var __extends = (this && this.__extends) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; var BABYLON; (function (BABYLON) { var ArcRotateCameraInputsManager = (function (_super) { __extends(ArcRotateCameraInputsManager, _super); function ArcRotateCameraInputsManager(camera) { _super.call(this, camera); } ArcRotateCameraInputsManager.prototype.addMouseWheel = function () { this.add(new BABYLON.ArcRotateCameraMouseWheelInput()); return this; }; ArcRotateCameraInputsManager.prototype.addPointers = function () { this.add(new BABYLON.ArcRotateCameraPointersInput()); return this; }; ArcRotateCameraInputsManager.prototype.addKeyboard = function () { this.add(new BABYLON.ArcRotateCameraKeyboardMoveInput()); return this; }; ArcRotateCameraInputsManager.prototype.addGamepad = function () { this.add(new BABYLON.ArcRotateCameraGamepadInput()); return this; }; return ArcRotateCameraInputsManager; })(BABYLON.CameraInputsManager); BABYLON.ArcRotateCameraInputsManager = ArcRotateCameraInputsManager; })(BABYLON || (BABYLON = {}));