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Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. 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// This works in non-strict mode g = (function() { return this; })(); try { // This works if eval is allowed (see CSP) g = g || new Function("return this")(); } catch (e) { // This works if the window reference is available if (typeof window === "object") g = window; } // g can still be undefined, but nothing to do about it... // We return undefined, instead of nothing here, so it's // easier to handle this case. if(!global) { ...} module.exports = g; /***/ }), /***/ "./fur/fur.fragment.ts": /*!*****************************!*\ !*** ./fur/fur.fragment.ts ***! \*****************************/ /*! exports provided: furPixelShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'furPixelShader'; var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 furColor;\nuniform float furLength;\nvarying vec3 vPositionW;\nvarying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform float furOcclusion;\nuniform sampler2D furTexture;\nvarying vec2 vFurUV;\n#endif\n#include\n#include\n#include\n#include\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n\n#include\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=furColor;\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\n\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));\nif (furTextureColor.a<=0.0 || furTextureColor.g[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;\nvec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include\ngl_FragColor=color;\n}"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var furPixelShader = { name: name, shader: shader }; /***/ }), /***/ "./fur/fur.vertex.ts": /*!***************************!*\ !*** ./fur/fur.vertex.ts ***! \***************************/ /*! exports provided: furVertexShader */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; }); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators"); /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__); var name = 'furVertexShader'; var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include\n\nuniform float furLength;\nuniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform vec3 furGravity;\nuniform float furTime;\nuniform float furSpacing;\nuniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include\n#include\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n#include\n#include\n\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else\nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);\nvec3 tangent2=vec3(-normal.z,0,normal.x);\nr=Rand(tangent1*r);\nfloat J=(2.0+4.0*r);\nr=Rand(tangent2*r);\nfloat K=(2.0+2.0*r);\ntangent1=tangent1*J+tangent2*K;\ntangent1=normalize(tangent1);\nvec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\n\nvec3 forceDirection=vec3(0.0,0.0,0.0);\nforceDirection.x=sin(furTime+position.x*0.05)*0.2;\nforceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;\nforceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;\nvec3 displacement=vec3(0.0,0.0,0.0);\ndisplacement=furGravity+forceDirection;\nfloat displacementFactor=pow(furOffset,3.0);\nvec3 aNormal=normal;\naNormal.xyz+=displacement*displacementFactor;\nnewPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n\n#include\n\n#include\n\n#include[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n"; babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader; /** @hidden */ var furVertexShader = { name: name, shader: shader }; /***/ }), /***/ "./fur/furMaterial.ts": /*!****************************!*\ !*** ./fur/furMaterial.ts ***! \****************************/ /*! exports provided: FurMaterial */ /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; __webpack_require__.r(__webpack_exports__); /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; }); /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators"); /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__); /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts"); /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts"); var FurMaterialDefines = /** @class */ (function (_super) { Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterialDefines, _super); function FurMaterialDefines() { var _this = _super.call(this) || this; _this.DIFFUSE = false; _this.HEIGHTMAP = false; _this.CLIPPLANE = false; _this.CLIPPLANE2 = false; _this.CLIPPLANE3 = false; _this.CLIPPLANE4 = false; _this.CLIPPLANE5 = false; _this.CLIPPLANE6 = false; _this.ALPHATEST = false; _this.DEPTHPREPASS = false; _this.POINTSIZE = false; _this.FOG = false; _this.NORMAL = false; _this.UV1 = false; _this.UV2 = false; _this.VERTEXCOLOR = false; _this.VERTEXALPHA = false; _this.NUM_BONE_INFLUENCERS = 0; _this.BonesPerMesh = 0; _this.INSTANCES = false; _this.HIGHLEVEL = false; _this.rebuild(); return _this; } return FurMaterialDefines; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"])); var FurMaterial = /** @class */ (function (_super) { Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterial, _super); function FurMaterial(name, scene) { var _this = _super.call(this, name, scene) || this; _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1); _this.furLength = 1; _this.furAngle = 0; _this.furColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.44, 0.21, 0.02); _this.furOffset = 0.0; _this.furSpacing = 12; _this.furGravity = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0); _this.furSpeed = 100; _this.furDensity = 20; _this.furOcclusion = 0.0; _this._disableLighting = false; _this._maxSimultaneousLights = 4; _this.highLevelFur = true; _this._furTime = 0; return _this; } Object.defineProperty(FurMaterial.prototype, "furTime", { get: function () { return this._furTime; }, set: function (furTime) { this._furTime = furTime; }, enumerable: false, configurable: true }); FurMaterial.prototype.needAlphaBlending = function () { return (this.alpha < 1.0); }; FurMaterial.prototype.needAlphaTesting = function () { return false; }; FurMaterial.prototype.getAlphaTestTexture = function () { return null; }; FurMaterial.prototype.updateFur = function () { for (var i = 1; i < this._meshes.length; i++) { var offsetFur = this._meshes[i].material; offsetFur.furLength = this.furLength; offsetFur.furAngle = this.furAngle; offsetFur.furGravity = this.furGravity; offsetFur.furSpacing = this.furSpacing; offsetFur.furSpeed = this.furSpeed; offsetFur.furColor = this.furColor; offsetFur.diffuseTexture = this.diffuseTexture; offsetFur.furTexture = this.furTexture; offsetFur.highLevelFur = this.highLevelFur; offsetFur.furTime = this.furTime; offsetFur.furDensity = this.furDensity; } }; // Methods FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) { if (this.isFrozen) { if (subMesh.effect && subMesh.effect._wasPreviouslyReady) { return true; } } if (!subMesh._materialDefines) { subMesh._materialDefines = new FurMaterialDefines(); } var defines = subMesh._materialDefines; var scene = this.getScene(); if (this._isReadyForSubMesh(subMesh)) { return true; } var engine = scene.getEngine(); // Textures if (defines._areTexturesDirty) { if (scene.texturesEnabled) { if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { if (!this.diffuseTexture.isReady()) { return false; } else { defines._needUVs = true; defines.DIFFUSE = true; } } if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) { if (!this.heightTexture.isReady()) { return false; } else { defines._needUVs = true; defines.HEIGHTMAP = true; } } } } // High level if (this.highLevelFur !== defines.HIGHLEVEL) { defines.HIGHLEVEL = true; defines.markAsUnprocessed(); } // Misc. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines); // Lights defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting); // Values that need to be evaluated on every frame babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false); // Attribs babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"](); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } //Attributes var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind]; if (defines.NORMAL) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind); } if (defines.UV1) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind); } if (defines.UV2) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind); } if (defines.VERTEXCOLOR) { attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines); // Legacy browser patch var shaderName = "fur"; var join = defines.toString(); var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vFogInfos", "vFogColor", "pointSize", "vDiffuseInfos", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix", "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity", "furOcclusion" ]; var samplers = ["diffuseSampler", "heightTexture", "furTexture" ]; var uniformBuffers = new Array(); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: this.maxSimultaneousLights }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights } }, engine), defines); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } defines._renderId = scene.getRenderId(); subMesh.effect._wasPreviouslyReady = true; return true; }; FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) { var scene = this.getScene(); var defines = subMesh._materialDefines; if (!defines) { return; } var effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect); if (scene.getCachedMaterial() !== this) { // Textures if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) { this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture); this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level); this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix()); } if (this._heightTexture) { this._activeEffect.setTexture("heightTexture", this._heightTexture); } // Clip plane babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene); } this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility); if (scene.lightsEnabled && !this.disableLighting) { babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect); this._activeEffect.setFloat("furLength", this.furLength); this._activeEffect.setFloat("furAngle", this.furAngle); this._activeEffect.setColor4("furColor", this.furColor, 1.0); if (this.highLevelFur) { this._activeEffect.setVector3("furGravity", this.furGravity); this._activeEffect.setFloat("furOffset", this.furOffset); this._activeEffect.setFloat("furSpacing", this.furSpacing); this._activeEffect.setFloat("furDensity", this.furDensity); this._activeEffect.setFloat("furOcclusion", this.furOcclusion); this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed; this._activeEffect.setFloat("furTime", this._furTime); this._activeEffect.setTexture("furTexture", this.furTexture); } this._afterBind(mesh, this._activeEffect); }; FurMaterial.prototype.getAnimatables = function () { var results = []; if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) { results.push(this.diffuseTexture); } if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) { results.push(this.heightTexture); } return results; }; FurMaterial.prototype.getActiveTextures = function () { var activeTextures = _super.prototype.getActiveTextures.call(this); if (this._diffuseTexture) { activeTextures.push(this._diffuseTexture); } if (this._heightTexture) { activeTextures.push(this._heightTexture); } return activeTextures; }; FurMaterial.prototype.hasTexture = function (texture) { if (_super.prototype.hasTexture.call(this, texture)) { return true; } if (this.diffuseTexture === texture) { return true; } if (this._heightTexture === texture) { return true; } return