module BABYLON { export class TargetCamera extends Camera { public cameraDirection = new BABYLON.Vector3(0, 0, 0); public cameraRotation = new BABYLON.Vector2(0, 0); public rotation = new BABYLON.Vector3(0, 0, 0); public speed = 2.0; public noRotationConstraint = false; public lockedTarget = null; public _currentTarget = BABYLON.Vector3.Zero(); public _viewMatrix = BABYLON.Matrix.Zero(); public _camMatrix = BABYLON.Matrix.Zero(); public _cameraTransformMatrix = BABYLON.Matrix.Zero(); public _cameraRotationMatrix = BABYLON.Matrix.Zero(); public _referencePoint = new BABYLON.Vector3(0, 0, 1); public _transformedReferencePoint = BABYLON.Vector3.Zero(); public _lookAtTemp = BABYLON.Matrix.Zero(); public _tempMatrix = BABYLON.Matrix.Zero(); public _reset:() => void; public _waitingLockedTargetId:string; constructor(name:string, position:Vector3, scene:Scene) { super(name, position, scene); } public _getLockedTargetPosition():Vector3 { if (!this.lockedTarget) { return null; } return this.lockedTarget.position || this.lockedTarget; } // Cache public _initCache() { super._initCache(); this._cache.lockedTarget = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE); this._cache.rotation = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE); } public _updateCache(ignoreParentClass?:boolean):void { if (!ignoreParentClass) { super._updateCache(); } var lockedTargetPosition = this._getLockedTargetPosition(); if (!lockedTargetPosition) { this._cache.lockedTarget = null; } else { if (!this._cache.lockedTarget) { this._cache.lockedTarget = lockedTargetPosition.clone(); } else { this._cache.lockedTarget.copyFrom(lockedTargetPosition); } } this._cache.rotation.copyFrom(this.rotation); } // Synchronized public _isSynchronizedViewMatrix():boolean { if (!super._isSynchronizedViewMatrix()) { return false; } var lockedTargetPosition = this._getLockedTargetPosition(); return (this._cache.lockedTarget ? this._cache.lockedTarget.equals(lockedTargetPosition) : !lockedTargetPosition) && this._cache.rotation.equals(this.rotation); } // Methods public _computeLocalCameraSpeed():number { return this.speed * ((BABYLON.Tools.GetDeltaTime() / (BABYLON.Tools.GetFps() * 10.0))); } // Target public setTarget(target:Vector3):void { this.upVector.normalize(); BABYLON.Matrix.LookAtLHToRef(this.position, target, this.upVector, this._camMatrix); this._camMatrix.invert(); this.rotation.x = Math.atan(this._camMatrix.m[6] / this._camMatrix.m[10]); var vDir = target.subtract(this.position); if (vDir.x >= 0.0) { this.rotation.y = (-Math.atan(vDir.z / vDir.x) + Math.PI / 2.0); } else { this.rotation.y = (-Math.atan(vDir.z / vDir.x) - Math.PI / 2.0); } this.rotation.z = -Math.acos(BABYLON.Vector3.Dot(new BABYLON.Vector3(0, 1.0, 0), this.upVector)); if (isNaN(this.rotation.x)) { this.rotation.x = 0; } if (isNaN(this.rotation.y)) { this.rotation.y = 0; } if (isNaN(this.rotation.z)) { this.rotation.z = 0; } } public getTarget():Vector3 { return this._currentTarget; } public _decideIfNeedsToMove():boolean { return Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0; } public _updatePosition():void{ this.position.addInPlace(this.cameraDirection); } public _update():void { var needToMove = this._decideIfNeedsToMove(); var needToRotate = Math.abs(this.cameraRotation.x) > 0 || Math.abs(this.cameraRotation.y) > 0; // Move if (needToMove) { this._updatePosition(); } // Rotate if (needToRotate) { this.rotation.x += this.cameraRotation.x; this.rotation.y += this.cameraRotation.y; if (!this.noRotationConstraint) { var limit = (Math.PI / 2) * 0.95; if (this.rotation.x > limit) this.rotation.x = limit; if (this.rotation.x < -limit) this.rotation.x = -limit; } } // Inertia if (needToMove) { if (Math.abs(this.cameraDirection.x) < BABYLON.Engine.Epsilon) { this.cameraDirection.x = 0; } if (Math.abs(this.cameraDirection.y) < BABYLON.Engine.Epsilon) { this.cameraDirection.y = 0; } if (Math.abs(this.cameraDirection.z) < BABYLON.Engine.Epsilon) { this.cameraDirection.z = 0; } this.cameraDirection.scaleInPlace(this.inertia); } if (needToRotate) { if (Math.abs(this.cameraRotation.x) < BABYLON.Engine.Epsilon) { this.cameraRotation.x = 0; } if (Math.abs(this.cameraRotation.y) < BABYLON.Engine.Epsilon) { this.cameraRotation.y = 0; } this.cameraRotation.scaleInPlace(this.inertia); } } public _getViewMatrix():Matrix { if (!this.lockedTarget) { // Compute if (this.upVector.x != 0 || this.upVector.y != 1.0 || this.upVector.z != 0) { BABYLON.Matrix.LookAtLHToRef(BABYLON.Vector3.Zero(), this._referencePoint, this.upVector, this._lookAtTemp); BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix); this._lookAtTemp.multiplyToRef(this._cameraRotationMatrix, this._tempMatrix); this._lookAtTemp.invert(); this._tempMatrix.multiplyToRef(this._lookAtTemp, this._cameraRotationMatrix); } else { BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix); } BABYLON.Vector3.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint); // Computing target and final matrix this.position.addToRef(this._transformedReferencePoint, this._currentTarget); } else { this._currentTarget.copyFrom(this._getLockedTargetPosition()); } BABYLON.Matrix.LookAtLHToRef(this.position, this._currentTarget, this.upVector, this._viewMatrix); return this._viewMatrix; } } }