this.emissiveFresnelParameters.clone();
newPBRMaterial.opacityFresnelParameters = this.opacityFresnelParameters.clone();
return newPBRMaterial;
}
public serialize(): any {
var serializationObject = super.serialize();
serializationObject.directIntensity = this.directIntensity;
serializationObject.emissiveIntensity = this.emissiveIntensity;
serializationObject.environmentIntensity = this.environmentIntensity;
serializationObject.cameraExposure = this.cameraExposure;
serializationObject.cameraContrast = this.cameraContrast;
serializationObject.overloadedShadowIntensity = this.overloadedShadowIntensity;
serializationObject.overloadedShadeIntensity = this.overloadedShadeIntensity;
serializationObject.overloadedAmbientIntensity = this.overloadedAmbientIntensity;
serializationObject.overloadedDiffuseIntensity = this.overloadedDiffuseIntensity;
serializationObject.overloadedSpecularIntensity = this.overloadedSpecularIntensity;
serializationObject.overloadedEmissiveIntensity = this.overloadedEmissiveIntensity;
serializationObject.overloadedAmbient = this.overloadedAmbient.asArray();
serializationObject.overloadedDiffuse = this.overloadedDiffuse.asArray();
serializationObject.overloadedSpecular = this.overloadedSpecular.asArray();
serializationObject.overloadedEmissive = this.overloadedEmissive.asArray();
serializationObject.overloadedReflection = this.overloadedReflection.asArray();
serializationObject.overloadedGlossiness = this.overloadedGlossiness;
serializationObject.overloadedGlossinessIntensity = this.overloadedGlossinessIntensity;
serializationObject.overloadedReflectionIntensity = this.overloadedReflectionIntensity;
serializationObject.disableBumpMap = this.disableBumpMap;
// Standard material
if (this.diffuseTexture) {
serializationObject.diffuseTexture = this.diffuseTexture.serialize();
}
if (this.ambientTexture) {
serializationObject.ambientTexture = this.ambientTexture.serialize();
}
if (this.opacityTexture) {
serializationObject.opacityTexture = this.opacityTexture.serialize();
}
if (this.reflectionTexture) {
serializationObject.reflectionTexture = this.reflectionTexture.serialize();
}
if (this.emissiveTexture) {
serializationObject.emissiveTexture = this.emissiveTexture.serialize();
}
if (this.specularTexture) {
serializationObject.specularTexture = this.specularTexture.serialize();
}
if (this.bumpTexture) {
serializationObject.bumpTexture = this.bumpTexture.serialize();
}
if (this.lightmapTexture) {
serializationObject.lightmapTexture = this.lightmapTexture.serialize();
serializationObject.useLightmapAsShadowmap = this.useLightmapAsShadowmap;
}
serializationObject.ambientColor = this.ambientColor.asArray();
serializationObject.diffuseColor = this.diffuseColor.asArray();
serializationObject.specularColor = this.specularColor.asArray();
serializationObject.reflectionColor = this.reflectionColor.asArray();
serializationObject.glossiness = this.glossiness;
serializationObject.emissiveColor = this.emissiveColor.asArray();
serializationObject.useAlphaFromDiffuseTexture = this.useAlphaFromDiffuseTexture;
serializationObject.useEmissiveAsIllumination = this.useEmissiveAsIllumination;
serializationObject.useGlossinessFromSpecularMapAlpha = this.useGlossinessFromSpecularMapAlpha;
serializationObject.useSpecularOverAlpha = this.useSpecularOverAlpha;
serializationObject.emissiveFresnelParameters = this.emissiveFresnelParameters.serialize();
serializationObject.opacityFresnelParameters = this.opacityFresnelParameters.serialize();
return serializationObject;
}
public static Parse(source: any, scene: Scene, rootUrl: string): PBRMaterial {
