declare module BABYLON { class PostProcessRenderPass { private _enabled; private _renderList; private _renderTexture; private _scene; private _refCount; public _name: string; constructor(scene: Scene, name: string, size: number, renderList: Mesh[], beforeRender: () => void, afterRender: () => void); public _incRefCount(): number; public _decRefCount(): number; public _update(): void; public setRenderList(renderList: Mesh[]): void; public getRenderTexture(): RenderTargetTexture; } }