declare module BABYLON { class AnaglyphArcRotateCamera extends ArcRotateCamera { private _eyeSpace; private _leftCamera; private _rightCamera; constructor(name: string, alpha: number, beta: number, radius: number, target: any, eyeSpace: number, scene: any); public _update(): void; public _updateCamera(camera: ArcRotateCamera): void; } class AnaglyphFreeCamera extends FreeCamera { private _eyeSpace; private _leftCamera; private _rightCamera; private _transformMatrix; constructor(name: string, position: Vector3, eyeSpace: number, scene: Scene); public _getSubCameraPosition(eyeSpace: any, result: any): void; public _update(): void; public _updateCamera(camera: FreeCamera): void; } }