declare module BABYLON { class RenderingGroup { public index: number; private _scene; private _opaqueSubMeshes; private _transparentSubMeshes; private _alphaTestSubMeshes; private _activeVertices; constructor(index: number, scene: Scene); public render(customRenderFunction: (opaqueSubMeshes: SmartArray, transparentSubMeshes: SmartArray, alphaTestSubMeshes: SmartArray) => void): boolean; public prepare(): void; public dispatch(subMesh: SubMesh): void; } }