false; }; FurMaterial.prototype.dispose = function (forceDisposeEffect) { if (this.diffuseTexture) { this.diffuseTexture.dispose(); } if (this._meshes) { for (var i = 1; i < this._meshes.length; i++) { var mat = this._meshes[i].material; if (mat) { mat.dispose(forceDisposeEffect); } this._meshes[i].dispose(); } } _super.prototype.dispose.call(this, forceDisposeEffect); }; FurMaterial.prototype.clone = function (name) { var _this = this; return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FurMaterial(name, _this.getScene()); }, this); }; FurMaterial.prototype.serialize = function () { var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this); serializationObject.customType = "BABYLON.FurMaterial"; if (this._meshes) { serializationObject.sourceMeshName = this._meshes[0].name; serializationObject.quality = this._meshes.length; } return serializationObject; }; FurMaterial.prototype.getClassName = function () { return "FurMaterial"; }; // Statics FurMaterial.Parse = function (source, scene, rootUrl) { var material = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl); if (source.sourceMeshName && material.highLevelFur) { scene.executeWhenReady(function () { var sourceMesh = scene.getMeshByName(source.sourceMeshName); if (sourceMesh) { var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene); material.furTexture = furTexture; FurMaterial.FurifyMesh(sourceMesh, source.quality); } }); } return material; }; FurMaterial.GenerateTexture = function (name, scene) { // Generate fur textures var texture = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["DynamicTexture"]("FurTexture " + name, 256, scene, true); var context = texture.getContext(); for (var i = 0; i < 20000; ++i) { context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)"; context.fillRect((Math.random() * texture.getSize().width), (Math.random() * texture.getSize().height), 2, 2); } texture.update(false); texture.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE; texture.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE; return texture; }; // Creates and returns an array of meshes used as shells for the Fur Material // that can be disposed later in your code // The quality is in interval [0, 100] FurMaterial.FurifyMesh = function (sourceMesh, quality) { var meshes = [sourceMesh]; var mat = sourceMesh.material; var i; if (!(mat instanceof FurMaterial)) { throw "The material of the source mesh must be a Fur Material"; } for (i = 1; i < quality; i++) { var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene()); sourceMesh.getScene().materials.pop(); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].EnableFor(offsetFur); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(offsetFur, "furShellMaterial"); offsetFur.furLength = mat.furLength; offsetFur.furAngle = mat.furAngle; offsetFur.furGravity = mat.furGravity; offsetFur.furSpacing = mat.furSpacing; offsetFur.furSpeed = mat.furSpeed; offsetFur.furColor = mat.furColor; offsetFur.diffuseTexture = mat.diffuseTexture; offsetFur.furOffset = i / quality; offsetFur.furTexture = mat.furTexture; offsetFur.highLevelFur = mat.highLevelFur; offsetFur.furTime = mat.furTime; offsetFur.furDensity = mat.furDensity; var offsetMesh = sourceMesh.clone(sourceMesh.name + i); offsetMesh.material = offsetFur; offsetMesh.skeleton = sourceMesh.skeleton; offsetMesh.position = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(); meshes.push(offsetMesh); } for (i = 1; i < meshes.length; i++) { meshes[i].parent = sourceMesh; } sourceMesh.material._meshes = meshes; return meshes; }; Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture") ], FurMaterial.prototype, "_diffuseTexture", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], FurMaterial.prototype, "diffuseTexture", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("heightTexture") ], FurMaterial.prototype, "_heightTexture", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty") ], FurMaterial.prototype, "heightTexture", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], FurMaterial.prototype, "diffuseColor", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], FurMaterial.prototype, "furLength", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], FurMaterial.prototype, "furAngle", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])() ], FurMaterial.prototype, "furColor", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], FurMaterial.prototype, "furOffset", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], FurMaterial.prototype, "furSpacing", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])() ], FurMaterial.prototype, "furGravity", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], FurMaterial.prototype, "furSpeed", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], FurMaterial.prototype, "furDensity", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], FurMaterial.prototype, "furOcclusion", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting") ], FurMaterial.prototype, "_disableLighting", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], FurMaterial.prototype, "disableLighting", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights") ], FurMaterial.prototype, "_maxSimultaneousLights", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty") ], FurMaterial.prototype, "maxSimultaneousLights", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], FurMaterial.prototype, "highLevelFur", void 0); Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([ Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])() ], FurMaterial.prototype, "furTime", null); return FurMaterial; }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"])); babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FurMaterial"] = FurMaterial; 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