import { Nullable } from "babylonjs/types"; import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "babylonjs/Misc/decorators"; import { Matrix } from "babylonjs/Maths/math.vector"; import { Color3 } from "babylonjs/Maths/math.color"; import { IAnimatable } from 'babylonjs/Animations/animatable.interface'; import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture"; import { IEffectCreationOptions } from "babylonjs/Materials/effect"; import { MaterialDefines } from "babylonjs/Materials/materialDefines"; import { MaterialHelper } from "babylonjs/Materials/materialHelper"; import { PushMaterial } from "babylonjs/Materials/pushMaterial"; import { MaterialFlags } from "babylonjs/Materials/materialFlags"; import { VertexBuffer } from "babylonjs/Meshes/buffer"; import { AbstractMesh } from "babylonjs/Meshes/abstractMesh"; import { SubMesh } from "babylonjs/Meshes/subMesh"; import { Mesh } from "babylonjs/Meshes/mesh"; import { Scene } from "babylonjs/scene"; import { _TypeStore } from 'babylonjs/Misc/typeStore'; import "./normal.fragment"; import "./normal.vertex"; import { EffectFallbacks } from 'babylonjs/Materials/effectFallbacks'; class NormalMaterialDefines extends MaterialDefines { public DIFFUSE = false; public CLIPPLANE = false; public CLIPPLANE2 = false; public CLIPPLANE3 = false; public CLIPPLANE4 = false; public CLIPPLANE5 = false; public CLIPPLANE6 = false; public ALPHATEST = false; public DEPTHPREPASS = false; public POINTSIZE = false; public FOG = false; public LIGHT0 = false; public LIGHT1 = false; public LIGHT2 = false; public LIGHT3 = false; public SPOTLIGHT0 = false; public SPOTLIGHT1 = false; public SPOTLIGHT2 = false; public SPOTLIGHT3 = false; public HEMILIGHT0 = false; public HEMILIGHT1 = false; public HEMILIGHT2 = false; public HEMILIGHT3 = false; public DIRLIGHT0 = false; public DIRLIGHT1 = false; public DIRLIGHT2 = false; public DIRLIGHT3 = false; public POINTLIGHT0 = false; public POINTLIGHT1 = false; public POINTLIGHT2 = false; public POINTLIGHT3 = false; public SHADOW0 = false; public SHADOW1 = false; public SHADOW2 = false; public SHADOW3 = false; public SHADOWS = false; public SHADOWESM0 = false; public SHADOWESM1 = false; public SHADOWESM2 = false; public SHADOWESM3 = false; public SHADOWPOISSON0 = false; public SHADOWPOISSON1 = false; public SHADOWPOISSON2 = false; public SHADOWPOISSON3 = false; public SHADOWPCF0 = false; public SHADOWPCF1 = false; public SHADOWPCF2 = false; public SHADOWPCF3 = false; public SHADOWPCSS0 = false; public SHADOWPCSS1 = false; public SHADOWPCSS2 = false; public SHADOWPCSS3 = false; public NORMAL = false; public UV1 = false; public UV2 = false; public NUM_BONE_INFLUENCERS = 0; public BonesPerMesh = 0; public INSTANCES = false; public LIGHTING = false; constructor() { super(); this.rebuild(); } } export class NormalMaterial extends PushMaterial { @serializeAsTexture("diffuseTexture") private _diffuseTexture: BaseTexture; @expandToProperty("_markAllSubMeshesAsTexturesDirty") public diffuseTexture: BaseTexture; @serializeAsColor3() public diffuseColor = new Color3(1, 1, 1); @serialize("disableLighting") private _disableLighting = false; @expandToProperty("_markAllSubMeshesAsLightsDirty") public disableLighting: boolean; @serialize("maxSimultaneousLights") private _maxSimultaneousLights = 4; @expandToProperty("_markAllSubMeshesAsLightsDirty") public maxSimultaneousLights: number; private _renderId: number; constructor(name: string, scene: Scene) { super(name, scene); } public needAlphaBlending(): boolean { return (this.alpha < 1.0); } public needAlphaBlendingForMesh(mesh: AbstractMesh): boolean { return this.needAlphaBlending() || (mesh.visibility < 1.0); } public needAlphaTesting(): boolean { return false; } public getAlphaTestTexture(): Nullable { return null; } // Methods public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean { if (this.isFrozen) { if (subMesh.effect && subMesh.effect._wasPreviouslyReady) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new NormalMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (!this.checkReadyOnEveryCall && subMesh.effect) { if (this._renderId === scene.getRenderId()) { return true; } } var engine = scene.getEngine(); // Textures if (defines._areTexturesDirty) { defines._needUVs = false; if (scene.texturesEnabled) { if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) { if (!this._diffuseTexture.isReady()) { return false; } else { defines._needUVs = true; defines.DIFFUSE = true; } } } } // Misc. MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines); // Lights defines._needNormals = true; MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting); // Values that need to be evaluated on every frame MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false); defines.LIGHTING = !this._disableLighting; // Attribs MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new EffectFallbacks(); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } MaterialHelper.HandleFallbacksForShadows(defines, fallbacks); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [VertexBuffer.PositionKind]; if (defines.NORMAL) { attribs.push(VertexBuffer.NormalKind); } if (defines.UV1) { attribs.push(VertexBuffer.UVKind); } if (defines.UV2) { attribs.push(VertexBuffer.UV2Kind); } MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks); MaterialHelper.PrepareAttributesForInstances(attribs, defines); var shaderName = "normal"; var join = defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vFogInfos", "vFogColor", "pointSize", "vDiffuseInfos", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix" ]; var samplers = ["diffuseSampler"]; var uniformBuffers = new Array(); MaterialHelper.PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: 4 }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: 4 } }, engine), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } this._renderId = scene.getRenderId(); subMesh.effect._wasPreviouslyReady = true; return true; } public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones MaterialHelper.BindBonesParameters(mesh, this._activeEffect); if (this._mustRebind(scene, effect)) { // Textures if (this.diffuseTexture && MaterialFlags.DiffuseTextureEnabled) { this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture); this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level); this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix()); } // Clip plane MaterialHelper.BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } MaterialHelper.BindEyePosition(effect, scene); } this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility); // Lights if (scene.lightsEnabled && !this.disableLighting) { MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect); this._afterBind(mesh, this._activeEffect); } public getAnimatables(): IAnimatable[] { var results = []; if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) { results.push(this.diffuseTexture); } return results; } public getActiveTextures(): BaseTexture[] { var activeTextures = super.getActiveTextures(); if (this._diffuseTexture) { activeTextures.push(this._diffuseTexture); } return activeTextures; } public hasTexture(texture: BaseTexture): boolean { if (super.hasTexture(texture)) { return true; } if (this.diffuseTexture === texture) { return true; } return false; } public dispose(forceDisposeEffect?: boolean): void { if (this.diffuseTexture) { this.diffuseTexture.dispose(); } super.dispose(forceDisposeEffect); } public clone(name: string): NormalMaterial { return SerializationHelper.Clone(() => new NormalMaterial(name, this.getScene()), this); } public serialize(): any { var serializationObject = SerializationHelper.Serialize(this); serializationObject.customType = "BABYLON.NormalMaterial"; return serializationObject; } public getClassName(): string { return "NormalMaterial"; } // Statics public static Parse(source: any, scene: Scene, rootUrl: string): NormalMaterial { return SerializationHelper.Parse(() => new NormalMaterial(source.name, scene), source, scene, rootUrl); } } _TypeStore.RegisteredTypes["BABYLON.NormalMaterial"] = NormalMaterial;