var material = new PBRMaterial(source.name, scene);
material.alpha = source.alpha;
material.id = source.id;
if (source.disableDepthWrite) {
material.disableDepthWrite = source.disableDepthWrite;
}
if (source.checkReadyOnlyOnce) {
material.checkReadyOnlyOnce = source.checkReadyOnlyOnce;
}
Tags.AddTagsTo(material, source.tags);
material.backFaceCulling = source.backFaceCulling;
material.wireframe = source.wireframe;
material.directIntensity = source.directIntensity;
material.emissiveIntensity = source.emissiveIntensity;
material.environmentIntensity = source.environmentIntensity;
material.cameraExposure = source.cameraExposure;
material.cameraContrast = source.cameraContrast;
material.overloadedShadowIntensity = source.overloadedShadowIntensity;
material.overloadedShadeIntensity = source.overloadedShadeIntensity;
material.overloadedAmbientIntensity = source.overloadedAmbientIntensity;
material.overloadedDiffuseIntensity = source.overloadedDiffuseIntensity;
material.overloadedSpecularIntensity = source.overloadedSpecularIntensity;
material.overloadedEmissiveIntensity = source.overloadedEmissiveIntensity;
material.overloadedAmbient = Color3.FromArray(source.overloadedAmbient);
material.overloadedDiffuse = Color3.FromArray(source.overloadedDiffuse);
material.overloadedSpecular = Color3.FromArray(source.overloadedSpecular);
material.overloadedEmissive = Color3.FromArray(source.overloadedEmissive);
material.overloadedReflection = Color3.FromArray(source.overloadedReflection);
material.overloadedGlossiness = source.overloadedGlossiness;
material.overloadedGlossinessIntensity = source.overloadedGlossinessIntensity;
material.overloadedReflectionIntensity = source.overloadedReflectionIntensity;
material.disableBumpMap = source.disableBumpMap;
// Standard material
if (source.diffuseTexture) {
material.diffuseTexture = Texture.Parse(source.diffuseTexture, scene, rootUrl);
}
if (source.ambientTexture) {
material.ambientTexture = Texture.Parse(source.ambientTexture, scene, rootUrl);
}
if (source.opacityTexture) {
material.opacityTexture = Texture.Parse(source.opacityTexture, scene, rootUrl);
}
if (source.reflectionTexture) {
material.reflectionTexture = Texture.Parse(source.reflectionTexture, scene, rootUrl);
}
if (source.emissiveTexture) {
material.emissiveTexture = Texture.Parse(source.emissiveTexture, scene, rootUrl);
}
if (source.specularTexture) {
material.specularTexture = Texture.Parse(source.specularTexture, scene, rootUrl);
}
if (source.bumpTexture) {
material.bumpTexture = Texture.Parse(source.bumpTexture, scene, rootUrl);
}
if (source.lightmapTexture) {
material.lightmapTexture = Texture.Parse(source.lightmapTexture, scene, rootUrl);
material.useLightmapAsShadowmap = source.useLightmapAsShadowmap;
}
material.ambientColor = Color3.FromArray(source.ambient);
material.diffuseColor = Color3.FromArray(source.diffuse);
material.specularColor = Color3.FromArray(source.specular);
material.reflectionColor = Color3.FromArray(source.reflectionColor);
material.glossiness = source.glossiness;
material.emissiveColor = Color3.FromArray(source.emissive);
material.useAlphaFromDiffuseTexture = source.useAlphaFromDiffuseTexture;
material.useEmissiveAsIllumination = source.useEmissiveAsIllumination;
material.useGlossinessFromSpecularMapAlpha = source.useGlossinessFromSpecularMapAlpha;
material.useSpecularOverAlpha = source.useSpecularOverAlpha;
material.emissiveFresnelParameters = FresnelParameters.Parse(source.emissiveFresnelParameters);
material.opacityFresnelParameters = FresnelParameters.Parse(source.opacityFresnelParameters);
return material;
}
}
}